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  • How to implement "bullet time" in a multiplayer game?

    - by Tom
    I have never seen such a feature before, but it should provide an interesting gameplay opportunity. So yes, in a multiplayer/real-time environment (imagine FPS), how could I implement a slow motion/bullet time effect? Something like an illusion for the player that's currently slo-mo'ed. So everybody sees him "real-time", but he sees everything slowed down. Update A sidenote: keep in mind that a FPS game has to be balanced in order for it to be fun. So yes, this bullet time feature has to be solid, giving a small advantage to the "player", while not taking away from other players. Plus, there is a possibility that two players could activate their bullet time at the same time. Furthermore: I'm going to implement this in the future no matter what it takes. And, the idea is to build a whole new game engine for all this. If that gives new options, I'm more then interested in hearing the ideas. Meanwhile, here with my team we're thinking about this too, when our theory will be crafted, I'm going to share it here. Is this even possible? So, the question on "is this even possible" has been answered, now it's time to find the best solution. I'm keeping the "answer" until something exceptionally good comes up, like a prototype theory with something close to working pseudo code.

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  • Simple algorithm for a sudoku solver java

    - by user142050
    just a quick note first, I originally asked this question on stack overflow but was refered here instead. I've been stuck on this thing for a while, I just can't wrap my head around it. For a homework, I have to produce an algorithm for a sudoku solver that can check what number goes in a blank square in a row, in a column and in a block. It's a regular 9x9 sudoku and I'm assuming that the grid is already printed so I have to produce the part where it solves it. I've read a ton of stuff on the subject I just get stuck expressing it. I want the solver to do the following: If the value is smaller than 9, increase it by 1 If the value is 9, set it to zero and go back 1 If the value is invalid, increase by 1 I've already read about backtracking and such but I'm in the early stage of the class so I'd like to keep it as simple as possible. I'm more capable of writing in pseudo code but not so much with the algorithm itself and it's the algorithm that is needed for this exercise. Thanks in advance for your help guys.

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  • Can i change the order of these OpenGL / Win32 calls?

    - by Adam Naylor
    I've been adapting the NeHe ogl/win32 code to be more object orientated and I don't like the way some of the calls are structured. The example has the following pseudo structure: Register window class Change display settings with a DEVMODE Adjust window rect Create window Get DC Find closest matching pixel format Set the pixel format to closest match Create rendering context Make that context current Show the window Set it to foreground Set it to having focus Resize the GL scene Init GL The points in bold are what I want to move into a rendering class (the rest are what I see being pure win32 calls) but I'm not sure if I can call them after the win32 calls. Essentially what I'm aiming for is to encapsulate the Win32 calls into a Platform::Initiate() type method and the rest into a sort of Renderer::Initiate() method. So my question essentially boils down to: "Would OpenGL allow these methods to be called in this order?" Register window class Adjust window rect Create window Get DC Show the window Set it to foreground Set it to having focus Change display settings with a DEVMODE Find closest matching pixel format Set the pixel format to closest match Create rendering context Make that context current Resize the GL scene Init GL (obviously passing through the appropriate window handles and device contexts.) Thanks in advance.

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  • Is error suppression acceptable in role of logic mechanism?

    - by Rarst
    This came up in code review at work in context of PHP and @ operator. However I want to try keep this in more generic form, since few question about it I found on SO got bogged down in technical specifics. Accessing array field, which is not set, results in error message and is commonly handled by following logic (pseudo code): if field value is set output field value Code in question was doing it like: start ignoring errors output field value stop ignoring errors The reasoning for latter was that it's more compact and readable code in this specific case. I feel that those benefits do not justify misuse (IMO) of language mechanics. Is such code is being "clever" in a bad way? Is discarding possible error (for any reason) acceptable practice over explicitly handling it (even if that leads to more extensive and/or intensive code)? Is it acceptable for programming operators to cross boundaries of intended use (like in this case using error handling for controlling output)? Edit I wanted to keep it more generic, but specific code being discussed was like this: if ( isset($array['field']) ) { echo '<li>' . $array['field'] . '</li>'; } vs the following example: echo '<li>' . @$array['field'] . '</li>';

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  • Good practices when optimizing HTML5/Javascript Game Developement [closed]

    - by hustlerinc
    I'm just starting out as a game developer and have created a few crappy but playable clones of classic games like pong, and bomberman. Being self taught (bless the internet) I do this by just stuffing in code to make the games work. Now I feel the time has come to create something complete, for this I need to know how a game is structured. I've searched on the web but there isn't that much to be found. The only "high-level" language I know is javascript so reading a tutorial or article based on C++ doesn't help me that much. I'm looking for good resource's pedagogically covering the theory and possibly examples (in Javascript or pseudo code that is understandable for a beginner) of how the game pieces fit together. From the start screen to asset loading and running the game loop. I'm not looking for anything complicated like reading through a 4000 line source code. All I want to learn is where, how and when the main parts of every game should be called. If you know any good resources to share, or maybe even have an answer for me I would deeply appreciate it.

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  • Android - big game universe

    - by user1641923
    I am new to an Android development, though I have much experience with Java, C++, PHP programming and a bit experience with vector graphics too (basic 3d Studio Max, Flash, etc). I am starting to work on an Android game. It is going to be a 2D space shooter/RPG, and I am not going to use any game engines and any 3D party libs. I really want to create a very large game universe, or even pseudo-infinite (without visible borders, as if it were a 2D projection of a sphere). It should include 10-12 clusters of 7-8 planets/other space objects and random amount of single asteroids/comets, which player can interact with and also not interactive background. I am looking for a least complicated aproach to create such a universe. My current ideas are: Simply create bitmaps with space scenery background so that they can be tiled seamlessly repeated and construct my 2D universe of this tiles, then place interactive objects (planets, other spaceships) on it. Using vector graphics. I would have a solid color background, some random background objects and gradients here and there. My problems here: Lack of knowledge of how well vector graphics is integrated in Android. Performance? Memory usage? Does Android manage big bitmaps well? Do all of the bitmaps have to be in memory during all game process? I am interested in technical details regarding each of the ideas and a suggestion, which I should go with.

