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  • TDBGrid columns design time or run time?

    - by Mawg
    I am using TDBGrid for the first time. I didn't even notice the Columns property in the object inspector and everything went just fine: the grid was filled. Then I saw the Columns property and tried it. When I use the object insector to add items to the Columns property of the grid, they do not all of them show up at run time. To me, it looks like the FieldName property is important. It looks like it is correct, but there are no values in some columns. If I leave this property blank (no columns at all) it seems that the control populates it itself at run time and I do see all the columns. I could live with that. When I set column titles at run time it works, but setting column width does not.

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  • Proper Form Application Design

    - by Soo
    I'm creating a WinForm application in C# and one of its functions is displaying text in text boxes. I'm coding the logic for querying a database in a separate class and am unable to access the text box element in the class I'm creating (I'm getting a "name" does not exist in the current context error). Do I put all of my form logic into my Form1.cs file?

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  • Remove Substring from NSstring

    - by user3037815
    I see so many solution , but none of them was matching my problem . As i am new to iOS development . I have a String abc/_api/web/GetFolderByServerRelativeUrl('Documents/Root Folder/Level 1/Level 2/Level 1-1/Level 1/')/folders. I want to remove Remove Substring after last "/" for example my new string should look like this. abc/_api/web/GetFolderByServerRelativeUrl('Documents/Root Folder/Level 1/Level 2/Level 1-1/Level 1/) Can someone suggest me the best way to achieve this , thanks ,

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  • Team activity/game for illustrating design in a SCRUM environment

    - by njreed.myopenid.com
    I'm looking for a team building / training activity for some of my scrum teams. I want something that really illustrates the flexibility that the team has when implementing stories to define the scope and complexity of the feature themselves. Most of the teams have long-term waterfall experience and are used to having a well-defined specification. I'm looking for something that illustrates the need for the team to vary the scope of what they are building themselves, dependent on the time and resources available. I couldn't find anything at tastycupcakes.com and Google wasn't much help. Maybe someone has prepared something themselves they would care to share?

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  • Creating a Custom EventAggregator Class

    - by Phil
    One thing I noticed about Microsoft's Composite Application Guidance is that the EventAggregator class is a little inflexible. I say that because getting a particular event from the EventAggregator involves identifying the event by its type like so: _eventAggregator.GetEvent<MyEventType>(); But what if you want different events of the same type? For example, if a developer wants to add a new event to his application of type CompositePresentationEvent<int>, he would have to create a new class that derives from CompositePresentationEvent<int> in a shared library somewhere just to keep it separate from any other events of the same type. In a large application, that's a lot of little two-line classes like the following: public class StuffHappenedEvent : CompositePresentationEvent<int> {} public class OtherStuffHappenedEvent : CompositePresentationEvent<int> {} I don't really like that approach. It almost feels dirty to me, partially because I don't want a million two-line event classes sitting around in my infrastructure dll. What if I designed my own simple event aggregator that identified events by an event ID rather than the event type? For example, I could have an enum such as the following: public enum EventId { StuffHappened, OtherStuffHappened, YetMoreStuffHappened } And my new event aggregator class could use the EventId enum (or a more general object) as a key to identify events in the following way: _eventAggregator.GetEvent<CompositePresentationEvent<int>>(EventId.StuffHappened); _eventAggregator.GetEvent<CompositePresentationEvent<int>>(EventId.OtherStuffHappened); Is this good design for the long run? One thing I noticed is that this reduces type safety. In a large application, is this really as important of a concern as I think it is? Do you think there could be a better alternative design?

