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  • Static methods on ASP.NET web sites

    - by Grant
    Hi, i was wondering.. if i have a static method on an asp.net web site (plain vanilla), is that accessible by all users of all sessions? I guess what i am saying is the single instance of a method available to each client? or is there 1 instance for all clients for the site..

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  • Recursion VS memory allocation

    - by Vladimir Kishlaly
    Which approach is most popular in real-world examples: recursion or iteration? For example, simple tree preorder traversal with recursion: void preorderTraversal( Node root ){ if( root == null ) return; root.printValue(); preorderTraversal( root.getLeft() ); preorderTraversal( root.getRight() ); } and with iteration (using stack): Push the root node on the stack While the stack is not empty Pop a node Print its value If right child exists, push the node's right child If left child exists, push the node's left child In the first example we have recursive method calls, but in the second - new ancillary data structure. Complexity is similar in both cases - O(n). So, the main question is memory footprint requirement?

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  • Dependency injection in constructor, method or just use a static class instead?

    - by gaetanm
    What is the best between: $dispatcher = new Dispatcher($request); $dispatcher->dispatch(); and $dispatcher = new Dispatcher(); $dispatcher->dispatch($request); or even Dispatcher::dispatch($request); Knowing that only one method of this class uses the $request instance. I naturally tend to the last solution because the class have no other states, but by I feel that it may not be the best OOP solution.

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  • How is constant buffer allocation handled in DX11?

    - by Marek
    I'm starting with DX11 and I'm not sure if I'm doing the things right. I want to have both pixel and vertex shader program in one file. Both use some shared and some different constant buffers. So it looks like this: Shader.fx cbuffer ForVS : register(b0) { float4x4 wvp; }; cbuffer ForVSandPS : register(b1) { float4 stuff; float4 stuff2; }; cbuffer ForVS2 : register(b2) { float4 stuff; float4 stuff2; }; cbuffer ForPS : register(b3) { float4 stuff; float4 stuff2; }; .... And in code I use mContext->VSSetConstantBuffers( 0, 1, bufferVS); mContext->VSSetConstantBuffers( 1, 1, bufferVS_PS); mContext->VSSetConstantBuffers( 2, 1, bufferVS2); mContext->PSSetConstantBuffers( 1, 1, bufferVS_PS); mContext->PSSetConstantBuffers( 3, 1, bufferPS); The numbering of buffers in PS is what bugs me, is it alright to bind random slots to shaders (in this example 1 and 3)? Does that mean it still uses just two buffers or does it initialize 0 and 2 buffer pointers to empty? Thank you.

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  • Faster Memory Allocation Using vmtasks

    - by Steve Sistare
    You may have noticed a new system process called "vmtasks" on Solaris 11 systems: % pgrep vmtasks 8 % prstat -p 8 PID USERNAME SIZE RSS STATE PRI NICE TIME CPU PROCESS/NLWP 8 root 0K 0K sleep 99 -20 9:10:59 0.0% vmtasks/32 What is vmtasks, and why should you care? In a nutshell, vmtasks accelerates creation, locking, and destruction of pages in shared memory segments. This is particularly helpful for locked memory, as creating a page of physical memory is much more expensive than creating a page of virtual memory. For example, an ISM segment (shmflag & SHM_SHARE_MMU) is locked in memory on the first shmat() call, and a DISM segment (shmflg & SHM_PAGEABLE) is locked using mlock() or memcntl(). Segment operations such as creation and locking are typically single threaded, performed by the thread making the system call. In many applications, the size of a shared memory segment is a large fraction of total physical memory, and the single-threaded initialization is a scalability bottleneck which increases application startup time. To break the bottleneck, we apply parallel processing, harnessing the power of the additional CPUs that are always present on modern platforms. For sufficiently large segments, as many of 16 threads of vmtasks are employed to assist an application thread during creation, locking, and destruction operations. The segment is implicitly divided at page boundaries, and each thread is given a chunk of pages to process. The per-page processing time can vary, so for dynamic load balancing, the number of chunks is greater than the number of threads, and threads grab chunks dynamically as they finish their work. Because the threads modify a single application address space in compressed time interval, contention on locks protecting VM data structures locks was a problem, and we had to re-scale a number of VM locks to get good parallel efficiency. The vmtasks process has 1 thread per CPU and may accelerate multiple segment operations simultaneously, but each operation gets at most 16 helper threads to avoid monopolizing CPU resources. We may reconsider this limit in the future. Acceleration using vmtasks is enabled out of the box, with no tuning required, and works for all Solaris platform architectures (SPARC sun4u, SPARC sun4v, x86). The following tables show the time to create + lock + destroy a large segment, normalized as milliseconds per gigabyte, before and after the introduction of vmtasks: ISM system ncpu before after speedup ------ ---- ------ ----- ------- x4600 32 1386 245 6X X7560 64 1016 153 7X M9000 512 1196 206 6X T5240 128 2506 234 11X T4-2 128 1197 107 11x DISM system ncpu before after speedup ------ ---- ------ ----- ------- x4600 32 1582 265 6X X7560 64 1116 158 7X M9000 512 1165 152 8X T5240 128 2796 198 14X (I am missing the data for T4 DISM, for no good reason; it works fine). The following table separates the creation and destruction times: ISM, T4-2 before after ------ ----- create 702 64 destroy 495 43 To put this in perspective, consider creating a 512 GB ISM segment on T4-2. Creating the segment would take 6 minutes with the old code, and only 33 seconds with the new. If this is your Oracle SGA, you save over 5 minutes when starting the database, and you also save when shutting it down prior to a restart. Those minutes go directly to your bottom line for service availability.

