Search Results

Search found 39386 results on 1576 pages for 'public ip'.

Page 194/1576 | < Previous Page | 190 191 192 193 194 195 196 197 198 199 200 201  | Next Page >

  • ASP.NET MVVM Handling multiple Data Transfer Objects on a single page

    - by meffect
    I have an asp.net mvc "edit" page which allows the user to make edits to the parent entity, and then also "create" child entities on the same page. Note: I'm making these data transfer objects up. public class CustomerViewModel { public int Id { get; set; } public Byte[] Timestamp { get; set; } public string CustomerName { get; set; } public etc.. public CustomerOrderCreateViewModel CustomerOrderCreateViewModel { get; set; } } In my view I have two html form's. One for Customer "edit" Http Posts, and the other for CustomerOrder "create" Http Posts. In the view page, I load the CustomerOrder "create" form in using: <div id="CustomerOrderCreate"> @Html.Partial("Vendor/_CustomerOrderCreatePartial", Model.CustomerOrderCreateViewModel) </div> The CustomerOrder html form action posts to a different controller HttpPost ActionResult than the Customer "edit" Action Result. My concern is this, on the CustomerOrder controller, in the HttpPost ActionResult [HttpPost] public ActionResult Create(CustomerOrderCreateViewModel vm) { if (!ModelState.IsValid) { return [What Do I Return Here] } ...[Persist to database code]... } I don't know what to return if the model state isn't valid. Right now it's not a problem, because jquery unobtrusive validation handles validation on the client. But what if I need more complex validation (ie: the server needs to handle the validation).

    Read the article

  • Using visitor pattern with large object hierarchy

    - by T. Fabre
    Context I've been using with a hierarchy of objects (an expression tree) a "pseudo" visitor pattern (pseudo, as in it does not use double dispatch) : public interface MyInterface { void Accept(SomeClass operationClass); } public class MyImpl : MyInterface { public void Accept(SomeClass operationClass) { operationClass.DoSomething(); operationClass.DoSomethingElse(); // ... and so on ... } } This design was, however questionnable, pretty comfortable since the number of implementations of MyInterface is significant (~50 or more) and I didn't need to add extra operations. Each implementation is unique (it's a different expression or operator), and some are composites (ie, operator nodes that will contain other operator/leaf nodes). Traversal is currently performed by calling the Accept operation on the root node of the tree, which in turns calls Accept on each of its child nodes, which in turn... and so on... But the time has come where I need to add a new operation, such as pretty printing : public class MyImpl : MyInterface { // Property does not come from MyInterface public string SomeProperty { get; set; } public void Accept(SomeClass operationClass) { operationClass.DoSomething(); operationClass.DoSomethingElse(); // ... and so on ... } public void Accept(SomePrettyPrinter printer) { printer.PrettyPrint(this.SomeProperty); } } I basically see two options : Keep the same design, adding a new method for my operation to each derived class, at the expense of maintainibility (not an option, IMHO) Use the "true" Visitor pattern, at the expense of extensibility (not an option, as I expect to have more implementations coming along the way...), with about 50+ overloads of the Visit method, each one matching a specific implementation ? Question Would you recommand using the Visitor pattern ? Is there any other pattern that could help solve this issue ?

    Read the article

  • Transparent JPanel, Canvas background in JFrame

    - by Andy Tyurin
    I wanna make canvas background and add some elements on top of it. For this goal I made JPanel as transparent container with setOpaque(false) and added it as first of JFrame container, then I added canvas with black background (in future I wanna set animation) to JFrame as second element. But I can't undestand why i see grey background, not a black. Any suggestions? public class Game extends JFrame { public Container container; //Game container with components public Canvas backgroundLayer; //Background layer of a game public JPanel elementsLayer; //elements panel (top of backgroundLayer), holds different elements private Dimension startGameDimension = new Dimension(800,600); //start game dimension public Game() { //init main window super("Astra LaserForces"); setSize(startGameDimension); setBackground(Color.CYAN); container=getContentPane(); container.setLayout(null); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //init jpanel elements layer elementsLayer=new JPanel(); elementsLayer.setSize(startGameDimension); elementsLayer.setBackground(Color.BLUE); elementsLayer.setOpaque(false); container.add(elementsLayer); //init canvas background layer backgroundLayer = new Canvas(); backgroundLayer.setSize(startGameDimension); backgroundLayer.setBackground(Color.BLACK); //set default black color container.add(backgroundLayer); } //start game public void start() { setVisible(true); } //create new instance of game and start it public static void main(String[] args) { new Game().start(); } }

    Read the article

  • Realistic Jumping

    - by Seth Taddiken
    I want to make the jumping that my character does more realistic. This is what I've tried so far but it doesn't seem very realistic when the player jumps. I want it to jump up at a certain speed then slow down as it gets to the top then eventually stopping (for about one frame) and then slowly going back down but going faster and faster as it goes back down. I've been trying to make the speed at which the player jumps up slow down by one each frame then become negative and go down faster... but it doesn't work very well public bool isPlayerDown = true; public bool maxJumpLimit = false; public bool gravityReality = false; public bool leftWall = false; public bool rightWall = false; public float x = 76f; public float y = 405f; if (Keyboard.GetState().IsKeyDown(up) && this.isPlayerDown == true && this.y <= 405f) { this.isPlayerDown = false; } if (this.isPlayerDown == false && this.maxJumpLimit == false) { this.y = this.y - 6; } if (this.y <= 200) { this.maxJumpLimit = true; } if (this.isPlayerDown == true) { this.y = 405f; this.isPlayerDown = true; this.maxJumpLimit = false; } if (this.gravityReality == true) { this.y = this.y + 2f; this.gravityReality = false; } if (this.maxJumpLimit == true) { this.y = this.y + 2f; this.gravityReality = true; } if (this.y > 405f) { this.isPlayerDown = true; }

    Read the article

  • MVVM Light V4 preview (BL0014) release notes

    - by Laurent Bugnion
    I just pushed to Codeplex an update to the MVVM Light source code. This is an early preview containing some of the features that I want to release later under the version 4. If you find these features useful for your project, please download the source code and build the assemblies. I will appreciate greatly any issue report. This version is labeled “V4.0.0.0/BL0014”. The “BL” string is an old habit that we used in my days at Siemens Building Technologies, called a “base level”. Somehow I like this way of incrementing the “base level” independently of any other consideration (such as alpha, beta, CTP, RTM etc) and continue to use it to tag my software versions. In Microsoft parlance, you could say that this is an early CTP of MVVM Light V4. Caveat The code is unit tested, but as we all know this does not mean that there are no bugs This code has not yet been used in production. Again, your help in testing this is greatly appreciated, so please report all bugs to me! What’s new? The following features have been implemented: Misc Various “maintenance work”. All WPF assemblies (that is .NET35 and .NET4) now allow partially trusted callers. It means that you can use them in am XBAP in partial trust mode. Testing Various test updates Added Windows Phone 7 unit tests Note: For Windows Phone 7, due to an issue in the unit test framework, not all tests can be executed. I had to isolate those tests for the moment. The error was reported to Microsoft. ViewModelBase The constructor is now public to allow serialization (especially useful on the phone to tombstone the state). ViewModelBase.MessengerInstance now returns Messenger.Default unless it is set explicitly. Previously, MessengerInstance was returning null, which was complicating the code. Two new ways to raise the PropertyChanged event have been added. See below for details. Messenger Updated the IMessenger interface with all public members from the Messenger class. Previously some members were missing. A new Unregister method is now available, allowing to unregister a recipient for a given token. RelayCommand RaiseCanExecuteChanged now acts the same in Windows Presentation Foundation than in Silverlight. In previous versions, I was relying on the CommandManager to raise the CanExecuteChanged event in WPF. However, it was found to be too unreliable, and a more direct way of raising the event was found preferable. See below for details. Raising the PropertyChanged event A very much requested update is now included: the ability to raise the PropertyChanged event in a viewmodel without using “magic strings”. Personally, I don’t see strings as a major issue, thanks to two features of the MVVM Light Toolkit: In the DEBUG configuration, every time that the RaisePropertyChanged method is called, the name of the property is checked against all existing properties of the viewmodel. Should the property name be misspelled (because of a typo or refactoring), an exception is thrown, notifying the developer that something is wrong. To avoid impacting the performance, this check is only made in DEBUG configuration, but that should be enough to warn the developers in case they miss a rename. The property name is defined as a public constant in the “mvvminpc” code snippet. This allows checking the property name from another class (for example if the PropertyChanged event is handled in the view). It also allows changing the property name in one place only. However, these two safeguards didn’t satisfy some of the users, who requested another way to raise the PropertyChanged event. In V4, you can now do the following: Using lambdas private int _myProperty; public int MyProperty { get { return _myProperty; } set { if (_myProperty == value) { return; } _myProperty = value; RaisePropertyChanged(() => MyProperty); } } This raises the property changed event using a lambda expression instead of the property name. Light reflection is used to get the name. This supports Intellisense and can easily be refactored. You can also broadcast a PropertyChangedMessage using the Messenger.Default instance with: private int _myProperty; public int MyProperty { get { return _myProperty; } set { if (_myProperty == value) { return; } var oldValue = _myProperty; _myProperty = value; RaisePropertyChanged(() => MyProperty, oldValue, value, true); } } Using no arguments When the RaisePropertyChanged method is called within a setter, you can also omit the property name altogether. This will fail if executed outside of the setter however. Also, to avoid confusion, there is no way to broadcast the PropertyChangedMessage using this syntax. private int _myProperty; public int MyProperty { get { return _myProperty; } set { if (_myProperty == value) { return; } _myProperty = value; RaisePropertyChanged(); } } The old way Of course the “old” way is still supported, without broadcast: public const string MyPropertyName = "MyProperty"; private int _myProperty; public int MyProperty { get { return _myProperty; } set { if (_myProperty == value) { return; } _myProperty = value; RaisePropertyChanged(MyPropertyName); } } And with broadcast: public const string MyPropertyName = "MyProperty"; private int _myProperty; public int MyProperty { get { return _myProperty; } set { if (_myProperty == value) { return; } var oldValue = _myProperty; _myProperty = value; RaisePropertyChanged(MyPropertyName, oldValue, value, true); } } Performance considerations It is notorious that using reflection takes more time than using a string constant to get the property name. However, after measuring for all platforms, I found the differences to be very small. I will measure more and submit the results to the community for evaluation, because some of the results are actually surprising (for example, using the Messenger to broadcast a PropertyChangedMessage does not significantly increase the time taken to raise the PropertyChanged event and update the bindings). For now, I submit this code to you, and would be delighted to hear about your own results. Raising the CanExecuteChanged event manually In WPF, until now, the CanExecuteChanged event for a RelayCommand was raised automatically. Or rather, it was attempted to be raised, using a feature that is only available in WPF called the CommandManager. This class monitors the UI and when something occurs, it queries the state of the CanExecute delegate for all the commands. However, this proved unreliable for the purpose of MVVM: Since very often the value of the CanExecute delegate changes according to non-UI events (for example something changing in the viewmodel or in the model), raising the CanExecuteChanged event manually is necessary. In Silverlight, the CommandManager does not exist, so we had to raise the event manually from the start. This proved more reliable, and I now changed the WPF implementation of the RaiseCanExecuteChanged method to be the exact same in WPF than in Silverlight. For instance, if a command must be enabled when a string property is set to a value other than null or empty string, you can do: public MainViewModel() { MyTestCommand = new RelayCommand( () => DoSomething(), () => !string.IsNullOrEmpty(MyProperty)); } public const string MyPropertyName = "MyProperty"; private string _myProperty = string.Empty; public string MyProperty { get { return _myProperty; } set { if (_myProperty == value) { return; } _myProperty = value; RaisePropertyChanged(MyPropertyName); MyTestCommand.RaiseCanExecuteChanged(); } } Logo update I made a minor change to the logo: Some people found the lack of the word “light” (as in MVVM Light Toolkit) confusing. I thought it was cool, because the feather suggests the idea of lightness, however I can see the point. So I added the word “light” to the logo. Things should be quite clear now. What’s next? This is only the first of a series of releases that will bring MVVM Light to V4. In the next weeks, I will continue to add some very requested features and correct some issues in the code. I will probably continue this fashion of releasing the changes to the public as source code through Codeplex. I would be very interested to hear what you think of that, and to get feedback about the changes. Cheers, Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

    Read the article

  • How to dynamically override a method in an object

    - by Ace Takwas
    If this is possible, how can I change what a method does after I might have created an instance of that class and wish to keep the reference to that object but override a public method in it's class' definition? Here's my code: package time_applet; public class TimerGroup implements Runnable{ private Timer hour, min, sec; private Thread hourThread, minThread, secThread; public TimerGroup(){ hour = new HourTimer(); min = new MinuteTimer(); sec = new SecondTimer(); } public void run(){ hourThread.start(); minThread.start(); secThread.start(); } /*Please pay close attention to this method*/ private Timer activateHourTimer(int start_time){ hour = new HourTimer(start_time){ public void run(){ while (true){ if(min.changed)//min.getTime() == 0) changeTime(); } } }; hourThread = new Thread(hour); return hour; } private Timer activateMinuteTimer(int start_time){ min = new MinuteTimer(start_time){ public void run(){ while (true){ if(sec.changed)//sec.getTime() == 0) changeTime(); } } }; minThread = new Thread(min); return min; } private Timer activateSecondTimer(int start_time){ sec = new SecondTimer(start_time); secThread = new Thread(sec); return sec; } public Timer addTimer(Timer timer){ if (timer instanceof HourTimer){ hour = timer; return activateHourTimer(timer.getTime()); } else if (timer instanceof MinuteTimer){ min = timer; return activateMinuteTimer(timer.getTime()); } else{ sec = timer; return activateSecondTimer(timer.getTime()); } } } So for example in the method activateHourTimer(), I would like to override the run() method of the hour object without having to create a new object. How do I go about that?

