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  • March 2011 Chicago Information Technology Architects Group Meeting

    - by Tim Murphy
    How did we get to March already?  My how time flies when you are having fun.  We had a spirited discussion on Enterprise Architecture at the February meeting.  Well lets keep the fun rolling.  The hottest technology right now is anything to do with mobile computing.  We had an arm wrestling match to decide who was going to present on Mobile Architecture.  Come see the winner (actually the guy who had time to put the presentation together) on March 15th at the Chicago Information Technology Architects meeting.  You can register at the link below. Register If have a topic you would be interested in presenting at a future event please contact me through this blog. del.icio.us Tags: CITAG,Chicago Information Technology Architects Group,mobile architecture

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  • Install Lightscribe on 64 bit AMD Error

    - by user170573
    I am trying to install lightscribe on a 64 bit Ubuntu 12.04. I have installed the 32 bit libs and I keep getting the following message: tedsch47@Ted-Laptop:~/Downloads/Programs$ sudo dpkg --install --force architecture lightscribe-1.18.27.10-linux-2.6-intel.deb (Reading database ... 574566 files and directories currently installed.) Preparing to replace lightscribe:i386 1.18.27.10 (using lightscribe-1.18.27.10-linux-2.6-intel.deb) ... Unpacking replacement lightscribe:i386 ... Setting up lightscribe:i386 (1.18.27.10) ... ln: failed to create symbolic link `/usr/lib/libstdc++.so.5': File exists How do I fix this?

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  • How to document and teach others "optimized beyond recognition" computationally intensive code?

    - by rwong
    Occasionally there is the 1% of code that is computationally intensive enough that needs the heaviest kind of low-level optimization. Examples are video processing, image processing, and all kinds of signal processing, in general. The goals are to document, and to teach the optimization techniques, so that the code does not become unmaintainable and prone to removal by newer developers. (*) (*) Notwithstanding the possibility that the particular optimization is completely useless in some unforeseeable future CPUs, such that the code will be deleted anyway. Considering that software offerings (commercial or open-source) retain their competitive advantage by having the fastest code and making use of the newest CPU architecture, software writers often need to tweak their code to make it run faster while getting the same output for a certain task, whlist tolerating a small amount of rounding errors. Typically, a software writer can keep many versions of a function as a documentation of each optimization / algorithm rewrite that takes place. How does one make these versions available for others to study their optimization techniques?

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  • Compiling on the desktop!! no?

    - by simon
    so I have compile my first program today, with the help of the "askubuntu's members"..... thanks so much!!! ;) this is what I have compiled : https://github.com/treeder/logitech_unifier But now, I have some question: 1- I have compiled my file on the desktop I have though it was easier first, but I never though it would create a file on my desktop...... so what do you guys do with the file created by the compilation? I don't think I need it anymore.... so do I delete it? or do I keep it? Is there a folder I should specificaly use for compiling? thanks for answering those newbies question.

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  • Locomotion-system with irregular IK

    - by htaunay
    Im having some trouble with locomtions (Unity3D asset) IK feet placement. I wouldn't call it "very bad", but it definitely isn't as smooth as the Locomotion System Examples. The strangest behavior (that is probably linked to the problem) are the rendered foot markers that "guess" where the characters next step will be. In the demo, they are smooth and stable. However, in my project, they keep flickering, as if Locomotion changed its "guess" every frame, and sometimes, the automatic defined step is too close to the previous step, or sometimes, too distant, creating a very irregular pattern. The configuration is (apparently)Identical to the human example in the demo, so I guessing the problem is my model and/or animation. Problem is, I can't figure out was it is =S Has anyone experienced the same problem? I uploaded a video of the bug to help interpreting the issue (excuse the HORRIBLE quality, I was in a hurry).

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  • How do you track bugs in your personal projects?

