Search Results

Search found 14645 results on 586 pages for 'unity launcher api'.

Page 19/586 | < Previous Page | 15 16 17 18 19 20 21 22 23 24 25 26  | Next Page >

  • How to change the binding of Windows key which runs Unity's Dash?

    - by LFC_fan
    Currently, I am using the Unity Qt panel in my Gnome desktop, and when I press the Windows key, the Unity's dash launches, and I can't use any compiz based shortcuts. Same behaviour is exhibited when I log in to Unity 2D as well, as the Windows key launches the dash. I have no desire to change my Compiz shortcuts, so is there any way to change the keyboard mapping of Unity 2D's dash to something other or disable this shortcut completely?

    Read the article

  • how to switch beetween users using kde,gnome and unity without enter everytime password only on kde?

    - by user49523
    i can switch between users after login in with them with gnome and unity without typing again the password but i have to type again with kde .. so can i switch from gnome or unity to kde without typing again the user password? ..and, it is possible to start ,from shutdown computer, login with 3 different users using gnome,kde and unity? and it is possible to open kde,gnome and unity with the same user without log out ? (this is only to have 1 user instead of 3)

    Read the article

  • Adding AjaxOnly Filter in ASP.NET Web API

    - by imran_ku07
            Introduction:                     Currently, ASP.NET MVC 4, ASP.NET Web API and ASP.NET Single Page Application are the hottest topics in ASP.NET community. Specifically, lot of developers loving the inclusion of ASP.NET Web API in ASP.NET MVC. ASP.NET Web API makes it very simple to build HTTP RESTful services, which can be easily consumed from desktop/mobile browsers, silverlight/flash applications and many different types of clients. Client side Ajax may be a very important consumer for various service providers. Sometimes, some HTTP service providers may need some(or all) of thier services can only be accessed from Ajax. In this article, I will show you how to implement AjaxOnly filter in ASP.NET Web API application.         Description:                     First of all you need to create a new ASP.NET MVC 4(Web API) application. Then, create a new AjaxOnly.cs file and add the following lines in this file, public class AjaxOnlyAttribute : System.Web.Http.Filters.ActionFilterAttribute { public override void OnActionExecuting(System.Web.Http.Controllers.HttpActionContext actionContext) { var request = actionContext.Request; var headers = request.Headers; if (!headers.Contains("X-Requested-With") || headers.GetValues("X-Requested-With").FirstOrDefault() != "XMLHttpRequest") actionContext.Response = request.CreateResponse(HttpStatusCode.NotFound); } }                     This is an action filter which simply checks X-Requested-With header in request with value XMLHttpRequest. If X-Requested-With header is not presant in request or this header value is not XMLHttpRequest then the filter will return 404(NotFound) response to the client.                      Now just register this filter, [AjaxOnly] public string GET(string input)                     You can also register this filter globally, if your Web API application is only targeted for Ajax consumer.         Summary:                       ASP.NET WEB API provide a framework for building RESTful services. Sometimes, you may need your certain API services can only be accessed from Ajax. In this article, I showed you how to add AjaxOnly action filter in ASP.NET Web API. Hopefully you will enjoy this article too.

    Read the article

  • Internal and external API architecture

    - by Tacomanator
    The company I work for maintains a successful SaaS product that grew "organically" over the years. We are planning to expand the line with a suite of new products that will share data with the existing product. To support this, we are looking to consolidate business logic into a single place: a web service layer. The WS layer will be used by: The web applications A tool to import data A tool to integrate with other client software (not an API per se) We also want to create an API that can be used by our customers that are capable of using it to create their own integrations. We are struggling with the following question: Should the internal API (aka the WS layer) and the external API be one in the same, with security and permission settings to control what can be done by who, or should they be two separate applications where the external API just calls the internal API like any other application? So far in our debate it seems that separating them may be more secure, but will add overhead. What have others done in a similar situation?

    Read the article

  • Internal and external API architecture

    - by Tacomanator
    The company I work for maintains a successful SaaS product that grew "organically" over the years. We are planning to expand the line with a suite of new products that will share data with the existing product. To support this, we are looking to consolidate business logic into a single place: a web service layer. The WS layer will be used by: The web applications A tool to import data A tool to integrate with other client software (not an API per se) We also want to create an API that can be used by our customers that are capable of using it to create their own integrations. We are struggling with the following question: Should the internal API (aka the WS layer) and the external API be one in the same, with security and permission settings to control what can be done by who, or should they be two separate applications where the external API just calls the internal API like any other application? So far in our debate it seems that separating them may be more secure, but will add overhead. What have others done in a similar situation?