    Read the article

  • Service Discovery in WCF 4.0 &ndash; Part 1

    - by Shaun
    When designing a service oriented architecture (SOA) system, there will be a lot of services with many service contracts, endpoints and behaviors. Besides the client calling the service, in a large distributed system a service may invoke other services. In this case, one service might need to know the endpoints it invokes. This might not be a problem in a small system. But when you have more than 10 services this might be a problem. For example in my current product, there are around 10 services, such as the user authentication service, UI integration service, location service, license service, device monitor service, event monitor service, schedule job service, accounting service, player management service, etc..   Benefit of Discovery Service Since almost all my services need to invoke at least one other service. This would be a difficult task to make sure all services endpoints are configured correctly in every service. And furthermore, it would be a nightmare when a service changed its endpoint at runtime. Hence, we need a discovery service to remove the dependency (configuration dependency). A discovery service plays as a service dictionary which stores the relationship between the contracts and the endpoints for every service. By using the discovery service, when service X wants to invoke service Y, it just need to ask the discovery service where is service Y, then the discovery service will return all proper endpoints of service Y, then service X can use the endpoint to send the request to service Y. And when some services changed their endpoint address, all need to do is to update its records in the discovery service then all others will know its new endpoint. In WCF 4.0 Discovery it supports both managed proxy discovery mode and ad-hoc discovery mode. In ad-hoc mode there is no standalone discovery service. When a client wanted to invoke a service, it will broadcast an message (normally in UDP protocol) to the entire network with the service match criteria. All services which enabled the discovery behavior will receive this message and only those matched services will send their endpoint back to the client. The managed proxy discovery service works as I described above. In this post I will only cover the managed proxy mode, where there’s a discovery service. For more information about the ad-hoc mode please refer to the MSDN.   Service Announcement and Probe The main functionality of discovery service should be return the proper endpoint addresses back to the service who is looking for. In most cases the consume service (as a client) will send the contract which it wanted to request to the discovery service. And then the discovery service will find the endpoint and respond. Sometimes the contract and endpoint are not enough. It also contains versioning, extensions attributes. This post I will only cover the case includes contract and endpoint. When a client (or sometimes a service who need to invoke another service) need to connect to a target service, it will firstly request the discovery service through the “Probe” method with the criteria. Basically the criteria contains the contract type name of the target service. Then the discovery service will search its endpoint repository by the criteria. The repository might be a database, a distributed cache or a flat XML file. If it matches, the discovery service will grab the endpoint information (it’s called discovery endpoint metadata in WCF) and send back. And this is called “Probe”. Finally the client received the discovery endpoint metadata and will use the endpoint to connect to the target service. Besides the probe, discovery service should take the responsible to know there is a new service available when it goes online, as well as stopped when it goes offline. This feature is named “Announcement”. When a service started and stopped, it will announce to the discovery service. So the basic functionality of a discovery service should includes: 1, An endpoint which receive the service online message, and add the service endpoint information in the discovery repository. 2, An endpoint which receive the service offline message, and remove the service endpoint information from the discovery repository. 3, An endpoint which receive the client probe message, and return the matches service endpoints, and return the discovery endpoint metadata. WCF 4.0 discovery service just covers all these features in it's infrastructure classes.   Discovery Service in WCF 4.0 WCF 4.0 introduced a new assembly named System.ServiceModel.Discovery which has all necessary classes and interfaces to build a WS-Discovery compliant discovery service. It supports ad-hoc and managed proxy modes. For the case mentioned in this post, what we need to build is a standalone discovery service, which is the managed proxy discovery service mode. To build a managed discovery service in WCF 4.0 just create a new class inherits from the abstract class System.ServiceModel.Discovery.DiscoveryProxy. This class implemented and abstracted the procedures of service announcement and probe. And it exposes 8 abstract methods where we can implement our own endpoint register, unregister and find logic. These 8 methods are asynchronized, which means all invokes to the discovery service are asynchronously, for better service capability and performance. 1, OnBeginOnlineAnnouncement, OnEndOnlineAnnouncement: Invoked when a service sent the online announcement message. We need to add the endpoint information to the repository in this method. 2, OnBeginOfflineAnnouncement, OnEndOfflineAnnouncement: Invoked when a service sent the offline announcement message. We need to remove the endpoint information from the repository in this method. 3, OnBeginFind, OnEndFind: Invoked when a client sent the probe message that want to find the service endpoint information. We need to look for the proper endpoints by matching the client’s criteria through the repository in this method. 4, OnBeginResolve, OnEndResolve: Invoked then a client sent the resolve message. Different from the find method, when using resolve method the discovery service will return the exactly one service endpoint metadata to the client. In our example we will NOT implement this method.   Let’s create our own discovery service, inherit the base System.ServiceModel.Discovery.DiscoveryProxy. We also need to specify the service behavior in this class. Since the build-in discovery service host class only support the singleton mode, we must set its instance context mode to single. 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Text; 5: using System.ServiceModel.Discovery; 6: using System.ServiceModel; 7:  8: namespace Phare.Service 9: { 10: [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple)] 11: public class ManagedProxyDiscoveryService : DiscoveryProxy 12: { 13: protected override IAsyncResult OnBeginFind(FindRequestContext findRequestContext, AsyncCallback callback, object state) 14: { 15: throw new NotImplementedException(); 16: } 17:  18: protected override IAsyncResult OnBeginOfflineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 19: { 20: throw new NotImplementedException(); 21: } 22:  23: protected override IAsyncResult OnBeginOnlineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 24: { 25: throw new NotImplementedException(); 26: } 27:  28: protected override IAsyncResult OnBeginResolve(ResolveCriteria resolveCriteria, AsyncCallback callback, object state) 29: { 30: throw new NotImplementedException(); 31: } 32:  33: protected override void OnEndFind(IAsyncResult result) 34: { 35: throw new NotImplementedException(); 36: } 37:  38: protected override void OnEndOfflineAnnouncement(IAsyncResult result) 39: { 40: throw new NotImplementedException(); 41: } 42:  43: protected override void OnEndOnlineAnnouncement(IAsyncResult result) 44: { 45: throw new NotImplementedException(); 46: } 47:  48: protected override EndpointDiscoveryMetadata OnEndResolve(IAsyncResult result) 49: { 50: throw new NotImplementedException(); 51: } 52: } 53: } Then let’s implement the online, offline and find methods one by one. WCF discovery service gives us full flexibility to implement the endpoint add, remove and find logic. For the demo purpose we will use an internal dictionary to store the services’ endpoint metadata. In the next post we will see how to serialize and store these information in database. Define a concurrent dictionary inside the service class since our it will be used in the multiple threads scenario. 1: [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple)] 2: public class ManagedProxyDiscoveryService : DiscoveryProxy 3: { 4: private ConcurrentDictionary<EndpointAddress, EndpointDiscoveryMetadata> _services; 5:  6: public ManagedProxyDiscoveryService() 7: { 8: _services = new ConcurrentDictionary<EndpointAddress, EndpointDiscoveryMetadata>(); 9: } 10: } Then we can simply implement the logic of service online and offline. 1: protected override IAsyncResult OnBeginOnlineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 2: { 3: _services.AddOrUpdate(endpointDiscoveryMetadata.Address, endpointDiscoveryMetadata, (key, value) => endpointDiscoveryMetadata); 4: return new OnOnlineAnnouncementAsyncResult(callback, state); 5: } 6:  7: protected override void OnEndOnlineAnnouncement(IAsyncResult result) 8: { 9: OnOnlineAnnouncementAsyncResult.End(result); 10: } 11:  12: protected override IAsyncResult OnBeginOfflineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 13: { 14: EndpointDiscoveryMetadata endpoint = null; 15: _services.TryRemove(endpointDiscoveryMetadata.Address, out endpoint); 16: return new OnOfflineAnnouncementAsyncResult(callback, state); 17: } 18:  19: protected override void OnEndOfflineAnnouncement(IAsyncResult result) 20: { 21: OnOfflineAnnouncementAsyncResult.End(result); 22: } Regards the find method, the parameter FindRequestContext.Criteria has a method named IsMatch, which can be use for us to evaluate which service metadata is satisfied with the criteria. So the implementation of find method would be like this. 1: protected override IAsyncResult OnBeginFind(FindRequestContext findRequestContext, AsyncCallback callback, object state) 2: { 3: _services.Where(s => findRequestContext.Criteria.IsMatch(s.Value)) 4: .Select(s => s.Value) 5: .All(meta => 6: { 7: findRequestContext.AddMatchingEndpoint(meta); 8: return true; 9: }); 10: return new OnFindAsyncResult(callback, state); 11: } 12:  13: protected override void OnEndFind(IAsyncResult result) 14: { 15: OnFindAsyncResult.End(result); 16: } As you can see, we checked all endpoints metadata in repository by invoking the IsMatch method. Then add all proper endpoints metadata into the parameter. Finally since all these methods are asynchronized we need some AsyncResult classes as well. Below are the base class and the inherited classes used in previous methods. 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Text; 5: using System.Threading; 6:  7: namespace Phare.Service 8: { 9: abstract internal class AsyncResult : IAsyncResult 10: { 11: AsyncCallback callback; 12: bool completedSynchronously; 13: bool endCalled; 14: Exception exception; 15: bool isCompleted; 16: ManualResetEvent manualResetEvent; 17: object state; 18: object thisLock; 19:  20: protected AsyncResult(AsyncCallback callback, object state) 21: { 22: this.callback = callback; 23: this.state = state; 24: this.thisLock = new object(); 25: } 26:  27: public object AsyncState 28: { 29: get 30: { 31: return state; 32: } 33: } 34:  35: public WaitHandle AsyncWaitHandle 36: { 37: get 38: { 39: if (manualResetEvent != null) 40: { 41: return manualResetEvent; 42: } 43: lock (ThisLock) 44: { 45: if (manualResetEvent == null) 46: { 47: manualResetEvent = new ManualResetEvent(isCompleted); 48: } 49: } 50: return manualResetEvent; 51: } 52: } 53:  54: public bool CompletedSynchronously 55: { 56: get 57: { 58: return completedSynchronously; 59: } 60: } 61:  62: public bool IsCompleted 63: { 64: get 65: { 66: return isCompleted; 67: } 68: } 69:  70: object ThisLock 71: { 72: get 73: { 74: return this.thisLock; 75: } 76: } 77:  78: protected static TAsyncResult End<TAsyncResult>(IAsyncResult result) 79: where TAsyncResult : AsyncResult 80: { 81: if (result == null) 82: { 83: throw new ArgumentNullException("result"); 84: } 85:  86: TAsyncResult asyncResult = result as TAsyncResult; 87:  88: if (asyncResult == null) 89: { 90: throw new ArgumentException("Invalid async result.", "result"); 91: } 92:  93: if (asyncResult.endCalled) 94: { 95: throw new InvalidOperationException("Async object already ended."); 96: } 97:  98: asyncResult.endCalled = true; 99:  100: if (!asyncResult.isCompleted) 101: { 102: asyncResult.AsyncWaitHandle.WaitOne(); 103: } 104:  105: if (asyncResult.manualResetEvent != null) 106: { 107: asyncResult.manualResetEvent.Close(); 108: } 109:  110: if (asyncResult.exception != null) 111: { 112: throw asyncResult.exception; 113: } 114:  115: return asyncResult; 116: } 117:  118: protected void Complete(bool completedSynchronously) 119: { 120: if (isCompleted) 121: { 122: throw new InvalidOperationException("This async result is already completed."); 123: } 124:  125: this.completedSynchronously = completedSynchronously; 126:  127: if (completedSynchronously) 128: { 129: this.isCompleted = true; 130: } 131: else 132: { 133: lock (ThisLock) 134: { 135: this.isCompleted = true; 136: if (this.manualResetEvent != null) 137: { 138: this.manualResetEvent.Set(); 139: } 140: } 141: } 142:  143: if (callback != null) 144: { 145: callback(this); 146: } 147: } 148:  149: protected void Complete(bool completedSynchronously, Exception exception) 150: { 151: this.exception = exception; 152: Complete(completedSynchronously); 153: } 154: } 155: } 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Text; 5: using System.ServiceModel.Discovery; 6: using Phare.Service; 7:  8: namespace Phare.Service 9: { 10: internal sealed class OnOnlineAnnouncementAsyncResult : AsyncResult 11: { 12: public OnOnlineAnnouncementAsyncResult(AsyncCallback callback, object state) 13: : base(callback, state) 14: { 15: this.Complete(true); 16: } 17:  18: public static void End(IAsyncResult result) 19: { 20: AsyncResult.End<OnOnlineAnnouncementAsyncResult>(result); 21: } 22:  23: } 24:  25: sealed class OnOfflineAnnouncementAsyncResult : AsyncResult 26: { 27: public OnOfflineAnnouncementAsyncResult(AsyncCallback callback, object state) 28: : base(callback, state) 29: { 30: this.Complete(true); 31: } 32:  33: public static void End(IAsyncResult result) 34: { 35: AsyncResult.End<OnOfflineAnnouncementAsyncResult>(result); 36: } 37: } 38:  39: sealed class OnFindAsyncResult : AsyncResult 40: { 41: public OnFindAsyncResult(AsyncCallback callback, object state) 42: : base(callback, state) 43: { 44: this.Complete(true); 45: } 46:  47: public static void End(IAsyncResult result) 48: { 49: AsyncResult.End<OnFindAsyncResult>(result); 50: } 51: } 52:  53: sealed class OnResolveAsyncResult : AsyncResult 54: { 55: EndpointDiscoveryMetadata matchingEndpoint; 56:  57: public OnResolveAsyncResult(EndpointDiscoveryMetadata matchingEndpoint, AsyncCallback callback, object state) 58: : base(callback, state) 59: { 60: this.matchingEndpoint = matchingEndpoint; 61: this.Complete(true); 62: } 63:  64: public static EndpointDiscoveryMetadata End(IAsyncResult result) 65: { 66: OnResolveAsyncResult thisPtr = AsyncResult.End<OnResolveAsyncResult>(result); 67: return thisPtr.matchingEndpoint; 68: } 69: } 70: } Now we have finished the discovery service. The next step is to host it. The discovery service is a standard WCF service. So we can use ServiceHost on a console application, windows service, or in IIS as usual. The following code is how to host the discovery service we had just created in a console application. 1: static void Main(string[] args) 2: { 3: using (var host = new ServiceHost(new ManagedProxyDiscoveryService())) 4: { 5: host.Opened += (sender, e) => 6: { 7: host.Description.Endpoints.All((ep) => 8: { 9: Console.WriteLine(ep.ListenUri); 10: return true; 11: }); 12: }; 13:  14: try 15: { 16: // retrieve the announcement, probe endpoint and binding from configuration 17: var announcementEndpointAddress = new EndpointAddress(ConfigurationManager.AppSettings["announcementEndpointAddress"]); 18: var probeEndpointAddress = new EndpointAddress(ConfigurationManager.AppSettings["probeEndpointAddress"]); 19: var binding = Activator.CreateInstance(Type.GetType(ConfigurationManager.AppSettings["bindingType"], true, true)) as Binding; 20: var announcementEndpoint = new AnnouncementEndpoint(binding, announcementEndpointAddress); 21: var probeEndpoint = new DiscoveryEndpoint(binding, probeEndpointAddress); 22: probeEndpoint.IsSystemEndpoint = false; 23: // append the service endpoint for announcement and probe 24: host.AddServiceEndpoint(announcementEndpoint); 25: host.AddServiceEndpoint(probeEndpoint); 26:  27: host.Open(); 28:  29: Console.WriteLine("Press any key to exit."); 30: Console.ReadKey(); 31: } 32: catch (Exception ex) 33: { 34: Console.WriteLine(ex.ToString()); 35: } 36: } 37:  38: Console.WriteLine("Done."); 39: Console.ReadKey(); 40: } What we need to notice is that, the discovery service needs two endpoints for announcement and probe. In this example I just retrieve them from the configuration file. I also specified the binding of these two endpoints in configuration file as well. 1: <?xml version="1.0"?> 2: <configuration> 3: <startup> 4: <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/> 5: </startup> 6: <appSettings> 7: <add key="announcementEndpointAddress" value="net.tcp://localhost:10010/announcement"/> 8: <add key="probeEndpointAddress" value="net.tcp://localhost:10011/probe"/> 9: <add key="bindingType" value="System.ServiceModel.NetTcpBinding, System.ServiceModel, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"/> 10: </appSettings> 11: </configuration> And this is the console screen when I ran my discovery service. As you can see there are two endpoints listening for announcement message and probe message.   Discoverable Service and Client Next, let’s create a WCF service that is discoverable, which means it can be found by the discovery service. To do so, we need to let the service send the online announcement message to the discovery service, as well as offline message before it shutdown. Just create a simple service which can make the incoming string to upper. The service contract and implementation would be like this. 1: [ServiceContract] 2: public interface IStringService 3: { 4: [OperationContract] 5: string ToUpper(string content); 6: } 1: public class StringService : IStringService 2: { 3: public string ToUpper(string content) 4: { 5: return content.ToUpper(); 6: } 7: } Then host this service in the console application. In order to make the discovery service easy to be tested the service address will be changed each time it’s started. 1: static void Main(string[] args) 2: { 3: var baseAddress = new Uri(string.Format("net.tcp://localhost:11001/stringservice/{0}/", Guid.NewGuid().ToString())); 4:  5: using (var host = new ServiceHost(typeof(StringService), baseAddress)) 6: { 7: host.Opened += (sender, e) => 8: { 9: Console.WriteLine("Service opened at {0}", host.Description.Endpoints.First().ListenUri); 10: }; 11:  12: host.AddServiceEndpoint(typeof(IStringService), new NetTcpBinding(), string.Empty); 13:  14: host.Open(); 15:  16: Console.WriteLine("Press any key to exit."); 17: Console.ReadKey(); 18: } 19: } Currently this service is NOT discoverable. We need to add a special service behavior so that it could send the online and offline message to the discovery service announcement endpoint when the host is opened and closed. WCF 4.0 introduced a service behavior named ServiceDiscoveryBehavior. When we specified the announcement endpoint address and appended it to the service behaviors this service will be discoverable. 1: var announcementAddress = new EndpointAddress(ConfigurationManager.AppSettings["announcementEndpointAddress"]); 2: var announcementBinding = Activator.CreateInstance(Type.GetType(ConfigurationManager.AppSettings["bindingType"], true, true)) as Binding; 3: var announcementEndpoint = new AnnouncementEndpoint(announcementBinding, announcementAddress); 4: var discoveryBehavior = new ServiceDiscoveryBehavior(); 5: discoveryBehavior.AnnouncementEndpoints.Add(announcementEndpoint); 6: host.Description.Behaviors.Add(discoveryBehavior); The ServiceDiscoveryBehavior utilizes the service extension and channel dispatcher to implement the online and offline announcement logic. In short, it injected the channel open and close procedure and send the online and offline message to the announcement endpoint.   On client side, when we have the discovery service, a client can invoke a service without knowing its endpoint. WCF discovery assembly provides a class named DiscoveryClient, which can be used to find the proper service endpoint by passing the criteria. In the code below I initialized the DiscoveryClient, specified the discovery service probe endpoint address. Then I created the find criteria by specifying the service contract I wanted to use and invoke the Find method. This will send the probe message to the discovery service and it will find the endpoints back to me. The discovery service will return all endpoints that matches the find criteria, which means in the result of the find method there might be more than one endpoints. In this example I just returned the first matched one back. In the next post I will show how to extend our discovery service to make it work like a service load balancer. 1: static EndpointAddress FindServiceEndpoint() 2: { 3: var probeEndpointAddress = new EndpointAddress(ConfigurationManager.AppSettings["probeEndpointAddress"]); 4: var probeBinding = Activator.CreateInstance(Type.GetType(ConfigurationManager.AppSettings["bindingType"], true, true)) as Binding; 5: var discoveryEndpoint = new DiscoveryEndpoint(probeBinding, probeEndpointAddress); 6:  7: EndpointAddress address = null; 8: FindResponse result = null; 9: using (var discoveryClient = new DiscoveryClient(discoveryEndpoint)) 10: { 11: result = discoveryClient.Find(new FindCriteria(typeof(IStringService))); 12: } 13:  14: if (result != null && result.Endpoints.Any()) 15: { 16: var endpointMetadata = result.Endpoints.First(); 17: address = endpointMetadata.Address; 18: } 19: return address; 20: } Once we probed the discovery service we will receive the endpoint. So in the client code we can created the channel factory from the endpoint and binding, and invoke to the service. When creating the client side channel factory we need to make sure that the client side binding should be the same as the service side. WCF discovery service can be used to find the endpoint for a service contract, but the binding is NOT included. This is because the binding was not in the WS-Discovery specification. In the next post I will demonstrate how to add the binding information into the discovery service. At that moment the client don’t need to create the binding by itself. Instead it will use the binding received from the discovery service. 1: static void Main(string[] args) 2: { 3: Console.WriteLine("Say something..."); 4: var content = Console.ReadLine(); 5: while (!string.IsNullOrWhiteSpace(content)) 6: { 7: Console.WriteLine("Finding the service endpoint..."); 8: var address = FindServiceEndpoint(); 9: if (address == null) 10: { 11: Console.WriteLine("There is no endpoint matches the criteria."); 12: } 13: else 14: { 15: Console.WriteLine("Found the endpoint {0}", address.Uri); 16:  17: var factory = new ChannelFactory<IStringService>(new NetTcpBinding(), address); 18: factory.Opened += (sender, e) => 19: { 20: Console.WriteLine("Connecting to {0}.", factory.Endpoint.ListenUri); 21: }; 22: var proxy = factory.CreateChannel(); 23: using (proxy as IDisposable) 24: { 25: Console.WriteLine("ToUpper: {0} => {1}", content, proxy.ToUpper(content)); 26: } 27: } 28:  29: Console.WriteLine("Say something..."); 30: content = Console.ReadLine(); 31: } 32: } Similarly, the discovery service probe endpoint and binding were defined in the configuration file. 1: <?xml version="1.0"?> 2: <configuration> 3: <startup> 4: <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/> 5: </startup> 6: <appSettings> 7: <add key="announcementEndpointAddress" value="net.tcp://localhost:10010/announcement"/> 8: <add key="probeEndpointAddress" value="net.tcp://localhost:10011/probe"/> 9: <add key="bindingType" value="System.ServiceModel.NetTcpBinding, System.ServiceModel, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"/> 10: </appSettings> 11: </configuration> OK, now let’s have a test. Firstly start the discovery service, and then start our discoverable service. When it started it will announced to the discovery service and registered its endpoint into the repository, which is the local dictionary. And then start the client and type something. As you can see the client asked the discovery service for the endpoint and then establish the connection to the discoverable service. And more interesting, do NOT close the client console but terminate the discoverable service but press the enter key. This will make the service send the offline message to the discovery service. Then start the discoverable service again. Since we made it use a different address each time it started, currently it should be hosted on another address. If we enter something in the client we could see that it asked the discovery service and retrieve the new endpoint, and connect the the service.   Summary In this post I discussed the benefit of using the discovery service and the procedures of service announcement and probe. I also demonstrated how to leverage the WCF Discovery feature in WCF 4.0 to build a simple managed discovery service. For test purpose, in this example I used the in memory dictionary as the discovery endpoint metadata repository. And when finding I also just return the first matched endpoint back. I also hard coded the bindings between the discoverable service and the client. In next post I will show you how to solve the problem mentioned above, as well as some additional feature for production usage. You can download the code here.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

