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  • Multiple View App shows Blank Screen in Simulator

    - by Brett Coburn
    Hello; I am developing a simple app that first shows a menu screen, and when a button is pressed, a game screen appears. I was able to develop the game screen without any issues, but when I changed the code to first display the menu, the simulator showed a blank screen. I've read all the articles on connecting views with IB but I can't figure this out. Any help would be appreciated. This is my code: // Pong_Multiple_ViewAppDelegate.h // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @class MenuViewController; @interface Pong_Multiple_ViewAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MenuViewController *navigationController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MenuViewController *navigationController; @end // // Pong_Multiple_ViewAppDelegate.m // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "Pong_Multiple_ViewAppDelegate.h" #import "MenuViewController.h" @implementation Pong_Multiple_ViewAppDelegate @synthesize window; @synthesize navigationController; - (void)application:(UIApplication *)application{ // Override point for customization after application launch [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } - (void)dealloc { [navigationController release]; [window release]; [super dealloc]; } @end // // MenuViewController.h // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> #import "GameViewController.h" @interface MenuViewController : UIViewController { GameViewController *gameViewController; IBOutlet UIButton *gameButton; } @property(nonatomic, retain) GameViewController *gameViewController; @property(nonatomic, retain) UIButton *gameButton; -(IBAction)switchPage:(id)sender; @end // // MenuViewController.m // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "MenuViewController.h" #import "GameViewController.h" @implementation MenuViewController @synthesize gameViewController; @synthesize gameButton; -(IBAction)switchPage:(id)sender{ if (self.gameViewController==nil) { GameViewController *gameView = [[GameViewController alloc]initWithNibName:@"GameView" bundle:[NSBundle mainBundle]]; self.gameViewController= gameView; [gameView release]; } [self.navigationController pushViewController:self.gameViewController animated:YES]; } .... @end My code also includes classes: GameViewController.h, GameViewController.m, and nib files: MenuView.xib, and GameView.xib Thanks, B

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  • Connecting to embedded FireBird database from C# app issue

    - by be here now
    Hi, guys. I seem to have an issue with connecting to an embedded FireBird database from a sample C# app. Here's what I've got. static void Main(string[] args) { //Some constant parameters used to form up the connection string... #region constant literals const String User = "SYSDBA"; const String Password = "masterkey"; const String DBPath = "D:\\!tmp\\1\\cafw.fdb"; const String DLLPath = @"fbembed.dll"; const String Charset = "WIN1251"; const int Dialect = 3; #endregion //I check whether we actually have a database file nearby //and fbembed.dll. If we don't - we leave if (File.Exists(DBPath) == true && File.Exists(DLLPath) == true) { //I form up a connection string out of literals I've declared above FbConnectionStringBuilder CStr = new FbConnectionStringBuilder(); CStr.ServerType = FbServerType.Embedded; CStr.UserID = User; CStr.Password = Password; CStr.Dialect = Dialect; CStr.Database = DBPath; CStr.Charset = Charset; CStr.ClientLibrary = DLLPath; //And then I finally try to connect FbConnection Conn = new FbConnection(CStr.ToString()); try { //See what we've got in the end Console.WriteLine(CStr.ToString()); //And try to connect Conn.Open(); } catch (Exception Ex) { //Show me what has gone wrong Console.WriteLine("\n" + Ex.Message.ToString()); Console.ReadKey(); } finally { Conn.Close(); } } } The problem is, it yields me a server type=Embedded;user id=SYSDBA;password=masterkey;dialect=3;initial catalog=D:!tmp\1 \cafw.fdb;character set=WIN1251;client library=fbembed.dll No message for error code 335544972 found. Invalid ESCAPE sequence as an output. I've googled around to find out about 335544972 error code, and it seems to be something about invalid connection string, but I haven't found any "official" info about that. Hase anybody encountered anything similar so one could tell me what am I doing wrong? Thanks.

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  • Asynchronous vs Synchronous vs Threading in an iPhone App

    - by Coocoo4Cocoa
    I'm in the design stage for an app which will utilize a REST web service and sort of have a dilemma in as far as using asynchronous vs synchronous vs threading. Here's the scenario. Say you have three options to drill down into, each one having its own REST-based resource. I can either lazily load each one with a synchronous request, but that'll block the UI and prevent the user from hitting a back navigation button while data is retrieved. This case applies almost anywhere except for when your application requires a login screen. I can't see any reason to use synchronous HTTP requests vs asynchronous because of that reason alone. The only time it makes sense is to have a worker thread make your synchronous request, and notify the main thread when the request is done. This will prevent the block. The question then is bench marking your code and seeing which has more overhead, a threaded synchronous request or an asynchronous request. The problem with asynchronous requests is you need to either setup a smart notification or delegate system as you can have multiple requests for multiple resources happening at any given time. The other problem with them is if I have a class, say a singleton which is handling all of my data, I can't use asynchronous requests in a getter method. Meaning the following won't go: - (NSArray *)users { if(users == nil) users = do_async_request // NO GOOD return users; } whereas the following: - (NSArray *)users { if(users == nil) users == do_sync_request // OK. return users; } You also might have priority. What I mean by priority is if you look at Apple's Mail application on the iPhone, you'll notice they first suck down your entire POP/IMAP tree before making a second request to retrieve the first 2 lines (the default) of your message. I suppose my question to you experts is this. When are you using asynchronous, synchronous, threads -- and when are you using either async/sync in a thread? What kind of delegation system do you have setup to know what to do when a async request completes? Are you prioritizing your async requests? There's a gamut of solutions to this all too common problem. It's simple to hack something out. The problem is, I don't want to hack and I want to have something that's simple and easy to maintain.

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  • Andorid: the keyboard appeares when the app is started

    - by Briesanji
    I have coded an Android application composed by a LinearLayout(with an editbox and a button) and a ScrollView(with a LinearLayout that contains a TextView). When the app is started the keyboard pops up immediatly and I don't want this to happen. Have you got some advice?? THIS IS MY LAYOUT : <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:paddingBottom="@dimen/activity_vertical_margin" android:paddingLeft="@dimen/activity_horizontal_margin" android:paddingRight="@dimen/activity_horizontal_margin" android:paddingTop="@dimen/activity_vertical_margin" tools:context="com.example.b2875.Messaggi$PlaceholderFragment" > <LinearLayout android:layout_width="fill_parent" android:layout_height="70dp" android:layout_marginTop="650dp" > <EditText android:id="@+id/ScriviMessaggio" android:layout_width="332dp" android:layout_height="71dp" android:ems="10" android:hint="@string/scriviMessaggio" /> <Button android:id="@+id/invia" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/invia" /> </LinearLayout> <ScrollView android:id="@+id/scrollView1" android:scrollbarAlwaysDrawVerticalTrack="true" android:layout_width="fill_parent" android:layout_height="600dp" android:focusable="true" android:focusableInTouchMode="true" > <LinearLayout android:id="@+id/linearVertical" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="vertical" > <TextView android:id="@+id/AreaMessaggi" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/messaggi" /> </LinearLayout> </ScrollView> </RelativeLayout> MY MANIFEST IS THIS: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.b2875" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="19" /> <uses-permission android:name="android.permission.INTERNET"/> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> <application android:allowBackup="true" android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:windowSoftInputMode="stateHidden" android:name="com.example.b2875.Messaggi" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>

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  • Multiple apks, single listing of app for Google TV and Android Phone/Tablet

    - by Yash
    I have an Android phone/tablet apk which is currently in Play store and has these settings in its manifest file: package="com.company.xyz" android:versionCode="0803010008" android:versionName="01.00.08" > <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="8" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" /> <uses-permission android:name="android.permission.WAKE_LOCK" /> <uses-library android:name="com.adobe.flashplayer" android:required="true" /> <supports-screens android:anyDensity="true" android:largeScreens="true" android:normalScreens="true" android:smallScreens="false" android:xlargeScreens="true" /> <uses-feature android:name="android.hardware.touchscreen" android:required="true" /> I had uploaded another apk for GoogleTV which has the same package name com.company.xyz as the previous apk and has the following settings in its manifest file: package="com.company.xyz" android:versionCode="1203010001" android:versionName="01.00.01" > <uses-sdk android:minSdkVersion="12" android:targetSdkVersion="12" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <uses-permission android:name="android.permission.WAKE_LOCK" /> <uses-feature android:name="android.hardware.touchscreen" android:required="false" /> <uses-feature android:name="com.google.android.tv" android:required="true" /> <supports-screens android:largeScreens="true"/> <uses-configuration android:reqFiveWayNav="true" /> The Google TV apk never showed up on Play Store on GTV boxes, so I updated its manifest with the settings below and with everything else remaining the same package="com.company.xyz" android:versionCode="1203010002" android:versionName="01.00.02" > <supports-screens android:largeScreens="true" android:normalScreens="false" android:smallScreens="false" android:xlargeScreens="false" /> At this point, I am unable to save the app because of the Play Store error "Error: New APK version is lower than previous APK version" even though the GoogleTV apk has a higher version code than the Phone/Tablet version. Does anyone have a solution for this? Thanks!