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  • Material System

    - by Towelie
    I'm designing Material/Shader System (target API DX10+ and may be OpenGL3+, now only DX10). I know, there was a lot of topics about this, but i can't find what i need. I don't want to do some kind of compilation/parsing scripts in real-time. So there some artist-created material, written at some analog of CG. After it compiled to hlsl code and after to final shader. Also there are some hard-coded ConstantBuffers, like cbuffer EveryFrameChanging { float4x4 matView; float time; float delta; } And shader use shared constant buffers to get parameters. For each mesh in the scene, getting needs and what it can give (normals, binormals etc.) and finding corresponding permutation of shader or calculating missing parts. Also, during build calculating render states and the permutations or hash for this shader which later will be used for sorting or even giving the ID from 0 to ShaderCount w/o gaps to it for sorting. FinalShader have only 1 technique and one pass. After it for each Mesh setting some shader and it's good to render. some pseudo code SetConstantBuffer(ConstantBuffer::PerFrame); foreach (shader in FinalShaders) SetConstantBuffer(ConstantBuffer::PerShader, shader); SetRenderState(shader); foreach (mesh in shader.GetAllMeshes) SetConstantBuffer(ConstantBuffer::PerMesh, mesh); SetBuffers(mesh); Draw(); class FinalShader { public: UUID m_ID; RenderState m_RenderState; CBufferBindings m_BufferBindings; } But i have no idea how to create this CG language and do i really need it?

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  • Data Source Security Part 4

    - by Steve Felts
    So far, I have covered Client Identity and Oracle Proxy Session features, with WLS or database credentials.  This article will cover one more feature, Identify-based pooling.  Then, there is one more topic to cover - how these options play with transactions.Identity-based Connection Pooling An identity based pool creates a heterogeneous pool of connections.  This allows applications to use a JDBC connection with a specific DBMS credential by pooling physical connections with different DBMS credentials.  The DBMS credential is based on either the WebLogic user mapped to a database user or the database user directly, based on the “use database credentials” setting as described earlier. Using this feature enabled with “use database credentials” enabled seems to be what is proposed in the JDBC standard, basically a heterogeneous pool with users specified by getConnection(user, password). The allocation of connections is more complex if Enable Identity Based Connection Pooling attribute is enabled on the data source.  When an application requests a database connection, the WebLogic Server instance selects an existing physical connection or creates a new physical connection with requested DBMS identity. The following section provides information on how heterogeneous connections are created:1. At connection pool initialization, the physical JDBC connections based on the configured or default “initial capacity” are created with the configured default DBMS credential of the data source.2. An application tries to get a connection from a data source.3a. If “use database credentials” is not enabled, the user specified in getConnection is mapped to a DBMS credential, as described earlier.  If the credential map doesn’t have a matching user, the default DBMS credential is used from the datasource descriptor.3b. If “use database credentials” is enabled, the user and password specified in getConnection are used directly.4. The connection pool is searched for a connection with a matching DBMS credential.5. If a match is found, the connection is reserved and returned to the application.6. If no match is found, a connection is created or reused based on the maximum capacity of the pool: - If the maximum capacity has not been reached, a new connection is created with the DBMS credential, reserved, and returned to the application.- If the pool has reached maximum capacity, based on the least recently used (LRU) algorithm, a physical connection is selected from the pool and destroyed. A new connection is created with the DBMS credential, reserved, and returned to the application. It should be clear that finding a matching connection is more expensive than a homogeneous pool.  Destroying a connection and getting a new one is very expensive.  If you can use a normal homogeneous pool or one of the light-weight options (client identity or an Oracle proxy connection), those should be used instead of identity based pooling. Regardless of how physical connections are created, each physical connection in the pool has its own DBMS credential information maintained by the pool. Once a physical connection is reserved by the pool, it does not change its DBMS credential even if the current thread changes its WebLogic user credential and continues to use the same connection. To configure this feature, select Enable Identity Based Connection Pooling.  See http://docs.oracle.com/cd/E24329_01/apirefs.1211/e24401/taskhelp/jdbc/jdbc_datasources/EnableIdentityBasedConnectionPooling.html  "Enable identity-based connection pooling for a JDBC data source" in Oracle WebLogic Server Administration Console Help. You must make the following changes to use Logging Last Resource (LLR) transaction optimization with Identity-based Pooling to get around the problem that multiple users will be accessing the associated transaction table.- You must configure a custom schema for LLR using a fully qualified LLR table name. All LLR connections will then use the named schema rather than the default schema when accessing the LLR transaction table.  - Use database specific administration tools to grant permission to access the named LLR table to all users that could access this table via a global transaction. By default, the LLR table is created during boot by the user configured for the connection in the data source. In most cases, the database will only allow access to this user and not allow access to mapped users. Connections within Transactions Now that we have covered the behavior of all of these various options, it’s time to discuss the exception to all of the rules.  When you get a connection within a transaction, it is associated with the transaction context on a particular WLS instance. When getting a connection with a data source configured with non-XA LLR or 1PC (using the JTS driver) with global transactions, the first connection obtained within the transaction is returned on subsequent connection requests regardless of the values of username/password specified and independent of the associated proxy user session, if any. The connection must be shared among all users of the connection when using LLR or 1PC. For XA data sources, the first connection obtained within the global transaction is returned on subsequent connection requests within the application server, regardless of the values of username/password specified and independent of the associated proxy user session, if any.  The connection must be shared among all users of the connection within a global transaction within the application server/JVM.

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  • What is a Relational Database Management System (RDBMS)?

