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  • Error "Input length must be multiple of 8 when decrypting with padded cipher"

    - by Ross Peoples
    I am trying to move a project from C# to Java for a learning exercise. I am still very new to Java, but I have a TripleDES class in C# that encrypts strings and returns a string value of the encrypted byte array. Here is my C# code: using System; using System.IO; using System.Collections.Generic; using System.Security.Cryptography; using System.Text; namespace tDocc.Classes { /// <summary> /// Triple DES encryption class /// </summary> public static class TripleDES { private static byte[] key = { 110, 32, 73, 24, 125, 66, 75, 18, 79, 150, 211, 122, 213, 14, 156, 136, 171, 218, 119, 240, 81, 142, 23, 4 }; private static byte[] iv = { 25, 117, 68, 23, 99, 78, 231, 219 }; /// <summary> /// Encrypt a string to an encrypted byte array /// </summary> /// <param name="plainText">Text to encrypt</param> /// <returns>Encrypted byte array</returns> public static byte[] Encrypt(string plainText) { UTF8Encoding utf8encoder = new UTF8Encoding(); byte[] inputInBytes = utf8encoder.GetBytes(plainText); TripleDESCryptoServiceProvider tdesProvider = new TripleDESCryptoServiceProvider(); ICryptoTransform cryptoTransform = tdesProvider.CreateEncryptor(key, iv); MemoryStream encryptedStream = new MemoryStream(); CryptoStream cryptStream = new CryptoStream(encryptedStream, cryptoTransform, CryptoStreamMode.Write); cryptStream.Write(inputInBytes, 0, inputInBytes.Length); cryptStream.FlushFinalBlock(); encryptedStream.Position = 0; byte[] result = new byte[encryptedStream.Length]; encryptedStream.Read(result, 0, (int)encryptedStream.Length); cryptStream.Close(); return result; } /// <summary> /// Decrypt a byte array to a string /// </summary> /// <param name="inputInBytes">Encrypted byte array</param> /// <returns>Decrypted string</returns> public static string Decrypt(byte[] inputInBytes) { UTF8Encoding utf8encoder = new UTF8Encoding(); TripleDESCryptoServiceProvider tdesProvider = new TripleDESCryptoServiceProvider(); ICryptoTransform cryptoTransform = tdesProvider.CreateDecryptor(key, iv); MemoryStream decryptedStream = new MemoryStream(); CryptoStream cryptStream = new CryptoStream(decryptedStream, cryptoTransform, CryptoStreamMode.Write); cryptStream.Write(inputInBytes, 0, inputInBytes.Length); cryptStream.FlushFinalBlock(); decryptedStream.Position = 0; byte[] result = new byte[decryptedStream.Length]; decryptedStream.Read(result, 0, (int)decryptedStream.Length); cryptStream.Close(); UTF8Encoding myutf = new UTF8Encoding(); return myutf.GetString(result); } /// <summary> /// Decrypt an encrypted string /// </summary> /// <param name="text">Encrypted text</param> /// <returns>Decrypted string</returns> public static string DecryptText(string text) { if (text == "") { return text; } return Decrypt(Convert.FromBase64String(text)); } /// <summary> /// Encrypt a string /// </summary> /// <param name="text">Unencrypted text</param> /// <returns>Encrypted string</returns> public static string EncryptText(string text) { if (text == "") { return text; } return Convert.ToBase64String(Encrypt(text)); } } /// <summary> /// Random number generator /// </summary> public static class RandomGenerator { /// <summary> /// Generate random number /// </summary> /// <param name="length">Number of randomizations</param> /// <returns>Random number</returns> public static int GenerateNumber(int length) { byte[] randomSeq = new byte[length]; new RNGCryptoServiceProvider().GetBytes(randomSeq); int code = Environment.TickCount; foreach (byte b in randomSeq) { code += (int)b; } return code; } } /// <summary> /// Hash generator class /// </summary> public static class Hasher { /// <summary> /// Hash type /// </summary> public enum eHashType { /// <summary> /// MD5 hash. Quick but collisions are more likely. This should not be used for anything important /// </summary> MD5 = 0, /// <summary> /// SHA1 hash. Quick and secure. This is a popular method for hashing passwords /// </summary> SHA1 = 1, /// <summary> /// SHA256 hash. Slower than SHA1, but more secure. Used for encryption keys /// </summary> SHA256 = 2, /// <summary> /// SHA348 hash. Even slower than SHA256, but offers more security /// </summary> SHA348 = 3, /// <summary> /// SHA512 hash. Slowest but most secure. Probably overkill for most applications /// </summary> SHA512 = 4, /// <summary> /// Derrived from MD5, but only returns 12 digits /// </summary> Digit12 = 5 } /// <summary> /// Hashes text using a specific hashing method /// </summary> /// <param name="text">Input text</param> /// <param name="hash">Hash method</param> /// <returns>Hashed text</returns> public static string GetHash(string text, eHashType hash) { if (text == "") { return text; } if (hash == eHashType.MD5) { MD5CryptoServiceProvider hasher = new MD5CryptoServiceProvider(); return ByteToHex(hasher.ComputeHash(Encoding.ASCII.GetBytes(text))); } else if (hash == eHashType.SHA1) { SHA1Managed hasher = new SHA1Managed(); return ByteToHex(hasher.ComputeHash(Encoding.ASCII.GetBytes(text))); } else if (hash == eHashType.SHA256) { SHA256Managed hasher = new SHA256Managed(); return ByteToHex(hasher.ComputeHash(Encoding.ASCII.GetBytes(text))); } else if (hash == eHashType.SHA348) { SHA384Managed hasher = new SHA384Managed(); return ByteToHex(hasher.ComputeHash(Encoding.ASCII.GetBytes(text))); } else if (hash == eHashType.SHA512) { SHA512Managed hasher = new SHA512Managed(); return ByteToHex(hasher.ComputeHash(Encoding.ASCII.GetBytes(text))); } else if (hash == eHashType.Digit12) { MD5CryptoServiceProvider hasher = new MD5CryptoServiceProvider(); string newHash = ByteToHex(hasher.ComputeHash(Encoding.ASCII.GetBytes(text))); return newHash.Substring(0, 12); } return ""; } /// <summary> /// Generates a hash based on a file's contents. Used for detecting changes to a file and testing for duplicate files /// </summary> /// <param name="info">FileInfo object for the file to be hashed</param> /// <param name="hash">Hash method</param> /// <returns>Hash string representing the contents of the file</returns> public static string GetHash(FileInfo info, eHashType hash) { FileStream hashStream = new FileStream(info.FullName, FileMode.Open, FileAccess.Read); string hashString = ""; if (hash == eHashType.MD5) { MD5CryptoServiceProvider hasher = new MD5CryptoServiceProvider(); hashString = ByteToHex(hasher.ComputeHash(hashStream)); } else if (hash == eHashType.SHA1) { SHA1Managed hasher = new SHA1Managed(); hashString = ByteToHex(hasher.ComputeHash(hashStream)); } else if (hash == eHashType.SHA256) { SHA256Managed hasher = new SHA256Managed(); hashString = ByteToHex(hasher.ComputeHash(hashStream)); } else if (hash == eHashType.SHA348) { SHA384Managed hasher = new SHA384Managed(); hashString = ByteToHex(hasher.ComputeHash(hashStream)); } else if (hash == eHashType.SHA512) { SHA512Managed hasher = new SHA512Managed(); hashString = ByteToHex(hasher.ComputeHash(hashStream)); } hashStream.Close(); hashStream.Dispose(); hashStream = null; return hashString; } /// <summary> /// Converts a byte array to a hex string /// </summary> /// <param name="data">Byte array</param> /// <returns>Hex string</returns> public static string ByteToHex(byte[] data) { StringBuilder builder = new StringBuilder(); foreach (byte hashByte in data) { builder.Append(string.Format("{0:X1}", hashByte)); } return builder.ToString(); } /// <summary> /// Converts a hex string to a byte array /// </summary> /// <param name="hexString">Hex string</param> /// <returns>Byte array</returns> public static byte[] HexToByte(string hexString) { byte[] returnBytes = new byte[hexString.Length / 2]; for (int i = 0; i <= returnBytes.Length - 1; i++) { returnBytes[i] = byte.Parse(hexString.Substring(i * 2, 2), System.Globalization.NumberStyles.HexNumber); } return returnBytes; } } } And her is what I've got for Java code so far, but I'm getting the error "Input length must be multiple of 8 when decrypting with padded cipher" when I run the test on this: import java.security.InvalidAlgorithmParameterException; import java.security.InvalidKeyException; import javax.crypto.Cipher; import javax.crypto.NoSuchPaddingException; import javax.crypto.SecretKey; import javax.crypto.spec.IvParameterSpec; import javax.crypto.spec.SecretKeySpec; import com.tdocc.utils.Base64; public class TripleDES { private static byte[] keyBytes = { 110, 32, 73, 24, 125, 66, 75, 18, 79, (byte)150, (byte)211, 122, (byte)213, 14, (byte)156, (byte)136, (byte)171, (byte)218, 119, (byte)240, 81, (byte)142, 23, 4 }; private static byte[] ivBytes = { 25, 117, 68, 23, 99, 78, (byte)231, (byte)219 }; public static String encryptText(String plainText) { try { if (plainText.isEmpty()) return plainText; return Base64.decode(TripleDES.encrypt(plainText)).toString(); } catch (Exception e) { e.printStackTrace(); } return null; } public static byte[] encrypt(String plainText) throws InvalidKeyException, InvalidAlgorithmParameterException, NoSuchPaddingException { try { final SecretKey key = new SecretKeySpec(keyBytes, "DESede"); final IvParameterSpec iv = new IvParameterSpec(ivBytes); final Cipher cipher = Cipher.getInstance("DESede/CBC/PKCS5Padding"); cipher.init(Cipher.ENCRYPT_MODE, key, iv); final byte[] plainTextBytes = plainText.getBytes("utf-8"); final byte[] cipherText = cipher.doFinal(plainTextBytes); return cipherText; } catch (Exception e) { e.printStackTrace(); } return null; } public static String decryptText(String message) { try { if (message.isEmpty()) return message; else return TripleDES.decrypt(message.getBytes()); } catch (Exception e) { e.printStackTrace(); } return null; } public static String decrypt(byte[] message) { try { final SecretKey key = new SecretKeySpec(keyBytes, "DESede"); final IvParameterSpec iv = new IvParameterSpec(ivBytes); final Cipher cipher = Cipher.getInstance("DESede/CBC/PKCS5Padding"); cipher.init(Cipher.DECRYPT_MODE, key, iv); final byte[] plainText = cipher.doFinal(message); return plainText.toString(); } catch (Exception e) { e.printStackTrace(); } return null; } }

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  • mocking collection behavior with Moq

    - by Stephen Patten
    Hello, I've read through some of the discussions on the Moq user group and have failed to find an example and have been so far unable to find the scenario that I have. Here is my question and code: // 6 periods var schedule = new List<PaymentPlanPeriod>() { new PaymentPlanPeriod(1000m, args.MinDate.ToString()), new PaymentPlanPeriod(1000m, args.MinDate.Value.AddMonths(1).ToString()), new PaymentPlanPeriod(1000m, args.MinDate.Value.AddMonths(2).ToString()), new PaymentPlanPeriod(1000m, args.MinDate.Value.AddMonths(3).ToString()), new PaymentPlanPeriod(1000m, args.MinDate.Value.AddMonths(4).ToString()), new PaymentPlanPeriod(1000m, args.MinDate.Value.AddMonths(5).ToString()) }; // Now the proxy is correct with the schedule helper.Setup(h => h.GetPlanPeriods(It.IsAny<String>(), schedule)); Then in my tests I use Periods but the Mocked _PaymentPlanHelper never populates the collection, see below for usage: public IEnumerable<PaymentPlanPeriod> Periods { get { if (CanCalculateExpression()) _PaymentPlanHelper.GetPlanPeriods(this.ToString(), _PaymentSchedule); return _PaymentSchedule; } } Now if I change the mocked object to use another overloaded method of GetPlanPeriods that returns a List like so : var schedule = new List<PaymentPlanPeriod>() { new PaymentPlanPeriod(1000m, args.MinDate.ToString()), new PaymentPlanPeriod(1000m, args.MinDate.Value.AddMonths(1).ToString()), new PaymentPlanPeriod(1000m, args.MinDate.Value.AddMonths(2).ToString()), new PaymentPlanPeriod(1000m, args.MinDate.Value.AddMonths(3).ToString()), new PaymentPlanPeriod(1000m, args.MinDate.Value.AddMonths(4).ToString()), new PaymentPlanPeriod(1000m, args.MinDate.Value.AddMonths(5).ToString()) }; helper.Setup(h => h.GetPlanPeriods(It.IsAny<String>())).Returns(new List<PaymentPlanPeriod>(schedule)); List<PaymentPlanPeriod> result = new _PaymentPlanHelper.GetPlanPeriods(this.ToString()); This works as expected. Any pointers would be awesome, as long as you don't bash my architecture... :) Thank you, Stephen

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  • Reuse Client java Socket in a Java Server

