Collision Detection with SAT: False Collision for Diagonal Movement Towards Vertical Tile-Walls?
- by Macks
Edit: Problem solved!
Big thanks to Jonathan who pointed me in the right direction. Sean describes the method I used in a different thread. Also big thanks to him! :)
Here is how I solved my problem:
If a collision is registered by my SAT-method, only fire the collision-event on my character if there are no neighbouring solid tiles in the…