    - by bedwyr
    I'm trying to decide if I need to reassess my defect-tracking process for my home-grown projects. For the last several years, I really just track defects using TODO tags in the code, and keeping track of them in a specific view (I use Eclipse, which has a decent tagging system). Unfortunately, I'm starting to wonder if this system is unsustainable. The defects I find are typically associated with a snippet of code I'm working on; bugs which are not immediately understood tend to be forgotten, or ignored. I wrote an application for my wife which has had a severe defect for almost 9 months, and I keep forgetting to fix it. What mechanism do you use to track defects in your personal projects? Do you have a specific system, or a process for prioritizing and managing them?

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  • Is it possible to get dragging working on a Macbook multi-touch touch pad?

    - by lhahne
    I have a Macbook 5,1. That is to say that it is the only 13 inch aluminium Macbook as the later revisions were renamed Macbook Pro. Two-finger scrolling seems to work fine but dragging doesn't work. In OsX this works so that you point an object, click and keep your finger pressed on the touch pad while slide another finger to move the cursor. This causes weird and undefined behavior in Ubuntu as it seems the driver doesn't recognize this as dragging. Any ideas?

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  • Unity launcher full - Need more icons

    - by Martin Wildam
    I have already reduced the Unity launcher icons to 32 but still the space is exhausted already with my most-used programs. Basically I have to scroll often in the unity launcher bar with is annoying. So far (Ubuntu 10.04) I had those icons as mini ones in the top panel (smaller icons and wider space) where they could fit all. I was thinking already of sub-launchers or something the like but could not find something like the drawer was in Gnome 2. I am using Ubuntu at home and in the office. I am a consultant and need a lot of stuff on a regular basis. To put links at the desktop does not make sense because of the many windows that I usually have open there is hardly ever a piece of the desktop looking through. How do you - power users get keep most-used programs at reach (and I mean <= 2 clicks away)?

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  • How large of a swap partition is needed to hibernate?

    - by Closure Cowboy
    I've read this question, but it doesn't definitively answer my question. If I want my computer to be able to hibernate, do I need to have a swap partition as large as my RAM, or will Ubuntu wisely be able to hibernate if the swap partition can fit the currently-in-use RAM? I'm about to install Ubuntu on a computer with a lot of RAM, and a relatively small hard drive, so I don't want to use more hard drive space than necessary. I wanted to avoid giving my actual specifications to keep this question more general, though I'll give them if necessary.

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  • '/'var/www/' vs '/home/$USER/public_html'

    - by OrganizedFellow
    I recently started using Ubuntu as a LAMP server. I've come across plenty of tutorials that say to place the files at '/var/www/' and I've also seen others that put them in '/home/$USER/public_html/'. During my testing and figuring stuff out, I was successfully able to view a test site URL from each location. Is one better than the other? I thought that maybe it was just preference. But the more I think about it, the more I want to keep all my work in my Home folder.

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  • SQL Server and the XML Data Type : Data Manipulation

    The introduction of the xml data type, with its own set of methods for processing xml data, made it possible for SQL Server developers to create columns and variables of the type xml. Deanna Dicken examines the modify() method, which provides for data manipulation of the XML data stored in the xml data type via XML DML statements. Too many SQL Servers to keep up with?Download a free trial of SQL Response to monitor your SQL Servers in just one intuitive interface."The monitoringin SQL Response is excellent." Mike Towery.

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  • Deprecate a web API: Best Practices?

    - by TheLQ
    Eventually you need to depreciate parts of your public web API. However I'm confused on what would be the best way to do it. If you have a large 3rd party app base just yanking old versions of the API seems like the wrong way to do it as almost all apps would fail overnight. However you can't keep ancient web api's available forever as it might be outdated or there are significant changes that make working with it impossible. What are some best practices for deprecating old web api's?

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  • kernel mem parameter

    - by Ashfame
    As a last resort to my question, I am yet to try the mem parameter of kernel to force it to use the specified amount of RAM. Short Summary - I can only see 3.2GB RAM on a 64bit OS and am not sure ifs a hardware limitation, so wants to try as I found a post on Ubuntuforums. My question is if its ok to play with my resident Ubuntu install or should I be using a live bootable usb? What values do I try (I have 6GB with only 3.2GB being usable) and how to keep it safe? I don't want to burn any of my hardware component at this point of time or make the system unbootable. Running Ubuntu 11.10 with kernel 3.0.0-13-generic

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  • What is the relevance of resumes in the age of GitHub, Stack Exchange, Coursera, Udacity, blogs, etc.?

