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  • sql server: losing identity column on export/import

    - by Y.G.J
    Recently I started dealing with SQL Server, my previous experience was in MS-Access. When I'm doing an import/export of a db, from the server to my computer or even in the server, all column with primary key loose the key. Identity is set to false and even bit is not set to the default. How can I can I use an import/export job to make an exact copy of the db and its data? I don't want to have to perform a backup and restore every time I want the same db somewhere else, for another project, etc. I have read about "edit mapping" and the checkbox but that did not helped with the identity specification... and what about the primary key of the tables and the rest of the things?

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  • Client and Server game update speed

    - by user20686
    I am working on a simple two player networked asteroids game using XNA and the Lidgren networking library. For this set up I have a Lidgren server maintaining what I want to be the true state of the game, and the XNA game is the Lidgren client. The client sends key inputs to the server, and the server process the key inputs against game logic, sending back updates. (This seemed like a better idea then sending local positions to the server.) The client also processes the key inputs on its own, so as to not have any visible lag, and then interpolates between the local position and remote position. Based on what I have been reading this is the correct way to smooth out a networked game. The only thing I don’t get is what value to use as the time deltas. Currently every message the server sends it also sends a delta-time update with it, which is time between the last update. The client then saves this delta time to use for its local position updates, so they can be using roughly the same time deltas to calculate position updates. I know the XNA game update gets called 60 times a second, so I set my server to update the game state at the same speed. This will probably only work as long as the game is working on a fixed time step and will probably cause problems if I want to change that in the future. The server sends updates to clients on another thread, which runs at 10 updates per second to cut down on bandwidth. I do not see noticeable lag in movement and over time if no user input is received the local and remote positions converge on each other as they should. I am also not currently calculating for any latency as I am trying to go one step at a time. So my question is should the XNA client be using its current game time to update the local game state and not being using time deltas sent by the server? If I should be using the clients time delta between updates how do I keep it in-line with how fast the server is updating its game state?

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  • Selecting and Using Keywords in Your Website Properly

    It's no secret that for proper Search Engine Optimization keywords are by far the most important part of a web site. Without finely chosen keywords the content of a website will not attract the search engine spiders for a higher ranking, or the searchers. Once you have the searchers attention you need to have a loading page that will get and keep their attention.

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  • Your life will some day end; ACTA will live on

    <b>ars Technica:</b> "The Anti-Counterfeiting Trade Agreement (ACTA) isn't just another secret treaty&#8212;it's a way of life. If ACTA passes in anything like its current form, it will create an entirely new international secretariat to administer and extend the agreement."

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  • What does CONTROL mean in the context of the Certificate

    - by Ram
    Hi Everyone, I am trying to implement encryption in sql server 2005 through Certificate and Symmetric Key and i came to know that the application user should have the following access in order to Encrypt and Decrypt Data 1) CONTROL permission on Certificate and 2) REFERENCES on the Symmetric Key (Let me know if i am wrong) Now my concern is what does CONTROL mean in the context of Certificate? If my User1 has Control permission on my certificate Cert1 What all can he do, Is there a way to restrict him further, but user1 still be able to Encrypt\Decrypt the data I could not find any good practice doc for certificate and key management so can some one advice the good practice for this Thanks, Ram

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  • Mageia devient la deuxième distribution Linux la plus populaire sur Distrowatch, sa version 3 sort en alpha1

    Mageia devient la deuxième distribution Linux la plus populaire Sur Distrowatch, sa version 3 disponible en alpha Mageia suscite un engouement certain au sein de la communauté Linux alors que ce fork de Mandriva approche de sa version 3 disponible en alpha. Quel est le secret de sa réussite ? [IMG]http://ftp-developpez.com/gordon-fowler/Mageia1/Mageia-2011.png[/IMG] Après une première version quelque peu décevante, Mageia 2 connaît un succès remarquable à en juger par son classement sur le site Distrowatch.com (qui fournit l...

