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  • How can I open a Drupal 6 submenu programmatically?

    - by Mel
    I have a menu with two levels, the second level shown in the secondary menu. How can I open the second menu level programmatically from pages other than those linked in the menu? I've looked at theme_preprocess_page and others but can't figure out how the change the menu item state from collapsed to active.

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  • Best Practises - Increase Mood for Coding

    - by Lukas Šalkauskas
    I recently find my self stuck in state where I feel not very into code, I need some kind of inspiration, so sometimes I just review somebody's code, watch some kind of movie about coding or something like that, but not always I get what I need, if you know what I mean. How do you increase your mood for coding ?

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  • Will this static class break in a multi user scenario ?

    - by Perpetualcoder
    Say I make a static class like following with an extension method: public static class MyStaticExtensionClass { private static readonly Dictionary<int, SomeClass> AlgoMgmtDict = new Dictionary<int, SomeClass>(); public static OutputClass ToOutput(this InputClass input) { // clears up the dict // does some kind of transform over the input class // return an OutputClass object } } In a multi user system, will the state management dictionary fail to provide correct values for the transform algorithm? Will a regular class be a better design or shoving the Dictionary inside the method a better design?

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  • how to remove empty tags in input xml

    - by SGB
    My java module gets a huge input xml from a mainframe. Unfortunately, the mainframe is unable to skip optional elements when it is not a leaf node, with the result that I get a LOT of empty tags in my input : So, <pre><code><SSN>111111111</SSN> <Employment> <Current> <Address> <line1/> <line2/> <line3/> <city/> <state/> <country/> </Address> <Phone> <phonenumber/> <countryCode/> </Phone> </Current> <Previous> <Address> <line1/> <line2/> <line3/> <city/> <state/> <country/> </Address> <Phone> <phonenumber/> <countryCode/> </Phone> </Previous> </Employment> <MaritalStatus>Single</MaritalStatus> </code></pre> should be <SSN>111111111</SSN> <MaritalStatus>Single</MaritalStatus> I use jaxb to unmarshall the input xml string that the mainframe sends it. Is there a clean/ easy way to remove all the empty group tags, or do I have to do this manuall in the code for each element. I have over 35 elements in my input xml, so I would love to it if jaxb itself had a way of doing this automatically? Thanks, SGB

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  • Where does INumeric come from?

    - by jdk
    I see kudos to INumeric and blog posts that state how to simulate the features in its absence from a language (e.g. this post ) But in what language/s does this INumeric goodness originate from? In other words in what languages would I find examples of INumeric? I Googled its name and didn't come up with useful results about origin or examples. But I'm sure somebody here knows...

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  • Uploading video to youtube through the API, and show progress bar

    - by Hagai
    HI, does anybody know if there's any option to show a real progress bar in my web site, when uploading a video to youtube using their API? I believe that in order to do so , I would need to have the option to make ajax calls during the upload to get the state of the upload. am I right? and if I am, do you know if that's possible and how?

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  • How to store result of drag and drop as a image

