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  • Reading server-side XML with JavaScript and jQuery

    - by Nick Lowman
    Hello, this is quite a simple question hopefully. Our client currently has a Flash banner ad on their site which they can change the text size, colour, position etc. by editing an XML file. They want to scrap flash and use JavaScript and jQuery. Now, as long as the XML file is at a readable URL I should be able make an AJAX request for the file and use it. Is that correct? Many thanks

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  • stop accessing website content from other domain

    - by ayanonly1
    Hi, how can i stop accessing my website content [like image,swf,pages etc.] from other domain? suppose my server has a myflash.swf file in my server with live url http://www.mydomain.com/flash/myflash.swf . i want this flash can't be accased by any other domain using the live url. is it possable? thanks in advance.

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  • Do something before closing the browser window

    - by Adam Kiss
    Hello, we have an web-application built in flash (it's actually just getting built :D) where is very important to be notified, when user closes his window. Since it's in flash, we do not worry about Javascript, we do not support non-javascript users. What is the safest (meaning it's 100% sure it gets called) X-browser way to call php script to close session, make some db changes, etc.? Thank you

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  • Cross-platform, cross-browser way to play sound using jQuery 1.4?

    - by Erin
    I'm trying to get jQuery to play a sound on element hover/click. (It's like a flash website without flash) I've tried the methods recommended in Cross-platform, cross-browser way to play sound from Javascript?, the jQuery Sound plugin and a couple of other tutorials without any success. I'm assuming this is because they haven't been updated since 2008. Does anyone have any recommendations?

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  • How to exit an air application from an actionscript library?

    - by Vincen Collins
    I am trying the following but every once in awhile the nativeApp is not defined. var nativeApp:Object = getDefinitionByName("flash.desktop.NativeApplication"); nativeApp.nativeApplication.exit(); I am confused why sometimes getDefinitionByName("flash.desktop.NativeApplication") resolves and other times it does not. I am trying to resolve this problem to address the following issue in flexcover - http://code.google.com/p/flexcover/issues/detail?id=33

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  • Authlogic Help! Registering a new user when currently logged-in as a user not working.

    - by looloobs
    Hi Just as a disclaimer I am new to rails and programming in general so apologize for misunderstanding something obvious. I have Authlogic with activation up and running. So for my site I would like my users who are logged in to be able to register other users. The new user would pick their login and password through the activation email, but the existing user needs to put them in by email, position and a couple other attributes. I want that to be done by the existing user. The problem I am running into, if I am logged in and then try and create a new user it just tries to update the existing user and doesn't create a new one. I am not sure if there is some way to fix this by having another session start??? If that is even right/possible I wouldn't know how to go about implementing it. I realize without knowing fully about my application it may be difficult to answer this, but does this even sound like the right way to go about this? Am I missing something here? Users Controller: class UsersController < ApplicationController before_filter :require_no_user, :only => [:new, :create] before_filter :require_user, :only => [:show, :edit, :update] def new @user = User.new end def create @user = User.new if @user.signup!(params) @user.deliver_activation_instructions! flash[:notice] = "Your account has been created. Please check your e-mail for your account activation instructions!" redirect_to profile_url else render :action => :new end end def show @user = @current_user end def edit @user = @current_user end def update @user = @current_user # makes our views "cleaner" and more consistent if @user.update_attributes(params[:user]) flash[:notice] = "Account updated!" redirect_to profile_url else render :action => :edit end end end My User_Session Controller: class UserSessionsController < ApplicationController before_filter :require_no_user, :only => [:new, :create] before_filter :require_user, :only => :destroy def new @user_session = UserSession.new end def create @user_session = UserSession.new(params[:user_session]) if @user_session.save flash[:notice] = "Login successful!" if @user_session.user.position == 'Battalion Commander' : redirect_to battalion_path(@user_session.user.battalion_id) else end else render :action => :new end end def destroy current_user_session.destroy flash[:notice] = "Logout successful!" redirect_back_or_default new_user_session_url end end

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  • Building a decision-making game in jQuery? Where would I store data....