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  • Looking for a lock-free RT-safe single-reader single-writer structure

    - by moala
    Hi, I'm looking for a lock-free design conforming to these requisites: a single writer writes into a structure and a single reader reads from this structure (this structure exists already and is safe for simultaneous read/write) but at some time, the structure needs to be changed by the writer, which then initialises, switches and writes into a new structure (of the same type but with new content) and at the next time the reader reads, it switches to this new structure (if the writer multiply switches to a new lock-free structure, the reader discards these structures, ignoring their data). The structures must be reused, i.e. no heap memory allocation/free is allowed during write/read/switch operation, for RT purposes. I have currently implemented a ringbuffer containing multiple instances of these structures; but this implementation suffers from the fact that when the writer has used all the structures present in the ringbuffer, there is no more place to change from structure... But the rest of the ringbuffer contains some data which don't have to be read by the reader but can't be re-used by the writer. As a consequence, the ringbuffer does not fit this purpose. Any idea (name or pseudo-implementation) of a lock-free design? Thanks for having considered this problem.

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  • What should be the responsibility of a presenter here?

    - by Achu
    I have a 3 layer design. (UI / BLL / DAL) UI = ASP.NET MVC In my view I have collection of products for a category. Example: Product 1, Product 2 etc.. A user able to select or remove (by selecting check box) product’s from the view, finally save as a collection when user submit these changes. With this 3 layer design how this product collection will be saved? How the filtering of products (removal and addition) to the category object? Here are my options. (A) It is the responsibility of the controller then the pseudo Code would be Find products that the user selected or removed and compare with existing records. Add or delete that collection to category object. Call SaveCategory(category); // BLL CALL Here the first 2 process steps occurs in the controller. (B) It is the responsibility of BLL then pseudo Code would be Collect products what ever user selected SaveCategory(category, products); // BLL CALL Here it's up to the SaveCategory (BLL) to decide what products should be removed and added to the database. Thanks

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  • How can I write good "research code"?

    - by John
    "Research code" is often held up as a paragon of what not to do when writing software. Certainly, the kind of code that often results from trying to solve a research problem can end up being poorly-designed, difficult to debug, etc. But my question is this: does research code have to be this way? Is it possible to write good research code? Is the only approach to consider the first version a poorly-written prototype to be discarded in favour of the better-designed second version? Software engineering has all sorts of best practices about how to design and write good code, but I don't usually find this relevant when you don't have a good idea ahead of time what the final system will look like. The final system is likely to be a result of what did or didn't work along the way, and the only way to determine what does or doesn't work is to write the code first. As you find things that don't work, you change what the final system looks like, moving further away from your original design (assuming you had one). I'd be interested in any personal experience with these issues, as well as any books or other resources anyone can point me to.

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  • Moq and accessing called parameters

    - by lozzar
    I've just started to implement unit tests (using xUnit and Moq) on an already established project of mine. The project extensively uses dependency injection via the unity container. I have two services A and B. Service A is the one being tested in this case. Service A calls B and gives it a delegate to an internal function. This 'callback' is used to notify A when a message has been received that it must handle. Hence A calls (where b is an instance of service B): b.RegisterHandler(Guid id, Action<byte[]> messageHandler); In order to test service A, I need to be able to call messageHandler, as this is the only way it currently accepts messages. Can this be done using Moq? ie. Can I mock service B, such that when RegisterHandler is called, the value of messageHandler is passed out to my test? Or do I need to redesign this? Are there any design patterns I should be using in this case? Does anyone know of any good resources on this kind of design?

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  • should this database table be normalized?

    - by oo
    i have taken over a database that stores fitness information and we were having a debate about a certain table and whether it should stay as one table or get broken up into three tables. Today, there is one table called: workouts that has the following fields id, exercise_id, reps, weight, date, person_id So if i did 2 sets of 3 different exercises on one day, i would have 6 records in that table for that day. for example: id, exercise_id, reps, weight, date, person_id 1, 1, 10, 100, 1/1/2010, 10 2, 1, 10, 100, 1/1/2010, 10 3, 1, 10, 100, 1/1/2010, 10 4, 2, 10, 100, 1/1/2010, 10 5, 2, 10, 100, 1/1/2010, 10 6, 2, 10, 100, 1/1/2010, 10 So the question is, given that there is some redundant data (date, personid, exercise_id) in multiple records, should this be normalized to three tables WorkoutSummary: - id - date - person_id WorkoutExercise: - id - workout_id (foreign key into WorkoutSummary) - exercise_id WorkoutSets: - id - workout_exercise_id (foreign key into WorkoutExercise) - reps - weight I would guess the downside is that the queries would be slower after this refactoring as now we would need to join 3 tables to do the same query that had no joins before. The benefit of the refactoring allows up in the future to add new fields at the workout summary level or the exercise level with out adding in more duplication. any feedback on this debate?

