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  • Converting old WCF service to RIA one

    - by Artur
    Hi there, Currently I have a service that looks like: Some app <-- WCF Service <-- Business Logic <-- Entity Framework Model <-- SQL Database One of "some app" would be Silverlight, but there as well will be lots of other clients (mainly mobile devices). To me the greatest benefit of having RIA services is possibility of making ordinary (not asynchronous) calls from Silverlight. I wondered if there is an easy way of converting what I have so far to be a RIA service? I as well wonder if there is a point of doing so if I plan to use the same service for multiple platforms/clients? Any help/links would be greatly appreciated.

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  • "Public" nested classes or not

    - by Frederick
    Suppose I have a class 'Application'. In order to be initialised it takes certain settings in the constructor. Let's also assume that the number of settings is so many that it's compelling to place them in a class of their own. Compare the following two implementations of this scenario. Implementation 1: class Application { Application(ApplicationSettings settings) { //Do initialisation here } } class ApplicationSettings { //Settings related methods and properties here } Implementation 2: class Application { Application(Application.Settings settings) { //Do initialisation here } class Settings { //Settings related methods and properties here } } To me, the second approach is very much preferable. It is more readable because it strongly emphasises the relation between the two classes. When I write code to instantiate Application class anywhere, the second approach is going to look prettier. Now just imagine the Settings class itself in turn had some similarly "related" class and that class in turn did so too. Go only three such levels and the class naming gets out out of hand in the 'non-nested' case. If you nest, however, things still stay elegant. Despite the above, I've read people saying on StackOverflow that nested classes are justified only if they're not visible to the outside world; that is if they are used only for the internal implementation of the containing class. The commonly cited objection is bloating the size of containing class's source file, but partial classes is the perfect solution for that problem. My question is, why are we wary of the "publicly exposed" use of nested classes? Are there any other arguments against such use?

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  • inner class within Interface

    - by harigm
    is that possible to create a inner class within an interface? If yes, why do we create like that? Anyways we are not going to create any interface objects? Do they help in any Development process?

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  • How you would you describe the Observer pattern in beginner language?

    - by Sheldon
    Currently, my level of understanding is below all the coding examples on the web about the Observer Pattern. I understand it simply as being almost a subscription that updates all other events when a change is made that the delegate registers. However, I'm very unstable in my true comprehension of the benefits and uses. I've done some googling, but most are above my level of understanding. I'm trying to implement this pattern with my current homework assignment, and to truly make sense on my project need a better understanding of the pattern itself and perhaps an example to see what its use. I don't want to force this pattern into something just to submit, I need to understand the purpose and develop my methods accordingly so that it actually serves a good purpose. My text doesn't really go into it, just mentions it in one sentence. MSDN was hard for me to understand, as I'm a beginner on this, and it seems more of an advanced topic. How would you describe this Observer pattern and its uses in C# to a beginner? For an example, please keep code very simple so I can understand the purpose more than complex code snippets. I'm trying to use it effectively with some simple textbox string manipulations and using delegates for my assignment, so a pointer would help!

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  • Clear all class variables between instances

    - by ensnare
    This is probably a stupid question, but what's the best way to clear class variables between instances? I know I could reset each variable individually in the constructor; but is there a way to do this in bulk? Or am I doing something totally wrong that requires a different approach? Thanks for helping ... class User(): def __init__(self): #RESET ALL CLASS VARIABLES def commit(self): #Commit variables to database >>u = User() >>u.name = 'Jason' >>u.email = '[email protected]' >>u.commit() So that each time User is called the variables are fresh. Thanks.

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  • What makes a bad programming language bad?