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  • WCF Service Library - make calls from Console App

    - by inutan
    Hello there, I have a WCF Service Library with netTcpBinding. Its app.config as follows: <configuration> <system.serviceModel> <bindings> <netTcpBinding> <binding name="netTcp" maxBufferPoolSize="50000000" maxReceivedMessageSize="50000000"> <readerQuotas maxDepth="500" maxStringContentLength="50000000" maxArrayLength="50000000" maxBytesPerRead="50000000" maxNameTableCharCount="50000000" /> <security mode="None"></security> </binding> </netTcpBinding> </bindings> <services> <service behaviorConfiguration="ReportingComponentLibrary.TemplateServiceBehavior" name="ReportingComponentLibrary.TemplateReportService"> <endpoint address="TemplateService" binding="netTcpBinding" bindingConfiguration="netTcp" contract="ReportingComponentLibrary.ITemplateService"></endpoint> <endpoint address="ReportService" binding="netTcpBinding" bindingConfiguration="netTcp" contract="ReportingComponentLibrary.IReportService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" ></endpoint> <host> <baseAddresses> <add baseAddress="net.tcp://localhost:8001/TemplateReportService" /> <add baseAddress ="http://localhost:8080/TemplateReportService" /> </baseAddresses> </host> </service> </services> <behaviors> <serviceBehaviors> <behavior name="ReportingComponentLibrary.TemplateServiceBehavior"> <serviceMetadata httpGetEnabled="True"/> <serviceDebug includeExceptionDetailInFaults="True" /> </behavior> </serviceBehaviors> </behaviors> </system.serviceModel> </configuration> I want to call it from a console application for testing purpose. I understand that I can call by adding Service Reference or by adding proxy using svcutil. But in both these cases, my service needs to be up and running (I used WCF Test Client) Is there any other way I can call and test service method from console application?

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  • Best practices managing JavaScript on a single-page app

    - by seanmonstar
    With a single page app, where I change the hash and load and change only the content of the page, I'm trying to decide on how to manage the JavaScript that each "page" might need. I've already got a History module monitoring the location hash which could look like domain.com/#/company/about, and a Page class that will use XHR to get the content and insert it into the content area. function onHashChange(hash) { var skipCache = false; if(hash in noCacheList) { skipCache = true; } new Page(hash, skipCache).insert(); } // Page.js var _pageCache = {}; function Page(url, skipCache) { if(!skipCache && (url in _pageCache)) { return _pageCache[url]; } this.url = url; this.load(); } The cache should let pages that have already been loaded skip the XHR. I also am storing the content into a documentFragment, and then pulling the current content out of the document when I insert the new Page, so I the browser will only have to build the DOM for the fragment once. Skipping the cache could be desired if the page has time sensitive data. Here's what I need help deciding on: It's very likely that any of the pages that get loaded will have some of their own JavaScript to control the page. Like if the page will use Tabs, needs a slide show, has some sort of animation, has an ajax form, or what-have-you. What exactly is the best way to go around loading that JavaScript into the page? Include the script tags in the documentFragment I get back from the XHR? What if I need to skip the cache, and re-download the fragment. I feel the exact same JavaScript being called a second time might cause conflicts, like redeclaring the same variables. Would the better way be to attach the scripts to the head when grabbing the new Page? That would require the original page know all the assets that every other page might need. And besides knowing the best way to include everything, won't I need to worry about memory management, and possible leaks of loading so many different JavaScript bits into a single page instance?

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  • Memory issues - Living vs. overall -> app is killed

    - by D33
    I'm trying to check my applications memory issues in Instruments. When I load the application I play some sounds and show some animations in UIImageViews. To save some memory I load the sounds only when I need it and when I stop playing it I free it from the memory. problem 1: My application is using about 5.5MB of Living memory. BUT The Overall section is growing after start to 20MB and then it's slowly growing (about 100kB/sec). But responsible Library is OpenAL (OAL::Buffer), dyld (_dyld_start)-I am not sure what this really is, and some other stuff like ft_mem_qrealloc, CGFontStrikeSetValue, … problem 2: When the overall section breaks about 30MB, application crashes (is killed). According to the facts I already read about overall memory, it means then my all allocations and deallocation is about 30MB. But I don't really see the problem. When I need some sound for example I load it to the memory and when I don't need it anymore I release it. But that means when I load 1MB sound, this operation increase overall memory usage with 2MB. Am I right? And when I load 10 sounds my app crashes just because the fact my overall is too high even living is still low??? I am very confused about it. Could someone please help me clear it up? (I am on iOS 5 and using ARC) SOME CODE: creating the sound OpenAL: MYOpenALSound *sound = [[MyOpenALSound alloc] initWithSoundFile:filename willRepeat:NO]; if(!sound) return; [soundDictionary addObject:sound]; playing: [sound play]; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, ((sound.duration * sound.pitch) + 0.1) * NSEC_PER_SEC), dispatch_get_current_queue(), ^{ [soundDictionary removeObjectForKey:[NSNumber numberWithInt:soundID]]; }); } creating the sound with AVAudioPlayer: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[[Music alloc] initWithFilename:@"mapMusic.mp3" andWillRepeat:YES]]; pom = [musics objectAtIndex:musicID]; [pom playMusic]; and stop and free it: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[NSNull null]]; AND IMAGE ANIMATIONS: I load images from big PNG file (this is realated also to my other topic : Memory warning - UIImageView and its animations) I have few UIImageViews and by time I'm setting animation arrays to play Animations... UIImage *source = [[UIImage alloc] initWithCGImage:[[UIImage imageNamed:@"imageSource.png"] CGImage]]; cutRect = CGRectMake(0*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); image1 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; cutRect = CGRectMake(1*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); ... image12 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; NSArray *images = [[NSArray alloc] initWithObjects:image1, image2, image3, image4, image5, image6, image7, image8, image9, image10, image11, image12, image12, image12, nil]; and this array I just use simply like : myUIImageView.animationImages = images, ... duration -> startAnimating

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  • Windows phone app xaml error

    - by thewarri0r9
    i am developing an app for windows phone 8 and i stuck on this code which visual studio showing invalid xaml. But Code compiles and works well. Invalid xaml Code is : <DataTemplate x:Key="AddrBookItemTemplate"> <StackPanel Margin="0,0,0,2" Orientation="Horizontal"> <StackPanel Width="80" Orientation="Horizontal" Height="80"> <Ellipse Margin="0" Height="70" Width="70" HorizontalAlignment="Left" Stroke="{x:Null}"> <Ellipse.Fill> <ImageBrush Stretch="Fill" ImageSource="{Binding imageBytes, Converter={StaticResource BytesToImageConverter}}"/> </Ellipse.Fill> </Ellipse> </StackPanel> <StackPanel Height="80" Margin="0" Width="380" HorizontalAlignment="Left"> <TextBlock FontWeight="Bold" Text="{Binding FirstName}" FontFamily="Segoe WP Semibold" FontSize="30" VerticalAlignment="Top" Margin="5,0,0,0" HorizontalAlignment="Left" /> <TextBlock Text="{Binding Phone}" FontFamily="Segoe WP" FontSize="24" Foreground="{StaticResource PhoneTextBoxReadOnlyBrush}" Margin="5,0,0,-12" Width="320" HorizontalAlignment="Left" VerticalAlignment="Top"/> </StackPanel> </StackPanel> </DataTemplate> I am serializing image by converting it to byte, it works fine but if image is null it gives an error. code behind: if (e.Results != null) { List<AddressBook> source = new List<AddressBook>(); foreach (var result in e.Results) { if (result.PhoneNumbers.FirstOrDefault() != null && result.GetPicture()!=null) { BitmapImage bmp = new BitmapImage(); BitmapImage nullbmp = new BitmapImage(); if (result.GetPicture() == null) { bmp.UriSource = new Uri(@"/Images/ci2.png", UriKind.RelativeOrAbsolute); } else { bmp.SetSource(result.GetPicture()); } listobj.Add(new AddressBook() { FirstName = result.DisplayName != null ? result.DisplayName : "", imageBytes = AddressBook.imageConvert(bmp), EmailAddress = "", LastName = "", Phone = result.PhoneNumbers.FirstOrDefault() != null ? result.PhoneNumbers.FirstOrDefault().PhoneNumber : "", }); } } Above code show an error "object reference not set to instance of an object". I want to show the default image (or color) in ellipse when image is null.What should I do?

