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  • Node.js Adventure - When Node Flying in Wind

    - by Shaun
    In the first post of this series I mentioned some popular modules in the community, such as underscore, async, etc.. I also listed a module named “Wind (zh-CN)”, which is created by one of my friend, Jeff Zhao (zh-CN). Now I would like to use a separated post to introduce this module since I feel it brings a new async programming style in not only Node.js but JavaScript world. If you know or heard about the new feature in C# 5.0 called “async and await”, or you learnt F#, you will find the “Wind” brings the similar async programming experience in JavaScript. By using “Wind”, we can write async code that looks like the sync code. The callbacks, async stats and exceptions will be handled by “Wind” automatically and transparently.   What’s the Problem: Dense “Callback” Phobia Let’s firstly back to my second post in this series. As I mentioned in that post, when we wanted to read some records from SQL Server we need to open the database connection, and then execute the query. In Node.js all IO operation are designed as async callback pattern which means when the operation was done, it will invoke a function which was taken from the last parameter. For example the database connection opening code would be like this. 1: sql.open(connectionString, function(error, conn) { 2: if(error) { 3: // some error handling code 4: } 5: else { 6: // connection opened successfully 7: } 8: }); And then if we need to query the database the code would be like this. It nested in the previous function. 1: sql.open(connectionString, function(error, conn) { 2: if(error) { 3: // some error handling code 4: } 5: else { 6: // connection opened successfully 7: conn.queryRaw(command, function(error, results) { 8: if(error) { 9: // failed to execute this command 10: } 11: else { 12: // records retrieved successfully 13: } 14: }; 15: } 16: }); Assuming if we need to copy some data from this database to another then we need to open another connection and execute the command within the function under the query function. 1: sql.open(connectionString, function(error, conn) { 2: if(error) { 3: // some error handling code 4: } 5: else { 6: // connection opened successfully 7: conn.queryRaw(command, function(error, results) { 8: if(error) { 9: // failed to execute this command 10: } 11: else { 12: // records retrieved successfully 13: target.open(targetConnectionString, function(error, t_conn) { 14: if(error) { 15: // connect failed 16: } 17: else { 18: t_conn.queryRaw(copy_command, function(error, results) { 19: if(error) { 20: // copy failed 21: } 22: else { 23: // and then, what do you want to do now... 24: } 25: }; 26: } 27: }; 28: } 29: }; 30: } 31: }); This is just an example. In the real project the logic would be more complicated. This means our application might be messed up and the business process will be fragged by many callback functions. I would like call this “Dense Callback Phobia”. This might be a challenge how to make code straightforward and easy to read, something like below. 1: try 2: { 3: // open source connection 4: var s_conn = sqlConnect(s_connectionString); 5: // retrieve data 6: var results = sqlExecuteCommand(s_conn, s_command); 7: 8: // open target connection 9: var t_conn = sqlConnect(t_connectionString); 10: // prepare the copy command 11: var t_command = getCopyCommand(results); 12: // execute the copy command 13: sqlExecuteCommand(s_conn, t_command); 14: } 15: catch (ex) 16: { 17: // error handling 18: }   What’s the Problem: Sync-styled Async Programming Similar as the previous problem, the callback-styled async programming model makes the upcoming operation as a part of the current operation, and mixed with the error handling code. So it’s very hard to understand what on earth this code will do. And since Node.js utilizes non-blocking IO mode, we cannot invoke those operations one by one, as they will be executed concurrently. For example, in this post when I tried to copy the records from Windows Azure SQL Database (a.k.a. WASD) to Windows Azure Table Storage, if I just insert the data into table storage one by one and then print the “Finished” message, I will see the message shown before the data had been copied. This is because all operations were executed at the same time. In order to make the copy operation and print operation executed synchronously I introduced a module named “async” and the code was changed as below. 1: async.forEach(results.rows, 2: function (row, callback) { 3: var resource = { 4: "PartitionKey": row[1], 5: "RowKey": row[0], 6: "Value": row[2] 7: }; 8: client.insertEntity(tableName, resource, function (error) { 9: if (error) { 10: callback(error); 11: } 12: else { 13: console.log("entity inserted."); 14: callback(null); 15: } 16: }); 17: }, 18: function (error) { 19: if (error) { 20: error["target"] = "insertEntity"; 21: res.send(500, error); 22: } 23: else { 24: console.log("all done."); 25: res.send(200, "Done!"); 26: } 27: }); It ensured that the “Finished” message will be printed when all table entities had been inserted. But it cannot promise that the records will be inserted in sequence. It might be another challenge to make the code looks like in sync-style? 1: try 2: { 3: forEach(row in rows) { 4: var entity = { /* ... */ }; 5: tableClient.insert(tableName, entity); 6: } 7:  8: console.log("Finished"); 9: } 10: catch (ex) { 11: console.log(ex); 12: }   How “Wind” Helps “Wind” is a JavaScript library which provides the control flow with plain JavaScript for asynchronous programming (and more) without additional pre-compiling steps. It’s available in NPM so that we can install it through “npm install wind”. Now let’s create a very simple Node.js application as the example. This application will take some website URLs from the command arguments and tried to retrieve the body length and print them in console. Then at the end print “Finish”. I’m going to use “request” module to make the HTTP call simple so I also need to install by the command “npm install request”. The code would be like this. 1: var request = require("request"); 2:  3: // get the urls from arguments, the first two arguments are `node.exe` and `fetch.js` 4: var args = process.argv.splice(2); 5:  6: // main function 7: var main = function() { 8: for(var i = 0; i < args.length; i++) { 9: // get the url 10: var url = args[i]; 11: // send the http request and try to get the response and body 12: request(url, function(error, response, body) { 13: if(!error && response.statusCode == 200) { 14: // log the url and the body length 15: console.log( 16: "%s: %d.", 17: response.request.uri.href, 18: body.length); 19: } 20: else { 21: // log error 22: console.log(error); 23: } 24: }); 25: } 26: 27: // finished 28: console.log("Finished"); 29: }; 30:  31: // execute the main function 32: main(); Let’s execute this application. (I made them in multi-lines for better reading.) 1: node fetch.js 2: "http://www.igt.com/us-en.aspx" 3: "http://www.igt.com/us-en/games.aspx" 4: "http://www.igt.com/us-en/cabinets.aspx" 5: "http://www.igt.com/us-en/systems.aspx" 6: "http://www.igt.com/us-en/interactive.aspx" 7: "http://www.igt.com/us-en/social-gaming.aspx" 8: "http://www.igt.com/support.aspx" Below is the output. As you can see the finish message was printed at the beginning, and the pages’ length retrieved in a different order than we specified. This is because in this code the request command, console logging command are executed asynchronously and concurrently. Now let’s introduce “Wind” to make them executed in order, which means it will request the websites one by one, and print the message at the end.   First of all we need to import the “Wind” package and make sure the there’s only one global variant named “Wind”, and ensure it’s “Wind” instead of “wind”. 1: var Wind = require("wind");   Next, we need to tell “Wind” which code will be executed asynchronously so that “Wind” can control the execution process. In this case the “request” operation executed asynchronously so we will create a “Task” by using a build-in helps function in “Wind” named Wind.Async.Task.create. 1: var requestBodyLengthAsync = function(url) { 2: return Wind.Async.Task.create(function(t) { 3: request(url, function(error, response, body) { 4: if(error || response.statusCode != 200) { 5: t.complete("failure", error); 6: } 7: else { 8: var data = 9: { 10: uri: response.request.uri.href, 11: length: body.length 12: }; 13: t.complete("success", data); 14: } 15: }); 16: }); 17: }; The code above created a “Task” from the original request calling code. In “Wind” a “Task” means an operation will be finished in some time in the future. A “Task” can be started by invoke its start() method, but no one knows when it actually will be finished. The Wind.Async.Task.create helped us to create a task. The only parameter is a function where we can put the actual operation in, and then notify the task object it’s finished successfully or failed by using the complete() method. In the code above I invoked the request method. If it retrieved the response successfully I set the status of this task as “success” with the URL and body length. If it failed I set this task as “failure” and pass the error out.   Next, we will change the main() function. In “Wind” if we want a function can be controlled by Wind we need to mark it as “async”. This should be done by using the code below. 1: var main = eval(Wind.compile("async", function() { 2: })); When the application is running, Wind will detect “eval(Wind.compile(“async”, function” and generate an anonymous code from the body of this original function. Then the application will run the anonymous code instead of the original one. In our example the main function will be like this. 1: var main = eval(Wind.compile("async", function() { 2: for(var i = 0; i < args.length; i++) { 3: try 4: { 5: var result = $await(requestBodyLengthAsync(args[i])); 6: console.log( 7: "%s: %d.", 8: result.uri, 9: result.length); 10: } 11: catch (ex) { 12: console.log(ex); 13: } 14: } 15: 16: console.log("Finished"); 17: })); As you can see, when I tried to request the URL I use a new command named “$await”. It tells Wind, the operation next to $await will be executed asynchronously, and the main thread should be paused until it finished (or failed). So in this case, my application will be pause when the first response was received, and then print its body length, then try the next one. At the end, print the finish message.   Finally, execute the main function. The full code would be like this. 1: var request = require("request"); 2: var Wind = require("wind"); 3:  4: var args = process.argv.splice(2); 5:  6: var requestBodyLengthAsync = function(url) { 7: return Wind.Async.Task.create(function(t) { 8: request(url, function(error, response, body) { 9: if(error || response.statusCode != 200) { 10: t.complete("failure", error); 11: } 12: else { 13: var data = 14: { 15: uri: response.request.uri.href, 16: length: body.length 17: }; 18: t.complete("success", data); 19: } 20: }); 21: }); 22: }; 23:  24: var main = eval(Wind.compile("async", function() { 25: for(var i = 0; i < args.length; i++) { 26: try 27: { 28: var result = $await(requestBodyLengthAsync(args[i])); 29: console.log( 30: "%s: %d.", 31: result.uri, 32: result.length); 33: } 34: catch (ex) { 35: console.log(ex); 36: } 37: } 38: 39: console.log("Finished"); 40: })); 41:  42: main().start();   Run our new application. At the beginning we will see the compiled and generated code by Wind. Then we can see the pages were requested one by one, and at the end the finish message was printed. Below is the code Wind generated for us. As you can see the original code, the output code were shown. 1: // Original: 2: function () { 3: for(var i = 0; i < args.length; i++) { 4: try 5: { 6: var result = $await(requestBodyLengthAsync(args[i])); 7: console.log( 8: "%s: %d.", 9: result.uri, 10: result.length); 11: } 12: catch (ex) { 13: console.log(ex); 14: } 15: } 16: 17: console.log("Finished"); 18: } 19:  20: // Compiled: 21: /* async << function () { */ (function () { 22: var _builder_$0 = Wind.builders["async"]; 23: return _builder_$0.Start(this, 24: _builder_$0.Combine( 25: _builder_$0.Delay(function () { 26: /* var i = 0; */ var i = 0; 27: /* for ( */ return _builder_$0.For(function () { 28: /* ; i < args.length */ return i < args.length; 29: }, function () { 30: /* ; i ++) { */ i ++; 31: }, 32: /* try { */ _builder_$0.Try( 33: _builder_$0.Delay(function () { 34: /* var result = $await(requestBodyLengthAsync(args[i])); */ return _builder_$0.Bind(requestBodyLengthAsync(args[i]), function (result) { 35: /* console.log("%s: %d.", result.uri, result.length); */ console.log("%s: %d.", result.uri, result.length); 36: return _builder_$0.Normal(); 37: }); 38: }), 39: /* } catch (ex) { */ function (ex) { 40: /* console.log(ex); */ console.log(ex); 41: return _builder_$0.Normal(); 42: /* } */ }, 43: null 44: ) 45: /* } */ ); 46: }), 47: _builder_$0.Delay(function () { 48: /* console.log("Finished"); */ console.log("Finished"); 49: return _builder_$0.Normal(); 50: }) 51: ) 52: ); 53: /* } */ })   How Wind Works Someone may raise a big concern when you find I utilized “eval” in my code. Someone may assume that Wind utilizes “eval” to execute some code dynamically while “eval” is very low performance. But I would say, Wind does NOT use “eval” to run the code. It only use “eval” as a flag to know which code should be compiled at runtime. When the code was firstly been executed, Wind will check and find “eval(Wind.compile(“async”, function”. So that it knows this function should be compiled. Then it utilized parse-js to analyze the inner JavaScript and generated the anonymous code in memory. Then it rewrite the original code so that when the application was running it will use the anonymous one instead of the original one. Since the code generation was done at the beginning of the application was started, in the future no matter how long our application runs and how many times the async function was invoked, it will use the generated code, no need to generate again. So there’s no significant performance hurt when using Wind.   Wind in My Previous Demo Let’s adopt Wind into one of my previous demonstration and to see how it helps us to make our code simple, straightforward and easy to read and understand. In this post when I implemented the functionality that copied the records from my WASD to table storage, the logic would be like this. 1, Open database connection. 2, Execute a query to select all records from the table. 3, Recreate the table in Windows Azure table storage. 4, Create entities from each of the records retrieved previously, and then insert them into table storage. 5, Finally, show message as the HTTP response. But as the image below, since there are so many callbacks and async operations, it’s very hard to understand my logic from the code. Now let’s use Wind to rewrite our code. First of all, of course, we need the Wind package. Then we need to include the package files into project and mark them as “Copy always”. Add the Wind package into the source code. Pay attention to the variant name, you must use “Wind” instead of “wind”. 1: var express = require("express"); 2: var async = require("async"); 3: var sql = require("node-sqlserver"); 4: var azure = require("azure"); 5: var Wind = require("wind"); Now we need to create some async functions by using Wind. All async functions should be wrapped so that it can be controlled by Wind which are open database, retrieve records, recreate table (delete and create) and insert entity in table. Below are these new functions. All of them are created by using Wind.Async.Task.create. 1: sql.openAsync = function (connectionString) { 2: return Wind.Async.Task.create(function (t) { 3: sql.open(connectionString, function (error, conn) { 4: if (error) { 5: t.complete("failure", error); 6: } 7: else { 8: t.complete("success", conn); 9: } 10: }); 11: }); 12: }; 13:  14: sql.queryAsync = function (conn, query) { 15: return Wind.Async.Task.create(function (t) { 16: conn.queryRaw(query, function (error, results) { 17: if (error) { 18: t.complete("failure", error); 19: } 20: else { 21: t.complete("success", results); 22: } 23: }); 24: }); 25: }; 26:  27: azure.recreateTableAsync = function (tableName) { 28: return Wind.Async.Task.create(function (t) { 29: client.deleteTable(tableName, function (error, successful, response) { 30: console.log("delete table finished"); 31: client.createTableIfNotExists(tableName, function (error, successful, response) { 32: console.log("create table finished"); 33: if (error) { 34: t.complete("failure", error); 35: } 36: else { 37: t.complete("success", null); 38: } 39: }); 40: }); 41: }); 42: }; 43:  44: azure.insertEntityAsync = function (tableName, entity) { 45: return Wind.Async.Task.create(function (t) { 46: client.insertEntity(tableName, entity, function (error, entity, response) { 47: if (error) { 48: t.complete("failure", error); 49: } 50: else { 51: t.complete("success", null); 52: } 53: }); 54: }); 55: }; Then in order to use these functions we will create a new function which contains all steps for data copying. 1: var copyRecords = eval(Wind.compile("async", function (req, res) { 2: try { 3: } 4: catch (ex) { 5: console.log(ex); 6: res.send(500, "Internal error."); 7: } 8: })); Let’s execute steps one by one with the “$await” keyword introduced by Wind so that it will be invoked in sequence. First is to open the database connection. 1: var copyRecords = eval(Wind.compile("async", function (req, res) { 2: try { 3: // connect to the windows azure sql database 4: var conn = $await(sql.openAsync(connectionString)); 5: console.log("connection opened"); 6: } 7: catch (ex) { 8: console.log(ex); 9: res.send(500, "Internal error."); 10: } 11: })); Then retrieve all records from the database connection. 1: var copyRecords = eval(Wind.compile("async", function (req, res) { 2: try { 3: // connect to the windows azure sql database 4: var conn = $await(sql.openAsync(connectionString)); 5: console.log("connection opened"); 6: // retrieve all records from database 7: var results = $await(sql.queryAsync(conn, "SELECT * FROM [Resource]")); 8: console.log("records selected. count = %d", results.rows.length); 9: } 10: catch (ex) { 11: console.log(ex); 12: res.send(500, "Internal error."); 13: } 14: })); After recreated the table, we need to create the entities and insert them into table storage. 1: var copyRecords = eval(Wind.compile("async", function (req, res) { 2: try { 3: // connect to the windows azure sql database 4: var conn = $await(sql.openAsync(connectionString)); 5: console.log("connection opened"); 6: // retrieve all records from database 7: var results = $await(sql.queryAsync(conn, "SELECT * FROM [Resource]")); 8: console.log("records selected. count = %d", results.rows.length); 9: if (results.rows.length > 0) { 10: // recreate the table 11: $await(azure.recreateTableAsync(tableName)); 12: console.log("table created"); 13: // insert records in table storage one by one 14: for (var i = 0; i < results.rows.length; i++) { 15: var entity = { 16: "PartitionKey": results.rows[i][1], 17: "RowKey": results.rows[i][0], 18: "Value": results.rows[i][2] 19: }; 20: $await(azure.insertEntityAsync(tableName, entity)); 21: console.log("entity inserted"); 22: } 23: } 24: } 25: catch (ex) { 26: console.log(ex); 27: res.send(500, "Internal error."); 28: } 29: })); Finally, send response back to the browser. 1: var copyRecords = eval(Wind.compile("async", function (req, res) { 2: try { 3: // connect to the windows azure sql database 4: var conn = $await(sql.openAsync(connectionString)); 5: console.log("connection opened"); 6: // retrieve all records from database 7: var results = $await(sql.queryAsync(conn, "SELECT * FROM [Resource]")); 8: console.log("records selected. count = %d", results.rows.length); 9: if (results.rows.length > 0) { 10: // recreate the table 11: $await(azure.recreateTableAsync(tableName)); 12: console.log("table created"); 13: // insert records in table storage one by one 14: for (var i = 0; i < results.rows.length; i++) { 15: var entity = { 16: "PartitionKey": results.rows[i][1], 17: "RowKey": results.rows[i][0], 18: "Value": results.rows[i][2] 19: }; 20: $await(azure.insertEntityAsync(tableName, entity)); 21: console.log("entity inserted"); 22: } 23: // send response 24: console.log("all done"); 25: res.send(200, "All done!"); 26: } 27: } 28: catch (ex) { 29: console.log(ex); 30: res.send(500, "Internal error."); 31: } 32: })); If we compared with the previous code we will find now it became more readable and much easy to understand. It’s very easy to know what this function does even though without any comments. When user go to URL “/was/copyRecords” we will execute the function above. The code would be like this. 1: app.get("/was/copyRecords", function (req, res) { 2: copyRecords(req, res).start(); 3: }); And below is the logs printed in local compute emulator console. As we can see the functions executed one by one and then finally the response back to me browser.   Scaffold Functions in Wind Wind provides not only the async flow control and compile functions, but many scaffold methods as well. We can build our async code more easily by using them. I’m going to introduce some basic scaffold functions here. In the code above I created some functions which wrapped from the original async function such as open database, create table, etc.. All of them are very similar, created a task by using Wind.Async.Task.create, return error or result object through Task.complete function. In fact, Wind provides some functions for us to create task object from the original async functions. If the original async function only has a callback parameter, we can use Wind.Async.Binding.fromCallback method to get the task object directly. For example the code below returned the task object which wrapped the file exist check function. 1: var Wind = require("wind"); 2: var fs = require("fs"); 3:  4: fs.existsAsync = Wind.Async.Binding.fromCallback(fs.exists); In Node.js a very popular async function pattern is that, the first parameter in the callback function represent the error object, and the other parameters is the return values. In this case we can use another build-in function in Wind named Wind.Async.Binding.fromStandard. For example, the open database function can be created from the code below. 1: sql.openAsync = Wind.Async.Binding.fromStandard(sql.open); 2:  3: /* 4: sql.openAsync = function (connectionString) { 5: return Wind.Async.Task.create(function (t) { 6: sql.open(connectionString, function (error, conn) { 7: if (error) { 8: t.complete("failure", error); 9: } 10: else { 11: t.complete("success", conn); 12: } 13: }); 14: }); 15: }; 16: */ When I was testing the scaffold functions under Wind.Async.Binding I found for some functions, such as the Azure SDK insert entity function, cannot be processed correctly. So I personally suggest writing the wrapped method manually.   Another scaffold method in Wind is the parallel tasks coordination. In this example, the steps of open database, retrieve records and recreated table should be invoked one by one, but it can be executed in parallel when copying data from database to table storage. In Wind there’s a scaffold function named Task.whenAll which can be used here. Task.whenAll accepts a list of tasks and creates a new task. It will be returned only when all tasks had been completed, or any errors occurred. For example in the code below I used the Task.whenAll to make all copy operation executed at the same time. 1: var copyRecordsInParallel = eval(Wind.compile("async", function (req, res) { 2: try { 3: // connect to the windows azure sql database 4: var conn = $await(sql.openAsync(connectionString)); 5: console.log("connection opened"); 6: // retrieve all records from database 7: var results = $await(sql.queryAsync(conn, "SELECT * FROM [Resource]")); 8: console.log("records selected. count = %d", results.rows.length); 9: if (results.rows.length > 0) { 10: // recreate the table 11: $await(azure.recreateTableAsync(tableName)); 12: console.log("table created"); 13: // insert records in table storage in parallal 14: var tasks = new Array(results.rows.length); 15: for (var i = 0; i < results.rows.length; i++) { 16: var entity = { 17: "PartitionKey": results.rows[i][1], 18: "RowKey": results.rows[i][0], 19: "Value": results.rows[i][2] 20: }; 21: tasks[i] = azure.insertEntityAsync(tableName, entity); 22: } 23: $await(Wind.Async.Task.whenAll(tasks)); 24: // send response 25: console.log("all done"); 26: res.send(200, "All done!"); 27: } 28: } 29: catch (ex) { 30: console.log(ex); 31: res.send(500, "Internal error."); 32: } 33: })); 34:  35: app.get("/was/copyRecordsInParallel", function (req, res) { 36: copyRecordsInParallel(req, res).start(); 37: });   Besides the task creation and coordination, Wind supports the cancellation solution so that we can send the cancellation signal to the tasks. It also includes exception solution which means any exceptions will be reported to the caller function.   Summary In this post I introduced a Node.js module named Wind, which created by my friend Jeff Zhao. As you can see, different from other async library and framework, adopted the idea from F# and C#, Wind utilizes runtime code generation technology to make it more easily to write async, callback-based functions in a sync-style way. By using Wind there will be almost no callback, and the code will be very easy to understand. Currently Wind is still under developed and improved. There might be some problems but the author, Jeff, should be very happy and enthusiastic to learn your problems, feedback, suggestion and comments. You can contact Jeff by - Email: [email protected] - Group: https://groups.google.com/d/forum/windjs - GitHub: https://github.com/JeffreyZhao/wind/issues   Source code can be download here.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Using a mounted NTFS share with nginx

