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  • Troubleshooting Network Speeds -- The Age Old Inquiry

    - by John K
    I'm looking for help with what I'm sure is an age old question. I've found myself in a situation of yearning to understand network throughput more clearly, but I can't seem to find information that makes it "click" We have a few servers distributed geographically, running various versions of Windows. Assuming we always use one host (a desktop) as the source, when copying data from that host to other servers across the country, we see a high variance in speed. In some cases, we can copy data at 12MB/s consistently, in others, we're seeing 0.8 MB/s. It should be noted, after testing 8 destinations, we always seem to be at either 0.6-0.8MB/s or 11-12 MB/s. In the building we're primarily concerned with, we have an OC-3 connection to our ISP. I know there are a lot of variables at play, but I guess I was hoping the experts here could help answer a few basic questions to help bolster my understanding. 1.) For older machines, running Windows XP, server 2003, etc, with a 100Mbps Ethernet card and 72 ms typical latency, does 0.8 MB/s sound at all reasonable? Or do you think that slow enough to indicate a problem? 2.) The classic "mathematical fastest speed" of "throughput = TCP window / latency," is, in our case, calculated to 0.8 MB/s (64Kb / 72 ms). My understanding is that is an upper bounds; that you would never expect to reach (due to overhead) let alone surpass that speed. In some cases though, we're seeing speeds of 12.3 MB/s. There are Steelhead accelerators scattered around the network, could those account for such a higher transfer rate? 3.) It's been suggested that the use SMB vs. SMB2 could explain the differences in speed. Indeed, as expected, packet captures show both being used depending on the OS versions in play, as we would expect. I understand what determines SMB2 being used or not, but I'm curious to know what kind of performance gain you can expect with SMB2. My problem simply seems to be a lack of experience, and more importantly, perspective, in terms of what are and are not reasonable network speeds. Could anyone help impart come context/perspective?

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  • C++ SDL State Machine Segfault

    - by user1602079
    The code compiles and builds fine, but it immediately segfaults. I've looked at this for a while and have no idea why. Any help is appreciated. Thank you! Here's the code: main.cpp #include "SDL/SDL.h" #include "Globals.h" #include "Core.h" #include "GameStates.h" #include "Introduction.h" int main(int argc, char** args) { if(core.Initilize() == false) { SDL_Quit(); } while(core.desiredstate != core.Quit) { currentstate->EventHandling(); currentstate->Logic(); core.ChangeState(); currentstate->Render(); currentstate->Update(); } SDL_Quit(); } Core.h #ifndef CORE_H #define CORE_H #include "SDL/SDL.h" #include <string> class Core { public: SDL_Surface* Load(std::string filename); void ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination); void SetState(int newstate); void ChangeState(); enum state { Intro, STATES_NULL, Quit }; int desiredstate, stateID; bool Initilize(); }; #endif Core.cpp #include "Core.h" #include "SDL/SDL.h" #include "Globals.h" #include "Introduction.h" #include <string> /* Initilizes SDL subsystems */ bool Core::Initilize() { //Inits subsystems, reutrns false upon error if(SDL_Init(SDL_INIT_EVERYTHING) == -1) { return false; } SDL_WM_SetCaption("Game", NULL); return true; } /* Loads surfaces and optimizes them */ SDL_Surface* Core::Load(std::string filename) { //The surface to be optimized SDL_Surface* original = SDL_LoadBMP(filename.c_str()); //The optimized surface SDL_Surface* optimized = NULL; //Optimizes the image if it loaded properly if(original != NULL) { optimized = SDL_DisplayFormat(original); SDL_FreeSurface(original); } else { //returns NULL upon error return NULL; } return optimized; } /* Blits surfaces */ void Core::ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination) { //Stores the coordinates of the surface SDL_Rect offsets; offsets.x = X; offsets.y = Y; //Bits the surface if both surfaces are present if(source != NULL && destination != NULL) { SDL_BlitSurface(source, NULL, destination, &offsets); } } /* Sets desiredstate to newstate */ void Core::SetState(int newstate) { if(desiredstate != Quit) { desiredstate = newstate; } } /* Changes the game state */ void Core::ChangeState() { if(desiredstate != STATES_NULL && desiredstate != Quit) { delete currentstate; switch(desiredstate) { case Intro: currentstate = new Introduction(); break; } stateID = desiredstate; desiredstate = core.STATES_NULL; } } Globals.h #ifndef GLOBALS_H #define GLOBALS_H #include "SDL/SDL.h" #include "Core.h" #include "GameStates.h" extern SDL_Surface* screen; extern Core core; extern GameStates* currentstate; #endif Globals.cpp #include "Globals.h" #include "SDL/SDL.h" #include "GameStates.h" SDL_Surface* screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); Core core; GameStates* currentstate = NULL; GameStates.h #ifndef GAMESTATES_H #define GAMESTATES_H class GameStates { public: virtual void EventHandling() = 0; virtual void Logic() = 0; virtual void Render() = 0; virtual void Update() = 0; }; #endif Introduction.h #ifndef INTRODUCTION_H #define INTRODUCTION_H #include "GameStates.h" #include "Globals.h" class Introduction : public GameStates { public: Introduction(); private: void EventHandling(); void Logic(); void Render(); void Update(); ~Introduction(); SDL_Surface* test; }; #endif Introduction.cpp #include "SDL/SDL.h" #include "Core.h" #include "Globals.h" #include "Introduction.h" /* Loads all the assets */ Introduction::Introduction() { test = core.Load("test.bmp"); } void Introduction::EventHandling() { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: core.SetState(core.Quit); break; } } } void Introduction::Logic() { //to be coded } void Introduction::Render() { core.ApplySurface(30, 30, test, screen); } void Introduction::Update() { SDL_Flip(screen); } Introduction::~Introduction() { SDL_FreeSurface(test); } Sorry if the formatting is a bit off... Having to put four spaces for it to be put into a code block offset it a bit. I ran it through gdb and this is what I got: Program received signal SIGSEGV, Segmentation fault. 0x0000000000400e46 in main () Which isn't incredibly useful... Any help is appreciated. Thank you!