    A Relational Database Management System (RDBMS)  can also be called a traditional database that uses a Structured Query Language (SQL) to provide access to stored data while insuring the integrity of the data. The data is stored in a collection of tables that is defined by relationships between data items. In addition, data permitted to be joined in new relationships. Traditional databases primarily process data through transactions called transaction processing. Transaction processing is the methodology of grouping related business operations based predefined business events. An example of this can be seen when a person attempts to purchase an item from an online e-tailor. The business must execute specific operations for a related  business event. In this case, a business must store the following information: Customer Info, Order Info, Order Item Info, Customer Payment Data, Payment Results, and Current Order Status. Example: Pseudo SQL Operations needed for processing an online e-tailor sale. Insert Customer into Customers Insert New Order into Orders Insert Each New Order Item into OrderItems Insert Customer Payment Info into PaymentInfo Insert Payment Processing Result into PaymentDetails Update Customer for Current Order Status Common Relational Database Management System Microsoft SQL Server Microsoft Access Oracle MySQL DB2 It is important to note that no current RDBMS has fully implemented all of the Relational Principles. Common RDBMS Traits Volatile Data Supports Transaction Processing Optimized for Updates and Simple Queries 

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  • Nodejs removing event listeners [migrated]

    - by JeffH
    Looking to get some help. I'm new to Nodejs and wondering if it is possible, to remove this custom event emitter. Most of this code comes from the Hand on nodejs by Pedro Teixeira. My function at the bottom is attempting to remove the custom event emitter you setup in the book. var util = require('util'); var EventEmitter = require('events').EventEmitter; // Pseudo-class named ticker that will self emit every 1 second. var Ticker = function() { var self = this; setInterval(function() { self.emit('tick'); }, 1000); }; // Bind the new EventEmitter to the sudo class. util.inherits(Ticker, EventEmitter); // call and instance of the ticker class to get the first // event started. Then let the event emitter run the infinante loop. var ticker = new Ticker(); ticker.on('tick', function() { console.log('Tick'); }); (function tock() { setInterval(function() { console.log('Tock'); EventEmitter.removeListener('Ticker',function() { console.log("Clocks Dead!"); }); }, 5000); })();

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  • Implementing Camera Zoom in a 2D Engine

    - by Luke
    I'm currently trying to implement camera scaling/zoom in my 2D Engine. Normally I calculate the Sprite's drawing size and position similar to this pseudo code: render() { var x = sprite.x; var y = sprite.y; var sizeX = sprite.width * sprite.scaleX; // width of the sprite on the screen var sizeY = sprite.height * sprite.scaleY; // height of the sprite on the screen } To implement the scaling i changed the code to this: class Camera { var scaleX; var scaleY; var zoom; var finalScaleX; // = scaleX * zoom var finalScaleY; // = scaleY * zoom } render() { var x = sprite.x * Camera.finalScaleX; var y = sprite.y * Camera.finalScaleY; var sizeX = sprite.width * sprite.scaleX * Camera.finalScaleX; var sizeY = sprite.height * sprite.scaleY * Camera.finalScaleY; } The problem is that when the zoom is smaller than 1.0 all sprites are moved toward the top-left corner of the screen. This is expected when looking at the code but i want the camera to zoom on the center of the screen. Any tips on how to do that are welcome. :)

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  • Prevent Nautilus from displaying thumbnails on a specific mount

    - by Zakhar
    I have written a filesystem over Fuse to access a remote pseudo-NAS (the French "Freebox V6", I'll soon publish it as GPL3... when it's a little bit more polished!). The NAS is connected to a home ADSL, thus data comes down at the upload speed of ADSL, which is at best 1Mbps. My mount works fine (read-only at the moment), but Nautilus sees the mountpoint (and all sub-directories) as a "local" filesystem and tries to make thumbnails. As I have a directory full of images, this is quite horrible, because Nautilus then opens ALL the images to try to display the thumbnail. I could switch the Nautilus preferences to "Never" for thumbnails, but then I'll loose thumbnails on my "real" local filesystem. So the question is: with the preference "Only for local filesystem", how can I instruct Nautilus that my mountpoint is in fact NOT a local mount so that it will stop trying to draw thumbnails on that specific mount, but continue "thumbnailing" on mounts that are really local? Edit note: the same things happens if you use "standard worldwide" mounts such as sshfs, davfs,... as long as you mount over a relatively slow network (ADSL) and have images/movies on your mounted tree.

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  • A* PathFinding Not Consistent

    - by RedShft
    I just started trying to implement a basic A* algorithm in my 2D tile based game. All of the nodes are tiles on the map, represented by a struct. I believe I understand A* on paper, as I've gone through some pseudo code, but I'm running into problems with the actual implementation. I've double and tripled checked my node graph, and it is correct, so I believe the issue to be with my algorithm. This issue is, that with the enemy still, and the player moving around, the path finding function will write "No Path" an astounding amount of times and only every so often write "Path Found". Which seems like its inconsistent. This is the node struct for reference: struct Node { bool walkable; //Whether this node is blocked or open vect2 position; //The tile's position on the map in pixels int xIndex, yIndex; //The index values of the tile in the array Node*[4] connections; //An array of pointers to nodes this current node connects to Node* parent; int gScore; int hScore; int fScore; } Here is the rest: http://pastebin.com/cCHfqKTY This is my first attempt at A* so any help would be greatly appreciated.

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  • Expected time for lazy evaluation with nested functions?

    - by Matt_JD
    A colleague and I are doing a free R course, although I believe this is a more general lazy evaluation issue, and have found a scenario that we have discussed briefly and I'd like to find out the answer from a wider community. The scenario is as follows (pseudo code): wrapper => function(thing) { print => function() { write(thing) } } v = createThing(1, 2, 3) w = wrapper(v) v = createThing(4, 5, 6) w.print() // Will print 4, 5, 6 thing. v = create(7, 8, 9) w.print() // Will print 4, 5, 6 because "thing" has now been evaluated. Another similar situation is as follows: // Using the same function as above v = createThing(1, 2, 3) v = wrapper(v) w.print() // The wrapper function incestuously includes itself. Now I understand why this happens but where my colleague and I differ is on what should happen. My colleague's view is that this is a bug and the evaluation of the passed in argument should be forced at the point it is passed in so that the returned "w" function is fixed. My view is that I would prefer his option myself, but that I realise that the situation we are encountering is down to lazy evaluation and this is just how it works and is more a quirk than a bug. I am not actually sure of what would be expected, hence the reason I am asking this question. I think that function comments could express what will happen, or leave it to be very lazy, and if the coder using the function wants the argument evaluated then they can force it before passing it in. So, when working with lazy evaulation, what is the practice for the time to evaluate an argument passed, and stored, inside a function?