    - by sub
    We have all seen things like the typing system of JavaScript (There is a funny post including a truth table somewhere around here). I consider this one of the main things that makes a programming language bad. Other things that spring to mind: Bad Error messages (Either obfuscated so you can't figure out whats wrong, not existing or simply too long and red) The language wasn't planned and just grew uncontrolled in all directions (PHP?) The language encourages bad programm(er/ing) habits such as: Global variables everywhere, bad variable names Inconsistent naming conventions inside the language I can't come up with any more at the moment and would be very happy to read what you think about this. What shouldn't be missing in a language created to be as bad (from the perspectives of the programmer, the company that hires to programmer, the team leader and the customer) as possible? (I ask this because I'm designing a bad, experimental language at the moment)

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  • MVC pattern and State Machine

    - by topright
    I think of a game as a state machine. Game States separate I/O processing, game logic and rendering into different classes: while (game_loop) { game->state->io_events(this); game->state->logic(this); game->state->rendering(); } You can easily change a game state in this approach. MVC separation works in more complex way: while (game_loop) { game->cotroller->io_events(this); game->model->logic(this); game->view->rendering(); } So changing Game States becomes error prone task (switch 3 MVC objects, not 1). What are practical ways of combining these 2 concepts?

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  • adding one time options to items

    - by rap-uvic
    Hello, I'm building an Event Registration site. For any given event, we'll have a handful of items to choose from. I have a table for these items. For each event we might have special options for users. For example, for one of the events new users get to buy an item which is not available to other users. This may not apply to all the events. For other events we might have some other restriction on items. I will obviously be checking this programmatically on application side. I would like to though, set up a column containing flag in the items table. But I don't find it feasible because this condition may only apply to one particular event. I don't want all the future items to have this column. What is a good approach to take in such a situation? Should I create a special "restrictions" table and just do a join? How would I handle this on the application side?

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  • Tooltips with infinite timeout?

    - by romkyns
    I'm thinking of setting the timeout on all my tooltips in a WinForms application to infinity (or an extremely large value). The motivation is that it's annoying for the user if the tooltip disappears while I'm still reading it, without providing any extra value whatsoever as far as I can tell. Normally I wouldn't ask something like this on StackOverflow, but the overwhelming majority of all software sets timeouts on tooltips, so it makes me wonder whether perhaps there is some important consideration I'm missing? Or is this just an old convention that nobody gives further thought to? If you would hate infinite timeout as opposed to a short timeout, please explain why. (If you just think tooltips are a bad idea altogether then that's a separate consideration; this question is specifically about the infinite timeout.)

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  • Register all GUI components as Observers or pass current object to next object as a constructor argu

    - by Jack
    First, I'd like to say that I think this is a common issue and there may be a simple or common solution that I am unaware of. Many have probably encountered a similar problem. Thanks for reading. I am creating a GUI where each component needs to communicate (or at least be updated) by multiple other components. Currently, I'm using a Singleton class to accomplish this goal. Each GUI component gets the instance of the singleton and registers itself. When updates need to be made, the singleton can call public methods in the registered class. I think this is similar to an Observer pattern, but the singleton has more control. Currently, the program is set up something like this: class c1 { CommClass cc; c1() { cc = CommClass.getCommClass(); cc.registerC1( this ); C2 c2 = new c2(); } } class c2 { CommClass cc; c2() { cc = CommClass.getCommClass(); cc.registerC2( this ); C3 c3 = new c3(); } } class c3 { CommClass cc; c3() { cc = CommClass.getCommClass(); cc.registerC3( this ); C4 c4 = new c4(); } } etc. Unfortunately, the singleton class keeps growing larger as more communication is required between the components. I was wondering if it's a good idea to instead of using this singleton, pass the higher order GUI components as arguments in the constructors of each GUI component: class c1 { c1() { C2 c2 = new c2( this ); } } class c2 { C1 c1; c2( C1 c1 ) { this.c1 = c1 C3 c3 = new c3( c1, this ); } } class c3 { C1 c1; C2 c2; c3( C1 c1, C2 c2 ) { this.c1 = c1; this.c2 = c2; C4 c4 = new c4( c1, c2, this ); } } etc. The second version relies less on the CommClass, but it's still very messy as the private member variables increase in number and the constructors grow in length. Each class contains GUI components that need to communicate through CommClass, but I can't think of a good way to do it. If this seems strange or horribly inefficient, please describe some method of communication between classes that will continue to work as the project grows. Also, if this doesn't make any sense to anyone, I'll try to give actual code snippets in the future and think of a better way to ask the question. Thanks.

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  • iphone: caching and updating xml fields

    - by pJosh
    Thanks for your help. Here I have another question. I get the data through XMLParsing, now I want to store it in iphone's cache, and the XML Fields are updates every 12 hours.how can i check that XML Fields are change or not? and how can I store the data in iphone's cache memory so that evry it does not has to interact with web. Can anybody please help me???