    Read the article

  • Toorcon 15 (2013)

    - by danx
    The Toorcon gang (senior staff): h1kari (founder), nfiltr8, and Geo Introduction to Toorcon 15 (2013) A Tale of One Software Bypass of MS Windows 8 Secure Boot Breaching SSL, One Byte at a Time Running at 99%: Surviving an Application DoS Security Response in the Age of Mass Customized Attacks x86 Rewriting: Defeating RoP and other Shinanighans Clowntown Express: interesting bugs and running a bug bounty program Active Fingerprinting of Encrypted VPNs Making Attacks Go Backwards Mask Your Checksums—The Gorry Details Adventures with weird machines thirty years after "Reflections on Trusting Trust" Introduction to Toorcon 15 (2013) Toorcon 15 is the 15th annual security conference held in San Diego. I've attended about a third of them and blogged about previous conferences I attended here starting in 2003. As always, I've only summarized the talks I attended and interested me enough to write about them. Be aware that I may have misrepresented the speaker's remarks and that they are not my remarks or opinion, or those of my employer, so don't quote me or them. Those seeking further details may contact the speakers directly or use The Google. For some talks, I have a URL for further information. A Tale of One Software Bypass of MS Windows 8 Secure Boot Andrew Furtak and Oleksandr Bazhaniuk Yuri Bulygin, Oleksandr ("Alex") Bazhaniuk, and (not present) Andrew Furtak Yuri and Alex talked about UEFI and Bootkits and bypassing MS Windows 8 Secure Boot, with vendor recommendations. They previously gave this talk at the BlackHat 2013 conference. MS Windows 8 Secure Boot Overview UEFI (Unified Extensible Firmware Interface) is interface between hardware and OS. UEFI is processor and architecture independent. Malware can replace bootloader (bootx64.efi, bootmgfw.efi). Once replaced can modify kernel. Trivial to replace bootloader. Today many legacy bootkits—UEFI replaces them most of them. MS Windows 8 Secure Boot verifies everything you load, either through signatures or hashes. UEFI firmware relies on secure update (with signed update). You would think Secure Boot would rely on ROM (such as used for phones0, but you can't do that for PCs—PCs use writable memory with signatures DXE core verifies the UEFI boat loader(s) OS Loader (winload.efi, winresume.efi) verifies the OS kernel A chain of trust is established with a root key (Platform Key, PK), which is a cert belonging to the platform vendor. Key Exchange Keys (KEKs) verify an "authorized" database (db), and "forbidden" database (dbx). X.509 certs with SHA-1/SHA-256 hashes. Keys are stored in non-volatile (NV) flash-based NVRAM. Boot Services (BS) allow adding/deleting keys (can't be accessed once OS starts—which uses Run-Time (RT)). Root cert uses RSA-2048 public keys and PKCS#7 format signatures. SecureBoot — enable disable image signature checks SetupMode — update keys, self-signed keys, and secure boot variables CustomMode — allows updating keys Secure Boot policy settings are: always execute, never execute, allow execute on security violation, defer execute on security violation, deny execute on security violation, query user on security violation Attacking MS Windows 8 Secure Boot Secure Boot does NOT protect from physical access. Can disable from console. Each BIOS vendor implements Secure Boot differently. There are several platform and BIOS vendors. It becomes a "zoo" of implementations—which can be taken advantage of. Secure Boot is secure only when all vendors implement it correctly. Allow only UEFI firmware signed updates protect UEFI firmware from direct modification in flash memory protect FW update components program SPI controller securely protect secure boot policy settings in nvram protect runtime api disable compatibility support module which allows unsigned legacy Can corrupt the Platform Key (PK) EFI root certificate variable in SPI flash. If PK is not found, FW enters setup mode wich secure boot turned off. Can also exploit TPM in a similar manner. One is not supposed to be able to directly modify the PK in SPI flash from the OS though. But they found a bug that they can exploit from User Mode (undisclosed) and demoed the exploit. It loaded and ran their own bootkit. The exploit requires a reboot. Multiple vendors are vulnerable. They will disclose this exploit to vendors in the future. Recommendations: allow only signed updates protect UEFI fw in ROM protect EFI variable store in ROM Breaching SSL, One Byte at a Time Yoel Gluck and Angelo Prado Angelo Prado and Yoel Gluck, Salesforce.com CRIME is software that performs a "compression oracle attack." This is possible because the SSL protocol doesn't hide length, and because SSL compresses the header. CRIME requests with every possible character and measures the ciphertext length. Look for the plaintext which compresses the most and looks for the cookie one byte-at-a-time. SSL Compression uses LZ77 to reduce redundancy. Huffman coding replaces common byte sequences with shorter codes. US CERT thinks the SSL compression problem is fixed, but it isn't. They convinced CERT that it wasn't fixed and they issued a CVE. BREACH, breachattrack.com BREACH exploits the SSL response body (Accept-Encoding response, Content-Encoding). It takes advantage of the fact that the response is not compressed. BREACH uses gzip and needs fairly "stable" pages that are static for ~30 seconds. It needs attacker-supplied content (say from a web form or added to a URL parameter). BREACH listens to a session's requests and responses, then inserts extra requests and responses. Eventually, BREACH guesses a session's secret key. Can use compression to guess contents one byte at-a-time. For example, "Supersecret SupersecreX" (a wrong guess) compresses 10 bytes, and "Supersecret Supersecret" (a correct guess) compresses 11 bytes, so it can find each character by guessing every character. To start the guess, BREACH needs at least three known initial characters in the response sequence. Compression length then "leaks" information. Some roadblocks include no winners (all guesses wrong) or too many winners (multiple possibilities that compress the same). The solutions include: lookahead (guess 2 or 3 characters at-a-time instead of 1 character). Expensive rollback to last known conflict check compression ratio can brute-force first 3 "bootstrap" characters, if needed (expensive) block ciphers hide exact plain text length. Solution is to align response in advance to block size Mitigations length: use variable padding secrets: dynamic CSRF tokens per request secret: change over time separate secret to input-less servlets Future work eiter understand DEFLATE/GZIP HTTPS extensions Running at 99%: Surviving an Application DoS Ryan Huber Ryan Huber, Risk I/O Ryan first discussed various ways to do a denial of service (DoS) attack against web services. One usual method is to find a slow web page and do several wgets. Or download large files. Apache is not well suited at handling a large number of connections, but one can put something in front of it Can use Apache alternatives, such as nginx How to identify malicious hosts short, sudden web requests user-agent is obvious (curl, python) same url requested repeatedly no web page referer (not normal) hidden links. hide a link and see if a bot gets it restricted access if not your geo IP (unless the website is global) missing common headers in request regular timing first seen IP at beginning of attack count requests per hosts (usually a very large number) Use of captcha can mitigate attacks, but you'll lose a lot of genuine users. Bouncer, goo.gl/c2vyEc and www.github.com/rawdigits/Bouncer Bouncer is software written by Ryan in netflow. Bouncer has a small, unobtrusive footprint and detects DoS attempts. It closes blacklisted sockets immediately (not nice about it, no proper close connection). Aggregator collects requests and controls your web proxies. Need NTP on the front end web servers for clean data for use by bouncer. Bouncer is also useful for a popularity storm ("Slashdotting") and scraper storms. Future features: gzip collection data, documentation, consumer library, multitask, logging destroyed connections. Takeaways: DoS mitigation is easier with a complete picture Bouncer designed to make it easier to detect and defend DoS—not a complete cure Security Response in the Age of Mass Customized Attacks Peleus Uhley and Karthik Raman Peleus Uhley and Karthik Raman, Adobe ASSET, blogs.adobe.com/asset/ Peleus and Karthik talked about response to mass-customized exploits. Attackers behave much like a business. "Mass customization" refers to concept discussed in the book Future Perfect by Stan Davis of Harvard Business School. Mass customization is differentiating a product for an individual customer, but at a mass production price. For example, the same individual with a debit card receives basically the same customized ATM experience around the world. Or designing your own PC from commodity parts. Exploit kits are another example of mass customization. The kits support multiple browsers and plugins, allows new modules. Exploit kits are cheap and customizable. Organized gangs use exploit kits. A group at Berkeley looked at 77,000 malicious websites (Grier et al., "Manufacturing Compromise: The Emergence of Exploit-as-a-Service", 2012). They found 10,000 distinct binaries among them, but derived from only a dozen or so exploit kits. Characteristics of Mass Malware: potent, resilient, relatively low cost Technical characteristics: multiple OS, multipe payloads, multiple scenarios, multiple languages, obfuscation Response time for 0-day exploits has gone down from ~40 days 5 years ago to about ~10 days now. So the drive with malware is towards mass customized exploits, to avoid detection There's plenty of evicence that exploit development has Project Manager bureaucracy. They infer from the malware edicts to: support all versions of reader support all versions of windows support all versions of flash support all browsers write large complex, difficult to main code (8750 lines of JavaScript for example Exploits have "loose coupling" of multipe versions of software (adobe), OS, and browser. This allows specific attacks against specific versions of multiple pieces of software. Also allows exploits of more obscure software/OS/browsers and obscure versions. Gave examples of exploits that exploited 2, 3, 6, or 14 separate bugs. However, these complete exploits are more likely to be buggy or fragile in themselves and easier to defeat. Future research includes normalizing malware and Javascript. Conclusion: The coming trend is that mass-malware with mass zero-day attacks will result in mass customization of attacks. x86 Rewriting: Defeating RoP and other Shinanighans Richard Wartell Richard Wartell The attack vector we are addressing here is: First some malware causes a buffer overflow. The malware has no program access, but input access and buffer overflow code onto stack Later the stack became non-executable. The workaround malware used was to write a bogus return address to the stack jumping to malware Later came ASLR (Address Space Layout Randomization) to randomize memory layout and make addresses non-deterministic. The workaround malware used was to jump t existing code segments in the program that can be used in bad ways "RoP" is Return-oriented Programming attacks. RoP attacks use your own code and write return address on stack to (existing) expoitable code found in program ("gadgets"). Pinkie Pie was paid $60K last year for a RoP attack. One solution is using anti-RoP compilers that compile source code with NO return instructions. ASLR does not randomize address space, just "gadgets". IPR/ILR ("Instruction Location Randomization") randomizes each instruction with a virtual machine. Richard's goal was to randomize a binary with no source code access. He created "STIR" (Self-Transofrming Instruction Relocation). STIR disassembles binary and operates on "basic blocks" of code. The STIR disassembler is conservative in what to disassemble. Each basic block is moved to a random location in memory. Next, STIR writes new code sections with copies of "basic blocks" of code in randomized locations. The old code is copied and rewritten with jumps to new code. the original code sections in the file is marked non-executible. STIR has better entropy than ASLR in location of code. Makes brute force attacks much harder. STIR runs on MS Windows (PEM) and Linux (ELF). It eliminated 99.96% or more "gadgets" (i.e., moved the address). Overhead usually 5-10% on MS Windows, about 1.5-4% on Linux (but some code actually runs faster!). The unique thing about STIR is it requires no source access and the modified binary fully works! Current work is to rewrite code to enforce security policies. For example, don't create a *.{exe,msi,bat} file. Or don't connect to the network after reading from the disk. Clowntown Express: interesting bugs and running a bug bounty program Collin Greene Collin Greene, Facebook Collin talked about Facebook's bug bounty program. Background at FB: FB has good security frameworks, such as security teams, external audits, and cc'ing on diffs. But there's lots of "deep, dark, forgotten" parts of legacy FB code. Collin gave several examples of bountied bugs. Some bounty submissions were on software purchased from a third-party (but bounty claimers don't know and don't care). We use security questions, as does everyone else, but they are basically insecure (often easily discoverable). Collin didn't expect many bugs from the bounty program, but they ended getting 20+ good bugs in first 24 hours and good submissions continue to come in. Bug bounties bring people in with different perspectives, and are paid only for success. Bug bounty is a better use of a fixed amount of time and money versus just code review or static code analysis. The Bounty program started July 2011 and paid out $1.5 million to date. 14% of the submissions have been high priority problems that needed to be fixed immediately. The best bugs come from a small % of submitters (as with everything else)—the top paid submitters are paid 6 figures a year. Spammers like to backstab competitors. The youngest sumitter was 13. Some submitters have been hired. Bug bounties also allows to see bugs that were missed by tools or reviews, allowing improvement in the process. Bug bounties might not work for traditional software companies where the product has release cycle or is not on Internet. Active Fingerprinting of Encrypted VPNs Anna Shubina Anna Shubina, Dartmouth Institute for Security, Technology, and Society (I missed the start of her talk because another track went overtime. But I have the DVD of the talk, so I'll expand later) IPsec leaves fingerprints. Using netcat, one can easily visually distinguish various crypto chaining modes just from packet timing on a chart (example, DES-CBC versus AES-CBC) One can tell a lot about VPNs just from ping roundtrips (such as what router is used) Delayed packets are not informative about a network, especially if far away from the network More needed to explore about how TCP works in real life with respect to timing Making Attacks Go Backwards Fuzzynop FuzzyNop, Mandiant This talk is not about threat attribution (finding who), product solutions, politics, or sales pitches. But who are making these malware threats? It's not a single person or group—they have diverse skill levels. There's a lot of fat-fingered fumblers out there. Always look for low-hanging fruit first: "hiding" malware in the temp, recycle, or root directories creation of unnamed scheduled tasks obvious names of files and syscalls ("ClearEventLog") uncleared event logs. Clearing event log in itself, and time of clearing, is a red flag and good first clue to look for on a suspect system Reverse engineering is hard. Disassembler use takes practice and skill. A popular tool is IDA Pro, but it takes multiple interactive iterations to get a clean disassembly. Key loggers are used a lot in targeted attacks. They are typically custom code or built in a backdoor. A big tip-off is that non-printable characters need to be printed out (such as "[Ctrl]" "[RightShift]") or time stamp printf strings. Look for these in files. Presence is not proof they are used. Absence is not proof they are not used. Java exploits. Can parse jar file with idxparser.py and decomile Java file. Java typially used to target tech companies. Backdoors are the main persistence mechanism (provided externally) for malware. Also malware typically needs command and control. Application of Artificial Intelligence in Ad-Hoc Static Code Analysis John Ashaman John Ashaman, Security Innovation Initially John tried to analyze open source files with open source static analysis tools, but these showed thousands of false positives. Also tried using grep, but tis fails to find anything even mildly complex. So next John decided to write his own tool. His approach was to first generate a call graph then analyze the graph. However, the problem is that making a call graph is really hard. For example, one problem is "evil" coding techniques, such as passing function pointer. First the tool generated an Abstract Syntax Tree (AST) with the nodes created from method declarations and edges created from method use. Then the tool generated a control flow graph with the goal to find a path through the AST (a maze) from source to sink. The algorithm is to look at adjacent nodes to see if any are "scary" (a vulnerability), using heuristics for search order. The tool, called "Scat" (Static Code Analysis Tool), currently looks for C# vulnerabilities and some simple PHP. Later, he plans to add more PHP, then JSP and Java. For more information see his posts in Security Innovation blog and NRefactory on GitHub. Mask Your Checksums—The Gorry Details Eric (XlogicX) Davisson Eric (XlogicX) Davisson Sometimes in emailing or posting TCP/IP packets to analyze problems, you may want to mask the IP address. But to do this correctly, you need to mask the checksum too, or you'll leak information about the IP. Problem reports found in stackoverflow.com, sans.org, and pastebin.org are usually not masked, but a few companies do care. If only the IP is masked, the IP may be guessed from checksum (that is, it leaks data). Other parts of packet may leak more data about the IP. TCP and IP checksums both refer to the same data, so can get more bits of information out of using both checksums than just using one checksum. Also, one can usually determine the OS from the TTL field and ports in a packet header. If we get hundreds of possible results (16x each masked nibble that is unknown), one can do other things to narrow the results, such as look at packet contents for domain or geo information. With hundreds of results, can import as CSV format into a spreadsheet. Can corelate with geo data and see where each possibility is located. Eric then demoed a real email report with a masked IP packet attached. Was able to find the exact IP address, given the geo and university of the sender. Point is if you're going to mask a packet, do it right. Eric wouldn't usually bother, but do it correctly if at all, to not create a false impression of security. Adventures with weird machines thirty years after "Reflections on Trusting Trust" Sergey Bratus Sergey Bratus, Dartmouth College (and Julian Bangert and Rebecca Shapiro, not present) "Reflections on Trusting Trust" refers to Ken Thompson's classic 1984 paper. "You can't trust code that you did not totally create yourself." There's invisible links in the chain-of-trust, such as "well-installed microcode bugs" or in the compiler, and other planted bugs. Thompson showed how a compiler can introduce and propagate bugs in unmodified source. But suppose if there's no bugs and you trust the author, can you trust the code? Hell No! There's too many factors—it's Babylonian in nature. Why not? Well, Input is not well-defined/recognized (code's assumptions about "checked" input will be violated (bug/vunerabiliy). For example, HTML is recursive, but Regex checking is not recursive. Input well-formed but so complex there's no telling what it does For example, ELF file parsing is complex and has multiple ways of parsing. Input is seen differently by different pieces of program or toolchain Any Input is a program input executes on input handlers (drives state changes & transitions) only a well-defined execution model can be trusted (regex/DFA, PDA, CFG) Input handler either is a "recognizer" for the inputs as a well-defined language (see langsec.org) or it's a "virtual machine" for inputs to drive into pwn-age ELF ABI (UNIX/Linux executible file format) case study. Problems can arise from these steps (without planting bugs): compiler linker loader ld.so/rtld relocator DWARF (debugger info) exceptions The problem is you can't really automatically analyze code (it's the "halting problem" and undecidable). Only solution is to freeze code and sign it. But you can't freeze everything! Can't freeze ASLR or loading—must have tables and metadata. Any sufficiently complex input data is the same as VM byte code Example, ELF relocation entries + dynamic symbols == a Turing Complete Machine (TM). @bxsays created a Turing machine in Linux from relocation data (not code) in an ELF file. For more information, see Rebecca "bx" Shapiro's presentation from last year's Toorcon, "Programming Weird Machines with ELF Metadata" @bxsays did same thing with Mach-O bytecode Or a DWARF exception handling data .eh_frame + glibc == Turning Machine X86 MMU (IDT, GDT, TSS): used address translation to create a Turning Machine. Page handler reads and writes (on page fault) memory. Uses a page table, which can be used as Turning Machine byte code. Example on Github using this TM that will fly a glider across the screen Next Sergey talked about "Parser Differentials". That having one input format, but two parsers, will create confusion and opportunity for exploitation. For example, CSRs are parsed during creation by cert requestor and again by another parser at the CA. Another example is ELF—several parsers in OS tool chain, which are all different. Can have two different Program Headers (PHDRs) because ld.so parses multiple PHDRs. The second PHDR can completely transform the executable. This is described in paper in the first issue of International Journal of PoC. Conclusions trusting computers not only about bugs! Bugs are part of a problem, but no by far all of it complex data formats means bugs no "chain of trust" in Babylon! (that is, with parser differentials) we need to squeeze complexity out of data until data stops being "code equivalent" Further information See and langsec.org. USENIX WOOT 2013 (Workshop on Offensive Technologies) for "weird machines" papers and videos.