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  • Sort rectangles in a grid based on a comparison of the center point of each

    - by Mrwolfy
    If I have a grid of rectangles and I move one of the rectangles, say above and to the left of another rectangle, how would I resort the rectangles? Note the rectangles are in an array, so each rectangle has an index and a matching tag. All I really need to do is set the proper index based on the rectangles new center point position within the rectangle, as compared with the center point position of the other rectangles in the grid. Here is what I am doing now in pseudo code (works somewhat, but not accurate): -(void)sortViews:myView { int newIndex; // myView is the view that was moved. [viewsArray removeObject:myView]; [viewsArray enumerate:obj*view]{ if (myView.center.x > view.center.x) { if (myView.center.y > view.center.y) { newIndex = view.tag -1; *stop = YES; } else { newIndex = view.tag +1; *stop = YES; } } else if (myView.center.x < view.center.x) { if (myView.center.y > view.center.y) { newIndex = view.tag -1; *stop = YES; } else { newIndex = view.tag +1; *stop = YES; } } }]; if (newIndex < 0) { newIndex = 0; } else if (newIndex > 5) { newIndex = 5; } [viewsArray insertObject:myView atIndex:newIndex]; [self arrangeGrid]; }

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  • batch: comparing filenames and renaming [migrated]

    - by user2978770
    i'm new to both this platform and batch programming and i'm slowly but steadily driving crazy :-( I'm studying in Germany and just started on a bigger project that mainly consists of analyzing data and finding algorithms in order to maintain a certain function of a system. In order to get started i got a bunch of recorded data that, unfortunately, is not consistent when i comes to naming. Normally all files (all in one folder) should start with SPY.SPYNODE.SIDE and then go on with the specific names for each values or variables. However, the data logger messed it up a couple of times and gives weird names like SP0E1A~1.csv (all files are .csv-files). An that's when i figured in stead of renaming a couple of thousand files manually i could "easily" use a simple batch file to do that job for name. And that's exactly when I started to go crazy :-) So far i came up with the following: FOR /R %%i in (%CD%) DO ( set file1=%%i if not %file1%=="SPY.SPYNODE.SIDE" DO ( set /p "filename" < %file1% rename %file1% %filename% ) ) So what i want it to do is this (in pseudo) look through the whole folder and every file save the filename in variable file1 if file1 partially equals SPY.SPYNODE.SIDE open the file and save the first line (which contains the correct name of the file) in variable filename rename the file with the correct filename But so far it doesn't really work and i don't know why. Could anybody give me a hint or some advice how i should proceed? I really appreciate any kind of help!

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  • Abstracting functionality

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/08/22/abstracting-functionality.aspxWhat is more important than data? Functionality. Yes, I strongly believe we should switch to a functionality over data mindset in programming. Or actually switch back to it. Focus on functionality Functionality once was at the core of software development. Back when algorithms were the first thing you heard about in CS classes. Sure, data structures, too, were important - but always from the point of view of algorithms. (Niklaus Wirth gave one of his books the title “Algorithms + Data Structures” instead of “Data Structures + Algorithms” for a reason.) The reason for the focus on functionality? Firstly, because software was and is about doing stuff. Secondly because sufficient performance was hard to achieve, and only thirdly memory efficiency. But then hardware became more powerful. That gave rise to a new mindset: object orientation. And with it functionality was devalued. Data took over its place as the most important aspect. Now discussions revolved around structures motivated by data relationships. (John Beidler gave his book the title “Data Structures and Algorithms: An Object Oriented Approach” instead of the other way around for a reason.) Sure, this data could be embellished with functionality. But nevertheless functionality was second. When you look at (domain) object models what you mostly find is (domain) data object models. The common object oriented approach is: data aka structure over functionality. This is true even for the most modern modeling approaches like Domain Driven Design. Look at the literature and what you find is recommendations on how to get data structures right: aggregates, entities, value objects. I´m not saying this is what object orientation was invented for. But I´m saying that´s what I happen to see across many teams now some 25 years after object orientation became mainstream through C++, Delphi, and Java. But why should we switch back? Because software development cannot become truly agile with a data focus. The reason for that lies in what customers need first: functionality, behavior, operations. To be clear, that´s not why software is built. The purpose of software is to be more efficient than the alternative. Money mainly is spent to get a certain level of quality (e.g. performance, scalability, security etc.). But without functionality being present, there is nothing to work on the quality of. What customers want is functionality of a certain quality. ASAP. And tomorrow new functionality needs to be added, existing functionality needs to be changed, and quality needs to be increased. No customer ever wanted data or structures. Of course data should be processed. Data is there, data gets generated, transformed, stored. But how the data is structured for this to happen efficiently is of no concern to the customer. Ask a customer (or user) whether she likes the data structured this way or that way. She´ll say, “I don´t care.” But ask a customer (or user) whether he likes the functionality and its quality this way or that way. He´ll say, “I like it” (or “I don´t like it”). Build software incrementally From this very natural focus of customers and users on functionality and its quality follows we should develop software incrementally. That´s what Agility is about. Deliver small increments quickly and often to get frequent feedback. That way less waste is produced, and learning can take place much easier (on the side of the customer as well as on the side of developers). An increment is some added functionality or quality of functionality.[1] So as it turns out, Agility is about functionality over whatever. But software developers’ thinking is still stuck in the object oriented mindset of whatever over functionality. Bummer. I guess that (at least partly) explains why Agility always hits a glass ceiling in projects. It´s a clash of mindsets, of cultures. Driving software development by demanding small increases in functionality runs against thinking about software as growing (data) structures sprinkled with functionality. (Excuse me, if this sounds a bit broad-brush. But you get my point.) The need for abstraction In the end there need to be data structures. Of course. Small and large ones. The phrase functionality over data does not deny that. It´s not functionality instead of data or something. It´s just over, i.e. functionality should be thought of first. It´s a tad more important. It´s what the customer wants. That´s why we need a way to design functionality. Small and large. We need to be able to think about functionality before implementing it. We need to be able to reason about it among team members. We need to be able to communicate our mental models of functionality not just by speaking about them, but also on paper. Otherwise reasoning about it does not scale. We learned thinking about functionality in the small using flow charts, Nassi-Shneiderman diagrams, pseudo code, or UML sequence diagrams. That´s nice and well. But it does not scale. You can use these tools to describe manageable algorithms. But it does not work for the functionality triggered by pressing the “1-Click Order” on an amazon product page for example. There are several reasons for that, I´d say. Firstly, the level of abstraction over code is negligible. It´s essentially non-existent. Drawing a flow chart or writing pseudo code or writing actual code is very, very much alike. All these tools are about control flow like code is.[2] In addition all tools are computationally complete. They are about logic which is expressions and especially control statements. Whatever you code in Java you can fully (!) describe using a flow chart. And then there is no data. They are about control flow and leave out the data altogether. Thus data mostly is assumed to be global. That´s shooting yourself in the foot, as I hope you agree. Even if it´s functionality over data that does not mean “don´t think about data”. Right to the contrary! Functionality only makes sense with regard to data. So data needs to be in the picture right from the start - but it must not dominate the thinking. The above tools fail on this. Bottom line: So far we´re unable to reason in a scalable and abstract manner about functionality. That´s why programmers are so driven to start coding once they are presented with a problem. Programming languages are the only tool they´ve learned to use to reason about functional solutions. Or, well, there might be exceptions. Mathematical notation and SQL may have come to your mind already. Indeed they are tools on a higher level of abstraction than flow charts etc. That´s because they are declarative and not computationally complete. They leave out details - in order to deliver higher efficiency in devising overall solutions. We can easily reason about functionality using mathematics and SQL. That´s great. Except for that they are domain specific languages. They are not general purpose. (And they don´t scale either, I´d say.) Bummer. So to be more precise we need a scalable general purpose tool on a higher than code level of abstraction not neglecting data. Enter: Flow Design. Abstracting functionality using data flows I believe the solution to the problem of abstracting functionality lies in switching from control flow to data flow. Data flow very naturally is not about logic details anymore. There are no expressions and no control statements anymore. There are not even statements anymore. Data flow is declarative by nature. With data flow we get rid of all the limiting traits of former approaches to modeling functionality. In addition, nomen est omen, data flows include data in the functionality picture. With data flows, data is visibly flowing from processing step to processing step. Control is not flowing. Control is wherever it´s needed to process data coming in. That´s a crucial difference and needs some rewiring in your head to be fully appreciated.[2] Since data flows are declarative they are not the right tool to describe algorithms, though, I´d say. With them you don´t design functionality on a low level. During design data flow processing steps are black boxes. They get fleshed out during coding. Data flow design thus is more coarse grained than flow chart design. It starts on a higher level of abstraction - but then is not limited. By nesting data flows indefinitely you can design functionality of any size, without losing sight of your data. Data flows scale very well during design. They can be used on any level of granularity. And they can easily be depicted. Communicating designs using data flows is easy and scales well, too. The result of functional design using data flows is not algorithms (too low level), but processes. Think of data flows as descriptions of industrial production lines. Data as material runs through a number of processing steps to be analyzed, enhances, transformed. On the top level of a data flow design might be just one processing step, e.g. “execute 1-click order”. But below that are arbitrary levels of flows with smaller and smaller steps. That´s not layering as in “layered architecture”, though. Rather it´s a stratified design à la Abelson/Sussman. Refining data flows is not your grandpa´s functional decomposition. That was rooted in control flows. Refining data flows does not suffer from the limits of functional decomposition against which object orientation was supposed to be an antidote. Summary I´ve been working exclusively with data flows for functional design for the past 4 years. It has changed my life as a programmer. What once was difficult is now easy. And, no, I´m not using Clojure or F#. And I´m not a async/parallel execution buff. Designing the functionality of increments using data flows works great with teams. It produces design documentation which can easily be translated into code - in which then the smallest data flow processing steps have to be fleshed out - which is comparatively easy. Using a systematic translation approach code can mirror the data flow design. That way later on the design can easily be reproduced from the code if need be. And finally, data flow designs play well with object orientation. They are a great starting point for class design. But that´s a story for another day. To me data flow design simply is one of the missing links of systematic lightweight software design. There are also other artifacts software development can produce to get feedback, e.g. process descriptions, test cases. But customers can be delighted more easily with code based increments in functionality. ? No, I´m not talking about the endless possibilities this opens for parallel processing. Data flows are useful independently of multi-core processors and Actor-based designs. That´s my whole point here. Data flows are good for reasoning and evolvability. So forget about any special frameworks you might need to reap benefits from data flows. None are necessary. Translating data flow designs even into plain of Java is possible. ?