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  • Correctly use dependency injection

    - by Rune
    Me and two other colleagues are trying to understand how to best design a program. For example, I have an interface ISoda and multiple classes that implement that interface like Coke, Pepsi, DrPepper, etc.... My colleague is saying that it's best to put these items into a database like a key/value pair. For example: Key | Name -------------------------------------- Coke | my.namespace.Coke, MyAssembly Pepsi | my.namespace.Pepsi, MyAssembly DrPepper | my.namespace.DrPepper, MyAssembly ... then have XML configuration files that map the input to the correct key, query the database for the key, then create the object. I don't have any specific reasons, but I just feel that this is a bad design, but I don't know what to say or how to correctly argue against it. My second colleague is suggesting that we micro-manage each of these classes. So basically the input would go through a switch statement, something similiar to this: ISoda soda; switch (input) { case "Coke": soda = new Coke(); break; case "Pepsi": soda = new Pepsi(); break; case "DrPepper": soda = new DrPepper(); break; } This seems a little better to me, but I still think there is a better way to do it. I've been reading up on IoC containers the last few days and it seems like a good solution. However, I'm still very new to dependency injection and IoC containers, so I don't know how to correctly argue for it. Or maybe I'm the wrong one and there's a better way to do it? If so, can someone suggest a better method? What kind of arguments can I bring to the table to convince my colleagues to try another method? What are the pros/cons? Why should we do it one way? Unfortunately, my colleagues are very resistant to change so I'm trying to figure out how I can convince them.

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  • How you would you describe the Observer pattern in beginner language?

    - by Sheldon
    Currently, my level of understanding is below all the coding examples on the web about the Observer Pattern. I understand it simply as being almost a subscription that updates all other events when a change is made that the delegate registers. However, I'm very unstable in my true comprehension of the benefits and uses. I've done some googling, but most are above my level of understanding. I'm trying to implement this pattern with my current homework assignment, and to truly make sense on my project need a better understanding of the pattern itself and perhaps an example to see what its use. I don't want to force this pattern into something just to submit, I need to understand the purpose and develop my methods accordingly so that it actually serves a good purpose. My text doesn't really go into it, just mentions it in one sentence. MSDN was hard for me to understand, as I'm a beginner on this, and it seems more of an advanced topic. How would you describe this Observer pattern and its uses in C# to a beginner? For an example, please keep code very simple so I can understand the purpose more than complex code snippets. I'm trying to use it effectively with some simple textbox string manipulations and using delegates for my assignment, so a pointer would help!

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  • Programming tips for writing document editors?

    - by Tesserex
    I'm asking this because I'm in the process of writing two such editors for my Mega Man engine, one a tileset editor, and another a level editor. When I say document editor, I mean the superset application type for things like image editors and text editors. All of these share things like toolbars, menu options, and in the case of image editors, and my apps, tool panes. We all know there's tons of advice out there for interface design in these apps, but I'm wondering about programming advice. Specifically, I'm doubting my code designs with the following things: Many menu options toggle various behaviors. What's the proper way to reliably tie the checked state of the option with the status of the behavior? Sometimes it's more complicated, like options being disabled when there's no document loaded. More and more consensus seems to be against using MDI, but how should I control tool panes? For example, I can't figure out how to get the panels to minimize and maximize along with the main window, like Photoshop does. When tool panels are responsible for a particular part of the document, who actually owns that thing? The main window, or the panel class? How do you do communication between the tool panels and the main window? Currently mine is all event based but it seems like there could be a better way. This seems to be a common class of gui application, but I've never seen specific pointers on code design for them. Could you please offer whatever advice or experience you have for writing them?