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  • Optimize Windows file access over network

    - by Djizeus
    At my company I frequently need to access shared files over a Windows network. These files are located on the other side of the planet, so I guess the file share goes through some kind of VPN over Internet, but I don't control this and it is supposed to be "transparent" for me. However it is extremely slow. Displaying the content of a directory in the file explorer takes about 10s. Even if over the Internet, I did not expect that retrieving a list of file names would be that long. Are there any settings to optimize this from my Windows XP workstation, or is it mostly related to the way the network is configured? The only thing I have found so far is to cache all file names, while by default only short file names are cached (http://support.microsoft.com/kb/843418).

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  • Exchange 2010 allows outside access to network files

    - by user2891127
    One of our users discovered by accident he could access our network files from his smartphone while at home. No VPN needed. He was sent an email with an internal link to a network share on his android. When he opened the email and clicked on the link, he could browse our files while at home. Looking at the access logs, the connection to the share and files he accessed came from our mail server (Exchange 2010). We have no sharepoint servers running at all, and certainly not on the Exchange server. What is this function/feature called, and is it possible to turn this function/feature off? Should I turn this off?

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  • batch file to disable network share on Windows XP

    - by Robb
    Loosely related to this question Network Share causing Cygwin to run slowly after 'ls', I'd like to write a little batch file that I can execute to disconnect the host from any network shares and subsequently another batch file to reconnect. Ideally, this would be something that I can execute from a PuTTY terminal, SSHed into the box running cygwin. I'm pretty sure the batch files can be written easily, but I don't know about executing them from a PuTTY terminal. Regardless, I'd still like the batchfiles anyways. For the sake of simplicity my process would be: Log into server via PuTTY Run batch files to disconnect shares Do what I need to do Run batch files to reconnect shares Exit session, closing PuTTY

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  • Windows 7 Mapped Network Drive Multiplying to Create Duplicates all the way to Z:

    - by bendiy
    A strange issue came in today from some users. At least two Windows 7 x64 boxes that have duplicate mappings of a network drive. The drive is not mapped with a log in script, but done manual through "Map Network Drive". Everything has been fine for months, but all of the sudden, Explorer looks like this: Files (\\fileServerPath) (S:) Files (\\fileServerPath) (T:) Files (\\fileServerPath) (U:) Files (\\fileServerPath) (V:) Files (\\otherServerPath) (W:) Files (\\fileServerPath) (X:) Files (\\fileServerPath) (Y:) Files (\\fileServerPath) (Z:) There are some other networks drives mixed in there that did not duplicate. The drive is normally mapped to S:\, but it decided to make its way to Z:. What is going on here? I've found this and will be trying soon: http://social.technet.microsoft.com/Forums/en/w7itpronetworking/thread/b5647cc3-15d0-4776-bb00-a869bd8f930b

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  • Session State ArrayList in Shopping Cart ASP.NET

    - by user330342
    Hi guys, I'm creating a shopping cart application and I'm having some issues with implementing a session state for my arraylist. in my page load i declared if (Session["Cart"] == null) { Session["Cart"] = new ArrayList(); } else { ArrayList cart = (ArrayList)Session["Cart"]; } to create the session if it doesn't exist yet. then i have an event handler for a button to add items to the arraylist protected void onClick_AddBooking(object sender, EventArgs e) { int ClassID = Convert.ToInt32(Request.QueryString.Get("Class_Id")); ArrayList cart1 = new ArrayList(); cart1 = Session["Cart"]; cart1.Add(ClassID); i'm guessing i just don't know how to handle session states yet, thus the confusion. I'm essentially storing the class_ID then when the student confirms i'll store that to the DB and associate that ID with the Class Details. Thanks in advance guys!

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  • Class member variables, methods and their state

    - by codeMonkey
    How should class member variables be used in combination with class methods? Let's say I have a class 'C' with a member variable 'someData'. I call C.getData(), which does not return a value but instead puts data in C.someData. The class that instantiated 'C' first calls C.getData and then uses the data by accessing the member variable C.someData. I call C.getData() in the class that instantiated 'C' which is a function that returns data. I myself prefer the second way. But it also depends on the situation and it's a small difference. Is it 'bad' to have class methods that depend on the classes internal state? What are the best conventions?