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  • JBOSS 7.1 started hanging after 6 months of deployment

    - by PVR
    My application is been live from 6 months. The application is host on jboss 7.1 server. From last few days I am finding numerous problem of hanging of jboss server. Though I restart the jboss server again, it does not invoke. I need to restart the server machine itself. Can anyone please let me know what could be the cause of these problems and the workable resolutions or any suggestion ? Kindly dont degrade the question as I am facing a lot problems due to this hanging issue. Also for the information, the application is based on Java, GWT, Hibernate 3. Please find the standalone.xml file in case if it helps. <extensions> <extension module="org.jboss.as.clustering.infinispan"/> <extension module="org.jboss.as.configadmin"/> <extension module="org.jboss.as.connector"/> <extension module="org.jboss.as.deployment-scanner"/> <extension module="org.jboss.as.ee"/> <extension module="org.jboss.as.ejb3"/> <extension module="org.jboss.as.jaxrs"/> <extension module="org.jboss.as.jdr"/> <extension module="org.jboss.as.jmx"/> <extension module="org.jboss.as.jpa"/> <extension module="org.jboss.as.logging"/> <extension module="org.jboss.as.mail"/> <extension module="org.jboss.as.naming"/> <extension module="org.jboss.as.osgi"/> <extension module="org.jboss.as.pojo"/> <extension module="org.jboss.as.remoting"/> <extension module="org.jboss.as.sar"/> <extension module="org.jboss.as.security"/> <extension module="org.jboss.as.threads"/> <extension module="org.jboss.as.transactions"/> <extension module="org.jboss.as.web"/> <extension module="org.jboss.as.webservices"/> <extension module="org.jboss.as.weld"/> </extensions> <system-properties> <property name="org.apache.coyote.http11.Http11Protocol.COMPRESSION" value="on"/> <property name="org.apache.coyote.http11.Http11Protocol.COMPRESSION_MIME_TYPES" value="text/javascript,text/css,text/html,text/xml,text/json"/> </system-properties> <management> <security-realms> <security-realm name="ManagementRealm"> <authentication> <properties path="mgmt-users.properties" relative-to="jboss.server.config.dir"/> </authentication> </security-realm> <security-realm name="ApplicationRealm"> <authentication> <properties path="application-users.properties" relative-to="jboss.server.config.dir"/> </authentication> </security-realm> </security-realms> <management-interfaces> <native-interface security-realm="ManagementRealm"> <socket-binding native="management-native"/> </native-interface> <http-interface security-realm="ManagementRealm"> <socket-binding http="management-http"/> </http-interface> </management-interfaces> </management> <profile> <subsystem xmlns="urn:jboss:domain:logging:1.1"> <console-handler name="CONSOLE"> <level name="INFO"/> <formatter> <pattern-formatter pattern="%d{HH:mm:ss,SSS} %-5p [%c] (%t) %s%E%n"/> </formatter> </console-handler> <periodic-rotating-file-handler name="FILE"> <formatter> <pattern-formatter pattern="%d{HH:mm:ss,SSS} %-5p [%c] (%t) %s%E%n"/> </formatter> <file relative-to="jboss.server.log.dir" path="server.log"/> <suffix value=".yyyy-MM-dd"/> <append value="true"/> </periodic-rotating-file-handler> <logger category="com.arjuna"> <level name="WARN"/> </logger> <logger category="org.apache.tomcat.util.modeler"> <level name="WARN"/> </logger> <logger category="sun.rmi"> <level name="WARN"/> </logger> <logger category="jacorb"> <level name="WARN"/> </logger> <logger category="jacorb.config"> <level name="ERROR"/> </logger> <root-logger> <level name="INFO"/> <handlers> <handler name="CONSOLE"/> <handler name="FILE"/> </handlers> </root-logger> </subsystem> <subsystem xmlns="urn:jboss:domain:configadmin:1.0"/> <subsystem xmlns="urn:jboss:domain:datasources:1.0"> <datasources> <datasource jndi-name="java:jboss/datasources/ExampleDS" pool-name="ExampleDS" enabled="true" use-java-context="true"> <connection-url>jdbc:h2:mem:test;DB_CLOSE_DELAY=-1</connection-url> <driver>h2</driver> <security> <user-name>sa</user-name> <password>sa</password> </security> </datasource> <drivers> <driver name="h2" module="com.h2database.h2"> <xa-datasource-class>org.h2.jdbcx.JdbcDataSource</xa-datasource-class> </driver> </drivers> </datasources> </subsystem> <subsystem xmlns="urn:jboss:domain:deployment-scanner:1.1"> <deployment-scanner path="deployments" relative-to="jboss.server.base.dir" scan-interval="5000"/> </subsystem> <subsystem xmlns="urn:jboss:domain:ee:1.0"/> <subsystem xmlns="urn:jboss:domain:ejb3:1.2"> <session-bean> <stateless> <bean-instance-pool-ref pool-name="slsb-strict-max-pool"/> </stateless> <stateful default-access-timeout="5000" cache-ref="simple"/> <singleton default-access-timeout="5000"/> </session-bean> <pools> <bean-instance-pools> <strict-max-pool name="slsb-strict-max-pool" max-pool-size="20" instance-acquisition-timeout="5" instance-acquisition-timeout-unit="MINUTES"/> <strict-max-pool name="mdb-strict-max-pool" max-pool-size="20" instance-acquisition-timeout="5" instance-acquisition-timeout-unit="MINUTES"/> </bean-instance-pools> </pools> <caches> <cache name="simple" aliases="NoPassivationCache"/> <cache name="passivating" passivation-store-ref="file" aliases="SimpleStatefulCache"/> </caches> <passivation-stores> <file-passivation-store name="file"/> </passivation-stores> <async thread-pool-name="default"/> <timer-service thread-pool-name="default"> <data-store path="timer-service-data" relative-to="jboss.server.data.dir"/> </timer-service> <remote connector-ref="remoting-connector" thread-pool-name="default"/> <thread-pools> <thread-pool name="default"> <max-threads count="10"/> <keepalive-time time="100" unit="milliseconds"/> </thread-pool> </thread-pools> </subsystem> <subsystem xmlns="urn:jboss:domain:infinispan:1.2" default-cache-container="hibernate"> <cache-container name="hibernate" default-cache="local-query"> <local-cache name="entity"> <transaction mode="NON_XA"/> <eviction