    - by Hoff
    I have set up a local testing VM with Ubuntu Server 12.04 LTS and the LEMP stack. It's kind of an unconventional setup because instead of having all my PHP scripts on the local machine, I've mounted an NTFS share as the document root because I do my development on Windows. I had everything working perfectly up until this morning, now I keep getting a dreaded 'File not found.' error. I am almost certain this must be somehow permission related, because if I copy my site over to /var/www, nginx and php-fpm have no problems serving my PHP scripts. What I can't figure out is why all of a sudden (after a reboot of the server), no PHP files will be served but instead just the 'File not found.' error. Static files work fine, so I think it's PHP that is causing the headache. Both nginx and php-fpm are configured to run as the user www-data: root@ubuntu-server:~# ps aux | grep 'nginx\|php-fpm' root 1095 0.0 0.0 5816 792 ? Ss 11:11 0:00 nginx: master process /opt/nginx/sbin/nginx -c /etc/nginx/nginx.conf www-data 1096 0.0 0.1 6016 1172 ? S 11:11 0:00 nginx: worker process www-data 1098 0.0 0.1 6016 1172 ? S 11:11 0:00 nginx: worker process root 1130 0.0 0.4 175560 4212 ? Ss 11:11 0:00 php-fpm: master process (/etc/php5/php-fpm.conf) www-data 1131 0.0 0.3 175560 3216 ? S 11:11 0:00 php-fpm: pool www www-data 1132 0.0 0.3 175560 3216 ? S 11:11 0:00 php-fpm: pool www www-data 1133 0.0 0.3 175560 3216 ? S 11:11 0:00 php-fpm: pool www root 1686 0.0 0.0 4368 816 pts/1 S+ 11:11 0:00 grep --color=auto nginx\|php-fpm I have mounted the NTFS share at /mnt/webfiles by editing /etc/fstab and adding the following line: //192.168.0.199/c$/Websites/ /mnt/webfiles cifs username=Jordan,password=mypasswordhere,gid=33,uid=33 0 0 Where gid 33 is the www-data group and uid 33 is the user www-data. If I list the contents of one of my sites you can in fact see that they belong to the user www-data: root@ubuntu-server:~# ls -l /mnt/webfiles/nTv5-2.0 total 8 drwxr-xr-x 0 www-data www-data 0 Jun 6 19:12 app drwxr-xr-x 0 www-data www-data 0 Aug 22 19:00 assets -rwxr-xr-x 0 www-data www-data 1150 Jan 4 2012 favicon.ico -rwxr-xr-x 0 www-data www-data 1412 Dec 28 2011 index.php drwxr-xr-x 0 www-data www-data 0 Jun 3 16:44 lib drwxr-xr-x 0 www-data www-data 0 Jan 3 2012 plugins drwxr-xr-x 0 www-data www-data 0 Jun 3 16:45 vendors If I switch to the www-data user, I have no problem creating a new file on the share: root@ubuntu-server:~# su www-data $ > /mnt/webfiles/test.txt $ ls -l /mnt/webfiles | grep test\.txt -rwxr-xr-x 0 www-data www-data 0 Sep 8 11:19 test.txt There should be no problem reading or writing to the share with php-fpm running as the user www-data. When I examine the error log of nginx, it's filled with a bunch of lines that look like the following: 2012/09/08 11:22:36 [error] 1096#0: *1 FastCGI sent in stderr: "Primary script unknown" while reading response header from upstream, client: 192.168.0.199, server: , request: "GET / HTTP/1.1", upstream: "fastcgi://unix:/var/run/php5-fpm.sock:", host: "192.168.0.123" 2012/09/08 11:22:39 [error] 1096#0: *1 FastCGI sent in stderr: "Primary script unknown" while reading response header from upstream, client: 192.168.0.199, server: , request: "GET /apc.php HTTP/1.1", upstream: "fastcgi://unix:/var/run/php5-fpm.sock:", host: "192.168.0.123" It's bizarre that this was working previously and now all of sudden PHP is complaining that it can't "find" the scripts on the share. Does anybody know why this is happening? EDIT I tried editing php-fpm.conf and changing chdir to the following: chdir = /mnt/webfiles When I try and restart the php-fpm service, I get the error: Starting php-fpm [08-Sep-2012 14:20:55] ERROR: [pool www] the chdir path '/mnt/webfiles' does not exist or is not a directory This is a total load of bullshit because this directory DOES exist and is mounted! Any ls commands to list that directory work perfectly. Why the hell can't PHP-FPM see this directory?! Here are my configuration files for reference: nginx.conf user www-data; worker_processes 2; error_log /var/log/nginx/nginx.log info; pid /var/run/nginx.pid; events { worker_connections 1024; multi_accept on; } http { include fastcgi.conf; include mime.types; default_type application/octet-stream; set_real_ip_from 127.0.0.1; real_ip_header X-Forwarded-For; ## Proxy proxy_redirect off; proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; client_max_body_size 32m; client_body_buffer_size 128k; proxy_connect_timeout 90; proxy_send_timeout 90; proxy_read_timeout 90; proxy_buffers 32 4k; ## Compression gzip on; gzip_types text/plain text/css application/x-javascript text/xml application/xml application/xml+rss text/javascript; gzip_disable "MSIE [1-6]\.(?!.*SV1)"; ### TCP options tcp_nodelay on; tcp_nopush on; keepalive_timeout 65; sendfile on; include /etc/nginx/sites-enabled/*; } my site config server { listen 80; access_log /var/log/nginx/$host.access.log; error_log /var/log/nginx/error.log; root /mnt/webfiles/nTv5-2.0/app/webroot; index index.php; ## Block bad bots if ($http_user_agent ~* (HTTrack|HTMLParser|libcurl|discobot|Exabot|Casper|kmccrew|plaNETWORK|RPT-HTTPClient)) { return 444; } ## Block certain Referers (case insensitive) if ($http_referer ~* (sex|vigra|viagra) ) { return 444; } ## Deny dot files: location ~ /\. { deny all; } ## Favicon Not Found location = /favicon.ico { access_log off; log_not_found off; } ## Robots.txt Not Found location = /robots.txt { access_log off; log_not_found off; } if (-f $document_root/maintenance.html) { rewrite ^(.*)$ /maintenance.html last; } location ~* \.(?:ico|css|js|gif|jpe?g|png)$ { # Some basic cache-control for static files to be sent to the browser expires max; add_header Pragma public; add_header Cache-Control "max-age=2678400, public, must-revalidate"; } location / { try_files $uri $uri/ index.php; if (-f $request_filename) { break; } rewrite ^(.+)$ /index.php?url=$1 last; } location ~ \.php$ { include /etc/nginx/fastcgi.conf; fastcgi_pass unix:/var/run/php5-fpm.sock; } } php-fpm.conf ;;;;;;;;;;;;;;;;;;;;; ; FPM Configuration ; ;;;;;;;;;;;;;;;;;;;;; ; All relative paths in this configuration file are relative to PHP's install ; prefix (/opt/php5). This prefix can be dynamicaly changed by using the ; '-p' argument from the command line. ; Include one or more files. If glob(3) exists, it is used to include a bunch of ; files from a glob(3) pattern. This directive can be used everywhere in the ; file. ; Relative path can also be used. They will be prefixed by: ; - the global prefix if it's been set (-p arguement) ; - /opt/php5 otherwise ;include=etc/fpm.d/*.conf ;;;;;;;;;;;;;;;;;; ; Global Options ; ;;;;;;;;;;;;;;;;;; [global] ; Pid file ; Note: the default prefix is /opt/php5/var ; Default Value: none pid = /var/run/php-fpm.pid ; Error log file ; Note: the default prefix is /opt/php5/var ; Default Value: log/php-fpm.log error_log = /var/log/php5-fpm/php-fpm.log ; Log level ; Possible Values: alert, error, warning, notice, debug ; Default Value: notice ;log_level = notice ; If this number of child processes exit with SIGSEGV or SIGBUS within the time ; interval set by emergency_restart_interval then FPM will restart. A value ; of '0' means 'Off'. ; Default Value: 0 ;emergency_restart_threshold = 0 ; Interval of time used by emergency_restart_interval to determine when ; a graceful restart will be initiated. This can be useful to work around ; accidental corruptions in an accelerator's shared memory. ; Available Units: s(econds), m(inutes), h(ours), or d(ays) ; Default Unit: seconds ; Default Value: 0 ;emergency_restart_interval = 0 ; Time limit for child processes to wait for a reaction on signals from master. ; Available units: s(econds), m(inutes), h(ours), or d(ays) ; Default Unit: seconds ; Default Value: 0 ;process_control_timeout = 0 ; Send FPM to background. Set to 'no' to keep FPM in foreground for debugging. ; Default Value: yes ;daemonize = yes ;;;;;;;;;;;;;;;;;;;; ; Pool Definitions ; ;;;;;;;;;;;;;;;;;;;; ; Multiple pools of child processes may be started with different listening ; ports and different management options. The name of the pool will be ; used in logs and stats. There is no limitation on the number of pools which ; FPM can handle. Your system will tell you anyway :) ; Start a new pool named 'www'. ; the variable $pool can we used in any directive and will be replaced by the ; pool name ('www' here) [www] ; Per pool prefix ; It only applies on the following directives: ; - 'slowlog' ; - 'listen' (unixsocket) ; - 'chroot' ; - 'chdir' ; - 'php_values' ; - 'php_admin_values' ; When not set, the global prefix (or /opt/php5) applies instead. ; Note: This directive can also be relative to the global prefix. ; Default Value: none ;prefix = /path/to/pools/$pool ; The address on which to accept FastCGI requests. ; Valid syntaxes are: ; 'ip.add.re.ss:port' - to listen on a TCP socket to a specific address on ; a specific port; ; 'port' - to listen on a TCP socket to all addresses on a ; specific port; ; '/path/to/unix/socket' - to listen on a unix socket. ; Note: This value is mandatory. ;listen = 127.0.0.1:9000 listen = /var/run/php5-fpm.sock ; Set listen(2) backlog. A value of '-1' means unlimited. ; Default Value: 128 (-1 on FreeBSD and OpenBSD) ;listen.backlog = -1 ; List of ipv4 addresses of FastCGI clients which are allowed to connect. ; Equivalent to the FCGI_WEB_SERVER_ADDRS environment variable in the original ; PHP FCGI (5.2.2+). Makes sense only with a tcp listening socket. Each address ; must be separated by a comma. If this value is left blank, connections will be ; accepted from any ip address. ; Default Value: any ;listen.allowed_clients = 127.0.0.1 ; Set permissions for unix socket, if one is used. In Linux, read/write ; permissions must be set in order to allow connections from a web server. Many ; BSD-derived systems allow connections regardless of permissions. ; Default Values: user and group are set as the running user ; mode is set to 0666 ;listen.owner = www-data ;listen.group = www-data ;listen.mode = 0666 ; Unix user/group of processes ; Note: The user is mandatory. If the group is not set, the default user's group ; will be used. user = www-data group = www-data ; Choose how the process manager will control the number of child processes. ; Possible Values: ; static - a fixed number (pm.max_children) of child processes; ; dynamic - the number of child processes are set dynamically based on the ; following directives: ; pm.max_children - the maximum number of children that can ; be alive at the same time. ; pm.start_servers - the number of children created on startup. ; pm.min_spare_servers - the minimum number of children in 'idle' ; state (waiting to process). If the number ; of 'idle' processes is less than this ; number then some children will be created. ; pm.max_spare_servers - the maximum number of children in 'idle' ; state (waiting to process). If the number ; of 'idle' processes is greater than this ; number then some children will be killed. ; Note: This value is mandatory. pm = dynamic ; The number of child processes to be created when pm is set to 'static' and the ; maximum number of child processes to be created when pm is set to 'dynamic'. ; This value sets the limit on the number of simultaneous requests that will be ; served. Equivalent to the ApacheMaxClients directive with mpm_prefork. ; Equivalent to the PHP_FCGI_CHILDREN environment variable in the original PHP ; CGI. ; Note: Used when pm is set to either 'static' or 'dynamic' ; Note: This value is mandatory. pm.max_children = 50 ; The number of child processes created on startup. ; Note: Used only when pm is set to 'dynamic' ; Default Value: min_spare_servers + (max_spare_servers - min_spare_servers) / 2 pm.start_servers = 20 ; The desired minimum number of idle server processes. ; Note: Used only when pm is set to 'dynamic' ; Note: Mandatory when pm is set to 'dynamic' pm.min_spare_servers = 5 ; The desired maximum number of idle server processes. ; Note: Used only when pm is set to 'dynamic' ; Note: Mandatory when pm is set to 'dynamic' pm.max_spare_servers = 35 ; The number of requests each child process should execute before respawning. ; This can be useful to work around memory leaks in 3rd party libraries. For ; endless request processing specify '0'. Equivalent to PHP_FCGI_MAX_REQUESTS. ; Default Value: 0 pm.max_requests = 500 ; The URI to view the FPM status page. If this value is not set, no URI will be ; recognized as a status page. By default, the status page shows the following ; information: ; accepted conn - the number of request accepted by the pool; ; pool - the name of the pool; ; process manager - static or dynamic; ; idle processes - the number of idle processes; ; active processes - the number of active processes; ; total processes - the number of idle + active processes. ; max children reached - number of times, the process limit has been reached, ; when pm tries to start more children (works only for ; pm 'dynamic') ; The values of 'idle processes', 'active processes' and 'total processes' are ; updated each second. The value of 'accepted conn' is updated in real time. ; Example output: ; accepted conn: 12073 ; pool: www ; process manager: static ; idle processes: 35 ; active processes: 65 ; total processes: 100 ; max children reached: 1 ; By default the status page output is formatted as text/plain. Passing either ; 'html' or 'json' as a query string will return the corresponding output ; syntax. Example: ; http://www.foo.bar/status ; http://www.foo.bar/status?json ; http://www.foo.bar/status?html ; Note: The value must start with a leading slash (/). The value can be ; anything, but it may not be a good idea to use the .php extension or it ; may conflict with a real PHP file. ; Default Value: not set pm.status_path = /status ; The ping URI to call the monitoring page of FPM. If this value is not set, no ; URI will be recognized as a ping page. This could be used to test from outside ; that FPM is alive and responding, or to ; - create a graph of FPM availability (rrd or such); ; - remove a server from a group if it is not responding (load balancing); ; - trigger alerts for the operating team (24/7). ; Note: The value must start with a leading slash (/). The value can be ; anything, but it may not be a good idea to use the .php extension or it ; may conflict with a real PHP file. ; Default Value: not set ping.path = /ping ; This directive may be used to customize the response of a ping request. The ; response is formatted as text/plain with a 200 response code. ; Default Value: pong ping.response = pong ; The timeout for serving a single request after which the worker process will ; be killed. This option should be used when the 'max_execution_time' ini option ; does not stop script execution for some reason. A value of '0' means 'off'. ; Available units: s(econds)(default), m(inutes), h(ours), or d(ays) ; Default Value: 0 ;request_terminate_timeout = 0 ; The timeout for serving a single request after which a PHP backtrace will be ; dumped to the 'slowlog' file. A value of '0s' means 'off'. ; Available units: s(econds)(default), m(inutes), h(ours), or d(ays) ; Default Value: 0 ;request_slowlog_timeout = 0 ; The log file for slow requests ; Default Value: not set ; Note: slowlog is mandatory if request_slowlog_timeout is set ;slowlog = log/$pool.log.slow ; Set open file descriptor rlimit. ; Default Value: system defined value ;rlimit_files = 1024 ; Set max core size rlimit. ; Possible Values: 'unlimited' or an integer greater or equal to 0 ; Default Value: system defined value ;rlimit_core = 0 ; Chroot to this directory at the start. This value must be defined as an ; absolute path. When this value is not set, chroot is not used. ; Note: you can prefix with '$prefix' to chroot to the pool prefix or one ; of its subdirectories. If the pool prefix is not set, the global prefix ; will be used instead. ; Note: chrooting is a great security feature and should be used whenever ; possible. However, all PHP paths will be relative to the chroot ; (error_log, sessions.save_path, ...). ; Default Value: not set ;chroot = ; Chdir to this directory at the start. ; Note: relative path can be used. ; Default Value: current directory or / when chroot ;chdir = /var/www ; Redirect worker stdout and stderr into main error log. If not set, stdout and ; stderr will be redirected to /dev/null according to FastCGI specs. ; Note: on highloaded environement, this can cause some delay in the page ; process time (several ms). ; Default Value: no ;catch_workers_output = yes ; Pass environment variables like LD_LIBRARY_PATH. All $VARIABLEs are taken from ; the current environment. ; Default Value: clean env ;env[HOSTNAME] = $HOSTNAME ;env[PATH] = /usr/local/bin:/usr/bin:/bin ;env[TMP] = /tmp ;env[TMPDIR] = /tmp ;env[TEMP] = /tmp ; Additional php.ini defines, specific to this pool of workers. These settings ; overwrite the values previously defined in the php.ini. The directives are the ; same as the PHP SAPI: ; php_value/php_flag - you can set classic ini defines which can ; be overwritten from PHP call 'ini_set'. ; php_admin_value/php_admin_flag - these directives won't be overwritten by ; PHP call 'ini_set' ; For php_*flag, valid values are on, off, 1, 0, true, false, yes or no. ; Defining 'extension' will load the corresponding shared extension from ; extension_dir. Defining 'disable_functions' or 'disable_classes' will not ; overwrite previously defined php.ini values, but will append the new value ; instead. ; Note: path INI options can be relative and will be expanded with the prefix ; (pool, global or /opt/php5) ; Default Value: nothing is defined by default except the values in php.ini and ; specified at startup with the -d argument ;php_admin_value[sendmail_path] = /usr/sbin/sendmail -t -i -f [email protected] ;php_flag[display_errors] = off ;php_admin_value[error_log] = /var/log/fpm-php.www.log ;php_admin_flag[log_errors] = on ;php_admin_value[memory_limit] = 32M php_admin_value[sendmail_path] = /usr/sbin/sendmail -t -i