    Read the article

  • Is this proper OO design for C++?

    - by user121917
    I recently took a software processes course and this is my first time attempting OO design on my own. I am trying to follow OO design principles and C++ conventions. I attempted and gave up on MVC for this application, but I am trying to "decouple" my classes such that they can be easily unit-tested and so that I can easily change the GUI library used and/or the target OS. At this time, I have finished designing classes but have not yet started implementing methods. The function of the software is to log all packets sent and received, and display them on the screen (like WireShark, but for one local process only). The software accomplishes this by hooking the send() and recv() functions in winsock32.dll, or some other pair of analogous functions depending on what the intended Target is. The hooks add packets to SendPacketList/RecvPacketList. The GuiLogic class starts a thread which checks for new packets. When new packets are found, it utilizes the PacketFilter class to determine the formatting for the new packet, and then sends it to MainWindow, a native win32 window (with intent to later port to Qt).1 Full size image of UML class diagram Here are my classes in skeleton/header form (this is my actual code): class PacketModel { protected: std::vector<byte> data; int id; public: PacketModel(); PacketModel(byte* data, unsigned int size); PacketModel(int id, byte* data, unsigned int size); int GetLen(); bool IsValid(); //len >= sizeof(opcode_t) opcode_t GetOpcode(); byte* GetData(); //returns &(data[0]) bool GetData(byte* outdata, int maxlen); void SetData(byte* pdata, int len); int GetId(); void SetId(int id); bool ParseData(char* instr); bool StringRepr(char* outstr); byte& operator[] (const int index); }; class SendPacket : public PacketModel { protected: byte* returnAddy; public: byte* GetReturnAddy(); void SetReturnAddy(byte* addy); }; class RecvPacket : public PacketModel { protected: byte* callAddy; public: byte* GetCallAddy(); void SetCallAddy(byte* addy); }; //problem: packets may be added to list at any time by any number of threads //solution: critical section associated with each packet list class Synch { public: void Enter(); void Leave(); }; template<class PacketType> class PacketList { private: static const int MAX_STORED_PACKETS = 1000; public: static const int DEFAULT_SHOWN_PACKETS = 100; private: vector<PacketType> list; Synch synch; //wrapper for critical section public: void AddPacket(PacketType* packet); PacketType* GetPacket(int id); int TotalPackets(); }; class SendPacketList : PacketList<SendPacket> { }; class RecvPacketList : PacketList<RecvPacket> { }; class Target //one socket { bool Send(SendPacket* packet); bool Inject(RecvPacket* packet); bool InitSendHook(SendPacketList* sendList); bool InitRecvHook(RecvPacketList* recvList); }; class FilterModel { private: opcode_t opcode; int colorID; bool bFilter; char name[41]; }; class FilterFile { private: FilterModel filter; public: void Save(); void Load(); FilterModel* GetFilter(opcode_t opcode); }; class PacketFilter { private: FilterFile filters; public: bool IsFiltered(opcode_t opcode); bool GetName(opcode_t opcode, char* namestr); //return false if name does not exist COLORREF GetColor(opcode_t opcode); //return default color if no custom color }; class GuiLogic { private: SendPacketList sendList; RecvPacketList recvList; PacketFilter packetFilter; void GetPacketRepr(PacketModel* packet); void ReadNew(); void AddToWindow(); public: void Refresh(); //called from thread void GetPacketInfo(int id); //called from MainWindow }; I'm looking for a general review of my OO design, use of UML, and use of C++ features. I especially just want to know if I'm doing anything considerably wrong. From what I've read, design review is on-topic for this site (and off-topic for the Code Review site). Any sort of feedback is greatly appreciated. Thanks for reading this.

    Read the article

  • Threads are facing deadlock in socket program [migrated]

    - by ankur.trapasiya
    I am developing one program in which a user can download a number of files. Now first I am sending the list of files to the user. So from the list user selects one file at a time and provides path where to store that file. In turn it also gives the server the path of file where does it exist. I am following this approach because I want to give stream like experience without file size limitation. Here is my code.. 1) This is server which gets started each time I start my application public class FileServer extends Thread { private ServerSocket socket = null; public FileServer() { try { socket = new ServerSocket(Utils.tcp_port); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } @Override public void run() { try { System.out.println("request received"); new FileThread(socket.accept()).start(); } catch (IOException ex) { ex.printStackTrace(); } } } 2) This thread runs for each client separately and sends the requested file to the user 8kb data at a time. public class FileThread extends Thread { private Socket socket; private String filePath; public String getFilePath() { return filePath; } public void setFilePath(String filePath) { this.filePath = filePath; } public FileThread(Socket socket) { this.socket = socket; System.out.println("server thread" + this.socket.isConnected()); //this.filePath = filePath; } @Override public void run() { // TODO Auto-generated method stub try { ObjectInputStream ois=new ObjectInputStream(socket.getInputStream()); try { //************NOTE filePath=(String) ois.readObject(); } catch (ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } File f = new File(this.filePath); byte[] buf = new byte[8192]; InputStream is = new FileInputStream(f); BufferedInputStream bis = new BufferedInputStream(is); ObjectOutputStream oos = new ObjectOutputStream( socket.getOutputStream()); int c = 0; while ((c = bis.read(buf, 0, buf.length)) > 0) { oos.write(buf, 0, c); oos.flush(); // buf=new byte[8192]; } oos.close(); //socket.shutdownOutput(); // client.shutdownOutput(); System.out.println("stop"); // client.shutdownOutput(); ois.close(); // Thread.sleep(500); is.close(); bis.close(); socket.close(); } catch (IOException ex) { ex.printStackTrace(); } } } NOTE: here filePath represents the path of the file where it exists on the server. The client who is connecting to the server provides this path. I am managing this through sockets and I am successfully receiving this path. 3) FileReceiverThread is responsible for receiving the data from the server and constructing file from this buffer data. public class FileReceiveThread extends Thread { private String fileStorePath; private String sourceFile; private Socket socket = null; public FileReceiveThread(String ip, int port, String fileStorePath, String sourceFile) { this.fileStorePath = fileStorePath; this.sourceFile = sourceFile; try { socket = new Socket(ip, port); System.out.println("receive file thread " + socket.isConnected()); } catch (IOException ex) { ex.printStackTrace(); } } @Override public void run() { try { ObjectOutputStream oos = new ObjectOutputStream( socket.getOutputStream()); oos.writeObject(sourceFile); oos.flush(); // oos.close(); File f = new File(fileStorePath); OutputStream os = new FileOutputStream(f); BufferedOutputStream bos = new BufferedOutputStream(os); byte[] buf = new byte[8192]; int c = 0; //************ NOTE ObjectInputStream ois = new ObjectInputStream( socket.getInputStream()); while ((c = ois.read(buf, 0, buf.length)) > 0) { // ois.read(buf); bos.write(buf, 0, c); bos.flush(); // buf = new byte[8192]; } ois.close(); oos.close(); // os.close(); bos.close(); socket.close(); //Thread.sleep(500); } catch (IOException ex) { ex.printStackTrace(); } } } NOTE : Now the problem that I am facing is at the first time when the file is requested the outcome of the program is same as my expectation. I am able to transmit any size of file at first time. Now when the second file is requested (e.g. I have sent file a,b,c,d to the user and user has received file a successfully and now he is requesting file b) the program faces deadlock at this situation. It is waiting for socket's input stream. I put breakpoint and tried to debug it but it is not going in FileThread's run method second time. I could not find out the mistake here. Basically I am making a LAN Messenger which works on LAN. I am using SWT as UI framework.

