Search Results

Search found 39473 results on 1579 pages for 'johny why'.

Page 193/1579 | < Previous Page | 189 190 191 192 193 194 195 196 197 198 199 200  | Next Page >

  • Why am I having so many problems installing Ubuntu 13.10 alongside Vista?

    - by Matt Gazaway
    I am trying to setup my laptop to dual boot Ubuntu 13.10 and Windows Vista. I get as far as the drive table and it either freezes up or I get an error saying "unable to satisfy partition parameters" or something very similar. Now I just have a black screen with alternating indications that a request for cache data failed and something to do with a "write through". Any ideas on what I might be doing wrong?

    Read the article

  • Why can't my jsp page read chinese chars from mysql? [migrated]

    - by Canking
    The mysql chars is utf-8, and the jsp page is also set to utf-8. I use the method: DriverManager.getConnection("jdbc:mysql://localhost:3306/jsptest?"+"useUnicode=true&characterEncoding=UTF-8","root",""); But it can not be use. When I insert Chinese chars into mysql and select it out, that would be proper functioning. The question is when I select some Chinese chars that I write into mysql at first, it would be all the "?" at the Chinese char place! Please watch the picture:

    Read the article

  • Why am I stuck at 640x480 on an Optimus hybrid-graphics system?

    - by exilada
    I have Intel HD 3000 graphics card onboard and nvidia 520 mx optimus techolonogy card. I was try to install Nvidia driver but it was failure. Now I cant use anything. Have one resolution 640x480 every media disconnected and I cant connect $ xrandr Screen 0: minimum 320 x 200, current 640 x 480, maximum 8192 x 8192 LVDS1 connected 640x480+0+0 (normal left inverted right x axis y axis) 344mm x 194mm 640x480 59.9* VGA1 disconnected (normal left inverted right x axis y axis) HDMI1 disconnected (normal left inverted right x axis y axis) DP1 disconnected (normal left inverted right x axis y axis) lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09 ) glxinfo | grep vendor server glx vendor string: SGI client glx vendor string: Mesa Project and SGI OpenGL vendor string: Tungsten Graphics, Inc Blockquote something wrong here I guess I try to some solutions but didnt work even it cant nvidia-xconfig file after these By the way system get eror sometimes about xorg Sorry for my English thaks for help.

    Read the article

  • Why is Cloudflare waiting for name servers for over 4 days?

    - by user29175
    I've registered for Cloudflare's free plan and have completed the process of redirecting the DNS as instructed, including changing the name servers. This was done 4 days ago. The problem is that cloudflare is giving me: "websites" -- "Finishing up. Waiting for your name servers to change to * Please allow up to 24 hours to complete this process (info)" "dashboards" -- "Analytics data could not be loaded. You do not have any initialized zones" I can see via traceroute that CloudFlare is the DNS to my site. Also, somehow this has messed up with my google analytics account so I have no idea if I get visitors to my site or not. What should be done to fix this?

    Read the article

  • Who extends interfaces? And why?

    - by Gangnus
    AFAIK, my class extends parent classes and implements interfaces. But I run across a situation, where I can't use implements SomeInterface. It is the declaration of a generic types. For example: public interface CallsForGrow {...} public class GrowingArrayList <T implements CallsForGrow> // BAD, won't work! extends ArrayList<T> Here using implements is syntactically forbidden. I thought first, that using interface inside < is forbidden at all, but no. It is possible, I only have to use extends instead of implements. As a result, I am "extending" an interface. This another example works: public interface CallsForGrow {...} public class GrowingArrayList <T extends CallsForGrow> // this works! extends ArrayList<T> To me it seems as a syntactical inconsistancy. But maybe I don't understand some finesses of Java 6? Are there other places where I should extend interfaces? Should the interface, that I mean to extend, have some special features?

    Read the article

  • Why does the homepage rank in exact match and not in broad anymore? [closed]

    - by Claude Pelanne
    My website was ranking on page one for "walking shoes reviews" in broad and exact. It has disappeared in the rankings for broad and yet still ranks in exact match. No indication in the Webmaster tools of anything wrong yet Google analytics shows no more activity. his occurred sometime after Panda and Penguin. Not sure which because I didn't check closely for a while, this is a fun site for me. I walk for the enjoyment and health benefits so I built this site.