    - by user1394983
    I'm devoloping an Java server two control an android online game. It's possible save the client socket of myserversocket.accept() in a variable in Client class? This are very util because this way, server can communicate with client when server wants and no when client contact server. My actual code are: import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.net.ServerSocket; import java.net.Socket; import java.util.ArrayList; import java.util.UUID; import sal.app.shared.Packet; public class Server { private ArrayList<GameSession> games = new ArrayList<GameSession>(); private ArrayList<Client> pendent_clients = new ArrayList<Client>(); private Packet read_packet= new Packet(); private Packet sent_packet = new Packet(); private Socket clientSocket = null; public static void main(String[] args) throws ClassNotFoundException{ ServerSocket serverSocket = null; //DataInputStream dataInputStream = null; //DataOutputStream dataOutputStream = null; ObjectOutputStream oos=null; ObjectInputStream ois=null; Server myServer = new Server(); try { serverSocket = new ServerSocket(7777); System.out.println("Listening :7777"); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } while(true){ try { myServer.clientSocket = new Socket(); myServer.clientSocket = serverSocket.accept(); myServer.read_packet = new Packet(); myServer.sent_packet = new Packet(); oos = new ObjectOutputStream(myServer.clientSocket.getOutputStream()); ois = new ObjectInputStream(myServer.clientSocket.getInputStream()); //dataInputStream = new DataInputStream(clientSocket.getInputStream()); //dataOutputStream = new DataOutputStream(clientSocket.getOutputStream()); //System.out.println("ip: " + clientSocket.getInetAddress()); //System.out.println("message: " + ois.read()); //dataOutputStream.writeUTF("Hello!"); /*while ((myServer.read_packet = (Packet) ois.readObject()) != null) { myServer.handlePacket(myServer.read_packet); break; }*/ myServer.read_packet=(Packet) ois.readObject(); myServer.handlePacket(myServer.read_packet); //oos.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } finally{ if( myServer.clientSocket!= null){ /*try { //myServer.clientSocket.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); }*/ } /*if( ois!= null){ try { ois.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if( oos!= null){ try { oos.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } }*/ } } } public void handlePacket(Packet hp) throws IOException { if(hp.getOpCode() == 1) { registPlayer(hp); } } public void registPlayer(Packet p) throws IOException { Client registClient = new Client(this.clientSocket); this.pendent_clients.add(registClient); if(pendent_clients.size() == 2) { initAGame(); } else { ObjectOutputStream out=null; Packet to_send = new Packet(); to_send.setOpCode(4); out = new ObjectOutputStream(registClient.getClientSocket().getOutputStream()); out.writeObject(to_send); } } public void initAGame() throws IOException { Client c1 = pendent_clients.get(0); Client c2 = pendent_clients.get(1); Packet to_send = new Packet(); ObjectOutputStream out=null; GameSession incomingGame = new GameSession(c1,c2); games.add(incomingGame); to_send.setGameId(incomingGame.getGameId()); to_send.setOpCode(5); out = new ObjectOutputStream(c1.getClientSocket().getOutputStream()); out.writeObject(to_send); out = new ObjectOutputStream(c2.getClientSocket().getOutputStream()); out.writeObject(to_send); pendent_clients.clear(); } public Client getClientById(UUID given_id) { for(GameSession gs: games) { if(gs.getClient1().getClientId().equals(given_id)) { return gs.getClient1(); } else if(gs.getClient2().getClientId().equals(given_id)) { return gs.getClient2(); } } return null; } } With this code i got this erros: java.net.SocketException: Broken pipe at java.net.SocketOutputStream.socketWrite0(Native Method) at java.net.SocketOutputStream.socketWrite(SocketOutputStream.java:92) at java.net.SocketOutputStream.write(SocketOutputStream.java:136) at java.io.ObjectOutputStream$BlockDataOutputStream.drain(ObjectOutputStream.java:1847) at java.io.ObjectOutputStream$BlockDataOutputStream.setBlockDataMode(ObjectOutputStream.java:1756) at java.io.ObjectOutputStream.writeNonProxyDesc(ObjectOutputStream.java:1257) at java.io.ObjectOutputStream.writeClassDesc(ObjectOutputStream.java:1211) at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1395) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1158) at java.io.ObjectOutputStream.writeFatalException(ObjectOutputStream.java:1547) at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:333) at Server.initAGame(Server.java:146) at Server.registPlayer(Server.java:120) at Server.handlePacket(Server.java:106) at Server.main(Server.java:63) This error ocurre when second client connect and server try to send an Packet to previous client 1 in function initGame() in this code: out = new ObjectOutputStream(c1.getClientSocket().getOutputStream()); out.writeObject(to_send); my android code is this: package sal.app; import java.io.DataInputStream; import java.io.DataOutputStream; import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.net.Socket; import java.net.UnknownHostException; import sal.app.logic.DataBaseManager; import sal.app.shared.Packet; import android.app.Activity; import android.os.Bundle; import android.view.Window; import android.view.WindowManager; public class MultiPlayerWaitActivity extends Activity{ private DataBaseManager db; public void onCreate(Bundle savedInstanceState) { super.requestWindowFeature(Window.FEATURE_NO_TITLE); super.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN); super.onCreate(savedInstanceState); setContentView(R.layout.multiwaitlayout); db=DataBaseManager.getSalDatabase(this); db.teste(); try { db.createDataBase(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } Socket socket = null; ObjectOutputStream outputStream = null; ObjectInputStream inputStream = null; //System.out.println("dadadad"); try { socket = new Socket("192.168.1.4", 7777); //Game = new MultiPlayerGame(new ServerManager("192.168.1.66"),new Session(), new Player("")); outputStream = new ObjectOutputStream(socket.getOutputStream()); inputStream = new ObjectInputStream(socket.getInputStream()); //dataOutputStream.writeUTF(textOut.getText().toString()); //textIn.setText(dataInputStream.readUTF()); Packet p = new Packet(); Packet r = new Packet(); p.setOpCode(1); outputStream.writeObject(p); /*try { r=(Packet)inputStream.readObject(); } catch (ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); }*/ //while(true){ //dataInputStream = new DataInputStream(clientSocket.getInputStream()); //dataOutputStream = new DataOutputStream(clientSocket.getOutputStream()); //System.out.println("ip: " + clientSocket.getInetAddress()); //System.out.println("message: " + ois.read()); //dataOutputStream.writeUTF("Hello!"); /*while ((r= (Packet) inputStream.readObject()) != null) { handPacket(r); break; }*/ r=(Packet) inputStream.readObject(); handPacket(r); //oos.close(); //} /*System.out.println(r.getOpCode()); if(r.getOpCode() == 5) { this.finish(); }*/ } catch (UnknownHostException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } /*finally{ if (socket != null){ try { socket.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if (outputStream != null){ try { outputStream.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if (inputStream != null){ try { inputStream.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }*/ //catch (ClassNotFoundException e) { // TODO Auto-generated catch block //e.printStackTrace(); //} catch (ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } } public void handPacket(Packet hp) { if(hp.getOpCode() == 5) { this.finish(); } this.finish(); } } Regards

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  • Drawing a TextBox in an extended Glass Frame (C# w/o WPF)

    - by Lazlo
    I am trying to draw a TextBox on the extended glass frame of my form. I won't describe this technique, it's well-known. Here's an example for those who haven't heard of it: http://www.danielmoth.com/Blog/Vista-Glass-In-C.aspx The thing is, it is complex to draw over this glass frame. Since black is considered to be the 0-alpha color, anything black disappears. There are apparently ways of countering this problem: drawing complex GDI+ shapes are not affected by this alpha-ness. For example, this code can be used to draw a Label on glass (note: GraphicsPath is used instead of DrawString in order to get around the horrible ClearType problem): public class GlassLabel : Control { public GlassLabel() { this.BackColor = Color.Black; } protected override void OnPaint(PaintEventArgs e) { GraphicsPath font = new GraphicsPath(); font.AddString( this.Text, this.Font.FontFamily, (int)this.Font.Style, this.Font.Size, Point.Empty, StringFormat.GenericDefault); e.Graphics.SmoothingMode = SmoothingMode.HighQuality; e.Graphics.FillPath(new SolidBrush(this.ForeColor), font); } } Similarly, such an approach can be used to create a container on the glass area. Note the use of the polygons instead of the rectangle - when using the rectangle, its black parts are considered as alpha. public class GlassPanel : Panel { public GlassPanel() { this.BackColor = Color.Black; } protected override void OnPaint(PaintEventArgs e) { Point[] area = new Point[] { new Point(0, 1), new Point(1, 0), new Point(this.Width - 2, 0), new Point(this.Width - 1, 1), new Point(this.Width -1, this.Height - 2), new Point(this.Width -2, this.Height-1), new Point(1, this.Height -1), new Point(0, this.Height - 2) }; Point[] inArea = new Point[] { new Point(1, 1), new Point(this.Width - 1, 1), new Point(this.Width - 1, this.Height - 1), new Point(this.Width - 1, this.Height - 1), new Point(1, this.Height - 1) }; e.Graphics.FillPolygon(new SolidBrush(Color.FromArgb(240, 240, 240)), inArea); e.Graphics.DrawPolygon(new Pen(Color.FromArgb(55, 0, 0, 0)), area); base.OnPaint(e); } } Now my problem is: How can I draw a TextBox? After lots of Googling, I came up with the following solutions: Subclassing the TextBox's OnPaint method. This is possible, although I could not get it to work properly. It should involve painting some magic things I don't know how to do yet. Making my own custom TextBox, perhaps on a TextBoxBase. If anyone has good, valid and working examples, and thinks this could be a good overall solution, please tell me. Using BufferedPaintSetAlpha. (http://msdn.microsoft.com/en-us/library/ms649805.aspx). The downsides of this method may be that the corners of the textbox might look odd, but I can live with that. If anyone knows how to implement that method properly from a Graphics object, please tell me. I personally don't, but this seems the best solution so far. Thanks!

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  • Intent and OnActivityResult causing Activity to get restart Actuomatically : Require to solve this issues

