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  • determining name of object loaded in R

    - by andrewj
    Imagine you have an object foo that you saved as saved.file.rda as follows: foo <- 'a' save(foo, file='saved.file.rda') Suppose you load saved.file.rda into an environment with multiple objects but forgot the name of the object that is in saved.file.rda. Is there a way in R to determine that name? You can do it the following way, which seems a little clunky: bar <- load('saved.file.rda') eval(parse(text=bar)) # this will pull up the object that was in saved.file.rda However, is there a better way of doing this?

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  • dynamic class property $$value in php

    - by cellis
    How can i reference a class property knowing only a string? class Foo { public $bar; public function TestFoobar() { $this->foobar('bar'); } public function foobar($string) { echo $this->$$string; //doesn't work } } what is the correct way to eval the string?

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  • is there a z-index equivalent for frames?

    - by Matt
    Hey, Here's my problem: I have two frames, one on top of the other. The top one contains the menu and the drop-down part of the menu gets covered by the lower frame. How would I go about fixing this? Side question: should I use frames or iframes? Thanks in advance, Matt

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  • How can I return a link to an active state after mouseout?

    - by Craig
    var menuEnter = { 'color': hoverColor}; var menuLeave = { 'color': 'C0C0C0'}; new ('div#menu a.level1 span.bg', menuEnter, menuLeave, { transition: Fx.Transitions.linear, duration: 200 }, { transition: Fx.Transitions.sineIn, duration: 500 }); I would like the active menu color to not be affected by the mouseleave var. Thank you.

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  • embedded web/application server

    - by l.thee.a
    I need to write an user menu for an embedded device (mips linux). The menu has to be accessible from network (web page - AJAX?) and it has to be able to read/write hardware settings. What would be the easiest way to implement such an app/server? Where do I start? PS: c/c++ preferred. PS 2: I have limited resources

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  • Is it possible to bind arrays of literals in sqlite3-ruby?

    - by willb
    I'd like to execute the following sort of query through sqlite3-ruby: SELECT * FROM foo WHERE bar IN (:items) and bind :items to one or many literals. Is this possible? The obvious technique of passing the list of literals as an array as follows doesn't seem to work: db.execute("SELECT * FROM foo WHERE bar IN (:items)", :items=>[3,1]) (In the above example, only the first value in the array is bound to :items.)

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  • JNI on Android, how to pass int from c to java

    - by Joaquin
    I have a C function, I simply returns an integer, as follows: JNIEXPORT jint JNICALL Java_org_project_ScreenPosition(JNIEnv* env, jobject thiz){ int i=1; return i; } I call this function in the way of an Activity onCreateContextMenu Android, as follows: public void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo){ menu.setHeaderTitle("TryMenu"); int a=ScreenPosition(); return; } But all crash

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  • Using the slash character in Git branch name

    - by faB
    I'm pretty sure I saw somewhere in a popular Git project the branches had a pattern like "feature/xyz". However when I try to create a branch with the slash character, I get an error: $ git branch foo/bar error: unable to resolve reference refs/heads/labs/feature: Not a directory fatal: Failed to lock ref for update: Not a directory Same problem for (my initial attempt): $ git checkout -b foo/bar How does one create a branch in Git with the slash character?

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  • VWD 2008 Express : where can i set absolute positioning as a default?

    - by Justin
    So when I used Visual Web Developer 2005 Express edition, in the ribbon there was a menu option for "Layout", which you could go through and select positioning and set absolute to default. I am using Visual Web Developer 2008 Express now, and I see that you can select format from the menu bar, and set position absolute, for each individual control that you add to the design surface, but is there a place I can just set absolute as the default, like in 2005? Thanks, Justin

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  • How to properly use the .animate() function -- top

    - by sadmicrowave
    Is this the proper way to use the .animate(top) function? Positive number (animate down)-- $("div#container div#history-menu").animate({top:'180px'}, 600); Negative number (animate up)-- $("div#container div#history-menu").animate({top:'-180px'}, 600); Because I'm getting a java error in my error console that says: "error in parsing value for property 'top'. Declaration Dropped."

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  • Silverlight Datagrid select on right click

    - by VexXtreme
    Hi Is there a way for a right click event to select a row in toolkit datagrid? I'm using toolkit context menu which works nicely, but the problem is, only left click is able to select rows, and I need right click to be able to do that if I want my context menu to work properly. Any help is appreciated

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  • Using Constants in Perl

    - by David W.
    I am trying to define constants in Perl using the use Constant pragma: use Constant { FOO => "bar", BAR => "foo" }; I'm running into a bit of trouble, and hoping there's a standard way of handling it. First of all... I am defining a hook script for Subversion. To make things simple, I want to have a single file where the class (package) I'm using is in the same file as my actual script. Most of this package will have constants involved in it: print "This is my program"; package "MyClass"; use constant { FOO => "bar" }; sub new { yaddah, yaddah, yaddah. I would like my constant FOO to be accessible to my main program. I would like to do this without having to refer to it as MyClass::FOO. Normally, when the package is a separate file, I could do this in my main program: use MyClass qw(FOO); but, since my class and program are a single file, I can't do that. What would be the best way for my main program to be able to access my constants defined in my class? The second issue... I would like to use the constant values as hash keys: $myHash{FOO} = "bar"; The problem is that %myHash has the literal string FOO as the key and not the value of the constant. This causes problems when I do things like this: if (defined($myHash{FOO})) { print "Key " . FOO . " does exist!\n"; } I could force the context: if (defined("" . FOO . "")) { I could add parentheses: if (defined(FOO())) { Or, I could use a temporary variable: my $foo = FOO; if (defined($foo)) { None of these are really nice ways of handling this issue. So, what is the best way? Is there one way I'm missing? By the way, I don't want to use Readonly::Scalar because it is 1). slow, and 2). not part of the standard Perl package. I want to define my hook not to require additional Perl packages and to be as simple as possible to work.

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  • Qt QListView - context menus?

    - by QLatvia
    I'm trying to add a context (right click) menu to a Qt QListView. I see in Qt 3.3 there is "contextMenuRequested" (which I could use) - http://doc.trolltech.com/3.3/qlistview.html#contextMenuRequested. However, I can't see such a method in Qt4. Does anyone know how to add a context menu to a QListView?

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • [C#] Closing a MenuStrip programatically

    - by Nilbert
    I have a MenuStrip that I have added to a form, and in one of the dropdown menus in it, I have a text box. When I hit enter on the textbox, I want a function to run, then the drop down menu to close. I know how to get the enter part done, but I have no idea how to close the MenuStrip dropdown menu. Does anybody know how to do this?

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  • Use hash or case-statement [Ruby]

    - by user94154
    Generally which is better to use?: case n when 'foo' result = 'bar' when 'peanut butter' result = 'jelly' when 'stack' result = 'overflow' return result or map = {'foo' => 'bar', 'peanut butter' => 'jelly', 'stack' => 'overflow'} return map[n] More specifically, when should I use case-statements and when should I simply use a hash?

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