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  • Windows 7 not showing other computers on network

    - by user24559
    I have several other machines that are on other operating systems (XP, etc.) and they show up just fine on other machines NOT running Windows 7. However, they do not show on the Windows 7 "Network" area. I can directly access them by typing the computer (\\mycomputer), then they show up on the list. However, they don't stick around and when I close Windows Explorer and open it again, the computer is not listed again in Network. There was never a problem using Windows XP where all the machines showed up just fine. This is not an access problem but a listing problem.

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  • [GEEK SCHOOL] Network Security 4: Windows Firewall: Your System’s Best Defense

    - by Ciprian Rusen
    If you have your computer connected to a network, or directly to your Internet connection, then having a firewall is an absolute necessity. In this lesson we will discuss the Windows Firewall – one of the best security features available in Windows! The Windows Firewall made its debut in Windows XP. Prior to that, Windows system needed to rely on third-party solutions or dedicated hardware to protect them from network-based attacks. Over the years, Microsoft has done a great job with it and it is one of the best firewalls you will ever find for Windows operating systems. Seriously, it is so good that some commercial vendors have decided to piggyback on it! Let’s talk about what you will learn in this lesson. First, you will learn about what the Windows Firewall is, what it does, and how it works. Afterward, you will start to get your hands dirty and edit the list of apps, programs, and features that are allowed to communicate through the Windows Firewall depending on the type of network you are connected to. Moving on from there, you will learn how to add new apps or programs to the list of allowed items and how to remove the apps and programs that you want to block. Last but not least, you will learn how to enable or disable the Windows Firewall, for only one type of networks or for all network connections. By the end of this lesson, you should know enough about the Windows Firewall to use and manage it effectively. What is the Windows Firewall? Windows Firewall is an important security application that’s built into Windows. One of its roles is to block unauthorized access to your computer. The second role is to permit authorized data communications to and from your computer. Windows Firewall does these things with the help of rules and exceptions that are applied both to inbound and outbound traffic. They are applied depending on the type of network you are connected to and the location you have set for it in Windows, when connecting to the network. Based on your choice, the Windows Firewall automatically adjusts the rules and exceptions applied to that network. This makes the Windows Firewall a product that’s silent and easy to use. It bothers you only when it doesn’t have any rules and exceptions for what you are trying to do or what the programs running on your computer are trying to do. If you need a refresher on the concept of network locations, we recommend you to read our How-To Geek School class on Windows Networking. Another benefit of the Windows Firewall is that it is so tightly and nicely integrated into Windows and all its networking features, that some commercial vendors decided to piggyback onto it and use it in their security products. For example, products from companies like Trend Micro or F-Secure no longer provide their proprietary firewall modules but use the Windows Firewall instead. Except for a few wording differences, the Windows Firewall works the same in Windows 7 and Windows 8.x. The only notable difference is that in Windows 8.x you will see the word “app” being used instead of “program”. Where to Find the Windows Firewall By default, the Windows Firewall is turned on and you don’t need to do anything special in order for it work. You will see it displaying some prompts once in a while but they show up so rarely that you might forget that is even working. If you want to access it and configure the way it works, go to the Control Panel, then go to “System and Security” and select “Windows Firewall”. Now you will see the Windows Firewall window where you can get a quick glimpse on whether it is turned on and the type of network you are connected to: private networks or public network. For the network type that you are connected to, you will see additional information like: The state of the Windows Firewall How the Windows Firewall deals with incoming connections The active network When the Windows Firewall will notify you You can easily expand the other section and view the default settings that apply when connecting to networks of that type. If you have installed a third-party security application that also includes a firewall module, chances are that the Windows Firewall has been disabled, in order to avoid performance issues and conflicts between the two security products. If that is the case for your computer or device, you won’t be able to view any information in the Windows Firewall window and you won’t be able to configure the way it works. Instead, you will see a warning that says: “These settings are being managed by vendor application – Application Name”. In the screenshot below you can see an example of how this looks. How to Allow Desktop Applications Through the Windows Firewall Windows Firewall has a very comprehensive set of rules and most Windows programs that you install add their own exceptions to the Windows Firewall so that they receive network and Internet access. This means that you will see prompts from the Windows Firewall on occasion, generally when you install programs that do not add their own exceptions to the Windows Firewall’s list. In a Windows Firewall prompt, you are asked to select the network locations to which you allow access for that program: private networks or public networks. By default, Windows Firewall selects the checkbox that’s appropriate for the network you are currently using. You can decide to allow access for both types of network locations or just to one of them. To apply your setting press “Allow access”. If you want to block network access for that program, press “Cancel” and the program will be set as blocked for both network locations. At this step you should note that only administrators can set exceptions in the Windows Firewall. If you are using a standard account without administrator permissions, the programs that do not comply with the Windows Firewall rules and exceptions are automatically blocked, without any prompts being shown. You should note that in Windows 8.x you will never see any Windows Firewall prompts related to apps from the Windows Store. They are automatically given access to the network and the Internet based on the assumption that you are aware of the permissions they require based on the information displayed by the Windows Store. Windows Firewall rules and exceptions are automatically created for each app that you install from the Windows Store. However, you can easily block access to the network and the Internet for any app, using the instructions in the next section. How to Customize the Rules for Allowed Apps Windows Firewall allows any user with an administrator account to change the list of rules and exceptions applied for apps and desktop programs. In order to do this, first start the Windows Firewall. On the column on the left, click or tap “Allow an app or feature through Windows Firewall” (in Windows 8.x) or “Allow a program or feature through Windows Firewall” (in Windows 7). Now you see the list of apps and programs that are allowed to communicate through the Windows Firewall. At this point, the list is grayed out and you can only view which apps, features, and programs have rules that are enabled in the Windows Firewall.