    - by Parth Dani
    i am having 20 imageview and i am having 20 button for them when i click any 1 button it gives me option to select image from gallery or camera when i select any option for example galley it will take me to the gallery and let me select image from their and let me display those images on my imageview for respective button now the problem is sometimes when i do the whole above process my activity is getting restart actuomatically and all the image which were first selected get vanished from their imageview For Refernce my code is as follow: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.new_upload); // **************Code to get Road worthy number and VIN number value in // Shared Preference starts here************************ SharedPreferences myPrefs1 = this.getSharedPreferences("myPrefs", MODE_WORLD_READABLE); roadworthynumber = myPrefs1.getString(MY_ROADWORTHY, "Road Worthy Number"); vinnumber = myPrefs1.getString(MY_VIN, "VIN Number"); // **************Code to get Road worthy number and VIN number value in // Shared Preference ends here************************ // **************Code to create Directory AUSRWC starts // here************************ if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { cacheDir = new File(Environment.getExternalStorageDirectory() + File.separator + "AUSRWC" + File.separator); cacheDir.mkdirs(); } // **************Code to Create Directory AUSRWC ends // here************************ // *****************Assigning Button variable their Id declare in XML // file starts here***************** new_select1 = (Button) findViewById(R.id.new_select1); new_select2 = (Button) findViewById(R.id.new_select2); new_select3 = (Button) findViewById(R.id.new_select3); new_select4 = (Button) findViewById(R.id.new_select4); new_select5 = (Button) findViewById(R.id.new_select5); new_select6 = (Button) findViewById(R.id.new_select6); new_select7 = (Button) findViewById(R.id.new_select7); new_select8 = (Button) findViewById(R.id.new_select8); new_select9 = (Button) findViewById(R.id.new_select9); new_select10 = (Button) findViewById(R.id.new_select10); new_select11 = (Button) findViewById(R.id.new_select11); new_select12 = (Button) findViewById(R.id.new_select12); new_select13 = (Button) findViewById(R.id.new_select13); new_select14 = (Button) findViewById(R.id.new_select14); new_select15 = (Button) findViewById(R.id.new_select15); new_select16 = (Button) findViewById(R.id.new_select16); new_select17 = (Button) findViewById(R.id.new_select17); new_select18 = (Button) findViewById(R.id.new_select18); new_select19 = (Button) findViewById(R.id.new_select19); new_select20 = (Button) findViewById(R.id.new_select20); // *****************Assigning Button variable their Id declare in XML // file ends here***************** // *****************Assigning Image variable their Id declare in XML // file starts here***************** new_selectimage1 = (ImageView) findViewById(R.id.new_selectImage1); new_selectimage2 = (ImageView) findViewById(R.id.new_selectImage2); new_selectimage3 = (ImageView) findViewById(R.id.new_selectImage3); new_selectimage4 = (ImageView) findViewById(R.id.new_selectImage4); new_selectimage5 = (ImageView) findViewById(R.id.new_selectImage5); new_selectimage6 = (ImageView) findViewById(R.id.new_selectImage6); new_selectimage7 = (ImageView) findViewById(R.id.new_selectImage7); new_selectimage8 = (ImageView) findViewById(R.id.new_selectImage8); new_selectimage9 = (ImageView) findViewById(R.id.new_selectImage9); new_selectimage10 = (ImageView) findViewById(R.id.new_selectImage10); new_selectimage11 = (ImageView) findViewById(R.id.new_selectImage11); new_selectimage12 = (ImageView) findViewById(R.id.new_selectImage12); new_selectimage13 = (ImageView) findViewById(R.id.new_selectImage13); new_selectimage14 = (ImageView) findViewById(R.id.new_selectImage14); new_selectimage15 = (ImageView) findViewById(R.id.new_selectImage15); new_selectimage16 = (ImageView) findViewById(R.id.new_selectImage16); new_selectimage17 = (ImageView) findViewById(R.id.new_selectImage17); new_selectimage18 = (ImageView) findViewById(R.id.new_selectImage18); new_selectimage19 = (ImageView) findViewById(R.id.new_selectImage19); new_selectimage20 = (ImageView) findViewById(R.id.new_selectImage20); // ****Assigning Image variable their Id declare in XML file ends // here***************** // **************Creating Dialog to give option to user to new_select // image from gallery or from camera starts here**************** final String[] items = new String[] { "From Camera", "From Gallery" }; ArrayAdapter<String> adapter = new ArrayAdapter<String>(this, android.R.layout.select_dialog_item, items); AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setTitle("select Image"); builder.setAdapter(adapter, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int item) { if (item == 0) { if (android.os.Environment.getExternalStorageState() .equals(android.os.Environment.MEDIA_MOUNTED)) { Intent intent = new Intent( MediaStore.ACTION_IMAGE_CAPTURE); File file = new File(Environment .getExternalStorageDirectory(), "/AUSRWC/picture" + ".jpg"); mImageCaptureUri = Uri.fromFile(file); try { Toast.makeText(getBaseContext(), "Click Image", Toast.LENGTH_SHORT).show(); intent.putExtra( android.provider.MediaStore.EXTRA_OUTPUT, mImageCaptureUri); intent.putExtra("return-data", true); startActivityForResult(intent, PICK_FROM_CAMERA); } catch (Exception e) { e.printStackTrace(); } } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } dialog.cancel(); } else { Intent intent = new Intent(); Toast.makeText(getBaseContext(), "Select Image", Toast.LENGTH_SHORT).show(); intent.setType("image/*"); intent.setAction(Intent.ACTION_GET_CONTENT); startActivityForResult(Intent.createChooser(intent, "Complete action using"), PICK_FROM_FILE); } } }); dialog = builder.create(); // **************Creating Dialog to give option to user to new_select // image from gallery or from camera ends here**************** final Animation animAlpha = AnimationUtils.loadAnimation(this, R.anim.anim_alpha); // Animation Code for displaying Button // Clicked. // ********************Image 1 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select1.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 1; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 1 button code ends // here******************************* // ********************Image 2 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select2.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 2; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 2 button code ends // here******************************* // ********************Image 3 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select3.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 3; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 3 button code ends // here******************************* // ********************Image 4 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select4.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 4; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 4 button code ends // here******************************* // ********************Image 5 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select5.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 5; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 5 button code ends // here******************************* // ********************Image 6 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select6.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 6; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 6 button code ends // here******************************* // ********************Image 7 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select7.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 7; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 7 button code ends // here******************************* // ********************Image 8 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select8.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 8; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 8 button code ends // here******************************* // ********************Image 9 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select9.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 9; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 9 button code ends // here******************************* // ********************Image 10 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select10.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 10; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 10 button code ends // here******************************* // ********************Image 11 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select11.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 11; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 11 button code ends // here******************************* // ********************Image 12 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select12.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 12; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 12 button code ends // here******************************* // ********************Image 13 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select13.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 13; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 13 button code ends // here******************************* // ********************Image 14 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select14.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 14; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 14 button code ends // here******************************* // ********************Image 15 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select15.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 15; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 15 button code ends // here******************************* // ********************Image 16 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select16.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 16; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 16 button code ends // here******************************* // ********************Image 17 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select17.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 17; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 17 button code ends // here******************************* // ********************Image 18 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select18.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 18; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 18 button code ends // here******************************* // ********************Image 19 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select19.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 19; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 19 button code ends // here******************************* // ********************Image 20 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select20.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 20; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 20 button code ends // here******************************* } // *************************When Back Button is Pressed code begins // here************************************* @Override public void onBackPressed() { Toast.makeText(new_upload.this, "Sorry You are not allowed to go back", Toast.LENGTH_SHORT).show(); return; } // *************************When Back Button is Pressed code ends // here************************************* // ***********************To get Path of new_selected Image code starts // here************************************ public String getRealPathFromURI(Uri contentUri) { String[] proj = { MediaStore.Images.Media.DATA }; Cursor cursor = managedQuery(contentUri, proj, null, null, null); if (cursor == null) return null; int column_index = cursor .getColumnIndexOrThrow(MediaStore.Images.Media.DATA); cursor.moveToFirst(); return cursor.getString(column_index); } // ***********************To get Path of new_selected Image code ends // here************************************ // **********************Picture obtained from the camera or from gallery // code starts here************** @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { //path = ""; Log.e("","requestCode="+requestCode); switch (requestCode){ case PICK_FROM_FILE: if (resultCode == Activity.RESULT_OK) { mImageCaptureUri = data.getData(); path = getRealPathFromURI(mImageCaptureUri); // from Gallery Log.e("", "Imagepath from gallery=" + path); if (path == null) path = mImageCaptureUri.getPath(); // from File Manager if (path != null) { dialog1 = ProgressDialog.show(new_upload.this, "", "Processing Please wait...", true); new ImageDisplayTask().execute(); } } break; case PICK_FROM_CAMERA: if (resultCode == Activity.RESULT_OK) { try { path = mImageCaptureUri.getPath(); Log.e("", "Imagepath from Camera =" + path); // bitmap = BitmapFactory.decodeFile(path); } catch (Exception e) { e.printStackTrace(); } if (path != null) { dialog1 = ProgressDialog.show(new_upload.this, "", "Processing Please wait...", true); //new ImageDisplayTask1().execute(); new ImageDisplayTask().execute(); } } break; default: } } // ********************Picture obtained from the camera or from gallery code // ends here********************************************* // ******************Image Display on Button when new_selected from gallery // Ashynch Code starts here******************************** class ImageDisplayTask extends AsyncTask<Void, Void, String> { @Override protected String doInBackground(Void... unsued) { Bitmap src = BitmapFactory.decodeFile(path); Bitmap dest = Bitmap.createBitmap(src.getWidth(), src.getHeight(), Bitmap.Config.ARGB_8888); //Bitmap dest = Bitmap.createScaledBitmap(src, src.getWidth(),src.getHeight(), true); SimpleDateFormat sdf = new SimpleDateFormat("dd-MM-yyyy HH:mm:ss"); String dateTime = sdf.format(Calendar.getInstance().getTime()); // reading local `` String timestamp = dateTime + " " + roadworthynumber; SimpleDateFormat sdf1 = new SimpleDateFormat("dd-MM-yyyy HH:mm:ss"); String dateTime1 = sdf1.format(Calendar.getInstance().getTime()); Imagename = dateTime1.toString().trim().replaceAll(":", "") .replaceAll("-", "").replaceAll(" ", "") + roadworthynumber + ".jpg"; Canvas cs = new Canvas(dest); Paint tPaint = new Paint(); tPaint.setTextSize(100); tPaint.setTypeface(Typeface.SERIF); tPaint.setColor(Color.RED); tPaint.setStyle(Style.FILL); cs.drawBitmap(src, 0f, 0f, null); float height = tPaint.measureText("yY"); cs.drawText(timestamp, 5f, src.getHeight() - height + 5f, tPaint); try { dest.compress(Bitmap.CompressFormat.JPEG, 70, new FileOutputStream(new File(cacheDir, Imagename))); dest.recycle(); src.recycle(); } catch (FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } return null; } @Override protected void onProgressUpdate(Void... unsued) { } @Override protected void onPostExecute(String serverresponse) { String error = "noerror"; Display currentDisplay = getWindowManager().getDefaultDisplay(); int dw = currentDisplay.getWidth(); int dh = currentDisplay.getHeight() - 100; Log.e("", "width= " + dw + " Height= " + dh); try { BitmapFactory.Options bmpFactoryOptions = new BitmapFactory.Options(); bmpFactoryOptions.inJustDecodeBounds = true; Bitmap bmp = BitmapFactory.decodeFile( Environment.getExternalStorageDirectory() + "/AUSRWC/" + Imagename, bmpFactoryOptions); int heightRatio = (int) Math.ceil(bmpFactoryOptions.outHeight / (float) dh); int widthRatio = (int) Math.ceil(bmpFactoryOptions.outWidth / (float) dw); if (heightRatio > 1 && widthRatio > 1) { if (heightRatio > widthRatio) { bmpFactoryOptions.inSampleSize = heightRatio; } else { bmpFactoryOptions.inSampleSize = widthRatio; } } bmpFactoryOptions.inJustDecodeBounds = false; bmp = BitmapFactory.decodeFile( Environment.getExternalStorageDirectory() + "/AUSRWC/" + Imagename, bmpFactoryOptions); if (buttonpressed == 1) { new_selectimage1.setImageBitmap(bmp); //Image set on ImageView } else if (buttonpressed == 2) { new_selectimage2.setImageBitmap(bmp);//Image set on ImageView } else if (buttonpressed == 3) { new_selectimage3.setImageBitmap(bmp);//Image set on ImageView } else if (buttonpressed == 4) { new_selectimage4.setImageBitmap(bmp);//Image set on ImageView } else if (buttonpressed == 5) { new_selectimage5.setImageBitmap(bmp);//Image set on ImageView } else if (buttonpressed == 6) { new_selectimage6.setImageBitmap(bmp);//Image set on ImageView } else if (buttonpressed == 7) { new_selectimage7.setImageBitmap(bmp);//Image set on ImageView } else if (buttonpressed == 8) { new_selectimage8.setImageBitmap(bmp);//Image set on ImageView } else if (buttonpressed == 9) { new_selectimage9.setImageBitmap(bmp);//Image set on ImageView } else if (buttonpressed == 10) { new_selectimage10.setImageBitmap(bmp); } else if (buttonpressed == 11) { new_selectimage11.setImageBitmap(bmp); } else if (buttonpressed == 12) { new_selectimage12.setImageBitmap(bmp); } else if (buttonpressed == 13) { new_selectimage13.setImageBitmap(bmp); } else if (buttonpressed == 14) { new_selectimage14.setImageBitmap(bmp); } else if (buttonpressed == 15) { new_selectimage15.setImageBitmap(bmp); } else if (buttonpressed == 16) { new_selectimage16.setImageBitmap(bmp); } else if (buttonpressed == 17) { new_selectimage17.setImageBitmap(bmp); } else if (buttonpressed == 18) { new_selectimage18.setImageBitmap(bmp); } else if (buttonpressed == 19) { new_selectimage19.setImageBitmap(bmp); } else if (buttonpressed == 20) { new_selectimage20.setImageBitmap(bmp); } } catch (Exc

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  • add a from to backup routine