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  • Save file in a different location in iPhone App

    - by zp26
    Hi, I have a problem. My proget create a xml file. In the iPhone this file was store in the NSDocumentDirectory. I wanna save this file in another directory like Desktop(where there are the apps) or another visible folder. Thanks. This is my code: -(void)saveInXML:(NSString*)name:(float)x:(float)y:(float)z{ //NSDocumentDirectory put the file in the app directory NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectoryPath = [paths objectAtIndex:0]; NSString *filePath = [documentsDirectoryPath stringByAppendingPathComponent:@"filePosizioni.xml"]; NSFileHandle *myHandle; NSFileManager *fileManager = [NSFileManager defaultManager]; NSString *titoloXML = [NSString stringWithFormat:@"File Xml delle posizioni del iPhone"]; NSString *inizioTag = [NSString stringWithFormat:@"\n\n\n<posizione>"]; NSString *tagName = [NSString stringWithFormat:@"\n <name>%@</name>", name]; NSString *tagX = [NSString stringWithFormat:@"\n <x>%f</x>", x]; NSString *tagY = [NSString stringWithFormat:@"\n <y>%f</y>", y]; NSString *tagZ = [NSString stringWithFormat:@"\n <z>%f</z>", z]; NSString *fineTag= [NSString stringWithFormat:@"\n</posizione>"]; NSData* dataTitoloXML = [titoloXML dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataInizioTag = [inizioTag dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataName = [tagName dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataX = [tagX dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataY = [tagY dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataZ = [tagZ dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataFineTag = [fineTag dataUsingEncoding: NSASCIIStringEncoding]; if(![fileManager fileExistsAtPath:filePath]) [fileManager createFileAtPath:filePath contents:dataTitoloXML attributes:nil]; myHandle = [NSFileHandle fileHandleForUpdatingAtPath:filePath]; [myHandle seekToEndOfFile]; [myHandle writeData:dataInizioTag]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataName]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataX]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataY]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataZ]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataFineTag]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; NSLog(@"zp26 %@",filePath); }

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  • Memory Management iOS dev app doesn't work after a few detail items

    - by user1434846
    I am working on a project with a tableView controller and the detail views contains CMMotionManager.When i open 5 or 6 detailViews all goes well,but after a while the app goes slow and finally crashes.On instruments the only leak is on main.m , also i must say that I'm using ARC and i can't dealloc or realese the instances. Here is the code: First the table view: - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. self.title = @"Movement";//Master View Controller title bar UIImage *image = [UIImage imageNamed:@"jg_navibar.png"]; [self.navigationController.navigationBar setBackgroundImage:image forBarMetrics:UIBarMetricsDefault]; //Init the array with data bodypartsMutableArray = [NSMutableArray arrayWithCapacity:26]; BodypartData *part1 = [[BodypartData alloc] init]; part1.bodypartname = @"Shoulder"; part1.movementname = @"Flexion"; part1.fullimageStartingPosition=[UIImage imageNamed:@"2_shoulder_flexion_end_position.jpg"]; part1.fullimageEndedPosition=[UIImage imageNamed:@"2_shoulder_flexion_end_position.jpg"]; part1.thumbimage=[UIImage imageNamed:@"1_shoulder_flexion_landmarks_thumb.jpg"]; [bodypartsMutableArray addObject:part1]; ......... } then the cell: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"MyBasicCell"]; BodypartData *part = [self.bodypartsMutableArray objectAtIndex:indexPath.row]; cell.textLabel.text =[NSString stringWithFormat:part.movementname]; cell.detailTextLabel.text =[NSString stringWithFormat:part.bodypartname]; cell.imageView.image =part.thumbimage; return cell; } and the the detailViewdid load: - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. // Init motionManager object and set the Update Interval _motionManager = [[CMMotionManager alloc]init]; _motionManager.deviceMotionUpdateInterval=1/60; //60 Hz [_motionManager startGyroUpdates]; if (_motionManager.gyroAvailable) { _motionManager.gyroUpdateInterval = 1.0/60.0; [_motionManager startDeviceMotionUpdatesToQueue:[NSOperationQueue currentQueue] withHandler: ^(CMDeviceMotion *motion, NSError *error) { CMAttitude *attitude = motion.attitude; //Calculation with rotationMatrix m11 = [NSString stringWithFormat:@"%.02f", attitude.rotationMatrix.m11]; m12 = [NSString stringWithFormat:@"%.02f", attitude.rotationMatrix.m12]; m13 = [NSString stringWithFormat:@"%.02f", attitude.rotationMatrix.m13]; ......... }

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  • rake db:create not working for legacy rails app (2.3.5) using MySQL (5.5.28)

    - by ridicter
    I'm a new Rails Developer, and I'm working on a legacy Rails app. Whenever I run the rake db:create command, I get an error that the database couldn't be created. I have found many StackOverflow questions related to this, but in troubleshooting nearly all permutations of solutions, I couldn't resolve the issue. I created the three Dbs (dev, prod, test), created the user with all access privileges to these dbs, and ran rake db:create. I'm running Mac OS X Lion, MySQL 5.5.28, Rails 2.3.5, Ruby 1.8.7. Here are my settings development: adapter: mysql encoding: utf8 database: adva_development username: adva password: **** host: localhost socket: /tmp/mysql.sock Here's the error: Couldn't create database for {"adapter"=>"mysql", "username"=>"adva", "host"=>"localhost", "encoding"=>"utf8", "database"=>"adva_development", "socket"=>"/tmp/mysql.sock", "password"=>"****"}, charset: utf8, collation: utf8_unicode_ci (if you set the charset manually, make sure you have a matching collation) I have done the following troubleshooting: Verified user and password are correct, and the user has access to the DB. (Double checked user access with SELECT * FROM mysql.db WHERE Db = 'adva_development' \G; User has all privileges.) Verify the socket is correct. I don't really understand sockets, but I can plainly see it at /tmp/mysql.sock. Checked collation and character set. I found out I had created the DB in latin charset and collation, so I recreated them. I ran show variables like "collation_database"; and show variables like "character_set_database"; and came back with utf8 and utf8_unicode_ci respectively. I followed the instructions in this question. After uninstalling mysql gem, I ran the following but came up with the same error: gem install --no-rdoc --no-ri mysql -- --with-mysql-dir=/usr/local/mysql-5.5.28-osx10.6-x86_64/bin --with-mysql-config=/usr/local/mysql-5.5.28-osx10.6-x86_64/bin/mysql_config Following Matt's suggestion, here's what a rake --trace db:create reveals: ** Invoke db:create (first_time) ** Invoke db:load_config (first_time) ** Invoke rails_env (first_time) ** Execute rails_env ** Execute db:load_config ** Execute db:create Couldn't create database for {"database"=>"adva_development", "adapter"=>"mysql", "host"=>"127.0.0.1", "password"=>"woof2adva", "username"=>"adva", "encoding"=>"utf8"}, charset: utf8, collation: utf8_unicode_ci (if you set the charset manually, make sure you have a matching collation) After 3 days and six or seven hours, I have pretty much run out of options. I tried various random things, like replacing localhost with 127.0.0.1 to no avail. Could there be something wrong related to my specific environment? Mac OS X Lion + MySQL 5.5.28? I plan on trying on setting up everything in a Linux environment. Thanks!