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  • JsTree v1.0 - How to manipulate effectively the data from the backend to render the trees and operate correctly?

    - by Jean Paul
    Backend info: PHP 5 / MySQL URL: http://github.com/downloads/vakata/jstree/jstree_pre1.0_fix_1.zip Table structure for table discussions_tree -- CREATE TABLE IF NOT EXISTS `discussions_tree` ( `id` int(11) NOT NULL AUTO_INCREMENT, `parent_id` int(11) NOT NULL DEFAULT '0', `user_id` int(11) NOT NULL DEFAULT '0', `label` varchar(16) DEFAULT NULL, `position` bigint(20) unsigned NOT NULL DEFAULT '0', `left` bigint(20) unsigned NOT NULL DEFAULT '0', `right` bigint(20) unsigned NOT NULL DEFAULT '0', `level` bigint(20) unsigned NOT NULL DEFAULT '0', `type` varchar(255) CHARACTER SET utf8 COLLATE utf8_unicode_ci DEFAULT NULL, `h_label` varchar(16) NOT NULL DEFAULT '', `fulllabel` varchar(255) DEFAULT NULL, UNIQUE KEY `uidx_3` (`id`), KEY `idx_1` (`user_id`), KEY `idx_2` (`parent_id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=8 ; /*The first element should in my understanding not even be shown*/ INSERT INTO `discussions_tree` (`id`, `parent_id`, `user_id`, `label`, `position`, `left`, `right`, `level`, `type`, `h_label`, `fulllabel`) VALUES (0, 0, 0, 'Contacts', 0, 1, 1, 0, NULL, '', NULL); INSERT INTO `discussions_tree` (`id`, `parent_id`, `user_id`, `label`, `position`, `left`, `right`, `level`, `type`, `h_label`, `fulllabel`) VALUES (1, 0, 0, 'How to Tag', 1, 2, 2, 0, 'drive', '', NULL); Front End : I've simplified the logic, it has 6 trees actually inside of a panel and that works fine $array = array("Discussions"); $id_arr = array("d"); $nid = 0; foreach ($array as $k=> $value) { $nid++; ?> <li id="<?=$value?>" class="label"> <a href='#<?=$value?>'><span> <?=$value?> </span></a> <div class="sub-menu" style="height:auto; min-height:120px; background-color:#E5E5E5" > <div class="menu" id="menu_<?=$id_arr[$k]?>" style="position:relative; margin-left:56%"> <img src="./js/jsTree/create.png" alt="" id="create" title="Create" > <img src="./js/jsTree/rename.png" alt="" id="rename" title="Rename" > <img src="./js/jsTree/remove.png" alt="" id="remove" title="Delete"> <img src="./js/jsTree/cut.png" alt="" id="cut" title="Cut" > <img src="./js/jsTree/copy.png" alt="" id="copy" title="Copy"> <img src="./js/jsTree/paste.png" alt="" id="paste" title="Paste"> </div> <div id="<?=$id_arr[$k]?>" class="jstree_container"></div> </div> </li> <!-- JavaScript neccessary for this tree : <?=$value?> --> <script type="text/javascript" > jQuery(function ($) { $("#<?=$id_arr[$k]?>").jstree({ // List of active plugins used "plugins" : [ "themes", "json_data", "ui", "crrm" , "hotkeys" , "types" , "dnd", "contextmenu"], // "ui" :{ "initially_select" : ["#node_"+ $nid ] } , "crrm": { "move": { "always_copy": "multitree" }, "input_width_limit":128 }, "core":{ "strings":{ "new_node" : "New Tag" }}, "themes": {"theme": "classic"}, "json_data" : { "ajax" : { "url" : "./js/jsTree/server-<?=$id_arr[$k]?>.php", "data" : function (n) { // the result is fed to the AJAX request `data` option return { "operation" : "get_children", "id" : n.attr ? n.attr("id").replace("node_","") : 1, "state" : "", "user_id": <?=$uid?> }; } } } , "types" : { "max_depth" : -1, "max_children" : -1, "types" : { // The default type "default" : { "hover_node":true, "valid_children" : [ "default" ], }, // The `drive` nodes "drive" : { // can have files and folders inside, but NOT other `drive` nodes "valid_children" : [ "default", "folder" ], "hover_node":true, "icon" : { "image" : "./js/jsTree/root.png" }, // those prevent the functions with the same name to be used on `drive` nodes.. internally the `before` event is used "start_drag" : false, "move_node" : false, "remove_node" : false } } }, "contextmenu" : { "items" : customMenu , "select_node": true} }) //Hover function binded to jstree .bind("hover_node.jstree", function (e, data) { $('ul li[rel="drive"], ul li[rel="default"], ul li[rel=""]').each(function(i) { $(this).find("a").attr('href', $(this).attr("id")+".php" ); }) }) //Create function binded to jstree .bind("create.jstree", function (e, data) { $.post( "./js/jsTree/server-<?=$id_arr[$k]?>.php", { "operation" : "create_node", "id" : data.rslt.parent.attr("id").replace("node_",""), "position" : data.rslt.position, "label" : data.rslt.name, "href" : data.rslt.obj.attr("href"), "type" : data.rslt.obj.attr("rel"), "user_id": <?=$uid?> }, function (r) { if(r.status) { $(data.rslt.obj).attr("id", "node_" + r.id); } else { $.jstree.rollback(data.rlbk); } } ); }) //Remove operation .bind("remove.jstree", function (e, data) { data.rslt.obj.each(function () { $.ajax({ async : false, type: 'POST', url: "./js/jsTree/server-<?=$id_arr[$k]?>.php", data : { "operation" : "remove_node", "id" : this.id.replace("node_",""), "user_id": <?=$uid?> }, success : function (r) { if(!r.status) { data.inst.refresh(); } } }); }); }) //Rename operation .bind("rename.jstree", function (e, data) { data.rslt.obj.each(function () { $.ajax({ async : true, type: 'POST', url: "./js/jsTree/server-<?=$id_arr[$k]?>.php", data : { "operation" : "rename_node", "id" : this.id.replace("node_",""), "label" : data.rslt.new_name, "user_id": <?=$uid?> }, success : function (r) { if(!r.status) { data.inst.refresh(); } } }); }); }) //Move operation .bind("move_node.jstree", function (e, data) { data.rslt.o.each(function (i) { $.ajax({ async : false, type: 'POST', url: "./js/jsTree/server-<?=$id_arr[$k]?>.php", data : { "operation" : "move_node", "id" : $(this).attr("id").replace("node_",""), "ref" : data.rslt.cr === -1 ? 1 : data.rslt.np.attr("id").replace("node_",""), "position" : data.rslt.cp + i, "label" : data.rslt.name, "copy" : data.rslt.cy ? 1 : 0, "user_id": <?=$uid?> }, success : function (r) { if(!r.status) { $.jstree.rollback(data.rlbk); } else { $(data.rslt.oc).attr("id", "node_" + r.id); if(data.rslt.cy && $(data.rslt.oc).children("UL").length) { data.inst.refresh(data.inst._get_parent(data.rslt.oc)); } } } }); }); }); // This is for the context menu to bind with operations on the right clicked node function customMenu(node) { // The default set of all items var control; var items = { createItem: { label: "Create", action: function (node) { return {createItem: this.create(node) }; } }, renameItem: { label: "Rename", action: function (node) { return {renameItem: this.rename(node) }; } }, deleteItem: { label: "Delete", action: function (node) { return {deleteItem: this.remove(node) }; }, "separator_after": true }, copyItem: { label: "Copy", action: function (node) { $(node).addClass("copy"); return {copyItem: this.copy(node) }; } }, cutItem: { label: "Cut", action: function (node) { $(node).addClass("cut"); return {cutItem: this.cut(node) }; } }, pasteItem: { label: "Paste", action: function (node) { $(node).addClass("paste"); return {pasteItem: this.paste(node) }; } } }; // We go over all the selected items as the context menu only takes action on the one that is right clicked $.jstree._reference("#<?=$id_arr[$k]?>").get_selected(false, true).each(function(index,element) { if ( $(element).attr("id") != $(node).attr("id") ) { // Let's deselect all nodes that are unrelated to the context menu -- selected but are not the one right clicked $("#<?=$id_arr[$k]?>").jstree("deselect_node", '#'+$(element).attr("id") ); } }); //if any previous click has the class for copy or cut $("#<?=$id_arr[$k]?>").find("li").each(function(index,element) { if ($(element) != $(node) ) { if( $(element).hasClass("copy") || $(element).hasClass("cut") ) control=1; } else if( $(node).hasClass("cut") || $(node).hasClass("copy")) { control=0; } }); //only remove the class for cut or copy if the current operation is to paste if($(node).hasClass("paste") ) { control=0; // Let's loop through all elements and try to find if the paste operation was done already $("#<?=$id_arr[$k]?>").find("li").each(function(index,element) { if( $(element).hasClass("copy") ) $(this).removeClass("copy"); if ( $(element).hasClass("cut") ) $(this).removeClass("cut"); if ( $(element).hasClass("paste") ) $(this).removeClass("paste"); }); } switch (control) { //Remove the paste item from the context menu case 0: switch ($(node).attr("rel")) { case "drive": delete items.renameItem; delete items.deleteItem; delete items.cutItem; delete items.copyItem; delete items.pasteItem; break; case "default": delete items.pasteItem; break; } break; //Remove the paste item from the context menu only on the node that has either copy or cut added class case 1: if( $(node).hasClass("cut") || $(node).hasClass("copy") ) { switch ($(node).attr("rel")) { case "drive": delete items.renameItem; delete items.deleteItem; delete items.cutItem; delete items.copyItem; delete items.pasteItem; break; case "default": delete items.pasteItem; break; } } else //Re-enable it on the clicked node that does not have the cut or copy class { switch ($(node).attr("rel")) { case "drive": delete items.renameItem; delete items.deleteItem; delete items.cutItem; delete items.copyItem; break; } } break; //initial state don't show the paste option on any node default: switch ($(node).attr("rel")) { case "drive": delete items.renameItem; delete items.deleteItem; delete items.cutItem; delete items.copyItem; delete items.pasteItem; break; case "default": delete items.pasteItem; break; } break; } return items; } $("#menu_<?=$id_arr[$k]?> img").hover( function () { $(this).css({'cursor':'pointer','outline':'1px double teal'}) }, function () { $(this).css({'cursor':'none','outline':'1px groove transparent'}) } ); $("#menu_<?=$id_arr[$k]?> img").click(function () { switch(this.id) { //Create only the first element case "create": if ( $.jstree._reference("#<?=$id_arr[$k]?>").get_selected(false, true).length ) { $.jstree._reference("#<?=$id_arr[$k]?>").get_selected(false, true).each(function(index,element){ switch(index) { case 0: $("#<?=$id_arr[$k]?>").jstree("create", '#'+$(element).attr("id"), null, /*{attr : {href: '#' }}*/null ,null, false); break; default: $("#<?=$id_arr[$k]?>").jstree("deselect_node", '#'+$(element).attr("id") ); break; } }); } else { $.facebox('<p class=\'p_inner error bold\'>A selection needs to be made to work with this operation'); setTimeout(function(){ $.facebox.close(); }, 2000); } break; //REMOVE case "remove": if ( $.jstree._reference("#<?=$id_arr[$k]?>").get_selected(false, true).length ) { $.jstree._reference("#<?=$id_arr[$k]?>").get_selected(false, true).each(function(index,element){ //only execute if the current node is not the first one (drive) if( $(element).attr("id") != $("div.jstree > ul > li").first().attr("id") ) { $("#<?=$id_arr[$k]?>").jstree("remove",'#'+$(element).attr("id")); } else $("#<?=$id_arr[$k]?>").jstree("deselect_node", '#'+$(element).attr("id") ); }); } else { $.facebox('<p class=\'p_inner error bold\'>A selection needs to be made to work with this operation'); setTimeout(function(){ $.facebox.close(); }, 2000); } break; //RENAME NODE only one selection case "rename": if ( $.jstree._reference("#<?=$id_arr[$k]?>").get_selected(false, true).length ) { $.jstree._reference("#<?=$id_arr[$k]?>").get_selected(false, true).each(function(index,element){ if( $(element).attr("id") != $("div.jstree > ul > li").first().attr("id") ) { switch(index) { case 0: $("#<?=$id_arr[$k]?>").jstree("rename", '#'+$(element).attr("id") ); break; default: $("#<?=$id_arr[$k]?>").jstree("deselect_node", '#'+$(element).attr("id") ); break; } } else $("#<?=$id_arr[$k]?>").jstree("deselect_node", '#'+$(element).attr("id") ); }); } else { $.facebox('<p class=\'p_inner error bold\'>A selection needs to be made to work with this operation'); setTimeout(function(){ $.facebox.close(); }, 2000); } break; //Cut case "cut": if ( $.jstree._reference("#<?=$id_arr[$k]?>").get_selected(false, true).length ) { $.jstree._reference("#<?=$id_arr[$k]?>").get_selected(false, true).each(function(index,element){ switch(index) { case 0: $("#<?=$id_arr[$k]?>").jstree("cut", '#'+$(element).attr("id")); $.facebox('<p class=\'p_inner teal\'>Operation "Cut" successfully done.<p class=\'p_inner teal bold\'>Where to place it?'); setTimeout(function(){ $.facebox.close(); $("#<?=$id_arr[$k]?>").jstree("deselect_node", '#'+$(element).attr("id")); }, 2000); break; default: $("#<?=$id_arr[$k]?>").jstree("deselect_node", '#'+$(element).attr("id") ); break; } }); } else { $.facebox('<p class=\'p_inner error bold\'>A selection needs to be made to work with this operation'); setTimeout(function(){ $.facebox.close(); }, 2000); } break; //Copy case "copy": if ( $.jstree._reference("#<?=$id_arr[$k]?>").get_selected(false, true).length ) { $.jstree._reference("#<?=$id_arr[$k]?>").get_selected(false, true).each(function(index,element){ switch(index) { case 0: $("#<?=$id_arr[$k]?>").jstree("copy", '#'+$(element).attr("id")); $.facebox('<p class=\'p_inner teal\'>Operation "Copy": Successfully done.<p class=\'p_inner teal bold\'>Where to place it?'); setTimeout(function(){ $.facebox.close(); $("#<?=$id_arr[$k]?>").jstree("deselect_node", '#'+$(element).attr("id") ); }, 2000); break; default: $("#<?=$id_arr[$k]?>").jstree("deselect_node", '#'+$(element).attr("id") ); break; } }); } else { $.facebox('<p class=\'p_inner error bold\'>A selection needs to be made to work with this operation'); setTimeout(function(){ $.facebox.close(); }, 2000); } break; case "paste": if ( $.jstree._reference("#<?=$id_arr[$k]?>").get_selected(false, true).length ) { $.jstree._reference("#<?=$id_arr[$k]?>").get_selected(false, true).each(function(index,element){ switch(index) { case 0: $("#<?=$id_arr[$k]?>").jstree("paste", '#'+$(element).attr("id")); break; default: $("#<?=$id_arr[$k]?>").jstree("deselect_node", '#'+$(element).attr("id") ); break; } }); } else { $.facebox('<p class=\'p_inner error bold\'>A selection needs to be made to work with this operation'); setTimeout(function(){ $.facebox.close(); }, 2000); } break; } }); <? } ?> server.php $path='../../../..'; require_once "$path/phpfoo/dbif.class"; require_once "$path/global.inc"; // Database config & class $db_config = array( "servername"=> $dbHost, "username" => $dbUser, "password" => $dbPW, "database" => $dbName ); if(extension_loaded("mysqli")) require_once("_inc/class._database_i.php"); else require_once("_inc/class._database.php"); //Tree class require_once("_inc/class.ctree.php"); $dbLink = new dbif(); $dbErr = $dbLink->connect($dbName,$dbUser,$dbPW,$dbHost); $jstree = new json_tree(); if(isset($_GET["reconstruct"])) { $jstree->_reconstruct(); die(); } if(isset($_GET["analyze"])) { echo $jstree->_analyze(); die(); } $table = '`discussions_tree`'; if($_REQUEST["operation"] && strpos($_REQUEST["operation"], "_") !== 0 && method_exists($jstree, $_REQUEST["operation"])) { foreach($_REQUEST as $k => $v) { switch($k) { case 'user_id': //We are passing the user_id from the $_SESSION on each request and trying to pick up the min and max value from the table that matches the 'user_id' $sql = "SELECT max(`right`) , min(`left`) FROM $table WHERE `user_id`=$v"; //If the select does not return any value then just let it be :P if (!list($right, $left)=$dbLink->getRow($sql)) { $sql = $dbLink->dbSubmit("UPDATE $table SET `user_id`=$v WHERE `id` = 1 AND `parent_id` = 0"); $sql = $dbLink->dbSubmit("UPDATE $table SET `user_id`=$v WHERE `parent_id` = 1 AND `label`='How to Tag' "); } else { $sql = $dbLink->dbSubmit("UPDATE $table SET `user_id`=$v, `right`=$right+2 WHERE `id` = 1 AND `parent_id` = 0"); $sql = $dbLink->dbSubmit("UPDATE $table SET `user_id`=$v, `left`=$left+1, `right`=$right+1 WHERE `parent_id` = 1 AND `label`='How to Tag' "); } break; } } header("HTTP/1.0 200 OK"); header('Content-type: application/json; charset=utf-8'); header("Cache-Control: no-cache, must-revalidate"); header("Expires: Mon, 26 Jul 1997 05:00:00 GMT"); header("Pragma: no-cache"); echo $jstree->{$_REQUEST["operation"]}($_REQUEST); die(); } header("HTTP/1.0 404 Not Found"); ?> The problem: DND *(Drag and Drop) works, Delete works, Create works, Rename works, but Copy, Cut and Paste don't work