    Read the article

  • API design and versioning using EJB

    - by broschb
    I have an API that is EJB based (i.e. there are remote interfaces defined) that most of the clients use. As the client base grows there are issues with updates to the API and forcing clients to have to update to the latest version and interface definition. I would like to possibly look at having a couple versions of the API deployed at a time (i.e. have multiple EAR files deployed with different versions of the API) to support not forcing the clients to update as frequently. I am not concerned about the actual deployment of this, but instead am looking for thoughts and experiences that others have on using EJB's as an API client. How do you support updating versions, are clients required to update? Does anyone run multiple versions in a production environment? Are there pro's cons? Any other experiences or thoughts on this approach, and having an EJB centric API?

    Read the article

  • Is there an API for determining congressional districts?

    - by ardavis
    I'm looking to determine the congressional district based on an address my user is providing. This will avoid having the user to look it up themselves. Does an API of this sort exist? Note Through my attempts to find one, I've only come across these: http://www.govtrack.us/developers/api (not sure how to submit an an address or zip code however) The following resources are available in the API ...Bills and resolutions in the U.S. Congress since 1973 (the 93rd Congress). ...A (bill, person) pair indicating cosponsorship, with join and withdrawn dates. ...Members of Congress and U.S. Presidents since the founding of the nation. ...Terms held in office by Members of Congress and U.S. Presidents. Each term corresponds with an election, meaning each term in the House covers two years (one 'Congress'), as President four years, and in the Senate six years (three 'Congresses'). ...Roll call votes in the U.S. Congress since 1789. How people voted is accessed through the Vote_voter API. ...How people voted on roll call votes in the U.S. Congress since 1789. See the Vote API. Filter on the vote field to get the results of a particular vote... http://www.opencongress.org/api (seems to be a way to find congress information, but not districts) This API provides programmers with structured access to all the data on OpenCongress, everything from official bill info to news and blog coverage to user-generated votes on bills and much more... This API defaults to returning XML. All queries can also return JSON... https://groups.google.com/forum/?fromgroups=#!topic/opendems-discuss/CeKyi_aANaE (similar question, no resolution) I've been looking over Open Dems, and seeing what's exposed at this point and what isn't. I work with Democrats Abroad, and am interested in using stuff from the lab for their sites. I quickly looked over the Precinct API, which does both more and less than what I'd need. An ideal resource would be any way of translating addresses into CD at the very least (getting state district data would be good as well), since that would make it easier for DA's membership to make a difference in races like last month's NY26 race... Update I'm looking at the source for the govtrack.us website and the 'doGeoCode' function may be useful. view-source:http://www.govtrack.us/congress/members If no one has any suggestions, I will try to go off of what they are doing.

    Read the article

  • Why does compiz window decorator crashes unity

    - by user32509
    I used to run Unity 2D on my work machine. Now I am trying to use Unity. Everthing looks fine except for the missing window decoration. I have installed the compiz manager. Every time I activate the plugin "window decoration" Unity "crashes" the Unity bar along with the top panel . unity --reset oder replace does nothing. The command for the window manager is /usr/bin/compiz-decorator Maybe I need to specify another window decorator?

    Read the article

  • How can I associate .doc files to MS Word 2010 using the same .desktop file as launcher?

    - by nastys
    I'm trying to associate .doc and .docx files to MS Word 2010 using the same .desktop file as Unity dash and launcher, so I can use the Word icon in launcher. I tried: [Desktop Entry] Name=Microsoft Word 2010 Exec=env WINEPREFIX="/home/nastys/.mso2010" wine "C:/Program Files/Microsoft Office/Office14/WINWORD.exe" %f Type=Application StartupNotify=true Comment=Create and edit professional-looking documents such as letters, papers, reports, and booklets by using Microsoft Word. Icon=29F5_WINWORD.0 StartupWMClass=WINWORD.EXE MimeType=application/msword; application/vnd.openxmlformats-officedocument.wordprocessingml.document; Using this .desktop file I can launch Word with its icon in Unity launcher, but if I associate .doc files to the same file Word will launch, but it won't open the .doc file. If I associate .doc files to any .desktop file generated by Wine it will launch Word, but it will use Wine icon.

    Read the article

  • How to remove space between application and workspace switcher on Unity launcher?

    - by Tyler Marengo
    I just downloaded Ubuntu 11.10 for the first time. I really enjoy the launcher on the left hand side but have a problem. After playing around with adding applications in it, there are large spaces from the last application to workspace switcher. If I try to drag a new application into the launcher everything moves farther down, instead of filling in the space in between apps. When I right click on the launcher in a blank spot it reads "drop to add application." I'm looking for a way to have all of the applications close together with no spaces, like when I first downloaded Ubuntu.