    - by Gerard Flynn
    hi how do you put a process bar and button onto this code i have class and want to add a gui on to the code using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Data.SqlClient; using System.IO; using System.Threading; using Tamir.SharpSsh; using System.Security.Cryptography; using ICSharpCode.SharpZipLib.Checksums; using ICSharpCode.SharpZipLib.Zip; using ICSharpCode.SharpZipLib.GZip; namespace backup { public partial class Form1 : Form { public Form1() { InitializeComponent(); } /// <summary> /// Summary description for Class1. /// </summary> public class Backup { private string dbName; private string dbUsername; private string dbPassword; private static string baseDir; private string backupName; private static bool isBackup; private string keyString; private string ivString; private string[] backupDirs = new string[0]; private string[] excludeDirs = new string[0]; private ZipOutputStream zipOutputStream; private string backupFile; private string zipFile; private string encryptedFile; static void Main() { Backup.Log("BackupUtility loaded"); try { new Backup(); if (!isBackup) MessageBox.Show("Restore complete"); } catch (Exception e) { Backup.Log(e.ToString()); if (!isBackup) MessageBox.Show("Error restoring!\r\n" + e.Message); } } private void LoadAppSettings() { this.backupName = System.Configuration.ConfigurationSettings.AppSettings["BackupName"].ToString(); this.dbName = System.Configuration.ConfigurationSettings.AppSettings["DBName"].ToString(); this.dbUsername = System.Configuration.ConfigurationSettings.AppSettings["DBUsername"].ToString(); this.dbPassword = System.Configuration.ConfigurationSettings.AppSettings["DBPassword"].ToString(); //default to using where we are executing this assembly from Backup.baseDir = System.Reflection.Assembly.GetExecutingAssembly().Location.Substring(0, System.Reflection.Assembly.GetExecutingAssembly().Location.LastIndexOf("\\")) + "\\"; Backup.isBackup = bool.Parse(System.Configuration.ConfigurationSettings.AppSettings["IsBackup"].ToString()); this.keyString = System.Configuration.ConfigurationSettings.AppSettings["KeyString"].ToString(); this.ivString = System.Configuration.ConfigurationSettings.AppSettings["IVString"].ToString(); this.backupDirs = GetSetting("BackupDirs", ','); this.excludeDirs = GetSetting("ExcludeDirs", ','); } private string[] GetSetting(string settingName, char delimiter) { if (System.Configuration.ConfigurationSettings.AppSettings[settingName] != null) { string settingVal = System.Configuration.ConfigurationSettings.AppSettings[settingName].ToString(); if (settingVal.Length > 0) return settingVal.Split(delimiter); } return new string[0]; } public Backup() { this.LoadAppSettings(); if (isBackup) this.DoBackup(); else this.DoRestore(); Log("Finished"); } private void DoRestore() { System.Windows.Forms.OpenFileDialog fileDialog = new System.Windows.Forms.OpenFileDialog(); fileDialog.Title = "Choose .encrypted file"; fileDialog.Filter = "Encrypted files (*.encrypted)|*.encrypted|All files (*.*)|*.*"; fileDialog.InitialDirectory = Backup.baseDir; if (fileDialog.ShowDialog() == System.Windows.Forms.DialogResult.OK) { //string encryptedFile = GetFileName("encrypted"); string encryptedFile = fileDialog.FileName; string decryptedFile = this.GetDecryptedFilename(encryptedFile); //string originalFile = GetFileName("original"); this.Decrypt(encryptedFile, decryptedFile); //this.UnzipFile(decryptedFile, originalFile); } } //use the same filename as the backup except replace ".encrypted" with ".decrypted.zip" private string GetDecryptedFilename(string encryptedFile) { string name = encryptedFile.Substring(0, encryptedFile.LastIndexOf(".")); name += ".decrypted.zip"; return name; } private void DoBackup() { this.backupFile = GetFileName("bak"); this.zipFile = GetFileName("zip"); this.encryptedFile = GetFileName("encrypted"); this.DeleteFiles(); this.zipOutputStream = new ZipOutputStream(File.Create(zipFile)); try { //backup database first if (this.dbName.Length > 0) { this.BackupDB(backupFile); this.ZipFile(backupFile, this.GetName(backupFile)); } //zip any directories specified in config file this.ZipUserSpecifiedFilesAndDirectories(this.backupDirs); } finally { this.zipOutputStream.Finish(); this.zipOutputStream.Close(); } this.Encrypt(zipFile, encryptedFile); this.SCPFile(encryptedFile); this.DeleteFiles(); } /// <summary> /// Deletes any files created by the backup process, namely the DB backup file, /// the zip of all files backuped up, and the encrypred zip file /// </summary> private void DeleteFiles() { File.Delete(this.backupFile); File.Delete(this.zipFile); ///File.Delete(this.encryptedFile); } private void ZipUserSpecifiedFilesAndDirectories(string[] fileNames) { foreach (string fileName in fileNames) { string name = fileName.Trim(); if (name.Length > 0) { Log("Zipping " + name); this.ZipFile(name, this.GetNameFromDir(name)); } } } private void SCPFile(string inputPath) { string sshServer = System.Configuration.ConfigurationSettings.AppSettings["SSHServer"].ToString(); string sshUsername = System.Configuration.ConfigurationSettings.AppSettings["SSHUsername"].ToString(); string sshPassword = System.Configuration.ConfigurationSettings.AppSettings["SSHPassword"].ToString(); if (sshServer.Length > 0 && sshUsername.Length > 0 && sshPassword.Length > 0) { Scp scp = new Scp(sshServer, sshUsername, sshPassword); //Copy a file from local machine to remote SSH server scp.Connect(); Log("Connected to " + sshServer); //scp.Put(inputPath, "/home/wal/temp.txt"); scp.Put(inputPath, GetName(inputPath)); scp.Close(); } else { Log("Not SCP as missing login details"); } } private string GetName(string inputPath) { FileInfo info = new FileInfo(inputPath); return info.Name; } private string GetNameFromDir(string inputPath) { DirectoryInfo info = new DirectoryInfo(inputPath); return info.Name; } private static void Log(string msg) { try { string toLog = DateTime.Now.ToString() + ": " + msg; System.Diagnostics.Debug.WriteLine(toLog); System.IO.FileStream fs = new System.IO.FileStream(baseDir + "app.log", System.IO.FileMode.OpenOrCreate, System.IO.FileAccess.ReadWrite); System.IO.StreamWriter m_streamWriter = new System.IO.StreamWriter(fs); m_streamWriter.BaseStream.Seek(0, System.IO.SeekOrigin.End); m_streamWriter.WriteLine(toLog); m_streamWriter.Flush(); m_streamWriter.Close(); fs.Close(); } catch (Exception e) { Console.WriteLine(e.ToString()); } } private byte[] GetFileBytes(string path) { FileStream stream = new FileStream(path, FileMode.Open); byte[] bytes = new byte[stream.Length]; stream.Read(bytes, 0, bytes.Length); stream.Close(); return bytes; } private void WriteFileBytes(byte[] bytes, string path) { FileStream stream = new FileStream(path, FileMode.Create); stream.Write(bytes, 0, bytes.Length); stream.Close(); } private void UnzipFile(string inputPath, string outputPath) { ZipInputStream zis = new ZipInputStream(File.OpenRead(inputPath)); ZipEntry theEntry = zis.GetNextEntry(); FileStream streamWriter = File.Create(outputPath); int size = 2048; byte[] data = new byte[2048]; while (true) { size = zis.Read(data, 0, data.Length); if (size > 0) { streamWriter.Write(data, 0, size); } else { break; } } streamWriter.Close(); zis.Close(); } private bool ExcludeDir(string dirName) { foreach (string excludeDir in this.excludeDirs) { if (dirName == excludeDir) return true; } return false; } private void ZipFile(string inputPath, string zipName) { FileAttributes fa = File.GetAttributes(inputPath); if ((fa & FileAttributes.Directory) != 0) { string dirName = zipName + "/"; ZipEntry entry1 = new ZipEntry(dirName); this.zipOutputStream.PutNextEntry(entry1); string[] subDirs = Directory.GetDirectories(inputPath); //create directories first foreach (string subDir in subDirs) { DirectoryInfo info = new DirectoryInfo(subDir); string name = info.Name; if (this.ExcludeDir(name)) Log("Excluding " + dirName + name); else this.ZipFile(subDir, dirName + name); } //then store files string[] fileNames = Directory.GetFiles(inputPath); foreach (string fileName in fileNames) { FileInfo info = new FileInfo(fileName); string name = info.Name; this.ZipFile(fileName, dirName + name); } } else { Crc32 crc = new Crc32(); this.zipOutputStream.SetLevel(6); // 0 - store only to 9 - means best compression FileStream fs = null; try { fs = File.OpenRead(inputPath); } catch (IOException ioEx) { Log("WARNING! " + ioEx.Message);//might be in use, skip file in this case } if (fs != null) { byte[] buffer = new byte[fs.Length]; fs.Read(buffer, 0, buffer.Length); ZipEntry entry = new ZipEntry(zipName); entry.DateTime = DateTime.Now; // set Size and the crc, because the information // about the size and crc should be stored in the header // if it is not set it is automatically written in the footer. // (in this case size == crc == -1 in the header) // Some ZIP programs have problems with zip files that don't store // the size and crc in the header. entry.Size = fs.Length; fs.Close(); crc.Reset(); crc.Update(buffer); entry.Crc = crc.Value; this.zipOutputStream.PutNextEntry(entry); this.zipOutputStream.Write(buffer, 0, buffer.Length); } } } private void Encrypt(string inputPath, string outputPath) { RijndaelManaged rijndaelManaged = new RijndaelManaged(); byte[] encrypted; byte[] toEncrypt; //Create a new key and initialization vector. //myRijndael.GenerateKey(); //myRijndael.GenerateIV(); /*des.GenerateKey(); des.GenerateIV(); string temp1 = Convert.ToBase64String(des.Key); string temp2 = Convert.ToBase64String(des.IV);*/ //Get the key and IV. byte[] key = Convert.FromBase64String(keyString); byte[] IV = Convert.FromBase64String(ivString); //Get an encryptor. ICryptoTransform encryptor = rijndaelManaged.CreateEncryptor(key, IV); //Encrypt the data. MemoryStream msEncrypt = new MemoryStream(); CryptoStream csEncrypt = new CryptoStream(msEncrypt, encryptor, CryptoStreamMode.Write); //Convert the data to a byte array. toEncrypt = this.GetFileBytes(inputPath); //Write all data to the crypto stream and flush it. csEncrypt.Write(toEncrypt, 0, toEncrypt.Length); csEncrypt.FlushFinalBlock(); //Get encrypted array of bytes. encrypted = msEncrypt.ToArray(); WriteFileBytes(encrypted, outputPath); } private void Decrypt(string inputPath, string outputPath) { RijndaelManaged myRijndael = new RijndaelManaged(); //DES des = new DESCryptoServiceProvider(); byte[] key = Convert.FromBase64String(keyString); byte[] IV = Convert.FromBase64String(ivString); byte[] encrypted = this.GetFileBytes(inputPath); byte[] fromEncrypt; //Get a decryptor that uses the same key and IV as the encryptor. ICryptoTransform decryptor = myRijndael.CreateDecryptor(key, IV); //Now decrypt the previously encrypted message using the decryptor // obtained in the above step. MemoryStream msDecrypt = new MemoryStream(encrypted); CryptoStream csDecrypt = new CryptoStream(msDecrypt, decryptor, CryptoStreamMode.Read); fromEncrypt = new byte[encrypted.Length]; //Read the data out of the crypto stream. int bytesRead = csDecrypt.Read(fromEncrypt, 0, fromEncrypt.Length); byte[] readBytes = new byte[bytesRead]; Array.Copy(fromEncrypt, 0, readBytes, 0, bytesRead); this.WriteFileBytes(readBytes, outputPath); } private string GetFileName(string extension) { return baseDir + backupName + "_" + DateTime.Now.ToString("yyyyMMdd") + "." + extension; } private void BackupDB(string backupPath) { string sql = @"DECLARE @Date VARCHAR(300), @Dir VARCHAR(4000) --Get today date SET @Date = CONVERT(VARCHAR, GETDATE(), 112) --Set the directory where the back up file is stored SET @Dir = '"; sql += backupPath; sql += @"' --create a 'device' to write to first EXEC sp_addumpdevice 'disk', 'temp_device', @Dir --now do the backup BACKUP DATABASE " + this.dbName; sql += @" TO temp_device WITH FORMAT --Drop the device EXEC sp_dropdevice 'temp_device' "; //Console.WriteLine("sql="+sql); Backup.Log("Starting backup of " + this.dbName); ExecuteSQL(sql); } /// <summary> /// Executes the specified SQL /// Returns true if no errors were encountered during execution /// </summary> /// <param name="procedureName"></param> private void ExecuteSQL(string sql) { SqlConnection conn = new SqlConnection(this.GetDBConnectString()); try { SqlCommand comm = new SqlCommand(sql, conn); conn.Open(); comm.ExecuteNonQuery(); } finally { conn.Close(); } } private string GetDBConnectString() { StringBuilder builder = new StringBuilder(); builder.Append("Data Source=127.0.0.1; User ID="); builder.Append(this.dbUsername); builder.Append("; Password="); builder.Append(this.dbPassword); builder.Append("; Initial Catalog="); builder.Append(this.dbName); builder.Append(";Connect Timeout=30"); return builder.ToString(); } } } }

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  • Tree Node Checked behavior on a TreeView in Compact Framework 3.5 running on Windows Mobile 6.5

    - by Hydroslide
    I have been upgrading an existing .NET Windows Mobile application to use the 3.5 version of the compact framework and to run on Windows Mobile 6.5. I have a form with a TreeView. The TreeView.Checkboxes property is set to true so that each node has a check box. This gives no trouble in all previous versions of Windows Mobile. However, in version 6.5 when you click on a check box it appears to check and then uncheck instantaneously. But it only raises the AfterCheck event once. The only way I can get a check to stick is by double clicking it (which is the wrong behavior). Has anyone seen this behavior? Does anyone know of a workaround for it? I have included a simple test form. Dump this form into a Visual Studio 2008 Smart Device application targeted at Windows Mobile 6 to see what I mean. Public Class frmTree Inherits System.Windows.Forms.Form #Region " Windows Form Designer generated code " Public Sub New() MyBase.new() ' This call is required by the Windows Form Designer. InitializeComponent() ' Add any initialization after the InitializeComponent() call. End Sub 'Form overrides dispose to clean up the component list. <System.Diagnostics.DebuggerNonUserCode()> _ Protected Overrides Sub Dispose(ByVal disposing As Boolean) If disposing AndAlso components IsNot Nothing Then components.Dispose() End If MyBase.Dispose(disposing) End Sub 'Required by the Windows Form Designer Private components As System.ComponentModel.IContainer Friend WithEvents TreeView1 As System.Windows.Forms.TreeView Private mainMenu1 As System.Windows.Forms.MainMenu 'NOTE: The following procedure is required by the Windows Form Designer 'It can be modified using the Windows Form Designer. 'Do not modify it using the code editor. <System.Diagnostics.DebuggerStepThrough()> _ Private Sub InitializeComponent() Dim TreeNode1 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node0") Dim TreeNode2 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node2") Dim TreeNode3 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node3") Dim TreeNode4 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node4") Dim TreeNode5 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node1") Dim TreeNode6 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node5") Dim TreeNode7 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node6") Dim TreeNode8 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node7") Me.mainMenu1 = New System.Windows.Forms.MainMenu Me.TreeView1 = New System.Windows.Forms.TreeView Me.SuspendLayout() ' 'TreeView1 ' Me.TreeView1.CheckBoxes = True Me.TreeView1.Location = New System.Drawing.Point(37, 41) Me.TreeView1.Name = "TreeView1" TreeNode2.Text = "Node2" TreeNode3.Text = "Node3" TreeNode4.Text = "Node4" TreeNode1.Nodes.AddRange(New System.Windows.Forms.TreeNode() {TreeNode2, TreeNode3, TreeNode4}) TreeNode1.Text = "Node0" TreeNode6.Text = "Node5" TreeNode7.Text = "Node6" TreeNode8.Text = "Node7" TreeNode5.Nodes.AddRange(New System.Windows.Forms.TreeNode() {TreeNode6, TreeNode7, TreeNode8}) TreeNode5.Text = "Node1" Me.TreeView1.Nodes.AddRange(New System.Windows.Forms.TreeNode() {TreeNode1, TreeNode5}) Me.TreeView1.Size = New System.Drawing.Size(171, 179) Me.TreeView1.TabIndex = 0 ' 'frmTree ' Me.AutoScaleDimensions = New System.Drawing.SizeF(96.0!, 96.0!) Me.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi Me.AutoScroll = True Me.ClientSize = New System.Drawing.Size(240, 268) Me.Controls.Add(Me.TreeView1) Me.Menu = Me.mainMenu1 Me.Name = "frmTree" Me.Text = "frmTree" Me.ResumeLayout(False) End Sub #End Region End Class

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  • Random strange behaviour on Google Maps v2

    - by fesja
    hi, I'm having a particular fight with Google Maps v2 on Chrome. The map is shown well on all browsers except Chrome, that without any particular reason, it does any of these things as you can see on the image: Moving the center to the south Showing the markers to the right, but if i move the map, they moved too to the next section of the map. Perfect I have the following javascript: if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map")); var bounds = new GLatLngBounds(); map.enableScrollWheelZoom(); map.addControl(new GSmallMapControl()); map.addControl(new GMapTypeControl()); map.removeMapType(G_HYBRID_MAP); var zoomout = 1; var pcenter_0 = new GLatLng(40.420300, -3.705770); var marker_0 = new GMarker(pcenter_0, {draggable: false}); map.addOverlay(marker_0); marker_0.bindInfoWindowHtml('info', {pixelOffset:new GSize(32,5), maxWidth:200} ); bounds.extend(marker_0.getPoint()); var pcenter_1 = new GLatLng(41.385719, 2.170050); var marker_1 = new GMarker(pcenter_1, {draggable: false}); map.addOverlay(marker_1); marker_1.bindInfoWindowHtml('', {pixelOffset:new GSize(32,5), maxWidth:200} ); bounds.extend(marker_1.getPoint()); var pcenter_2 = new GLatLng(48.856918, 2.341210); var marker_2 = new GMarker(pcenter_2, {draggable: false}); map.addOverlay(marker_2); marker_2.bindInfoWindowHtml('info', {pixelOffset:new GSize(32,5), maxWidth:200} ); bounds.extend(marker_2.getPoint()); var pcenter_3 = new GLatLng(37.779160, -122.420052); var marker_3 = new GMarker(pcenter_3, {draggable: false}); map.addOverlay(marker_3); marker_3.bindInfoWindowHtml('', {pixelOffset:new GSize(32,5), maxWidth:200} ); bounds.extend(marker_3.getPoint()); var pcenter_4 = new GLatLng(48.202541, 16.368799); var marker_4 = new GMarker(pcenter_4, {draggable: false}); map.addOverlay(marker_4); marker_4.bindInfoWindowHtml('', {pixelOffset:new GSize(32,5), maxWidth:200} ); bounds.extend(marker_4.getPoint()); zoomToBounds(zoomout); } function zoomToBounds(zoomout) { map.setCenter(bounds.getCenter()); var zoom = map.getBoundsZoomLevel(bounds)-zoomout; if(zoom < 1) zoom = 1; map.setZoom(zoom); map.checkResizeAndCenter(); } Do you have any idea or clue of what can be happening? It's very annoying to have this random javascript errors.. If you need more info, please ask! thanks! Update to add html code (before javascript) <div id="index_map"> <div id="map"></div> </div> I've aldo updated the markers code

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  • New to asp.net. Need help debugging this email form.

    - by Roeland
    Hey guys, First of all, I am a php developer and most of .net is alien to me which is why I am posting here! I just migrated over a site from one set of webhosting to another. The whole site is written in .net. None of the site is database driven so most of it works, except for the contact form. The output on the site simple states there was an error with "There has been an error - please try to submit the contact form again, if you continue to experience problems, please notify our webmaster." This is just a simple message it pops out of it gets to the "catch" part of the email function. I went into web.config and changed the parameters: <emailaddresses> <add name="System" value="[email protected]"/> <add name="Contact" value="[email protected]"/> <add name="Info" value="[email protected]"/> </emailaddresses> <general> <add name="WebSiteDomain" value="hoyespharmacy.com"/> </general> Then the .cs file for contact contains the mail function EmailFormData(): private void EmailFormData() { try { StringBuilder body = new StringBuilder(); body.Append("Name" + ": " + txtName.Text + "\n\r"); body.Append("Phone" + ": " + txtPhone.Text + "\n\r"); body.Append("Email" + ": " + txtEmail.Text + "\n\r"); body.Append("Fax" + ": " + txtEmail.Text + "\n\r"); body.Append("Subject" + ": " + ddlSubject.SelectedValue + "\n\r"); body.Append("Message" + ": " + txtMessage.Text); MailMessage mail = new MailMessage(); mail.IsBodyHtml = false; mail.To.Add(new MailAddress(Settings.GetEmailAddress("System"))); mail.Subject = "Contact Us Form Submission"; mail.From = new MailAddress(Settings.GetEmailAddress("System"), Settings.WebSiteDomain); mail.Body = body.ToString(); SmtpClient smtpcl = new SmtpClient(); smtpcl.Send(mail); } catch { Utilities.RedirectPermanently(Request.Url.AbsolutePath + "?messageSent=false"); } } How do I see what the actual error is. I figure I can do something with the "catch" part of the function.. Any pointers? Thanks!