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  • How to create a virtual network with Azure Connect

    - by Herve Roggero
    If you are trying to establish a virtual network between machines located in disparate networks, you can either use VPN, Virtual Network or Azure Connect. If you want to establish a connection between machines located in Windows Azure, you should consider using the Virtual Network service. If you want to establish a connection between local machines and Virtual Machines in Windows Azure, you may be able to use your existing VPN device (assuming you have one), as long as the device is supported by Microsoft. If the VPN device you are using isn’t supported, or if you are trying to create a virtual network between machines from disparate networks (such as machines located in another cloud provider), you can use Azure Connect. This blog post explains how Azure Connect can help you create virtual networks between multiple servers in the cloud, various servers in different cloud environments, and on-premise. Note: Azure Connect is currently in Technical Preview. About Azure Connect Let’s do a quick review of Azure Connect. This technology implements an IPSec tunnel from machines to to a relay service located in the Microsoft cloud (Azure). So in essence, Azure Connect doesn’t provide a point-to-point connection between machines; the network communication is tunneled through the relay service. The relay service in turn offers a mechanism to enforce basic communication rules that you define through Groups. We will review this later. You could network two or more VMs in the Azure cloud (although you should consider using a Virtual Network if you go this route), or servers in the Azure cloud and other machines in the Amazon cloud for example, or even two or more on-premise servers located in different locations for which a direct network connection is not an option. You can place any number of machines in your topology. Azure Connect gives you great flexibility on how you want to build your virtual network across various environments. So Azure Connect makes sense when you want to: Connect machines located in different cloud providers Connect on-premise machines running in different locations Connect Azure VMs with on-premise (if you do not have a VPN device, or if your device is not supported) Connect Azure Roles (Worker Roles, Web Roles) with on-premise servers or in other cloud providers The diagram below shows you a high level network topology that involves machines in the Windows Azure cloud, other cloud providers and on-premise. You should note that the only required component in this diagram is the Relay itself. The other machines are optional (although your network is useful only if you have two or more machines involved). Relay agents are currently available in three geographic areas: US, Europe and Asia. You can change which region you want to use in the Windows Azure management portal. High Level Network Topology With Azure Connect Azure Connect Agent Azure Connect establishes a virtual network and creates virtual adapters on your machines; these virtual adapters communicate through the Relay using IPSec. This is achieved by installing an agent (the Azure Connect Agent) on all the machines you want in your network topology. However, you do not need to install the agent on Worker Roles and Web Roles; that’s because the agent is already installed for you. Any other machine, including Virtual Machines in Windows Azure, needs the agent installed.  To install the agent, simply go to your Windows Azure portal (http://windows.azure.com) and click on Networks on the bottom left panel. You will see a list of subscriptions under Connect. If you select a subscription, you will be able to click on the Install Local Endpoint icon on top. Clicking on this icon will begin the download and installation process for the agent. Activating Roles for Azure Connect As previously mentioned, you do not need to install the Azure Connect Agent on Worker Roles and Web Roles because it is already loaded. However, you do need to activate them if you want the roles to participate in your network topology. To do this, you will need to click on the Get Activation Token icon. The activation token must then be copied and placed in the configuration file of your roles. For more information on how to perform this step, visit MSDN at http://msdn.microsoft.com/en-us/library/windowsazure/gg432964.aspx. Firewall Rules Note that specific firewall rules must exist to allow the agent to communicate through the Relay. You will need to allow TCP 443 and ICMPv6. For additional information, please visit MSDN at http://msdn.microsoft.com/en-us/library/windowsazure/gg433061.aspx. CA Certificates You can optionally require agents to sign their activation request with the Relay using a trusted certificate issued by a Certificate Authority (CA). Click on Activation Options to learn more. Groups To create your network topology you must first create a group. A group represents a logical container of endpoints (or machines) that can communicate through the Relay. You can create multiple groups allowing you to manage network communication differently. For example you could create a DEVELOPMENT group and a PRODUCTION group. To add an endpoint you must first install an agent that will create a virtual adapter on the machine on which it is installed (as discussed in the previous section). Once you have created a group and installed the agents, the machines will appear in the Windows Azure management portal and you can start assigning machines to groups. The next figure shows you that I created a group called LocalGroup and assigned two machines (both on-premise) to that group. Groups and Computers in Azure Connect As I mentioned previously you can allow these machines to establish a network connection. To do this, you must enable the Interconnected option in the group. The following diagram shows you the definition of the group. In this topology I chose to include local machines only, but I could also add worker roles and web roles in the Azure Roles section (you must first activate your roles, as discussed previously). You could also add other Groups, allowing you to manage inter-group communication. Defining a Group in Azure Connect Testing the Connection Now that my agents have been installed on my two machines, the group defined and the Interconnected option checked, I can test the connection between my machines. The next screenshot shows you that I sent a PING request to DEVLAP02 from DEVDSK02. The PING request was successful. Note however that the time is in the hundreds of milliseconds on average. That is to be expected because the machines are connecting through the Relay located in the cloud. Going through the Relay introduces an extra hop in the communication chain, so if your systems rely on high performance, you may want to conduct some basic performance tests. Sending a PING Request Through The Relay Conclusion As you can see, creating a network topology between machines using the Azure Connect service is simple. It took me less than five minutes to create the above configuration, including the time it took to install the Azure Connect agents on the two machines. The flexibility of Azure Connect allows you to create a virtual network between disparate environments, as long as your operating systems are supported by the agent. For more information on Azure Connect, visit the MSDN website at http://msdn.microsoft.com/en-us/library/windowsazure/gg432997.aspx. About Herve Roggero Herve Roggero, Windows Azure MVP, is the founder of Blue Syntax Consulting, a company specialized in cloud computing products and services. Herve's experience includes software development, architecture, database administration and senior management with both global corporations and startup companies. Herve holds multiple certifications, including an MCDBA, MCSE, MCSD. He also holds a Master's degree in Business Administration from Indiana University. Herve is the co-author of "PRO SQL Azure" from Apress and runs the Azure Florida Association (on LinkedIn: http://www.linkedin.com/groups?gid=4177626). For more information on Blue Syntax Consulting, visit www.bluesyntax.net. Special Thanks I would like thank those that helped me figure out how Azure Connect works: Marcel Meijer - http://blogs.msmvps.com/marcelmeijer/ Michael Wood - Http://www.mvwood.com Glenn Block - http://www.codebetter.com/glennblock Yves Goeleven - http://cloudshaper.wordpress.com/ Sandrino Di Mattia - http://fabriccontroller.net/ Mike Martin - http://techmike2kx.wordpress.com