    - by davidk01
    My resume is no longer relevant. It can no longer contain an adequate description of my technical abilities. One can get a much better sense of what I am capable of by looking at my GitHub repositories, my Stack Exchange profiles, and the various courses that I am taking at Udacity and Coursera. The problem is that I have no idea how to tell employers that those are the places to look if they want an accurate description of what I can do. Every time a recruiter contacts me I gently nudge them towards all the resources I just mentioned and I also provide a link to a publicly visible Google doc that contains my resume along with links to all those resources. Yet, they keep coming back asking for a more descriptive resume. How can I make it even more blatantly obvious that if somebody wants to hire me then they can save themselves a whole bunch of trouble by just clicking on a few links and browsing around?

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  • Move the home directory back to single partition

    - by Nathan J. Brauer
    I've seen a ton of tutorials on how to move your home directory to a separate partition. I want to do the opposite. I have two HDDs. One /home/ and the other is everything else (both drives have only one partition). I'm selling the computer but want to keep one of the hard drives. So, I'd like to move the home directory and system files back onto a single drive. Which ever way is quickest/easiest (separate partitions or all on one partition). Thank you!

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  • Own a book

    - by Rajesh Pillai
    Its a pleasure to introduce my first initiative, http://ownabook.org/,  which is live now and is in beta.  Go get in the queue to grab your hardcopy of your favorite book or audio as applicable and when published.There is no catch.  This site is being built using ASP.NET MVC 3, jQuery and other good stuff.  I will open the source once the beta period is over, and filled with more functionality.Every month a winner will be selected and couriered the book.   The intent behind this service is to help motivate to keep the reading habits alive.  Though it is never guaranteed the winner will read the book, but, nevertheless, being on the positive note is always a good thing.Hope you will like the service.

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  • Optimal Compression for Speech

    - by ashes999
    I'm designing a game that depends heavily on audio; I will have some 300+ speech files (most of them just a word or two long). This can very quickly escalate the size of my final game. What's the optimal way to encode/compress speech files to keep the size minimal without getting audio artifacts? Please address both per-file compression/encoding, and also zipping/compressing the set of all speech files together in your answer. Because I'm not sure which (or combination of both) factors will give me the best results. Edit: I need this to run in Silverlight and Android, so I'm presumably stuck with only MP3 as my option (other than uncompressed wave files).

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  • Unity greeter background not changing for users automatically after upgrade

    - by bioShark
    I have recently upgraded from 11.10 to 12.04. Normal upgrade, no new installation. In 11.10 I was using Simple LightDM Manager tool to set a custom wallpaper on the login screen. This tool unfortunately doesn't seem to do anything since I have upgraded. I have also heard that 12.04 is suppose to have this feature (changing login wallpaper per different user) by default. I have searched in settings but unfortunately in vain. So, to keep it short, could somebody direct me to the option(s) page where I can make the desired changes.

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  • PHP composer question

    - by kdub
    just getting started with composer and I have a couple of questions. When I use composer to add a dependency, the dependency gets added to my folder's Vendor directory. The newly added package not only comes with the source code for that package, but all packagist required files for the developer to test and add that package to packagist repo (composer.json, .travis.yaml, license, readme.md, etc). For my project, do I need to keep the vendor's required packagist files in my project? Can I clean the package folder structure up a little? I added the package, Slim micro framework, which nests the source files three directories deep upon installation, ../vendor/slim/slim/Slim/(source Files). Is it worth moving these files to the top Slim directory like: ../vendor/Slim/(source files)? Or will this ruin the integrity of the package?

