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  • Playback random section from multiple videos changing every 5 minutes

    - by brian
    I'm setting up the A/V for a holiday party this weekend and have an idea that I'm not sure how to implement. I have a bunch of Christmas movies (Christmas Vacation, A Christmas Story, It's a Wonderful Life, etc.) that I'd like to have running continuously at the party. The setup is a MacBook connected to a projector. I want this to be a background ambiance thing so it's going to be running silently. Since all of the movies are in the +1 hour range, instead of just playing them all through from beginning to end, I'd like to show small samples randomly and continuously. Ideally the way it would work is that every five minutes it would choose a random 5-minute sample from a random movie in the playlist/directory and display it. Once that clip is over, it should choose another clip and do some sort of fade/wipe to the chosen clip. I'm not sure where to start on this, beginning with what player I should use. Can VLC do something like this? MPlayer? If there's a player with an extensive scripting language (support for rand(), video length discovery, random video access). If so, I will probably be able to RTFM and get it working; it's just that I don't have time to backtrack from dead-ends so I'd like to start off on the right track. Any suggestions?

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  • Ram configuration 4x4 or 2x8?

    - by Carl B
    I am looking to upgrade my Ram to 16gigs and I am wondering if there is any distinct advantage of the way I do it. That being a 4x4 or 2x8 set up. In all my searching there have been a number of pros for each profile. I can find no benchmarck results for either setup as a compaison. So, if there are 2 profiles of the same speed, same voltage, same timing and same cas what would perform better or have a better over all benafit? A few examples from my search - a 4x4 set would lend a benafit in that if one stick failed, you only lose 25% of your Ram vs 50% in a 2x8 set up. a 2x8 set up would have less strain on the memory controler and motherboard. a 2x8 would generate less heat. a 2x8 set up is easier to over clock (not part of my need, but alot of the comparisons circled around the overclocability ease of the 2 stick set up). There is one outstanding benafit that I have found in at least the target company I have looked at and that is price. The 2x8 is nearly half the cost. My motherboard supports a max of 16 gigs and I have a 64 bit OS. Has anyone seen any performance comparisons or is 16 gb just 16 gb no matter how you slice it? And is there any merit to the above pros? Edit: as per the mobo specs - Main Memory • Supports four unbuffered DIMM of 1.5 Volt DDR3 800/1066/1333/1600*/1800*/2133* (OC) DRAM, 16GB Max

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  • Can Windows Media Player create playlists based on folder structure?

    - by Chaulky
    Over the years I've carefully molded my digital media collection into a series of folders that make it easy for me to find what I'm looking for. I recently discovered the awesomeness that is streaming video from Windows 7 Media Player to the PS3 so I can watch it on the big screen without all the hassle of hooking the computer up to the TV. The problem is, I totally lose my carefully crafted folder structure and all my videos become one giant mess again... not cool! As a temporary solution, I've created a few playlists for my favorites (Dexter Season 4, Dexter Season 5, Breaking Bad Season 1, etc.). This is a HUGE pain in the a$$. So, is there a way to get Windows Media Player (on Windows 7) to maintain some sort of folder structure based on the location of the actual video files? So if I have my videos sorted into folders by show and season, Media Player will pick that up and let me browse it in the same way. As an alternative answer, I'll accept suggestions for a program that can also stream to PS3 and has this "folder organization" feature.

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  • VLC Crash when playing MKV files in Windows 7