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • Optimizing transition/movement smoothness for a 2D flash game.

    - by Tom
    Update 6: Fenomenas suggested me to re-create everything as simple as possible. I had my doubts that this would make any difference as the algorithm remains the same, and performance did not seem to be the issue. Anyway, it was the only suggestion I got so here it is: 30 FPS: http://www.feedpostal.com/test/simple/30/SimpleMovement.html 40 FPS: http://www.feedpostal.com/test/simple/40/SimpleMovement.html 60 FPS: http://www.feedpostal.com/test/simple/60/SimpleMovement.html 100 FPS: http://www.feedpostal.com/test/simple/100/SimpleMovement.html The code: package { import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.utils.getTimer; [SWF(width="800", height="600", frameRate="40", backgroundColor="#000000")] public class SimpleMovement extends Sprite { private static const TURNING_SPEED:uint = 180; private static const MOVEMENT_SPEED:uint = 400; private static const RADIAN_DIVIDE:Number = Math.PI/180; private var playerObject:Sprite; private var shipContainer:Sprite; private var moving:Boolean = false; private var turningMode:uint = 0; private var movementTimestamp:Number = getTimer(); private var turningTimestamp:Number = movementTimestamp; public function SimpleMovement() { //step 1: create player object playerObject = new Sprite(); playerObject.graphics.lineStyle(1, 0x000000); playerObject.graphics.beginFill(0x6D7B8D); playerObject.graphics.drawRect(0, 0, 25, 50); //make it rotate around the center playerObject.x = 0 - playerObject.width / 2; playerObject.y = 0 - playerObject.height / 2; shipContainer = new Sprite(); shipContainer.addChild(playerObject); shipContainer.x = 100; shipContainer.y = 100; shipContainer.rotation = 180; addChild(shipContainer); //step 2: install keyboard hook when stage is ready addEventListener(Event.ADDED_TO_STAGE, stageReady, false, 0, true); //step 3: install rendering update poll addEventListener(Event.ENTER_FRAME, updatePoller, false, 0, true); } private function updatePoller(event:Event):void { var newTime:Number = getTimer(); //turning if (turningMode != 0) { var turningDeltaTime:Number = newTime - turningTimestamp; turningTimestamp = newTime; var rotation:Number = TURNING_SPEED * turningDeltaTime / 1000; if (turningMode == 1) shipContainer.rotation -= rotation; else shipContainer.rotation += rotation; } //movement if (moving) { var movementDeltaTime:Number = newTime - movementTimestamp; movementTimestamp = newTime; var distance:Number = MOVEMENT_SPEED * movementDeltaTime / 1000; var rAngle:Number = shipContainer.rotation * RADIAN_DIVIDE; //convert degrees to radian shipContainer.x += distance * Math.sin(rAngle); shipContainer.y -= distance * Math.cos(rAngle); } } private function stageReady(event:Event):void { //install keyboard hook stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp, false, 0, true); } private final function keyDown(event:KeyboardEvent):void { if ((event.keyCode == 87) && (!moving)) //87 = W { movementTimestamp = getTimer(); moving = true; } if ((event.keyCode == 65) && (turningMode != 1)) //65 = A { turningTimestamp = getTimer(); turningMode = 1; } else if ((event.keyCode == 68) && (turningMode != 2)) //68 = D { turningTimestamp = getTimer(); turningMode = 2; } } private final function keyUp(event:KeyboardEvent):void { if ((event.keyCode == 87) && (moving)) moving = false; //87 = W if (((event.keyCode == 65) || (event.keyCode == 68)) && (turningMode != 0)) turningMode = 0; //65 = A, 68 = D } } } The results were as I expected. Absolutely no improvement. I really hope that someone has another suggestion as this thing needs fixing. Also, I doubt it's my system as I have a pretty good one (8GB RAM, Q9550 QuadCore intel, ATI Radeon 4870 512MB). Also, everyone else I asked so far had the same issue with my client. Update 5: another example of a smooth flash game just to demonstrate that my movement definitely is different! See http://www.spel.nl/game/bumpercraft.html Update 4: I traced the time before rendering (EVENT.RENDER) and right after rendering (EVENT.ENTER_FRAME), the results: rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 24 ms rendering took: 18 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 232 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms The range is 12-16 ms. During these differences, the shocking/warping/flickering movement was already going on. There is also 1 peak of 232ms, at this time there was a relatively big warp. This is however not the biggest problme, the biggest problem are the continuous small warps during normal movement. Does this give anyone a clue? Update 3: After testing, I know that the following factors are not causing my problem: Bitmap's quality - changed with photoshop to an uglier 8 colours optimized graphic, no improvement at all. Constant rotation of image while turning - disabled it, no improvement at all Browser rendering - tried to use the flash player standalone, no improvement at all I am 100% convinced that the problem lies in either my code or in my algorithm. Please, help me out. It has been almost two weeks (1 week that I asked this question on SO) now and I still have to get my golden answer. Update 1: see bottom for full flex project source and a live demo demonstrating my problem. I'm working on a 2d flash game. Player ships are created as an object: ships[id] = new GameShip(); When movement and rotation information is available, this is being directed to the corresponding ship: ships[id].setMovementMode(1); //move forward Now, within this GameShip object movement works using the "Event.ENTER_FRAME" event: addEventListener(Event.ENTER_FRAME, movementHandler); The following function is then being run: private final function movementHandler(event:Event):void { var newTimeStamp:uint = UtilLib.getTimeStamp(); //set current timeStamp var distance:Number = (newTimeStamp - movementTimeStamp) / 1000 * movementSpeed; //speed = x pixels forward every 1 second movementTimeStamp = newTimeStamp; //update old timeStamp var diagonalChange:Array = getDiagonalChange(movementAngle, distance); //the diagonal position update based on angle and distance charX += diagonalChange[0]; charY += diagonalChange[1]; if (shipContainer) { //when the container is ready to be worked with shipContainer.x = charX; shipContainer.y = charY; } } private final function getDiagonalChange(angle:Number, distance:Number):Array { var rAngle:Number = angle * Math.PI/180; //convert degrees to radian return [Math.sin(rAngle) * distance, (Math.cos(rAngle) * distance) * -1]; } When the object is no longer moving, the event listener will be removed. The same method is being used for rotation. Everything works almost perfect. I've set the project's target FPS to 100 and created a FPS counter. According to the FPS counter, the average FPS in firefox is around 100, while the top is 1000 and the bottom is 22. I think that the bottom and top FPSs are only happening during the initialization of the client (startup). The problem is that the ship appears to be almost perfectly smooth, while it should be just that without the "almost" part. It's almost as if the ship is "flickering" very very fast, you can't actually see it but it's hard to focus on the object while it's moving with your eyes. Also, every now and then, there seems to be a bit of a framerate spike, as if the client is skipping a couple of frames, you then see it quickly warp. It is very difficult to explain what the real problem is, but in general it's that the movement is not perfectly smooth. So, do you have any suggestions on how to make the movement or transition of objects perfectly smooth? Update 1: I re-created the client to demonstrate my problem. Please check it out. The client: http://feedpostal.com/test/MovementTest.html The Actionscript Project (full source): http://feedpostal.com/test/MovementTest.rar An example of a smooth flash game (not created by me): http://www.gamesforwork.com/games/swf/Mission%20Racing_august_10th_2009.swf It took me a pretty long time to recreate this client side version, I hope this will help with solving the problem. Please note: yes, it is actually pretty smooth. But it is definitely not smooth enough.

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  • getting SIGSEGV in std::_List_const_iterator<Exiv2::Exifdatum>::operator++ whilst using jni