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  • help redirecting IP address

    - by Alice
    Google has indexed the IP address of my site rather than the domain, so now I'm trying to set up a 301 redirect that will redirect the IP address and all subsequent pages to the domain. I currently have something like this in my .htaccess file (however don't think it's working correctly?): RewriteCond %{HTTP_HOST} ^12.34.567.890 RewriteRule (.*) (domain address)/$1 [R=301,L] I've used various redirect checker tools and keep getting the message: "... not redirecting to any URL or the redirect is NOT SEARCH ENGINE FRIENDLY" Am I doing something wrong or is there something else I should be trying? Thanks! Alice

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  • Lock Pages in Memory - not deprecated in Denali

    - by SQLOS Team
    Please note an error in the SQL 2012 documentation for Lock Pages in Memory which indicates that it's deprecated. It's not. Locking pages in memory is a useful feature and there are no plans to deprecate it. It looks like it was accidently included on this page when we made changes to deprecate AWE. So.. keep using it :-) The documentation has been fixed and should appear in Books Online in the next refresh by mid-April. Thanks Guy Originally posted at http://blogs.msdn.com/b/sqlosteam/

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  • Bridge made out of blocks at an angle

    - by Pozzuh
    I'm having a bit of trouble with the math behind my project. I want the player to be able to select 2 points (vectors). With these 2 points a floor should be created. When these points are parallel to the x-axis it's easy, just calculate the amount of blocks needed by a simple division, loop through that amount (in x and y) and keep increasing the coordinate by the size of that block. The trouble starts when the 2 vectors aren't parallel to an axis, for example at an angle of 45 degrees. How do I handle the math behind this? If I wasn't completely clear, I made this awesome drawing in paint to demonstrate what I want to achieve. The 2 red dots would be the player selected locations. (The blocks indeed aren't square.) http://i.imgur.com/pzhFMEs.png.

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  • Reasons for Pair Programming

    - by Jeff Langemeier
    I've worked in a few shops where management has passed the idea of pair programming either to me or another manager/developer, and I can't get behind it at all. From a developer stand-point I can't find a reason why moving to this coding style would be beneficial, nor as a manager of a small team have I seen any benefit. I understand that it helps on basic syntax errors and can be helpful if you need to hash something out, but managers that are out of the programming loop seem to keep seeing it as a way of keeping their designers from going to Facebook or Reddit than as a design tool. As someone close to the development floor that apparently can't quite understand from a book tossed my way or a wiki page on the subject... from a high level management position, what are the benefits of Pair Programming when dealing with Scrum or Agile environments?

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  • Manually updating HTML5 local storage?

    - by hustlerinc
    I'm just starting out HTML5 game developement (and game dev in general) and watching all the videos and tutorials available something has crossed my mind. Everyone keep saying I should set the cookie's (or cached files) to be expired after a certain amount of time. So that when it reaches that time the browser automatically downloads all assets again, even if it's the same asset's. Wouldn't it be possible to manually define the version of the game? For example the user has downloaded all the files for 1.01 of the game, when updating I change a simple variable to 1.02. When the user logs in it would compare his version to the current and if they are not equal only then it downloads the files? This could even be improved to download only specific files depending on what needs to be updated? Would this be possible or am I just dreaming? What are the possible downsides of this approach?

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  • Managing multiple references of the same game entity in different places using IDs

    - by vargonian
    I've seen great questions on similar topics, but none that addressed this particular method: Given that I have multiple collections of game entities in my [XNA Game Studio] game, with many entities belonging to multiple lists, I'm considering ways I could keep track of whenever an entity is destroyed and remove it from the lists it belongs to. A lot of potential methods seem sloppy/convoluted, but I'm reminded of a way I've seen before in which, instead of having multiple collections of game entities, you have collections of game entity IDs instead. These IDs map to game entities via a central "database" (perhaps just a hash table). So, whenever any bit of code wants to access a game entity's members, it first checks to see if it's even in the database still. If not, it can react accordingly. Is this a sound approach? It seems that it would eliminate many of the risks/hassles of storing multiple lists, with the tradeoff being the cost of the lookup every time you want to access an object.

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