    - by redconservatory
    I built a slideshow/decision-making game in Flash but would like to try to redo it using jQuery. The slideshow part seems simple enough, however I have a series of user decisions that I'm not sure how to approach. In flash, if the user makes a decision, I would just store this in a variable or shared local objects, is this the same for jQuery? i.e. mix regular javascript variables with the jQuery?

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  • (Strange) C++ linker error in constructor

    - by Microkernel
    I am trying to write a template class in C++ and getting this strange linker error and can't figureout the cause, please let me know whats wrong with this! Here is the error message I am getting in Visula C++ 2010. 1>------ Rebuild All started: Project: FlashEmulatorTemplates, Configuration: Debug Win32 ------ 1> main.cpp 1> emulator.cpp 1> Generating Code... 1>main.obj : error LNK2019: unresolved external symbol "public: __thiscall flash_emulator<char>::flash_emulator<char>(char const *,struct FLASH_PROPERTIES *)" (??0?$flash_emulator@D@@QAE@PBDPAUFLASH_PROPERTIES@@@Z) referenced in function _main 1>C:\Projects\FlashEmulator_templates\VS\FlashEmulatorTemplates\Debug\FlashEmulatorTemplates.exe : fatal error LNK1120: 1 unresolved externals ========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ========== Error message in g++ main.cpp: In function âint main()â: main.cpp:8: warning: deprecated conversion from string constant to âchar*â /tmp/ccOJ8koe.o: In function `main': main.cpp:(.text+0x21): undefined reference to `flash_emulator<char>::flash_emulator(char*, FLASH_PROPERTIES*)' collect2: ld returned 1 exit status There are 2 .cpp files and 1 header file, and I have given them below. emulator.h #ifndef __EMULATOR_H__ #define __EMULATOR_H__ typedef struct { int property; }FLASH_PROPERTIES ; /* Flash emulation class */ template<class T> class flash_emulator { private: /* Private data */ int key; public: /* Constructor - Opens an existing flash by name flashName or creates one with given FLASH_PROPERTIES if it doesn't exist */ flash_emulator( const char *flashName, FLASH_PROPERTIES *properties ); /* Constructor - Opens an existing flash by name flashName or creates one with given properties given in configFIleName */ flash_emulator<T>( char *flashName, char *configFileName ); /* Destructor for the emulator */ ~flash_emulator(){ } }; #endif /* End of __EMULATOR_H__ */ emulator.cpp #include <Windows.h> #include "emulator.h" using namespace std; template<class T>flash_emulator<T>::flash_emulator( const char *flashName, FLASH_PROPERTIES *properties ) { return; } template<class T>flash_emulator<T>::flash_emulator(char *flashName, char *configFileName) { return; } main.cpp #include <Windows.h> #include "emulator.h" int main() { FLASH_PROPERTIES properties = {0}; flash_emulator<char> myEmulator("C:\newEMu.flash", &properties); return 0; }

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  • Port AS3/Flex app to iPhone

    - by John
    I believe Adobe tools like CS5 have ways to output as an iPhone app, but what about a regular AS3 or Flex project? Are there any tools to auto-port, or AS3/Flex iPhone implementations out there? Out of interest, how does the CS5 thing work? Is it a totally different code-path or something less drastic? For instance Flash supports Shapes and Timelines, etc... do they in fact provide an iPhone Flash runtime of some sort?

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  • Play Halo on the Xbox360 Arcade

    - by Jeremy Rudd
    I'm looking at purchasing a Xbox360 because I've wanted to catch up with the Halo trilogy. Does the cheap Arcade edition console support Halo 2 Halo 3? Halo Wars? Would I be able to save my game progress in single player? Would I be able to play online in typical maps? General questions: Would I be able to play games using the DVD drive or do I have to download everything? Does the tiny HDD hurt even if I don't download any games, trailers or music? Are there any other differences in comparison to the Xbox360 Pro? I have a regular TV that uses the composite cable, so I don't need the HDTV support in the Pro edition.