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  • Network unreachable on Ubuntu guest after trying to set up a host only network on Virtualbox

    - by gkb0986
    I have a Mac OS X host and a bunch of guests including Ubuntu and Arch Linux. I was trying to set up a host-only network at eth1 to let me ssh into the system. But now eth0 isn't working properly either. Ubuntu can no longer connect to remote hosts or browse the internet. It tells me that the network is unreachable. What's gone wrong here? I've included some diagnostics below. $ifconfig lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:10968 errors:0 dropped:0 overruns:0 frame:0 TX packets:10968 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:897264 (897.2 KB) TX bytes:897264 (897.2 KB) Other diagnostic commands and the output: $sudo lspci -n 00:00.0 0600: 8086:1237 (rev 02) 00:01.0 0601: 8086:7000 00:01.1 0101: 8086:7111 (rev 01) 00:02.0 0300: 80ee:beef 00:03.0 0200: 8086:100e (rev 02) 00:04.0 0880: 80ee:cafe 00:05.0 0401: 8086:2415 (rev 01) 00:06.0 0C03: 106B:003F 00:07.0 0680: 8086:7113 (REV 08) 00:0D.0 0106: 8086:2829 (REV 02) $sudo lshw -c network *-network DISABLED description: Ethernet interface product: 82540EM Gigabit Ethernet Controller vendor: Intel Corporation physical id: 3 bus info: pci@0000:00:03.0 logical name: eth0 version: 02 serial: 08:00:27:7d:22:df size: 1Gbit/s capacity: 1Gbit/s width: 32 bits clock: 66MHz capabilities: pm pcix bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=e1000 driverversion=7.3.21-k8-NAPI duplex=full firmware=N/A latency=64 link=no mingnt=255 multicast=yes port=twisted pair speed=1Gbit/s resources: irq:19 memory:f0000000-f001ffff ioport:d010(size=8) $lsmod Module Size Used by nls_utf8 12557 1 isofs 40257 1 vboxsf 43743 2 vesafb 13844 1 snd_intel8x0 38570 2 snd_ac97_codec 134869 1 snd_intel8x0 ac97_bus 12730 1 snd_ac97_codec snd_pcm 97275 2 snd_intel8x0,snd_ac97_codec snd_seq_midi 13324 0 snd_rawmidi 30748 1 snd_seq_midi snd_seq_midi_event 14899 1 snd_seq_midi rfcomm 47604 0 snd_seq 61929 2 snd_seq_midi,snd_seq_midi_event bnep 18281 2 bluetooth 180113 10 rfcomm,bnep ppdev 17113 0 psmouse 97519 0 snd_timer 29990 2 snd_pcm,snd_seq joydev 17693 0 snd_seq_device 14540 3 snd_seq_midi,snd_rawmidi,snd_seq vboxvideo 12622 1 serio_raw 13211 0 snd 79041 11 snd_intel8x0,snd_ac97_codec,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device soundcore 15091 1 snd vboxguest 235498 7 vboxsf parport_pc 32866 0 drm 241971 2 vboxvideo i2c_piix4 13301 0 snd_page_alloc 18529 2 snd_intel8x0,snd_pcm mac_hid 13253 0 lp 17799 0 parport 46562 3 ppdev,parport_pc,lp usbhid 47238 0 hid 99636 1 usbhid e1000 108589 0

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  • Multiple interfaces to one IP address?

