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  • how to make a div(black border,and on the google-maps) panel drop-disable,thanks

    - by zjm1126
    the black div is used to panel,so it can not be droppable. <!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.0//EN" "http://www.wapforum.org/DTD/xhtml-mobile10.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width,minimum-scale=0.3,maximum-scale=5.0,user-scalable=yes"> </head> <body onload="initialize()" onunload="GUnload()"> <style type="text/css"> *{ margin:0; padding:0; } .container{ padding:10px; width:50px; height:50px; border:5px solid black; } </style> <!--<div style="width:100px;height:100px;background:blue;"> </div>--> <div id="map_canvas" style="width: 500px; height: 300px;"></div> <!-- <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> --> <script src="jquery-1.4.2.js" type="text/javascript"></script> <script src="jquery-ui-1.8rc3.custom.min.js" type="text/javascript"></script> <script src="http://maps.google.com/maps?file=api&amp;v=2&amp;key=ABQIAAAA-7cuV3vqp7w6zUNiN_F4uBRi_j0U6kJrkFvY4-OX2XYmEAa76BSNz0ifabgugotzJgrxyodPDmheRA&sensor=false"type="text/javascript"></script> <script type="text/javascript"> var aFn; //********** function initialize() { if (GBrowserIsCompatible()) { //************ function a() { } a.prototype = new GControl(); a.prototype.initialize = function(map) { var container = document.createElement("div"); var a=''; for(i=0;i<5;i++){ a+='<div class=b style="width: 20px; height: 20px;background:red;position:absolute;"></div>' } $(container).addClass('container'); $(container).droppable( 'destroy' ).css('z-index','2700') $(map.getContainer()).append($(container).append(a)); return container; } a.prototype.getDefaultPosition = function() { return new GControlPosition(G_ANCHOR_TOP_LEFT, new GSize(7, 7)); } //************ var map = new GMap2(document.getElementById("map_canvas")); map.addControl(new a()); var center=new GLatLng(39.9493, 116.3975); map.setCenter(center, 13); aFn=function(x,y){ var point =new GPoint(x,y) point = map.fromContainerPixelToLatLng(point); //console.log(point.x+" "+point.y) map.addOverlay(new GMarker(point)); } $(".b").draggable({}); $("#map_canvas").droppable({ drop: function(event,ui) { //console.log(ui.offset.left+' '+ui.offset.top) aFn(ui.offset.left+10,ui.offset.top+10); ui.draggable.remove(); } }); } } //************* </script> </body> </html>

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  • Managing text-maps in a 2D array on to be painted on HTML5 Canvas

    - by weka
    So, I'm making a HTML5 RPG just for fun. The map is a <canvas> (512px width, 352px height | 16 tiles across, 11 tiles top to bottom). I want to know if there's a more efficient way to paint the <canvas>. Here's how I have it right now. How tiles are loaded and painted on map The map is being painted by tiles (32x32) using the Image() piece. The image files are loaded through a simple for loop and put into an array called tiles[] to be PAINTED on using drawImage(). First, we load the tiles... and here's how it's being done: // SET UP THE & DRAW THE MAP TILES tiles = []; var loadedImagesCount = 0; for (x = 0; x <= NUM_OF_TILES; x++) { var imageObj = new Image(); // new instance for each image imageObj.src = "js/tiles/t" + x + ".png"; imageObj.onload = function () { console.log("Added tile ... " + loadedImagesCount); loadedImagesCount++; if (loadedImagesCount == NUM_OF_TILES) { // Onces all tiles are loaded ... // We paint the map for (y = 0; y <= 15; y++) { for (x = 0; x <= 10; x++) { theX = x * 32; theY = y * 32; context.drawImage(tiles[5], theY, theX, 32, 32); } } } }; tiles.push(imageObj); } Naturally, when a player starts a game it loads the map they last left off. But for here, it an all-grass map. Right now, the maps use 2D arrays. Here's an example map. [[4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 1, 1, 1, 1], [1, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 1, 1, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 1, 1, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 13, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 13, 11, 11, 11, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 1, 1, 1, 1, 1, 1, 1, 13, 13, 13, 13, 13, 1], [1, 1, 1, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 1, 1, 1]]; I get different maps using a simple if structure. Once the 2d array above is return, the corresponding number in each array will be painted according to Image() stored inside tile[]. Then drawImage() will occur and paint according to the x and y and times it by 32 to paint on the correct x-y coordinate. How multiple map switching occurs With my game, maps have five things to keep track of: currentID, leftID, rightID, upID, and bottomID. currentID: The current ID of the map you are on. leftID: What ID of currentID to load when you exit on the left of current map. rightID: What ID of currentID to load when you exit on the right of current map. downID: What ID of currentID to load when you exit on the bottom of current map. upID: What ID of currentID to load when you exit on the top of current map. Something to note: If either leftID, rightID, upID, or bottomID are NOT specific, that means they are a 0. That means they cannot leave that side of the map. It is merely an invisible blockade. So, once a person exits a side of the map, depending on where they exited... for example if they exited on the bottom, bottomID will the number of the map to load and thus be painted on the map. Here's a representational .GIF to help you better visualize: As you can see, sooner or later, with many maps I will be dealing with many IDs. And that can possibly get a little confusing and hectic. The obvious pros is that it load 176 tiles at a time, refresh a small 512x352 canvas, and handles one map at time. The con is that the MAP ids, when dealing with many maps, may get confusing at times. My question Is this an efficient way to store maps (given the usage of tiles), or is there a better way to handle maps? I was thinking along the lines of a giant map. The map-size is big and it's all one 2D array. The viewport, however, is still 512x352 pixels. Here's another .gif I made (for this question) to help visualize: Sorry if you cannot understand my English. Please ask anything you have trouble understanding. Hopefully, I made it clear. Thanks.