    Read the article

  • Google Maps API vs Multimap/Bing Maps API

    - by mdresser
    I want to know if anyone who has experience of using both the Google Maps API and the Multimap API can give a good reason as to why one is better than the other - or maybe a list of pros and cons? I will be working on a complete re-development of a site which currently uses the Multimap (Classic) API and want to consider the possibility of using Google Maps API instead of Multimap (now MS Bing), but I need a compelling reason to justify this decision. The site currently provides a search mechanism allowing users to search for addresses using postcode/partial postcode or city. The current system has a sqlserver database back-end containing full address details and also uploads (geocodes this information to Multimap with a daily scheduled task). I'm wondering if it's possible with the Google API to avoid the need for the daily upload and just use it's geocoding API instead (though this is limited by Google's restriction of a certain number of geocoding requests per day).

    Read the article

  • Working for Bluetooth MultiPlayer game in Unity for windows Phone 8

    - by Seven 007
    I created a small racing game and i try to implement bluetooth multiplayer in to the game, By using multiplayer plugins for Android I completed for Android Platform. I don't even find any plugins for windows phone 8. So, I tried to do it on myself. msdn Example: Bluetooth App to App Communication But, that's not much useful. If anyone did the bluetooth multiplayer game for windows phone. Just guide me to achive the target. or else give some brief explanation/ links to do the bluetooth multiplayer games for windows phone 8 that may be helpful. Thanks, Seven 007

    Read the article

  • Unity AddExplosionForce not doing anything

    - by Zero
    Recently I've started learning Unity3D. I'm working on a game as an exercise in which you control a space ship and have to dodge asteroids. If you feel like it's getting a bit too much you can hit the space bar, emitting a blast in all directions that repulses nearby asteroids. To create this blast I have the following code: public class PlayerBlastScript : MonoBehaviour { public ParticleSystem BlastEffect; // Update is called once per frame void Update () { if (Input.GetKeyUp(KeyCode.Space)) { Fire(); } } public void Fire() { ParticleEmitter effect = (ParticleEmitter) Instantiate (BlastEffect, transform.position, Quaternion.identity); effect.Emit(); Vector3 explosionPos = transform.position; Collider[] colliders = Physics.OverlapSphere(explosionPos, 25.0f); foreach(Collider hit in colliders) { if (!hit) { continue; } if (hit.rigidbody) { hit.rigidbody.AddExplosionForce(5000.0f, explosionPos, 100.0f); } } } } Even though the blast effect appears, the asteroids are not affected at all. The asteroids are all rigid bodies so what's the problem?

    Read the article

  • Unity Plugin DLLNotFoundException

    - by Dewayne
    I am using a plugin DLL that I created in Visual C++ Express 2010 on windows 7 64 bit Ultimate Edition. The DLL functions properly on the machine that it was originally created on. The problem is that the DLL is not functioning in the Unity3d Editor on another machine and giving an error that basically states that the DLL is missing some of its dependencies. The target machine is running Windows 7 Home 64 bit (if this is relevant) Results from the error log of Dependency Walker: Error: The Side-by-Side configuration information for "c:\users\dewayne\desktop\shared\vrpnplugin\unityplugin\build\release\OPTITRACKPLUGIN.DLL" contains errors. The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail (14001). Error: At least one module has an unresolved import due to a missing export function in an implicitly dependent module. Error: Modules with different CPU types were found. Warning: At least one delay-load dependency module was not found. Warning: At least one module has an unresolved import due to a missing export function in a delay-load dependent module. The Visual C++ Express 2010 project and solution file can be found here: https://docs.google.com/leaf?id=0B1F4pP7mRSiYMGU2YTJiNTUtOWJiMS00YTYzLThhYWQtMzNiOWJhZDU5M2M0&hl=en&authkey=CJSXhqgH The zip is 79MB and also contains its dependencies. The DLL in question is OptiTrackPlugin.dll

    Read the article

  • Unity Android: Truecolor texture performance hit and alternatives for truecolor

    - by Esa
    After integrating the graphics assets to my application, I noticed that when the textures are compressed they look very bad compared to truecolor. This happens to all the textures and it did not seem to help changing the texture type to GUI nor did it help to switch the 32-bit display buffering on. Does using truecolor textures make the application much heavier to run? Or does it just increase the size of the .APK? Are there alternatives to getting a good texture quality and a smaller texture size instead of using truecolor?