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  • Delete last 3 lines within while ((line = r.ReadLine()) != null) but not open a new text file to delete the lines?

    - by user1473672
    This is the code I've seen so far to delete last 3 lines in a text file, but it's required to determine string[] lines = File.ReadAllLines(); which is nt necessary for me to do so. string[] lines = File.ReadAllLines(@"C:\\Users.txt"); StringBuilder sb = new StringBuilder(); int count = lines.Length - 3; // except last 3 lines for (int s = 0; s < count; s++) { sb.AppendLine(lines[s]); } The code works well, but I don't wanna re-read the file as I've mentioned the streamreader above : using (StreamReader r = new StreamReader(@"C:\\Users.txt")) Im new to C#, as far as I know, after using streamreader, and if I wanna modify the lines, I have to use this : while ((line = r.ReadLine()) != null) { #sample codes inside the bracket line = line.Replace("|", ""); line = line.Replace("MY30", ""); line = line.Replace("E", ""); } So, is there any way to delete the last 3 lines in the file within the "while ((line = r.ReadLine()) != null)" ?? I have to delete lines, replace lines and a few more modications in one shot, so I can't keep opening/reading the same text file again and again to modify the lines. I hope the way I ask is understable for you guys .< Plz help me, I know the question sounds simple but I've searched so many ways to solve it but failed =( So far, my code is : using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace ConsoleApplication11 { public class Read { static void Main(string[] args) { string tempFile = Path.GetTempFileName(); using (StreamReader r = new StreamReader(@"C:\\Users\SAP Report.txt")) { using (StreamWriter sw = new StreamWrite (@"C:\\Users\output2.txt")) { string line; while ((line = r.ReadLine()) != null) { line = line.Replace("|", ""); line = line.Replace("MY30", ""); line = line.Replace("E", ""); line = System.Text.RegularExpressions.Regex.Replace(line, @"\s{2,}", " "); sw.WriteLine(line); } } } } } } Now my next task is to delete the last 3 lines in the file after these codes, and I need help on this one. Thank you.

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  • Choosing between two programmers: experience vs. passion

    - by Duke
    I am in a position where I have to hire a programmer and have the option of 2 candidates, the first has experience but he doesn't have a passion for coding and he says so while the second doesn't have the experience but he has the passion, he did well in the interview and is certified. We have the resources to train someone, but I really don't want to blow this process and hire someone who will be disappointing can anyone help me as to how to approach this situation.

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  • Choosing between two programmers: experience vs. passion

    - by Duke
    I am in a position where I have to hire a programmer and have the option of 2 candidates, the first has experience but he doesn't have a passion for coding and he says so while the second doesn't have the experience but he has the passion, he did well in the interview and is certified. We have the resources to train someone, but I really don't want to blow this process and hire someone who will be disappointing. Can anyone help me as to how to approach this situation?

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  • Consultant - Google Cloud Endpoints

    - by Marc M.
    How does when go along finding a consultant to hire for a few hours for particular technologies? Lets say Google Cloud Endpoints, basically a professional at the library that can answer anything I need to know about it? How much might this cost. Can you hire them for only a couple hours at a time? Or even for a 20 minute phone call like a lawyer? P.S. I could use someone on call for Objectify questions too.

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  • Custom ecommerce solution (similar to newegg.com) price [closed]

    - by Andrew
    I am wondering, how much would it cost me to hire a team of developers who could make improved clone of newegg.com ecommerce solution together with the back end? Please give comments based on your experience and realistic measures. Comments like "hire team of freelancers from India -they will do it for $1,000" are not welcome. I am talking about using realistic, quality and proven developers. Maybe good advise on how to approach ecommerce development? Thank you

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  • Website Management Services

    Website management services: is the ability to maintain a website for a company, small business, or a personal website. Sometimes it is more beneficial for a small business to hire or outsource another Web company to maintain their website rather than hire a full time employee.

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  • If we develop iOS app, and submit a new version to the App Store, it won't have a risk of having the old version pulled out?

    - by ????
    As an iOS developer, is it true that once we get an app into the App Store, we can quite safely update any new version and the worst it can happen is that the new version is rejected, but the old version in general will always stay, unless there was something egregious that Apple didn't catch the first time? (and what if a method in a class is deprecated and later even removed? Won't iOS 8, say, in the future not be able to run the old app?)

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  • WPF ListView as a DataGrid – Part 2

    - by psheriff
    In my last blog post I showed you how to create GridViewColumn objects on the fly from the meta-data in a DataTable. By doing this you can create columns for a ListView at runtime instead of having to pre-define each ListView for each different DataTable. Well, many of us use collections of our classes and it would be nice to be able to do the same thing for our collection classes as well. This blog post will show you one approach for using collection classes as the source of the data for your ListView.  Figure 1: A List of Data using a ListView Load Property NamesYou could use reflection to gather the property names in your class, however there are two things wrong with this approach. First, reflection is too slow, and second you may not want to display all your properties from your class in the ListView. Instead of reflection you could just create your own custom collection class of PropertyHeader objects. Each PropertyHeader object will contain a property name and a header text value at a minimum. You could add a width property if you wanted as well. All you need to do is to create a collection of property header objects where each object represents one column in your ListView. Below is a simple example: PropertyHeaders coll = new PropertyHeaders(); coll.Add(new PropertyHeader("ProductId", "Product ID"));coll.Add(new PropertyHeader("ProductName", "Product Name"));coll.Add(new PropertyHeader("Price", "Price")); Once you have this collection created, you could pass this collection to a method that would create the GridViewColumn objects based on the information in this collection. Below is the full code for the PropertyHeader class. Besides the PropertyName and Header properties, there is a constructor that will allow you to set both properties when the object is created. C#public class PropertyHeader{  public PropertyHeader()  {  }   public PropertyHeader(string propertyName, string headerText)  {    PropertyName = propertyName;    HeaderText = headerText;  }   public string PropertyName { get; set; }  public string HeaderText { get; set; }} VB.NETPublic Class PropertyHeader  Public Sub New()  End Sub   Public Sub New(ByVal propName As String, ByVal header As String)    PropertyName = propName    HeaderText = header  End Sub   Private mPropertyName As String  Private mHeaderText As String   Public Property PropertyName() As String    Get      Return mPropertyName    End Get    Set(ByVal value As String)      mPropertyName = value    End Set  End Property   Public Property HeaderText() As String    Get      Return mHeaderText    End Get    Set(ByVal value As String)      mHeaderText = value    End Set  End PropertyEnd Class You can use a Generic List class to create a collection of PropertyHeader objects as shown in the following code. C#public class PropertyHeaders : List<PropertyHeader>{} VB.NETPublic Class PropertyHeaders  Inherits List(Of PropertyHeader)End Class Create Property Header Objects You need to create a method somewhere that will create and return a collection of PropertyHeader objects that will represent the columns you wish to add to your ListView prior to binding your collection class to that ListView. Below is a sample method called GetProperties that builds a list of PropertyHeader objects with properties and headers for a Product object. C#public PropertyHeaders GetProperties(){  PropertyHeaders coll = new PropertyHeaders();   coll.Add(new PropertyHeader("ProductId", "Product ID"));  coll.Add(new PropertyHeader("ProductName", "Product Name"));  coll.Add(new PropertyHeader("Price", "Price"));   return coll;} VB.NETPublic Function GetProperties() As PropertyHeaders  Dim coll As New PropertyHeaders()   coll.Add(New PropertyHeader("ProductId", "Product ID"))  coll.Add(New PropertyHeader("ProductName", "Product Name"))  coll.Add(New PropertyHeader("Price", "Price"))   Return collEnd Function WPFListViewCommon Class Now that you have a collection of PropertyHeader objects you need a method that will create a GridView and a collection of GridViewColumn objects based on this PropertyHeader collection. Below is a static/Shared method that you might put into a class called WPFListViewCommon. C#public static GridView CreateGridViewColumns(  PropertyHeaders properties){  GridView gv;  GridViewColumn gvc;   // Create the GridView  gv = new GridView();  gv.AllowsColumnReorder = true;   // Create the GridView Columns  foreach (PropertyHeader item in properties)  {    gvc = new GridViewColumn();    gvc.DisplayMemberBinding = new Binding(item.PropertyName);    gvc.Header = item.HeaderText;    gvc.Width = Double.NaN;    gv.Columns.Add(gvc);  }   return gv;} VB.NETPublic Shared Function CreateGridViewColumns( _    ByVal properties As PropertyHeaders) As GridView  Dim gv As GridView  Dim gvc As GridViewColumn   ' Create the GridView  gv = New GridView()  gv.AllowsColumnReorder = True   ' Create the GridView Columns  For Each item As PropertyHeader In properties    gvc = New GridViewColumn()    gvc.DisplayMemberBinding = New Binding(item.PropertyName)    gvc.Header = item.HeaderText    gvc.Width = [Double].NaN    gv.Columns.Add(gvc)  Next   Return gvEnd Function Build the Product Screen To build the window shown in Figure 1, you might write code like the following: C#private void CollectionSample(){  Product prod = new Product();   // Setup the GridView Columns  lstData.View = WPFListViewCommon.CreateGridViewColumns(       prod.GetProperties());  lstData.DataContext = prod.GetProducts();} VB.NETPrivate Sub CollectionSample()  Dim prod As New Product()   ' Setup the GridView Columns  lstData.View = WPFListViewCommon.CreateGridViewColumns( _       prod.GetProperties())  lstData.DataContext = prod.GetProducts()End Sub The Product class contains a method called GetProperties that returns a PropertyHeaders collection. You pass this collection to the WPFListViewCommon’s CreateGridViewColumns method and it will create a GridView for the ListView. When you then feed the DataContext property of the ListView the Product collection the appropriate columns have already been created and data bound. Summary In this blog you learned how to create a ListView that acts like a DataGrid using a collection class. While it does take a little code to do this, it is an alternative to creating each GridViewColumn in XAML. This gives you a lot of flexibility. You could even read in the property names and header text from an XML file for a truly configurable ListView. NOTE: You can download the complete sample code (in both VB and C#) at my website. http://www.pdsa.com/downloads. Choose Tips & Tricks, then "WPF ListView as a DataGrid – Part 2" from the drop-down. Good Luck with your Coding,Paul Sheriff ** SPECIAL OFFER FOR MY BLOG READERS **Visit http://www.pdsa.com/Event/Blog for a free eBook on "Fundamentals of N-Tier".  

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  • Ten - oh, wait, eleven - Eleven things you should know about the ASP.NET Fall 2012 Update