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  • Reverse and Forward DNS set up correctly but sometimes MapReduce job fails

    - by phodamentals
    Ever since we switched over our cluster to communicate via private interfaces and created a DNS server with correct forward and reverse lookup zones, we get this message before the M/R job runs: ERROR org.apache.hadoop.hbase.mapreduce.TableInputFormatBase - Cannot resolve the host name for /192.168.3.9 because of javax.naming.NameNotFoundException: DNS name not found [response code 3]; remaining name '9.3.168.192.in-addr.arpa' A dig and nslookup both show that the reverse and forward look-ups both get good responses with no errors from within the cluster. Shortly after these messages, the job runs...but every once in awhile we get a NPE: Exception in thread "main" java.lang.NullPointerException INFO app.insights.search.SearchIndexUpdater - at org.apache.hadoop.net.DNS.reverseDns(DNS.java:93) INFO app.insights.search.SearchIndexUpdater - at org.apache.hadoop.hbase.mapreduce.TableInputFormatBase.reverseDNS(TableInputFormatBase.java:219) INFO app.insights.search.SearchIndexUpdater - at org.apache.hadoop.hbase.mapreduce.TableInputFormatBase.getSplits(TableInputFormatBase.java:184) INFO app.insights.search.SearchIndexUpdater - at org.apache.hadoop.mapred.JobClient.writeNewSplits(JobClient.java:1063) INFO app.insights.search.SearchIndexUpdater - at org.apache.hadoop.mapred.JobClient.writeSplits(JobClient.java:1080) INFO app.insights.search.SearchIndexUpdater - at org.apache.hadoop.mapred.JobClient.access$600(JobClient.java:174) INFO app.insights.search.SearchIndexUpdater - at org.apache.hadoop.mapred.JobClient$2.run(JobClient.java:992) INFO app.insights.search.SearchIndexUpdater - at org.apache.hadoop.mapred.JobClient$2.run(JobClient.java:945) INFO app.insights.search.SearchIndexUpdater - at java.security.AccessController.doPrivileged(Native Method) INFO app.insights.search.SearchIndexUpdater - at javax.security.auth.Subject.doAs(Subject.java:415) INFO app.insights.search.SearchIndexUpdater - at org.apache.hadoop.security.UserGroupInformation.doAs(UserGroupInformation.java:1408) INFO app.insights.search.SearchIndexUpdater - at org.apache.hadoop.mapred.JobClient.submitJobInternal(JobClient.java:945) INFO app.insights.search.SearchIndexUpdater - at org.apache.hadoop.mapreduce.Job.submit(Job.java:566) INFO app.insights.search.SearchIndexUpdater - at org.apache.hadoop.mapreduce.Job.waitForCompletion(Job.java:596) INFO app.insights.search.SearchIndexUpdater - at app.insights.search.correlator.comments.CommentCorrelator.main(CommentCorrelator.java:72 Does anyone else who has set-up a CDH Hadoop cluster on a private network w/DNS server get this? CDH 4.3.1 with MR1 2.0.0 and HBase 0.94.6

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  • Button click does not start Service in Android App Widget

    - by Feanor
    I'm having trouble starting a Service to update an AppWidget that I'm creating as an exercise. I'm trying to get the latitude and longitude of spoofed location data from DDMS to display in the widget. The widget uses a service to update the TextView, which may be slightly overkill, but I wanted to follow the template that seems to be common in AppWidgets that do more work (like the Forecast widget or the Wiktionary widget). Right now, I'm not getting any error messages or strange behavior; nothing at all happens when the button is pressed. I'm a bit mystified as to what might be wrong. Could anyone out there point me in the right direction? Additionally, if my logic for location is faulty, I'd love recommendations on that too. I've looked at several blogs, the Google examples, and the documentation, but I feel a little fuzzy on how it works. Here is the current state of the widget: public class Widget extends AppWidgetProvider { static final String TAG = "Widget"; /** * {@inheritDoc} */ public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { // Create an intent to launch the service Intent serviceIntent = new Intent(context, UpdateService.class); // PendingIntent is required for the onClickPendingIntent that actually // starts the service from a button click PendingIntent pendingServiceIntent = PendingIntent.getService(context, 0, serviceIntent, 0); // Get the layout for the App Widget and attach a click listener to the // button RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.main); views.setOnClickPendingIntent(R.id.address_button, pendingServiceIntent); super.onUpdate(context, appWidgetManager, appWidgetIds); } // To prevent any ANR timeouts, we perform the update in a service; // really should have its own thread too public static class UpdateService extends Service { static final String TAG = "UpdateService"; private LocationManager locationManager; private Location currentLocation; private double latitude; private double longitude; public void onStart(Intent intent, int startId) { // Get a LocationManager from the system services locationManager = (LocationManager) getSystemService(Context.LOCATION_SERVICE); // Register for updates from spoofed GPS locationManager.requestLocationUpdates("gps", 30000L, 0.0f, new LocationListener() { @Override public void onLocationChanged(Location location) { currentLocation = location; } @Override public void onProviderDisabled(String provider) {} @Override public void onProviderEnabled(String provider) {} @Override public void onStatusChanged(String provider, int status, Bundle extras) {} }); // Get the last known location from GPS currentLocation = locationManager.getLastKnownLocation("gps"); // Build the widget update RemoteViews updateViews = buildUpdate(this); // Push update for this widget to the home screen ComponentName thisWidget = new ComponentName(this, Widget.class); // AppWidgetManager updates AppWidget state; gets information about // installed AppWidget providers and other AppWidget related state AppWidgetManager manager = AppWidgetManager.getInstance(this); // Updates the views based on the RemoteView returned from the // buildUpdate method (stored in updateViews) manager.updateAppWidget(thisWidget, updateViews); } public RemoteViews buildUpdate(Context context) { latitude = currentLocation.getLatitude(); longitude = currentLocation.getLongitude(); RemoteViews updateViews = new RemoteViews(context.getPackageName(), R.layout.main); updateViews.setTextViewText(R.id.latitude_text, "" + latitude); updateViews.setTextViewText(R.id.longitude_text, "" + longitude); return updateViews; } @Override public IBinder onBind(Intent intent) { // We don't need to bind to this service return null; } } }

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  • Deploying WCF Tutorial App on IIS7: "The type could not be found"

    - by Jimmy
    Hello, I've been trying to follow this tutorial for deploying a WCF sample to IIS . I can't get it to work. This is a hosted site, but I do have IIS Manager access to the server. However, in step 2 of the tutorial, I can't "create a new IIS application that is physically located in this application directory". I can't seem to find a menu item, context menu item, or what not to create a new application. I've been right-clicking everywhere like crazy and still can't figure out how to create a new app. I suppose that's probably the root issue, but I tried a few other things (described below) just in case that actually is not the issue. Here is a picture of what I see in IIS Manager, in case my words don't do it justice: This is "deployed" at http://test.com.cws1.my-hosting-panel.com/IISHostedCalcService/Service.svc . The error says: The type 'Microsoft.ServiceModel.Samples.CalculatorService', provided as the Service attribute value in the ServiceHost directive, or provided in the configuration element system.serviceModel/serviceHostingEnvironment/serviceActivations could not be found. I also tried to create a virtual dir (IISHostedCalc) in dotnetpanel that points to IISHostedCalcService . When I navigate to http://test.com.cws1.my-hosting-panel.com/IISHostedCalc/Service.svc , then there is a different error: This collection already contains an address with scheme http. There can be at most one address per scheme in this collection. Interestingly enough, if I click on View Applications, it seems like the virtual directory is an application (see image below)... although, as per the error message above, it doesn't work. As per the tutorial, there was no compiling involved; I just dropped the files on the server as follow inside the folder IISHostedCalcService: service.svc Web.config <dir: App_Code> Service.cs service.svc contains: <%@ServiceHost language=c# Debug="true" Service="Microsoft.ServiceModel.Samples.CalculatorService"%> (I tried with quotes around the c# attribute, as this looks a little strange without quotes, but it made no difference) Web.config contains: <?xml version="1.0" encoding="utf-8" ?> <configuration> <system.serviceModel> <services> <service name="Microsoft.ServiceModel.Samples.CalculatorService"> <!-- This endpoint is exposed at the base address provided by host: http://localhost/servicemodelsamples/service.svc --> <endpoint address="" binding="wsHttpBinding" contract="Microsoft.ServiceModel.Samples.ICalculator" /> <!-- The mex endpoint is explosed at http://localhost/servicemodelsamples/service.svc/mex --> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services> </system.serviceModel> <system.web> <customErrors mode="Off"/> </system.web> </configuration> Service.cs contains: using System; using System.ServiceModel; namespace Microsoft.ServiceModel.Samples { [ServiceContract] public interface ICalculator { [OperationContract] double Add(double n1, double n2); [OperationContract] double Subtract(double n1, double n2); [OperationContract] double Multiply(double n1, double n2); [OperationContract] double Divide(double n1, double n2); } public class CalculatorService : ICalculator { public double Add(double n1, double n2) { return n1 + n2; } public double Subtract(double n1, double n2) { return n1 - n2; } public double Multiply(double n1, double n2) { return n1 * n2; } public double Divide(double n1, double n2) { return n1 / n2; } } }