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  • Static/Dynamic vs Strong/Weak

    - by Dan Revell
    I see these terms banded around all over the place in programming and I have a vague notion of what they mean. A search shows me that such things have been asked all over stack overflow in fact. As far as I'm aware Static/Dynamic typing in languages is subtly different to Strong/Weak typing but what that difference is eludes me. Different sources seem to use different different meanings or even use the terms interchangeably. I can't find somewhere that talks about both and actually spells out the difference. What would be nice is if someone could please spell this out clearly here for me and the rest of the world.

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  • How do i compile a static library (fat) for armv6, armv7 and i386

    - by unforgiven
    I know this question has been posed several times, but my goal is slightly different with regard to what I have found searching the web. Specifically, I am already able to build a static library for iPhone, but the final fat file I am able to build only contains arm and i386 architectures (and I am not sure to what arm refers: is v6 or v7?). I am not able to compile specifically for armv6 and armv7 and them merge both architectures using lipo. The lipo tool complains that the same architecture (arm, not armv6 or armv7) is present in both the armv6 and armv7 libraries. Can someone explain exactly how to build for armv6 and armv7, and them merge these libraries into a fat file using lipo?

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  • Free static checker for C99 code

    - by detly
    I am looking for a free static checker for C99 code (including GCC extensions) with the ability to explicitly say "these preprocessor macros are always defined." I need that last part because I am compiling embedded code for a single target processor. The compiler (Microchip's C32, GCC based) sets a macro based on the selected processor, which is then used in the PIC32 header files to select a processor-specific header file to include. cppcheck therefore fails because it detects the 30 different #ifdefs used to select one of the many possible PIC32 processors, tries to analyse all possible combinations of these plus all other #defines, and fails. For example, if splint could process C99 code, I would use splint -D__PIC32_FEATURE_SET__=460 -D__32MX460F512L__ \ -D__LANGUAGE_C__ -I/path/to/my/includes source.c

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  • Static analysis of multiple if statements (conditions)

    - by koppernickus
    I have code similar to: if conditionA(x, y, z) then doA() else if conditionB(x, y, z) then doB() ... else if conditionZ(x, y, z) then doZ() else throw ShouldNeverHappenException I would like to validate two things (using static analysis): If all conditions conditionA, conditionB, ..., conditionZ are mutually exclusive (i.e. it is not possible that two or more conditions are true in the same time). All possible cases are covered, i.e. "else throw" statement will never be called. Could you recommend me a tool and/or a way I could (easily) do this? I would appreciate more detailed informations than "use Prolog" or "use Mathematica"... ;-)

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  • Localization of strings in static lib

    - by AO
    I have a project that uses a static library (SL). In that SL, there are a couple of strings I'd like to localize and the project includes all of the localization files. The localization works just fine when storing all text translations in the same file. The thing is that I'd like to separate the SL strings from the other strings. I have tried to put two different *.strings files (Localizable.strings and Localizable2.strings) in the language folder of interest but that did not work. I have also tried to use two *.strings file with the same name (Localizable.strings) but with different paths. It didn't work either. It seems that only one localization file is supported, right? Could anyone suggest a good way of doing this? I'm using SDK 3.2 beta 2.

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  • React to change on a static property

    - by Stiggler
    I'm re-writing an MXML item renderer in pure AS. A problem I can't seem to get past is how to have each item renderer react to a change on a static property on the item renderer class. In the MXML version, I have the following binding set up on the item renderer: instanceProperty={callInstanceFunction(ItemRenderer.staticProperty)} What would be the equivalent way of setting this up in AS (using BindingUtils, I assume)? UPDATE: So I thought the following wasn't working, but it appears as if Flex is suppressing errors thrown in the instanceFunction, making it appear as if the binding itself is bad. BindingUtils.bindSetter(instanceFunction, ItemRenderer, "staticProperty"); However, when instanceFunction is called, already initialized variables on the given instance are all null, which was the cause of the errors referenced above. Any ideas why this is?