    - by Phelios
    I'm not sure if the mkv file is corrupted, but when it is opened with VLC player, VLC loads up and displays nothing. Can't even close VLC after that. And also, VLC is running with 50% of the CPU. I have to use End Process to kill it. How do I know if the file is corrupted? How do I solve this? info from mediainfo Format : Matroska File size : 69.4 MiB Duration : 21mn 48s Overall bit rate : 445 Kbps Encoded date : UTC 2009-11-20 18:33:49 Writing application : mkvmerge v2.9.7 ('Tenderness') built on Jul 1 2009 18:43:35 Writing library : libebml v0.7.7 + libmatroska v0.8.1 Video ID : 1 Format : AVC Format/Info : Advanced Video Codec Format profile : [email protected] Format settings, CABAC : Yes Format settings, ReFrames : 2 frames Format settings, GOP : N=1 Codec ID : V_MPEG4/ISO/AVC Duration : 21mn 48s Width : 640 pixels Height : 352 pixels Display aspect ratio : 16:9 Frame rate : 23.976 fps Color space : YUV Chroma subsampling : 4:2:0 Bit depth : 8 bits Scan type : Progressive Audio ID : 2 Format : AAC Format/Info : Advanced Audio Codec Format profile : HE-AAC / LC Codec ID : A_AAC Duration : 21mn 48s Channel(s) : 2 channels Channel positions : Front: L R Sampling rate : 48.0 KHz / 24.0 KHz Compression mode : Lossy

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  • Low-traffic WordPress website on Apache keeps crashing server

    - by OC2PS
    I have recently moved my low-moderate traffic (1000 UAUs, 5000 pageviews on a busy day) website from shared hosting to a Centos 6 64-bit VPS with Apache and cPanel running on 4 quad-core processor (likely oversold) and 3GB memory (Xen). We've had problems from the beginning. The server keeps crashing. It seems PHP keeps expanding till it consumes all the memory and crashes the server. Some folks have suggested that I should abandon Apache/cPanel/PHP/mySQL and go with nginX/Varnish/PHP-FPM/SQLite. But that's just not possible for me as I am not very tech savvy and need a simple GUI like cPanel to be able to manage the mundane management tasks (can't afford to hire system administrator or get fully managed hosting). I have come across several posts discussing optimization of Apache for WordPress. But all of these lead to articles that are pretty dated such as this ~4 year old one from Jan 2009 - http://thethemefoundry.com/blog/optimize-apache-wordpress/ The article is pretty detailed and seems helpful, but I stumble even on the first step. My httpd.conf only has 2 loadmodule commands LoadModule fastinclude_module modules/mod_fastinclude.so LoadModule bwlimited_module modules/mod_bwlimited.so So I go total bust right there. Further, my httpd.conf says Direct modifications to the Apache configuration file may be lost upon subsequent regeneration of the configuration file. To have modifications retained, all modifications must be checked into the configuration system by running: /usr/local/cpanel/bin/apache_conf_distiller I am having trouble finding where to change the modules in WHM. Please can someone help me with updated guidelines on how to optimize Apache for WordPress? Many thanks! P.S. The WordPress installation also has WP Super Cache installed. P.P.S. I also have phpBB, OpenCart, and Menalto Gallery installed.

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  • Can Windows Media Player create playlists based on folder structure?

    - by Chaulky
    Over the years I've carefully molded my digital media collection into a series of folders that make it easy for me to find what I'm looking for. I recently discovered the awesomeness that is streaming video from Windows 7 Media Player to the PS3 so I can watch it on the big screen without all the hassle of hooking the computer up to the TV. The problem is, I totally lose my carefully crafted folder structure and all my videos become one giant mess again... not cool! As a temporary solution, I've created a few playlists for my favorites (Dexter Season 4, Dexter Season 5, Breaking Bad Season 1, etc.). This is a HUGE pain in the a$$. So, is there a way to get Windows Media Player (on Windows 7) to maintain some sort of folder structure based on the location of the actual video files? So if I have my videos sorted into folders by show and season, Media Player will pick that up and let me browse it in the same way. As an alternative answer, I'll accept suggestions for a program that can also stream to PS3 and has this "folder organization" feature.

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  • vSphere education - What are the downsides of configuring virtual machines with *too* much RAM?

