Unity scaling instantiated GameObject at Start() doesn't "keep"
- by Shivan Dragon
I have a very simple scenario:
A box-like Prefab which is imported from Blender automatically (I have the .blend file in the Assets folder).
A script that has two public GameObject fields. In one I place the above prefab, and in the other I place a terrain object (which I've created in Unity's graphical view):
public Collider terrain;
public…