Search Results

Search found 7540 results on 302 pages for 'kinect sdk'.

Page 190/302 | < Previous Page | 186 187 188 189 190 191 192 193 194 195 196 197  | Next Page >

  • TableView problem with Tab Bar!?!?!

    - by Daniel Granger
    I created a tableView which worked fine in a single view app but as soon as I changed the view controller for a Tab Bar Controller and tapped the tab for the view with the table view in I suddenly get this! What has gone wrong? [Session started at 2010-03-28 15:30:15 +0100.] 2010-03-28 15:30:17.763 LogbookTable[13473:207] *** -[UIViewController tableView:numberOfRowsInSection:]: unrecognized selector sent to instance 0x3b14d10 2010-03-28 15:30:17.765 LogbookTable[13473:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIViewController tableView:numberOfRowsInSection:]: unrecognized selector sent to instance 0x3b14d10' 2010-03-28 15:30:17.766 LogbookTable[13473:207] Stack: ( 29303899, 2465178889, 29685819, 29255286, 29107906, 4372518, 4379894, 4378891, 3095430, 3035941, 3077376, 3065931, 55820976, 55820399, 55818438, 55817530, 2739877, 2763572, 2745983, 2773089, 37399897, 29088640, 29084744, 2739733, 2777007, 10496, 10350 )

    Read the article

  • OnClickListener - x,y location of event?

    - by Mark
    Hi, I have a custom view derived from View. I'd like to be notified when the view is clicked, and the x,y location of where the click happened. Same for long-clicks. Looks like to do this, I need to override onTouchEvent(). Is there no way to get the x,y location of the event from an OnClickListener instead though? If not, what's a good way of telling if a motion event is a 'real' click vs a long-click etc? The onTouchEvent generates many events in rapid succession etc. Thanks

    Read the article

  • Cannot change UIImageView frame in a custom table cell.

    - by jkally
    I have a custom table cell. In it I have put (via the IB) an image view of a certain frame In 'cellForRowAtIndexPath', under certain conditions, I would like to modify the frame of this UIImageView, so I write something like: UIImageView *imgv = (UIImageView *)[cell viewWithTag:1]; CGRect r = CGRectMake(20.0, 20.0, 10.0, 10.0); imgv.frame = r; But nothing expected happens (The frame does move a little though not to where I want, but doesn't change its size at all);

    Read the article

  • UITableViewCell highlighting issue - iPhone

    - by harekam_taj
    Hey guys, I have a UITableView and I am having an issue with whenever I try to click on the Cell. When the cell is highlighted it puts some test on top of the text that is already on the cell make the text on the cell hard to read. This only happens while I have the cell highlighted. Please help me with this issue. Thanks

    Read the article

  • UITableView with Shake and play.

    - by avural79
    hi all i am trying to make a musical app for iphone. the app is simple. there is a couple of musical note sample (caf) files. when user taps the predefined positions on uiview(like strings). app plays note sample and add a string value to a nsmutablearray about note. played note lists displays in a table. now i want to add a shake and play mode to app. when user shake iphone, recorded notes start to play from first record to last record and loop again. also if user shake iphone harder notes will plays faster. how can i do that. any idea? thanks

    Read the article

  • plus minus table View cell

    - by user1748387
    I have the following code - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; UIImage * i1 = [UIImage imageNamed: @"inc_01.png"]; UIImage * i2 = [UIImage imageNamed: @"inc_02.png"]; UIImage * i3 = [UIImage imageNamed: @"inc_04.png"]; UIImage * i5 = [UIImage imageNamed: @"inc_05.png"]; UIImage * i6 = [UIImage imageNamed: @"inc_06.png"]; UIImage * i7 = [UIImage imageNamed: @"inchd.png"]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; } if(indexPath.row == 0) { UIImageView * header= [[UIImageView alloc] initWithImage: i1]; cell.backgroundView = header; // Configure the cell… } else if (indexPath.row == 2) { UIImageView *backgroundCellImage=[[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 280, 11)]; backgroundCellImage.image=[UIImage imageNamed:@"inc_06.png"]; [cell.contentView addSubview:backgroundCellImage]; } else { // Configure the cell… UIImageView *imageView = [[UIImageView alloc] initWithImage: i3]; cell.textLabel.text = @"text"; UIImageView *backgroundCellImage=[[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 57, 46)]; backgroundCellImage.image=[UIImage imageNamed:@"inc_02.png"]; UIImageView *backgroundCellImage2=[[UIImageView alloc] initWithFrame:CGRectMake(223, 0, 57, 46)]; backgroundCellImage2.image=[UIImage imageNamed:@"inc_04.png"]; UILabel * label = [[UILabel alloc] initWithFrame:CGRectMake(57, 0, 166, 46)]; label.text = @"wow"; [cell.contentView addSubview:backgroundCellImage]; [cell.contentView addSubview:backgroundCellImage2]; [cell.contentView addSubview:label]; } return cell; } that basically creates a table view and puts an image to the left and right of each cell. I want it so that people can click on the left or right image in each cell, and something different happens based on the cell number. So if they click on the left image for cell in row 1, a function gets call with the row number they clicked on, and an indicator telling me they clicked on the left image and not the right image. How can I do that using objective-c?