    - by HJED
    Hi I'm using jni to access the exiv2 API in my Java project and I'm getting a SIGSEGV error in std::_List_const_iterator::operator++. I'm uncertain how to fix this error. I've tried using high -Xmx values as well as running on both jdk1.6.0 (server and cacao JVMs) and 1.7.0 (server JVM). gdb traceback: #0 0x00007fffa36f2363 in std::_List_const_iterator<Exiv2::Exifdatum>::operator++ (this=0x7ffff7fd3500) at /usr/include/c++/4.4/bits/stl_list.h:223 #1 0x00007fffa36f2310 in std::__distance<std::_List_const_iterator<Exiv2::Exifdatum> > (__first=..., __last=...) at /usr/include/c++/4.4/bits/stl_iterator_base_funcs.h:79 #2 0x00007fffa36f224d in std::distance<std::_List_const_iterator<Exiv2::Exifdatum> > (__first=..., __last=...) at /usr/include/c++/4.4/bits/stl_iterator_base_funcs.h:114 #3 0x00007fffa36f1f27 in std::list<Exiv2::Exifdatum, std::allocator<Exiv2::Exifdatum> >::size (this=0x7fffa4030910) at /usr/include/c++/4.4/bits/stl_list.h:805 #4 0x00007fffa36f1d50 in Exiv2::ExifData::count (this=0x7fffa4030910) at /usr/local/include/exiv2/exif.hpp:518 #5 0x00007fffa36f1d30 in Exiv2::ExifData::empty (this=0x7fffa4030910) at /usr/local/include/exiv2/exif.hpp:516 #6 0x00007fffa36f1763 in getVars (path=0x7fffa401d2f0 "/home/hjed/PC100001.JPG", env=0x6131c8, obj=0x7ffff7fd37a8) at src/main.cpp:146 #7 0x00007fffa36f19d8 in Java_photo_exiv2_Exiv2MetaDataStore_impl_1loadFromExiv (env=0x6131c8, obj=0x7ffff7fd37a8, path=0x7ffff7fd37a0, obj2=0x7ffff7fd3798) at src/main.cpp:160 #8 0x00007ffff21d9cc8 in ?? () #9 0x00000000fffffffe in ?? () #10 0x00007ffff7fd3740 in ?? () #11 0x0000000000613000 in ?? () #12 0x00007ffff7fd3738 in ?? () #13 0x00007fffaa1076e0 in ?? () #14 0x00007ffff7fd37a8 in ?? () #15 0x00007fffaa108d10 in ?? () #16 0x0000000000000000 in ?? () Java error: # A fatal error has been detected by the Java Runtime Environment: # # SIGSEGV (0xb) at pc=0x00007fac11223363, pid=11905, tid=140378349111040 # # JRE version: 6.0_20-b20 # Java VM: OpenJDK 64-Bit Server VM (19.0-b09 mixed mode linux-amd64 ) # Derivative: IcedTea6 1.9.2 # Distribution: Ubuntu 10.10, package 6b20-1.9.2-0ubuntu2 # Problematic frame: # C [libExiff2-binding.so+0x4363] _ZNSt20_List_const_iteratorIN5Exiv29ExifdatumEEppEv+0xf # # If you would like to submit a bug report, please include # instructions how to reproduce the bug and visit: # https://bugs.launchpad.net/ubuntu/+source/openjdk-6/ # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # --------------- T H R E A D --------------- Current thread (0x0000000000dbf000): JavaThread "main" [_thread_in_native, id=11909, stack(0x00007fac61920000,0x00007fac61a21000)] siginfo:si_signo=SIGSEGV: si_errno=0, si_code=128 (), si_addr=0x0000000000000000 Registers: ... Register to memory mapping: RAX=0x6c8948f0245c8948 0x6c8948f0245c8948 is pointing to unknown location RBX=0x00007fac0c042c00 0x00007fac0c042c00 is pointing to unknown location RCX=0x0000000000000000 0x0000000000000000 is pointing to unknown location RDX=0x6c8948f0245c8948 0x6c8948f0245c8948 is pointing to unknown location RSP=0x00007fac61a1f4e0 0x00007fac61a1f4e0 is pointing into the stack for thread: 0x0000000000dbf000 "main" prio=10 tid=0x0000000000dbf000 nid=0x2e85 runnable [0x00007fac61a1f000] java.lang.Thread.State: RUNNABLE RBP=0x00007fac61a1f4e0 0x00007fac61a1f4e0 is pointing into the stack for thread: 0x0000000000dbf000 "main" prio=10 tid=0x0000000000dbf000 nid=0x2e85 runnable [0x00007fac61a1f000] java.lang.Thread.State: RUNNABLE RSI=0x00007fac61a1f4f0 0x00007fac61a1f4f0 is pointing into the stack for thread: 0x0000000000dbf000 "main" prio=10 tid=0x0000000000dbf000 nid=0x2e85 runnable [0x00007fac61a1f000] java.lang.Thread.State: RUNNABLE RDI=0x00007fac61a1f500 0x00007fac61a1f500 is pointing into the stack for thread: 0x0000000000dbf000 "main" prio=10 tid=0x0000000000dbf000 nid=0x2e85 runnable [0x00007fac61a1f000] java.lang.Thread.State: RUNNABLE R8 =0x00007fac0c054630 0x00007fac0c054630 is pointing to unknown location R9 =0x00007fac61a1f358 0x00007fac61a1f358 is pointing into the stack for thread: 0x0000000000dbf000 "main" prio=10 tid=0x0000000000dbf000 nid=0x2e85 runnable [0x00007fac61a1f000] java.lang.Thread.State: RUNNABLE R10=0x00007fac61a1f270 0x00007fac61a1f270 is pointing into the stack for thread: 0x0000000000dbf000 "main" prio=10 tid=0x0000000000dbf000 nid=0x2e85 runnable [0x00007fac61a1f000] java.lang.Thread.State: RUNNABLE R11=0x00007fac11223354 0x00007fac11223354: _ZNSt20_List_const_iteratorIN5Exiv29ExifdatumEEppEv+0 in /home/hjed/libExiff2-binding.so at 0x00007fac1121f000 R12=0x0000000000dbf000 "main" prio=10 tid=0x0000000000dbf000 nid=0x2e85 runnable [0x00007fac61a1f000] java.lang.Thread.State: RUNNABLE R13=0x00007fac13ad1be8 {method} - klass: {other class} R14=0x00007fac61a1f7a8 0x00007fac61a1f7a8 is pointing into the stack for thread: 0x0000000000dbf000 "main" prio=10 tid=0x0000000000dbf000 nid=0x2e85 runnable [0x00007fac61a1f000] java.lang.Thread.State: RUNNABLE R15=0x0000000000dbf000 "main" prio=10 tid=0x0000000000dbf000 nid=0x2e85 runnable [0x00007fac61a1f000] java.lang.Thread.State: RUNNABLE Top of Stack: (sp=0x00007fac61a1f4e0) ... Instructions: (pc=0x00007fac11223363) ... Stack: [0x00007fac61920000,0x00007fac61a21000], sp=0x00007fac61a1f4e0, free space=1021k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) C [libExiff2-binding.so+0x4363] _ZNSt20_List_const_iteratorIN5Exiv29ExifdatumEEppEv+0xf C [libExiff2-binding.so+0x4310] _ZSt10__distanceISt20_List_const_iteratorIN5Exiv29ExifdatumEEENSt15iterator_traitsIT_E15difference_typeES5_S5_St18input_iterator_tag+0x26 C [libExiff2-binding.so+0x424d] _ZSt8distanceISt20_List_const_iteratorIN5Exiv29ExifdatumEEENSt15iterator_traitsIT_E15difference_typeES5_S5_+0x36 C [libExiff2-binding.so+0x3f27] _ZNKSt4listIN5Exiv29ExifdatumESaIS1_EE4sizeEv+0x33 C [libExiff2-binding.so+0x3d50] _ZNK5Exiv28ExifData5countEv+0x18 C [libExiff2-binding.so+0x3d30] _ZNK5Exiv28ExifData5emptyEv+0x18 C [libExiff2-binding.so+0x3763] _Z7getVarsPKcP7JNIEnv_P8_jobject+0x3e3 C [libExiff2-binding.so+0x39d8] Java_photo_exiv2_Exiv2MetaDataStore_impl_1loadFromExiv+0x4b j photo.exiv2.Exiv2MetaDataStore.impl_loadFromExiv(Ljava/lang/String;Lphoto/exiv2/Exiv2MetaDataStore;)V+0 j photo.exiv2.Exiv2MetaDataStore.loadFromExiv2()V+9 j photo.exiv2.Exiv2MetaDataStore.loadData()V+1 j photo.exiv2.Exiv2MetaDataStore.<init>(Lphoto/ImageFile;)V+10 j photo.ImageFile.<init>(Ljava/lang/String;)V+11 j test.Main.main([Ljava/lang/String;)V+67 v ~StubRoutines::call_stub V [libjvm.so+0x428698] V [libjvm.so+0x4275c8] V [libjvm.so+0x432943] V [libjvm.so+0x447f91] C [java+0x3495] JavaMain+0xd75 Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) j photo.exiv2.Exiv2MetaDataStore.impl_loadFromExiv(Ljava/lang/String;Lphoto/exiv2/Exiv2MetaDataStore;)V+0 j photo.exiv2.Exiv2MetaDataStore.loadFromExiv2()V+9 j photo.exiv2.Exiv2MetaDataStore.loadData()V+1 j photo.exiv2.Exiv2MetaDataStore.<init>(Lphoto/ImageFile;)V+10 j photo.ImageFile.<init>(Ljava/lang/String;)V+11 j test.Main.main([Ljava/lang/String;)V+67 v ~StubRoutines::call_stub --------------- P R O C E S S --------------- Java Threads: ( => current thread ) 0x00007fac0c028000 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=11924, stack(0x00007fac11532000,0x00007fac11633000)] 0x00007fac0c025800 JavaThread "CompilerThread1" daemon [_thread_blocked, id=11923, stack(0x00007fac11633000,0x00007fac11734000)] 0x00007fac0c022000 JavaThread "CompilerThread0" daemon [_thread_blocked, id=11922, stack(0x00007fac11734000,0x00007fac11835000)] 0x00007fac0c01f800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=11921, stack(0x00007fac11835000,0x00007fac11936000)] 0x00007fac0c001000 JavaThread "Finalizer" daemon [_thread_blocked, id=11920, stack(0x00007fac11e2d000,0x00007fac11f2e000)] 0x0000000000e36000 JavaThread "Reference Handler" daemon [_thread_blocked, id=11919, stack(0x00007fac11f2e000,0x00007fac1202f000)] =>0x0000000000dbf000 JavaThread "main" [_thread_in_native, id=11909, stack(0x00007fac61920000,0x00007fac61a21000)] Other Threads: 0x0000000000e2f800 VMThread [stack: 0x00007fac1202f000,0x00007fac12130000] [id=11918] 0x00007fac0c02b000 WatcherThread [stack: 0x00007fac11431000,0x00007fac11532000] [id=11925] ... Heap PSYoungGen total 18432K, used 632K [0x00007fac47210000, 0x00007fac486a0000, 0x00007fac5bc10000) eden space 15808K, 4% used [0x00007fac47210000,0x00007fac472ae188,0x00007fac48180000) from space 2624K, 0% used [0x00007fac48410000,0x00007fac48410000,0x00007fac486a0000) to space 2624K, 0% used [0x00007fac48180000,0x00007fac48180000,0x00007fac48410000) PSOldGen total 42240K, used 0K [0x00007fac1de10000, 0x00007fac20750000, 0x00007fac47210000) object space 42240K, 0% used [0x00007fac1de10000,0x00007fac1de10000,0x00007fac20750000) PSPermGen total 21248K, used 2831K [0x00007fac13810000, 0x00007fac14cd0000, 0x00007fac1de10000) object space 21248K, 13% used [0x00007fac13810000,0x00007fac13ad3d80,0x00007fac14cd0000) Dynamic libraries: ... VM Arguments: jvm_args: -Dfile.encoding=UTF-8 java_command: test.Main Launcher Type: SUN_STANDARD Environment Variables: PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games USERNAME=hjed LD_LIBRARY_PATH=/usr/lib/jvm/java-6-openjdk/jre/lib/amd64/server:/usr/lib/jvm/java-6-openjdk/jre/lib/amd64:/usr/lib/jvm/java-6-openjdk/jre/../lib/amd64 SHELL=/bin/bash DISPLAY=:0.0 Signal Handlers: ... --------------- S Y S T E M --------------- OS:Ubuntu 10.10 (maverick) uname:Linux 2.6.35-24-generic #42-Ubuntu SMP Thu Dec 2 02:41:37 UTC 2010 x86_64 libc:glibc 2.12.1 NPTL 2.12.1 rlimit: STACK 8192k, CORE 0k, NPROC infinity, NOFILE 1024, AS infinity load average:0.27 0.31 0.30 /proc/meminfo: MemTotal: 4048200 kB MemFree: 106552 kB Buffers: 838212 kB Cached: 1172496 kB SwapCached: 0 kB Active: 1801316 kB Inactive: 1774880 kB Active(anon): 1224708 kB Inactive(anon): 355012 kB Active(file): 576608 kB Inactive(file): 1419868 kB Unevictable: 64 kB Mlocked: 64 kB SwapTotal: 7065596 kB SwapFree: 7065596 kB Dirty: 20 kB Writeback: 0 kB AnonPages: 1565608 kB Mapped: 213424 kB Shmem: 14216 kB Slab: 164812 kB SReclaimable: 102576 kB SUnreclaim: 62236 kB KernelStack: 4784 kB PageTables: 44908 kB NFS_Unstable: 0 kB Bounce: 0 kB WritebackTmp: 0 kB CommitLimit: 9089696 kB Committed_AS: 3676872 kB VmallocTotal: 34359738367 kB VmallocUsed: 332952 kB VmallocChunk: 34359397884 kB HardwareCorrupted: 0 kB HugePages_Total: 0 HugePages_Free: 0 HugePages_Rsvd: 0 HugePages_Surp: 0 Hugepagesize: 2048 kB DirectMap4k: 48704 kB DirectMap2M: 4136960 kB CPU:total 8 (4 cores per cpu, 2 threads per core) family 6 model 26 stepping 5, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, ht Memory: 4k page, physical 4048200k(106552k free), swap 7065596k(7065596k free) vm_info: OpenJDK 64-Bit Server VM (19.0-b09) for linux-amd64 JRE (1.6.0_20-b20), built on Dec 10 2010 19:45:55 by "buildd" with gcc 4.4.5 main.cpp: jobject toJava(std::auto_ptr<Exiv2::Value> v, const char * type, JNIEnv * env) { jclass stringClass; jmethodID cid; jobject result; stringClass = env->FindClass("photo/exiv2/Value"); cid = env->GetMethodID(stringClass, "<init>", "(Ljava/lang/String;Ljava/lang/Object;)V"); jvalue val; if ((strcmp(type, "String") == 0) || (strcmp(type, "String") == 0)) { val.l = env->NewStringUTF(v->toString().c_str()); } else if (strcmp(type, "Short") == 0) { val.s = v->toLong(0); } else if (strcmp(type, "Long") == 0) { val.j = v->toLong(0); } result = env->NewObject(stringClass, cid, env->NewStringUTF(v->toString().c_str()), val); return result; } void inLoop(std::auto_ptr<MetadataContainer> md, JNIEnv * env, jmethodID mid, jobject obj) { jvalue values[2]; const char* key = md->key().c_str(); values[0].l = env->NewStringUTF(key); /** md->value().toString().c_str(); const char* value = md->typeName(); values[1].l = env->NewStringUTF(value); TODO: do type conversions */ //std::cout << md->typeName() << std::endl; /** const char* type = md->value().toString().c_str(); values[1].l = env->NewStringUTF(type);*/ values[1].l = toJava(md->getValue(), md->typeName(), env); env->CallVoidMethodA(obj, mid, values); } void getVars(const char* path, JNIEnv * env, jobject obj) { //Load image Exiv2::Image::AutoPtr image = Exiv2::ImageFactory::open(path); assert(image.get() != 0); image->readMetadata(); //load method jclass cls = env->GetObjectClass(obj); jmethodID mid = env->GetMethodID(cls, "exiv2_reciveElement", "(Ljava/lang/String;Lphoto/exiv2/Value;)V"); //Load IPTC data /**loadIPTC(image, path, env, obj, mid); loadEXIF(image, path, env, obj, mid);*/ Exiv2::IptcData &iptcData = image->iptcData(); if (mid != NULL) { //is there any IPTC data AND check that method exists if (iptcData.empty()) { std::string error(path); error += ": failed loading IPTC data, there may not be any data"; } else { Exiv2::IptcData::iterator end = iptcData.end(); for (Exiv2::IptcData::iterator md = iptcData.begin(); md != end; ++md) { std::auto_ptr<MetadataContainer> meta(new MetadataContainer(md)); inLoop(meta, env, mid, obj); } } Exiv2::ExifData &exifData = image->exifData(); //is there any Exif data AND check that method exists if (exifData.empty()) { //error occurs here (main.cpp:146) std::string error(path); error += ": failed loading Exif data, there may not be any data"; } else { Exiv2::ExifData::iterator end = exifData.end(); for (Exiv2::ExifData::iterator md = exifData.begin(); md != end; ++md) { std::auto_ptr<MetadataContainer> meta(new MetadataContainer(md)); inLoop(meta, env, mid, obj); } } } else { std::string error(path); error += ": failed to load method"; } } JNIEXPORT void JNICALL Java_photo_exiv2_Exiv2MetaDataStore_impl_1loadFromExiv(JNIEnv * env, jobject obj, jstring path, jobject obj2) { const char* path2 = env->GetStringUTFChars(path, NULL); getVars(path2, env, obj); env->ReleaseStringUTFChars(path, path2); } Thanks for any help, HJED EDIT This is the output when runing the jvm with the -cacao option: run: null:/usr/local/lib Error: Directory Olympus2 with 1536 entries considered invalid; not read. LOG: [0x00007ff005376700] We received a SIGSEGV and tried to handle it, but we were LOG: [0x00007ff005376700] unable to find a Java method at: LOG: [0x00007ff005376700] LOG: [0x00007ff005376700] PC=0x00007feffe4ee67d LOG: [0x00007ff005376700] LOG: [0x00007ff005376700] Dumping the current stacktrace: at photo.exiv2.Exiv2MetaDataStore.impl_loadFromExiv(Ljava/lang/String;Lphoto/exiv2/Exiv2MetaDataStore;)V(Native Method) at photo.exiv2.Exiv2MetaDataStore.loadFromExiv2()V(Exiv2MetaDataStore.java:38) at photo.exiv2.Exiv2MetaDataStore.loadData()V(Exiv2MetaDataStore.java:29) at photo.exiv2.MetaDataStore.<init>(Lphoto/ImageFile;)V(MetaDataStore.java:33) at photo.exiv2.Exiv2MetaDataStore.<init>(Lphoto/ImageFile;)V(Exiv2MetaDataStore.java:20) at photo.ImageFile.<init>(Ljava/lang/String;)V(ImageFile.java:22) at test.Main.main([Ljava/lang/String;)V(Main.java:28) LOG: [0x00007ff005376700] vm_abort: WARNING, port me to C++ and use os::abort() instead. LOG: [0x00007ff005376700] Exiting... LOG: [0x00007ff005376700] Backtrace (15 stack frames): LOG: [0x00007ff005376700] /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/cacao/libjvm.so(+0x4ff54) [0x7ff004306f54] LOG: [0x00007ff005376700] /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/cacao/libjvm.so(+0x5ac01) [0x7ff004311c01] LOG: [0x00007ff005376700] /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/cacao/libjvm.so(+0x66e9a) [0x7ff00431de9a] LOG: [0x00007ff005376700] /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/cacao/libjvm.so(+0x76408) [0x7ff00432d408] LOG: [0x00007ff005376700] /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/cacao/libjvm.so(+0x79a4c) [0x7ff004330a4c] LOG: [0x00007ff005376700] /lib/libpthread.so.0(+0xfb40) [0x7ff004d53b40] LOG: [0x00007ff005376700] /home/hjed/libExiff2-binding.so(_ZNSt20_List_const_iteratorIN5Exiv29ExifdatumEEppEv+0xf) [0x7feffe4ee67d] LOG: [0x00007ff005376700] /home/hjed/libExiff2-binding.so(_ZSt10__distanceISt20_List_const_iteratorIN5Exiv29ExifdatumEEENSt15iterator_traitsIT_E15difference_typeES5_S5_St18input_iterator_tag+0x26) [0x7feffe4ee62a] LOG: [0x00007ff005376700] /home/hjed/libExiff2-binding.so(_ZSt8distanceISt20_List_const_iteratorIN5Exiv29ExifdatumEEENSt15iterator_traitsIT_E15difference_typeES5_S5_+0x36) [0x7feffe4ee567] LOG: [0x00007ff005376700] /home/hjed/libExiff2-binding.so(_ZNKSt4listIN5Exiv29ExifdatumESaIS1_EE4sizeEv+0x33) [0x7feffe4ee22b] LOG: [0x00007ff005376700] /home/hjed/libExiff2-binding.so(_ZNK5Exiv28ExifData5countEv+0x18) [0x7feffe4ee054] LOG: [0x00007ff005376700] /home/hjed/libExiff2-binding.so(_ZNK5Exiv28ExifData5emptyEv+0x18) [0x7feffe4ee034] LOG: [0x00007ff005376700] /home/hjed/libExiff2-binding.so(_Z7getVarsPKcP7JNIEnv_P8_jobject+0x3d7) [0x7feffe4ed947] LOG: [0x00007ff005376700] /home/hjed/libExiff2-binding.so(Java_photo_exiv2_Exiv2MetaDataStore_impl_1loadFromExiv+0x4b) [0x7feffe4edcdc] LOG: [0x00007ff005376700] [0x7feffe701ccd] Java Result: 134 BUILD SUCCESSFUL (total time: 0 seconds)

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  • Java fatal error, don't know what it means