strategy="LRU" max-entries="10000"/> <expiration max-idle="100000"/> </local-cache> <local-cache name="local-query"> <transaction mode="NONE"/> <eviction strategy="LRU" max-entries="10000"/> <expiration max-idle="100000"/> </local-cache> <local-cache name="timestamps"> <transaction mode="NONE"/> <eviction strategy="NONE"/> </local-cache> </cache-container> </subsystem> <subsystem xmlns="urn:jboss:domain:jaxrs:1.0"/> <subsystem xmlns="urn:jboss:domain:jca:1.1"> <archive-validation enabled="true" fail-on-error="true" fail-on-warn="false"/> <bean-validation enabled="true"/> <default-workmanager> <short-running-threads> <core-threads count="50"/> <queue-length count="50"/> <max-threads count="50"/> <keepalive-time time="10" unit="seconds"/> </short-running-threads> <long-running-threads> <core-threads count="50"/> <queue-length count="50"/> <max-threads count="50"/> <keepalive-time time="100" unit="seconds"/> </long-running-threads> </default-workmanager> <cached-connection-manager/> </subsystem> <subsystem xmlns="urn:jboss:domain:jdr:1.0"/> <subsystem xmlns="urn:jboss:domain:jmx:1.1"> <show-model value="true"/> <remoting-connector/> </subsystem> <subsystem xmlns="urn:jboss:domain:jpa:1.0"> <jpa default-datasource=""/> </subsystem> <subsystem xmlns="urn:jboss:domain:mail:1.0"> <mail-session jndi-name="java:jboss/mail/Default"> <smtp-server outbound-socket-binding-ref="mail-smtp"/> </mail-session> </subsystem> <subsystem xmlns="urn:jboss:domain:naming:1.1"/> <subsystem xmlns="urn:jboss:domain:osgi:1.2" activation="lazy"> <properties> <property name="org.osgi.framework.startlevel.beginning"> 1 </property> </properties> <capabilities> <capability name="javax.servlet.api:v25"/> <capability name="javax.transaction.api"/> <capability name="org.apache.felix.log" startlevel="1"/> <capability name="org.jboss.osgi.logging" startlevel="1"/> <capability name="org.apache.felix.configadmin" startlevel="1"/> <capability name="org.jboss.as.osgi.configadmin" startlevel="1"/> </capabilities> </subsystem> <subsystem xmlns="urn:jboss:domain:pojo:1.0"/> <subsystem xmlns="urn:jboss:domain:remoting:1.1"> <connector name="remoting-connector" socket-binding="remoting" security-realm="ApplicationRealm"/> </subsystem> <subsystem xmlns="urn:jboss:domain:resource-adapters:1.0"/> <subsystem xmlns="urn:jboss:domain:sar:1.0"/> <subsystem xmlns="urn:jboss:domain:security:1.1"> <security-domains> <security-domain name="other" cache-type="default"> <authentication> <login-module code="Remoting" flag="optional"> <module-option name="password-stacking" value="useFirstPass"/> </login-module> <login-module code="RealmUsersRoles" flag="required"> <module-option name="usersProperties" value="${jboss.server.config.dir}/application-users.properties"/> <module-option name="rolesProperties" value="${jboss.server.config.dir}/application-roles.properties"/> <module-option name="realm" value="ApplicationRealm"/> <module-option name="password-stacking" value="useFirstPass"/> </login-module> </authentication> </security-domain> <security-domain name="jboss-web-policy" cache-type="default"> <authorization> <policy-module code="Delegating" flag="required"/> </authorization> </security-domain> <security-domain name="jboss-ejb-policy" cache-type="default"> <authorization> <policy-module code="Delegating" flag="required"/> </authorization> </security-domain> </security-domains> </subsystem> <subsystem xmlns="urn:jboss:domain:threads:1.1"/> <subsystem xmlns="urn:jboss:domain:transactions:1.1"> <core-environment> <process-id> <uuid/> </process-id> </core-environment> <recovery-environment socket-binding="txn-recovery-environment" status-socket-binding="txn-status-manager"/> <coordinator-environment default-timeout="300"/> </subsystem> <subsystem xmlns="urn:jboss:domain:web:1.1" default-virtual-server="default-host" native="false"> <connector name="http" protocol="HTTP/1.1" scheme="http" socket-binding="http"/> <virtual-server name="default-host" enable-welcome-root="false"> <alias name="localhost"/> <alias name="nextenders.com"/> </virtual-server> </subsystem> <subsystem xmlns="urn:jboss:domain:webservices:1.1"> <modify-wsdl-address>true</modify-wsdl-address> <wsdl-host>${jboss.bind.address:127.0.0.1}</wsdl-host> <endpoint-config name="Standard-Endpoint-Config"/> <endpoint-config name="Recording-Endpoint-Config"> <pre-handler-chain name="recording-handlers" protocol-bindings="##SOAP11_HTTP ##SOAP11_HTTP_MTOM ##SOAP12_HTTP ##SOAP12_HTTP_MTOM"> <handler name="RecordingHandler" class="org.jboss.ws.common.invocation.RecordingServerHandler"/> </pre-handler-chain> </endpoint-config> </subsystem> <subsystem xmlns="urn:jboss:domain:weld:1.0"/> </profile> <interfaces> <interface name="management"> <inet-address value="${jboss.bind.address.management:127.0.0.1}"/> </interface> <interface name="public"> <inet-address value="${jboss.bind.address:127.0.0.1}"/> </interface> <interface name="unsecure"> <inet-address value="${jboss.bind.address.unsecure:127.0.0.1}"/> </interface> </interfaces> <socket-binding-group name="standard-sockets" default-interface="public" port-offset="${jboss.socket.binding.port-offset:0}"> <socket-binding name="management-native" interface="management" port="${jboss.management.native.port:9999}"/> <socket-binding name="management-http" interface="management" port="${jboss.management.http.port:9990}"/> <socket-binding name="management-https" interface="management" port="${jboss.management.https.port:9443}"/> <socket-binding name="ajp" port="8009"/> <socket-binding name="http" port="80"/> <socket-binding name="https" port="443"/> <socket-binding name="osgi-http" interface="management" port="8090"/> <socket-binding name="remoting" port="4447"/> <socket-binding name="txn-recovery-environment" port="4712"/> <socket-binding name="txn-status-manager" port="4713"/> <outbound-socket-binding name="mail-smtp"> <remote-destination host="localhost" port="25"/> </outbound-socket-binding> </socket-binding-group>