    Read the article

  • iPad App design decision

    - by Comma
    I would like to develop a reader app for viewing and manipulating proprietary format documents. The documents are 2D. (Might add some cool page flip effects) The interface is similar to that of mobile safari. I'm trying to decide whether to write this in Quartz2D or OpenGL ES. I have no prior experience with either of those. Any suggestions?

    Read the article

  • App Crashes on Opening - PROBLEM

    - by Guest
    I have an app that keeps crashing as soon as it starts. Not sure why. I have image views and buttons in the main xib file. The main xib file is not mainwindow, it is firstview, so i changed it in the plist to the firstview. There may be something wrong with the xib file for firstview but it only has buttons and images and a view in the back. There are no warnings or errors when I run it, just Debugging Terminated when it crashes. PLEASE HELP

    Read the article

  • From iPhone to Android Question

    - by BahaiResearch.com
    (I'm coming from an iPhone dev world. ) In Android do we need to worry what OS version we compile against? In the iPhone world I would usually target a release that's at least 6 months old to limit the number of issues with installing on iPhones with old OSs. What strategy should I use when choosing what to compile against on the Android?

    Read the article

  • Add a smaller subView with new origin

    - by ReachWest
    I can't get my head around this - I know it must be simple.. I'm starting to feel pretty stupid. I have two viewControllers. MainViewController.h/m and LevelsViewController.h/m I want to add a subView from the LevelsViewController class and a view that is built in IB called levelsView. I am calling this from the MainViewController.m file. The levelsView is only 200x200 pixels and I want to offset it from the frame origin of the superView by x=140 pixels and y=50 pixels. I have this working - the view displays, but I can't figure out how to offset it. It only shows up at the 0,0 superView frame origin. (The superView shows below it, which is what I want). Here is the code I call in the method in the MainViewController.m that displays the levelsView.(I have commented out some of the things I have tried - but throws this error: error: request for member 'frame' in 'myLevelsView', which is of non-class type 'LevelsViewController*' ) - (void) displayLevelsPage { if (self.theLevelsView == nil) // Does not yet exist - therefore create { LevelsViewController * myLevelsView = [[LevelsViewController alloc] initWithNibName:@"levelsView" bundle:[NSBundle mainBundle]]; NSLog(@"NEW theLevelsView instance created!"); CGRect frame2 = CGRectMake(140, 50, 200, 200); //myLevelsView.frame = frame2; self.theLevelsView = myLevelsView; [myLevelsView release]; } [self.view addSubview: theLevelsView.view]; NSLog(@"Levels View has been activated"); } Any insight would be appreciated.

    Read the article

  • Sending data between activities within my app?

    - by user246114
    Hi, I have a TabActivity, and the tabs point to sub activities. Is there a way I can send a 'message' to those child activities? I just want to pass a string across, not sure if this is possible. I have some data being fetched by the parent TabActivity, and the child tabs can't do anything useful until the parent is done fetching. When fetching is complete, I'd like to pass that data to the child activities so they can do something useful with it. Notmally I'd set the data to be passed in the Intent when first creating the activity, but in this case I can't do that. Thanks

    Read the article

  • sound not playing when i press the button and how to fix overlapping sounds

    - by alfredjunco
    the code is giving me an error"Unused variable'path'" and when i press a button there is no sound playing how do i fix this the aSound is in the h file - (void)playOnce:(NSString *)aSound; - (IBAction) beatButton50 { [self playOnce:@"racecars"]; } - (void)playOnce:(NSString *)aSound { NSString *path = [[NSBundle mainBundle] pathForResource:aSound ofType:@"caf"]; if([theAudio isPlaying]) { [theAudio stop]; } } - (void)playLooped:(NSString *)aSound { NSString *path = [[NSBundle mainBundle] pathForResource:aSound ofType:@"caf"]; if (!theAudio) { theAudio = [[AVAudioPlayer alloc] initWithContentsOfURL: [NSURL fileURLWithPath: path] error: NULL]; } [theAudio setDelegate: self]; // loop indefinitely [theAudio setNumberOfLoops: -1]; [theAudio setVolume: 1.0]; [theAudio play]; } - (void)stopAudio { [theAudio stop]; [theAudio setCurrentTime:0]; }