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  • Windows 7 (64-bit) remove global hotkey created by unknown application

    - by user61967
    As the titles says an unknown application that I've installed have registered a global hot-key for Alt+2 , or as this is a Finnish keyboard it's actually Alt Gr+2. As this is also the key combination for writing the @ symbol (I copy/pasted this one) you can imagine how frustrating it is. There doesn't seem to be a way to even list these global hot-keys in windows, let alone change them. Searching the net doesn't help much either, it just gives you a list of windows built-in hot-keys or references to AutoHotKey, which as far as I can tell can't solve this issue. I don't want to script/customize/modify anything, I just want to remove this global hot-key so I can start typing @ again.

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  • Internet : vers un équivalent informatique de la guerre froide ? Les États-Unis disposeraient des cyberarmes prêtes à être utilisées

    Internet : vers un équivalent informatique de la guerre froide ? Les États-Unis disposeraient des cyberarmes prêtes à être utilisées si le besoin se fait sentirLes États-Unis se lancent dans une vaste campagne de préparation pour une cyberguerre.Ce n'est plus un secret pour personne. Maintes fois la Chine a été pointée du doigt par les États-Unis comme responsable de la vague sans précédent d'espionnage que ses industries ont subi récemment. Ces derniers sont même allés jusqu'à dire que les Chinois étaient entrés en possession d'arme...

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  • How to Improve Google Search Engine Ranking

    There is no secret that every webmaster's dream is to increase traffic generation Google search engine ranking. However, with billions of websites out there competing for all kinds of high traffic keywords, accomplishing the feat is no easy task.

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  • Configure a container for using it with juju

    - by jjmerelo
    Is there a way to use juju o LXC containers that have not been created by juju bootstrap? The only configuration options for local containers are the root-dir and the admin-secret, which I understand some service within the container should be able to receive. Looking at the original message where this feature was announced that's probably zookeeper, but still I am not too sure how to do it. Any help will be appreciated.

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  • ssh login with multi-keys (several users) from the same workstation

    - by user1463152
    Basically, as it comes from the title, I'd like to login from my workstation to a SSH server by using different account in different shells. What I'd like to do is to backup all my account from this server to my hard drive by using rsync, but as you know rsync can get a connection if the keys have been generated. I have already an account set with key for login without pass. What I did was to generate a key on the server and then download it on my ~/.ssh folder. I tried it with another account and I chanced the name of the key. Then I download it in my ~/.ssh...but no way to get it work. I am not an expert of this stuff. If you would provide any tips or way to set it up I would really appreciate your help. Cheers

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  • How to Get on Google's Top 10 List

    A question I often asked by new clients is why some websites rank higher on Google than others? This question can be difficult to answer because of the number of variables involved and the fact that Google's search algorithms are closely guarded secret. However, there are a number of standards which affect every website regardless of its topic, purpose, or age.

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  • What Trends to Avoid in SEO?

    SEO is a complicated process, for a lot of different reasons. One of the biggest ones is the fact that search engine algorithms are a closely guarded trade secret; as secretive as they are, though, it's well known that Google uses well over 100 different factors to determine page rank. Their goal is to make it difficult for webmasters and designers to come up with page ranks that their sites don't deserve.

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  • DEV C ++ Error: expected declaration before '}' token