    Read the article

  • Do you prefer building your interfaces in IB or programmatically? and why?

    - by LolaRun
    I've been using Xcode and building iPhone apps for two months, but I'm finding it really hard to grasp good application design. I always face problems—like you can't put your tabbarcontroller in another custom viewcontroller, for example—that 'sometimes', of course, would work if you did the creation of the views/viewcontrollers programmatically. So I don't know if I should start writing the creation of my objects or use Interface Builder. What are your experiences?

    Read the article

  • Why not write all tests at once when doing TDD?

    - by RichK
    The Red - Green - Refactor cycle for TDD is well established and accepted. We write one failing unit test and make it pass as simply as possible. What are the benefits to this approach over writing many failing unit tests for a class and make them all pass in one go. The test suite still protects you against writing incorrect code or making mistakes in the refactoring stage, so what's the harm? Sometimes it's easier to write all the tests first as a form of 'brain dump' to quickly write down all the expected behavior in one go.

    Read the article

  • Why does apt-get keep waiting for headers on Oracle repository?

    - by hughdbrown
    I have this at the end of my /etc/apt/sources.list to retrieve Oracle code: deb http://oss.oracle.com/debian unstable main non-free When I run sudo apt-get update, the app gets stuck displaying this message: 100% [Waiting for headers] If I remove this, apt-get update runs without error. Is there a new, recommended URL for Oracle products and, generally, how do you fix this problem? I am pretty sure this did not happen on 11.10 and has only started with the move to 12.04. I have seen these answers and they do not help: apt-get update stuck on "Waiting for Headers" http://ubuntuforums.org/showthread.php?t=1689579 http://muffinresearch.co.uk/archives/2010/03/30/linux-fix-for-apt-get-update-waiting-for-headers/ http://www.kubuntuforums.net/showthread.php?57567-Ubuntu-problems-on-update

    Read the article

  • Why can't I mount the Ubuntu 12.04 installer ISOs in Mac OS X?

    - by eric
    Over the past few days, I have downloaded both the 32 and 64 bit version of server and desktop to install on an Intel based PC. It is normal from within OS X to double click on an ISO and it will mount the ISO in the finder as well as within disk utility. When I attempt to mount any of the Ubuntu ISOs I downloaded, OS X returns the error message The following disk images couldn't be opened. The reason given for the error is no mountable filesystem. However, I am still able to open the ISO directly from disk utility and burn it to a DVD/CD. What has changed in this release to cause this? Is there something wrong with the current ISOs? The OS X machine I am using is only two weeks old and is having no issues with any other ISO.

    Read the article

  • Why do I need to republish a file when I update it?

    - by user13089
    The story is: I am coding a program and at the same time, i want to share it with my group members using ubuntu. They don't have an Ubuntu One account and what I do is to publish the file and my friends just get the link and the file. But, strangely or not, every time I upload a new version of this file (I add more code and save it), the used link seems to be "outdated" and I need to publish the same file again and to get a new link every time i modify the same file. Couldn't it be possible to save a new version of your file and the same link just "points" to the newer version?

    Read the article

  • Why did Windows XP disappear from the menu on my triple-boot system?

    - by AS Chandrashekaran
    I have WIN XP installed, followed by Mint 12 and finally Ubuntu 12.04. I did a sudo grub-install /dev/sda followed by sudo update-grub. On rebooting all was fine and the boot menu had Ubuntu 12.04, mem, windows, and finally Mint 12. All was fine till now. Today wanted to boot into windows BUT found win XP missing from Boot Menu. Tried sudo grub-install /dev/sda followed by sudo update-grub BUT win XP is NOT FOUND. Can someone help with what to do to restore WIN XP in Boot Menu, Please?

    Read the article

  • Why is lowlatency kernel not being updated in parallel with the generic kernel?