    - by ewwhite
    VMware memory management seems to be a tricky balancing act. With cluster RAM, Resource Pools, VMware's management techniques (TPS, ballooning, host swapping), in-guest RAM utilization, swapping, reservations, shares and limits, there are a lot of variables. I'm in a situation where clients are using dedicated vSphere cluster resources. However, they are configuring the virtual machines as though they were on physical hardware. In turn, this means a standard VM build may have 4 vCPUs and 16GB or more of RAM. I come from the school of starting small (1 vCPU, minimal RAM), checking real-world use and adjusting up as necessary. Some examples from a "problem" cluster. Resource pool summary - Looks almost 4:1 overcommitted. Note the high amount of ballooned RAM. Resource allocation - The Worst Case Allocation column shows that these VMs would have access to less than 50% of their configured RAM under constrained conditions. The real-time memory utilization graph of the top VM in the listing above. 4 vCPU and 64GB RAM allocated. It averages under 9GB use. Summary of the same VM What are the downsides of overcommitting and overconfiguring resources (specifically RAM) in vSphere environments? Assuming that the VMs can run in less RAM, is it fair to say that there's overhead to configuring virtual machines with more RAM than they need? What is the counter-argument to: "if a VM has 16GB of RAM allocated, but only uses 4GB, what's the problem??"? E.g. do customers need to be educated? What specific metric should be used to meter RAM usage. Tracking the peaks of "Active" versus time?

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  • Application Screen Repainting Issues

    - by Jeff Sheldon
    I have this issue lately at work. It drives be nuts, and I finally stopped to ask this question. It's quite often that an application I've been running just randomly fails to repaint itself for a while, usually in the editor screen. I most often see this occurring with Expression Web, Visual Studio 2008/2010 and SQL Server Management studio. These applications are what I work in the most, so I'm not surprised to mostly see it here. But I was curious if anyone else had a solution for this. I've tried: Reboots. The screen shot below is about 10 minutes after a reboot. New Video Drivers. This machine is running a Nvidia Quadro NVS 290 video card with the latest drivers. Closing other applications, this is the only thing running right now. As far as hardware, this machine has Dual Quad-Core Xeon 2.83ghz Processors, with 10 gigs of memory, running Windows XP SP3 64bit. Any help would be great. JNK EDIT: Per comments from deleted (wrong) answer: I'm running dual monitors. Set it to single display, still occurred. Rebooted, and tried it again, and it still occurred. Switched it back to dual screen. My resolution is only 1400x900 on each.

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  • Deploying Memcached as 32bit or 64bit?

    - by rlotun
    I'm curious about how people deploy memcached on 64 bit machines. Do you compile a 64bit (standard) memcached binary and run that, or do people compile it in 32bit mode and run N instances (where N = machine_RAM / 4GB)? Consider a recommended deployment of Redis (from the Redis FAQ): Redis uses a lot more memory when compiled for 64 bit target, especially if the dataset is composed of many small keys and values. Such a database will, for instance, consume 50 MB of RAM when compiled for the 32 bit target, and 80 MB for 64 bit! That's a big difference. You can run 32 bit Redis binaries in a 64 bit Linux and Mac OS X system without problems. For OS X just use make 32bit. For Linux instead, make sure you have libc6-dev-i386 installed, then use make 32bit if you are using the latest Git version. Instead for Redis <= 1.2.2 you have to edit the Makefile and replace "-arch i386" with "-m32". If your application is already able to perform application-level sharding, it is very advisable to run N instances of Redis 32bit against a big 64 bit Redis box (with more than 4GB of RAM) instead than a single 64 bit instance, as this is much more memory efficient. Would not the same recommendation also apply to a memcached cluster?

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  • C# web cam WM_CAP_CONNECT: Want to force a capture source when multiple capture sources present.