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  • Bing maps silverlight control custom pushpin

    - by Razvi
    I tried to make a custom pushpin for the Bing Maps silverlight control, but I can only add 1 pushpin. At the second pushpin I get the following error: System.ArgumentException: Value does not fall within the expected range. at MS.Internal.XcpImports.CheckHResult(UInt32 hr) at MS.Internal.XcpImports.Collection_AddValue[T](PresentationFrameworkCollection`1 collection, CValue value) at MS.Internal.XcpImports.Collection_AddDependencyObject[T](PresentationFrameworkCollection`1 collection, DependencyObject value) at System.Windows.PresentationFrameworkCollection`1.AddDependencyObject(DependencyObject value) at System.Windows.Controls.UIElementCollection.AddInternal(UIElement value) at System.Windows.PresentationFrameworkCollection`1.Add(T value) at MapInfo.Silverlight.CitiesControl.MainPage.c_GetCitiesCompleted(Object sender, GetCitiesCompletedEventArgs e) Does anyone know what I might be doing wrong? I am setting the following properties before adding it to the map: public Location Location { get { return this.GetValue(MapLayer.PositionProperty) as Location; } set { this.SetValue(MapLayer.PositionProperty, value); } } this.SetValue(MapLayer.PositionOriginProperty, PositionOrigin.BottomLeft);

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  • Google Maps v3, custom control with textbox: can't perform input

    - by Mike Sviridoff
    Hi, I am trying to add a custom control to my google map (v3): want to have search box just near the other map controls. So I add a div with <input type="textbox"> on it, and it's being shown on the map. But the porblem is that the textbox is inaccessible: i can't type anything inside it, or even focus on it. function SearchBox() { var searchTextBox = $('<input type="text" id="txtGeoSearch" />'); var div = $('<div class="geoSearchBox"></div>') .append($('<span>Search:</span>')) .append(searchTextBox); return div.get(0); } // inside init() geoMap.controls[google.maps.ControlPosition.TOP_LEFT].push(new SearchBox()); So what should I do to make my textbox behave like normal one?

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  • iphone google maps crosshair button

    - by xastor
    I would like to use or emulate a button like the gps button in the bottom left corner of the standard maps application on the iphone OS. The button behaves like a toggle button where gps is enabled or disabled depending on whether it is pushed and it may hold a small spinner component while the gps is finding your position. Does anyone know if this component can be easily constructed using default components? If no, what would be the best way to develop such a component? Is the crosshair/target icon a generic icon that I can re-use?

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  • iPad Simulator WebView/Google Maps API Issue

    - by EagleOfToledo
    I've only recently updated XCode to 3.2.2 and started to play with the iPad simulator. I am having an issue with a WebView. I am using it to load a url with a Google Maps API implementation. The map loads and displays properly but when I try and click and drag on it to pan the map around instead of the map being panned the whole webview is scrolled vertically, revealing the dark grey background. When I release it it bounces back into place. Also when I hold the option key down to pinch the map it does not respond. If I load the map.google.com page the map pans just fine and is responsive, but not my one. No special code here, just the usual NSUrlRequest. It works fine in the iPhone simulator, but not the iPad simulator. User Interaction Enabled is also checked. Any thoughts on why this is happening?