    - by Jon Galloway
    Today, just a little over two months after the big ASP.NET 4.5 / ASP.NET MVC 4 / ASP.NET Web API / Visual Studio 2012 / Web Matrix 2 release, the first preview of the ASP.NET Fall 2012 Update is out. Here's what you need to know: There are no new framework bits in this release - there's no change or update to ASP.NET Core, ASP.NET MVC or Web Forms features. This means that you can start using it without any updates to your server, upgrade concerns, etc. This update is really an update to the project templates and Visual Studio tooling, conceptually similar to the ASP.NET MVC 3 Tools Update. It's a relatively lightweight install. It's a 41MB download. I've installed it many times and usually takes 5-7 minutes; it's never required a reboot. It adds some new project templates to ASP.NET MVC: Facebook Application and Single Page Application templates. It adds a lot of cool enhancements to ASP.NET Web API. It adds some tooling that makes it easy to take advantage of features like SignalR, Friendly URLs, and Windows Azure Authentication. Most of the new features are installed via NuGet packages. Since ASP.NET is open source, nightly NuGet packages are available, and the roadmap is published, most of this has really been publicly available for a while. The official name of this drop is the ASP.NET Fall 2012 Update BUILD Prerelease. Please do not attempt to say that ten times fast. While the EULA doesn't prohibit it, it WILL legally change your first name to Scott. As with all new releases, you can find out everything you need to know about the Fall Update at http://asp.net/vnext (especially the release notes!) I'm going to be showing all of this off, assisted by special guest code monkey Scott Hanselman, this Friday at BUILD: Bleeding edge ASP.NET: See what is next for MVC, Web API, SignalR and more… (and I've heard it will be livestreamed). Let's look at some of those things in more detail. No new bits ASP.NET 4.5, MVC 4 and Web API have a lot of great core features. I see the goal of this update release as making it easier to put those features to use to solve some useful scenarios by taking advantage of NuGet packages and template code. If you create a new ASP.NET MVC application using one of the new templates, you'll see that it's using the ASP.NET MVC 4 RTM NuGet package (4.0.20710.0): This means you can install and use the Fall Update without any impact on your existing projects and no worries about upgrading or compatibility. New Facebook Application Template ASP.NET MVC 4 (and ASP.NET 4.5 Web Forms) included the ability to authenticate your users via OAuth and OpenID, so you could let users log in to your site using a Facebook account. One of the new changes in the Fall Update is a new template that makes it really easy to create full Facebook applications. You could create Facebook application in ASP.NET already, you'd just need to go through a few steps: Search around to find a good Facebook NuGet package, like the Facebook C# SDK (written by my friend Nathan Totten and some other Facebook SDK brainiacs). Read the Facebook developer documentation to figure out how to authenticate and integrate with them. Write some code, debug it and repeat until you got something working. Get started with the application you'd originally wanted to write. What this template does for you: eliminate steps 1-3. Erik Porter, Nathan and some other experts built out the Facebook Application template so it automatically pulls in and configures the Facebook NuGet package and makes it really easy to take advantage of it in an ASP.NET MVC application. One great example is the the way you access a Facebook user's information. Take a look at the following code in a File / New / MVC / Facebook Application site. First, the Home Controller Index action: [FacebookAuthorize(Permissions = "email")] public ActionResult Index(MyAppUser user, FacebookObjectList<MyAppUserFriend> userFriends) { ViewBag.Message = "Modify this template to jump-start your Facebook application using ASP.NET MVC."; ViewBag.User = user; ViewBag.Friends = userFriends.Take(5); return View(); } First, notice that there's a FacebookAuthorize attribute which requires the user is authenticated via Facebook and requires permissions to access their e-mail address. It binds to two things: a custom MyAppUser object and a list of friends. Let's look at the MyAppUser code: using Microsoft.AspNet.Mvc.Facebook.Attributes; using Microsoft.AspNet.Mvc.Facebook.Models; // Add any fields you want to be saved for each user and specify the field name in the JSON coming back from Facebook // https://developers.facebook.com/docs/reference/api/user/ namespace MvcApplication3.Models { public class MyAppUser : FacebookUser { public string Name { get; set; } [FacebookField(FieldName = "picture", JsonField = "picture.data.url")] public string PictureUrl { get; set; } public string Email { get; set; } } } You can add in other custom fields if you want, but you can also just bind to a FacebookUser and it will automatically pull in the available fields. You can even just bind directly to a FacebookUser and check for what's available in debug mode, which makes it really easy to explore. For more information and some walkthroughs on creating Facebook applications, see: Deploying your first Facebook App on Azure using ASP.NET MVC Facebook Template (Yao Huang Lin) Facebook Application Template Tutorial (Erik Porter) Single Page Application template Early releases of ASP.NET MVC 4 included a Single Page Application template, but it was removed for the official release. There was a lot of interest in it, but it was kind of complex, as it handled features for things like data management. The new Single Page Application template that ships with the Fall Update is more lightweight. It uses Knockout.js on the client and ASP.NET Web API on the server, and it includes a sample application that shows how they all work together. I think the real benefit of this application is that it shows a good pattern for using ASP.NET Web API and Knockout.js. For instance, it's easy to end up with a mess of JavaScript when you're building out a client-side application. This template uses three separate JavaScript files (delivered via a Bundle, of course): todoList.js - this is where the main client-side logic lives todoList.dataAccess.js - this defines how the client-side application interacts with the back-end services todoList.bindings.js - this is where you set up events and overrides for the Knockout bindings - for instance, hooking up jQuery validation and defining some client-side events This is a fun one to play with, because you can just create a new Single Page Application and hit F5. Quick, easy install (with one gotcha) One of the cool engineering changes for this release is a big update to the installer to make it more lightweight and efficient. I've been running nightly builds of this for a few weeks to prep for my BUILD demos, and the install has been really quick and easy to use. The install takes about 5 minutes, has never required a reboot for me, and the uninstall is just as simple. There's one gotcha, though. In this preview release, you may hit an issue that will require you to uninstall and re-install the NuGet VSIX package. The problem comes up when you create a new MVC application and see this dialog: The solution, as explained in the release notes, is to uninstall and re-install the NuGet VSIX package: Start Visual Studio 2012 as an Administrator Go to Tools->Extensions and Updates and uninstall NuGet. Close Visual Studio Navigate to the ASP.NET Fall 2012 Update installation folder: For Visual Studio 2012: Program Files\Microsoft ASP.NET\ASP.NET Web Stack\Visual Studio 2012 For Visual Studio 2012 Express for Web: Program Files\Microsoft ASP.NET\ASP.NET Web Stack\Visual Studio Express 2012 for Web Double click on the NuGet.Tools.vsix to reinstall NuGet This took me under a minute to do, and I was up and running. ASP.NET Web API Update Extravaganza! Uh, the Web API team is out of hand. They added a ton of new stuff: OData support, Tracing, and API Help Page generation. OData support Some people like OData. Some people start twitching when you mention it. If you're in the first group, this is for you. You can add a [Queryable] attribute to an API that returns an IQueryable<Whatever> and you get OData query support from your clients. Then, without any extra changes to your client or server code, your clients can send filters like this: /Suppliers?$filter=Name eq ‘Microsoft’ For more information about OData support in ASP.NET Web API, see Alex James' mega-post about it: OData support in ASP.NET Web API ASP.NET Web API Tracing Tracing makes it really easy to leverage the .NET Tracing system from within your ASP.NET Web API's. If you look at the \App_Start\WebApiConfig.cs file in new ASP.NET Web API project, you'll see a call to TraceConfig.Register(config). That calls into some code in the new \App_Start\TraceConfig.cs file: public static void Register(HttpConfiguration configuration) { if (configuration == null) { throw new ArgumentNullException("configuration"); } SystemDiagnosticsTraceWriter traceWriter = new SystemDiagnosticsTraceWriter() { MinimumLevel = TraceLevel.Info, IsVerbose = false }; configuration.Services.Replace(typeof(ITraceWriter), traceWriter); } As you can see, this is using the standard trace system, so you can extend it to any other trace listeners you'd like. To see how it works with the built in diagnostics trace writer, just run the application call some API's, and look at the Visual Studio Output window: iisexpress.exe Information: 0 : Request, Method=GET, Url=http://localhost:11147/api/Values, Message='http://localhost:11147/api/Values' iisexpress.exe Information: 0 : Message='Values', Operation=DefaultHttpControllerSelector.SelectController iisexpress.exe Information: 0 : Message='WebAPI.Controllers.ValuesController', Operation=DefaultHttpControllerActivator.Create iisexpress.exe Information: 0 : Message='WebAPI.Controllers.ValuesController', Operation=HttpControllerDescriptor.CreateController iisexpress.exe Information: 0 : Message='Selected action 'Get()'', Operation=ApiControllerActionSelector.SelectAction iisexpress.exe Information: 0 : Operation=HttpActionBinding.ExecuteBindingAsync iisexpress.exe Information: 0 : Operation=QueryableAttribute.ActionExecuting iisexpress.exe Information: 0 : Message='Action returned 'System.String[]'', Operation=ReflectedHttpActionDescriptor.ExecuteAsync iisexpress.exe Information: 0 : Message='Will use same 'JsonMediaTypeFormatter' formatter', Operation=JsonMediaTypeFormatter.GetPerRequestFormatterInstance iisexpress.exe Information: 0 : Message='Selected formatter='JsonMediaTypeFormatter', content-type='application/json; charset=utf-8'', Operation=DefaultContentNegotiator.Negotiate iisexpress.exe Information: 0 : Operation=ApiControllerActionInvoker.InvokeActionAsync, Status=200 (OK) iisexpress.exe Information: 0 : Operation=QueryableAttribute.ActionExecuted, Status=200 (OK) iisexpress.exe Information: 0 : Operation=ValuesController.ExecuteAsync, Status=200 (OK) iisexpress.exe Information: 0 : Response, Status=200 (OK), Method=GET, Url=http://localhost:11147/api/Values, Message='Content-type='application/json; charset=utf-8', content-length=unknown' iisexpress.exe Information: 0 : Operation=JsonMediaTypeFormatter.WriteToStreamAsync iisexpress.exe Information: 0 : Operation=ValuesController.Dispose API Help Page When you create a new ASP.NET Web API project, you'll see an API link in the header: Clicking the API link shows generated help documentation for your ASP.NET Web API controllers: And clicking on any of those APIs shows specific information: What's great is that this information is dynamically generated, so if you add your own new APIs it will automatically show useful and up to date help. This system is also completely extensible, so you can generate documentation in other formats or customize the HTML help as much as you'd like. The Help generation code is all included in an ASP.NET MVC Area: SignalR SignalR is a really slick open source project that was started by some ASP.NET team members in their spare time to add real-time communications capabilities to ASP.NET - and .NET applications in general. It allows you to handle long running communications channels between your server and multiple connected clients using the best communications channel they can both support - websockets if available, falling back all the way to old technologies like long polling if necessary for old browsers. SignalR remains an open source project, but now it's being included in ASP.NET (also open source, hooray!). That means there's real, official ASP.NET engineering work being put into SignalR, and it's even easier to use in an ASP.NET application. Now in any ASP.NET project type, you can right-click / Add / New Item... SignalR Hub or Persistent Connection. And much more... There's quite a bit more. You can find more info at http://asp.net/vnext, and we'll be adding more content as fast as we can. Watch my BUILD talk to see as I demonstrate these and other features in the ASP.NET Fall 2012 Update, as well as some other even futurey-er stuff!

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  • set TouchEvent to every particle in SpriteParticleSystem in andEngine livewallpaper

    - by Girish Bhutiya
    All I have working on andEngine Live wallpaper and I have use SpriteParticleSystem. I want to add touch event to every Sprite of SpriteParticleSystem and remove that sprite from scene. I have use below code for create particle system. final SpriteParticleSystem particleSystem = new SpriteParticleSystem(new PointParticleEmitter(mParticleX, mParticleY),mParticleMinRate, mParticleMaxRate, mParticleMax,this.mFlowerTextureRegion, this.getVertexBufferObjectManager()); //particleSystem.addParticleInitializer(new BlendFunctionParticleInitializer<Sprite>(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE)); particleSystem.addParticleInitializer(new VelocityParticleInitializer<Sprite>(-90, 0, 0, 0)); particleSystem.addParticleInitializer(new AccelerationParticleInitializer<Sprite>(8, -11)); particleSystem.addParticleInitializer(new RotationParticleInitializer<Sprite>(0.0f, 360.0f)); //particleSystem.addParticleInitializer(new ColorParticleInitializer<Sprite>(1.0f, 1.0f, 0.0f)); particleSystem.addParticleInitializer(new ExpireParticleInitializer<Sprite>(15.5f)); particleSystem.addParticleModifier(new ScaleParticleModifier<Sprite>(0, 5, 0.5f, 2.0f)); background = new Sprite(0, 0, backgroundTextureRegion, mEngine.getVertexBufferObjectManager()); background.setPosition((CAMERA_WIDTH - background.getWidth()) * 0.5f, (CAMERA_HEIGHT - background.getHeight()) * 0.5f); //background.setScale(1.5f); //SpriteBackground bg = new SpriteBackground(background); //mScene.setBackground(bg); this.mScene.attachChild(background); this.mScene.attachChild(particleSystem); <br> Thanks in advance.

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  • Begin the Clone Wars Have!

    - by Antony Reynolds
    Creating a New Virtual Machine from an Existing Virtual Disk In previous posts I described how I set up an OEL6 machine under VirtualBox that can run an 11gR2 database and FMW 11.1.1.5.  That is great if you want the DB and FMW running in the same virtual image and it has served me well for some proof of concepts and also for some testing of different JVMs.  However I also wanted to run some testing of FMW with the database running on a separate physical machine.  So in this post I will show how to take a VirtualBox image and create a new image based on the disks from that original image. What are my Options? There is more than one way to skin a cat, or in this case to create two separate VMs that can run on different hardware.  Some of the options include: Create new virtual disk images for each new VM. Clone the existing disk images and point the new VM at the cloned images. Point the new VM at the existing snapshots. #1 is too much like hard work, install OEL twice, install a database again, install FMW again, run RCU again!  Life is too short! #2 is probably the safest way of doing things.  VirtualBox allows you to clone a disk image for use in a separate machine.  However this of course duplicates the disk and means that it is now occupying 3 times the space, once for the original disk and twice more for the two clones I would need. #3 is the most space efficient way of doing things.  It does mean however that I can only run the new “cloned” images if I have access to the original image because that is where the base snapshots reside.  However this is not a problem for me as long as I remember to keep all threee images together.  So this is the approach we will follow. Snapshot, What Snapshot? As we are going to create new virtual machines based on existing snapshots we need to figure out which snapshot to use.  We do this by opening the “Media Manager” from within VirtualBox and moving the mouse over the snapshot images until we find the snapshots we want – the snapshot name is identified in the “Attached to:” comment.  In my case I wanted the FMW installed snapshot because that had a database configured for FMW alongside the FMW software.  I made a note of the filename of that snapshot (actually I just noted the first 5 characters as that was all that was needed to uniquely identify the snapshot file). When we create the new machines we will point them at the snapshot filename we have just checked. Network or NotWork? Because we want the two new machines to communicate with each other when hosted in different physical machines we can’t use the default NAT networking mode without a lot of hassle.  But at the same time we need them to have fixed IP addresses relative to each other so that they can see each other whilst also being able to see the outside world. To achieve all these requirements I created two network adapters for each machine.  Adapter 1 was a standard NAT mapping.  This will allow each machine to get a dynamic IP address (10.0.2.15 by default) that can be used to access the external world through the VBox provided NAT gateway.  This is the same as the existing configuration. The second adapter I created as a bridged adapter.  This gives the virtual machine direct access to the host network card and by using fixed IP addresses each machine can see the other.  It is important to choose fixed IP addresses that are not routable across your internal network so you don’t get any clashes with other machines on your network.  Of course you could always get proper fixed IP addresses from your network people, but I have serveral people using my images and as long as I don’t have two instances of the same VM on the same network segment this is easier and avoids reconfiguring the network every time someone wants a copy of my VM.  If it is available I would suggest using the 10.0.3.* network as 10.0.2.* is the default NAT network.  You can check availability by pinging 10.0.3.1 and 10.0.3.2 from your host machine.  If it times out then you are probably safe to use that. Creating the New VMs Now that I had collected the data that I needed I went ahead and created the new VMs. When asked for a “Boot Hard Disk” I used the “Choose a virtual hard disk file…” link to find the snapshot I had previously selected and set that to be the existing hard disk.  I chose the previously existing SOA 11.1.1.5 install for both the new DB and FMW machines because that snapshot had the database with the RCU completed that I wanted for my DB machine and it had the SOA software installed which I wanted for my FMW machine. After the initial creation of the virtual machine go into the network setting section and enable a second adapter which will be bridged.  Make a note of the MAC addresses (the last four digits should be sufficient) of the two adapters so that you can later set the bridged adapter to use fixed IP and the NAT adapter to use DHCP. We are now ready to start the VMs and reconfigure Linux. Reconfiguring Linux Because I now have two new machines I need to change their network configuration.  In particular I need to change the hostname, update the hosts file and change the network settings. Changing the Hostname I renamed both hosts by running the hostname command as root: hostname vboxfmw.oracle.com I also edited the /etc/sysconfig file and set the correct hostname in there. HOSTNAME=vboxfmw.oracle.com Changing the Network Settings I needed to change the network configuration to give the bridged network a fixed IP address.  I first explicitly set the MAC addresses of the two adapters, because the order of the virtual adapters in the VirtualBox Manager is not necessarily the same as the order of the adapters in the guest OS.  So I went in to the System->Preferences->Network Connections screen and explicitly set the “Device MAC address” for the two adapters. Having correctly mapped the Linux adapters to the VirtualBox adapters I then set the Bridged adapter to use fixed IP addressing rather than DHCP.  There is no need for additional routing or default gateways because we expect the two machine to be on the same LAN segment. Updating the Hosts File Having renamed the machines and reconfigured the network I then updated the /etc/hosts file to refer to the new machine name add a new line to the hosts file to provide an additional IP address for my server (the new fixed IP address) add a new line for the fixed IP address of the other virtual machine 10.0.3.101      vboxdb.oracle.com       vboxdb  # Added by NetworkManager 10.0.2.15       vboxdb.oracle.com       vboxdb  # Added by NetworkManager 10.0.3.102      vboxfmw.oracle.com      vboxfmw # Added by NetworkManager 127.0.0.1       localhost.localdomain   localhost ::1     vboxdb.oracle.com       vboxdb  localhost6.localdomain6 localhost6 To make sure everything takes effect I restarted the server. Reconfiguring the Database on the DB Machine Because we changed the hostname the listener and the EM console no longer start so I need to modify the listener.ora to use the new hostname and I also need to rebuild the EM configuration because it also relies on the hostname. I edited the $ORACLE_HOME/network/admin/listener.ora and changed the listening address to the new hostname:       (ADDRESS = (PROTOCOL = TCP)(HOST = vboxdb.oracle.com)(PORT = 1521)) After changing the listener.ora I was able to start the listener using: lsnrctl start I also had to reconfigure the EM database control.  I first deconfigured it using the command: emca -deconfig dbcontrol db -repos drop This drops the repository and removes any existing registered dbcontrols. I then re-configured it using the following command: emca -config dbcontrol db -repos create This creates the EM repository and then configures and starts dbcontrol. Now my database machine is ready so I can close it down and take a snapshot. Disabling the Database on the FMW Machine I set up the database to start automatically by creating a service called “dbora”.  On the FMW machine I do not need the database running so I can prevent it auto-starting by running the following command: chkconfig –del dbora Note that because I am using a snapshot it is not a waste of disk space to have the DB installed but not used.  As long as I don’t run it, it won’t cost me anything. I can now close the FMW machine down and take a snapshot. Creating a New Domain The FMW machine is now ready to create a new domain.  When creating the domain I can point it at the second machine which is running the database.  I can potentially run these machines on two separate physical machines as long as I have the original virtual machine available to both of the physical machines. Gotchas in Snapshotting VirtualBox does not support the concept of linked machines in a network like some virtualization technologies so when creating a snapshot it is a good idea to shut both VMs down and then take a snapshot on both of them.  This is because we want to keep the database in sync with the middleware.  One way to make sure that this happens would be to place all the domain configuration files on the database server via an NFS share, this would mean that all we would need to snapshot would be the database machine because that would hold all the state and configuration. The Sky’s the Limit We have covered a simple case of having just two machines.  I have a more complicated configuration in which two machine run a RAC database off the same base OS image, and two more machines run a SOA cluster based on the same OS image.  Just remember what machine holds state and what are the consequences of taking a snapshot.