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  • List of objects or parallel arrays of properties?

    - by Headcrab
    The question is, basically: what would be more preferable, both performance-wise and design-wise - to have a list of objects of a Python class or to have several lists of numerical properties? I am writing some sort of a scientific simulation which involves a rather large system of interacting particles. For simplicity, let's say we have a set of balls bouncing inside a box so each ball has a number of numerical properties, like x-y-z-coordinates, diameter, mass, velocity vector and so on. How to store the system better? Two major options I can think of are: to make a class "Ball" with those properties and some methods, then store a list of objects of the class, e. g. [b1, b2, b3, ...bn, ...], where for each bn we can access bn.x, bn.y, bn.mass and so on; to make an array of numbers for each property, then for each i-th "ball" we can access it's 'x' coordinate as xs[i], 'y' coordinate as ys[i], 'mass' as masses[i] and so on; To me it seems that the first option represents a better design. The second option looks somewhat uglier, but might be better in terms of performance, and it could be easier to use it with numpy and scipy, which I try to use as much as I can. I am still not sure if Python will be fast enough, so it may be necessary to rewrite it in C++ or something, after initial prototyping in Python. Would the choice of data representation be different for C/C++? What about a hybrid approach, e.g. Python with C++ extension?

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  • How to avoid game rendering component circular references?

    - by CodexArcanum
    I'm working on a simple game design, and I wanted to break up my game objects into more reusable components. But I'm getting stuck on how exactly to implement the design I have in mind. Here's an example: I have a Logger object, whose job is simply to store a list of messages and render them to screen. You know, logging. Originally the Logger just held the list, and the game loop rendered it's contents. Then I moved the rendering logic into the Logger.Draw() method, and now I want to move it further into a LoggerRenderer object. In effect, I want to have the game loop call RenderAll, which will then call Logger.Render, which will in turn call the LoggerRenderer.Render and finally output the text. So the Logger needs to contain a Renderer object, but the Renderer needs access to the Logger's state (the message queue) in order to render. How do I resolve that? Should I be passing in the message queue and other state information explicitly to the Render method? Or should the game loop be calling the Renderer directly and it links back to the logger, but the RenderAll method never actually sees the logger object itself? This feels kind of like Command pattern, but I'm botching it up terribly.

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  • Struggling with a data modeling problem

    - by rpat
    I am struggling with a data model (I use MySQL for the database). I am uneasy about what I have come up with. If someone could suggest a better approach, or point me to some reference matter I would appreciate it. The data would have organizations of many types. I am trying to do a 3 level classification (Class, Category, Type). Say if I have 'Italian Restaurant', it will have the following classification Food Services Restaurants Italian However, an organization may belong to multiple groups. A restaurant may also serve Chinese and Italian. So it will fit into 2 classifications Food Services Restaurants Italian Food Services Restaurants Chinese The classification reference tables would be like the following: ORG_CLASS (RowId, ClassCode, ClassName) 1, FOOD, Food Services ORG_CATEGORY(RowId, ClassCode, CategoryCode, CategoryName) 1, FOOD, REST, Restaurants ORG_TYPE (RowId, ClassCode, CategoryCode, TypeCode, TypeName) 100, FOOD, REST, ITAL, Italian 101, FOOD, REST, CHIN, Chinese 102, FOOD, REST, SPAN, Spanish 103, FOOD, REST, MEXI, Mexican 104, FOOD, REST, FREN, French 105, FOOD, REST, MIDL, Middle Eastern The actual data tables would be like the following: I will allow an organization a max of 3 classifications. I will have 3 GroupIds each pointing to a row in ORG_TYPE. So I have my ORGANIZATION_TABLE ORGANIZATION_TABLE (OrgGroupId1, OrgGroupId2, OrgGroupId3, OrgName, OrgAddres) 100,103,NULL,MyRestaurant1, MyAddr1 100,102,NULL,MyRestaurant2, MyAddr2 100,104,105, MyRestaurant3, MyAddr3 During data add, a dialog could let the user choose the clssa, category, type and the corresponding GroupId could be populated with the rowid from the ORG_TYPE table. During Search, If all three classification are chosen, It will be more specific. For example, if Food Services Restaurants Italian is the criteria, the where clause would be 'where OrgGroupId1 = 100' If only 2 levels are chosen Food Services Restaurants I have to do 'where OrgGroupId1 in (100,101,102,103,104,105, .....)' - There could be a hundred in that list I will disallow class level search. That is I will force selection of a class and category The Ids would be integers. I am trying to see performance issues and other issues. Overall, would this work? or I need to throw this out and start from scratch.