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  • Google Maps & jQuery InfoWindow Replacement

    - by Denis Hoctor
    Hi all, So I'm rewriting my first google maps app and I'm looking at how I create info windows on click of a marker and it seems very inefficent to be adding a listener for each. Previously I've used GInfoWindow and EBubble (http://econym.org.uk/gmap/ebubble.htm). I was thinking that I could use jQuery to show a div with dynamic data if I had a hook for each marker to show the window and relevant marker info (pulled from JSON). I can see each marker has a unique id (e.g. mtgt_unnamed_2822) but I'm not sure how to predicte this. Has anyone tried this before or know how to go about it? Thanks Denis

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  • Using PHP/MySQL with Google Maps

    - by Anders Kitson
    Hiya, I followed this tutorial below http://code.google.com/apis/maps/articles/phpsqlajax_v3.html#outputxml I ran into trouble, near then end, I am hoping someone else here has got this working and can help me discover my problem. Simply there are 4 steps to this tutorial Creating the Table Populating the Table Outputting XML with PHP Creating the Map I successfully have completed all the steps, however the outputted xml isn't read by the google map I created. The files are all on the same directory, and I didn't change any of the file names from the tutorial. The tutorial has a step to test if the php file called phpsqlajax_genxml.php is outputting the xml and I successfully tested it and it was. The problem is that the map isn't rendering the items I have in the database, that should be converted to xml for the map to read. Any help, or pointing me in the right direction would be much appreciated.

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  • Trigger event after GDirections.loadFromWaypoints in Google Maps API

    - by Soldarnal
    I'm attempting to add some text to the directions results the Google Maps API returns to the specified div (directionsPanel). This code below would work fine, except that the jQuery line fires before loadFromWaypoints has finished modifying the DOM. If I run that line by manually triggering it after the directions content has finished loading, it executes as expected. directions = new GDirections(map, directionsPanel); directions.loadFromWaypoints(waypoints); $("td[@jscontent='address']").append(" some content"); How can I add some sort of listener (on perhaps either the loadFromWaypoints callback function or the directionsPanel div itself) to execute my jQuery line after the DOM has finished reloading?

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  • Mobile location tracking on Google maps.

    - by Muhammad Umar Siddique
    I need to develop a feature for one of my website by which user can track any mobile number on Google maps just like the link below. Go o the following link and enter the 9810098109 number in textbox to find its location on map. http://wwwa.way2sms.com/jsp/LocateMobile.jsp I want to know either this page is using a third party tool to get the latitude and longitude along with service provider and draw the map accordingly or its some sort of feature provided by Google ? Is there any freeware services to get this done ?

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  • google maps export driving directions to kml file - java geogoogle

    - by maiky
    Hi Sorry at first for my poor grammar. I am writing a program in Java using geogoogle (Google Geocoder Java API) http://geo-google.sourceforge.net/ I need from two specific points to get the walking directions between these points and also these info to be exported in a KML file. Do you know how can I do it from Java? Is there an API that I can use? Perhaps making a call from the java program to google and handle the result - but how can it be done? Thanks in advance. PS. Google gives this functionality as i saw here http://www.gringod.com/2008/02/26/save-google-maps-driving-directions/ but I need all these to be called from Java.

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  • Google maps cluster manager

    - by Prashant
    Hello all I am using google maps in my application. I have to show 100 markers on map. First I prepared a markers array from these markers. When markers are added using addOverlay from markers array, it takes some time and they are being added in some animated way (in sequence). I want all of them to get added to map in a single shot, so no flickering effect. I tried MarkerClusterer but it shows a cluster of markers where the need be. Instead I want all the markers to appear, not a cluster. Only they should be added faster. var point = new GLatLng(latArr[i],lonArr[i]); var marker = new GMarker(point,markerOptions); markers[i] = marker; var markerCluster = new MarkerClusterer(map, markers); Any suggestions please? Thank you.