    Read the article

  • gdb: getting into a dictionary

    - by mlecho
    hi, i saw this post today: http://stackoverflow.com/questions/112796/how-to-view-contents-of-nsdictionary-variable-in-xcode-debugger. i need to see the contents of a dictonary but i only know the "key"...is there a way i can spit out the details like a print_r in php? po gives me the object, but i would like to go deeper po 0x2027c0 NSCFDictionary

    Read the article

  • iPhone Tab Bar App With Registration View

    - by leeks
    Hi! I'm a relative newbie on iPhone app development but have successfully created a tab bar app with 4 tab bar items. I would like to have a one-off registration page for users to key-in information when they open the application for the first time. The registration page should load before the view with the selection of tab bar items loads. What is the best way to do this? Also, how do I load a UIView or UIWebView before the tab bar items load? Any suggestions and sample code would be very much appreciated - thanks!

    Read the article

  • does != nil check for 0x0?

    - by 4thSpace
    I have a custom class and check that a property isn't 0x0 by doing: if(myinstance.someproperty != nil){ //do something } However, even if someproperty is 0x0, I still go into the conditional. someproperty is of another class type. Is there some other way to check this?

    Read the article

  • memory management: am i doing something wrong here?

    - by z s
    Hi, In a very small number of cases in my iphone app, I get a crash after the for loop in the code below: ABAddressBookRef addressBookInit = ABAddressBookCreate(); CFMutableArrayRef abContacts = (CFMutableArrayRef)ABAddressBookCopyArrayOfAllPeople(addressBookInit); // get array of all contacts CFArraySortValues (abContacts, CFRangeMake(0, CFArrayGetCount(abContacts)), (CFComparatorFunction)ABPersonComparePeopleByName, (void *)ABPersonGetSortOrdering()); NSArray *copypeople = (NSArray *) abContacts; NSMutableArray *tempTheadlist = [[NSMutableArray alloc] init]; for (int i=0; i < copypeople.count; i++) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; ABRecordRef record = [copypeople objectAtIndex:i]; if (blah blah) [tempThreadList addObject: someObject]; [pool release]; } // POINT OF CRASH AFTER LOOP ENDS if (tempTheadlist.count > 0) [NSThread detachNewThreadSelector: @selector(loading_pictures:) toTarget:self withObject:tempTheadlist]; [tempTheadlist release]; [copypeople release]; CFRelease(addressBookInit); Any reason why it should crash at any point here?

    Read the article

  • When will [MFMailComposeViewController canSendMail] return NO

    - by pythonquick
    M iPhone app is using the MFMailComposeViewController class to send an in-app email with an attachment. The app will only attempt to display the mail composer dialog if the "canSendMail" method of class MFMailComposeViewController returns true (YES). Specifically, if the following method returns YES, it shows the mail composer, otherwise the user is presented with an error alert dialog stating that there are no email accounts set up on the device: - (BOOL)canDeviceSendEmail { Class mailClass = (NSClassFromString(@"MFMailComposeViewController")); return mailClass != nil && [mailClass canSendMail]; } A team of testers have reported that they get this error alert dialog, even when email accounts are set up on the device. The tester used an iPhone 3G with OS 3.1.3. Therefore the MFMailComposeViewController class must have existed, and the "canSendMail" method must have returned NO. My question is therefore: apart from the case when there are no email accounts set up on the device, in what other circumstances can the "canSendMail" method return NO? ~ Thanks

    Read the article

  • UITableViewCell: Allowing Selective Deletion

    - by Aran Mulholland
    I have a table view and want to allow rearranging of all cells, however there are certain cells that i do not want to be allowed to be deleted. when the UiTableView is put into deletion mode i do not want the red '-' button to appear on the left hand side, and do not want the swipe gesture to bring up the Delete button of these cells but want it to happen for the others. Any ideas?

    Read the article

  • AccessoryDisclosureIndicator and AccessoryCheckmark on the left side

    - by embedded
    Hi I'm adding support for right-to-left languages for the UITableView. now I need to move the AccessoryDisclosureIndicator and AccessoryCheckmark from the right corner to the left. I'm taking the UIImageView path and Now I'm looking for 2 png icons: one for the AccessoryDisclosureIndicator arrow to the left and the second for the AccessoryCheckmark. Does anyone know where I can get those 2 icons? Is it possible when the user clicks on some cell to switch to the other view to the left and not to the right? Thanks

    Read the article

< Previous Page | 186 187 188 189 190 191 192 193 194 195 196 197  | Next Page >