    - by Delan Azabani
    At present, I have: a Netgear router with DHCP off at 192.168.0.1 my computer eth0 at 192.168.0.2 wlan0 at 192.168.0.2 The wlan0 interface always connects to the router, while the eth0 interface connects to other computers with crossover and acts as a dnsmasq DHCP server for network boot and installation. If I use the Gnome NetworkManager to enable both connections, that is, with wlan0 connected to the router/internet and eth0 to another computer, both as 192.168.0.2, I cannot access the internet while eth0 is connected. Why is this? How can I configure my computer to follow wlan0 for Internet usage, but use eth0 for itself (the latter is working but blocking wlan0).

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  • Sharing files between multiple computers?

    - by Koalatea
    At my school, we have 13 iMacs that we use to make our yearbook. Currently our school has some servers for us, but since we work with so many files ( thousands of pictures, most of which are ~3MB ) it slows down far too much. Is there a way to better share files between our computers? We are on a wireless network and the whole school shares the same servers, we have around probably 400 computers in the school. Is there a hardware fix I can do? Something like buying an external and hooking only yearbook computers to it?

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  • Configuring network to set wlan0 as primary

    - by Sheed
    I recently had to rebuild my pc and decided to go for ubuntu 14.04. I think the mistake I made was I started from a 12.04 install disk instead of the 12.10 disk I'd used previously and when given the option set my primary connection as ethernet (because the wireless option didn't work). After upgrading to 14.04 etc, I managed to get the wireless working, or more using steps like ifconfig -a and the likes I managed to prove that the wireless card etc. is all installed and working. However every time I boot without a hard wired connection plugged in I get the message "waiting for network configuration". I can then once it's booted without a network get my wirless working using sudo ifconfig wlan0 up iwlist wlan0 scan This seems to kick the wireless module into life and it appears in the GUI and I can then select a network, however all the options like edit network and disconnect etc are all greyed out. What I would like of course is if the WLAN0 was just set as my primary default network so I've been looking for a solution to this and it would seem that I need to adjust the old /etc/network/interfaces file but when I try to do so using the sudo vi /etc/network/interfaces command I, well I simply have no idea what I'm doing. Other than that typing :q! gets me out of there before I do to much damage! As far as I can tell (by navigating to the file in the GUI) the output of my /etc/network/interfaces is as follows: (obviously not including the " in each line that's just to break the heading rule of the #) "# This file describes the network interfaces available on your system "# and how to activate them. For more information, see interfaces(5). "# The loopback network interface auto lo iface lo inet loopback "# The primary network interface auto eth0 iface eth0 inet dhcp If this is the case then this clearly doesn't contain what it should do but I don't how to fix it. Nor do I even know if I'm on the right track. Any help would be appreciated thanks :)

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  • Sharing session state between 2 ASP.NET applications using SQL Server

    - by Dave
    Hi I'm working on a site that has a requirement to share session between a cms application and an online store application on the same domain eg. mydomain.com and store.mydomain.com I've made some progress with it and it works on my local build between localhost/cms and localhost/store Basically I have done what is suggested in this article http://blogs.msdn.com/toddca/archive/2007/01/25/sharing-asp-net-session-state-across-applications.aspx and hacked the TempGetAppID Stored Procedure to return the same application id (1). This appears to work as it creates sessions with ids like 'abv5d2urx1asscfwuzw3wp4500000001', which is what I'd expect. My issue is that when I deploy it to our testing environment, it creates a new session when I navigate between the 2 sites. So when I start a session on the cms site, if I navigate to the store, it creates a new session. These are set up as 2 different websites in IIS7. In the web.config files for both sites, the and elements are both the same and are as follows (minus sensitive information) Has anyone got an ideas why this might not be working? I am sharing Forms Authentication across the 2 sites and that works fine. Any help or ideas would be greatly appreciated! Many thanks Dave

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  • Why would ASP.NET MVC use session state?

    - by ray247
    Recommended by the ASP.NET team to use cache instead of session, we stopped using session from working with the WebForm model the last few years. So we normally have the session turned off in the web.config <sessionState mode="Off" /> But, now when I'm testing out a ASP.NET MVC application with this setting it throw an error in class SessionStateTempDataProvider inside the mvc framework, it asked me to turn on session state, I did and it worked. Looking at the source it uses session Dictionary<string, object> tempDataDictionary = httpContext.Session[TempDataSessionStateKey] as Dictionary<string, object>; // line 20 in SessionStateTempDataProvider.cs So, why would they use session here? What am I missing? Thanks, Ray. ======================================================== Edit Sorry didn't mean for this post to debate on session vs. cache, but rather in the context of the ASP.NET MVC, I was just wondering why session is used here. In this Scott Watermasysk blog post he mentioned on turning off session too as a good practice, so I'm just wondering do I have to turn it on to use MVC from here on?