    - by Codejoy
    I am using WebCam_Capture code I found online to access through C# a web cam. On a computer with one video source it works like a charm! (Program starts up at start up, finds the webcam and it works). Though on a computer with many video sources (Say a web cam and then manycam running on top of that), the program starts and queries the user which source to use. I would love my program to start up autonomously at the restart of a machine so this waiting for user input throws a wrench in that, anyway I can force it to just select say the first found source and go with that? So i have some webcam code I yes indeed found online here: http://channel9.msdn.com/forums/TechOff/93476-Programatically-Using-A-Webcam-In-C/?CommentID=94149 and now in preparing this post I did do more research and found out that my issue lies in this line from the above code: SendMessage(mCapHwnd, WM_CAP_CONNECT, 0, 0); That is what connects the webcam up, the only issue is that the above brings up this annoying video source dialog if I have more than one source. I want it to just use the first source so that dialog doesn't come up. I tried passing in different values where the 0's are, sure enough the dialog doesn't come up but it doesn't work either. Anyone know if there is a value I can pass to the SendMessage to suspend the dialog and yet have it select the first video source it finds?

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  • How to write a Media Center plugin like the Netflix plugin? Source code/reference samples?

    - by Vin
    I am looking to write a Windows Media Center plugin just like the Netflix WMC plugin. Once logged in, I know the streaming urls that I need to hook in to. Any source code, reference samples would be great. Found one on codeplex for swedish TV channels, but right now it's not working for some reason... Previously asked the following question, with no answers, so updated with a question asked in a easy to relate fashion Host a streaming video in my client, from a streaming url that is behind a login session? I am building a Silverlight 4 desktop client to show streaming video from a site that is login based. So that website has a Silverlight player that does streaming video, the player is behind a login sesion, so just by getting the url from fiddler and trying to play it in my Silverlight 4 desktop client won't work. Actually after that, I want to build a Windows Media Center plugin to build a Netflix-like client, that allows login through WMC and then allows you to watch streaming video. Any pointers on how to go about doing any of this?

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  • Why isn’t my autoreleased object getting released?

    - by zoul
    Hello. I am debugging a weird memory management error and I can’t figure it out. I noticed that some of my objects are staying in memory longer than expected. I checked all my memory management and finally got to the very improbable conclusion that some of my autorelease operations don’t result in a release. Under what circumstances is that possible? I created a small testing Canary class that logs a message in dealloc and have the following testing code in place: NSLog(@"On the main thread: %i.", [NSThread isMainThread]); [[[Canary alloc] init] autorelease]; According to the code we’re really on the main thread, but the dealloc in Canary does not get called until much later. The delay is not deterministic and can easily take seconds or more. How is that possible? The application runs on a Mac, the garbage collection is turned off (Objective-C Garbage Collection is set to Unsupported on the target.) I am mostly used to iOS, is memory management on OS X different in some important way?

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  • Java OutOfMemoryError due to Linux RAM disk cache not freed

    - by Markus Jevring
    The process will run fine all day, then, bam, without warning, it will throw this error. Sometimes seemingly in the middle of doing nothing. It will happen at seemingly random times during the day. I checked to see if anything else was running on the machine, like scheduled backups or something, but found nothing. The machine has enough physical memory (2GB, with about 1GB free for a 3-500MB load), and has sufficient -Xmx specified. According to our sysadmin, the problem is that the RAM that the kernel uses as a disk cache (apparently all but 8MB) is not freed when the JVM needs to allocate memory, so the JVM process throws an OutOfMemoryError. This could be because Java asks the kernel if enough memory is available before allocating and finds that it is insufficient, resulting in a crash. I would like to think, however, that Java simply tries to allocate the memory via the kernel, and when the kernel gets such a request, it makes room for the application by throwing our some of the disk cache. Has anyone else run in to the issue, and if so, what was the error, and how did you solve it? We are currently using jdk1.6.0_20 on SLES 10 SP2 Linux 2.6.16.60-0.42.9-smp in VMWare ESX.