    Read the article

  • Unity GUI pauses/freezes for less than a few seconds

    - by Ahmad Nassri
    I've just got my new Lenovo ThinkPad X220 with Intel HD graphics (I'm not sure what the chip is) and I've installed Natty. Everything works great out of the box, except there are short pauses/freezes in the UI that randomly occur, they last less than 2 seconds, actions are still taking place in the background (like typing) when the UI un-freezes I can see the characters I've typed, the app I've clicked, loaded . I can confirm that this is only happening with the new Natty 3D interface, I've tried 2D and the classic interface and there were no issues. Googling this topic seems challenging as I can't relate the problem in keywords. And I keep getting results relating to full GUI freeze which I don't have. This is troubling since I have Natty 3D running on older machines without any issues . I wonder if anybody else have experienced this or came across this issue before. Thanks.

    Read the article

  • Dynamic real-time pathfinding with C# and unity

    - by Yakri
    A buddy and I are working on a simple 2D top down arena combat game similar to OpenGLAD (grew up on ye olde GLADIATOR). Thing is, we want to make some substantial deviation from our source of inspiration, including completely destructible/changeable terrain. Like rivers that can be frozen, walls which can be knocked down, etc. As well as letting players and NPC's build new terrain objects, some of which cannot be moved through or seen through. So I'm tasked with creating the AI, starting with pathfinding. Because of all the changeable terrain, we need something that can check to see if the player/other NPC's are in line of sight, and which can then check to find current paths around existing terrain, without getting completely confused by new terrain popping up, and old terrain vanishing, and even capable of breaking through terrain. A lot of that will just be filling in the framework of the feature, but I really just don't know where to start. What I'm really looking for are relevant websites, books, articles, or keywords to google. I just can't quite find a direction to start in, because most pathfinding types we've googled up just won't give us even the most basic level of robustness we need.

    Read the article

  • what is the simplest 3d software for unity?

    - by kdavis8
    Ive heard a lot about Daz studio, Poser, Maya, K-3d, Anim8or, Blender, and all the rest. My question is which one is the best choice in terms of simplicity and quality. price is not an issue really. I'm programming games in java for android mobile devices at the moment but i will eventually move onto larger platforms. I would like to utilize unity3d for the game programming itself and utilize a 3d modeling software just to create the game objects. I just need to know the best one to get started with from scratch or should i use a combination of multiple ones? Any insight for this would be great, thanks!

    Read the article

  • Unity: Assigning a key to perform an action in the inspector

    - by Marc Pilgaard
    I am trying to write a simple piece of code in JavaScript where a button toggles the activation of a shield, by dragging a prefab with Resources.load("ActivateShieldPreFab") and destroying it again (Haven't implemented that yet). I wish to assign this button through the inspector, so I have created a string variable which appears as intended in the inspector. Though it doesn't seem to register the inspector input, even though I changed the value through the inspector. It only provides the error: "Input Key named: is unknown" When the button name is assigned within the code, there is no issues. Code as follows: var ShieldOn = false; var stringbutton : String; function Start(){ } function Update () { if(Input.GetKey(stringbutton) && ShieldOn != true) { Instantiate(Resources.load("ActivateShieldPreFab"), Vector3 (0, 0, 0), Quaternion.identity); ShieldOn = true; } }

    Read the article

  • What's the future of online gamedev. FLASH or UNITY?

    - by Cpucpu
    Currently, i develop for flash, not much ago i discovered unity, not yet played with it, but i have seen so far was cool. Here are my thoughts: Flash is more casual, start with cost less, in time and money. In unity you'd likely have to go more bussines-serious (real money). There are proven bussines models in flash, like adver-gaming, ads, micro-transactions. Have not seen much movement in this in Unity, too soon maybe. Flash is too heavy. By its nature(making games) Unity is way faster. Flash is 2d, doing something 3d with it turns weird and slow. Unity is natively 3d, not optimized for 2d though, it is likely feasible as well. I am overlooking the plug-in widespread, that gap will get closed over the time.

    Read the article

  • I prefer C/C++ over Unity and other tools: is it such a big downer for a game developper ?

    - by jokoon
    We have a big game project on Unity at school on which we are 12 to work on. My teacher seems to be convinced it's an important tool to teach students, since it makes students look from the high level to the lower level. I can understand his view, and I'm wondering: Is unity such an important engine in game developping companies ? Are there a lot of companies using it because they can't afford to use something else ? He is talking like Unity is a big player in game making, but I only see it fit small indie game companies who want to do a game as fast as possible. Do you think Unity is that much important in the industry ? Does it endangers the value of C++ skills ? It's not that I don't like Unity, it's just that I don't learn nothing with it, I prefer to achieve little steps with Ogre or SFML instead. Also, we also have C++ practice exercises, but those are just practice with theory, nothing much.