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  • Modeling related objects and their templates

    - by Duddle
    Hello everybody! I am having trouble correctly modeling related objects that can use templates. This is not homework, but part of a small project in the university. In this application the user can add several elements, which can either be passive or active. Each concrete element has different attributes, these must be set by the user. See diagram 1: Since the user will create many elements, we want there to be templates for each type of element, so some of the attributes are filled in automatically. See diagram 2: In my opinion, this is a bad design. For example, to get all possible templates for a PassiveElementA-object, there has to be a list/set somewhere that only holds PassiveElementATemplate-objects. There has to be a separate list for each subclass of Element. So if you wanted to add a new PassiveElement-child, you also have to edit the class which holds all these separate lists. I cannot figure out a good way to solve this problem. Since the concrete classes (i.e. PassiveElementA, ..., PassiveElementZ) have so many different attributes, many of the design patterns I know do not work. Thanks in advance for any hints, and sorry for my bad English.

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  • What would you like to correct and/or improve in this java implementation of Chain Of Responsibility

    - by Maciek Kreft
    package design.pattern.behavioral; import design.pattern.behavioral.ChainOfResponsibility.*; public class ChainOfResponsibility { public static class Chain { private Request[] requests = null; private Handler[] handlers = null; public Chain(Handler[] handlers, Request[] requests){ this.handlers = handlers; this.requests = requests; } public void start() { for(Request r : requests) for (Handler h : handlers) if(h.handle(r)) break; } } public static class Request { private int value; public Request setValue(int value){ this.value = value; return this; } public int getValue() { return value; } } public static class Handler<T1> { private Lambda<T1> lambda = null; private Lambda<T1> command = null; public Handler(Lambda<T1> condition, Lambda<T1> command) { this.lambda = condition; this.command = command; } public boolean handle(T1 request) { if (lambda.lambda(request)) command.lambda(request); return lambda.lambda(request); } } public static abstract class Lambda<T1>{ public abstract Boolean lambda(T1 request); } } class TestChainOfResponsibility { public static void main(String[] args) { new TestChainOfResponsibility().test(); } private void test() { new Chain(new Handler[]{ // chain of responsibility new Handler<Request>( new Lambda<Request>(){ // command public Boolean lambda(Request condition) { return condition.getValue() >= 600; } }, new Lambda<Request>(){ public Boolean lambda(Request command) { System.out.println("You are rich: " + command.getValue() + " (id: " + command.hashCode() + ")"); return true; } } ), new Handler<Request>( new Lambda<Request>(){ public Boolean lambda(Request condition) { return condition.getValue() >= 100; } }, new Lambda<Request>(){ public Boolean lambda(Request command) { System.out.println("You are poor: " + command.getValue() + " (id: " + command.hashCode() + ")"); return true; } } ), }, new Request[]{ new Request().setValue(600), // chaining method new Request().setValue(100), } ).start(); } }

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  • Algorithm to determine which points should be visible on a map based on zoom

    - by lgratian
    Hi! I'm making a Google Maps-like application for a course at my Uni (not something complex, it should load the map of a city for example, not the whole world). The map can have many layers, including markers (restaurants, hospitals, etc.) The problem is that when you have many points and you zoom out the map it doesn't look right. At this zoom level only some points need to be visible (and at the maximum map size, all points). The question is: how can you determine which points should be visible for a specified zoom level? Because I have implemented a PR Quadtree to speed up rendering I thought that I could define some "high-priority" markers (that are always visible, defined in the map editor) and put them in a queue. At each step a marker is removed from the queue and all it's neighbors that are at least D units away (D depends on the zoom levels) are chosen and inserted in the queue, and so on. Is there any better way than the algorithm I thought of? Thanks in advance!