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  • Instruments (Leaks) and NSDateFormatter

    - by Cal
    When I run my iPhone app with Instruments Leaks and parse a bunch of NSDates using NSDateFormatter my memory goes up about 1mb and stays even though these NSDates should be dealloc'd after the parsing (I just discard them if they aren't new). I thought the malloc (in my heaviest stack trace below) could become part of the NSDate but I also thought it could be memory that only used during some intermediate step in parsing. Does anyone know which one it is or how to find out? Also, is there a way to put a breakpoint on NSDate dealloc to see if that memory is really being reclaimed? Here's what my date formatter looks like for parsing these dates: df = [[NSDateFormatter alloc] init]; [df setDateFormat:@"EEE, d MMM yyyy H:m:s z"]; Here's the Heaviest Stack trace when the memory bumps up and stays there: 0 libSystem.B.dylib 208.80 Kb malloc 1 libicucore.A.dylib 868.19 Kb icu::ZoneMeta::getSingleCountry(icu::UnicodeString const&, icu::UnicodeString&) 2 libicucore.A.dylib 868.66 Kb icu::ZoneMeta::getSingleCountry(icu::UnicodeString const&, icu::UnicodeString&) 3 libicucore.A.dylib 868.67 Kb icu::ZoneMeta::getSingleCountry(icu::UnicodeString const&, icu::UnicodeString&) 4 libicucore.A.dylib 868.67 Kb icu::DateFormatSymbols::initZoneStringFormat() 5 libicucore.A.dylib 868.67 Kb icu::DateFormatSymbols::getZoneStringFormat() const 6 libicucore.A.dylib 868.67 Kb icu::SimpleDateFormat::subParse(icu::UnicodeString const&, int&, unsigned short, int, signed char, signed char, signed char*, icu::Calendar&) const 7 libicucore.A.dylib 868.67 Kb icu::SimpleDateFormat::parse(icu::UnicodeString const&, icu::Calendar&, icu::ParsePosition&) const 8 libicucore.A.dylib 868.67 Kb icu::DateFormat::parse(icu::UnicodeString const&, icu::ParsePosition&) const 9 libicucore.A.dylib 868.67 Kb udat_parse 10 CoreFoundation 868.67 Kb CFDateFormatterGetAbsoluteTimeFromString 11 CoreFoundation 868.67 Kb CFDateFormatterCreateDateFromString 12 Foundation 868.67 Kb -[NSDateFormatter getObjectValue:forString:range:error:] 13 Foundation 868.75 Kb -[NSDateFormatter getObjectValue:forString:errorDescription:] 14 Foundation 868.75 Kb -[NSDateFormatter dateFromString:] Thanks!

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  • Stack Overflow on Marshal.PtrToStructure reading wmv files

    - by Nick Udell
    Hi, I'm using a frame grabber class in order to capture and process each frame in a video. The class can be found here: http://www.codeproject.com/KB/graphics/FrameGrabber.aspx I'm having issues with running it, however. When loading the file, it attempts to marshal a video format pointer into a VideoInfoHeader (I'm using DirectShow.Net). The code that does this is as follows: videoInfo = (VideoInfoHeader)Marshal.PtrToStructure(mediaType.formatPtr, typeof(VideoInfoHeader)); When I run this it immediately crashes out of the debugging environment, probably with a stack overflow. When stepping through I can see that the formatPtr always equals 93, though I do not know what to make of this as I am fairly new to marshalling. I have checked that the video runs fine in Windows Media Player. This is essential in finding the dimensions of the video and also the size of the header, which needs to be skipped before the frames can be read. I am running Windows 7 x64. Any help on this would be much appreciated, I must've tried fifteen different frame grabbing techniques.

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  • How to find the leaky faucet that loads into Malloc 32kb