    Read the article

  • Basic WCF Unit Testing

    - by Brian
    Coming from someone who loves the KISS method, I was surprised to find that I was making something entirely too complicated. I know, shocker right? Now I'm no unit testing ninja, and not really a WCF ninja either, but had a desire to test service calls without a) going to a database, or b) making sure that the entire WCF infrastructure was tip top. Who does? It's not the environment I want to test, just the logic I’ve written to ensure there aren't any side effects. So, for the K.I.S.S. method: Assuming that you're using a WCF service library (you are using service libraries correct?), it's really as easy as referencing the service library, then building out some stubs for bunking up data. The service contract We’ll use a very basic service contract, just for getting and updating an entity. I’ve used the default “CompositeType” that is in the template, handy only for examples like this. I’ve added an Id property and overridden ToString and Equals. [ServiceContract] public interface IMyService { [OperationContract] CompositeType GetCompositeType(int id); [OperationContract] CompositeType SaveCompositeType(CompositeType item); [OperationContract] CompositeTypeCollection GetAllCompositeTypes(); } The implementation When I implement the service, I want to be able to send known data into it so I don’t have to fuss around with database access or the like. To do this, I first have to create an interface for my data access: public interface IMyServiceDataManager { CompositeType GetCompositeType(int id); CompositeType SaveCompositeType(CompositeType item); CompositeTypeCollection GetAllCompositeTypes(); } For the purposes of this we can ignore our implementation of the IMyServiceDataManager interface inside of the service. Pretend it uses LINQ to Entities to map its data, or maybe it goes old school and uses EntLib to talk to SQL. Maybe it talks to a tape spool on a mainframe on the third floor. It really doesn’t matter. That’s the point. So here’s what our service looks like in its most basic form: public CompositeType GetCompositeType(int id) { //sanity checks if (id == 0) throw new ArgumentException("id cannot be zero."); return _dataManager.GetCompositeType(id); } public CompositeType SaveCompositeType(CompositeType item) { return _dataManager.SaveCompositeType(item); } public CompositeTypeCollection GetAllCompositeTypes() { return _dataManager.GetAllCompositeTypes(); } But what about the datamanager? The constructor takes care of that. I don’t want to expose any testing ability in release (or the ability for someone to swap out my datamanager) so this is what we get: IMyServiceDataManager _dataManager; public MyService() { _dataManager = new MyServiceDataManager(); } #if DEBUG public MyService(IMyServiceDataManager dataManager) { _dataManager = dataManager; } #endif The Stub Now it’s time for the rubber to meet the road… Like most guys that ever talk about unit testing here’s a sample that is painting in *very* broad strokes. The important part however is that within the test project, I’ve created a bunk (unit testing purists would say stub I believe) object that implements my IMyServiceDataManager so that I can deal with known data. Here it is: internal class FakeMyServiceDataManager : IMyServiceDataManager { internal FakeMyServiceDataManager() { Collection = new CompositeTypeCollection(); Collection.AddRange(new CompositeTypeCollection { new CompositeType { Id = 1, BoolValue = true, StringValue = "foo 1", }, new CompositeType { Id = 2, BoolValue = false, StringValue = "foo 2", }, new CompositeType { Id = 3, BoolValue = true, StringValue = "foo 3", }, }); } CompositeTypeCollection Collection { get; set; } #region IMyServiceDataManager Members public CompositeType GetCompositeType(int id) { if (id <= 0) return null; return Collection.SingleOrDefault(m => m.Id == id); } public CompositeType SaveCompositeType(CompositeType item) { var existing = Collection.SingleOrDefault(m => m.Id == item.Id); if (null != existing) { Collection.Remove(existing); } if (item.Id == 0) { item.Id = Collection.Count > 0 ? Collection.Max(m => m.Id) + 1 : 1; } Collection.Add(item); return item; } public CompositeTypeCollection GetAllCompositeTypes() { return Collection; } #endregion } So it’s tough to see in this example why any of this is necessary, but in a real world application you would/should/could be applying much more logic within your service implementation. This all serves to ensure that between refactorings etc, that it doesn’t send sparking cogs all about or let the blue smoke out. Here’s a simple test that brings it all home, remember, broad strokes: [TestMethod] public void MyService_GetCompositeType_ExpectedValues() { FakeMyServiceDataManager fake = new FakeMyServiceDataManager(); MyService service = new MyService(fake); CompositeType expected = fake.GetCompositeType(1); CompositeType actual = service.GetCompositeType(2); Assert.AreEqual<CompositeType>(expected, actual, "Objects are not equal. Expected: {0}; Actual: {1};", expected, actual); } Summary That’s really all there is to it. You could use software x or framework y to do the exact same thing, but in my case I just didn’t really feel like it. This speaks volumes to my not yet ninja unit testing prowess.

    Read the article

  • [Windows 8] An application bar toggle button

    - by Benjamin Roux
    To stay in the application bar stuff, here’s another useful control which enable to create an application bar button that can be toggled between two different contents/styles/commands (used to create a favorite/unfavorite or a play/pause button for example). namespace Indeed.Controls { public class AppBarToggleButton : Button { public bool IsChecked { get { return (bool)GetValue(IsCheckedProperty); } set { SetValue(IsCheckedProperty, value); } } public static readonly DependencyProperty IsCheckedProperty = DependencyProperty.Register("IsChecked", typeof(bool), typeof(AppBarToggleButton), new PropertyMetadata(false, (o, e) => (o as AppBarToggleButton).IsCheckedChanged())); public string CheckedContent { get { return (string)GetValue(CheckedContentProperty); } set { SetValue(CheckedContentProperty, value); } } public static readonly DependencyProperty CheckedContentProperty = DependencyProperty.Register("CheckedContent", typeof(string), typeof(AppBarToggleButton), null); public ICommand CheckedCommand { get { return (ICommand)GetValue(CheckedCommandProperty); } set { SetValue(CheckedCommandProperty, value); } } public static readonly DependencyProperty CheckedCommandProperty = DependencyProperty.Register("CheckedCommand", typeof(ICommand), typeof(AppBarToggleButton), null); public Style CheckedStyle { get { return (Style)GetValue(CheckedStyleProperty); } set { SetValue(CheckedStyleProperty, value); } } public static readonly DependencyProperty CheckedStyleProperty = DependencyProperty.Register("CheckedStyle", typeof(Style), typeof(AppBarToggleButton), null); public bool AutoToggle { get { return (bool)GetValue(AutoToggleProperty); } set { SetValue(AutoToggleProperty, value); } } public static readonly DependencyProperty AutoToggleProperty = DependencyProperty.Register("AutoToggle", typeof(bool), typeof(AppBarToggleButton), null); private object content; private ICommand command; private Style style; private void IsCheckedChanged() { if (IsChecked) { // backup the current content and command content = Content; command = Command; style = Style; if (CheckedStyle == null) Content = CheckedContent; else Style = CheckedStyle; Command = CheckedCommand; } else { if (CheckedStyle == null) Content = content; else Style = style; Command = command; } } protected override void OnTapped(Windows.UI.Xaml.Input.TappedRoutedEventArgs e) { base.OnTapped(e); if (AutoToggle) IsChecked = !IsChecked; } } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } To use it, it’s very simple. <ic:AppBarToggleButton Style="{StaticResource PlayAppBarButtonStyle}" CheckedStyle="{StaticResource PauseAppBarButtonStyle}" Command="{Binding Path=PlayCommand}" CheckedCommand="{Binding Path=PauseCommand}" IsChecked="{Binding Path=IsPlaying}" /> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } When the IsPlaying property (in my ViewModel) is true the button becomes a Pause button, when it’s false it becomes a Play button. Warning: Just make sure that the IsChecked property is set in last in your control !! If you don’t use style you can alternatively use Content and CheckedContent. Furthermore you can set the AutoToggle to true if you don’t want to control is IsChecked property through binding. With this control and the AppBarPopupButton, you can now create awesome application bar for your apps ! Stay tuned for more awesome Windows 8 tricks !

    Read the article

  • Storing non-content data in Orchard

    - by Bertrand Le Roy
    A CMS like Orchard is, by definition, designed to store content. What differentiates content from other kinds of data is rather subtle. The way I would describe it is by saying that if you would put each instance of a kind of data on its own web page, if it would make sense to add comments to it, or tags, or ratings, then it is content and you can store it in Orchard using all the convenient composition options that it offers. Otherwise, it probably isn't and you can store it using somewhat simpler means that I will now describe. In one of the modules I wrote, Vandelay.ThemePicker, there is some configuration data for the module. That data is not content by the definition I gave above. Let's look at how this data is stored and queried. The configuration data in question is a set of records, each of which has a number of properties: public class SettingsRecord { public virtual int Id { get; set;} public virtual string RuleType { get; set; } public virtual string Name { get; set; } public virtual string Criterion { get; set; } public virtual string Theme { get; set; } public virtual int Priority { get; set; } public virtual string Zone { get; set; } public virtual string Position { get; set; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Each property has to be virtual for nHibernate to handle it (it creates derived classed that are instrumented in all kinds of ways). We also have an Id property. The way these records will be stored in the database is described from a migration: public int Create() { SchemaBuilder.CreateTable("SettingsRecord", table => table .Column<int>("Id", column => column.PrimaryKey().Identity()) .Column<string>("RuleType", column => column.NotNull().WithDefault("")) .Column<string>("Name", column => column.NotNull().WithDefault("")) .Column<string>("Criterion", column => column.NotNull().WithDefault("")) .Column<string>("Theme", column => column.NotNull().WithDefault("")) .Column<int>("Priority", column => column.NotNull().WithDefault(10)) .Column<string>("Zone", column => column.NotNull().WithDefault("")) .Column<string>("Position", column => column.NotNull().WithDefault("")) ); return 1; } When we enable the feature, the migration will run, which will create the table in the database. Once we've done that, all we have to do in order to use the data is inject an IRepository<SettingsRecord>, which is what I'm doing from the set of helpers I put under the SettingsService class: private readonly IRepository<SettingsRecord> _repository; private readonly ISignals _signals; private readonly ICacheManager _cacheManager; public SettingsService( IRepository<SettingsRecord> repository, ISignals signals, ICacheManager cacheManager) { _repository = repository; _signals = signals; _cacheManager = cacheManager; } The repository has a Table property, which implements IQueryable<SettingsRecord> (enabling all kind of Linq queries) as well as methods such as Delete and Create. Here's for example how I'm getting all the records in the table: _repository.Table.ToList() And here's how I'm deleting a record: _repository.Delete(_repository.Get(r => r.Id == id)); And here's how I'm creating one: _repository.Create(new SettingsRecord { Name = name, RuleType = ruleType, Criterion = criterion, Theme = theme, Priority = priority, Zone = zone, Position = position }); In summary, you create a record class, a migration, and you're in business and can just manipulate the data through the repository that the framework is exposing. You even get ambient transactions from the work context.

    Read the article

  • How to use Bonjour?

    - by Roman
    First, what exactly Bonjour does (pleas read my guesses written bellow)? Here I found out that Bonjour enables automatic discovery of computers, devices, and services on IP networks. But I thought that it not only "discovers devices on IP network" it also creates an IP network by assigning IP addresses to devices where Bonjour is running. Am I right? And I still miss the essence. Does it work in the following way? First I connect devices (for example laptops) physically so that they potentially can communicate with each other. Then, let say, on some laptops I have Bonjour running and then, as a consequence, these laptops assign IP addresses to them self in automatic way. So, laptops (where Bonjour is running) build an IP network. Does it work in this way? Or may be a computer running Bonjour is not considered as a service and it does not broadcast itself just because Bonjour is running on this computer. I mean that the applications running on the computers need to use Bonjour to broadcast themself. So, it is applications that broadcast themself (not computers) and it is not done automatically (application needs to broadcast themself explicitly). Is it right? How exactly my application can broadcast itself? Can I use command line to register an service (so that all applications using Bonjour knows that a new service appeared)? Further, I would like to have an application which use the IP network created by Bonjour. For that my application needs to know which devices/services are present in the network. In more details, my application needs to have a list of services. Each service in the list should have a name, the IP address where it is running and the port which is used by the application. Can Bonjour provide this information in some way? If it is the case, how exactly it works. How my program can get this information from Bonjour? Can my program read some file created by Bonjour and containing the above mentioned information? Can I use some commands in command line to retrieve this information? I have a special interest in accessing the information about services from files, environment variables or commands in command line. These options seems to me to be the simplest! Since in these case I do not need to use any additional libraries to communicate with Bonjour from a particular programming language. P.S. Pleas ask questions if something is not clear in my question. I will try to formulate my question in a more clear way. P.P.S. I use Windows 7. ADDED: I plan to write my applications in PHP. Every computer should run a Apache web server. And I want to use Bonjour to help computer discover each other (computers are working in a local network).

    Read the article

  • Linux pptp client stops working after several hours

    - by Aron Rotteveel
    Here's the situation: Setup: 1 Windows Server 2008 machine acting as a Domain Controller and RRAS server 1 CentOS machine in a datacentre located elsewhere PPTP client running on CentOS machine, connected to the DC via When I connect to the DC, everything is working fine. I have set up a static IP for the dialup connection in my RRAS server so that the CentOS machine is automatically assigned the IP 192.168.1.240. Inside the VPN, it is not possible to access this machine on the local IP-address. Perfect. However, after several hours, it simply seems to stop working (IE: I cannot ping to or from this machine on the local network). The strange thing is, however: The DC shows the VPN client as still being connected The CentOS machine shows the network interface as being up There are no entries in my /var/log/messages that indicate a problem Output from ifconfig: ppp0 Link encap:Point-to-Point Protocol inet addr:192.168.1.240 P-t-P:192.168.1.160 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1396 Metric:1 RX packets:43 errors:0 dropped:0 overruns:0 frame:0 TX packets:58 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:3 RX bytes:4511 (4.4 KiB) TX bytes:15071 (14.7 KiB) Output from route -n: 192.168.1.160 0.0.0.0 255.255.255.255 UH 0 0 0 ppp0 192.168.1.0 0.0.0.0 255.255.255.0 U 0 0 0 ppp0 I have the following in my ip-up.local: route add -net 192.168.1.0 netmask 255.255.255.0 dev ppp0 The situation can be easily fixed by issueing a killall pppd and re-connecting. However, I obviously do not want to do this every X-hours or so. I have tried running pppd with both the debug as the kdebug flag but cannot find the cause of this problem. Currently, my ppp0 network interface seems to be running and the last log lines mentioning it are: Feb 19 14:10:40 graviton pppd[10934]: local IP address 192.168.1.240 Feb 19 14:10:40 graviton pppd[10934]: remote IP address 192.168.1.160 Feb 19 14:10:40 graviton pppd[10934]: Script /etc/ppp/ip-up started (pid 10952) Feb 19 14:10:40 graviton pppd[10934]: Script /etc/ppp/ip-up finished (pid 10952), status = 0x0 Feb 19 14:11:27 graviton pptp[10935]: anon log[decaps_gre:pptp_gre.c:414]: buffering packet 190 (expecting 189, lost or reordered) Feb 19 14:11:37 graviton pptp[10942]: anon log[logecho:pptp_ctrl.c:677]: Echo Request received. Feb 19 14:11:37 graviton pptp[10942]: anon log[ctrlp_rep:pptp_ctrl.c:251]: Sent control packet type is 6 'Echo-Reply' Feb 19 14:12:37 graviton pptp[10942]: anon log[logecho:pptp_ctrl.c:677]: Echo Request received. Feb 19 14:12:37 graviton pptp[10942]: anon log[ctrlp_rep:pptp_ctrl.c:251]: Sent control packet type is 6 'Echo-Reply' Feb 19 14:12:37 graviton pptp[10942]: anon log[logecho:pptp_ctrl.c:677]: Echo Reply received. Feb 19 14:13:37 graviton pptp[10942]: anon log[logecho:pptp_ctrl.c:677]: Echo Reply received. Feb 19 14:14:37 graviton pptp[10942]: anon log[logecho:pptp_ctrl.c:677]: Echo Reply received. Feb 19 14:15:37 graviton pptp[10942]: anon log[logecho:pptp_ctrl.c:677]: Echo Reply received. Feb 19 14:16:37 graviton pptp[10942]: anon log[logecho:pptp_ctrl.c:677]: Echo Reply received. Feb 19 14:19:37 graviton pptp[10942]: anon log[logecho:pptp_ctrl.c:677]: Echo Reply received. Feb 19 14:19:37 graviton pptp[10942]: anon log[logecho:pptp_ctrl.c:679]: no more Echo Reply/Request packets will be reported. I have enabled the persist option. The network interface is still running, but it is still impossible to send data through the VPN. Any help is appreciated.