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  • Taking screenshots in Windows Vista, Windows 7, with transparent areas outside the app region

    - by Steve Sheldon
    Hey Folks, I am trying to take a screenshot of an application and I would like to make the parts of the rectangle that are not part of the applications region be transparent. So for instance on a standard windows application I would like to make the rounded corners transparent. I wrote a quick test application which works on on XP (or vista/windows 7 with aero turned off): protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); Graphics g = e.Graphics; // Just find a window to test with IntPtr hwnd = FindWindowByCaption(IntPtr.Zero, "Calculator"); WINDOWINFO info = new WINDOWINFO(); info.cbSize = (uint)Marshal.SizeOf(info); GetWindowInfo(hwnd, ref info); Rectangle r = Rectangle.FromLTRB(info.rcWindow.Left, info.rcWindow.Top, info.rcWindow.Right, info.rcWindow.Bottom); IntPtr hrgn = CreateRectRgn(info.rcWindow.Left, info.rcWindow.Top, info.rcWindow.Right, info.rcWindow.Bottom); GetWindowRgn(hwnd, hrgn); // fill a rectangle which would be where I would probably // write some mask color g.FillRectangle(Brushes.Red, r); // fill the region over the top, all I am trying to do here // is show the contrast between the applications region and // the rectangle that the region would be placed in Region region = Region.FromHrgn(hrgn); region.Translate(info.rcWindow.Left, info.rcWindow.Top); g.FillRegion(Brushes.Blue, region); } Quick side note: before commenting that this code is doing stuff it shouldn't (or should do, like dispose) in a paint function, I know, it's not going anywhere but this post and is designed purely as a way to quickly show the problem, and that it does... OK, back to the problem ;) When I run this test app on XP (or Vista/Windows 7 with Aero off), I get something like this, which is great because I can eek an xor mask out of this that can be used later with BitBlt. Here is the problem, on Vista or Windows 7 with Aero enabled, there isn't necessarily a region on the window, in fact in most cases there isn't. Can anybody help me figure out how to get the region of the application like this on these platforms. Here are some of the approaches I have already tried... 1. Using the PrintWindow function: This doesn't work because it gives back a screenshot taken of the window with Aero off and this window is a different shape from the window returned with Aero on 2 Using the Desktop Window Manager API to get a full size thumbnail: This didn't work because it draws directly to the screen and from what I can tell you can't get a screenshot directly out of this api. Yeah, I could open a window with a pink background, show the thumbnail, take a screenshot then hide this temporary window but thats a horrible user experience and a complete hack I would rather not have my name on. 3. Using Graphics.CopyFromScreen or some other pinvoke variant of this: This doesn't work because I can't assume that the window I need information from is at the top of the z-order on the screen. Right now, the best solution I can think of is to special case Aero on Windows 7 and Vista to manually rub out the corners by hard coding some graphics paths I paint out but this solution would suck since any application that performs custom skinning will break this. Can you think of another or better solution? If you are here, thanks for taking time to read this post, I appreciate any help or direction that you can offer!

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  • Model Object called in NSOutlineView DataSource Method Crashing App

    - by Alec Sloman
    I have a bewildering problem, hoping someone can assist: I have a model object, called Road. Here's the interface. @@@ @interface RoadModel : NSObject { NSString *_id; NSString *roadmapID; NSString *routeID; NSString *title; NSString *description; NSNumber *collapsed; NSNumber *isRoute; NSString *staff; NSNumber *start; NSArray *staffList; NSMutableArray *updates; NSMutableArray *uploads; NSMutableArray *subRoads; } @property (nonatomic, copy) NSString *_id; @property (nonatomic, copy) NSString *roadmapID; @property (nonatomic, copy) NSString *routeID; @property (nonatomic, copy) NSString *title; @property (nonatomic, copy) NSString *description; @property (nonatomic, copy) NSNumber *collapsed; @property (nonatomic, copy) NSNumber *isRoute; @property (nonatomic, copy) NSString *staff; @property (nonatomic, copy) NSNumber *start; @property (nonatomic, copy) NSArray *staffList; @property (nonatomic, copy) NSMutableArray *updates; @property (nonatomic, copy) NSMutableArray *uploads; @property (nonatomic, copy) NSMutableArray *subRoads; - (id)initWithJSONObject:(NSDictionary *)JSONObject; @end This part is fine. To give you some background, I'm translating a bunch of JSON into a proper model object so it's easier to work with. Now, I'm trying to display this in an NSOutlineView. This is where the problem is. In particular, I have created the table and a datasource. - (id)initWithRoads:(NSArray *)roads { if (self = [super init]) root = [[NSMutableArray alloc] initWithArray:roads]; return self; } - (NSInteger)outlineView:(NSOutlineView *)outlineView numberOfChildrenOfItem:(id)item { if (item == nil) return root.count; return 0; } - (BOOL)outlineView:(NSOutlineView *)outlineView isItemExpandable:(id)item { return NO; } - (id)outlineView:(NSOutlineView *)outlineView child:(NSInteger)index ofItem:(id)item { if (item == nil) item = root; if (item == root) return [root objectAtIndex:index]; return nil; } - (id)outlineView:(NSOutlineView *)outlineView objectValueForTableColumn:(NSTableColumn *)tableColumn byItem:(id)item { return [item title]; } In the final datasource method, it attempts to return the "title" string property of the model object, but for some reason crashes each time. I have checked that the method is taking in the correct object (I checked [item class] description], and it is the right object), but for some reason if I call any of the objects accessors the app immediately crashes. This is totally puzzling because in the init method, I can iterate through root (an array of RoadModel objects), and print any of its properties without issue. It is only when I'm trying to access the properties in any of the datasource methods that this occurs. I wonder if there is something memory-wise that is going on behind the scenes and I am not providing for it. If you can shed some light on to this situation, it would be greatly appreciated! Thanks in advance!