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  • Google Maps: How to prevent InfoWindow from shifting the map

    - by TeddyN
    Using Google Maps API v3. I noticed that if I have a map marker near the edge of my map border ... that if I click the marker icon so that the InfoWindow will display, my entire map shifts so that the markers InfoWindow is centered. I don't want my map to shift. Question: How do I prevent the map from shifting when InfoWindows are near the end of the map border (which causes the InfoWindow by default to center & shift the map)?

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  • Address component type in google maps geocoding

    - by user552828
    this is a part of my geocoding code. I want it to show only country of the selected place, but it shows all address components, My problem is I cant specify the address components object. There is a way of doing it that is written on documentation but I didnt understand, can you do it for me. if (geocoder) { geocoder.geocode({'latLng': latlng}, function(results, status) { if (status == google.maps.GeocoderStatus.OK) { var str = ""; $.each(results, function(){ str += "address components: <ul>" $.each(this.address_components, function(){ str +="<li>"+this.types.join(", ")+": "+this.long_name+"</li>"; }); str +="</ul>"; }); $("#geocode_info").html(str);

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  • Inserting a rails link into a Google Maps infowindow

    - by Sonia
    Hi, I would like to insert a link into the Google Maps InfoWindow to show more information about the point the user has clicked on in my rails app. My current code: $.getJSON("/places", function(json) { if (json.length > 0) { for (i=0; i<json.length; i++) { var place = json[i]; addLocation(place); } } }); function addLocation(place) { var point = new GLatLng(place.lat, place.lng); var marker = new GMarker(point); map.addOverlay(marker); GEvent.addListener(marker, "click", function() { var info = place.name + "<br>[link]"; map.openInfoWindowHtml(point, info); }); } I would like the link to take the user to the page for that marker (ie. /places/id), but am unsure of how to go about this...any help would be much appreciated!

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  • google maps everytime fails to place some markers on the map

    - by Luca
    hello! im trying to place like 130/140 markers on a custom google map. i inject the map with jquery and gmaps (http://gmap.nurtext.de/) everytime, at random (not related to specific markers) a lots of markers are not shown. firebug report this error: a is null and this error comes from this file: http://maps.gstatic.com/intl/it_ALL/mapfiles/285c/maps2.api/main.js if i refresh the page...some other markers are "hidden" and other ones are shown. anyone had this problem/can help me or suggest another safe way to show all markers? thanks a lot! EDIT: this is how i inject the map and the markers (with a lots of address, but in this example only few) $(document).ready(function() { $("#container").gMap( { scrollwheel: false, maptype: G_PHYSICAL_MAP, icon: { image: "files/images/gmap_pin.png", iconsize: [32, 37], iconanchor: [32, 37], infowindowanchor: [12, 0] }, address: "Milano", zoom: 4, markers: [ { address: "Viale Certosa, Milano" }, { address: "Viale Ceccarini, Milano" }, { address: "Viale Italia, Milano" }, { address: "Via Rodi, Milano" }, ] }); });

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  • div on top of div with Google Maps API

    - by JHM_67
    How do I float a div "menu" on top of my Google Maps API "map" div. And maybe possibly add a transparency of 50% on the menu div. Can this be done? #map {width: 835px; height 540px; float: left;} #menu {width: 145px; float: right; padding-top: 10px;} <div id="map"></div> <div id="menu"></div>

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  • google maps v3 distance

    - by Shane
    Trying to create a new version of the map functions seen here: http://www.daftlogic.com/projects-google-maps-distance-calculator.htm but using the v3 api. So far I am able to set markers on click and can draw the geodesic polyline. The issues I am currently running into are: Updating the poly-line on marker drag I'm pretty sure I have to put each marker in an array and do a for loop so that I can keep clicking and adding points that will add to the total distance. Properly displaying distance. I have created a jsfiddle: http://jsfiddle.net/wyZyS/ EDIT: I realize I have nothing calling the "update" function. I am trying to create the array for each marker currently. The calculation you see is converting meters to nautical miles.

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  • How to use R-Tree for plotting large number of map markers on google maps

    - by Eeyore
    After searching SO and multiple articles I haven't found a solution to my problem. What I am trying to achieve is to load 20,000 markers on Google Maps. R-Tree seems like a good approach but it's only helpful when searching for points within the visible part of the map. When the map is zoomed out it will return all of the points and...crash the browser. There is also the problem with dragging the map and at the end of dragging re-running the query. I would like to know how I can use R-Tree and be able to achieve the all of the above.