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  • spring jboss ehcache

    - by boyd4715
    I am trying to configure my application to make use of ehCache. I am using Spring 2.5.6, Jboss 5.1.0 GA and its embedded version of Hibernate along with ehCache-core V2.3.1. I have done the following configuration: <property name="hibernateProperties"> <props> <prop key="hibernate.dialect">org.hibernate.dialect.MySQLDialect</prop> <prop key="hibernate.hbm2ddl.auto">update</prop> <prop key="hibernate.show_sql">true</prop> <prop key="hibernate.jdbc.batch_size">20</prop> <prop key="hibernate.cache.provider_class">net.sf.ehcache.hibernate.SingletonEhCacheProvider</prop> <prop key="net.sf.ehcache.configurationResourceName">ehcache.xml</prop> <prop key="hibernate.cache.use_second_level_cache">true</prop> <prop key="hibernate.cache.use_structured_entries">true</prop> <prop key="hibernate.cache.use_query_cache">true</prop> <prop key="hibernate.generate_statistics">true</prop> <!-- prop key="hibernate.cache.use_second_level_cache">true</prop> <prop key="hibernate.cache.region.factory_class">net.sf.ehcache.hibernate.EhCacheRegionFactory</prop> <prop key="hibernate.cache.provider_class">net.sf.ehcache.hibernate.SingletonEhCacheProvider</prop> <prop key="hibernate.cache.use_second_level_cache">true</prop> <prop key="hibernate.cache.use_query_cache">true</prop--> </props> </property> This is my ehcache.xml <defaultCache eternal="false" overflowToDisk="false" maxElementsInMemory="50000" timeToIdleSeconds="30" timeToLiveSeconds="6000" memoryStoreEvictionPolicy="LRU" /> <cache name="com.model.SystemProperty" maxElementsInMemory="5000" eternal="true" overflowToDisk="false" memoryStoreEvictionPolicy="LFU" /> This file is located in my class path. I have added the following to my domain object: @Cache(usage = CacheConcurrencyStrategy.READ_WRITE, region="vsg.ecotrak.admin.store.domain.Store", include="non-lazy") When I start up the server, it gets stuck. Here is the output: 13:17:09,000 INFO [SettingsFactory] Second-level cache: enabled 13:17:09,000 INFO [SettingsFactory] Query cache: enabled 13:17:09,016 INFO [SettingsFactory] Cache region factory : org.hibernate.cache.impl.bridge.RegionFactoryCacheProviderBridge 13:17:09,017 INFO [RegionFactoryCacheProviderBridge] Cache provider: net.sf.ehcache.hibernate.SingletonEhCacheProvider Any Ideal as to why this is happening? I am running on a Windows 7 64 bit if that matters. I downgraded the ehcache jar to V 1.2.3 and the server now starts.