    - by Jimmy
    I want to take the screenshot of the result of drag and drop, but I don't know how to do. Actually, I found 2 javascript and using HTML5 such as html2canvas and canvas2image. I am now combining them together, but it's still meet some problem with the canvas2image. Please help me solve this problem if you have same experience, thank you a lot. Please help me, I've been stock here for days. Drag and drop code. <script> $(function() { $( "#draggable" ).draggable(); $( "#draggable2" ).draggable(); $( "#droppable" ).droppable({ hoverClass: "ui-state-active", drop: function( event, ui ) { $( this ) .addClass( "ui-state-highlight" ) .find( "p" ) .html( "Dropped!" ); } }); }); </script> Image generation code <script> window.onload = function() { function convertCanvas(strType) { if (strType == "JPEG") var oImg = Canvas2Image.saveAsJPEG(oCanvas, true); if (!oImg) { alert("Sorry, this browser is not capable of saving " + strType + " files!"); return false; } oImg.id = "canvasimage"; oImg.style.border = oCanvas.style.border; oCanvas.parentNode.replaceChild(oImg, oCanvas); } function convertHtml(strType) { $('body').html2canvas(); var queue = html2canvas.Parse(); var canvas = html2canvas.Renderer(queue,{elements:{length:1}}); var img = canvas.toDataURL(); convertCanvas(strType); window.open(img); } document.getElementById("html2canvasbtn").onclick = function() { convertHtml("JPEG"); } } </script> HTML code <body> <h3>Picture:</h3> <div id="draggable"> <img src='http://1.gravatar.com/avatar/1ea64135b09e00ab80fa7596fafbd340? s=50&d=identicon&r=R'> </div> <div id="draggable2"> <img src='http://0.gravatar.com/avatar/2647a7d4b4a7052d66d524701432273b?s=50&d=identicon&r=G'> </div> <div id="dCanvas"> <canvas id="droppable" width="500" height="500" style="border: 2px solid gray" class="ui-widget-header" /> </div> <input type="button" id="bGenImage" value="Generate Image" /> <div id="dOutput"></div> </body>

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  • functional dependencies vs type families

    - by mhwombat
    I'm developing a framework for running experiments with artificial life, and I'm trying to use type families instead of functional dependencies. Type families seems to be the preferred approach among Haskellers, but I've run into a situation where functional dependencies seem like a better fit. Am I missing a trick? Here's the design using type families. (This code compiles OK.) {-# LANGUAGE TypeFamilies, FlexibleContexts #-} import Control.Monad.State (StateT) class Agent a where agentId :: a -> String liveALittle :: Universe u => a -> StateT u IO a -- plus other functions class Universe u where type MyAgent u :: * withAgent :: (MyAgent u -> StateT u IO (MyAgent u)) -> String -> StateT u IO () -- plus other functions data SimpleUniverse = SimpleUniverse { mainDir :: FilePath -- plus other fields } defaultWithAgent :: (MyAgent u -> StateT u IO (MyAgent u)) -> String -> StateT u IO () defaultWithAgent = undefined -- stub -- plus default implementations for other functions -- -- In order to use my framework, the user will need to create a typeclass -- that implements the Agent class... -- data Bug = Bug String deriving (Show, Eq) instance Agent Bug where agentId (Bug s) = s liveALittle bug = return bug -- stub -- -- .. and they'll also need to make SimpleUniverse an instance of Universe -- for their agent type. -- instance Universe SimpleUniverse where type MyAgent SimpleUniverse = Bug withAgent = defaultWithAgent -- boilerplate -- plus similar boilerplate for other functions Is there a way to avoid forcing my users to write those last two lines of boilerplate? Compare with the version using fundeps, below, which seems to make things simpler for my users. (The use of UndecideableInstances may be a red flag.) (This code also compiles OK.) {-# LANGUAGE MultiParamTypeClasses, FunctionalDependencies, FlexibleInstances, UndecidableInstances #-} import Control.Monad.State (StateT) class Agent a where agentId :: a -> String liveALittle :: Universe u a => a -> StateT u IO a -- plus other functions class Universe u a | u -> a where withAgent :: Agent a => (a -> StateT u IO a) -> String -> StateT u IO () -- plus other functions data SimpleUniverse = SimpleUniverse { mainDir :: FilePath -- plus other fields } instance Universe SimpleUniverse a where withAgent = undefined -- stub -- plus implementations for other functions -- -- In order to use my framework, the user will need to create a typeclass -- that implements the Agent class... -- data Bug = Bug String deriving (Show, Eq) instance Agent Bug where agentId (Bug s) = s liveALittle bug = return bug -- stub -- -- And now my users only have to write stuff like... -- u :: SimpleUniverse u = SimpleUniverse "mydir"

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  • compiling OpenCV on Mac OS X Snow Leopard gets error: ‘Movie’ does not name a type

    - by moldov
    When I'm trying to compile OpenCV on Mac OS X Snow Leopard I recieve an error highgui/cvcap_qt.cpp:76: error: ‘Movie’ does not name a type There is a structure /// Movie state structure for QuickTime movies typedef struct CvCapture_QT_Movie { Movie myMovie; // movie handle GWorldPtr myGWorld; // we render into an offscreen GWorld But I don't know this type is described. I think in Quicktime but Quicktime is included // Mac OS includes include include include So I cannot build it.