    - by FlabbergastedPickle
    All, Any idea when we'll see updates to the lowlatency version of the Ubuntu 12.04 kernel? It is still stuck at 3.2.0.23 whereas the generic kernel is already several updates ahead of it at a version 3.2.0.25? NB: I am using a 64-bit version but I don't think this is limited to the 64-bit kernels alone but rather affects both 32-bit and 64-bit builds. Please do correct me if I am wrong about this.

    Read the article

  • Why does the player fall down when in between platforms? Tile based platformer

    - by inzombiak
    I've been working on a 2D platformer and have gotten the collision working, except for one tiny problem. My games a tile based platformer and whenever the player is in between two tiles, he falls down. Here is my code, it's fire off using an ENTER_FRAME event. It's only for collision from the bottom for now. var i:int; var j:int; var platform:Platform; var playerX:int = player.x/20; var playerY:int = player.y/20; var xLoopStart:int = (player.x - player.width)/20; var yLoopStart:int = (player.y - player.height)/20; var xLoopEnd:int = (player.x + player.width)/20; var yLoopEnd:int = (player.y + player.height)/20; var vy:Number = player.vy/20; var hitDirection:String; for(i = yLoopStart; i <= yLoopEnd; i++) { for(j = xLoopStart; j <= xLoopStart; j++) { if(platforms[i*36 + j] != null && platforms[i*36 + j] != 0) { platform = platforms[i*36 + j]; if(player.hitTestObject(platform) && i >= playerY) { hitDirection = "bottom"; } } } } This isn't the final version, going to replace hitTest with something more reliable , but this is an interesting problem and I'd like to know whats happening. Is my code just slow? Would firing off the code with a TIMER event fix it? Any information would be great.

    Read the article

  • Why should I use a web framework's template language over python's templating options?

    - by stariz77
    I'm coming from a python CGI background and was wanting to move into something more contemporary and think I have decided upon web.py as the framework I would like to use. In regards to templating, previously I used formatted strings and the string.Template module to effect most of my templating needs. After reading through a few of the templating options I have heard mentioned, I began wondering what the main benefits of using something like the Django or jinja templating options over "native" Python templating options were? Am I just going to be replacing $tmpl_var with {{ tmpl_var }} and s.substitute(tmpl_var=value) with t.render(s), i.e., alternate syntax? or will I gain additional advantages from using these templating systems?

    Read the article

  • Why distant objects draw in front of close objects?

    - by cad
    I am rendering two cubes in the space using XNA 4.0 and the layering of objects only works from certain angles. Here is what I see from the front angle (everything ok) Here is what I see from behind This is my draw method. Cubes are drawn by serverManager and serverManager1 protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (_gameStateFSM.State) { case GameFSMState.GameStateFSM.INTROSCREEN: spriteBatch.Begin(); introscreen.Draw(spriteBatch); spriteBatch.End(); break; case GameFSMState.GameStateFSM.GAME: spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); // Text screenMessagesManager.Draw(spriteBatch, firstPersonCamera.cameraPosition, fpsHelper.framesPerSecond); // Camera firstPersonCamera.Draw(); // Servers serverManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); serverManager1.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); // Room //roomManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix); spriteBatch.End(); break; case GameFSMState.GameStateFSM.EXITGAME: break; default: break; } base.Draw(gameTime); fpsHelper.IncrementFrameCounter(); } serverManager and serverManager1 are instances of the same class ServerManager that draws a cube. The draw method for ServerManager is: public void Draw(GraphicsDevice graphicsDevice, Matrix viewMatrix, Matrix projectionMatrix) { cubeEffect.World = Matrix.CreateTranslation(modelPosition); // Set the World matrix which defines the position of the cube cubeEffect.View = viewMatrix; // Set the View matrix which defines the camera and what it's looking at cubeEffect.Projection = projectionMatrix; // Enable textures on the Cube Effect. this is necessary to texture the model cubeEffect.TextureEnabled = true; cubeEffect.Texture = cubeTexture; // Enable some pretty lights cubeEffect.EnableDefaultLighting(); // apply the effect and render the cube foreach (EffectPass pass in cubeEffect.CurrentTechnique.Passes) { pass.Apply(); cubeToDraw.RenderToDevice(graphicsDevice); } } Obviously there is something I am doing wrong. Any hint of where to look? (Maybe z-buffer or occlusion tests?)