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  • [JavaScript] Loading Google Maps API after the page is displayed

    - by Goro
    Hello, My landing page contains a big google maps portion, which slows down the loading time. I am trying to do the following: Load the static elements first so the page loads fast initially. Display a loading notification in the map placeholder so that the user knows that the map is coming up Load and display the map I have done this: $(document).ready(function() { map_initialize(); } map_initialize() being the function which loads the map into its container div. However, this still will not display the static elements fist. The page will wait until the map_initialize() is finished, then load the static elements at the same time as the map. Thanks,

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  • Google Maps - custom icons with infoWindows

    - by hfidgen
    Hiya, As far as I can tell, this code is fine, and should display some custom icons with popup HTML windows. But the popups aren't working! Can anyone point out what I'm doing wrong? I can't seem to debug it myself. Thanks! function initialize() { if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map")); map.setCenter(new GLatLng(51.410416, -0.293884), 15); map.addControl(new GSmallMapControl()); map.addControl(new GMapTypeControl()); var i_parking = new GIcon(); i_parking.image = "http://google-maps-icons.googlecode.com/files/parking.png"; i_parking.iconSize = new GSize(32, 37); i_parking.iconAnchor = new GPoint(16, 37); icon_parking = { icon:i_parking }; var marker_office = new GMarker(new GLatLng(51.410416,-0.293884)); var marker_parking1 = new GMarker((new GLatLng(51.410178,-0.292000)),icon_parking); var marker_parking2 = new GMarker((new GLatLng(51.410152,-0.298948)),icon_parking); marker_parking1.openInfoWindowHtml('<strong>On Street Parking</strong><br>Church Road - 40p per hour'); marker_parking2.openInfoWindowHtml('<strong>Multi Storey - Fairfield</strong><br>Upper Car Park - 90p per half hour<br>Lower Car Park - £1.20 per hour'); map.addOverlay(marker_office); map.addOverlay(marker_parking1); map.addOverlay(marker_parking2); } }

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  • Google Maps Api v2 error

    - by Harry
      var mymarkers= []; //array function createMarker(point,html,ref){ var marker = new GMarker(point); mymarkers[ref] = marker; GEvent.addListener(newmarker,'click',function(){newmarker.openInfoWindowHtml(html);}); map.addOverlay(newmarker); } This function works well, it adds a marker to the map no problem, but when trying to use mymarkers[] array of markers they have not been stored? Is there a validator to check the GMarker is nice and clean? google maps main.js throws a wobbly: Uncaught TypeError: Cannot read property '__e_' of undefined

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  • Google Maps setCenter() problem

    - by hotcoder
    I'm using google maps. In my code i've used setCenter() function. My problem is that marker is always located on top left corner of map area (not at the center). Please tell me how to resolve it? My piece of code is lat = 46.437857; lon = -113.466797; marker = new GMarker(new GLatLng(lat, lon)); var topRight = new GControlPosition(G_ANCHOR_TOP_RIGHT, new GSize(20, 40)); map.addControl(new GLargeMapControl3D(), topRight); map.setCenter(new GLatLng(lat, lon), 5); map.addOverlay(marker);

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  • Android: automatically choose debug/release Maps api key?

    - by tomash
    Is it possible to automatically detect, which certificate was used for signing APK? I'd like to have both debug and release Maps certificates in application and pass valid one to MapView constructor. With such setup I will not make mistake while releasing application - I'm using debug certificate on emulator and my device, then sign with release one before sending app to Market. I was thinking about detecting my particular device or whether debugger is connected but it is not perfect. Maybe some file marking need for debug certificate? Is there any better way?

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  • set map in google maps with TimerTask

    - by Chad White
    I would like to change the Position of the map in google maps v2 But Ive done it in a TimerTask ... target, zoom, bearing and so on and it says "IllegalStateException - not on the main thread What should I do? Any help? class Task extends TimerTask { @Override public void run() { CameraPosition cameraPosition = new CameraPosition.Builder() .target(Zt) // Sets the center of the map to Mountain View .zoom(12) // Sets the zoom .bearing(180) // Sets the orientation of the camera to east .tilt(30) // Sets the tilt of the camera to 30 degrees .build(); // Creates a CameraPosition from the builder mMap.moveCamera(CameraUpdateFactory.newCameraPosition(cameraPosition)); } } Timer timer = new Timer(); timer.scheduleAtFixedRate(new Task(), 0, 20000);

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