    - by Thomas King
    It happens at the same place in my code (albeit not the first time the method is executed) but I can't make head or tail of what is wrong. (Doubly so as it's code for a robot). Be most appreciative if someone can give me an idea of what kind of problem it is. I assume it's to do with threading (multi-threaded app) but I don't really know what?!? Worried as deadline for uni project is looming!!! The message: # A fatal error has been detected by the Java Runtime Environment: # SIGSEGV (0xb) at pc=0xb70f0ca7, pid=5065, tid=2145643376 # JRE version: 6.0_15-b03 Java VM: Java HotSpot(TM) Server VM (14.1-b02 mixed mode linux-x86 ) Problematic frame: V [libjvm.so+0x4c9ca7] # An error report file with more information is saved as: /home/thomas/workspace/sir13/hs_err_pid5065.log # If you would like to submit a bug report, please visit: http://java.sun.com/webapps/bugreport/crash.jsp # The log: # A fatal error has been detected by the Java Runtime Environment: # SIGSEGV (0xb) at pc=0xb70f0ca7, pid=5065, tid=2145643376 # JRE version: 6.0_15-b03 Java VM: Java HotSpot(TM) Server VM (14.1-b02 mixed mode linux-x86 ) Problematic frame: V [libjvm.so+0x4c9ca7] # If you would like to submit a bug report, please visit: http://java.sun.com/webapps/bugreport/crash.jsp # --------------- T H R E A D --------------- Current thread (0x0904ec00): JavaThread "CompilerThread1" daemon [_thread_in_native, id=5078, stack(0x7fdbe000,0x7fe3f000)] siginfo:si_signo=SIGSEGV: si_errno=0, si_code=1 (SEGV_MAPERR), si_addr=0x00000004 Registers: EAX=0x00000000, EBX=0xb733d720, ECX=0x000003b4, EDX=0x00000000 ESP=0x7fe3bf30, EBP=0x7fe3bf78, ESI=0x7fe3c250, EDI=0x7e9a7790 EIP=0xb70f0ca7, CR2=0x00000004, EFLAGS=0x00010283 Top of Stack: (sp=0x7fe3bf30) 0x7fe3bf30: 00020008 7ec8de5c 7fe3c250 00000000 0x7fe3bf40: 7f610451 00001803 7e9a7790 000003f5 0x7fe3bf50: 7e920030 7f239910 7f23b349 7f23b348 0x7fe3bf60: 7f550e35 7fe3c250 0000021b b733d720 0x7fe3bf70: 000003bc 7f23db10 7fe3bfc8 b70f0997 0x7fe3bf80: 7fe3c240 7f23db10 00000000 00000002 0x7fe3bf90: 00000000 7fe3c1b0 00000000 00000000 0x7fe3bfa0: 00004000 00000020 7ec88870 00000002 Instructions: (pc=0xb70f0ca7) 0xb70f0c97: 7d 08 8b 87 c8 02 00 00 89 c7 8b 45 c4 8b 14 87 0xb70f0ca7: 8b 42 04 8b 00 85 c0 75 22 8b 4e 04 8b 52 1c 39 Stack: [0x7fdbe000,0x7fe3f000], sp=0x7fe3bf30, free space=503k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) V [libjvm.so+0x4c9ca7] V [libjvm.so+0x4c9997] V [libjvm.so+0x4c6e23] V [libjvm.so+0x25b75f] V [libjvm.so+0x2585df] V [libjvm.so+0x1f2c2f] V [libjvm.so+0x260ceb] V [libjvm.so+0x260609] V [libjvm.so+0x617286] V [libjvm.so+0x6108fe] V [libjvm.so+0x531c4e] C [libpthread.so.0+0x580e] Current CompileTask: C2:133 ! BehaviourLeftUnexplored.action()V (326 bytes) --------------- P R O C E S S --------------- Java Threads: ( = current thread ) 0x08fb5400 JavaThread "DestroyJavaVM" [_thread_blocked, id=5066, stack(0xb6bb0000,0xb6c01000)] 0x09213c00 JavaThread "Thread-4" [_thread_blocked, id=5085, stack(0x7eeaf000,0x7ef00000)] 0x09212c00 JavaThread "Thread-3" [_thread_in_Java, id=5084, stack(0x7f863000,0x7f8b4000)] 0x09206800 JavaThread "AWT-XAWT" daemon [_thread_in_native, id=5083, stack(0x7f8b4000,0x7f905000)] 0x091b7400 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=5082, stack(0x7f93e000,0x7f98f000)] 0x09163c00 JavaThread "Thread-0" [_thread_in_native, id=5081, stack(0x7fc87000,0x7fcd8000)] 0x09050c00 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=5079, stack(0x7fd6d000,0x7fdbe000)] =0x0904ec00 JavaThread "CompilerThread1" daemon [_thread_in_native, id=5078, stack(0x7fdbe000,0x7fe3f000)] 0x0904c000 JavaThread "CompilerThread0" daemon [_thread_blocked, id=5077, stack(0x7fe3f000,0x7fec0000)] 0x0904a800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=5076, stack(0x7fec0000,0x7ff11000)] 0x09036c00 JavaThread "Finalizer" daemon [_thread_blocked, id=5075, stack(0x7ff57000,0x7ffa8000)] 0x09035400 JavaThread "Reference Handler" daemon [_thread_blocked, id=5074, stack(0x7ffa8000,0x7fff9000)] Other Threads: 0x09031400 VMThread [stack: 0x7fff9000,0x8007a000] [id=5073] 0x09052800 WatcherThread [stack: 0x7fcec000,0x7fd6d000] [id=5080] VM state:not at safepoint (normal execution) VM Mutex/Monitor currently owned by a thread: None Heap PSYoungGen total 46784K, used 32032K [0xae650000, 0xb3440000, 0xb3a50000) eden space 46720K, 68% used [0xae650000,0xb0588f48,0xb13f0000) from space 64K, 95% used [0xb3390000,0xb339f428,0xb33a0000) to space 384K, 0% used [0xb33e0000,0xb33e0000,0xb3440000) PSOldGen total 43008K, used 20872K [0x84650000, 0x87050000, 0xae650000) object space 43008K, 48% used [0x84650000,0x85ab2308,0x87050000) PSPermGen total 16384K, used 5115K [0x80650000, 0x81650000, 0x84650000) object space 16384K, 31% used [0x80650000,0x80b4ec30,0x81650000) Dynamic libraries: 08048000-08052000 r-xp 00000000 08:05 34708 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/bin/java 08052000-08053000 rwxp 00009000 08:05 34708 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/bin/java 08faf000-09220000 rwxp 00000000 00:00 0 [heap] 7e900000-7e9f9000 rwxp 00000000 00:00 0 7e9f9000-7ea00000 ---p 00000000 00:00 0 7ea00000-7ea41000 rwxp 00000000 00:00 0 7ea41000-7eb00000 ---p 00000000 00:00 0 7eb00000-7ebfc000 rwxp 00000000 00:00 0 7ebfc000-7ec00000 ---p 00000000 00:00 0 7ec00000-7ecf7000 rwxp 00000000 00:00 0 7ecf7000-7ed00000 ---p 00000000 00:00 0 7ed00000-7ede7000 rwxp 00000000 00:00 0 7ede7000-7ee00000 ---p 00000000 00:00 0 7eeaf000-7eeb2000 ---p 00000000 00:00 0 7eeb2000-7ef00000 rwxp 00000000 00:00 0 7ef00000-7eff9000 rwxp 00000000 00:00 0 7eff9000-7f000000 ---p 00000000 00:00 0 7f100000-7f1f6000 rwxp 00000000 00:00 0 7f1f6000-7f200000 ---p 00000000 00:00 0 7f200000-7f2fc000 rwxp 00000000 00:00 0 7f2fc000-7f300000 ---p 00000000 00:00 0 7f300000-7f4fe000 rwxp 00000000 00:00 0 7f4fe000-7f500000 ---p 00000000 00:00 0 7f500000-7f5fb000 rwxp 00000000 00:00 0 7f5fb000-7f600000 ---p 00000000 00:00 0 7f600000-7f6f9000 rwxp 00000000 00:00 0 7f6f9000-7f700000 ---p 00000000 00:00 0 7f700000-7f800000 rwxp 00000000 00:00 0 7f830000-7f836000 r-xs 00000000 08:05 241611 /var/cache/fontconfig/945677eb7aeaf62f1d50efc3fb3ec7d8-x86.cache-2 7f836000-7f838000 r-xs 00000000 08:05 241612 /var/cache/fontconfig/99e8ed0e538f840c565b6ed5dad60d56-x86.cache-2 7f838000-7f83b000 r-xs 00000000 08:05 241620 /var/cache/fontconfig/e383d7ea5fbe662a33d9b44caf393297-x86.cache-2 7f83b000-7f846000 r-xs 00000000 08:05 241600 /var/cache/fontconfig/0f34bcd4b6ee430af32735b75db7f02b-x86.cache-2 7f863000-7f866000 ---p 00000000 00:00 0 7f866000-7f8b4000 rwxp 00000000 00:00 0 7f8b4000-7f8b7000 ---p 00000000 00:00 0 7f8b7000-7f905000 rwxp 00000000 00:00 0 7f905000-7f909000 r-xp 00000000 08:05 5012 /usr/lib/libXfixes.so.3.1.0 7f909000-7f90a000 r-xp 00003000 08:05 5012 /usr/lib/libXfixes.so.3.1.0 7f90a000-7f90b000 rwxp 00004000 08:05 5012 /usr/lib/libXfixes.so.3.1.0 7f90b000-7f913000 r-xp 00000000 08:05 5032 /usr/lib/libXrender.so.1.3.0 7f913000-7f914000 r-xp 00007000 08:05 5032 /usr/lib/libXrender.so.1.3.0 7f914000-7f915000 rwxp 00008000 08:05 5032 /usr/lib/libXrender.so.1.3.0 7f915000-7f91e000 r-xp 00000000 08:05 5004 /usr/lib/libXcursor.so.1.0.2 7f91e000-7f91f000 r-xp 00008000 08:05 5004 /usr/lib/libXcursor.so.1.0.2 7f91f000-7f920000 rwxp 00009000 08:05 5004 /usr/lib/libXcursor.so.1.0.2 7f92f000-7f931000 r-xs 00000000 08:05 241622 /var/cache/fontconfig/f24b2111ab8703b4e963115a8cf14259-x86.cache-2 7f931000-7f932000 r-xs 00000000 08:05 241606 /var/cache/fontconfig/4c73fe0c47614734b17d736dbde7580a-x86.cache-2 7f932000-7f936000 r-xs 00000000 08:05 241599 /var/cache/fontconfig/062808c12e6e608270f93bb230aed730-x86.cache-2 7f936000-7f93e000 r-xs 00000000 08:05 241617 /var/cache/fontconfig/d52a8644073d54c13679302ca1180695-x86.cache-2 7f93e000-7f941000 ---p 00000000 00:00 0 7f941000-7f98f000 rwxp 00000000 00:00 0 7f98f000-7fa0e000 r-xp 00000000 08:05 34755 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/libfontmanager.so 7fa0e000-7fa19000 rwxp 0007e000 08:05 34755 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/libfontmanager.so 7fa19000-7fa1d000 rwxp 00000000 00:00 0 7fa1d000-7fa21000 r-xp 00000000 08:05 5008 /usr/lib/libXdmcp.so.6.0.0 7fa21000-7fa22000 rwxp 00003000 08:05 5008 /usr/lib/libXdmcp.so.6.0.0 7fa22000-7fa3e000 r-xp 00000000 08:05 6029 /usr/lib/libxcb.so.1.1.0 7fa3e000-7fa3f000 r-xp 0001c000 08:05 6029 /usr/lib/libxcb.so.1.1.0 7fa3f000-7fa40000 rwxp 0001d000 08:05 6029 /usr/lib/libxcb.so.1.1.0 7fa40000-7fa42000 r-xp 00000000 08:05 4997 /usr/lib/libXau.so.6.0.0 7fa42000-7fa43000 r-xp 00001000 08:05 4997 /usr/lib/libXau.so.6.0.0 7fa43000-7fa44000 rwxp 00002000 08:05 4997 /usr/lib/libXau.so.6.0.0 7fa44000-7fb6e000 r-xp 00000000 08:05 4991 /usr/lib/libX11.so.6.2.0 7fb6e000-7fb6f000 ---p 0012a000 08:05 4991 /usr/lib/libX11.so.6.2.0 7fb6f000-7fb70000 r-xp 0012a000 08:05 4991 /usr/lib/libX11.so.6.2.0 7fb70000-7fb72000 rwxp 0012b000 08:05 4991 /usr/lib/libX11.so.6.2.0 7fb72000-7fb73000 rwxp 00000000 00:00 0 7fb73000-7fb81000 r-xp 00000000 08:05 5010 /usr/lib/libXext.so.6.4.0 7fb81000-7fb82000 r-xp 0000d000 08:05 5010 /usr/lib/libXext.so.6.4.0 7fb82000-7fb83000 rwxp 0000e000 08:05 5010 /usr/lib/libXext.so.6.4.0 7fb83000-7fb84000 r-xs 00000000 08:05 241614 /var/cache/fontconfig/c05880de57d1f5e948fdfacc138775d9-x86.cache-2 7fb84000-7fb87000 r-xs 00000000 08:05 241613 /var/cache/fontconfig/a755afe4a08bf5b97852ceb7400b47bc-x86.cache-2 7fb87000-7fb8a000 r-xs 00000000 08:05 241608 /var/cache/fontconfig/6d41288fd70b0be22e8c3a91e032eec0-x86.cache-2 7fb8a000-7fb92000 r-xs 00000000 08:05 219560 /var/cache/fontconfig/e13b20fdb08344e0e664864cc2ede53d-x86.cache-2 7fb92000-7fbd5000 r-xp 00000000 08:05 34752 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/xawt/libmawt.so 7fbd5000-7fbd7000 rwxp 00043000 08:05 34752 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/xawt/libmawt.so 7fbd7000-7fbd8000 rwxp 00000000 00:00 0 7fbd8000-7fc5c000 r-xp 00000000 08:05 34750 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/libawt.so 7fc5c000-7fc63000 rwxp 00084000 08:05 34750 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/libawt.so 7fc63000-7fc87000 rwxp 00000000 00:00 0 7fc87000-7fc8a000 ---p 00000000 00:00 0 7fc8a000-7fcd8000 rwxp 00000000 00:00 0 7fcd8000-7fceb000 r-xp 00000000 08:05 34739 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/libnet.so 7fceb000-7fcec000 rwxp 00013000 08:05 34739 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/libnet.so 7fcec000-7fced000 ---p 00000000 00:00 0 7fced000-7fd6d000 rwxp 00000000 00:00 0 7fd6d000-7fd70000 ---p 00000000 00:00 0 7fd70000-7fdbe000 rwxp 00000000 00:00 0 7fdbe000-7fdc1000 ---p 00000000 00:00 0 7fdc1000-7fe3f000 rwxp 00000000 00:00 0 7fe3f000-7fe42000 ---p 00000000 00:00 0 7fe42000-7fec0000 rwxp 00000000 00:00 0 7fec0000-7fec3000 ---p 00000000 00:00 0 7fec3000-7ff11000 rwxp 00000000 00:00 0 7ff11000-7ff18000 r-xs 00000000 08:05 134616 /usr/lib/gconv/gconv-modules.cache 7ff18000-7ff57000 r-xp 00000000 08:05 136279 /usr/lib/locale/en_GB.utf8/LC_CTYPE 7ff57000-7ff5a000 ---p 00000000 00:00 0 7ff5a000-7ffa8000 rwxp 00000000 00:00 0 7ffa8000-7ffab000 ---p 00000000 00:00 0 7ffab000-7fff9000 rwxp 00000000 00:00 0 7fff9000-7fffa000 ---p 00000000 00:00 0 7fffa000-800ad000 rwxp 00000000 00:00 0 800ad000-80243000 r-xs 02fb3000 08:05 34883 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/rt.jar 80243000-80244000 ---p 00000000 00:00 0 80244000-802c4000 rwxp 00000000 00:00 0 802c4000-802c5000 ---p 00000000 00:00 0 802c5000-8034d000 rwxp 00000000 00:00 0 8034d000-80365000 rwxp 00000000 00:00 0 80365000-8037a000 rwxp 00000000 00:00 0 8037a000-804b5000 rwxp 00000000 00:00 0 804b5000-804bd000 rwxp 00000000 00:00 0 804bd000-804d5000 rwxp 00000000 00:00 0 804d5000-804ea000 rwxp 00000000 00:00 0 804ea000-80625000 rwxp 00000000 00:00 0 80625000-8064c000 rwxp 00000000 00:00 0 8064c000-8064f000 rwxp 00000000 00:00 0 8064f000-81650000 rwxp 00000000 00:00 0 81650000-84650000 rwxp 00000000 00:00 0 84650000-87050000 rwxp 00000000 00:00 0 87050000-ae650000 rwxp 00000000 00:00 0 ae650000-b3440000 rwxp 00000000 00:00 0 b3440000-b3a50000 rwxp 00000000 00:00 0 b3a50000-b3a52000 r-xs 00000000 08:05 241602 /var/cache/fontconfig/2c5ba8142dffc8bf0377700342b8ca1a-x86.cache-2 b3a52000-b3a5b000 r-xp 00000000 08:05 5018 /usr/lib/libXi.so.6.0.0 b3a5b000-b3a5c000 r-xp 00008000 08:05 5018 /usr/lib/libXi.so.6.0.0 b3a5c000-b3a5d000 rwxp 00009000 08:05 5018 /usr/lib/libXi.so.6.0.0 b3a5d000-b3a66000 rwxp 00000000 00:00 0 b3a66000-b3b1d000 rwxp 00000000 00:00 0 b3b1d000-b3d5d000 rwxp 00000000 00:00 0 b3d5d000-b6b1d000 rwxp 00000000 00:00 0 b6b1d000-b6b2c000 r-xp 00000000 08:05 34735 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/libzip.so b6b2c000-b6b2e000 rwxp 0000e000 08:05 34735 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/libzip.so b6b2e000-b6b38000 r-xp 00000000 08:05 1042 /lib/tls/i686/cmov/libnss_files-2.10.1.so b6b38000-b6b39000 r-xp 00009000 08:05 1042 /lib/tls/i686/cmov/libnss_files-2.10.1.so b6b39000-b6b3a000 rwxp 0000a000 08:05 1042 /lib/tls/i686/cmov/libnss_files-2.10.1.so b6b3a000-b6b43000 r-xp 00000000 08:05 1055 /lib/tls/i686/cmov/libnss_nis-2.10.1.so b6b43000-b6b44000 r-xp 00008000 08:05 1055 /lib/tls/i686/cmov/libnss_nis-2.10.1.so b6b44000-b6b45000 rwxp 00009000 08:05 1055 /lib/tls/i686/cmov/libnss_nis-2.10.1.so b6b45000-b6b4b000 r-xp 00000000 08:05 1028 /lib/tls/i686/cmov/libnss_compat-2.10.1.so b6b4b000-b6b4c000 r-xp 00005000 08:05 1028 /lib/tls/i686/cmov/libnss_compat-2.10.1.so b6b4c000-b6b4d000 rwxp 00006000 08:05 1028 /lib/tls/i686/cmov/libnss_compat-2.10.1.so b6b4d000-b6b54000 r-xs 00035000 08:05 304369 /home/thomas/workspace/sir13/javaclient/jars/javaclient.jar b6b54000-b6b5c000 rwxs 00000000 08:05 393570 /tmp/hsperfdata_thomas/5065 b6b5c000-b6b6f000 r-xp 00000000 08:05 1020 /lib/tls/i686/cmov/libnsl-2.10.1.so b6b6f000-b6b70000 r-xp 00012000 08:05 1020 /lib/tls/i686/cmov/libnsl-2.10.1.so b6b70000-b6b71000 rwxp 00013000 08:05 1020 /lib/tls/i686/cmov/libnsl-2.10.1.so b6b71000-b6b73000 rwxp 00000000 00:00 0 b6b73000-b6b77000 r-xp 00000000 08:05 5038 /usr/lib/libXtst.so.6.1.0 b6b77000-b6b78000 r-xp 00004000 08:05 5038 /usr/lib/libXtst.so.6.1.0 b6b78000-b6b79000 rwxp 00005000 08:05 5038 /usr/lib/libXtst.so.6.1.0 b6b79000-b6b7f000 r-xp 00000000 08:05 34723 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/native_threads/libhpi.so b6b7f000-b6b80000 rwxp 00006000 08:05 34723 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/native_threads/libhpi.so b6b80000-b6b81000 rwxp 00000000 00:00 0 b6b81000-b6b82000 r-xp 00000000 00:00 0 b6b82000-b6ba5000 r-xp 00000000 08:05 34733 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/libjava.so b6ba5000-b6ba7000 rwxp 00023000 08:05 34733 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/libjava.so b6ba7000-b6bae000 r-xp 00000000 08:05 1733 /lib/tls/i686/cmov/librt-2.10.1.so b6bae000-b6baf000 r-xp 00006000 08:05 1733 /lib/tls/i686/cmov/librt-2.10.1.so b6baf000-b6bb0000 rwxp 00007000 08:05 1733 /lib/tls/i686/cmov/librt-2.10.1.so b6bb0000-b6bb3000 ---p 00000000 00:00 0 b6bb3000-b6c01000 rwxp 00000000 00:00 0 b6c01000-b6c25000 r-xp 00000000 08:05 1016 /lib/tls/i686/cmov/libm-2.10.1.so b6c25000-b6c26000 r-xp 00023000 08:05 1016 /lib/tls/i686/cmov/libm-2.10.1.so b6c26000-b6c27000 rwxp 00024000 08:05 1016 /lib/tls/i686/cmov/libm-2.10.1.so b6c27000-b72f4000 r-xp 00000000 08:05 34724 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/server/libjvm.so b72f4000-b7341000 rwxp 006cc000 08:05 34724 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/server/libjvm.so b7341000-b7765000 rwxp 00000000 00:00 0 b7765000-b78a3000 r-xp 00000000 08:05 967 /lib/tls/i686/cmov/libc-2.10.1.so b78a3000-b78a4000 ---p 0013e000 08:05 967 /lib/tls/i686/cmov/libc-2.10.1.so b78a4000-b78a6000 r-xp 0013e000 08:05 967 /lib/tls/i686/cmov/libc-2.10.1.so b78a6000-b78a7000 rwxp 00140000 08:05 967 /lib/tls/i686/cmov/libc-2.10.1.so b78a7000-b78aa000 rwxp 00000000 00:00 0 b78aa000-b78ac000 r-xp 00000000 08:05 1014 /lib/tls/i686/cmov/libdl-2.10.1.so b78ac000-b78ad000 r-xp 00001000 08:05 1014 /lib/tls/i686/cmov/libdl-2.10.1.so b78ad000-b78ae000 rwxp 00002000 08:05 1014 /lib/tls/i686/cmov/libdl-2.10.1.so b78ae000-b78b5000 r-xp 00000000 08:05 34734 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/jli/libjli.so b78b5000-b78b7000 rwxp 00006000 08:05 34734 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/jli/libjli.so b78b7000-b78b8000 rwxp 00000000 00:00 0 b78b8000-b78cd000 r-xp 00000000 08:05 1081 /lib/tls/i686/cmov/libpthread-2.10.1.so b78cd000-b78ce000 r-xp 00014000 08:05 1081 /lib/tls/i686/cmov/libpthread-2.10.1.so b78ce000-b78cf000 rwxp 00015000 08:05 1081 /lib/tls/i686/cmov/libpthread-2.10.1.so b78cf000-b78d1000 rwxp 00000000 00:00 0 b78d1000-b78d2000 r-xs 00000000 08:05 161622 /var/cache/fontconfig/4794a0821666d79190d59a36cb4f44b5-x86.cache-2 b78d2000-b78d4000 r-xs 00000000 08:05 241610 /var/cache/fontconfig/7ef2298fde41cc6eeb7af42e48b7d293-x86.cache-2 b78d4000-b78df000 r-xp 00000000 08:05 34732 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/libverify.so b78df000-b78e0000 rwxp 0000b000 08:05 34732 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/libverify.so b78e0000-b78e2000 rwxp 00000000 00:00 0 b78e2000-b78e3000 r-xp 00000000 00:00 0 [vdso] b78e3000-b78fe000 r-xp 00000000 08:05 64 /lib/ld-2.10.1.so b78fe000-b78ff000 r-xp 0001a000 08:05 64 /lib/ld-2.10.1.so b78ff000-b7900000 rwxp 0001b000 08:05 64 /lib/ld-2.10.1.so bfc33000-bfc48000 rwxp 00000000 00:00 0 [stack] VM Arguments: jvm_args: -Dfile.encoding=UTF-8 java_command: Main Launcher Type: SUN_STANDARD Environment Variables: PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games USERNAME=thomas LD_LIBRARY_PATH=/usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/server:/usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386:/usr/lib/jvm/java-6-sun-1.6.0.15/jre/../lib/i386:/usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/client:/usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386:/usr/lib/xulrunner-addons:/usr/lib/xulrunner-addons SHELL=/bin/bash DISPLAY=:0.0 Signal Handlers: SIGSEGV: [libjvm.so+0x650690], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGBUS: [libjvm.so+0x650690], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGFPE: [libjvm.so+0x52f580], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGPIPE: [libjvm.so+0x52f580], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGXFSZ: [libjvm.so+0x52f580], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGILL: [libjvm.so+0x52f580], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGUSR1: SIG_DFL, sa_mask[0]=0x00000000, sa_flags=0x00000000 SIGUSR2: [libjvm.so+0x532170], sa_mask[0]=0x00000004, sa_flags=0x10000004 SIGHUP: [libjvm.so+0x531ea0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGINT: [libjvm.so+0x531ea0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGTERM: [libjvm.so+0x531ea0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGQUIT: [libjvm.so+0x531ea0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 --------------- S Y S T E M --------------- OS:squeeze/sid uname:Linux 2.6.31-20-generic #57-Ubuntu SMP Mon Feb 8 09:05:19 UTC 2010 i686 libc:glibc 2.10.1 NPTL 2.10.1 rlimit: STACK 8192k, CORE 0k, NPROC infinity, NOFILE 1024, AS infinity load average:1.07 0.55 0.23 CPU:total 2 (2 cores per cpu, 1 threads per core) family 6 model 15 stepping 13, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3 Memory: 4k page, physical 3095836k(1519972k free), swap 1261060k(1261060k free) vm_info: Java HotSpot(TM) Server VM (14.1-b02) for linux-x86 JRE (1.6.0_15-b03), built on Jul 2 2009 15:49:13 by "java_re" with gcc 3.2.1-7a (J2SE release) time: Mon Mar 22 12:08:40 2010 elapsed time: 21 seconds