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  • Network Security [closed]

    - by kapilg
    I have been a .net developer for the past three yrs. Just curious to know about the network security field. What kind of work does the developers working in these area do? I really have not much idea about network security but what my understanding is these people are involved in securing network, preventing attacks on network as obvious. Could any one please give me some details about this field and also what does it take to move to this field.

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  • How to update entity states and animations in a component-based game

    - by mivic
    I'm trying to design a component-based entity system for learning purposes (and later use on some games) and I'm having some troubles when it comes to updating entity states. I don't want to have an update() method inside the Component to prevent dependencies between Components. What I currently have in mind is that components hold data and systems update components. So, if I have a simple 2D game with some entities (e.g. player, enemy1, enemy 2) that have Transform, Movement, State, Animation and Rendering components I think I should have: A MovementSystem that moves all the Movement components and updates the State components And a RenderSystem that updates the Animation components (the animation component should have one animation (i.e. a set of frames/textures) for each state and updating it means selecting the animation corresponding to the current state (e.g. jumping, moving_left, etc), and updating the frame index). Then, the RenderSystem updates the Render components with the texture corresponding to the current frame of each entity's Animation and renders everything on screen. I've seen some implementations like Artemis framework, but I don't know how to solve this situation: Let's say that my game has the following entities. Each entity have a set of states and one animation for each state: player: "idle", "moving_right", "jumping" enemy1: "moving_up", "moving_down" enemy2: "moving_left", "moving_right" What are the most accepted approaches in order to update the current state of each entity? The only thing that I can think of is having separate systems for each group of entities and separate State and Animation components so I would have PlayerState, PlayerAnimation, Enemy1State, Enemy1Animation... PlayerMovementSystem, PlayerRenderingSystem... but I think this is a bad solution and breaks the purpose of having a component-based system. As you can see, I'm quite lost here, so I'd very much appreciate any help.

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  • Managing game state / 'what to update' within an XNA game 'screen'

    - by codinghands
    Note - having read through other GDev questions suggested when writing this question I'm confident this isn't a dupe. Of course, it's 3am and I'm likely wrong, so please mod as such if so. I'm trying to figure out how best to manage state within my game screens - please bare with me though! At the moment I'm using a heavily modified version of the fantastic game state management example on the XNA site available here. This is working perfectly for my 'Screens' - 'IntroScreen' with some shiny logos, 'TitleScreen' and a 'MenuScreen' stacked on top for the title and menu, 'PlayScreen' for the actual gameplay, etc. Each screen has the a bunch of sprites, and an 'Update' and 'Draw', managed by a 'ScreenManager'. In addition to the above, and as suggested as an answer to my other question here, most screens have a 'GameProcessQueue' class full of 'GameProcess'es which lets me do just about anything (animations, youbetcha!), in any order, in sequence or parallel. Why mention all this? When I talk about managing game state I'm thinking more for complex scenarios within a 'Screen'. 'TitleScreen', 'MenuScreen' and the like are all relatively simple. 'Play Screen' less so. How do people manage the different 'states' within the screen (or whatever you call it) that 'does' gameplay? (for me, the 'PlayScreen') I've thought about the following: Enum of different states in the Screen, 'activeState' enum-type variable, switching on the enum in the Screen Update() loop to determine what Screen Update 'sub'-function is called. I can see this getting hairy pretty fast though as screens get more complex and with the 'PlayScreen' becoming a behemoth mega-class. 'State' class with Update loop - a Screen can have any number of 'States', 1+ of which are 'active'. Screen update loop calls update on all active states. States themselves know which screen they belong to, and may even belong to a 'StateManager' which handles transitioning from one state to the next. Once a state is over it's removed from the ScreenState list. The Screen doesn't need a bunch of GameProcessQueues, each State has its own. Abstract Screen further to be more flexible - I can see the similarities between what I've got (game 'Screens' handled by a ScreenManager) and what I want (states within a screen, and a mechanism to manage them). However at the moment I see 'Screens' as high level and very distinct ('PlayScreen' with baddies != 'MenuScreen' with 4 words and event handlers), where as my proposed 'States' are more intrinsically tied to a specific screen with complex requirements. I think. This is for a turn-based board game, so it's easier to define things as a discrete series of steps (IntroAnimation - P1Turn - P2Turn - P1Turn ... - GameOver - .... Obviously with an open-world RPG things are very different, but any advice in this scenario is appreciated. If I'm just going OOP-crazy please say so. Similarly I'm concious there's a huge amount on this site re: state management. But as my first 'serious' game after a couple of false starts I'd like to get this right, and would rather be harassed and modded down than never ask :)

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  • Ierrs on Network Interface - Pfsense/Freebsd