    Read the article

  • Initial Cisco ASA 5510 Config

    - by Brendan ODonnell
    Fair warning, I'm a but of a noob so please bear with me. I'm trying to set up a new ASA 5510. I have a pretty simple set up with one /24 on the inside NATed to a DHCP address on the outside. Everything on the inside works and I can ping the outside interface from external devices. No matter what I do I can't get anything internal to route across the border to the outside and back. To try and eliminate ACL issues as a possibility I added permit any any rules to the incoming access lists on the inside and outside interfaces. I'd appreciate any help I can get. Here's the sh run. : Saved : ASA Version 8.4(3) ! hostname gateway domain-name xxx.local enable password xxx encrypted passwd xxx encrypted names ! interface Ethernet0/0 nameif outside security-level 0 ip address dhcp setroute ! interface Ethernet0/1 nameif inside security-level 100 ip address 10.x.x.x 255.255.255.0 ! interface Ethernet0/2 shutdown no nameif no security-level no ip address ! interface Ethernet0/3 shutdown no nameif no security-level no ip address ! interface Management0/0 nameif management security-level 100 ip address 192.168.1.1 255.255.255.0 management-only ! ftp mode passive dns domain-lookup inside dns server-group DefaultDNS name-server 10.x.x.x domain-name xxx.local same-security-traffic permit inter-interface same-security-traffic permit intra-interface object network inside-network subnet 10.x.x.x 255.255.255.0 object-group protocol TCPUDP protocol-object udp protocol-object tcp access-list outside_access_in extended permit ip any any access-list inside_access_in extended permit ip any any pager lines 24 logging enable logging buffered informational logging asdm informational mtu management 1500 mtu inside 1500 mtu outside 1500 no failover icmp unreachable rate-limit 1 burst-size 1 icmp permit any inside icmp permit any outside no asdm history enable arp timeout 14400 ! object network inside-network nat (any,outside) dynamic interface access-group inside_access_in in interface inside access-group outside_access_in in interface outside timeout xlate 3:00:00 timeout pat-xlate 0:00:30 timeout conn 1:00:00 half-closed 0:10:00 udp 0:02:00 icmp 0:00:02 timeout sunrpc 0:10:00 h323 0:05:00 h225 1:00:00 mgcp 0:05:00 mgcp-pat 0:05:00 timeout sip 0:30:00 sip_media 0:02:00 sip-invite 0:03:00 sip-disconnect 0:02:00 timeout sip-provisional-media 0:02:00 uauth 0:05:00 absolute timeout tcp-proxy-reassembly 0:01:00 timeout floating-conn 0:00:00 dynamic-access-policy-record DfltAccessPolicy user-identity default-domain LOCAL aaa authentication ssh console LOCAL aaa authentication http console LOCAL http server enable http 192.168.1.0 255.255.255.0 management http 10.x.x.x 255.255.255.0 inside http authentication-certificate management http authentication-certificate inside no snmp-server location no snmp-server contact snmp-server enable traps snmp authentication linkup linkdown coldstart warmstart telnet timeout 5 ssh 192.168.1.0 255.255.255.0 management ssh 10.x.x.x 255.255.255.0 inside ssh timeout 5 ssh version 2 console timeout 0 dhcp-client client-id interface outside dhcpd address 192.168.1.2-192.168.1.254 management dhcpd enable management ! threat-detection basic-threat threat-detection statistics access-list no threat-detection statistics tcp-intercept webvpn username xxx password xxx encrypted ! class-map inspection_default match default-inspection-traffic ! ! policy-map type inspect dns preset_dns_map parameters message-length maximum client auto message-length maximum 512 policy-map global_policy class inspection_default inspect dns preset_dns_map inspect ftp inspect h323 h225 inspect h323 ras inspect rsh inspect rtsp inspect esmtp inspect sqlnet inspect skinny inspect sunrpc inspect xdmcp inspect sip inspect netbios inspect tftp inspect ip-options inspect icmp ! service-policy global_policy global prompt hostname context no call-home reporting anonymous Cryptochecksum:fe19874e18fe7107948eb0ada6240bc2 : end no asdm history enable

    Read the article

  • mod_mono 'Service Temporarily Unavailable' issue

    - by Charlie Somerville
    I've deployed an ASP.NET web application on a Linux (Debian) server running Apache 2.2 and mod_mono 1.9 It's working well, however Mono occasionally segfaults and uses the entire CPU which causes the website to stop working and display 'Service Temporarily Unavailable' Killing mono fixes it, but obviously this isn't a good solution. I tailed the system log after this happened and I saw the following error messages from the kernel: Apr 20 01:49:37 charliesomerville kernel: [1596436.204158] mono[17909]: segfault at b645f671 ip b645f671 sp b4ffb604 error 4<6>mono[19047]: segfault at b645f66e ip b645f66e sp b4bf7604 error 4<6>mono[18017]: segfault at b645f66e ip b645f66e sp b52fe604 error 4<6>mono[19668]: segfault at b645f5e6 ip b645f5e6 sp b48f4604 error 4<6>mono[22565]: segfault at b645f674 ip b645f674 sp b45f1604 error 4<6>mono[17700]: segfault at b645f661 ip b645f661 sp b51fd604 error 4<6>mono[19596]: segfault at b645f5e6 ip b645f5e6 sp b49f5604 error 4 Apr 20 01:49:37 charliesomerville kernel: [1596436.208172] mono[23219]: segfault at b645f66e ip b645f66e sp b44f0604 error 4 At the end of Apache's error.log are the following errors: [Tue Apr 20 03:10:23 2010] [error] (70014)End of file found: read_data failed [Tue Apr 20 03:10:23 2010] [error] Command stream corrupted, last command was 1 [Tue Apr 20 03:10:23 2010] [error] Command stream corrupted, last command was 1 [Tue Apr 20 03:10:23 2010] [error] Command stream corrupted, last command was 1 System.ArgumentNullException: null key Parameter name: key at System.Collections.Hashtable.get_Item (System.Object key) [0x00000] at System.Runtime.Serialization.SerializationCallbacks.GetSerializationCallbacks (System.Type t) [0x00000] at System.Runtime.Serialization.ObjectManager.RaiseOnDeserializingEvent (System.Object obj) [0x00000] at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectContent (System.IO.BinaryReader reader, System.Runtime.Serialization.Formatters.Binary.TypeMetadata metadata, Int64 objectId, System.Object& objectInstance, System.Runtime.Serialization.SerializationInfo& info) [0x00000] at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectInstance (System.IO.BinaryReader reader, Boolean isRuntimeObject, Boolean hasTypeInfo, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObject (BinaryElement element, System.IO.BinaryReader reader, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (System.IO.BinaryReader reader) [0x00000] at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] at System.Runtime.Remoting.Channels.CADSerializer.DeserializeObject (System.IO.MemoryStream mem) [0x00000] at System.Runtime.Remoting.RemotingServices.GetDomainProxy (System.AppDomain domain) [0x00000] at System.AppDomain.CreateDomain (System.String friendlyName, System.Security.Policy.Evidence securityInfo, System.AppDomainSetup info) [0x00000] at System.Web.Hosting.ApplicationHost.CreateApplicationHost (System.Type hostType, System.String virtualDir, System.String physicalDir) [0x00000] at Mono.WebServer.VPathToHost.CreateHost (Mono.WebServer.ApplicationServer server, Mono.WebServer.WebSource webSource) [0x00000] at Mono.WebServer.ApplicationServer.GetApplicationForPath (System.String vhost, Int32 port, System.String path, Boolean defaultToRoot) [0x00000] at (wrapper remoting-invoke-with-check) Mono.WebServer.ApplicationServer:GetApplicationForPath (string,int,string,bool) at Mono.WebServer.ModMonoWorker.GetOrCreateApplication (System.String vhost, Int32 port, System.String filepath, System.String virt) [0x00000] at Mono.WebServer.ModMonoWorker.InnerRun (System.Object state) [0x00000] at Mono.WebServer.ModMonoWorker.Run (System.Object state) [0x00000] [Tue Apr 20 03:10:26 2010] [error] (70014)End of file found: read_data failed [Tue Apr 20 03:10:26 2010] [error] Command stream corrupted, last command was -1 Along with the above errors, Apache's error.log is packed with hundreds (if not thousands) of the following error: Maximum number (20) of concurrent mod_mono requests to /tmp/mod_mono_dashboard_default_2.lock reached. Droping request. At the moment, I'm thinking there might be something wrong with configuration here (it's basically running on out-of-the-box config)

    Read the article

  • Inconsistent file downloads of (what should be) the same file

    - by Austin A.
    I'm working on a system that archives large collections of timetstamped images. Part of the system deals with saving an image to a growing .zip file. This morning I noticed that the log system said that an image was successfully downloaded and placed in the zip file, but when I downloaded the .zip (from an apache alias running on our server), the images didn't match the log. For example, although the log said that camera 3484 captured on January 17, 2011, when I download from the apache alias, the downloaded zip file only contains images up to January 14. So, I sshed onto the server, and unzipped the file in its own directory, and that zip file has images from January 14 to today (January 17). What strikes me as odd is that this should be the exact same file as the one I downloaded from the apache alias. Other experiments: I scp-ed the file from the server to my local machine, and the zip file has the newer images. But when I use an SCP client (in this case, Fugu for OSX), I get the zip file for the older images. In short: unzipping a file on the server or after downloading through scp or after downloading through wget gives one zip file, but unzipping a file from Chrome, Firefox, or SCP client gives a different zip file, when they should be exactly the same. Unzipping on the server... [user@server ~]$ cd /export1/amos/images/2011/84/3484/00003484/ [user@server 00003484]$ ls -la total 6180 drwxr-sr-x 2 user groupname 24 Jan 17 11:20 . drwxr-sr-x 4 user groupname 36 Jan 11 19:58 .. -rw-r--r-- 1 user groupname 6309980 Jan 17 12:05 2011.01.zip [user@server 00003484]$ unzip 2011.01.zip Archive: 2011.01.zip extracting: 20110114_140547.jpg extracting: 20110114_143554.jpg replace 20110114_143554.jpg? [y]es, [n]o, [A]ll, [N]one, [r]ename: y extracting: 20110114_143554.jpg extracting: 20110114_153458.jpg (...bunch of files...) extracting: 20110117_170459.jpg extracting: 20110117_173458.jpg extracting: 20110117_180501.jpg Using the wget through apache alias. local:~ user$ wget http://example.com/zipfiles/2011/84/3484/00003484/2011.01.zip --12:38:13-- http://example.com/zipfiles/2011/84/3484/00003484/2011.01.zip => `2011.01.zip' Resolving example.com... ip.ip.ip.ip Connecting to example.com|ip.ip.ip.ip|:80... connected. HTTP request sent, awaiting response... 200 OK Length: 6,327,747 (6.0M) [application/zip] 100% [=====================================================================================================>] 6,327,747 1.03M/s ETA 00:00 12:38:56 (143.23 KB/s) - `2011.01.zip' saved [6327747/6327747] local:~ user$ unzip 2011.01.zip Archive: 2011.01.zip extracting: 20110114_140547.jpg (... same as before...) extracting: 20110117_183459.jpg Using scp to grab the zip local:~ user$ scp user@server:/export1/amos/images/2011/84/3484/00003484/2011.01.zip . 2011.01.zip 100% 6179KB 475.3KB/s 00:13 local:~ user$ unzip 2011.01.zip Archive: 2011.01.zip extracting: 20110114_140547.jpg (...same as before...) extracting: 20110117_183459.jpg Using Fugu to download 2011.01.zip from /export1/amos/images/2011/84/3484/00003484/ gives images 20110113_090457.jpg through 201100114_010554.jpg Using Firefox to download 2011.01.zip from http://example.com/zipfiles/2011/84/3484/00003484/2011.01.zip gives images 20110113_090457.jpg through 201100114_010554.jpg Using Chrome gives same results as Firefox. Relevant section from apache httpd.conf: # ScriptAlias: This controls which directories contain server scripts. # ScriptAliases are essentially the same as Aliases, except that # documents in the realname directory are treated as applications and # run by the server when requested rather than as documents sent to the client. # The same rules about trailing "/" apply to ScriptAlias directives as to # Alias. # ScriptAlias /cgi-bin/ "/var/www/cgi-bin/" Alias /zipfiles/ /export1/amos/images/

    Read the article

  • Cisco 678 Will Not Work using PPPoE - Possibly Because I Configured it Incorrectly..?

    - by Brian Stinar
    I am attempting to configure a Cisco 678 because I am totally sick on my Actiontec. However, I am running into some problems. It seems as though the Cisco is able to train the line, but I am unable to ping out. I am all right at programming, but still learning a lot when it comes to being a system administrator. I apologize in advance if I did something ridiculous, or am attempting to configure this device to do something it was not designed to do. It is almost like I am not correctly configuring the device to grab it's IP using PPPoA (like my Actiontec.) The output from "show running" (below) makes me think this too. Below are the commands I ran in order to configure this: # en # set nvram erase # write # reboot # en # set nat enable # set dhcp server enable # set PPP wan0-0 ipcp 0.0.0.0 # set ppp wan0-0 dns 0.0.0.0 # set PPP wan0-0 login xxxxx // My actual login # set PPP wan0-0 password yyyyy // My actual password # set PPP restart enabled # set int wan0-0 close # set int wan0-0 vpi 0 # set int wan0-0 vci 32 # set int wan0-0 open # write # reboot Here is the output from a few commands I thought could provide some useful information: cbos#ping 74.125.224.113 Sending 1 8 byte ping(s) to 74.125.224.113 every 2 second(s) Request timed out cbos#show version Cisco Broadband Operating System CBOS (tm) 678 Software (C678-I-M), Version v2.4.9 - Release Software Copyright (c) 1986-2001 by cisco Systems, Inc. Compiled Nov 17 2004 15:26:29 DMT FULL firmware version G96 NVRAM image at 0x1030f000 cbos#show errors - Current Error Messages - ## Ticks Module Level Message 0 000:00:00:00 PPP Info IPCP Open Event on wan0-0 1 000:00:00:14 ATM Info Wan0 Up 2 000:00:00:14 PPP Info PPP Up Event on wan0-0 3 000:00:01:54 PPP Info PPP Down Event on wan0-0 Total Number of Error Messages: 4 cbos#show interface wan0 wan0 ADSL Physical Port Line Trained Actual Configuration: Overhead Framing: 3 Trellis Coding: Enabled Standard Compliance: T1.413 Downstream Data Rate: 1184 Kbps Upstream Data Rate: 928 Kbps Interleave S Downstream: 4 Interleave D Downstream: 16 Interleave R Downstream: 16 Interleave S Upstream: 4 Interleave D Upstream: 8 Interleave R Upstream: 16 Modem Microcode: G96 DSP version: 0 Operating State: Showtime/Data Mode Configured: Echo Cancellation: Disabled Overhead Framing: 3 Coding Gain: Auto TX Power Attenuation: 0dB Trellis Coding: Enabled Bit Swapping: Disabled Standard Compliance: T1.413 Remote Standard Compliance: T1.413 Tx Start Bin: 0x6 Tx End Bin: 0x1f Data Interface: Utopia L1 Status: Local SNR Margin: 19.0dB Local Coding Gain: 7.5dB Local Transmit Power: 12.5dB Local Attenuation: 46.0dB Remote Attenuation: 31.0dB Local Counters: Interleaved RS Corrected Bytes: 0 Interleaved Symbols with CRC Errors: 2 No Cell Delineation Interleaved: 0 Out of Cell Delineation Interleaved: 0 Header Error Check Counter Interleaved: 0 Count of Severely Errored Frames: 0 Count of Loss of Signal Frames: 0 Remote Counters: Interleaved RS Corrected Bytes: 0 Interleaved Symbols with CRC Errors: 1 No Cell Delineation Interleaved: 0 Header Error Check Counter Interleaved: 0 Count of Severely Errored Frames: 0 Count of Loss of Signal Frames: 0 cbos#show int wan0-0 WAN0-0 ATM Logical Port PVC (VPI 0, VCI 32) is configured. ScalaRate set to Auto AAL 5 UBR Traffic IP Port Enabled cbos#show running Warning: traffic may pause while NVRAM is being accessed [[ CBOS = Section Start ]] NSOS MD5 Enable Password = XXXX NSOS MD5 Root Password = XXXX NSOS MD5 Commander Password = XXXX [[ PPP Device Driver = Section Start ]] PPP Port User Name = 00, "XXXX" PPP Port User Password = 00, XXXX PPP Port Option = 00, IPCP,IP Address,3,Auto,Negotiation Not Required,Negotiable ,IP,0.0.0.0 PPP Port Option = 00, IPCP,Primary DNS Server,129,Auto,Negotiation Not Required, Negotiable,IP,0.0.0.0 PPP Port Option = 00, IPCP,Secondary DNS Server,131,Auto,Negotiation Not Require d,Negotiable,IP,0.0.0.0 [[ ATM WAN Device Driver = Section Start ]] ATM WAN Virtual Connection Parms = 00, 0, 32, 0 [[ DHCP = Section Start ]] DHCP Server = enabled [[ IP Routing = Section Start ]] IP NAT = enabled [[ WEB = Section Start ]] WEB = enabled cbos# wtf...? Thank you all very much for taking the time to read this, and the help.