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  • CodePlex Daily Summary for Tuesday, October 15, 2013

    CodePlex Daily Summary for Tuesday, October 15, 2013Popular ReleasesFFXIV Crafting Simulator: Crafting Simulator 2.4.1: -Fixed the offset for the new patch (Auto Loading function)iBoxDB.EX - Fast Transactional NoSQL Database Resources: iBoxDB.net fast transactional nosql database 1.5.2: Easily process objects and documents, zero configuration. fast embeddable transactional nosql document database, includes CURD, QueryLanguage, Master-Master-Slave Replication, MVCC, etc. supports .net2, .net4, windows phone, mono, unity3d, node.js , copy and run. http://download-codeplex.sec.s-msft.com/Download?ProjectName=iboxdb&DownloadId=737783 Benchmark with MongoDB Compatibility more platforms for java versionneurogoody: slicebox: this is the slice box jsEvent-Based Components AppBuilder: AB3.AppDesigner.55: Iteration 55 (Feature): Moving of TargetEdge (simple wires only) by mouse.Sandcastle Help File Builder: SHFB v1.9.8.0 with Visual Studio Package: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This new release contains bug fixes and feature enhancements. There are some potential breaking changes in this release as some features of the Help File Builder have been moved into...SharpConfig: SharpConfig 1.2: Implemented comment parsing. Comments are now part of settings and setting categories. New properties: Setting: Comment PreComments SettingCategory: Comment PreCommentsC++ REST SDK (codename "Casablanca"): C++ REST SDK 1.3.0: This release fixes multiple customer reported issues as well as the following: Full support for Dev12 binaries and project files Full support for Windows XP New sample highlighting the Client and Server APIs : BlackJack Expose underlying native handle to set custom options on http_client Improvements to Listener Library Note: Dev10 binaries have been dropped as of this release, however the Dev10 project files are still available in the Source CodeAD ACL Scanner: 1.3.2: Minor bug fixed: Powershell 4.0 will report: Select—Object: Parameter cannot be processed because the parameter name p is ambiguous.Json.NET: Json.NET 5.0 Release 7: New feature - Added support for Immutable Collections New feature - Added WriteData and ReadData settings to DataExtensionAttribute New feature - Added reference and type name handling support to extension data New feature - Added default value and required support to constructor deserialization Change - Extension data is now written when serializing Fix - Added missing casts to JToken Fix - Fixed parsing large floating point numbers Fix - Fixed not parsing some ISO date ...RESX Manager: ResxManager 0.2.1: FIXED: Many critical bugs have been fixed. New Features Error logging for improved exception handling New toolbar Improvements of user interfaceFast YouTube Downloader: YouTube Downloader 2.2.0: YouTube Downloader 2.2.0VidCoder: 1.5.8 Beta: Added hardware acceleration options: Bicubic OpenCL scaling algorithm, QSV decoding/encoding and DXVA decoding. Updated HandBrake core to SVN 5834. Updated VidCoder setup icon. Fixed crash when choosing the mp4v2 container on x86 and opening on x64. Warning: the hardware acceleration features require specific hardware or file types to work correctly: QSV: Need an Intel processor that supports Quick Sync Video encoding, with a monitor hooked up to the Intel HD Graphics output and the lat...ASP.net MVC Awesome - jQuery Ajax Helpers: 3.5.2: version 3.5.2 - fix for setting single value to multivalue controls - datepicker min max date offset fix - html encoding for keys fix - enable Column.ClientFormatFunc to be a function call that will return a function version 3.5.1 - fixed html attributes rendering - fixed loading animation rendering - css improvements version 3.5 ========================== - autosize for all popups ( can be turned off by calling in js awe.autoSize = false ) - added Parent, Paremeter extensions ...Wsus Package Publisher: Release v1.3.1310.12: Allow the Update Creation Wizard to be set in full screen mode. Fix a bug which prevent WPP to Reset Remote Sus Client ID. Change the behavior of links in the Update Detail Viewer. Left-Click to open, Right-Click to copy to the Clipboard.TerrariViewer: TerrariViewer v7 [Terraria Inventory Editor]: This is a complete overhaul but has the same core style. I hope you enjoy it. This version is compatible with 1.2.0.3 Please send issues to my Twitter or https://github.com/TJChap2840WDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: WDTVHubGen.v2.1.6.maint: I think this covers all of the issues. new additions: fixed the thumbnail problem for backgrounds. general clean up and error checking. need to get this put through the wringer and all feedback is welcome.BIDS Helper: BIDS Helper 1.6.4: This BIDS Helper release brings the following new features and fixes: New Features: A new Bus Matrix style report option when you run the Printer Friendly Dimension Usage report for an SSAS cube. The Biml engine is now fully in sync with the supported subset of Varigence Mist 3.4. This includes a large number of language enhancements, bugfixes, and project deployment support. Fixed Issues: Fixed Biml execution for project connections fixing a bug with Tabular Translations Editor not a...MoreTerra (Terraria World Viewer): MoreTerra 1.11.3: =========== =New Features= =========== New Markers added for Plantera's Bulb, Heart Fruits and Gold Cache. Markers now correctly display for the gems found in rock debris on the floor. =========== =Compatibility= =========== Fixed header changes found in Terraria 1.0.3.1Media Companion: Media Companion MC3.581b: Fix in place for TVDB xml issue. New* Movie - General Preferences, allow saving of ignored 'The' or 'A' to end of movie title, stored in sorttitle field. * Movie - New Way for Cropping Posters. Fixed* Movie - Rename of folders/filename. caught error message. * Movie - Fixed Bug in Save Cropped image, only saving in Pre-Frodo format if Both model selected. * Movie - Fixed Cropped image didn't take zoomed ratio into effect. * Movie - Separated Folder Renaming and File Renaming fuctions durin...SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 1.2.0: HighlightsMulti-store support "Trusted Shops" plugins Highly improved SmartStore.biz Importer plugin Add custom HTML content to pages Performance optimization New FeaturesMulti-store-support: now multiple stores can be managed within a single application instance (e.g. for building different catalogs, brands, landing pages etc.) Added 3 new Trusted Shops plugins: Seal, Buyer Protection, Store Reviews Added Display as HTML Widget to CMS Topics (store owner now can add arbitrary HT...New ProjectsArtezio SharePoint 2013 Workflow Activities: SharePoint Workflow 2013 doesn’t provide activities to work with permissions, we've fixed it using HttpSend activity that makes REST API calls.Dependency.Injection: An attempt to write a really simple dependency injection framework. Does property-based and recursive dependency injection. Handles singletons. Yay!DHGMS SUO Killer: SUO Killer is a Visual Studio extension to deal with the removal of SUO file to mitigate SUO related issues in Visual Studio. This project is written in C#.dynamicsheet: dynamicsheetExcel Comparator: Excel Comparator is an add-in for Microsoft Excel that allows the user to compare a range between two sheets. FetchAIP: FetchAIP is a utility to download the various sections of the Aeronautical Information Publication (AIP) for New Zealand.Fluent Method and Type Builder: Still working on the summary.getboost: NuGet package for Boost framework.Goldstone Forum: WebForms Forum - TelerikAcademy Team ProjectGroupMe Software Development Kit: .NET Software Development Kit for http://groupme.com/ chat service.GSLMS: ----Import Excel Files Into SQL Server: Load Excel files into SQL Database without schema changes.Inaction: ?????????? jBegin: Learning ASP.net MVC from beginning, then here will be the source code for jbegin.comKDG's Statistical Quality Control Solver: This tool will include methods that can solve sample standard deviation, sample variance, median, mode, moving average, percentiles, margin of error, etc.kpi: Key Performance Indicator (KPI)????; visual studio 2010 with .NET 4.0 runtimeLECO Remote Control Client Application: Sample code and binaries are provided to demonstrate the remote control capability of a LECO Cornerstone instrument.LinkPad: My first Windows Store app intended for student to sketch up thoughts and concepts in quick diagrams.Modler.NET - Automating Graphical Data Model Co-Evolution: Modler.NET was the tool created for a Master's thesis project, which automates the co-evolution of graphical data models and the database that they represent.MyFileManager1: SummaryNever Lotto: Korean 465 Lotto Analyzer and Simulator. The real purpose of this project is to show that this kind of lotto things are just shit.NHibernate: The purpose of this project is to demo CRUD operations using NHibernate with Mono in Visual Studio 2012 using C# language. OAuth2 Authorizer: OAuth2 Authorizer helps you get the access code for a standard OAuth2 REST service that implements 3-legged authentication.Regular Expression for Excel: Regular Expression For Excel is an Excel Plugin. It provides a regular expressions EXCEL support. We can use it in the EXCEL function.Service Tester: Service Tester is an Azure Cloud based load testing application targeted at Soap Web Services which allows you to invoke your Web Service by random parameters.Simple TypeScript and C# Class Generator: Simple GUI application to generate compatible class source code for C# and TypeScript for communications between C# and TypeScript. Soccer team management: ---Spanner: No more stringly-typed web development! Build statically typed single page web applications in C#, automatically generating all HTML, JavaScript, and Knockout.

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  • CodePlex Daily Summary for Wednesday, July 24, 2013

    CodePlex Daily Summary for Wednesday, July 24, 2013Popular ReleasesGeoTransformer: GeoTransformer 4.5: Extensions can now be installed and uninstalled from the application. The extensions update the same way as the application - silently and automatically. Added ability to search for caches by pressing CTRL+F in the table views. (Thanks to JanisU for implementing this request) Added ability to remove edited customizations for multiple caches at once (use SHIFT or CTRL to select multiple lines in the table). A new experimental version for Windows 8 RT (on ARM processor) is also made availa...Kartris E-commerce: Kartris v2.5003: This fixes an issue where search engines appear to identify as IE and so trigger the noIE page if there is not a non-responsive skin specified.VG-Ripper & PG-Ripper: VG-Ripper 2.9.45: changes NEW: Added Support for "ImgBabes.com" links NEW: Added Support for "ImagesIon.com" linksFamily Tree Analyzer: Version 1.5.3.0: Added a new Lost Cousins Report to the Lost Cousins tab. This report displays colour coded boxes for each census showing whether census data has been found and entered into Lost Cousins website for all the UK census years.Magelia WebStore Open-source Ecommerce software: Magelia WebStore 2.4: Magelia WebStore version 2.4 introduces new and improved features: Basket and order calculation have been redesigned with a more modular approach geographic zone algorithms for tax and shipping calculations have been re-developed. The Store service has been split in three services (store, basket, order). Product start and end dates have been added. For variant products a unique code has been introduced for the top (variable) product, product attributes can now be defined at the top ...LINQ to Twitter: LINQ to Twitter v2.1.08: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.AndroidCopyAndPaste: Capood: Erstes Release für Evaluation --> Changeset 26675AcDown?????: AcDown????? v4.4.3: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ??v4.4.3 ?? ??Bilibili????????????? ???????????? ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2.10?...Magick.NET: Magick.NET 6.8.6.601: Magick.NET linked with ImageMagick 6.8.6.6. These zip files are also available as a NuGet package: https://nuget.org/profiles/dlemstra/C# Intellisense for Notepad++: Initial release: Members auto-complete Integration with native Notepad++ Auto-Completion Auto "open bracket" for methods Right-arrow to accept suggestions51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.19.4: One Click Install from NuGet This release introduces the 51Degrees.mobi IIS Vary Header Fix. When Compression and Caching is used in IIS, the Vary header is overwritten, making intelligent caching with dynamic content impossible. Find out more about installing the Vary Header fix. Changes to Version 2.1.19.4Handlers now have a ‘Count’ property. This is an integer value that shows how many devices in the dataset that use that handler. Provider.cs -> GetDeviceInfoByID to address a problem w...SalarDbCodeGenerator: SalarDbCodeGenerator v2.1.2013.0719: Version 2.1.2013.0719 2013/7/19 Pattern Changes: * DapperContext pattern is added. * All patterns are updated to work with one-to-one relations. Changes: * One-to-one relation is supported. * Minor bug fixes.PantheR's GraphX for .NET: GraphX for .NET v0.9.5 BETA: BETA 0.9.5 + Added GraphArea.SaveAsImage() method that supports different image formats + Added GraphArea.UseNativeObjectArrange property. True by default. If set to False it will use different coordinates handling that helps to soften vertex drag issues to the top and left area sides. + Added GraphArea.Translation property. It is needed to get correct translation coordinates when determining object position from the mouse coordinates. + Added new VertexControl.PositionChanged event along wit....NET Code Migrator for Dynamics CRM: v1.0.12: Combined the main macros, generated macros from a sample organization, and the CreateVisualStudioMacros utility into a single package.DARF: Dynamic Application Runtime Framework: DARF.Demo: This demo is DARF.IDE application plus a sample file (calculator.xda) which describes a very simple calculator. All you need to do is to unzip the package, run DARF.IDE.exe and load calculator.xda then press F5 or select 'Execute' from 'Code' menu to see the execution of the application. The calculator.xda file is fully commented so you can inspect the file and get a feeling of the way DARF works. 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  • How to add support for a new language in FlashDevelop?