    - by Rob
    I have been messing around with Leaks trying to find which function is not being deallocated (I am still new to this) and could really use some experienced insight. I have this bit of code that seems to be the culprit. Every time I press the button that calls this code, 32kb of memory is additionally allocated to memory and when the button is released that memory does not get deallocated. What I found was that everytime that AVAudioPlayer is called to play an m4a file, the final function to parse the m4a file is MP4BoxParser::Initialize() and this in turn allocates 32kb of memory through Cached_DataSource::ReadBytes My question is, how do I go about deallocating that after it is finished so that it doesn't keep allocating 32kb every time the button is pressed? Any help you could provide is greatly appreciated! - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { //stop playing theAudio.stop; // cancel any pending handleSingleTap messages [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(handleSingleTap) object:nil]; UITouch* touch = [[event allTouches] anyObject]; NSString* filename = [g_AppsList objectAtIndex: [touch view].tag]; NSString *path = [[NSBundle mainBundle] pathForResource: filename ofType:@"m4a"]; theAudio=[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; theAudio.delegate = self; [theAudio prepareToPlay]; [theAudio setNumberOfLoops:-1]; [theAudio setVolume: g_Volume]; [theAudio play]; }

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  • iPhone OS: Strategies for high density image work

    - by Jasconius
    I have a project that is coming around the bend this summer that is going to involve, potentially, an extremely high volume of image data for display. We are talking hundreds of 640x480-ish images in a given application session (scaled to a smaller resolution when displayed), and handfuls of very large (1280x1024 or higher) images at a time. I've already done some preliminary work and I've found that the typical 640x480ish image is just a shade under 1MB in memory when placed into a UIImageView and displayed... but the very large images can be a whopping 5+ MB's in some cases. This project is actually be targeted at the iPad, which, in my Instruments tests seems to cap out at about 80-100MB's of addressable physical memory. Details aside, I need to start thinking of how to move huge volumes of image data between virtual and physical memory while preserving the fluidity and responsiveness of the application, which will be high visibility. I'm probably on the higher ends of intermediate at Objective-C... so I am looking for some solid articles and advice on the following: 1) Responsible management of UIImage and UIImageView in the name of conserving physical RAM 2) Merits of using CGImage over UIImage, particularly for the huge images, and if there will be any performance gain 3) Anything dealing with memory paging particularly as it pertains to images I will epilogue by saying that the numbers I have above maybe off by about 10 or 15%. Images may or may not end up being bundled into the actual app itself as opposed to being loaded in from an external server.

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  • Core Data - How to check if a managed object's properties have been deallocated?

    - by georryan
    I've created a program that uses core data and it works beautifully. I've since attempted to move all my core data methods calls and fetch routines into a class that is self contained. My main program then instantiates that class and makes some basic method calls into that class, and the class then does all the core data stuff behind the scenes. What I'm running into, is that sometimes I'll find that when I grab a managed object from the context, I'll have a valid object, but its properties have been deallocated, and I'll cause a crash. I've played with the zombies and looked for memory leaks, and what I have gathered is it seems that the run loop is probably responsible for deallocating the memory, but I'm not sure. Is there a way to determine if that memory has been deallocated and force the core data to get it back if I need to access it? My managedObjectContext never gets deallocated, and the fetchedResultsController never does, either. I thought maybe I needed to use the [managedObjectContext refreshObject:mergeData:] method, or the [managedObjectContext setRetainsRegisteredObjects:] method. Although, I'm under the impression that last one may not be the best bet since it will be more memory intensive (from what I understand). These errors only popped up when I moved the core data calls into another class file, and they are random when they show up. Any insight would be appreciated. -Ryan

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  • Shadowbox.js and dailymotion videos

    - by Greenie
    Hi there. I have a site set up with some thumbs and links to videos hosted on vimeo. I show them in a overlay using shadowbox.js. This works perfect. Now I want to add a video hosted on dailymotion, but it doesn't work. The working link to vimeo video: <a rel="shadowbox;height=636;width=956" href="http://vimeo.com/moogaloop.swf?clip_id=11377863&server=vimeo.com&show_title=1&show_byline=1&show_portrait=1&color=00ADEF&fullscreen=1" class="player_text">thumbnail here</a> The non working link to dailymotion video: <a rel="shadowbox;height=636;width=956" href="http://www.dailymotion.com/swf/xd6g8y?related=0&autoplay=1" class="player_text">thumbnail here</a> When the href is pasted in a browser, both links work fine. Both are played in a swf as far as I can see. So I can't see why shadowbox won't show it. Unless its a permission problem on the dailymotion video. Anyone know what I'm doing wrong?