    - by Francesca
    What does this mean? My program goes like this: (NOTE: The line that has the error was the line coming before case 2.) case 1: { cout<< "C * H * E * M * I * S * T * R * Y \n\n"; cout<< "1) What is the valence electron configuration of Selenium (Se)?\n\n"; cout<< "\na) 1s2 2s2 2p6 3s2\n\n"; cout<< "\nb) 1s2 2s2 2p2\n\n"; cout<< "\nc)4s2 4p4\n\n"; cout<< "\nd) 1s2 2s2 2p6 3s2 3p6 4s2 3d10 4p6 5s2 4d10 5p5\n\n"; cout<< "Enter your answer:\n"; cin>> answer; if (answer == 'c') { cout<<"Your answer is correct. Please press the enter key to proceed to the next question.\n\n"; } else cout<< "The correct answer is C. Please press the enter key to proceed to the next question.\n\n"; getch (); } getch (); cout<< "2) Which element yields the biggest atomic radius?\n\n"; cout<< "\na) Ca\n\n"; cout<< "\nb) Xe\n\n"; cout<< "\nc) B\n\n"; cout<< "\nd) Cs\n\n"; cout<< "Enter your answer:\n"; cin>> answer; if (answer == 'd') { cout<< "Your answer is correct. Please press the enter key to proceed to the next question.\n\n"; } else cout<< "The correct answer is D. Please press the enter key to proceed to the next question.\n\n"; getch (); } cout<< "3) Name the ionic compound K2 Cr2 O7\n\n"; cout<< "\na) potassium chloride\n\n"; cout<< "\nb) potassium carbonate\n\n"; cout<< "\nc) potassium chromite\n\n"; cout<< "\nd) potassium chromate\n\n"; cout<< "Enter your answer:\n"; cin>> answer; if (answer == 'd') { cout<< "Your answer is correct. Please press the enter key to proceed to the next question.\n\n"; } else cout<< "The correct answer is D. Please press the enter key to proceed to the next question.\n\n"; getch (); } } case 2: { cout<< "G * E * O * M * E * T * R * Y \n\n"; The error, as noted in the title is expected declaration before '}' token at the line noted in my opening paragraph.

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  • Blackberry - application settings save/load

    - by Max Gontar
    Hi! I know two ways to save/load application settings: use PersistentStore use filesystem (store, since SDCard is optional) I'd like to know what are you're practicies of working with application settings? Using PersistentStore to save/load application settings The persistent store provides a means for objects to persist across device resets. A persistent object consists of a key-value pair. When a persistent object is committed to the persistent store, that object's value is stored in flash memory via a deep copy. The value can then be retrieved at a later point in time via the key. Example of helper class for storing and retrieving settings: class PSOptions { private PersistentObject mStore; private LongHashtableCollection mSettings; private long KEY_URL = 0; private long KEY_ENCRYPT = 1; private long KEY_REFRESH_PERIOD = 2; public PSOptions() { // "AppSettings" = 0x71f1f00b95850cfeL mStore = PersistentStore.getPersistentObject(0x71f1f00b95850cfeL); } public String getUrl() { Object result = get(KEY_URL); return (null != result) ? (String) result : null; } public void setUrl(String url) { set(KEY_URL, url); } public boolean getEncrypt() { Object result = get(KEY_ENCRYPT); return (null != result) ? ((Boolean) result).booleanValue() : false; } public void setEncrypt(boolean encrypt) { set(KEY_ENCRYPT, new Boolean(encrypt)); } public int getRefreshPeriod() { Object result = get(KEY_REFRESH_PERIOD); return (null != result) ? ((Integer) result).intValue() : -1; } public void setRefreshRate(int refreshRate) { set(KEY_REFRESH_PERIOD, new Integer(refreshRate)); } private void set(long key, Object value) { synchronized (mStore) { mSettings = (LongHashtableCollection) mStore.getContents(); if (null == mSettings) { mSettings = new LongHashtableCollection(); } mSettings.put(key, value); mStore.setContents(mSettings); mStore.commit(); } } private Object get(long key) { synchronized (mStore) { mSettings = (LongHashtableCollection) mStore.getContents(); if (null != mSettings && mSettings.size() != 0) { return mSettings.get(key); } else { return null; } } } } Example of use: class Scr extends MainScreen implements FieldChangeListener { PSOptions mOptions = new PSOptions(); BasicEditField mUrl = new BasicEditField("Url:", "http://stackoverflow.com/"); CheckboxField mEncrypt = new CheckboxField("Enable encrypt", false); GaugeField mRefresh = new GaugeField("Refresh period", 1, 60 * 10, 10, GaugeField.EDITABLE|FOCUSABLE); ButtonField mLoad = new ButtonField("Load settings", ButtonField.CONSUME_CLICK); ButtonField mSave = new ButtonField("Save settings", ButtonField.CONSUME_CLICK); public Scr() { add(mUrl); mUrl.setChangeListener(this); add(mEncrypt); mEncrypt.setChangeListener(this); add(mRefresh); mRefresh.setChangeListener(this); HorizontalFieldManager hfm = new HorizontalFieldManager(USE_ALL_WIDTH); add(hfm); hfm.add(mLoad); mLoad.setChangeListener(this); hfm.add(mSave); mSave.setChangeListener(this); loadSettings(); } public void fieldChanged(Field field, int context) { if (field == mLoad) { loadSettings(); } else if (field == mSave) { saveSettings(); } } private void saveSettings() { mOptions.setUrl(mUrl.getText()); mOptions.setEncrypt(mEncrypt.getChecked()); mOptions.setRefreshRate(mRefresh.getValue()); } private void loadSettings() { mUrl.setText(mOptions.getUrl()); mEncrypt.setChecked(mOptions.getEncrypt()); mRefresh.setValue(mOptions.getRefreshPeriod()); } }