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  • Best practices to store CreditCard information into DataBase

    - by Garis Suero
    In my country the online payments are not an old thing, the first time i saw a web application taking payments directly to a local bank account was last year. So, Im a newbie coding web payment system. My question is, what are the best practices to store creditcard information into the database... I have many ideas: encrypting the creditcard, database security restriction, etc. What have you done?

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  • How to Manage project in this scenario

    - by vijay.shad
    Hi All, I am working on a web application which has got good amount of static or pre-login pages. These pages can have some simple forms as well where we would like to capture the visitor's details. Post login, I have got my main application. I am confused about the development and deployment architecture of my application. Post login part of my application has a release cycle of 1-2 months while pre-login pages are to be updated on a weekly basis. It is difficult to make a release of pre-login pages as the overall war also contains post-login application & which sometimes is not release ready. Currently, I have got both these parts bundled in the single war project. Please help me by letting me know the best practices whereby I can achieve following: Manage the releases of these two parts independently. I am using Maven. So is there a way I can share the resources, such as CSS, images etc between these two parts. Header and footer of my application is going to be same on pre-login & post-login pages. I was thinking of deploying these apps as two war files in my tomcat container. But then how will I manage the common resources like Css, images etc. Rgds Vijay

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  • Create a Python User() class that both creates new users and modifies existing users

    - by ensnare
    I'm trying to figure out the best way to create a class that can modify and create new users all in one. This is what I'm thinking: class User(object): def __init__(self,user_id): if user_id == -1 self.new_user = True else: self.new_user = False #fetch all records from db about user_id self._populateUser() def commit(self): if self.new_user: #Do INSERTs else: #Do UPDATEs def delete(self): if self.new_user == False: return False #Delete user code here def _populate(self): #Query self.user_id from database and #set all instance variables, e.g. #self.name = row['name'] def getFullName(self): return self.name #Create a new user >>u = User() >>u.name = 'Jason Martinez' >>u.password = 'linebreak' >>u.commit() >>print u.getFullName() >>Jason Martinez #Update existing user >>u = User(43) >>u.name = 'New Name Here' >>u.commit() >>print u.getFullName() >>New Name Here Is this a logical and clean way to do this? Is there a better way? Thanks.

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  • Proper reconstitution of Aggregate objects in the Repository?

    - by Jebb
    Assuming that no ORM (e.g. Doctrine) is used inside the Repository, my question is what is the proper way of instantiating the Aggregate objects? Is it instantiating the child objects directly inside the Repository and just assign it to the Aggregate Root through its setters or the Aggregate Root is responsible of constructing its child entities/objects? Example 1: class UserRepository { // Create user domain entity. $user = new User(); $user->setName('Juan'); // Create child object orders entity. $orders = new Orders($orders); $user->setOrders($orders); } Example 2: class UserRepository { // Create user domain entity. $user = new User(); $user->setName('Juan'); // Get orders. $orders = $ordersDao->findByUser(1); $user->setOrders($orders); } whereas in example 2, instantiation of orders are taken care inside the user entity.

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  • Semantic Grid System, Media Query issue

    - by Andy
    I'm using the Semantic Grid System to build a responsive site. However, something isn't quite right with the media queries that should obviously kick in once it hits a particular screen size. I'll reference what i mean with their example on the website : if I view this on my iPhone for example, given that it is supposed to adjust to a single column structure on a mobile device, it still throws out the web version of the page. That is true for both Safari and Chrome on my iPhone. However, if I use the RWD bookmarklet to check it's appearance at different resolutions it appears as expected for the mobile resolution. Also, ironically, if I resize the page in Safari on my desktop it also adjusts accordingly once I get down to the approriate screen size, but not in Firefox. The media query that it uses once it hits 720px is @media screen and (max-width: 720px) { #maincolumn, #sidebar { .column(12); margin-bottom: 1em; } } and I might be wide of the mark here but I think that must be the issue. But given that this is directly from the semantic.gs website I'm not inclined to question their own code. Any idea what the problem might be?