    Read the article

  • Apt-Get Update: failure to fetch; can't connect to any sources

    - by weberc2
    I realize there are dozens of "apt-get update: failure to fetch" questions (I read through all I could find), but my present circumstance is unique to 12.04 and it affects all sources; not just launchpad. Additionally, I've tried several different servers in Europe and the U.S. as well as the "main server" (wherever that is) and they all yield the same result: I can't connect to any software sources. Additionally, I'm fairly certain the problem stems from the upgrade from 11.10-12.04 I performed this morning, as updates worked immediately before. Updates from the Update Manager worked fine and I could download some things (mutter) from the Software Center without incident, which makes me think I can connect to some subset of the Ubuntu servers (however, several other Ubuntu servers--like extras--and some canonical servers are listed as 'unable to connect'). Here is the output from sudo apt-get update: sudo apt-get update Ign http://ftp.u-picardie.fr precise InRelease Ign http://archive.canonical.com precise InRelease Ign http://ftp.u-picardie.fr precise-updates InRelease Ign http://ftp.u-picardie.fr precise-backports InRelease Err http://ftp.u-picardie.fr precise-security InRelease Err http://ftp.u-picardie.fr precise Release.gpg Unable to connect to ftp.u-picardie.fr:http: Err http://ftp.u-picardie.fr precise-updates Release.gpg Unable to connect to ftp.u-picardie.fr:http: Err http://ftp.u-picardie.fr precise-backports Release.gpg Unable to connect to ftp.u-picardie.fr:http: Err http://ftp.u-picardie.fr precise-security Release.gpg Unable to connect to ftp.u-picardie.fr:http: Hit http://archive.canonical.com precise Release.gpg Hit http://archive.canonical.com precise Release Hit http://archive.canonical.com precise/partner i386 Packages Ign http://archive.canonical.com precise/partner TranslationIndex Ign http://dl.google.com stable InRelease Ign http://dl.google.com stable InRelease Err http://archive.canonical.com precise/partner Translation-en_US Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] Err http://archive.canonical.com precise/partner Translation-en Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] Ign http://extras.ubuntu.com precise InRelease Get:1 http://dl.google.com stable Release.gpg [198 B] Err http://extras.ubuntu.com precise Release.gpg Could not connect to extras.ubuntu.com:80 (91.189.88.33). - connect (111: Connection refused) Ign http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Get:2 http://dl.google.com stable Release.gpg [198 B] Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Get:3 http://dl.google.com stable Release [1,347 B] Get:4 http://dl.google.com stable Release [1,347 B] Get:5 http://dl.google.com stable/main i386 Packages [1,268 B] Ign http://dl.google.com stable/main TranslationIndex Get:6 http://dl.google.com stable/main i386 Packages [769 B] Ign http://dl.google.com stable/main TranslationIndex Ign http://dl.google.com stable/main Translation-en_US Ign http://dl.google.com stable/main Translation-en Ign http://dl.google.com stable/main Translation-en_US Ign http://dl.google.com stable/main Translation-en Fetched 5,127 B in 7s (673 B/s) Reading package lists... Done W: Failed to fetch http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/dists/precise-security/InRelease W: Failed to fetch http://ppa.launchpad.net/elementary-os/stable/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/elementaryart/elementary-dev/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/midori/ppa/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/nemequ/sqlheavy/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/ricotz/docky/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/sgringwe/beatbox/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/webupd8team/y-ppa-manager/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/yorba/ppa/ubuntu/dists/precise/InRelease W: Failed to fetch http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/dists/precise/Release.gpg Unable to connect to ftp.u-picardie.fr:http: W: Failed to fetch http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/dists/precise-updates/Release.gpg Unable to connect to ftp.u-picardie.fr:http: W: Failed to fetch http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/dists/precise-backports/Release.gpg Unable to connect to ftp.u-picardie.fr:http: W: Failed to fetch http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/dists/precise-security/Release.gpg Unable to connect to ftp.u-picardie.fr:http: W: Failed to fetch http://archive.canonical.com/ubuntu/dists/precise/partner/i18n/Translation-en_US Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] W: Failed to fetch http://archive.canonical.com/ubuntu/dists/precise/partner/i18n/Translation-en Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] W: Failed to fetch http://extras.ubuntu.com/ubuntu/dists/precise/Release.gpg Could not connect to extras.ubuntu.com:80 (91.189.88.33). - connect (111: Connection refused) W: Failed to fetch http://ppa.launchpad.net/caffeine-developers/ppa/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/elementary-os/stable/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/elementaryart/elementary-dev/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/midori/ppa/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/nemequ/sqlheavy/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/ricotz/docky/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/sgringwe/beatbox/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/webupd8team/y-ppa-manager/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/yorba/ppa/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Some index files failed to download. They have been ignored, or old ones used instead. W: Duplicate sources.list entry http://ppa.launchpad.net/nemequ/sqlheavy/ubuntu/ precise/main i386 Packages (/var/lib/apt/lists/ppa.launchpad.net_nemequ_sqlheavy_ubuntu_dists_precise_main_binary-i386_Packages) W: Duplicate sources.list entry http://ppa.launchpad.net/sgringwe/beatbox/ubuntu/ precise/main i386 Packages (/var/lib/apt/lists/ppa.launchpad.net_sgringwe_beatbox_ubuntu_dists_precise_main_binary-i386_Packages) Contents of /etc/apt/sources.list: # deb cdrom:[Ubuntu 11.10 _Oneiric Ocelot_ - Release i386 (20111012)]/ oneiric main restricted deb-src http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise main restricted #Added by software-properties # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise main restricted deb-src http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise multiverse universe #Added by software-properties ## Major bug fix updates produced after the final release of the ## distribution. deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-updates main restricted deb-src http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-updates restricted main multiverse universe #Added by software-properties ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise universe deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-updates universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise multiverse deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-updates multiverse ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-backports main restricted universe multiverse deb-src http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-backports main restricted universe multiverse #Added by software-properties deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-security main restricted deb-src http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-security restricted main multiverse universe #Added by software-properties deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-security universe deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-security multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. # deb http://archive.canonical.com/ubuntu oneiric partner # deb-src http://archive.canonical.com/ubuntu oneiric partner ## This software is not part of Ubuntu, but is offered by third-party ## developers who want to ship their latest software. deb http://extras.ubuntu.com/ubuntu precise main deb-src http://extras.ubuntu.com/ubuntu precise main Testing Alternate sources.list file These are the steps I followed to produce the following output: Please backup your sources.list: sudo cp /etc/apt/sources.list /etc/apt/sources.list.backup and then replace the contents of /etc/apt/sources.list with the below lines and run apt-get update: deb http://archive.ubuntu.com/ubuntu/ precise main restricted universe multiverse deb http://archive.ubuntu.com/ubuntu/ precise-updates main restricted universe multiverse deb http://archive.ubuntu.com/ubuntu/ precise-backports main restricted universe multiverse deb http://security.ubuntu.com/ubuntu precise-security main restricted universe multiverse deb http://archive.canonical.com/ubuntu precise partner deb http://extras.ubuntu.com/ubuntu precise main Output: someone@someone-UBook:~$ sudo apt-get update Ign http://archive.canonical.com precise InRelease Hit http://archive.canonical.com precise Release.gpg Hit http://archive.canonical.com precise Release Ign http://archive.ubuntu.com precise InRelease Ign http://extras.ubuntu.com precise InRelease Ign http://archive.ubuntu.com precise-updates InRelease Hit http://archive.canonical.com precise/partner i386 Packages Hit http://extras.ubuntu.com precise Release.gpg Ign http://archive.ubuntu.com precise-backports InRelease Ign http://archive.canonical.com precise/partner TranslationIndex Err http://archive.canonical.com precise/partner Translation-en_US Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] Err http://archive.canonical.com precise/partner Translation-en Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] Hit http://extras.ubuntu.com precise Release Get:1 http://archive.ubuntu.com precise Release.gpg [198 B] Ign http://dl.google.com stable InRelease Err http://dl.google.com stable InRelease Err http://dl.google.com stable Release.gpg Unable to connect to dl.google.com:http: [IP: 173.194.34.38 80] Err http://dl.google.com stable Release.gpg Unable to connect to dl.google.com:http: [IP: 173.194.34.38 80] Get:2 http://archive.ubuntu.com precise-updates Release.gpg [198 B] Hit http://extras.ubuntu.com precise/main i386 Packages Get:3 http://archive.ubuntu.com precise-backports Release.gpg [198 B] Ign http://security.ubuntu.com precise-security InRelease Ign http://extras.ubuntu.com precise/main TranslationIndex Err http://extras.ubuntu.com precise/main Translation-en_US Unable to connect to extras.ubuntu.com:http: Err http://extras.ubuntu.com precise/main Translation-en Unable to connect to extras.ubuntu.com:http: Get:4 http://security.ubuntu.com precise-security Release.gpg [198 B] Get:5 http://archive.ubuntu.com precise Release [49.6 kB] Get:6 http://security.ubuntu.com precise-security Release [49.6 kB] Get:7 http://archive.ubuntu.com precise-updates Release [49.6 kB] Get:8 http://archive.ubuntu.com precise-backports Release [49.6 kB] Get:9 http://security.ubuntu.com precise-security/main i386 Packages [32.9 kB] Get:10 http://archive.ubuntu.com precise/main i386 Packages [1,274 kB] Get:11 http://security.ubuntu.com precise-security/restricted i386 Packages [14 B] Get:12 http://security.ubuntu.com precise-security/universe i386 Packages [8,594 B] Get:13 http://security.ubuntu.com precise-security/multiverse i386 Packages [1,393 B] Get:14 http://security.ubuntu.com precise-security/main TranslationIndex [73 B] Get:15 http://security.ubuntu.com precise-security/multiverse TranslationIndex [71 B] Get:16 http://security.ubuntu.com precise-security/restricted TranslationIndex [70 B] Get:17 http://security.ubuntu.com precise-security/universe TranslationIndex [72 B] Get:18 http://security.ubuntu.com precise-security/main Translation-en [13.6 kB] Get:19 http://security.ubuntu.com precise-security/multiverse Translation-en [587 B] Get:20 http://security.ubuntu.com precise-security/restricted Translation-en [14 B] Get:21 http://security.ubuntu.com precise-security/universe Translation-en [6,261 B] Get:22 http://archive.ubuntu.com precise/restricted i386 Packages [8,431 B] Get:23 http://archive.ubuntu.com precise/universe i386 Packages [4,796 kB] Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Get:24 http://ppa.launchpad.net precise Release.gpg [316 B] Get:25 http://ppa.launchpad.net precise Release.gpg [316 B] Get:26 http://ppa.launchpad.net precise Release.gpg [316 B] Ign http://ppa.launchpad.net precise Release.gpg Get:27 http://ppa.launchpad.net precise Release.gpg [316 B] Hit http://ppa.launchpad.net precise Release.gpg Get:28 http://ppa.launchpad.net precise Release.gpg [316 B] Get:29 http://ppa.launchpad.net precise Release.gpg [316 B] Hit http://ppa.launchpad.net precise Release.gpg Get:30 http://ppa.launchpad.net precise Release.gpg [316 B] Hit http://ppa.launchpad.net precise Release.gpg Get:31 http://ppa.launchpad.net precise Release [11.9 kB] Get:32 http://ppa.launchpad.net precise Release [11.9 kB] Get:33 http://archive.ubuntu.com precise/multiverse i386 Packages [121 kB] Get:34 http://ppa.launchpad.net precise Release [11.9 kB] Ign http://ppa.launchpad.net precise Release Get:35 http://ppa.launchpad.net precise Release [11.9 kB] Hit http://archive.ubuntu.com precise/main TranslationIndex Hit http://archive.ubuntu.com precise/multiverse TranslationIndex Hit http://ppa.launchpad.net precise Release Hit http://archive.ubuntu.com precise/restricted TranslationIndex Get:36 http://ppa.launchpad.net precise Release [11.9 kB] Hit http://archive.ubuntu.com precise/universe TranslationIndex Get:37 http://ppa.launchpad.net precise Release [11.9 kB] Get:38 http://archive.ubuntu.com precise-updates/main i386 Packages [96.5 kB] Hit http://ppa.launchpad.net precise Release Get:39 http://ppa.launchpad.net precise Release [11.9 kB] Get:40 http://archive.ubuntu.com precise-updates/restricted i386 Packages [770 B] Hit http://ppa.launchpad.net precise Release Get:41 http://archive.ubuntu.com precise-updates/universe i386 Packages [27.7 kB] Get:42 http://ppa.launchpad.net precise/main Sources [524 B] Get:43 http://archive.ubuntu.com precise-updates/multiverse i386 Packages [1,393 B] Get:44 http://ppa.launchpad.net precise/main i386 Packages [507 B] Hit http://archive.ubuntu.com precise-updates/main TranslationIndex Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://archive.ubuntu.com precise-updates/multiverse TranslationIndex Hit http://archive.ubuntu.com precise-updates/restricted TranslationIndex Get:45 http://ppa.launchpad.net precise/main Sources [932 B] Hit http://archive.ubuntu.com precise-updates/universe TranslationIndex Get:46 http://ppa.launchpad.net precise/main i386 Packages [1,017 B] Get:47 http://archive.ubuntu.com precise-backports/main i386 Packages [559 B] Ign http://ppa.launchpad.net precise/main TranslationIndex Get:48 http://archive.ubuntu.com precise-backports/restricted i386 Packages [14 B] Get:49 http://archive.ubuntu.com precise-backports/universe i386 Packages [1,391 B] Get:50 http://ppa.launchpad.net precise/main Sources [1,402 B] Get:51 http://archive.ubuntu.com precise-backports/multiverse i386 Packages [14 B] Hit http://archive.ubuntu.com precise-backports/main TranslationIndex Get:52 http://ppa.launchpad.net precise/main i386 Packages [1,605 B] Hit http://archive.ubuntu.com precise-backports/multiverse TranslationIndex Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://archive.ubuntu.com precise-backports/restricted TranslationIndex Hit http://archive.ubuntu.com precise-backports/universe TranslationIndex Hit http://archive.ubuntu.com precise/main Translation-en Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://archive.ubuntu.com precise/multiverse Translation-en Get:53 http://ppa.launchpad.net precise/main Sources [931 B] Hit http://archive.ubuntu.com precise/restricted Translation-en Get:54 http://ppa.launchpad.net precise/main i386 Packages [1,079 B] Hit http://archive.ubuntu.com precise/universe Translation-en Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://archive.ubuntu.com precise-updates/main Translation-en Hit http://ppa.launchpad.net precise/main Sources Hit http://archive.ubuntu.com precise-updates/multiverse Translation-en Hit http://ppa.launchpad.net precise/main i386 Packages Hit http://archive.ubuntu.com precise-updates/restricted Translation-en Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://archive.ubuntu.com precise-updates/universe Translation-en Get:55 http://ppa.launchpad.net precise/main Sources [3,611 B] Hit http://archive.ubuntu.com precise-backports/main Translation-en Get:56 http://ppa.launchpad.net precise/main i386 Packages [2,468 B] Hit http://archive.ubuntu.com precise-backports/multiverse Translation-en Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://archive.ubuntu.com precise-backports/restricted Translation-en Hit http://archive.ubuntu.com precise-backports/universe Translation-en Get:57 http://ppa.launchpad.net precise/main Sources [1,524 B] Get:58 http://ppa.launchpad.net precise/main i386 Packages [2,719 B] Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://ppa.launchpad.net precise/main Sources Hit http://ppa.launchpad.net precise/main i386 Packages Ign http://ppa.launchpad.net precise/main TranslationIndex Get:59 http://ppa.launchpad.net precise/main Sources [1,052 B] Get:60 http://ppa.launchpad.net precise/main i386 Packages [1,388 B] Ign http://ppa.launchpad.net precise/main TranslationIndex Get:61 http://ppa.launchpad.net precise/main Sources [1,185 B] Get:62 http://ppa.launchpad.net precise/main i386 Packages [1,698 B] Ign http://ppa.launchpad.net precise/main TranslationIndex Err http://ppa.launchpad.net precise/main Sources 404 Not Found Err http://ppa.launchpad.net precise/main i386 Packages 404 Not Found Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Fetched 6,699 kB in 15s (445 kB/s) Reading package lists... Done W: Failed to fetch http://dl.google.com/linux/talkplugin/deb/dists/stable/InRelease W: Failed to fetch http://archive.canonical.com/ubuntu/dists/precise/partner/i18n/Translation-en_US Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] W: Failed to fetch http://archive.canonical.com/ubuntu/dists/precise/partner/i18n/Translation-en Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] W: Failed to fetch http://dl.google.com/linux/chrome/deb/dists/sta