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  • How do I move a file (or folder) from one folder to another in TortoiseSVN?

    - by codeflunky
    I would like to move a file or folder from one place to another within the same repository without having to use Repo Browser to do it, and without creating two independent add/delete operations. Using Repo Browser works fine except that your code will be hanging in a broken state until you get any supporting changes checked in afterwards (like the .csproj file for example). Update: People have suggested "move" from the command line. Is there a TortoiseSVN equivalent?

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  • Postgresql 9.1: ERROR: type "citext" does not exist

    - by gotuskar
    I am trying to execute following query through PgAdmin utility. CREATE TABLE svcr."EventLogs" ("eventId" BIGINT NOT NULL, "eventTime" TIMESTAMP WITH TIME ZONE NOT NULL, "userid" CITEXT, "realmid" CITEXT NOT NULL, "onUserid" CITEXT, "description" TEXT, CONSTRAINT eventlogs_pkey PRIMARY KEY ("eventId")); And I get following error - ERROR: type "citext" does not exist SQL state: 42704 Character: 120 However, following query runs fine - CREATE TABLE svcr."CategoryMap" ("category" INT NOT NULL, "userData" INT NOT NULL); What is wrong with the first query?

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  • OpenGL, how to set a monochrome texture to a colored shape?

    - by Santiago
    I'm developing on Android with OpenGL ES, I draw some cubes and I change its colors with glColor4f. Now, what I want is to give a more realistic effect on the cubes, so I create a monochromatic 8bit depth, 64x64 pixel size PNG file. I loaded on a texture, and here is my problem, witch is the way to combine the color and the texture to get a colorized and textured cubes onto the screen? I'm not an expert on OpenGL, I tried this: On create: public void asignBitmap(GL10 gl, Bitmap bitmap) { int[] textures = new int[1]; gl.glGenTextures(1, textures, 0); mTexture = textures[0]; gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexture); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_REPLACE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_ALPHA, bitmap, 0); ByteBuffer tbb = ByteBuffer.allocateDirect(texCoords.length * 4); tbb.order(ByteOrder.nativeOrder()); mTexBuffer = tbb.asFloatBuffer(); for (int i = 0; i < 48; i++) mTexBuffer.put(texCoords[i]); mTexBuffer.position(0); } And OnDraw: public void draw(GL10 gl, int alphawires) { gl.glColor4f(1.0f, 0.0f, 0.0f, 0.5f); //RED gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexture); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer); //Set the face rotation gl.glFrontFace(GL10.GL_CW); //Point to our buffers gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); //Enable the vertex and color state gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); //Draw the vertices as triangles, based on the Index Buffer information gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glDisable(GL10.GL_BLEND); gl.glDisable(GL10.GL_TEXTURE_2D); } I'm even not sure if I have to use a blend option, because I don't need transparency, but is a plus :)

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  • Ternary operator in if-statement?

    - by Pindatjuh
    I've written the following if-statement in Java: if(methodName.equals("set" + this.name) || isBoolean() ? methodName.equals("is" + this.name) : methodName.equals("get" + this.name)) { ... } Is this a good practice to write such expressions in if, to separate state from condition? And can this expression be simplified?