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  • XSLT templates and recursion

    - by user333411
    Hi All, Im new to XSLT and am having some problems trying to format an XML document which has recursive nodes. My XML Code: Hopefully my XML shows: All <item> are nested with <items> An item can have either just attributes, or sub nodes The level to which <item> nodes are nested can be infinently deep <?xml version="1.0" encoding="utf-8" ?> - <items> <item groupID="1" name="Home" url="//" /> - <item groupID="2" name="Guides" url="/Guides/"> - <items> - <item groupID="26" name="Online-Poker-Guide" url="/Guides/Online-Poker-Guide/"> - <items> - <item> <id>107</id> - <title> - <![CDATA[ Poker Betting - Online Poker Betting Structures ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/online-poker-betting-structures ]]> </url> </item> - <item> <id>114</id> - <title> - <![CDATA[ Beginners&#39; Poker - Poker Hand Ranking ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/online-poker-hand-ranking ]]> </url> </item> - <item> <id>115</id> - <title> - <![CDATA[ Poker Terms - 4th Street and 5th Street ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/online-poker-poker-terms ]]> </url> </item> - <item> <id>116</id> - <title> - <![CDATA[ Popular Poker - The Popularity of Texas Hold&#39;em ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/online-poker-popularity-texas-holdem ]]> </url> </item> - <item> <id>364</id> - <title> - <![CDATA[ The Impact of Traditional Poker on Online Poker (and vice versa) ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/online-poker-tradional-vs-online ]]> </url> </item> - <item> <id>365</id> - <title> - <![CDATA[ The Ultimate, Absolute Online Poker Scandal ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/online-poker-scandal ]]> </url> </item> </items> - <items> - <item groupID="27" name="Beginners-Poker" url="/Guides/Online-Poker-Guide/Beginners-Poker/"> - <items> + <item> <id>101</id> - <title> - <![CDATA[ Poker Betting - All-in On the Flop ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/Beginners-Poker/poker-betting-all-in-on-the-flop ]]> </url> </item> + <item> <id>102</id> - <title> - <![CDATA[ Beginners&#39; Poker - Choosing an Online Poker Room ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/Beginners-Poker/beginners-poker-choosing-a-room ]]> </url> </item> + <item> <id>105</id> - <title> - <![CDATA[ Beginners&#39; Poker - Choosing What Type of Poker to Play ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/Beginners-Poker/beginners-poker-choosing-type-to-play ]]> </url> </item> + <item> <id>106</id> - <title> - <![CDATA[ Online Poker - Different Types of Online Poker ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/Beginners-Poker/online-poker ]]> </url> </item> + <item> <id>109</id> - <title> - <![CDATA[ Online Poker - Opening an Account at an Online Poker Site ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/Beginners-Poker/online-poker-opening-an-account ]]> </url> </item> + <item> <id>111</id> - <title> - <![CDATA[ Beginners&#39; Poker - Poker Glossary ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/Beginners-Poker/beginners-poker-glossary ]]> </url> </item> + <item> <id>117</id> - <title> - <![CDATA[ Poker Betting - What is a Blind? ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/Beginners-Poker/poker-betting-what-is-a-blind ]]> </url> </item> - <item> <id>118</id> - <title> - <![CDATA[ Poker Betting - What is an Ante? ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/Beginners-Poker/poker-betting-what-is-an-ante ]]> </url> </item> + <item> <id>119</id> - <title> - <![CDATA[ Beginners Poker - What is Bluffing? ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/Beginners-Poker/online-poker-what-is-bluffing ]]> </url> </item> - <item> <id>120</id> - <title> - <![CDATA[ Poker Games - What is Community Card Poker? ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/Beginners-Poker/online-poker-what-is-community-card-poker ]]> </url> </item> - <item> <id>121</id> - <title> - <![CDATA[ Online Poker - What is Online Poker? ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/Beginners-Poker/online-poker-what-is-online-poker ]]> </url> </item> </items> </item> </items> </item> </items> </item> </items> The XSL code: <?xml version="1.0" encoding="ISO-8859-1"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:output method="html" indent="yes"/> <xsl:template name="loop"> <xsl:for-each select="items/item"> <ul> <li><xsl:value-of select="@name" /></li> <xsl:if test="@name and child::node()"> <ul> <xsl:for-each select="items/item"> <li><xsl:value-of select="@name" />test</li> </xsl:for-each> </ul> <xsl:call-template name="loop" /> </xsl:if> <xsl:if test="child::node() and not(@name)"> <xsl:for-each select="/items"> <li><xsl:value-of select="id" /></li> </xsl:for-each> </xsl:if> </ul> </xsl:for-each> <xsl:for-each select="item/items/item"> <li>hi</li> </xsl:for-each> </xsl:template> <xsl:template match="/" name="test"> <xsl:call-template name="loop" /> </xsl:template> </xsl:stylesheet> Im trying to write the XSL so that every <items> node will render a <ul> and every <items> node will render an <li>. The XSL needs to be recursive because i cant tell how deep the nested nodes will go. Can anyone help? Regards, Al

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  • JNI 'problmatic frame' causes JVM to crash