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  • Iterator performance contract (and use on non-collections)

    - by polygenelubricants
    If all that you're doing is a simple one-pass iteration (i.e. only hasNext() and next(), no remove()), are you guaranteed linear time performance and/or amortized constant cost per operation? Is this specified in the Iterator contract anywhere? Are there data structures/Java Collection which cannot be iterated in linear time? java.util.Scanner implements Iterator<String>. A Scanner is hardly a data structure (e.g. remove() makes absolutely no sense). Is this considered a design blunder? Is something like PrimeGenerator implements Iterator<Integer> considered bad design, or is this exactly what Iterator is for? (hasNext() always returns true, next() computes the next number on demand, remove() makes no sense). Similarly, would it have made sense for java.util.Random implements Iterator<Double>? Should a type really implement Iterator if it's effectively only using one-third of its API? (i.e. no remove(), always hasNext())

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  • Maintain List of Active Users for Web

    - by Bryan Marble
    Problem Statement - Would like to know if particular web app user is active (i.e. logged in and using site) and be able to query for list of active users or determine a user's activity status. Constraints - Doesn't need to be exact (i.e. if a user was active within a certain timeframe, that's ok to say that they're active even if they've closed their browser). I feel like there should be a design pattern for this type of problem but haven't been able to find anything here or elsewhere on the web. Approaches I'm considering: Maintain a table that is updated any time a user performs an action (or some subset of actions). Would then query for users that have performed an action within some threshold of time. Try to monitor session information and maintain a table that lists logged in users and times out after a certain period of time. Some other more standard way of doing this? How would you approach this problem (again, from a design pattern perspective)? Thanks!

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  • What should every developer know about databases?

    - by Aaronaught
    Whether we like it or not, many if not most of us developers either regularly work with databases or may have to work with one someday. And considering the amount of misuse and abuse in the wild, and the volume of database-related questions that come up every day, it's fair to say that there are certain concepts that developers should know - even if they don't design or work with databases today. So: What are the important concepts that developers and other software professionals ought to know about databases? Guidelines for Responses: Keep your list short. One concept per answer is best. Be specific. "Data modelling" may be an important skill, but what does that mean precisely? Explain your rationale. Why is your concept important? Don't just say "use indexes." Don't fall into "best practices." Convince your audience to go learn more. Upvote answers you agree with. Read other people's answers first. One high-ranked answer is a more effective statement than two low-ranked ones. If you have more to add, either add a comment or reference the original. Don't downvote something just because it doesn't apply to you personally. We all work in different domains. The objective here is to provide direction for database novices to gain a well-founded, well-rounded understanding of database design and database-driven development, not to compete for the title of most-important.

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  • desing pattern for related inputs

    - by curiousMo
    My question is a design question : let's say i have a data entry web page with 4 drop down lists, each depending on the previous one, and a bunch of text boxes. country (ddl), state (ddl), city (ddl), boro (ddl), address (txtBox), zipcode(txtbox). and an object that represents a datarow with a value for each. naturally the country, state, city and boro values will be values of primary keys of some lookup tables. when the user chooses to edits that record, i would load it from database and load it into the page. the issue that I have is how to streamline loading the ddls. i have some code that would grab the object, look thru its values and move them to their corresponding input controls in one shot. but in this case i will have to load possible values of country, then assign values, then load values of state, then assign value ans so on. I guess i am looking for an elegant solution. i am using asp.net, but i think it is irrelevant to the question. i am looking more into a design pattern. thanks

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