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  • How to pass parameters to manage_shared_memory.construct() in Boost.Interprocess

    - by recipriversexclusion
    I've stared at the Boost.Interprocess documentation for hours but still haven't been able to figure this out. In the doc, they have an example of creating a vector in shared memory like so: //Define an STL compatible allocator of ints that allocates from the managed_shared_memory. //This allocator will allow placing containers in the segment typedef allocator<int, managed_shared_memory::segment_manager> ShmemAllocator; //Alias a vector that uses the previous STL-like allocator so that allocates //its values from the segment typedef vector<int, ShmemAllocator> MyVector; int main(int argc, char *argv[]) { //Create a new segment with given name and size managed_shared_memory segment(create_only, "MySharedMemory", 65536); //Initialize shared memory STL-compatible allocator const ShmemAllocator alloc_inst (segment.get_segment_manager()); //Construct a vector named "MyVector" in shared memory with argument alloc_inst MyVector *myvector = segment.construct<MyVector>("MyVector")(alloc_inst); Now, I understand this. What I'm stuck is how to pass a second parameter to segment.construct() to specify the number of elements. The interprocess document gives the prototype for construct() as MyType *ptr = managed_memory_segment.construct<MyType>("Name") (par1, par2...); but when I try MyVector *myvector = segment.construct<MyVector>("MyVector")(100, alloc_inst); I get compilation errors. My questions are: Who actually gets passed the parameters par1, par2 from segment.construct, the constructor of the object, e.g. vector? My understanding is that the template allocator parameter is being passed. Is that correct? How can I add another parameter, in addition to alloc_inst that is required by the constructor of the object being created in shared memory? There's very little information other than the terse Boost docs on this.

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  • Access cost of dynamically created objects with dynamically allocated members

    - by user343547
    I'm building an application which will have dynamic allocated objects of type A each with a dynamically allocated member (v) similar to the below class class A { int a; int b; int* v; }; where: The memory for v will be allocated in the constructor. v will be allocated once when an object of type A is created and will never need to be resized. The size of v will vary across all instances of A. The application will potentially have a huge number of such objects and mostly need to stream a large number of these objects through the CPU but only need to perform very simple computations on the members variables. Could having v dynamically allocated could mean that an instance of A and its member v are not located together in memory? What tools and techniques can be used to test if this fragmentation is a performance bottleneck? If such fragmentation is a performance issue, are there any techniques that could allow A and v to allocated in a continuous region of memory? Or are there any techniques to aid memory access such as pre-fetching scheme? for example get an object of type A operate on the other member variables whilst pre-fetching v. If the size of v or an acceptable maximum size could be known at compile time would replacing v with a fixed sized array like int v[max_length] lead to better performance? The target platforms are standard desktop machines with x86/AMD64 processors, Windows or Linux OSes and compiled using either GCC or MSVC compilers.

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  • How to simulate OutOfMemory exception

    - by Gacek
    I need to refactor my project in order to make it immune to OutOfMemory exception. There are huge collections used in my project and by changing one parameter I can make my program to be more accurate or use less of the memory... OK, that's the background. What I would like to do is to run the routines in a loop: Run the subroutines with the default parameter. Catch the OutOfMemory exception, change the parameter and try to run it again. Do the 2nd point until parameters allow to run the subroutines without throwing the exception (usually, there will be only one change needed). Now, I would like to test it. I know, that I can throw the OutOfMemory exception on my own, but I would like to simulate some real situation. So the main question is: Is there a way of setting some kind of memory limit for my program, after reaching which the OutOfMemory exception will be thrown automatically? For example, I would like to set a limit, let's say 400MB of memory for my whole program to simulate the situation when there is such an amount of memory available in the system. Can it be done?