    - by JFA
    Hello all, We're using PfSense as an internal router/firewall (no connection to WAN). Using the Web-GUI, under Status --- Interfaces, there's one particular interface where I have some errors: In/out errors 3513/0 I then SSHed to the firewall to validate the info provided by the WebGUI and here's the output: # netstat -ni -I bce2 Name Mtu Network Address Ipkts Ierrs Opkt Oerrs Coll bce2 1500 <Link#3> 00:23:7d:cd:a2:a2 1404522323 3513 749797131 0 0 bce2 1500 10.42.1.0/24 10.42.1.24 6 - 6 - - As you can see, both present the same info (errors on incoming packets). I switched cables, changed network card, changed port on switch and I still see the errors. My 2 questions really are: 1) Is there any way I could get more info on the nature of these errors? or is this all I can get? 2) Should I be worried about this? As you can see, the errors are a VERY LOW percentage of all the total incoming packets. In other words, is this normal on a high-traffic gigabit interface? Thanks! JFA

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  • System Idle Process network traffic?-Updated

    - by Moab
    I was using NetBalancer and noticed network traffic on an unidentified service, but when I highlight it and then go to the lower center pane and click the parent process it says it is the System Idle process, it is showing incoming and outgoing traffic in the upper pane, anyone know why this Windows System Idle Process is talking on the network? Windows 7 HP 64bit . . . Edit, after blocking the traffic for that unidentified Service I checked my event viewer (Windows LogsSystem) and found 3 new events that were never recorded before and matched the time I blocked the traffic. So is this part of the Windows local DNS cache? Event ID 1014 DNS Client Events Name resolution for the name dns.msftncsi.com timed out after none of the configured DNS servers responded. dns.msftncsi.com Name resolution for the name wpad.home timed out after none of the configured DNS servers responded. wpad Name resolution for the name mscrl.microsoft.com timed out after none of the configured DNS servers responded. mscrl.microsoft.com . Then My Web Browser refused to work, I re-enabled the traffic and all returned to normal. .

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  • Protocol to mount fat32 network filesystem on Linux with ability to lock files ( not advisory locks

    - by nagul
    I have a fat32 filesystem sitting on a NAS storage device (nslu2) that I need to mount on my Ubuntu system. I've tried Samba and NFS mounts, but both don't seem to support proper locking. More specifically, I am unable to save files to the mounted drive through GNUcash, KeepassX etc, which makes the share fairly useless. Is there a protocol that allows me to achieve this ? Note that the NAS storage device is running a linux OS so I can run pretty much any protocol that has a linux implementation. The only option I'm not looking for is to reformat the partition to ext3, which I'm not able to do due to other constraints. Alternatively, has anyone managed proper locking of a fat32 system over the network using Samba ? Or, is advisory locking the best you get with a network-mounted fat32 file system ? I've thought of trying sshfs but I've not found any indication that this will solve my problem. Edit: Okay, maybe I can reformat the drive, but to any file system except ext3. The "unslung" nslu2 doesn't like more than one ext3 drive, and I already have one attached. So any solution that involves reformatting the drive to ntfs, hfs etc is fine, as long as I can mount it on linux and lock files.

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  • Problem with network policy rule in Network Policy Server

    - by Robert Moir
    Trying to configure RADIUS for a college network, and have run into the following frustration: I can't set an "AND" condition for group membership of authenticated objects in the network policy rules, e.g. I'm trying to create a NPS rule that says, essentially "IF user is a member of [list of user groups] And is authenticating from a computer in [wireless computer group] then allow access. The screenshot above is the rule I am having trouble with. It does not work as written. The rule underneath it, which is identical in every aspect except the conditions rule, does work. I've tried changing the non-working rule to define each set of groups as "Windows group" rather than specifically as machine and user groups, with no change. With the "faulty" rule enabled and the working one disabled, any attempt to login with a valid account from a machine that is in the wireless computers group gives a 6273 audit event in the windows event log: Reason code 66 - "the user attempted to use an authentication method that is not enabled on the matching network policy". Disabling the "faulty" rule, enabling the other rule and logging in with the same account and computer works just fine.

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  • Programmer configuring a new network

    - by David Lively
    I'm in the process of expanding my home network from a couple of laptops on a wireless Verizon FiOS router to include: Linksys 24-port switch Cisco Pix 515 Cisco 3640 router One new development desktop and three new machines to act as a db server, web server and a backup system. My company is moving offices and we've decommissioned some older hardware, which I was able to pick up for the cost of the labor to move it home from the office. The benefits to working with dedicated web and db servers are very valuable to me. I know very little about network topology, other than that everything plugs into the switch, which then plugs into the cheap Verizon router. (Verizon provides a coax connection that the router must translate into Ethernet before I can use it with any of this equipment). Questions: What is the recommended topology for this equipment? Verizon router - Pix - 3600 - switch? Is the 3600 even necessary or desirable? The Verizon router has one WAN port and 4 client ports, all 10/100. Is there any performance benefit at all to wiring multiple connections from the verizon router to the switch, assuming I don't use the Pix? Should I use the Pix? Software firewalls are a pain, and seem silly if I have a device like this lying around. Anything else I should know? Am I wasting my time with this? I also obtained a 7 foot rack, shelves, patch panels, UPS, patch panels, etc, which are going into a conveniently air conditioned closet. All constructive advice appreciated.

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