Help implementing virtual d-pad
- by Moshe
Short Version:
I am trying to move a player around on a tilemap, keeping it centered on its tile, while smoothly controlling it with SneakyInput virtual Joystick. My movement is jumpy and hard to control. What's a good way to implement this?
Long Version:
I'm trying to get a tilemap based RPG "layer" working on top of cocos2d-iphone. I'm…