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  • Using static variable in function vs passing variable from caller

    - by Patrick
    I have a function which spawns various types of threads, one of the thread types needs to be spawned every x seconds. I currently have it like this: bool isTime( Time t ) { return t >= now(); } void spawner() { while( 1 ) { Time t = now(); if( isTime( t ) )//is time is called in more than one place in the real function { launchthread() t = now() + offset; } } } but I'm thinking of changing it to: bool isTime() { static Time t = now(); if( t >= now() ) { t = now() + offset; return true; } return false; } void spawner() { if( isTime() ) launchthread(); } I think the second way is neater but I generally avoid statics in much the same way I avoid global data; anyone have any thoughts on the different styles?

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  • STL Static-Const Member Definitions

    - by javery
    How does the following work? #include <limits> int main() { const int* const foo = &std::numeric_limits<int> ::digits; } I was under the impression that in order to take an address of a static const-ant member we had to physically define it in some translation unit in order to please the linker. That said, after looking at the preprocessed code for this TU, I couldn't find an external definition for the digits member (or any other relevant members). I tested this on two compilers (VC++ 10 and g++ 4.2.4) and got identical results (i.e., it works). Does the linker auto-magically link against an object file where this stuff is defined, or am I missing something obvious here?

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  • Static DB Provider in ASP.NET MVC Causing Memory Leak

    - by user364685
    Hi, I have got an app I'm going to write in ASP.NET MVC and I want to create a DatabaseFactory object something like this:- public class DatabaseFactory { private string dbConn get { return <gets from config file>; } public IDatabaseTableObject GetDatabaseTable() { IDatabaseTableObject databaseTableObject = new SQLDatabaseObject(dbConn); return databaseTableObject; } } and this works fine, but I obviously have to instantiate the DatabaseFactory in every controller that needs it. If I made this static, so I could, in theory just call DatabaseFactory.GetDatabaseTable() it would cause a memory leak, wouldn't it?

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  • Separation of static and dynamic content in Java EE applications

    - by Dan
    We work with IBM products and we typically use IBM Http Servers (read Apache) as a reverse proxy for our application servers. For performance reasons we serve static content (.gif, .jpg, .css, .html etc.) from our http servers, to ease the burden a bit from the application server. So far, we have to distribute files to http server and configure it manually (writing custom scripts at best.) The problem is the effort needed to keep everything in synch, especially when you need to update the app. Does any Java EE product support this “out of the box”? Is there a way to have application server do this automatically, like in cluster configuration for example, where master node is in charge of distributing the application to other nodes and for keeping everything in synch.

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  • link with static library vs individual object files

    - by dododo
    For a reason i want to unpack a static lib (libx.a) into individual object files (a.o b.o c.o), and specify these object files (a.o b.o c.o) in the linker input list instead of libx.a, with other linker options remaining the same. However, i have noticed the above change has resulted in quite some difference in the output executable. Basically, (a.o b.o c.o) method will result in larger output size. So what's the difference between the two methods (libx.a and individual object files)? And is there a way to work around? The GNU binutil (for and ar ld) version i'm using is 2.16.1 Thanks.

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  • Static source code analysis with LLVM

    - by Phong
    I recently discover the LLVM (low level virtual machine) project, and from what I have heard It can be used to performed static analysis on a source code. I would like to know if it is possible to extract the different function call through function pointer (find the caller function and the callee function) in a program. I could find the kind of information in the website so it would be really helpful if you could tell me if such an library already exist in LLVM or can you point me to the good direction on how to build it myself (existing source code, reference, tutorial, example...). EDIT: With my analysis I actually want to extract caller/callee function call. In the case of a function pointer, I would like to return a set of possible callee. both caller and callee must be define in the source code (this does not include third party function in a library).

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  • Was delegates static by default?

    - by Sri Kumar
    Hello All, I was just trying to understand delegates using the following code. public class delegatesEx { public delegate int Mydelegate(int first, int second); public int add(int first, int second) { return first + second; } public int sub(int first, int second) { return first - second; } } Here is my main method Console.WriteLine("******** Delegates ************"); delegatesEx.Mydelegate myAddDelegates = new delegatesEx.Mydelegate(new delegatesEx().add); int addRes = myAddDelegates(3, 2); Console.WriteLine("Add :" + addRes); delegatesEx.Mydelegate mySubDelegates = new delegatesEx.Mydelegate(new delegatesEx().sub); int subRes = mySubDelegates(3, 2); Console.WriteLine("Sub :" + subRes); I didn't declare delegate to be static but i was able to access it using the Class name. How is it possible?

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