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  • SDL side-scroller scrolls inconsistantly

    - by SDLFunTimes
    So I'm working on an upgrade from my previous project (that I posted here for code review) this time implementing a repeating background (like what is used on cartoons) so that SDL doesn't have to load really big images for a level. There's a strange inconsistency in the program, however: the first time the user scrolls all the way to the right 2 less panels are shown than is specified. Going backwards (left) the correct number of panels is shown (that is the panels repeat the number of times specified in the code). After that it appears that going right again (once all the way at the left) the correct number of panels is shown and same going backwards. Here's some selected code and here's a .zip of all my code constructor: Game::Game(SDL_Event* event, SDL_Surface* scr, int level_w, int w, int h, int bpp) { this->event = event; this->bpp = bpp; level_width = level_w; screen = scr; w_width = w; w_height = h; //load images and set rects background = format_surface("background.jpg"); person = format_surface("person.png"); background_rect_left = background->clip_rect; background_rect_right = background->clip_rect; current_background_piece = 1; //we are displaying the first clip rect_in_view = &background_rect_right; other_rect = &background_rect_left; person_rect = person->clip_rect; background_rect_left.x = 0; background_rect_left.y = 0; background_rect_right.x = background->w; background_rect_right.y = 0; person_rect.y = background_rect_left.h - person_rect.h; person_rect.x = 0; } and here's the move method which is probably causing all the trouble: void Game::move(SDLKey direction) { if(direction == SDLK_RIGHT) { if(move_screen(direction)) { if(!background_reached_right()) { //move background right background_rect_left.x += movement_increment; background_rect_right.x += movement_increment; if(rect_in_view->x >= 0) { //move the other rect in to fill the empty space SDL_Rect* temp; other_rect->x = -w_width + rect_in_view->x; temp = rect_in_view; rect_in_view = other_rect; other_rect = temp; current_background_piece++; std::cout << current_background_piece << std::endl; } if(background_overshoots_right()) { //sees if this next blit is past the surface //this is used only for re-aligning the rects when //the end of the screen is reached background_rect_left.x = 0; background_rect_right.x = w_width; } } } else { //move the person instead person_rect.x += movement_increment; if(get_person_right_side() > w_width) { //person went too far right person_rect.x = w_width - person_rect.w; } } } else if(direction == SDLK_LEFT) { if(move_screen(direction)) { if(!background_reached_left()) { //moves background left background_rect_left.x -= movement_increment; background_rect_right.x -= movement_increment; if(rect_in_view->x <= -w_width) { //swap the rect in view SDL_Rect* temp; rect_in_view->x = w_width; temp = rect_in_view; rect_in_view = other_rect; other_rect = temp; current_background_piece--; std::cout << current_background_piece << std::endl; } if(background_overshoots_left()) { background_rect_left.x = 0; background_rect_right.x = w_width; } } } else { //move the person instead person_rect.x -= movement_increment; if(person_rect.x < 0) { //person went too far left person_rect.x = 0; } } } } without the rest of the code this doesn't make too much sense. Since there is too much of it I'll upload it here for testing. Anyway does anyone know how I could fix this inconsistency?

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  • How to properly name record creation(insertion) datetime field ?

    - by alpav
    If I create a table with datetime default getdate() field that is intended to keep date&time of record insertion, which name is better to use for that field ? I like to use Created and I've seen people use DateCreated or CreateDate. Other possible candidates that I can think of are: CreatedDate, CreateTime, TimeCreated, CreateDateTime, DateTimeCreated, RecordCreated, Inserted, InsertedDate, ... From my point of view anything with Date inside name looks bad because it can be confused with date part in case if I have 2 fields: CreateDate,CreateTime, so I wonder if there are any specific recommendations/standards in that area based on real reasons, not just style, mood or consistency. Of course, if there are 100 existing tables and this is table 101 then I would use same naming convention as used in those 100 tables for the sake of consistency, but this question is about first table in first database in first server in first application.