    Read the article

  • Why do I get a blinking screen when running lwjgl?

    - by SystemNetworks
    I didn't have any errors. But When I run my lwjgl game, it gives me a blinking screen. Here is the code: package L1F3; import org.lwjgl.opengl.Display; import org.lwjgl.opengl.DisplayMode; import org.lwjgl.LWJGLException; import static org.lwjgl.opengl.GL11.*; public class Main { public static void main(String[] args) { try { Display.setDisplayMode(new DisplayMode(640, 480)); Display.setTitle("A fresh display!"); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); Display.destroy(); System.exit(1); } while(!Display.isCloseRequested()) { Display.update(); } Display.destroy(); System.exit(0); } } How do I stop the blinking screen? I was thinking its my framerate. I deleted Display.sync but it still gives me all white and black. Last time it didn't give me a blinking screen. EDIT When I remove Display.update() , it gives me a perfect screen, no blinking or no white. Will my game work without it? I can also close it perfectly.

    Read the article

  • What's special in July 26th and why is it used in examples for Expires header so often?

    - by zerkms
    I've noticed that July 26th (my birthday) is used really often in various examples related to preventing http caching using Expires header, like: http://stackoverflow.com/questions/12398714/cache-issue-with-private-networking-stream http://stackoverflow.com/questions/2833305/how-to-expire-page-in-php-when-user-logout http://expressionengine.com/archived_forums/viewthread/81945/ What's special in that date? PS: couldn't add conspiracy tag to the tags because of lack of rep points

    Read the article

  • Why do I have Unity and GNOME Classic running at the same time?

    - by jerowin
    I've recently updated and found that Unity shows on the gnome-classic/fallback desktop. Is this a new feature (which I doubt to be), or a bug? If it is a bug, tell me how to disable Unity because it interferes with the lower panel (i.e. I bring out Trash instead of showing the desktop when I try pressing the "Show desktop" button when the panel is not in focus). I don't encounter this problem in gnome-classic (No effects). Don't judge me. I like pokemon!

    Read the article

  • Why would you use data structures (ie Binary Trees, Linked Lists) in your jobs/side projects? [closed]

    - by Chris2021
    It seems to me that, for everyday use, more primitive data structures like arrays get the job done just as well as a binary tree would. My question is how common is to use these structures when writing code for projects at work or projects that you pursue in your free time? I understand the better insertion time/deletion time/sorting time for certain structures but would that really matter that much if you were working with a relatively small amount of data?

    Read the article

  • Why can't I access hw:1,0 until gstreamer-properties is run once?

    - by Shadd
    Not necessarily an Ubuntu-specific question but I wasn't sure where else to ask. I have an AverMedia DVD EZMaker 7 which plugs into USB and works well on Ubuntu 12.04. I downloaded and installed the official drivers without error. However, when I try: gst-launch alsasrc device="hw:1,0" ! alsasink device="hw:0,0" it tells me: Setting pipeline to PAUSED ... Pipeline is live and does not need PREROLL ... Setting pipeline to PLAYING ... New clock: GstAudioSrcClock which is the normal output, however there is no audible sound. Trying the command again doesn't help. If I run gstreamer-properties and close it right away (don't need to touch any controls), THEN the gst-launch command works. If I unplug the device and plug it back in or restart the computer, I have to run gstreamer-properties again. What is gstreamer-properties doing that enables the audio?

    Read the article

  • Why Does the SEO Process Take So Long? Expert SEO Speaks Out

    For the first 6 months, the SEO expert works on identifying the winning keywords, implementing on-page optimization and content strategies, and building diverse quality links back to the important keyword pages on your website. Most time consuming is the building of a solid Link Reputation by implementing a focused SEO Strategy which is in alignment with the "New Link Variables" like - Consistency, Relevancy, Diversity, Progression, Participation and Age of links. So first ask yourself, is your SEO strategy, the right SEO strategy for your website?