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  • update mysql db through form in php

    - by DAFFODIL
    I am getting this error, You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near ' address='xxxxx', city='sssssssss', pincode='333333333', state='Assam', count' at line 1 Thanks in advance. http://dpaste.com/hold/181959/

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  • The simplest concurrency pattern

    - by Ilya Kogan
    Please, would you help me in reminding me of one of the simplest parallel programming techniques. How do I do the following in C#: Initial state: semaphore counter = 0 Thread 1: // Block until semaphore is signalled semaphore.Wait(); // wait until semaphore counter is 1 Thread 2: // Allow thread 1 to run: semaphore.Signal(); // increments from 0 to 1 It's not a mutex because there is no critical section, or rather you can say there is an infinite critical section. So what is it?

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  • How to XML escaping with Apache Velocity?

    - by Jan Algermissen
    I am generating XML using Apache Velocity. What is the best (most straight-forward) way to XML-escape the output? (I saw there is an escape tool, but could not figure out it's dev state. I also think that XML escaping is something that is very likely supported by Velocity directly.)

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  • WPF MVVM Cancel Edit

    - by terkri
    How can I implement cancelation of editing an object using MVVM. For example: I have a list of customers. I choose one customer an click the button "Edit", a dialog window(DataContext is binded to CustomerViewModel) opens and I start editing customer's fields. And then I decide to cancel editing, but the fields of the customer have been already changed, so how can I return a customer to its previous state in MVVM?

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  • apt-get install fuse - MAKEDEV not installed, skipping device node creation

    - by holms
    This happened with command apt-get dist-upgrade to upgrade to debian jessie, after which I've tried to remove fuse, and install it again. Same error: root@msgapp:/dev# apt-get install fuse Reading package lists... Done Building dependency tree Reading state information... Done The following NEW packages will be installed: fuse 0 upgraded, 1 newly installed, 0 to remove and 0 not upgraded. Need to get 0 B/69.9 kB of archives. After this operation, 191 kB of additional disk space will be used. Selecting previously unselected package fuse. (Reading database ... 39354 files and directories currently installed.) Preparing to unpack .../fuse_2.9.3-10_amd64.deb ... Unpacking fuse (2.9.3-10) ... Processing triggers for man-db (2.6.7.1-1) ... Setting up fuse (2.9.3-10) ... MAKEDEV not installed, skipping device node creation. device node not found dpkg: error processing package fuse (--configure): subprocess installed post-installation script returned error exit status 2 Errors were encountered while processing: fuse E: Sub-process /usr/bin/dpkg returned an error code (1) UPDATE Reinstalling makedev gives another problem: root@msgapp:/dev# apt-get install makedev Reading package lists... Done Building dependency tree Reading state information... Done The following NEW packages will be installed: makedev 0 upgraded, 1 newly installed, 0 to remove and 0 not upgraded. Need to get 0 B/42.6 kB of archives. After this operation, 129 kB of additional disk space will be used. Selecting previously unselected package makedev. (Reading database ... 39347 files and directories currently installed.) Preparing to unpack .../makedev_2.3.1-93_all.deb ... Unpacking makedev (2.3.1-93) ... Processing triggers for man-db (2.6.7.1-1) ... ySetting up makedev (2.3.1-93) ... /run/udev or .udevdb or .udev presence implies active udev. Aborting MAKEDEV invocation. /run/udev or .udevdb or .udev presence implies active udev. Aborting MAKEDEV invocation. /run/udev or .udevdb or .udev presence implies active udev. Aborting MAKEDEV invocation. There's ticket raised, and their fix doesn't give any result: root@msgapp:/dev# cd /dev && ./MAKEDEV fuse /run/udev or .udevdb or .udev presence implies active udev. Aborting MAKEDEV invocation.

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  • android.R.layout.simple_list_item_checked not toggling in ListView

    - by Mohit Deshpande
    Here is my custom adapter: ... @Override public View newView(Context context, Cursor cursor, ViewGroup parent) { LayoutInflater inflater = LayoutInflater.from(context); View v = inflater.inflate(android.R.layout.simple_list_item_checked, parent, false); return v; } ... Now this visually appears to be exactly what I needed. The problem is that I can't get toggle the checked state when I click on the listview item. Any solutions?

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