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  • Is extending a base class with non-virtual destructor dangerous in C++

    - by Akusete
    Take the following code class A { }; class B : public A { }; class C : public A { int x; }; int main (int argc, char** argv) { A* b = new B(); A* c = new C(); //in both cases, only ~A() is called, not ~B() or ~C() delete b; //is this ok? delete c; //does this line leak memory? return 0; } when calling delete on a class with a non-virtual destructor with member functions (like class C), can the memory allocator tell what the proper size of the object is? If not, is memory leaked? Secondly, if the class has no member functions, and no explicit destructor behaviour (like class B), is everything ok? I ask this because I wanted to create a class to extend std::string, (which I know is not recommended, but for the sake of the discussion just bear with it), and overload the +=,+ operator. -Weffc++ gives me a warning because std::string has a non virtual destructor, but does it matter if the sub-class has no members and does not need to do anything in its destructor? -- FYI the += overload was to do proper file path formatting, so the path class could be used like class path : public std::string { //... overload, +=, + //... add last_path_component, remove_path_component, ext, etc... }; path foo = "/some/file/path"; foo = foo + "filename.txt"; //and so on... I just wanted to make sure someone doing this path* foo = new path(); std::string* bar = foo; delete bar; would not cause any problems with memory allocation

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  • Do COM Dll References Require Manual Disposal? If so, How?

    - by Drew
    I have written some code in VB that verifies that a particular port in the Windows Firewall is open, and opens one otherwise. The code uses references to three COM DLLs. I wrote a WindowsFirewall class, which Imports the primary namespace defined by the DLLs. Within members of the WindowsFirewall class I construct some of the types defined by the DLLs referenced. The following code isn't the entire class, but demonstrates what I am doing. Imports NetFwTypeLib Public Class WindowsFirewall Public Shared Function IsFirewallEnabled as Boolean Dim icfMgr As INetFwMgr icfMgr = CType(System.Activator.CreateInstance(Type.GetTypeFromProgID("HNetCfg.FwMgr")), INetFwMgr) Dim profile As INetFwProfile profile = icfMgr.LocalPolicy.CurrentProfile Dim fIsFirewallEnabled as Boolean fIsFirewallEnabled = profile.FirewallEnabled return fIsFirewallEnabled End Function End Class I do not reference COM DLLs very often. I have read that unmanaged code may not be cleaned up by the garbage collector and I would like to know how to make sure that I have not introduced any memory leaks. Please tell me (a) if I have introduced a memory leak, and (b) how I may clean it up. (My theory is that the icfMgr and profile objects do allocate memory that remains unreleased until after the application closes. I am hopeful that setting their references equal to nothing will mark them for garbage collection, since I can find no other way to dispose of them. Neither one implements IDisposable, and neither contains a Finalize method. I suspect they may not even be relevant here, and that both of those methods of releasing memory only apply to .Net types.)

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  • Integer array or struct array - which is better?

    - by MusiGenesis
    In my app, I'm storing Bitmap data in a two-dimensional integer array (int[,]). To access the R, G and B values I use something like this: // read: int i = _data[x, y]; byte B = (byte)(i >> 0); byte G = (byte)(i >> 8); byte R = (byte)(i >> 16); // write: _data[x, y] = BitConverter.ToInt32(new byte[] { B, G, R, 0 }, 0); I'm using integer arrays instead of an actual System.Drawing.Bitmap because my app runs on Windows Mobile devices where the memory available for creating bitmaps is severely limited. I'm wondering, though, if it would make more sense to declare a structure like this: public struct RGB { public byte R; public byte G; public byte B; } ... and then use an array of RGB instead of an array of int. This way I could easily read and write the separate R, G and B values without having to do bit-shifting and BitConverter-ing. I vaguely remember something from days of yore about byte variables being block-aligned on 32-bit systems, so that a byte actually takes up 4 bytes of memory instead of just 1 (but maybe this was just a Visual Basic thing). Would using an array of structs (like the RGB example` above) be faster than using an array of ints, and would it use 3/4 the memory or 3 times the memory of ints?

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