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  • iphone app: delegate not responding

    - by Fiona
    Hi guys.. So i'm very new to this iphone development stuff.... and i'm stuck. I'm building an app that connects to the twitter api. However when the connectionDidFinishLoading method gets called, it doesn't seem to recognise the delegate. Here's the source code of the request class: import "OnePageRequest.h" @implementation OnePageRequest @synthesize username; @synthesize password; @synthesize receivedData; @synthesize delegate; @synthesize callback; @synthesize errorCallBack; @synthesize contactsArray; -(void)friends_timeline:(id)requestDelegate requestSelector:(SEL)requestSelector{ //set the delegate and selector self.delegate = requestDelegate; self.callback = requestSelector; //Set up the URL of the request to send to twitter!! NSURL *url = [NSURL URLWithString:@"http://twitter.com/statuses/friends_timeline.xml"]; [self request:url]; } -(void)request:(NSURL *) url{ theRequest = [[NSMutableURLRequest alloc] initWithURL:url]; theConnection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if (theConnection){ //Create the MSMutableData that will hold the received data. //receivedData is declared as a method instance elsewhere receivedData=[[NSMutableData data] retain]; }else{ //errorMessage.text = @"Error connecting to twitter!!"; } } -(void)connection:(NSURLConnection *)connection didReceiveAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge{ if ([challenge previousFailureCount] == 0){ NSLog(@"username: %@ ",[self username]); NSLog(@"password: %@ ",[self password]); NSURLCredential *newCredential = [NSURLCredential credentialWithUser:[self username] password:[self password] persistence:NSURLCredentialPersistenceNone]; [[challenge sender] useCredential:newCredential forAuthenticationChallenge:challenge]; } else { [[challenge sender] cancelAuthenticationChallenge:challenge]; NSLog(@"Invalid Username or password!"); } } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response{ [receivedData setLength:0]; } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data{ [receivedData appendData:data]; } -(void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error{ [theConnection release]; [receivedData release]; [theRequest release]; NSLog(@"Connection failed. Error: %@ %@", [error localizedDescription], [[error userInfo] objectForKey:NSErrorFailingURLStringKey]); if(errorCallBack){ [delegate performSelector:errorCallBack withObject:error]; } } -(void)connectionDidFinishLoading:(NSURLConnection *)connection{ if (delegate && callback){ if([delegate respondsToSelector:[self callback]]){ [delegate performSelector:[self callback] withObject:receivedData]; }else{ NSLog(@"No response from delegate!"); } } [theConnection release]; [theRequest release]; [receivedData release]; } Here's the .h: @interface OnePageRequest : NSObject { NSString *username; NSString *password; NSMutableData *receivedData; NSURLRequest *theRequest; NSURLConnection *theConnection; id delegate; SEL callback; SEL errorCallBack; NSMutableArray *contactsArray; } @property (nonatomic,retain) NSString *username; @property (nonatomic,retain) NSString *password; @property (nonatomic,retain) NSMutableData *receivedData; @property (nonatomic,retain) id delegate; @property (nonatomic) SEL callback; @property (nonatomic) SEL errorCallBack; @property (nonatomic,retain) NSMutableArray *contactsArray; -(void)friends_timeline:(id)requestDelegate requestSelector:(SEL)requestSelector; -(void)request:(NSURL *) url; @end In the method: connectionDidFinishLoading, the following never gets executed: [delegate performSelector:[self callback] withObject:receivedData]; Instead I get the message: "No response from delegate" Anyone see what I'm doing wrong?! or what might be causing the problem? Regards, Fiona

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  • How can i clear a SQLite database each time i start my app

    - by AndroidUser99
    Hi, i want that each time i start my app my SQLite database get's cleaned for this, i need to make a method on my class MyDBAdapter.java code examples are welcome, i have no idea how to do it this is the dbadapter/helper i'm using: public class MyDbAdapter { private static final String TAG = "NotesDbAdapter"; private DatabaseHelper mDbHelper; private SQLiteDatabase mDb; private static final String DATABASE_NAME = "gpslocdb"; private static final String PERMISSION_TABLE_CREATE = "CREATE TABLE permission ( fk_email1 varchar, fk_email2 varchar, validated tinyint, hour1 time default '08:00:00', hour2 time default '20:00:00', date1 date, date2 date, weekend tinyint default '0', fk_type varchar, PRIMARY KEY (fk_email1,fk_email2))"; private static final String USER_TABLE_CREATE = "CREATE TABLE user ( email varchar, password varchar, fullName varchar, mobilePhone varchar, mobileOperatingSystem varchar, PRIMARY KEY (email))"; private static final int DATABASE_VERSION = 2; private final Context mCtx; private static class DatabaseHelper extends SQLiteOpenHelper { DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL(PERMISSION_TABLE_CREATE); db.execSQL(USER_TABLE_CREATE); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { db.execSQL("DROP TABLE IF EXISTS user"); db.execSQL("DROP TABLE IF EXISTS permission"); onCreate(db); } } /** * Constructor - takes the context to allow the database to be * opened/created * * @param ctx the Context within which to work */ public MyDbAdapter(Context ctx) { this.mCtx = ctx; } /** * Open the database. If it cannot be opened, try to create a new * instance of the database. If it cannot be created, throw an exception to * signal the failure * * @return this (self reference, allowing this to be chained in an * initialization call) * @throws SQLException if the database could be neither opened or created */ public MyDbAdapter open() throws SQLException { mDbHelper = new DatabaseHelper(mCtx); mDb = mDbHelper.getWritableDatabase(); return this; } public void close() { mDbHelper.close(); } public long createUser(String email, String password, String fullName, String mobilePhone, String mobileOperatingSystem) { ContentValues initialValues = new ContentValues(); initialValues.put("email",email); initialValues.put("password",password); initialValues.put("fullName",fullName); initialValues.put("mobilePhone",mobilePhone); initialValues.put("mobileOperatingSystem",mobileOperatingSystem); return mDb.insert("user", null, initialValues); } public Cursor fetchAllUsers() { return mDb.query("user", new String[] {"email", "password", "fullName", "mobilePhone", "mobileOperatingSystem"}, null, null, null, null, null); } public Cursor fetchUser(String email) throws SQLException { Cursor mCursor = mDb.query(true, "user", new String[] {"email", "password", "fullName", "mobilePhone", "mobileOperatingSystem"} , "email" + "=" + email, null, null, null, null, null); if (mCursor != null) { mCursor.moveToFirst(); } return mCursor; } public List<Friend> retrieveAllUsers() { List <Friend> friends=new ArrayList<Friend>(); Cursor result=fetchAllUsers(); if( result.moveToFirst() ){ do{ //note.getString(note.getColumnIndexOrThrow(NotesDbAdapter.KEY_TITLE))); friends.add(new Friend(result.getString(result.getColumnIndexOrThrow("email")), "","","","")); }while( result.moveToNext() ); } return friends; } }

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  • Need advice for approach for a web-based app that loads excel worksheet but exposes only the charts

    - by John
    I'm looking for suggestions on the Visual Studio approach to take for a web application that is in the conceptual stage. My environment has a lot of tools: Windows Server 2008 R2 Standard 64bit Visual Studio 2010 Professional Edition Sharepoint 2010 Server Enterprise Edition SQL Server 2008 R2 Office 2010 Professional I know I will need this app to retrieve data from a database (or a web service - not sure exactly at this point). The data needs to be placed in an Excel workbook dynamically. The app will need to have a nice user interface (standard web controls - perhaps with some Javascript effects). The Excel ribbon and worksheet grid will need to be hidden. Some web control(s) will cause the Excel chart(s) to be rendered. I am thinking this sounds like Visual Studio Tools for Office (VSTO) so as to leverage .Net and hide Excel. Can you offer suggestions regarding: One ASP.Net Web App Project One Class Library Project for Excel or perhaps which one of the several different Excel 2010 project types (addin, template, document) Would Excel Services for Sharepoint be useful (or required) ? I am feeling a little overwhelmed with so many choices at this early stage of conceptualizing the app. Can you suggest some ideas for this sort of thing? Also, I am a bit more experienced with C# but I've read VB.Net is better for work with the Excel object model. What are general advises with regard to tool choice and overall approach tradeoffs?