    - by HJED
    Hi I'm using JNI to access the exiv2 library (written in C++) in Java and I'm getting a weird runtime error in the JNI code. I've tried using various -Xms and -Xmx options, but that seems to have no affect. I've also tried running this code on JDK1.7.0 with the same result. # A fatal error has been detected by the Java Runtime Environment: # # SIGSEGV (0xb) at pc=0x00007ff31807757f, pid=4041, tid=140682078746368 # # JRE version: 6.0_20-b20 # Java VM: OpenJDK 64-Bit Server VM (19.0-b09 mixed mode linux-amd64 ) # Derivative: IcedTea6 1.9.2 # Distribution: Ubuntu 10.10, package 6b20-1.9.2-0ubuntu2 # Problematic frame: # V [libjvm.so+0x42757f] # # If you would like to submit a bug report, please include # instructions how to reproduce the bug and visit: # https://bugs.launchpad.net/ubuntu/+source/openjdk-6/ # --------------- T H R E A D --------------- Current thread (0x000000000190d000): JavaThread "main" [_thread_in_Java, id=4043, stack(0x00007ff319447000,0x00007ff319548000)] siginfo:si_signo=SIGSEGV: si_errno=0, si_code=1 (SEGV_MAPERR), si_addr=0x0000000000000024 Registers: ... Register to memory mapping: RAX=0x0000000000000002 0x0000000000000002 is pointing to unknown location RBX=0x000000000190db90 0x000000000190db90 is pointing to unknown location RCX=0x0000000000000000 0x0000000000000000 is pointing to unknown location RDX=0x00007ff3195463f8 0x00007ff3195463f8 is pointing into the stack for thread: 0x000000000190d000 "main" prio=10 tid=0x000000000190d000 nid=0xfcb runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE RSP=0x00007ff319546270 0x00007ff319546270 is pointing into the stack for thread: 0x000000000190d000 "main" prio=10 tid=0x000000000190d000 nid=0xfcb runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE RBP=0x00007ff319546270 0x00007ff319546270 is pointing into the stack for thread: 0x000000000190d000 "main" prio=10 tid=0x000000000190d000 nid=0xfcb runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE RSI=0x0000000000000024 0x0000000000000024 is pointing to unknown location RDI=0x00007ff3195463e0 0x00007ff3195463e0 is pointing into the stack for thread: 0x000000000190d000 "main" prio=10 tid=0x000000000190d000 nid=0xfcb runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE R8 =0x000000000190d000 "main" prio=10 tid=0x000000000190d000 nid=0xfcb runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE R9 =0x000000000190db88 0x000000000190db88 is pointing to unknown location R10=0x00007ff319546300 0x00007ff319546300 is pointing into the stack for thread: 0x000000000190d000 "main" prio=10 tid=0x000000000190d000 nid=0xfcb runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE R11=0x0000000000000002 0x0000000000000002 is pointing to unknown location R12=0x000000000190d000 "main" prio=10 tid=0x000000000190d000 nid=0xfcb runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE R13=0x00007ff319546560 0x00007ff319546560 is pointing into the stack for thread: 0x000000000190d000 "main" prio=10 tid=0x000000000190d000 nid=0xfcb runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE R14=0x00007ff3195463e0 0x00007ff3195463e0 is pointing into the stack for thread: 0x000000000190d000 "main" prio=10 tid=0x000000000190d000 nid=0xfcb runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE R15=0x0000000000000003 0x0000000000000003 is pointing to unknown location Top of Stack: (sp=0x00007ff319546270) ... Instructions: (pc=0x00007ff31807757f) 0x00007ff31807756f: e2 03 48 03 57 58 31 c9 48 8b 32 48 85 f6 74 03 0x00007ff31807757f: 48 8b 0e 48 89 0a 8b 77 68 83 c0 01 39 f0 7c d1 Stack: [0x00007ff319447000,0x00007ff319548000], sp=0x00007ff319546270, free space=1020k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) V [libjvm.so+0x42757f] V [libjvm.so+0x42866b] V [libjvm.so+0x4275c8] V [libjvm.so+0x4331bd] V [libjvm.so+0x44e5c7] C [libExiff2-binding.so+0x1f16] _ZN7JNIEnv_15CallVoidMethodAEP8_jobjectP10_jmethodIDPK6jvalue+0x40 C [libExiff2-binding.so+0x1b96] _Z8loadIPTCSt8auto_ptrIN5Exiv25ImageEEPKcP7JNIEnv_P8_jobject+0x2ba C [libExiff2-binding.so+0x1d3f] _Z7getVarsPKcP7JNIEnv_P8_jobject+0x176 C [libExiff2-binding.so+0x1de7] Java_photo_exiv2_Exiv2MetaDataStore_impl_1loadFromExiv+0x4b j photo.exiv2.Exiv2MetaDataStore.impl_loadFromExiv(Ljava/lang/String;Lphoto/exiv2/Exiv2MetaDataStore;)V+0 j photo.exiv2.Exiv2MetaDataStore.loadFromExiv2()V+9 j photo.exiv2.Exiv2MetaDataStore.loadData()V+1 j photo.exiv2.Exiv2MetaDataStore.<init>(Lphoto/ImageFile;)V+10 j test.Main.main([Ljava/lang/String;)V+76 v ~StubRoutines::call_stub V [libjvm.so+0x428698] V [libjvm.so+0x4275c8] V [libjvm.so+0x432943] V [libjvm.so+0x447f91] C [java+0x3495] JavaMain+0xd75 --------------- P R O C E S S --------------- Java Threads: ( => current thread ) 0x00007ff2c4027800 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=4060, stack(0x00007ff2c9052000,0x00007ff2c9153000)] 0x00007ff2c4025000 JavaThread "CompilerThread1" daemon [_thread_blocked, id=4059, stack(0x00007ff2c9153000,0x00007ff2c9254000)] 0x00007ff2c4022000 JavaThread "CompilerThread0" daemon [_thread_blocked, id=4058, stack(0x00007ff2c9254000,0x00007ff2c9355000)] 0x00007ff2c401f800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=4057, stack(0x00007ff2c9355000,0x00007ff2c9456000)] 0x00007ff2c4001000 JavaThread "Finalizer" daemon [_thread_blocked, id=4056, stack(0x00007ff2c994d000,0x00007ff2c9a4e000)] 0x0000000001984000 JavaThread "Reference Handler" daemon [_thread_blocked, id=4055, stack(0x00007ff2c9a4e000,0x00007ff2c9b4f000)] =>0x000000000190d000 JavaThread "main" [_thread_in_Java, id=4043, stack(0x00007ff319447000,0x00007ff319548000)] Other Threads: 0x000000000197d800 VMThread [stack: 0x00007ff2c9b4f000,0x00007ff2c9c50000] [id=4054] 0x00007ff2c4032000 WatcherThread [stack: 0x00007ff2c8f51000,0x00007ff2c9052000] [id=4061] VM state:not at safepoint (normal execution) VM Mutex/Monitor currently owned by a thread: None Heap PSYoungGen total 18432K, used 316K [0x00007ff2fed30000, 0x00007ff3001c0000, 0x00007ff313730000) eden space 15808K, 2% used [0x00007ff2fed30000,0x00007ff2fed7f0b8,0x00007ff2ffca0000) from space 2624K, 0% used [0x00007ff2fff30000,0x00007ff2fff30000,0x00007ff3001c0000) to space 2624K, 0% used [0x00007ff2ffca0000,0x00007ff2ffca0000,0x00007ff2fff30000) PSOldGen total 42240K, used 0K [0x00007ff2d5930000, 0x00007ff2d8270000, 0x00007ff2fed30000) object space 42240K, 0% used [0x00007ff2d5930000,0x00007ff2d5930000,0x00007ff2d8270000) PSPermGen total 21248K, used 2827K [0x00007ff2cb330000, 0x00007ff2cc7f0000, 0x00007ff2d5930000) object space 21248K, 13% used [0x00007ff2cb330000,0x00007ff2cb5f2f60,0x00007ff2cc7f0000) Dynamic libraries: 00400000-00409000 r-xp 00000000 08:03 141899 /usr/lib/jvm/java-6-openjdk/jre/bin/java 00608000-00609000 r--p 00008000 08:03 141899 /usr/lib/jvm/java-6-openjdk/jre/bin/java 00609000-0060a000 rw-p 00009000 08:03 141899 /usr/lib/jvm/java-6-openjdk/jre/bin/java 01904000-019ad000 rw-p 00000000 00:00 0 [heap] ... 7ff2c820c000-7ff2c8232000 r-xp 00000000 08:03 917704 /lib/libexpat.so.1.5.2 7ff2c8232000-7ff2c8432000 ---p 00026000 08:03 917704 /lib/libexpat.so.1.5.2 7ff2c8432000-7ff2c8434000 r--p 00026000 08:03 917704 /lib/libexpat.so.1.5.2 7ff2c8434000-7ff2c8435000 rw-p 00028000 08:03 917704 /lib/libexpat.so.1.5.2 7ff2c8435000-7ff2c844a000 r-xp 00000000 08:03 917708 /lib/libgcc_s.so.1 7ff2c844a000-7ff2c8649000 ---p 00015000 08:03 917708 /lib/libgcc_s.so.1 7ff2c8649000-7ff2c864a000 r--p 00014000 08:03 917708 /lib/libgcc_s.so.1 7ff2c864a000-7ff2c864b000 rw-p 00015000 08:03 917708 /lib/libgcc_s.so.1 7ff2c864b000-7ff2c8733000 r-xp 00000000 08:03 134995 /usr/lib/libstdc++.so.6.0.14 7ff2c8733000-7ff2c8932000 ---p 000e8000 08:03 134995 /usr/lib/libstdc++.so.6.0.14 7ff2c8932000-7ff2c893a000 r--p 000e7000 08:03 134995 /usr/lib/libstdc++.so.6.0.14 7ff2c893a000-7ff2c893c000 rw-p 000ef000 08:03 134995 /usr/lib/libstdc++.so.6.0.14 7ff2c893c000-7ff2c8951000 rw-p 00000000 00:00 0 7ff2c8951000-7ff2c8af3000 r-xp 00000000 08:03 134599 /usr/lib/libexiv2.so.6.0.0 7ff2c8af3000-7ff2c8cf2000 ---p 001a2000 08:03 134599 /usr/lib/libexiv2.so.6.0.0 7ff2c8cf2000-7ff2c8d0f000 r--p 001a1000 08:03 134599 /usr/lib/libexiv2.so.6.0.0 7ff2c8d0f000-7ff2c8d10000 rw-p 001be000 08:03 134599 /usr/lib/libexiv2.so.6.0.0 7ff2c8d10000-7ff2c8d23000 rw-p 00000000 00:00 0 7ff2c8d42000-7ff2c8d45000 r-xp 00000000 08:03 800718 /home/hjed/libExiff2-binding.so 7ff2c8d45000-7ff2c8f44000 ---p 00003000 08:03 800718 /home/hjed/libExiff2-binding.so 7ff2c8f44000-7ff2c8f45000 r--p 00002000 08:03 800718 /home/hjed/libExiff2-binding.so 7ff2c8f45000-7ff2c8f46000 rw-p 00003000 08:03 800718 /home/hjed/libExiff2-binding.so 7ff2c8f46000-7ff2c8f49000 r--s 0000f000 08:03 141333 /usr/lib/jvm/java-6-openjdk/jre/lib/ext/pulse-java.jar 7ff2c8f49000-7ff2c8f51000 r--s 00066000 08:03 408472 /usr/share/java/gnome-java-bridge.jar ... 7ff2ca559000-7ff2ca55b000 r--s 0001d000 08:03 141354 /usr/lib/jvm/java-6-openjdk/jre/lib/plugin.jar 7ff2ca55b000-7ff2ca560000 r--s 00044000 08:03 141353 /usr/lib/jvm/java-6-openjdk/jre/lib/netx.jar 7ff2ca560000-7ff2ca592000 rw-p 00000000 00:00 0 7ff2ca592000-7ff2ca720000 r--s 038af000 08:03 141833 /usr/lib/jvm/java-6-openjdk/jre/lib/rt.jar ... 7ff31673b000-7ff316742000 r-xp 00000000 08:03 141867 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libzip.so 7ff316742000-7ff316941000 ---p 00007000 08:03 141867 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libzip.so 7ff316941000-7ff316942000 r--p 00006000 08:03 141867 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libzip.so 7ff316942000-7ff316943000 rw-p 00007000 08:03 141867 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libzip.so 7ff316943000-7ff31694f000 r-xp 00000000 08:03 921396 /lib/libnss_files-2.12.1.so 7ff31694f000-7ff316b4e000 ---p 0000c000 08:03 921396 /lib/libnss_files-2.12.1.so 7ff316b4e000-7ff316b4f000 r--p 0000b000 08:03 921396 /lib/libnss_files-2.12.1.so 7ff316b4f000-7ff316b50000 rw-p 0000c000 08:03 921396 /lib/libnss_files-2.12.1.so 7ff316b50000-7ff316b5a000 r-xp 00000000 08:03 921398 /lib/libnss_nis-2.12.1.so 7ff316b5a000-7ff316d59000 ---p 0000a000 08:03 921398 /lib/libnss_nis-2.12.1.so 7ff316d59000-7ff316d5a000 r--p 00009000 08:03 921398 /lib/libnss_nis-2.12.1.so 7ff316d5a000-7ff316d5b000 rw-p 0000a000 08:03 921398 /lib/libnss_nis-2.12.1.so 7ff316d5b000-7ff316d63000 r-xp 00000000 08:03 921393 /lib/libnss_compat-2.12.1.so 7ff316d63000-7ff316f62000 ---p 00008000 08:03 921393 /lib/libnss_compat-2.12.1.so 7ff316f62000-7ff316f63000 r--p 00007000 08:03 921393 /lib/libnss_compat-2.12.1.so 7ff316f63000-7ff316f64000 rw-p 00008000 08:03 921393 /lib/libnss_compat-2.12.1.so 7ff316f64000-7ff316f6c000 r-xp 00000000 08:03 141869 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/native_threads/libhpi.so 7ff316f6c000-7ff31716b000 ---p 00008000 08:03 141869 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/native_threads/libhpi.so 7ff31716b000-7ff31716c000 r--p 00007000 08:03 141869 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/native_threads/libhpi.so 7ff31716c000-7ff31716d000 rw-p 00008000 08:03 141869 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/native_threads/libhpi.so 7ff31716d000-7ff317184000 r-xp 00000000 08:03 921392 /lib/libnsl-2.12.1.so 7ff317184000-7ff317383000 ---p 00017000 08:03 921392 /lib/libnsl-2.12.1.so 7ff317383000-7ff317384000 r--p 00016000 08:03 921392 /lib/libnsl-2.12.1.so 7ff317384000-7ff317385000 rw-p 00017000 08:03 921392 /lib/libnsl-2.12.1.so 7ff317385000-7ff317387000 rw-p 00000000 00:00 0 7ff317387000-7ff3173b2000 r-xp 00000000 08:03 141850 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libjava.so 7ff3173b2000-7ff3175b1000 ---p 0002b000 08:03 141850 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libjava.so 7ff3175b1000-7ff3175b2000 r--p 0002a000 08:03 141850 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libjava.so 7ff3175b2000-7ff3175b5000 rw-p 0002b000 08:03 141850 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libjava.so 7ff3175b5000-7ff3175c3000 r-xp 00000000 08:03 141866 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libverify.so 7ff3175c3000-7ff3177c2000 ---p 0000e000 08:03 141866 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libverify.so 7ff3177c2000-7ff3177c4000 r--p 0000d000 08:03 141866 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libverify.so 7ff3177c4000-7ff3177c5000 rw-p 0000f000 08:03 141866 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libverify.so 7ff3177c5000-7ff3177cc000 r-xp 00000000 08:03 921405 /lib/librt-2.12.1.so 7ff3177cc000-7ff3179cb000 ---p 00007000 08:03 921405 /lib/librt-2.12.1.so 7ff3179cb000-7ff3179cc000 r--p 00006000 08:03 921405 /lib/librt-2.12.1.so 7ff3179cc000-7ff3179cd000 rw-p 00007000 08:03 921405 /lib/librt-2.12.1.so 7ff3179cd000-7ff317a4f000 r-xp 00000000 08:03 921390 /lib/libm-2.12.1.so 7ff317a4f000-7ff317c4e000 ---p 00082000 08:03 921390 /lib/libm-2.12.1.so 7ff317c4e000-7ff317c4f000 r--p 00081000 08:03 921390 /lib/libm-2.12.1.so 7ff317c4f000-7ff317c50000 rw-p 00082000 08:03 921390 /lib/libm-2.12.1.so 7ff317c50000-7ff3184c4000 r-xp 00000000 08:03 141871 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/server/libjvm.so 7ff3184c4000-7ff3186c3000 ---p 00874000 08:03 141871 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/server/libjvm.so 7ff3186c3000-7ff318739000 r--p 00873000 08:03 141871 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/server/libjvm.so 7ff318739000-7ff318754000 rw-p 008e9000 08:03 141871 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/server/libjvm.so 7ff318754000-7ff31878d000 rw-p 00000000 00:00 0 7ff31878d000-7ff318907000 r-xp 00000000 08:03 921385 /lib/libc-2.12.1.so 7ff318907000-7ff318b06000 ---p 0017a000 08:03 921385 /lib/libc-2.12.1.so 7ff318b06000-7ff318b0a000 r--p 00179000 08:03 921385 /lib/libc-2.12.1.so 7ff318b0a000-7ff318b0b000 rw-p 0017d000 08:03 921385 /lib/libc-2.12.1.so 7ff318b0b000-7ff318b10000 rw-p 00000000 00:00 0 7ff318b10000-7ff318b12000 r-xp 00000000 08:03 921388 /lib/libdl-2.12.1.so 7ff318b12000-7ff318d12000 ---p 00002000 08:03 921388 /lib/libdl-2.12.1.so 7ff318d12000-7ff318d13000 r--p 00002000 08:03 921388 /lib/libdl-2.12.1.so 7ff318d13000-7ff318d14000 rw-p 00003000 08:03 921388 /lib/libdl-2.12.1.so 7ff318d14000-7ff318d18000 r-xp 00000000 08:03 141838 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/jli/libjli.so 7ff318d18000-7ff318f17000 ---p 00004000 08:03 141838 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/jli/libjli.so 7ff318f17000-7ff318f18000 r--p 00003000 08:03 141838 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/jli/libjli.so 7ff318f18000-7ff318f19000 rw-p 00004000 08:03 141838 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/jli/libjli.so 7ff318f19000-7ff318f31000 r-xp 00000000 08:03 921401 /lib/libpthread-2.12.1.so 7ff318f31000-7ff319130000 ---p 00018000 08:03 921401 /lib/libpthread-2.12.1.so 7ff319130000-7ff319131000 r--p 00017000 08:03 921401 /lib/libpthread-2.12.1.so 7ff319131000-7ff319132000 rw-p 00018000 08:03 921401 /lib/libpthread-2.12.1.so 7ff319132000-7ff319136000 rw-p 00000000 00:00 0 7ff319136000-7ff31914c000 r-xp 00000000 08:03 917772 /lib/libz.so.1.2.3.4 7ff31914c000-7ff31934c000 ---p 00016000 08:03 917772 /lib/libz.so.1.2.3.4 7ff31934c000-7ff31934d000 r--p 00016000 08:03 917772 /lib/libz.so.1.2.3.4 7ff31934d000-7ff31934e000 rw-p 00017000 08:03 917772 /lib/libz.so.1.2.3.4 7ff31934e000-7ff31936e000 r-xp 00000000 08:03 921379 /lib/ld-2.12.1.so 7ff319387000-7ff319391000 rw-p 00000000 00:00 0 7ff319391000-7ff319447000 rw-p 00000000 00:00 0 7ff319447000-7ff31944a000 ---p 00000000 00:00 0 7ff31944a000-7ff31954d000 rw-p 00000000 00:00 0 7ff319562000-7ff31956a000 rw-s 00000000 08:03 1966453 /tmp/hsperfdata_hjed/4041 7ff31956a000-7ff31956b000 rw-p 00000000 00:00 0 7ff31956b000-7ff31956c000 r--p 00000000 00:00 0 7ff31956c000-7ff31956e000 rw-p 00000000 00:00 0 7ff31956e000-7ff31956f000 r--p 00020000 08:03 921379 /lib/ld-2.12.1.so 7ff31956f000-7ff319570000 rw-p 00021000 08:03 921379 /lib/ld-2.12.1.so 7ff319570000-7ff319571000 rw-p 00000000 00:00 0 7fff0fb03000-7fff0fb24000 rw-p 00000000 00:00 0 [stack] 7fff0fbff000-7fff0fc00000 r-xp 00000000 00:00 0 [vdso] ffffffffff600000-ffffffffff601000 r-xp 00000000 00:00 0 [vsyscall] VM Arguments: jvm_args: -Dfile.encoding=UTF-8 java_command: test.Main Launcher Type: SUN_STANDARD Environment Variables: PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games USERNAME=hjed LD_LIBRARY_PATH=/usr/lib/jvm/java-6-openjdk/jre/lib/amd64/server:/usr/lib/jvm/java-6-openjdk/jre/lib/amd64:/usr/lib/jvm/java-6-openjdk/jre/../lib/amd64 SHELL=/bin/bash DISPLAY=:0.0 Signal Handlers: SIGSEGV: [libjvm.so+0x712700], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGBUS: [libjvm.so+0x712700], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGFPE: [libjvm.so+0x5d4020], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGPIPE: [libjvm.so+0x5d4020], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGXFSZ: [libjvm.so+0x5d4020], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGILL: [libjvm.so+0x5d4020], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGUSR1: SIG_DFL, sa_mask[0]=0x00000000, sa_flags=0x00000000 SIGUSR2: [libjvm.so+0x5d3730], sa_mask[0]=0x00000004, sa_flags=0x10000004 SIGHUP: [libjvm.so+0x5d61a0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGINT: SIG_IGN, sa_mask[0]=0x00000000, sa_flags=0x00000000 SIGTERM: [libjvm.so+0x5d61a0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGQUIT: [libjvm.so+0x5d61a0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 --------------- S Y S T E M --------------- OS:Ubuntu 10.10 (maverick) uname:Linux 2.6.35-24-generic #42-Ubuntu SMP Thu Dec 2 02:41:37 UTC 2010 x86_64 libc:glibc 2.12.1 NPTL 2.12.1 rlimit: STACK 8192k, CORE 0k, NPROC infinity, NOFILE 1024, AS infinity load average:0.25 0.16 0.21 /proc/meminfo: MemTotal: 4048200 kB MemFree: 1230476 kB Buffers: 589572 kB Cached: 911132 kB SwapCached: 0 kB Active: 1321712 kB Inactive: 1202272 kB Active(anon): 1023852 kB Inactive(anon): 7168 kB Active(file): 297860 kB Inactive(file): 1195104 kB Unevictable: 64 kB Mlocked: 64 kB SwapTotal: 7065596 kB SwapFree: 7065596 kB Dirty: 632 kB Writeback: 0 kB AnonPages: 1023368 kB Mapped: 145832 kB Shmem: 7728 kB Slab: 111136 kB SReclaimable: 66316 kB SUnreclaim: 44820 kB KernelStack: 3824 kB PageTables: 27736 kB NFS_Unstable: 0 kB Bounce: 0 kB WritebackTmp: 0 kB CommitLimit: 9089696 kB Committed_AS: 2378396 kB VmallocTotal: 34359738367 kB VmallocUsed: 332928 kB VmallocChunk: 34359397884 kB HardwareCorrupted: 0 kB HugePages_Total: 0 HugePages_Free: 0 HugePages_Rsvd: 0 HugePages_Surp: 0 Hugepagesize: 2048 kB DirectMap4k: 67136 kB DirectMap2M: 4118528 kB CPU:total 8 (4 cores per cpu, 2 threads per core) family 6 model 26 stepping 5, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, ht Memory: 4k page, physical 4048200k(1230476k free), swap 7065596k(7065596k free) vm_info: OpenJDK 64-Bit Server VM (19.0-b09) for linux-amd64 JRE (1.6.0_20-b20), built on Dec 10 2010 19:45:55 by "buildd" with gcc 4.4.5 time: Sat Jan 1 14:12:27 2011 elapsed time: 0 seconds The java code is: ... public class Main { public static void main(String[] args) { ... ImageFile img = new ImageFile(System.getProperty("user.home") + "/PC100001.JPG"); Exiv2MetaDataStore e = new Exiv2MetaDataStore(img); Iterator<Entry<String, String>> i = e.entrySet().iterator(); while (i.hasNext()) { Entry<String, String> entry = i.next(); System.out.println(entry.getKey() + ":" + entry.getValue()); } //if you switch this print statment with the while loop you get the same error. // System.out.print(e.toString()); } } and /** NB: MetaDataStore is an abstract class that extends HashMap<String,String> */ public class Exiv2MetaDataStore extends MetaDataStore{ ... private final ImageFile F; /** * Creates an meta data store from an ImageFile using Exiv2 * this calls loadData(); * @param f */ public Exiv2MetaDataStore(ImageFile f) { F = f; loadData(); } ... @Override protected void loadData() { loadFromExiv2(); } ... private void loadFromExiv2() { impl_loadFromExiv(F.getAbsolutePath(), this); } private native void impl_loadFromExiv(String path, Exiv2MetaDataStore str); //this method called by the C++ code public void exiv2_reciveElement(String key, String value) { super.put(key,value); } static { Runtime.getRuntime().load("/home/hjed/libExiff2-binding.so"); } } C++ code: #include <exif.hpp> #include <image.hpp> #include <iptc.hpp> #include <exiv2/exiv2.hpp> #include <exiv2/error.hpp> #include <iostream> #include <iomanip> #include <cassert> void loadIPTC(Exiv2::Image::AutoPtr image, const char * path, JNIEnv * env, jobject obj) { Exiv2::IptcData &iptcData = image->iptcData(); //load method jclass cls = env->GetObjectClass(obj); jmethodID mid = env->GetMethodID(cls, "exiv2_reciveElement", "(Ljava/lang/String;Ljava/lang/String;)V"); //is there any IPTC data AND check that method exists if (iptcData.empty() | (mid == NULL)) { std::string error(path); error += ": failed loading IPTC data, there may not be any data"; } else { Exiv2::IptcData::iterator end = iptcData.end(); for (Exiv2::IptcData::iterator md = iptcData.begin(); md != end; ++md) { jvalue values[2]; const char* key = md->key().c_str(); values[0].l = env->NewStringUTF(key); md->value().toString().c_str(); const char* value = md->typeName(); values[2].l = env->NewStringUTF(value); //If I replace the code for values[2] with the commented out code I get the same error. //const char* type = md->typeName(); //values[2].l = env->NewStringUTF(type); env->CallVoidMethodA(obj, mid, values); } } } void getVars(const char* path, JNIEnv * env, jobject obj) { //Load image Exiv2::Image::AutoPtr image = Exiv2::ImageFactory::open(path); assert(image.get() != 0); image->readMetadata(); //Load IPTC data loadIPTC(image, path, env, obj); } JNIEXPORT void JNICALL Java_photo_exiv2_Exiv2MetaDataStore_impl_1loadFromExiv(JNIEnv * env, jobject obj, jstring path, jobject obj2) { const char* path2 = env->GetStringUTFChars(path, NULL); getVars(path2, env, obj); env->ReleaseStringUTFChars(path, path2); } I've searched for a fix for this, but I can't find one. I don't have much experience using C++ so if I've made an obvious mistake in the C code I apologies. Thanks for any help, HJED P.S. This is my first post on this site and I wasn't sure how much of the code I needed to show. Sorry if I've put to much up.

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