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  • Akka framework support for finding duplicate messages

    - by scala_is_awesome
    I'm trying to build a high-performance distributed system with Akka and Scala. If a message requesting an expensive (and side-effect-free) computation arrives, and the exact same computation has already been requested before, I want to avoid computing the result again. If the computation requested previously has already completed and the result is available, I can cache it and re-use it. However, the time window in which duplicate computation can be requested may be arbitrarily small. e.g. I could get a thousand or a million messages requesting the same expensive computation at the same instant for all practical purposes. There is a commercial product called Gigaspaces that supposedly handles this situation. However there seems to be no framework support for dealing with duplicate work requests in Akka at the moment. Given that the Akka framework already has access to all the messages being routed through the framework, it seems that a framework solution could make a lot of sense here. Here is what I am proposing for the Akka framework to do: 1. Create a trait to indicate a type of messages (say, "ExpensiveComputation" or something similar) that are to be subject to the following caching approach. 2. Smartly (hashing etc.) identify identical messages received by (the same or different) actors within a user-configurable time window. Other options: select a maximum buffer size of memory to be used for this purpose, subject to (say LRU) replacement etc. Akka can also choose to cache only the results of messages that were expensive to process; the messages that took very little time to process can be re-processed again if needed; no need to waste precious buffer space caching them and their results. 3. When identical messages (received within that time window, possibly "at the same time instant") are identified, avoid unnecessary duplicate computations. The framework would do this automatically, and essentially, the duplicate messages would never get received by a new actor for processing; they would silently vanish and the result from processing it once (whether that computation was already done in the past, or ongoing right then) would get sent to all appropriate recipients (immediately if already available, and upon completion of the computation if not). Note that messages should be considered identical even if the "reply" fields are different, as long as the semantics/computations they represent are identical in every other respect. Also note that the computation should be purely functional, i.e. free from side-effects, for the caching optimization suggested to work and not change the program semantics at all. If what I am suggesting is not compatible with the Akka way of doing things, and/or if you see some strong reasons why this is a very bad idea, please let me know. Thanks, Is Awesome, Scala

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  • Linq: Converting flat structure to hierarchical

    - by Stefan Steinegger
    What is the easiest and somewhat efficient way to convert a flat structure: object[][] rawData = new object[][] { { "A1", "B1", "C1" }, { "A1", "B1", "C2" }, { "A2", "B2", "C3" }, { "A2", "B2", "C4" } // .. more }; into a hierarchical structure: class X { public X () { Cs = new List<string>(); } public string A { get; set; } public string B { get; set; } public List<string> Cs { get; private set; } } the result should look like this // pseudo code which describes structure: result = { new X() { A = "A1", B = "B1", Cs = { "C1", "C2" } }, new X() { A = "A2", B = "B2", Cs = { "C3", "C4" } } } Preferably using Linq extension methods. Target class X could be changed (eg. a public setter for the List), only if not possible / useful as it is now.

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  • Suggestion on algorithm to distribute objects of different value

    - by Unknown
    Hello, I have the following problem: Given N objects of different values (N < 30, and the values are multiple of a "k" constant, i.e. k, 2k, 3k, 4k, 6k, 8k, 12k, 16k, 24k and 32k), I need an algorithm that will distribute all items to M players (M <= 6) in such a way that the total value of the objects each player gets is as even as possible (in other words, I want to distribute all objects to all players in the fairest way possible). I don't need (pseudo)code to solve this (also, this is not a homework :) ), but I'll appreciate any ideas or links to algorithms that could solve this. Thanks!

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  • [Android] How to search and Highlight Text within an EditText

    - by marc
    I've searched high and low for something that seems to be a simple task. Forgive me, I am coming to Android from other programming languages and am new to this platform and Java. What I want to do is create a dialog pop-up where a user enters text to search for and the code would take that text and search for it within all the text in an EditText control and if it's found, highlight it. I've done this before, for example in VB and it went something similar to this pseudo code: grab the text from the (EditText) assign it to a string search the length of that string (character by character) for the substring, if it's found return the position (index) of the substring within the string. if found, start the (EditText).setSelection highlight beginning on the returned position for the length of Does this make sense? I just want to search a EditText for and when found, scroll to it and it'll be highlighted. Maybe there's something in Android/Java equivalent to what I need here? Any help / pointers would be greatly appreciated

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  • help with number calculation algorithm [hw]

    - by sa125
    Hi - I'm working on a hw problem that asks me this: given a finite set of numbers, and a target number, find if the set can be used to calculate the target number using basic math operations (add, sub, mult, div) and using each number in the set exactly once (so I need to exhaust the set). This has to be done with recursion. So, for example, if I have the set {1, 2, 3, 4} and target 10, then I could get to it by using ((3 * 4) - 2)/1 = 10. I'm trying to phrase the algorithm in pseudo-code, but so far haven't gotten too far. I'm thinking graphs are the way to go, but would definitely appreciate help on this. thanks.

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  • Hiding Extended program check errors for Includes in ABAP

    - by Esti
    How can I stop the ABAP extended program check (SLIN) from reporting errors in include libraries that I may not have write access to? I like to leave the extended check with as few errors & warnings as possible, usually when I intentionally use something in a way that may cause a warning, I use the pseudo comments ("#EC * etc) to hide the message. This also tells the next programmer that I at least thought about the possible consequences of using something in a particular way. When these statements are in includes that I have no control over, I would like to hide the messages without changing the offending libraries/includes.

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