    Read the article

  • Multiple audio sources on a single gameObject in unity

    - by angryInsomniac
    So, I have an audio system set up wherein I have loaded all my audio clips centrally and play them on demand by passing the requesting audioSource into the sound manager. However, there is a complication wherein if I want to overlay multiple looping sounds, I need to have multiple audio sources on an object, which is fine , so I created two in my script instantiated them and played my clips on them and then the world went crazy. For some reason, when I create two audio Sources in an object only the latest one is ever used, even if I explicitly keep objects separated, playing a clip on one or the other plays the clip on the last one that was created, furthermore, either this last one is not created in the right place or somehow messes with the rolloff rules because I can hear it all across my level, havign just one source works fine, but putting a second one on it causes shit to go batshit insane. Does anyone know the reason / solution for this ? Some pseudocode : guardSoundsSource = (AudioSource)gameObject.AddComponent("AudioSource"); guardSoundsSource.name = "Guard_Sounds_source"; // Setup this source guardThrusterSource = (AudioSource)gameObject.AddComponent("AudioSource"); guardThrusterSource.name = "Guard_Thruster_Source"; // setup this source // play using custom Sound manager soundMan.soundMgr.playOnSource(guardSoundsSource,"Guard_Idle_loop" ,true,GameManager.Manager.PlayerType); // this method prints out the name of the source the sound was to be played on and it always shows "Guard_Thruster_Source" even on the "Guard_Idle_loop" even though I clearly told it to use "Guard_Sounds_source"

    Read the article

  • jerky walljump in unity rigidbody2d

    - by Lilz Votca Love
    hey there i know people have encountered issues with it before i looked upon the different solutions provided but i couldnt get any fix at all.im making a 2d game and am stuck with the walljump.i detect the wall wonderfully i also detect the jump and it works the player jumps off the wall when facing right with the use of rigidbody.addforce(new vector2(-1,2)*jumpforce) now when jumping on the oposite wall using the same vector with the sign in x axis changed to 1,the player jumps too but it goes more in the y axis than it should.Here is an image to show you the curves it(the player) follows. check the following url to see the behaviour https://scontent-b-mad.xx.fbcdn.net/hphotos-xpf1/t1.0-9/1470386_10152415957141154_156025539179003805_n.jpg voila the green one is happennig when player faces right and the other one happens when he is not here is the section of code if (wall) { if (wallJump) { if (facingRight) { rigidbody2D.velocity = Vector2.zero; flip (); rigidbody2D.AddForce (new Vector2 (-1f, 2f) * Jumpforce / 1.5f); Debug.Log ("saut mural gauche" + new Vector2 (-1f, 2f) * Jumpforce / 1.5f); } else { rigidbody2D.velocity = Vector2.zero; flip (); rigidbody2D.AddForce (new Vector2 (1f, 2f) * Jumpforce / 1.5f); Debug.Log ("saut mural droit--" + new Vector2 (Mathf.Sign (1f), 2f) * Jumpforce / 1.5f + "jump" + jump); } } } else { wallJump = false; } here the code is not optimized yet but i assure you it works so guys any help would be so awesome!! thanks

    Read the article

  • I prefer C/C++ over Unity and other tools: is it such a big downer for a game developer?

    - by jokoon
    We have a big game project using Unity at school. There are 12 of us working on it. My teacher seems to be convinced it's an important tool to teach students, since it makes students look from the high level to the lower level. I can understand his view, and I'm wondering: Is unity such an important engine in game development companies? Are there a lot of companies using it because they can't afford to use something else? He is talking like Unity is a big player in game making, but I only see it fit small indie game companies who want to do a game as fast as possible. Do you think Unity is of that much importance in the industry? Does it endanger the value of C++ skills? It's not that I don't like Unity, it's just that I don't learn anything with it, I prefer to achieve little steps with Ogre or SFML instead. Also, we also have C++ practice exercises, but those are just practice with theory, nothing much.

    Read the article

  • How to get all keys values of the player prefs in unity [java script ]

    - by Akari
    in the first test game I've developed if the player passed all the levels and win , he must enter his name ... so his name and his score will be stored in a player prefs : and there is another scene that displays the names and scores of all the user passed the game : I've searched from the morning and try all the ways I know and finally I failed to perform this .... is it possible to display all the keys values previously stored in the player prefs ??? or can someone to provide me by a JavaScript to do this ???? thanks...

    Read the article

< Previous Page | 15 16 17 18 19 20 21 22 23 24 25 26  | Next Page >