Slick and Timers?
- by user3491043
I'm making a game where I need events to happen in a precise amount of time. Explanation : I want that event A happens at 12000ms, and event B happens every 10000ms.
So "if"s should looks like this.
//event A
if(Ticks == 12000) //do things
//even B
if(Ticks % 10000 == 0) //do stuff
But now how can I have this "Ticks" value ? I tried to declare…