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  • SOLVED mwfeedparser integrating in my app gives EXC_BAD_ACCESS (code=1, address=0xa0040008)

    - by Pranoy C
    SOLVED- Got it! The problem was that since I am creating the DoParsingStuff *parseThisUrl object in the viewDidLoad method, it's scope was only within that method. So after the method finished, the object got deallocated. I changed it to an instance variable instead and now it works. It gives a different error but that it an entirely different issue. Issue was: I have been struggling with trying to integrate the mwfeedparser library in my app for parsing RSS and ATOM feeds. It throws a gives EXC_BAD_ACCESS error which I can't seem to troubleshoot. //My Class looks like - My interface looks like: #import <Foundation/Foundation.h> #import "MWFeedParser.h" #import "NSString+HTML.h" @protocol ParseCompleted <NSObject> -(void)parsedArray:(NSMutableArray *)parsedArray; @end @interface DoParsingStuff : NSObject<MWFeedParserDelegate> @property (nonatomic,strong) NSMutableArray *parsedItems; @property (nonatomic, strong) NSArray *itemsToDisplay; @property (nonatomic,strong) MWFeedParser *feedParser; @property (nonatomic,strong) NSURL *feedurl; @property (nonatomic,strong) id <ParseCompleted> delegate; -(id)initWithFeedURL:(NSURL *)url; @end //And Implementaion: #import "DoParsingStuff.h" @implementation DoParsingStuff @synthesize parsedItems = _parsedItems; @synthesize itemsToDisplay = _itemsToDisplay; @synthesize feedParser = _feedParser; @synthesize feedurl=_feedurl; @synthesize delegate = _delegate; -(id)initWithFeedURL:(NSURL *)url{ if(self = [super init]){ _feedurl=url; _feedParser = [[MWFeedParser alloc] initWithFeedURL:_feedurl]; _feedParser.delegate=self; _feedParser.feedParseType=ParseTypeFull; _feedParser.connectionType=ConnectionTypeAsynchronously; } return self; } -(void)doParsing{ BOOL y = [_feedParser parse]; } # pragma mark - # pragma mark MWFeedParserDelegate - (void)feedParserDidStart:(MWFeedParser *)parser { //Just tells what url is being parsed e.g. http://www.wired.com/reviews/feeds/latestProductsRss NSLog(@"Started Parsing: %@", parser.url); } - (void)feedParser:(MWFeedParser *)parser didParseFeedInfo:(MWFeedInfo *)info { //What is the Feed about e.g. "Product Reviews" NSLog(@"Parsed Feed Info: “%@”", info.title); //self.title = info.title; } - (void)feedParser:(MWFeedParser *)parser didParseFeedItem:(MWFeedItem *)item { //Prints current element's title e.g. “An Arthropod for Your iDevices” NSLog(@"Parsed Feed Item: “%@”", item.title); if (item) [_parsedItems addObject:item]; } - (void)feedParserDidFinish:(MWFeedParser *)parser {//This is where you can do your own stuff with the parsed items NSLog(@"Finished Parsing%@", (parser.stopped ? @" (Stopped)" : @"")); [_delegate parsedArray:_parsedItems]; //[self updateTableWithParsedItems]; } - (void)feedParser:(MWFeedParser *)parser didFailWithError:(NSError *)error { NSLog(@"Finished Parsing With Error: %@", error); if (_parsedItems.count == 0) { //self.title = @"Failed"; // Show failed message in title } else { // Failed but some items parsed, so show and inform of error UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Parsing Incomplete" message:@"There was an error during the parsing of this feed. Not all of the feed items could parsed." delegate:nil cancelButtonTitle:@"Dismiss" otherButtonTitles:nil]; [alert show]; } //[self updateTableWithParsedItems]; } @end //I am calling this from my main viewcontroller as such: #import "DoParsingStuff.h" @interface ViewController : UIViewController <ParseCompleted> .... //And I have the following methods in my implementation: DoParsingStuff *parseThisUrl = [[DoParsingStuff alloc] initWithFeedURL:[NSURL URLWithString:@"http://www.theverge.com/rss/index.xml"]]; parseThisUrl.delegate=self; [parseThisUrl doParsing]; I have the method defined here as- -(void)parsedArray:(NSMutableArray *)parsedArray{ NSLog(@"%@",parsedArray); } //I stepped through breakpoints- When I try to go through the breakpoints, I see that everything goes fine till the very last [parseThisUrl doParsing]; in my delegate class. After that it starts showing me memory registers where I get lost. I think it could be due to arc as I have disabled arc on the mwfeedparser files but am using arc in the above classes. If you need the entire project for this, let me know. I tried it with NSZombies enabled and got a bit more info out of it: -[DoParsingStuff respondsToSelector:]: message sent to deallocated instance 0x6a52480 I am not using release/autorelease/retain etc. in this class...but it is being used in the mwfeedparser library.

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  • Facebook canvas app showing wordpress blog in iframe - how to link to specific pages?

    - by James Olney
    Sorry for the cumbersome title. I have a Facebook canvas app that is call up a Wordpress site in an iFrame. This is fine and works as hoped but is there a way to link directly to a page within it? For example the page I want to reach is actually: www.blog.com/monkeys/ But I want to be able to use a link like this: www.facebook.com/monkeyblogapp/app_243495067635997/monkeys/ So that I can give out that URL and get people to see the right bit of content but within the Facebook environment. I have seen people mention callback urls (like this one which as far as I can tell just means having the app addresses match the website Direct links to pages in Facebook iFrame application?) but that doesn't work. Any suggestions? many thanks James

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  • An easy way to create Side by Side registrationless COM Manifests with Visual Studio