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  • Remove automatic Aero disabling in Windows 7

    - by Jani Hartikainen
    Sometimes when I'm playing games which are heavy on the GPU, Windows decides to helpfully disable aero, causing everything to freeze for a bit and in the worst case, combined with ATI's brilliant drivers, causes the game to crash. So, How do I stop Windows from automatically disabling Aero when playing games? It has absolutely no effect on the performance of the game itself when it does that. Also, I'd like to get rid of the "You should disable Aero to improve performance" helpful hint popup which sometimes shows up. But I suppose getting rid of the first will get rid of the second, assuming anyone knows how.

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  • Is my PC Good enough [closed]

    - by Moinak Nath
    I'm getting a new laptop this Christmas and I was wondering if it's good enough for what I do. I'll be playing games like Need for Speed: Most Wanted (2012) and other NFS games. Also silent hunter and flight sim. I also browse the internet download stuff like, watch movies occasionally type documents with word, edit videos, and transfer files. To be more specific is the hdd big enough? is the ram big enough? Is the graphics card good? is the cpu speed enough, and is Windows windows 8 good for all these things. i also video chat so these are the specs 2.2 Ghz Intel Pentium B960 Dual Core 4 GB RAM 320 GB HDD Intel HD Graphics 720p Webcam 4 USB Ports (2 USB 3.0 @ 2 USB 2.0) HDMI Port It Is a Lenovo IdeaPad This is the one im Looking at http://www.bestbuy.com/site/Lenovo+-+IdeaPad+15.6%26%2334%3B+Laptop+-+4GB+Memory+-+320GB+Hard+Drive+-+Black/6851264.p?id=1218809260330&skuId=6851264#tab=specifications

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  • /etc/enviorment not being read into PATH variable

    - by Dan
    In Ubuntu the path variable is stored in /etc/enviorment. This is mine (I've made no changes to it, this is the system default): $ cat /etc/environment PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" but when I examine my PATH variable: $ echo $PATH /home/dan/bin:/home/dan/bin:/bin:/usr/bin:/usr/local/bin:/usr/bin/X11 You'll notice /usr/games is missing (it was there up until a few days ago). My /etc/profile makes no mention of PATH. My ~/.profile is the default and only has: if [ -d "$HOME/bin" ] ; then PATH="$HOME/bin:$PATH" fi This only happens in gnome, not in tty1-6. This is missing from both gnome terminal and when I try to call applications from the applications dropdown. Anyone know what could be causing this? Thanks.

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  • /etc/environment not being read into PATH variable

    - by Dan
    In Ubuntu the path variable is stored in /etc/environment. This is mine (I've made no changes to it, this is the system default): $ cat /etc/environment PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" but when I examine my PATH variable: $ echo $PATH /home/dan/bin:/home/dan/bin:/bin:/usr/bin:/usr/local/bin:/usr/bin/X11 You'll notice /usr/games is missing (it was there up until a few days ago). My /etc/profile makes no mention of PATH. My ~/.profile is the default and only has: if [ -d "$HOME/bin" ] ; then PATH="$HOME/bin:$PATH" fi This only happens in gnome, not in tty1-6. This is missing from both gnome terminal and when I try to call applications from the applications dropdown. Anyone know what could be causing this? Thanks.