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  • Can someone code review my small SDL app? Want to make sure I didn't make any beginner mistakes

    - by SDLFunTimes
    In an effort to teach myself the SDL library (hence my stack overflow handle :) ) I wanted to try my hand at a side-scroller. My code is complete but I want some feedback (mostly because I have an atrocious amount of if and else statements for what seems like some simple logic). My "program" is a c++ side-scroller where you move a single sprite across the screen. No jumping, bad guys, guns, scores, levels or anything. I wanted to use this as a base to build up upon. So I figured if my base is wrong I could end up with some pretty bad future apps. It's also multi-threaded. Next up on this I would like to make the person sprite animated (so it looks like he's walking rather than sliding) as well as make the person go faster when the arrow buttons are held down longer). The code is kind of long but here's my main method. There's a link at the bottom for the whole program: #include <iostream> #include "SDL.h" #include "game.hpp" using std::cout; using std::endl; const int SCREENW = 200; const int SCREENH = 200; const int BPP = 32; const int FPS = 24; int event_loop(void* stuff); int display_loop(void* stuff); int main(int argc, char** argv) { SDL_Init(SDL_INIT_EVERYTHING | SDL_INIT_EVENTTHREAD); SDL_Thread* events_thurd; SDL_Thread* display_thurd; SDL_Surface* screen = SDL_SetVideoMode(SCREENW, SCREENH, BPP, SDL_SWSURFACE); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); SDL_Event event; Game* thug_aim = new Game(&event, screen, SCREENW, SCREENH, BPP); events_thurd = SDL_CreateThread(event_loop, (void*)thug_aim); display_thurd = SDL_CreateThread(display_loop, (void*)thug_aim); SDL_WaitThread(events_thurd, NULL); SDL_KillThread(display_thurd); delete thug_aim; return 0; } int event_loop(void* stuff) { Game* gamez = (Game*)stuff; SDL_Event* event = gamez->get_event(); while(1) { while(SDL_PollEvent(event)) { if(event->type == SDL_QUIT) { return 0; } else if(event->type == SDL_KEYDOWN) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->move(event->key.keysym.sym); } } else if(event->type == SDL_KEYUP) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->stop_move(event->key.keysym.sym); } } else { //not an event that concerns this game } } } } int display_loop(void* stuff) { Game* gamez = (Game*)stuff; double period = 1 / FPS * 1000; Uint32 milli_period = (Uint32)period; //get some of the attributes from gamez SDL_Rect* background_rect = gamez->get_background_rect(); SDL_Rect* person_rect = gamez->get_person_rect(); SDL_Surface* screen = gamez->get_screen(); SDL_Surface* background = gamez->get_background(); SDL_Surface* person = gamez->get_person(); Uint32 start, end; int sleep; while(1) { start = SDL_GetTicks(); //blit background SDL_BlitSurface(background, background_rect, screen, NULL); //blit person SDL_BlitSurface(person, NULL, screen, person_rect); end = SDL_GetTicks(); sleep = milli_period - (end - start); if(sleep < 0) { sleep = 0; } SDL_Delay((Uint32)sleep); if(SDL_Flip(gamez->get_screen()) != 0) { cout << "error drawing to screen: " << SDL_GetError() << endl; } } } Here's the link to the .zip file of all my code (please ignore some of the variable names ;-) ): Anyway can you guys take a look and tell me what you think? url edit: holy crap I didn't know 2shared was such a shitty site. Looking for a better uploader than that or rapidshare / mediafire.

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