    - by TandemAdam
    I am interested in making a plugin for FlashDevelop to add support for another language. I am not too sure where I should start. So any starting points, hint, tips, or advice would go down well. There is a Plugin Development article on the FlashDevelop Wiki, but the section about adding support for new languages is just a "TODO". So this is less than helpful. I guess there are a number of parts to "supporting" a language in FlashDevelop. Here is my list, but feel free to tell me if I've missed something: Code Completion Syntax Highlighting Should appear in the "New Project" menu as a Template Should add file type/template to the "Add-New" menu Add the new project filetype (e.g. .as3proj, .as3proj, .hxproj). So how do I do all of these things? Where do I even start? Are there any good resources, documentation, or basic examples to follow? Can all of this (including the project templates) be done inside one plugin?

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  • How the JOptionPane works

    - by DevAno1
    How can I control what happens with window after clicking JOPtionPane buttons ? I'm trying to implement simple file chooser. In my frame I have 3 buttons (OK, Cancel, Browse). Browse button opens file search window, and after picking files should return to main frame. Clicking OK will open a frame with the content of the file. Now porblem looks this way. With the code below, I can choose file but directly after that a new frame is created, and my frame with buttons dissapears : import java.io.File; import java.io.BufferedReader; import java.io.FileReader; import java.io.IOException; import java.awt.*; import javax.swing.*; import java.io.*; public class Main { public static void main(String args[]) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { show("Window"); } }); } public static void show(String frame_name){ JFrame frame = new JFrame(frame_name); frame.setPreferredSize(new Dimension(450, 300)); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel top = new JPanel(); top.setLayout(new BoxLayout(top, BoxLayout.Y_AXIS)); JFileChooser fc = new JFileChooser(new File(".")); JPanel creator = new JPanel(); creator.setLayout(new BoxLayout(creator, BoxLayout.Y_AXIS)); creator.add(top); String[] buttons = {"OK", "Cancel", "Browse"}; int rc = JOptionPane.showOptionDialog( null, creator, frame_name, JOptionPane.DEFAULT_OPTION, JOptionPane.PLAIN_MESSAGE, null, buttons, buttons[0] ); String approveButt = ""; switch(rc){ case 0: break; case 1: break; case 2: approveButt = buttons[rc]; int retVal = fc.showDialog(null, approveButt); if (retVal == JFileChooser.APPROVE_OPTION) System.out.println(approveButt + " " + fc.getSelectedFile()); break; } frame.pack(); frame.setVisible(true); } } With the second code I can return to my menu, but in no way I am able to pop this new frame, which appeared with first code. How to control this ? What am I missing ? public class Main { public static void main(String args[]) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { show("Window"); } }); } public static void show(String frame_name){ JFrame frame = new JFrame(frame_name); frame.setPreferredSize(new Dimension(450, 300)); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel top = new JPanel(); top.setLayout(new BoxLayout(top, BoxLayout.Y_AXIS)); JFileChooser fc = new JFileChooser(new File(".")); JPanel creator = new JPanel(); creator.setLayout(new BoxLayout(creator, BoxLayout.Y_AXIS)); creator.add(top); String[] buttons = {"OK", "Cancel", "Browse"}; String approveButt = ""; Plane m = null; int rc = -1; while (rc != 0) { rc = JOptionPane.showOptionDialog( null, creator, frame_name, JOptionPane.DEFAULT_OPTION, JOptionPane.PLAIN_MESSAGE, null, buttons, buttons[0] ); switch (rc) { case 0: m = new Plane(); case 1: System.exit(0); case 2: approveButt = buttons[rc]; int retVal = fc.showDialog(null, approveButt); if (retVal == JFileChooser.APPROVE_OPTION) System.out.println(approveButt + " " + fc.getSelectedFile()); break; default: break; } } addComponents(frame.getContentPane(), m); frame.pack(); frame.setVisible(true); } private static void addComponents(Container c, Plane e) { c.setLayout(new BoxLayout(c, BoxLayout.Y_AXIS)); c.add(e); } } class Plane extends JPanel { public Plane(){ } @Override public void paint(Graphics g){ g.setColor(Color.BLUE); g.fillRect(0, 0, 400, 250); } }

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  • Particle and Physics problem.

    - by Quincy
    This was originally a forum post so I hope you guys don't mind it being 2 questions in one. I am making a game and I got some basic physics implemented. I have 2 problems, 1 with particles being drawn in the wrong place and one with going through walls while jumping in corners. Skip over to about 15 sec video showing the 2 problems : http://youtube.com/watch?v=Tm9nfWsWfiM So the problem with the particles seems to be coming from the removal, as soon as I remove that piece of code it instantly works, but there shouldn't be a problem since they shouldn't even draw when their energy gets to 0 (and then they get removed) So my first question is, how are these particles getting warped all over the screen ? Relevant code : Particle class : class Particle { //Physics public Vector2 position = new Vector2(0,0); public float direction = 180; public float speed = 100; public float energy = 1; protected float startEnergy = 1; //Visual public Sprite sprite; public float rotation = 0; public float scale = 1; public byte alpha = 255; public BlendMode blendMode { get { return sprite.BlendMode; } set { sprite.BlendMode = value; } } public Particle() { } public virtual void Think(float frameTime) { if (energy - frameTime < 0) energy = 0; else energy -= frameTime; position += new Vector2((float)Math.Cos(MathHelper.DegToRad(direction)), (float)Math.Sin(MathHelper.DegToRad(direction))) * speed * frameTime; alpha = (byte)(255 * energy / startEnergy); sprite.Rotation = rotation; sprite.Position = position; sprite.Color = new Color(sprite.Color.R, sprite.Color.G, sprite.Color.B, alpha); } public virtual void Draw(float frameTime) { if (energy > 0) { World.camera.DrawSprite(sprite); } } // Basic particle implementation class BasicSprite : Particle { public BasicSprite(Sprite _sprite) { sprite = _sprite; } } Emitter : class Emitter { protected static Random rand = new Random(); protected List<Particle> particles = new List<Particle>(); public BaseEntity target = null; public Vector2 position = new Vector2(0, 0); public bool Active = true; public float timeAlive = 0; public int particleCount = 0; public int ParticlesPerSeccond { get { return (int)(1 / particleSpawnTime); } set { particleSpawnTime = 1 / (float)value; } } public float dieTime = float.MaxValue; float particleSpawnTime = 0.05f; float spawnTime = 0; public Emitter() { } public virtual void Think(float frametime) { spawnTime += frametime; if (dieTime != float.MaxValue) { timeAlive += frametime; if (timeAlive >= dieTime) Active = false; } if (Active) { if (target != null) position = target.Position; while (spawnTime > particleSpawnTime) { spawnTime -= particleSpawnTime; AddParticle(); particleCount++; } } for (int i = 0; i < particles.Count; i++) { particles[i].Think(frametime); if (particles[i].energy <= 0) { particles.Remove(particles[i]); // As soon as this is removed, it works particleCount--; } } } public virtual void AddParticle() { } public virtual void Draw(float frametime) { foreach (Particle particle in particles) { particle.Draw(frametime); } } } class BloodEmitter : Emitter { Image image; public BloodEmitter() { image = new Image(@"Content/Particles/TinyCircle.png"); image.CreateMaskFromColor(new Color(255, 0, 255, 255)); this.dieTime = 0.5f; this.ParticlesPerSeccond = 100; } public override void AddParticle() { Sprite sprite = new Sprite(image); sprite.Color = new Color((byte)(rand.NextDouble() * 255), (byte)(rand.NextDouble() * 255), (byte)(rand.NextDouble() * 255)); BasicSprite particle = new BasicSprite(sprite); particle.direction = (float)rand.NextDouble() * 360; particle.position = position; particle.blendMode = BlendMode.Alpha; particles.Add(particle); } } The seccond problem is the physics problem, for some reason I can get through the right bottom corner while jumping. I think this is coming from me switching animations but I thought I made it compensate for that. Relevant code : PhysicsEntity : class PhysicsEntity : BaseEntity { // Horizontal movement constants protected const float maxHorizontalSpeed = 1000; protected const float horizontalAcceleration = 15; protected const float horizontalDragAir = 0.95f; protected const float horizontalDragGround = 0.95f; // Vertical movement constants protected const float maxVerticalSpeed = 1000; protected const float verticalAcceleration = 20; // Everything needed for movement and correct animations protected float movement = 0; protected bool onGround = false; protected Vector2 Velocity = new Vector2(0, 0); protected float maxSpeed = 0; float lastThink = 0; float thinkTime = 1f/60f; public PhysicsEntity(Vector2 position, Sprite sprite) : base(position, sprite) { } public override void Draw(float frameTime) { base.Draw(frameTime); } public override void Think(float frameTime) { CalculateMovement(frameTime); base.Think(frameTime); } protected void CalculateMovement(float frameTime) { lastThink += frameTime; while (lastThink > thinkTime) { onGround = false; Velocity.X = MathHelper.Clamp(Velocity.X + horizontalAcceleration * movement, -maxHorizontalSpeed, maxHorizontalSpeed); if (onGround) Velocity.X *= horizontalDragGround; else Velocity.X *= horizontalDragAir; if (maxSpeed < Velocity.X) maxSpeed = Velocity.X; Velocity.Y = MathHelper.Clamp(Velocity.Y + verticalAcceleration, -maxVerticalSpeed, maxVerticalSpeed); lastThink -= thinkTime; DoCollisions(thinkTime); DoAnimations(thinkTime); } } public virtual void DoAnimations(float frameTime) { } public void DoCollisions(float frameTime) { Position.Y += Velocity.Y * frameTime; Vector2 tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.Y += collisionDepth.Y; if (collisionDepth.Y < 0) onGround = true; Velocity.Y = 0; } Position.X += Velocity.X * frameTime; tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.X += collisionDepth.X; Velocity.X = 0; } } public void DoCollisions(Vector2 difference) { CollisionRectangle.Y = Position.Y - difference.Y; CollisionRectangle.Height += difference.Y; Vector2 tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.Y += collisionDepth.Y; if (collisionDepth.Y < 0) onGround = true; Velocity.Y = 0; } CollisionRectangle.X = Position.X - difference.X; CollisionRectangle.Width += difference.X; tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.X += collisionDepth.X; Velocity.X = 0; } } Vector2 GetTileCollision() { int topLeftTileX = (int)(CollisionRectangle.TopLeft.X / World.tileEngine.TileWidth); int topLeftTileY = (int)(CollisionRectangle.TopLeft.Y / World.tileEngine.TileHeight); int BottomRightTileX = (int)(CollisionRectangle.DownRight.X / World.tileEngine.TileWidth); int BottomRightTileY = (int)(CollisionRectangle.DownRight.Y / World.tileEngine.TileHeight); if (CollisionRectangle.DownRight.Y % World.tileEngine.TileHeight == 0) // If your exactly against the tile don't count that as being inside the tile BottomRightTileY -= 1; if (CollisionRectangle.DownRight.X % World.tileEngine.TileWidth == 0) // If your exactly against the tile don't count that as being inside the tile BottomRightTileX -= 1; for (int i = topLeftTileX; i <= BottomRightTileX; i++) { for (int j = topLeftTileY; j <= BottomRightTileY; j++) { if (World.tileEngine.TileIsSolid(i, j)) { return new Vector2(i, j); } } } return new Vector2(-1, -1); } } Player : enum State { Standing, Running, Jumping, Falling, Sliding, WallSlide } class Player : PhysicsEntity { private State state { get { return currentState; } set { if (currentState != value) { currentState = value; animationChanged = true; } } } private State currentState = State.Standing; private BasicEmitter basicEmitter = new BasicEmitter(); public bool flipped; public bool animationChanged = false; protected const float jumpPower = 600; AnimationManager animationManager; Rectangle DrawRectangle; public override Rectangle CollisionRectangle { get { return new Rectangle( Position.X - DrawRectangle.Width / 2f, Position.Y - DrawRectangle.Height / 2f, DrawRectangle.Width, DrawRectangle.Height ); } } public Player(Vector2 position, Sprite sprite) : base(position, sprite) { // Only posted the relevant bit DrawRectangle = animationManager.currentAnimation.drawingRectangle; } public override void Draw(float frameTime) { World.camera.DrawSprite( Sprite, Position + new Vector2(DrawRectangle.X, DrawRectangle.Y), animationManager.currentAnimation.drawingRectangle ); } public override void Think(float frameTime) { //I only posted the relevant stuff if (animationChanged) { // if the animation has changed make sure we compensate for the change in with and height animationChanged = false; DoCollisions(animationManager.getSizeDifference()); } DoCustomMovement(); base.Think(frameTime); if (!onGround && Velocity.Y > 0) { state = State.Falling; } } void DoCustomMovement() { if (onGround) { if (World.renderWindow.Input.IsKeyDown(KeyCode.W)) { Velocity.Y = -jumpPower; state = State.Jumping; } } } public override void DoAnimations(float frameTime) { string stateName = Enum.GetName(typeof(State), state); if (!animationManager.currentAnimationIs(stateName)) { animationManager.PlayAnimation(stateName); } animationManager.Think(frameTime); DrawRectangle = animationManager.currentAnimation.drawingRectangle; Sprite.Center = new Vector2( DrawRectangle.X + DrawRectangle.Width / 2, DrawRectangle.Y + DrawRectangle.Height / 2 ); Sprite.FlipX(flipped); } So why am I warping through walls ? I have given this some thought but I just can't seem to find out why this is happening. Full source if needed : source : http://www.mediafire.com/?rc7ddo09gnr68zd (download link)

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