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  • Linux Mint something wrong with my .bashrc

    - by user2309862
    The path of my .basrc file is /home/vamsi/.bashrc It is weird that my file has nothing but the path I set. I think I am using a file at the wrong location or that I have lost my .bashrc file as none of the environment variables set here seem to work. #ANDROID_DEV ANDROID_HOME=/opt/android-sdk-linux export ANDROID_HOME PATH= $PATH:$ANDROID_SDK_HOME/tools export PATH PATH=$PATH:$ANDROID_HOME/platform-tools export PATH PATH=$PATH:$ANDROID_HOME/build-tools export PATH #MAVEN-PATH M2_HOME=/opt/apache-maven-3.1.0 export M2_HOME M2=$PATH:$M2_HOME/bin export M2 I was prompted to install maven2 in order to use mvn, but the android command cannot be found. Could you please help me find a solution to this issue. EDIT: Meanwhile,I tried this: export PATH=${PATH}:/opt/android-sdk-linux/platform-tools export PATH=${PATH}:/opt/android-sdk-linux/tools Now,the output of $PATH echoes: bash: /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/opt/android-sdk-linux/platform-tools:/opt/android-sdk-linux/build-tools: No such file or directory

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  • Sensei mouse sensitivity

    - by Marcelo
    I've recently acquired a Steelseries Sensei. Despite being a great mouse, I'm having some trouble finding settings that I can get used to... The mouse engine allows me to set a CPI from 0 to 5700. It also allows me to set it even higher, calling it "DCPI" (Double CPI), from 5701 to 11400. On Window's Control Panel, there's a "Pointer Speed" slider and a "Enhance Pointer Precision" checkbox (wording may be different as I use a non-english version). The majority of games allow me to set an in-game "Mouse Sensitivity". Some games let me use a "Raw mouse input". I'm already familiar with the basics of CPI/DPI - "higher CPI means less hand movement", but what are the differences between all those options? Is there a "better" or "worst" setting?

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  • How do I use wine's new multi-channel audio support?

    - by Forest
    Wine supposedly added Multi-channel support to the ALSA driver in a recent release. However, I haven't found any documentation about it or any reports of anyone successfully using it. I have 5.1 surround sound through ALSA (not Pulse) on my linux system, yet games in wine don't seem to use anything more than stereo, no matter which ALSA device I select in winecfg. Can someone explain what must be done to get wine games to use all my speakers for positional audio, or failing that, point me toward some useful documentation on the new multi-channel support?

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  • ISP doesn't allow incoming connections (i.e., hosting a server) - anyway to get around this using a VPN?

    - by Josh1billion
    My ISP, like many today, doesn't allow incoming connections, so if I try to host server software on my home PC, then anyone (even myself) trying to connect to that server software via my public IP address is not able to establish a connection. This becomes a problem because hosting online games is impossible. I do have a VPS Linux box rented; is there any VPN software I could install on it that I could connect to from my home PC, and then anyone connecting to a specific port on that VPS will just have the traffic tunneled to my home PC, allowing me to host games that way? If so, what software do I need (on both my PC and on the VPS), and how do I configure it?

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  • Should I use SSD Caching on non bootable HD?

    - by Onema
    I have an asus 9p79x pro which allows me to do SSD Caching. I have a 256 GB SSD drive that I use an my primary boot drive, and I have a 1 TB disk where I put most of my games, music, videos, dowloads, pictures, etc. I also have an extra 64 GB SSD Drive that I'm currently not using. I thought it would be a good idea to use it as my 1 TB disk cache and improve the load time of games and programs that are installed on the 1 TB disk; but will this work correctly? It seems from all that I have read online about this board that it is used to cache a boot drive. Any thoughts? Thank you

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  • Options for gaming remotely on a LAN?

    - by Schwern
    I have a Windows 7 desktop for gaming, a big bulky tower with a nice graphics card. I'd like to sit out on my porch rather than inside while the weather is nice and play games. I have a high end Macbook Pro. What are my options? I figure either remote desktop over the LAN on the Macbook or maybe wireless video, keyboard and mouse. Something so I don't have to physically move the PC. The sort of games range from things like Skyrim to SW:TOR to Torchlight 2. What are my options? They have to do a better than running Boot Camp on the Macbook (MacBookPro8,1 i7 2.7 Ghz but Intel Graphics 3000). I realize there's a lot of issues involved in running a game over a remote desktop with a decent frame rate, I'm interested in a practical answer with real experience behind them. Ideally something that works on a OS X so I don't have to reboot into Windows.

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