    - by Rick Strahl
    Here's something I didn't find out until today: You can use Visual Studio to easily create registrationless COM manifest files for you with just a couple of small steps. Registrationless COM lets you use COM component without them being registered in the registry. This means it's possible to deploy COM components along with another application using plain xcopy semantics. To be sure it's rarely quite that easy - you need to watch out for dependencies - but if you know you have COM components that are light weight and have no or known dependencies it's easy to get everything into a single folder and off you go. Registrationless COM works via manifest files which carry the same name as the executable plus a .manifest extension (ie. yourapp.exe.manifest) I'm going to use a Visual FoxPro COM object as an example and create a simple Windows Forms app that calls the component - without that component being registered. Let's take a walk down memory lane… Create a COM Component I start by creating a FoxPro COM component because that's what I know and am working with here in my legacy environment. You can use VB classic or C++ ATL object if that's more to your liking. Here's a real simple Fox one: DEFINE CLASS SimpleServer as Session OLEPUBLIC FUNCTION HelloWorld(lcName) RETURN "Hello " + lcName ENDDEFINE Compile it into a DLL COM component with: BUILD MTDLL simpleserver FROM simpleserver RECOMPILE And to make sure it works test it quickly from Visual FoxPro: server = CREATEOBJECT("simpleServer.simpleserver") MESSAGEBOX( server.HelloWorld("Rick") ) Using Visual Studio to create a Manifest File for a COM Component Next open Visual Studio and create a new executable project - a Console App or WinForms or WPF application will all do. Go to the References Node Select Add Reference Use the Browse tab and find your compiled DLL to import  Next you'll see your assembly in the project. Right click on the reference and select Properties Click on the Isolated DropDown and select True Compile and that's all there's to it. Visual Studio will create a App.exe.manifest file right alongside your application's EXE. The manifest file created looks like this: xml version="1.0" encoding="utf-8"? assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" assemblyIdentity name="App.exe" version="1.0.0.0" processorArchitecture="x86" type="win32" / file name="simpleserver.DLL" asmv2:size="27293" hash xmlns="urn:schemas-microsoft-com:asm.v2" dsig:Transforms dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" / dsig:Transforms dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" / dsig:DigestValuepuq+ua20bbidGOWhPOxfquztBCU=dsig:DigestValue hash typelib tlbid="{f10346e2-c9d9-47f7-81d1-74059cc15c3c}" version="1.0" helpdir="" resourceid="0" flags="HASDISKIMAGE" / comClass clsid="{af2c2811-0657-4264-a1f5-06d033a969ff}" threadingModel="Apartment" tlbid="{f10346e2-c9d9-47f7-81d1-74059cc15c3c}" progid="simpleserver.SimpleServer" description="simpleserver.SimpleServer" / file assembly Now let's finish our super complex console app to test with: using System; using System.Collections.Generic; using System.Text; namespace ConsoleApplication1 {     class Program     {         static voidMain(string[] args)         { Type type = Type.GetTypeFromProgID("simpleserver.simpleserver",true); dynamic server = Activator.CreateInstance(type); Console.WriteLine(server.HelloWorld("rick")); Console.ReadLine(); } } } Now run the Console Application… As expected that should work. And why not? The COM component is still registered, right? :-) Nothing tricky about that. Let's unregister the COM component and then re-run and see what happens. Go to the Command Prompt Change to the folder where the DLL is installed Unregister with: RegSvr32 -u simpleserver.dll      To be sure that the COM component no longer works, check it out with the same test you used earlier (ie. o = CREATEOBJECT("SimpleServer.SimpleServer") in your development environment or VBScript etc.). Make sure you run the EXE and you don't re-compile the application or else Visual Studio will complain that it can't find the COM component in the registry while compiling. In fact now that we have our .manifest file you can remove the COM object from the project. When you run run the EXE from Windows Explorer or a command prompt to avoid the recompile. Watch out for embedded Manifest Files Now recompile your .NET project and run it… and it will most likely fail! The problem is that .NET applications by default embeds a manifest file into the compiled EXE application which results in the externally created manifest file being completely ignored. Only one manifest can be applied at a time and the compiled manifest takes precedency. Uh, thanks Visual Studio - not very helpful… Note that if you use another development tool like Visual FoxPro to create your EXE this won't be an issue as long as the tool doesn't automatically add a manifest file. Creating a Visual FoxPro EXE for example will work immediately with the generated manifest file as is. If you are using .NET and Visual Studio you have a couple of options of getting around this: Remove the embedded manifest file Copy the contents of the generated manifest file into a project manifest file and compile that in To remove an embedded manifest in a Visual Studio project: Open the Project Properties (Alt-Enter on project node) Go down to Resources | Manifest and select | Create Application without a Manifest   You can now add use the external manifest file and it will actually be respected when the app runs. The other option is to let Visual Studio create the manifest file on disk and then explicitly add the manifest file into the project. Notice on the dialog above I did this for app.exe.manifest and the manifest actually shows up in the list. If I select this file it will be compiled into the EXE and be used in lieu of any external files and that works as well. Remove the simpleserver.dll reference so you can compile your code and run the application. Now it should work without COM registration of the component. Personally I prefer external manifests because they can be modified after the fact - compiled manifests are evil in my mind because they are immutable - once they are there they can't be overriden or changed. So I prefer an external manifest. However, if you are absolutely sure nothing needs to change and you don't want anybody messing with your manifest, you can also embed it. The option to either is there. Watch for Manifest Caching While working trying to get this to work I ran into some problems at first. Specifically when it wasn't working at first (due to the embedded schema) I played with various different manifest layouts in different files etc.. There are a number of different ways to actually represent manifest files including offloading to separate folder (more on that later). A few times I made deliberate errors in the schema file and I found that regardless of what I did once the app failed or worked no amount of changing of the manifest file would make it behave differently. It appears that Windows is caching the manifest data for a given EXE or DLL. It takes a restart or a recompile of either the EXE or the DLL to clear the caching. Recompile your servers in order to see manifest changes unless there's an outright failure of an invalid manifest file. If the app starts the manifest is being read and caches immediately. This can be very confusing especially if you don't know that it's happening. I found myself always recompiling the exe after each run and before making any changes to the manifest file. Don't forget about Runtimes of COM Objects In the example I used above I used a Visual FoxPro COM component. Visual FoxPro is a runtime based environment so if I'm going to distribute an application that uses a FoxPro COM object the runtimes need to be distributed as well. The same is true of classic Visual Basic applications. Assuming that you don't know whether the runtimes are installed on the target machines make sure to install all the additional files in the EXE's directory alongside the COM DLL. In the case of Visual FoxPro the target folder should contain: The EXE  App.exe The Manifest file (unless it's compiled in) App.exe.manifest The COM object DLL (simpleserver.dll) Visual FoxPro Runtimes: VFP9t.dll (or VFP9r.dll for non-multithreaded dlls), vfp9rENU.dll, msvcr71.dll All these files should be in the same folder. Debugging Manifest load Errors If you for some reason get your manifest loading wrong there are a couple of useful tools available - SxSTrace and SxSParse. These two tools can be a huge help in debugging manifest loading errors. Put the following into a batch file (SxS_Trace.bat for example): sxstrace Trace -logfile:sxs.bin sxstrace Parse -logfile:sxs.bin -outfile:sxs.txt Then start the batch file before running your EXE. Make sure there's no caching happening as described in the previous section. For example, if I go into the manifest file and explicitly break the CLSID and/or ProgID I get a detailed report on where the EXE is looking for the manifest and what it's reading. Eventually the trace gives me an error like this: INFO: Parsing Manifest File C:\wwapps\Conf\SideBySide\Code\app.EXE.     INFO: Manifest Definition Identity is App.exe,processorArchitecture="x86",type="win32",version="1.0.0.0".     ERROR: Line 13: The value {AAaf2c2811-0657-4264-a1f5-06d033a969ff} of attribute clsid in element comClass is invalid. ERROR: Activation Context generation failed. End Activation Context Generation. pinpointing nicely where the error lies. Pay special attention to the various attributes - they have to match exactly in the different sections of the manifest file(s). Multiple COM Objects The manifest file that Visual Studio creates is actually quite more complex than is required for basic registrationless COM object invokation. The manifest file can be simplified a lot actually by stripping off various namespaces and removing the type library references altogether. Here's an example of a simplified manifest file that actually includes references to 2 COM servers: xml version="1.0" encoding="utf-8"? assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" assemblyIdentity name="App.exe" version="1.0.0.0" processorArchitecture="x86" type="win32" / file name="simpleserver.DLL" comClass clsid="{af2c2811-0657-4264-a1f5-06d033a969ff}" threadingModel="Apartment" progid="simpleserver.SimpleServer" description="simpleserver.SimpleServer" / file file name = "sidebysidedeploy.dll" comClass clsid="{EF82B819-7963-4C36-9443-3978CD94F57C}" progid="sidebysidedeploy.SidebysidedeployServer" description="SidebySideDeploy Server" threadingModel="apartment" / file assembly Simple enough right? Routing to separate Manifest Files and Folders In the examples above all files ended up in the application's root folder - all the DLLs, support files and runtimes. Sometimes that's not so desirable and you can actually create separate manifest files. The easiest way to do this is to create a manifest file that 'routes' to another manifest file in a separate folder. Basically you create a new 'assembly identity' via a named id. You can then create a folder and another manifest with the id plus .manifest that points at the actual file. In this example I create: App.exe.manifest A folder called App.deploy A manifest file in App.deploy All DLLs and runtimes in App.deploy Let's start with that master manifest file. This file only holds a reference to another manifest file: App.exe.manifest xml version="1.0" encoding="UTF-8" standalone="yes"? assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" assemblyIdentity name="App.exe" version="1.0.0.0" processorArchitecture="x86" type="win32" / dependency dependentAssembly assemblyIdentity name="App.deploy" version="1.0.0.0" type="win32" / dependentAssembly dependency assembly   Note this file only contains a dependency to App.deploy which is another manifest id. I can then create App.deploy.manifest in the current folder or in an App.deploy folder. In this case I'll create App.deploy and in it copy the DLLs and support runtimes. I then create App.deploy.manifest. App.deploy.manifest xml version="1.0" encoding="UTF-8" standalone="yes"? assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" assemblyIdentity name="App.deploy" type="win32" version="1.0.0.0" / file name="simpleserver.DLL" comClass clsid="{af2c2811-0657-4264-a1f5-06d033a969ff}" threadingModel="Apartment" progid="simpleserver.SimpleServer" description="simpleserver.SimpleServer" / file file name="sidebysidedeploy.dll" comClass clsid="{EF82B819-7963-4C36-9443-3978CD94F57C}" threadingModel="Apartment" progid="sidebysidedeploy.SidebysidedeployServer" description="SidebySideDeploy Server" / file assembly   In this manifest file I then host my COM DLLs and any support runtimes. This is quite useful if you have lots of DLLs you are referencing or if you need to have separate configuration and application files that are associated with the COM object. This way the operation of your main application and the COM objects it interacts with is somewhat separated. You can see the two folders here:   Routing Manifests to different Folders In theory registrationless COM should be pretty easy in painless - you've seen the configuration manifest files and it certainly doesn't look very complicated, right? But the devil's in the details. The ActivationContext API (SxS - side by side activation) is very intolerant of small errors in the XML or formatting of the keys, so be really careful when setting up components, especially if you are manually editing these files. If you do run into trouble SxsTrace/SxsParse are a huge help to track down the problems. And remember that if you do have problems that you'll need to recompile your EXEs or DLLs for the SxS APIs to refresh themselves properly. All of this gets even more fun if you want to do registrationless COM inside of IIS :-) But I'll leave that for another blog post…© Rick Strahl, West Wind Technologies, 2005-2011Posted in COM  .NET  FoxPro   Tweet (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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