    Read the article

  • Why does OpenGL seem to ignore my glBindTexture call?

    - by Killrazor
    I'm having problems making a simple sprite rendering. I load 2 different textures. Then, I bind these textures and draw 2 squares, one with each texture. But only the texture of the first rendered object is drawn in both squares. Its like if I'd only use a texture or as if glBindTexture don't work properly. I know that GL is a state machine, but I think that you only need to change active texture with glBindTexture. I load texture with this method: bool CTexture::generate( utils::CImageBuff* img ) { assert(img); m_image = img; CHECKGL(glGenTextures(1,&m_textureID)); CHECKGL(glBindTexture(GL_TEXTURE_2D,m_textureID)); CHECKGL(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR)); CHECKGL(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR)); //CHECKGL(glTexImage2D(GL_TEXTURE_2D,0,img->getBpp(),img->getWitdh(),img->getHeight(),0,img->getFormat(),GL_UNSIGNED_BYTE,img->getImgData())); CHECKGL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img->getWitdh(), img->getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img->getImgData())); return true; } And I bind textures with this function: void CTexture::bind() { CHECKGL(glBindTexture(GL_TEXTURE_2D,m_textureID)); } Also, I draw sprites with this method void CSprite2D::render() { CHECKGL(glLoadIdentity()); CHECKGL(glEnable(GL_TEXTURE_2D)); CHECKGL(glEnable(GL_BLEND)); CHECKGL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); m_texture->bind(); CHECKGL(glPushMatrix()); CHECKGL(glBegin(GL_QUADS)); CHECKGL(glTexCoord2f(m_textureAreaStart.s,m_textureAreaStart.t)); // 0,0 by default CHECKGL(glVertex3i(m_position.x,m_position.y,0)); CHECKGL(glTexCoord2f(m_textureAreaEnd.s,m_textureAreaStart.t)); // 1,0 by default CHECKGL(glVertex3i( m_position.x + m_dimensions.x, m_position.y, 0)); CHECKGL(glTexCoord2f(m_textureAreaEnd.s, m_textureAreaEnd.t)); // 1,1 by default CHECKGL(glVertex3i( m_position.x + m_dimensions.x, m_position.y + m_dimensions.y, 0)); CHECKGL(glTexCoord2f(m_textureAreaStart.s, m_textureAreaEnd.t)); // 0,1 by default CHECKGL(glVertex3i( m_position.x, m_position.y + m_dimensions.y,0)); CHECKGL(glPopMatrix()); CHECKGL(glDisable(GL_BLEND)); } Edit: I bring also the check error code: int CheckGLError(const char *GLcall, const char *file, int line) { GLenum errCode; //avoids infinite loop int errorCount = 0; while ( (errCode=glGetError()) != GL_NO_ERROR && ++errorCount < 3000) { utils::globalLogPtr log = utils::CGLogFactory::getLogInstance(); const GLubyte *errString; errString = gluErrorString(errCode); std::stringstream ss; ss << "In "<< __FILE__<<"("<< __LINE__<<") "<<"GL error with code: " << errCode<<" at file " << file << ", line " << line << " with message: " << errString << "\n"; log->addMessage(ss.str(),ZEL_APPENDER_GL,utils::LOGLEVEL_ERROR); } return 0; }

    Read the article

  • Why do my window titles lag behind the window contents?

    - by user8758
    The window title displayed in my maverick is often for the previous window. This is most noticeable in Firefox after using the back key to go to the previous window, but it also happens in file search and various media players. This even occurs in brand new installs of maverick and linux mint 10, so I know it has nothing to do with any configuration file snafu. I am using a Toshiba Satellite notebook with Intel graphics. Oddly enough, linux mint does not display this glitch when running in virtualbox (don't know about maverick in vbox). Any help with this issue would be greatly appreciated.

    Read the article

< Previous Page | 189 190 191 192 193 194 195 196 197 198 199 200  | Next Page >