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  • Synonym for "Many-to-Many" relationship (relational databases)

    - by Byron
    What's a synonym for a "many-to-many" relationship? I've finished writing an object-relational mapper but I'm still stumped as to what to name the function that adds that relation. addParent() and addChild() seemed quite logical for the many-to-one/one-to-many and addSuperclass() for one-to-one inheritance, but addManyToMany() would sound quite unintuitive to an object-oriented programmer. addSibling() or addCousin() doesn't really make sense either. Any suggestions? And before you dismiss this as a non-programming question, please remember that consistent naming schemes and encapsulation are pretty integral to programming :)

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  • Resources for Programmatic Rendering of Topology Maps

    - by bn
    Servus, Do you know of any frameworks, APIS, languages, or other resources that are well suited for drawing topology maps that allow a user to interact with objects on the map? I am not constrained by language choice and the program can be web-based, or stand-alone. I thought I would check before rolling my own. My goal is not to draw cartographic maps, but more like this picture: http://www.fineconnection.com/files/images/GraphicalNM.PNG, or if you are familiar with Edward Tufte's books, the data-visualization mechanisms he describes such as a map of a metro or subway. Also, if you have had any experience rendering these types of user interfaces or usage of underlying datastructures, I would be grateful to hear any thoughts you have on the subject, advice, any "gotchas." Thank you very for your time, -bn

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  • Re-using aggregate level formulas in SQL - any good tactics?

    - by Cade Roux
    Imagine this case, but with a lot more component buckets and a lot more intermediates and outputs. Many of the intermediates are calculated at the detail level, but a few things are calculated at the aggregate level: DECLARE @Profitability AS TABLE ( Cust INT NOT NULL ,Category VARCHAR(10) NOT NULL ,Income DECIMAL(10, 2) NOT NULL ,Expense DECIMAL(10, 2) NOT NULL ) ; INSERT INTO @Profitability VALUES ( 1, 'Software', 100, 50 ) ; INSERT INTO @Profitability VALUES ( 2, 'Software', 100, 20 ) ; INSERT INTO @Profitability VALUES ( 3, 'Software', 100, 60 ) ; INSERT INTO @Profitability VALUES ( 4, 'Software', 500, 400 ) ; INSERT INTO @Profitability VALUES ( 5, 'Hardware', 1000, 550 ) ; INSERT INTO @Profitability VALUES ( 6, 'Hardware', 1000, 250 ) ; INSERT INTO @Profitability VALUES ( 7, 'Hardware', 1000, 700 ) ; INSERT INTO @Profitability VALUES ( 8, 'Hardware', 5000, 4500 ) ; SELECT Cust ,Profit = SUM(Income - Expense) ,Margin = SUM(Income - Expense) / SUM(Income) FROM @Profitability GROUP BY Cust SELECT Category ,Profit = SUM(Income - Expense) ,Margin = SUM(Income - Expense) / SUM(Income) FROM @Profitability GROUP BY Category SELECT Profit = SUM(Income - Expense) ,Margin = SUM(Income - Expense) / SUM(Income) FROM @Profitability Notice how the same formulae have to be used at the different aggregation levels. This results in code duplication. I have thought of using UDFs (either scalar or table valued with an OUTER APPLY, since many of the final results may share intermediates which have to be calculated at the aggregate level), but in my experience the scalar and multi-statement table-valued UDFs perform very poorly. Also thought about using more dynamic SQL and applying the formulas by name, basically. Any other tricks, techniques or tactics to keeping these kinds of formulae which need to be applied at different levels in sync and/or organized?

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  • Suggest Cassandra data model for an existing schema

    - by Andriy Bohdan
    Hello guys! I hope there's someone who can help me suggest a suitable data model to be implemented using nosql database Apache Cassandra. More of than I need it to work under high loads and large amounts of data. Simplified I have 3 types of objects: Product Tag ProductTag Product: key - string key name - string .... - some other fields Tag: key - string key name - unique tag words ProductTag: product_key - foreign key referring to product tag_key - foreign key referring to tag rating - this is rating of tag for this product Each product may have 0 or many tags. Tag may be assigned to 1 or many products. Means relation between products and tags is many-to-many in terms of relational databases. Value of "rating" is updated "very" often. I need to be run the following queries Select objects by keys Select tags for product ordered by rating Select products by tag order by rating Update rating by product_key and tag_key The most important is to make these queries really fast on large amounts of data, considering that rating is constantly updated.

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