    Read the article

  • 12.04: Apt-Get Update: failure to fetch; can't connect to any sources

    - by weberc2
    I realize there are dozens of "apt-get update: failure to fetch" questions (I read through all I could find), but my present circumstance is unique to 12.04 and it affects all sources; not just launchpad. Additionally, I've tried several different servers in Europe and the U.S. as well as the "main server" (wherever that is) and they all yield the same result: I can't connect to any software sources. Additionally, I'm fairly certain the problem stems from the upgrade from 11.10-12.04 I performed this morning, as updates worked immediately before. Updates from the Update Manager worked fine and I could download some things (mutter) from the Software Center without incident, which makes me think I can connect to some subset of the Ubuntu servers (however, several other Ubuntu servers--like extras--and some canonical servers are listed as 'unable to connect'). Here is the output from sudo apt-get update: sudo apt-get update Ign http://ftp.u-picardie.fr precise InRelease Ign http://archive.canonical.com precise InRelease Ign http://ftp.u-picardie.fr precise-updates InRelease Ign http://ftp.u-picardie.fr precise-backports InRelease Err http://ftp.u-picardie.fr precise-security InRelease Err http://ftp.u-picardie.fr precise Release.gpg Unable to connect to ftp.u-picardie.fr:http: Err http://ftp.u-picardie.fr precise-updates Release.gpg Unable to connect to ftp.u-picardie.fr:http: Err http://ftp.u-picardie.fr precise-backports Release.gpg Unable to connect to ftp.u-picardie.fr:http: Err http://ftp.u-picardie.fr precise-security Release.gpg Unable to connect to ftp.u-picardie.fr:http: Hit http://archive.canonical.com precise Release.gpg Hit http://archive.canonical.com precise Release Hit http://archive.canonical.com precise/partner i386 Packages Ign http://archive.canonical.com precise/partner TranslationIndex Ign http://dl.google.com stable InRelease Ign http://dl.google.com stable InRelease Err http://archive.canonical.com precise/partner Translation-en_US Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] Err http://archive.canonical.com precise/partner Translation-en Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] Ign http://extras.ubuntu.com precise InRelease Get:1 http://dl.google.com stable Release.gpg [198 B] Err http://extras.ubuntu.com precise Release.gpg Could not connect to extras.ubuntu.com:80 (91.189.88.33). - connect (111: Connection refused) Ign http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Get:2 http://dl.google.com stable Release.gpg [198 B] Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Get:3 http://dl.google.com stable Release [1,347 B] Get:4 http://dl.google.com stable Release [1,347 B] Get:5 http://dl.google.com stable/main i386 Packages [1,268 B] Ign http://dl.google.com stable/main TranslationIndex Get:6 http://dl.google.com stable/main i386 Packages [769 B] Ign http://dl.google.com stable/main TranslationIndex Ign http://dl.google.com stable/main Translation-en_US Ign http://dl.google.com stable/main Translation-en Ign http://dl.google.com stable/main Translation-en_US Ign http://dl.google.com stable/main Translation-en Fetched 5,127 B in 7s (673 B/s) Reading package lists... Done W: Failed to fetch http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/dists/precise-security/InRelease W: Failed to fetch http://ppa.launchpad.net/elementary-os/stable/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/elementaryart/elementary-dev/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/midori/ppa/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/nemequ/sqlheavy/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/ricotz/docky/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/sgringwe/beatbox/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/webupd8team/y-ppa-manager/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/yorba/ppa/ubuntu/dists/precise/InRelease W: Failed to fetch http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/dists/precise/Release.gpg Unable to connect to ftp.u-picardie.fr:http: W: Failed to fetch http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/dists/precise-updates/Release.gpg Unable to connect to ftp.u-picardie.fr:http: W: Failed to fetch http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/dists/precise-backports/Release.gpg Unable to connect to ftp.u-picardie.fr:http: W: Failed to fetch http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/dists/precise-security/Release.gpg Unable to connect to ftp.u-picardie.fr:http: W: Failed to fetch http://archive.canonical.com/ubuntu/dists/precise/partner/i18n/Translation-en_US Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] W: Failed to fetch http://archive.canonical.com/ubuntu/dists/precise/partner/i18n/Translation-en Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] W: Failed to fetch http://extras.ubuntu.com/ubuntu/dists/precise/Release.gpg Could not connect to extras.ubuntu.com:80 (91.189.88.33). - connect (111: Connection refused) W: Failed to fetch http://ppa.launchpad.net/caffeine-developers/ppa/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/elementary-os/stable/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/elementaryart/elementary-dev/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/midori/ppa/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/nemequ/sqlheavy/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/ricotz/docky/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/sgringwe/beatbox/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/webupd8team/y-ppa-manager/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/yorba/ppa/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Some index files failed to download. They have been ignored, or old ones used instead. W: Duplicate sources.list entry http://ppa.launchpad.net/nemequ/sqlheavy/ubuntu/ precise/main i386 Packages (/var/lib/apt/lists/ppa.launchpad.net_nemequ_sqlheavy_ubuntu_dists_precise_main_binary-i386_Packages) W: Duplicate sources.list entry http://ppa.launchpad.net/sgringwe/beatbox/ubuntu/ precise/main i386 Packages (/var/lib/apt/lists/ppa.launchpad.net_sgringwe_beatbox_ubuntu_dists_precise_main_binary-i386_Packages) Contents of /etc/apt/sources.list: # deb cdrom:[Ubuntu 11.10 _Oneiric Ocelot_ - Release i386 (20111012)]/ oneiric main restricted deb-src http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise main restricted #Added by software-properties # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise main restricted deb-src http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise multiverse universe #Added by software-properties ## Major bug fix updates produced after the final release of the ## distribution. deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-updates main restricted deb-src http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-updates restricted main multiverse universe #Added by software-properties ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise universe deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-updates universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise multiverse deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-updates multiverse ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-backports main restricted universe multiverse deb-src http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-backports main restricted universe multiverse #Added by software-properties deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-security main restricted deb-src http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-security restricted main multiverse universe #Added by software-properties deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-security universe deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-security multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. # deb http://archive.canonical.com/ubuntu oneiric partner # deb-src http://archive.canonical.com/ubuntu oneiric partner ## This software is not part of Ubuntu, but is offered by third-party ## developers who want to ship their latest software. deb http://extras.ubuntu.com/ubuntu precise main deb-src http://extras.ubuntu.com/ubuntu precise main Testing Alternate sources.list file These are the steps I followed to produce the following output: Please backup your sources.list: sudo cp /etc/apt/sources.list /etc/apt/sources.list.backup and then replace the contents of /etc/apt/sources.list with the below lines and run apt-get update: deb http://archive.ubuntu.com/ubuntu/ precise main restricted universe multiverse deb http://archive.ubuntu.com/ubuntu/ precise-updates main restricted universe multiverse deb http://archive.ubuntu.com/ubuntu/ precise-backports main restricted universe multiverse deb http://security.ubuntu.com/ubuntu precise-security main restricted universe multiverse deb http://archive.canonical.com/ubuntu precise partner deb http://extras.ubuntu.com/ubuntu precise main Output: someone@someone-UBook:~$ sudo apt-get update Ign http://archive.canonical.com precise InRelease Hit http://archive.canonical.com precise Release.gpg Hit http://archive.canonical.com precise Release Ign http://archive.ubuntu.com precise InRelease Ign http://extras.ubuntu.com precise InRelease Ign http://archive.ubuntu.com precise-updates InRelease Hit http://archive.canonical.com precise/partner i386 Packages Hit http://extras.ubuntu.com precise Release.gpg Ign http://archive.ubuntu.com precise-backports InRelease Ign http://archive.canonical.com precise/partner TranslationIndex Err http://archive.canonical.com precise/partner Translation-en_US Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] Err http://archive.canonical.com precise/partner Translation-en Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] Hit http://extras.ubuntu.com precise Release Get:1 http://archive.ubuntu.com precise Release.gpg [198 B] Ign http://dl.google.com stable InRelease Err http://dl.google.com stable InRelease Err http://dl.google.com stable Release.gpg Unable to connect to dl.google.com:http: [IP: 173.194.34.38 80] Err http://dl.google.com stable Release.gpg Unable to connect to dl.google.com:http: [IP: 173.194.34.38 80] Get:2 http://archive.ubuntu.com precise-updates Release.gpg [198 B] Hit http://extras.ubuntu.com precise/main i386 Packages Get:3 http://archive.ubuntu.com precise-backports Release.gpg [198 B] Ign http://security.ubuntu.com precise-security InRelease Ign http://extras.ubuntu.com precise/main TranslationIndex Err http://extras.ubuntu.com precise/main Translation-en_US Unable to connect to extras.ubuntu.com:http: Err http://extras.ubuntu.com precise/main Translation-en Unable to connect to extras.ubuntu.com:http: Get:4 http://security.ubuntu.com precise-security Release.gpg [198 B] Get:5 http://archive.ubuntu.com precise Release [49.6 kB] Get:6 http://security.ubuntu.com precise-security Release [49.6 kB] Get:7 http://archive.ubuntu.com precise-updates Release [49.6 kB] Get:8 http://archive.ubuntu.com precise-backports Release [49.6 kB] Get:9 http://security.ubuntu.com precise-security/main i386 Packages [32.9 kB] Get:10 http://archive.ubuntu.com precise/main i386 Packages [1,274 kB] Get:11 http://security.ubuntu.com precise-security/restricted i386 Packages [14 B] Get:12 http://security.ubuntu.com precise-security/universe i386 Packages [8,594 B] Get:13 http://security.ubuntu.com precise-security/multiverse i386 Packages [1,393 B] Get:14 http://security.ubuntu.com precise-security/main TranslationIndex [73 B] Get:15 http://security.ubuntu.com precise-security/multiverse TranslationIndex [71 B] Get:16 http://security.ubuntu.com precise-security/restricted TranslationIndex [70 B] Get:17 http://security.ubuntu.com precise-security/universe TranslationIndex [72 B] Get:18 http://security.ubuntu.com precise-security/main Translation-en [13.6 kB] Get:19 http://security.ubuntu.com precise-security/multiverse Translation-en [587 B] Get:20 http://security.ubuntu.com precise-security/restricted Translation-en [14 B] Get:21 http://security.ubuntu.com precise-security/universe Translation-en [6,261 B] Get:22 http://archive.ubuntu.com precise/restricted i386 Packages [8,431 B] Get:23 http://archive.ubuntu.com precise/universe i386 Packages [4,796 kB] Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Get:24 http://ppa.launchpad.net precise Release.gpg [316 B] Get:25 http://ppa.launchpad.net precise Release.gpg [316 B] Get:26 http://ppa.launchpad.net precise Release.gpg [316 B] Ign http://ppa.launchpad.net precise Release.gpg Get:27 http://ppa.launchpad.net precise Release.gpg [316 B] Hit http://ppa.launchpad.net precise Release.gpg Get:28 http://ppa.launchpad.net precise Release.gpg [316 B] Get:29 http://ppa.launchpad.net precise Release.gpg [316 B] Hit http://ppa.launchpad.net precise Release.gpg Get:30 http://ppa.launchpad.net precise Release.gpg [316 B] Hit http://ppa.launchpad.net precise Release.gpg Get:31 http://ppa.launchpad.net precise Release [11.9 kB] Get:32 http://ppa.launchpad.net precise Release [11.9 kB] Get:33 http://archive.ubuntu.com precise/multiverse i386 Packages [121 kB] Get:34 http://ppa.launchpad.net precise Release [11.9 kB] Ign http://ppa.launchpad.net precise Release Get:35 http://ppa.launchpad.net precise Release [11.9 kB] Hit http://archive.ubuntu.com precise/main TranslationIndex Hit http://archive.ubuntu.com precise/multiverse TranslationIndex Hit http://ppa.launchpad.net precise Release Hit http://archive.ubuntu.com precise/restricted TranslationIndex Get:36 http://ppa.launchpad.net precise Release [11.9 kB] Hit http://archive.ubuntu.com precise/universe TranslationIndex Get:37 http://ppa.launchpad.net precise Release [11.9 kB] Get:38 http://archive.ubuntu.com precise-updates/main i386 Packages [96.5 kB] Hit http://ppa.launchpad.net precise Release Get:39 http://ppa.launchpad.net precise Release [11.9 kB] Get:40 http://archive.ubuntu.com precise-updates/restricted i386 Packages [770 B] Hit http://ppa.launchpad.net precise Release Get:41 http://archive.ubuntu.com precise-updates/universe i386 Packages [27.7 kB] Get:42 http://ppa.launchpad.net precise/main Sources [524 B] Get:43 http://archive.ubuntu.com precise-updates/multiverse i386 Packages [1,393 B] Get:44 http://ppa.launchpad.net precise/main i386 Packages [507 B] Hit http://archive.ubuntu.com precise-updates/main TranslationIndex Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://archive.ubuntu.com precise-updates/multiverse TranslationIndex Hit http://archive.ubuntu.com precise-updates/restricted TranslationIndex Get:45 http://ppa.launchpad.net precise/main Sources [932 B] Hit http://archive.ubuntu.com precise-updates/universe TranslationIndex Get:46 http://ppa.launchpad.net precise/main i386 Packages [1,017 B] Get:47 http://archive.ubuntu.com precise-backports/main i386 Packages [559 B] Ign http://ppa.launchpad.net precise/main TranslationIndex Get:48 http://archive.ubuntu.com precise-backports/restricted i386 Packages [14 B] Get:49 http://archive.ubuntu.com precise-backports/universe i386 Packages [1,391 B] Get:50 http://ppa.launchpad.net precise/main Sources [1,402 B] Get:51 http://archive.ubuntu.com precise-backports/multiverse i386 Packages [14 B] Hit http://archive.ubuntu.com precise-backports/main TranslationIndex Get:52 http://ppa.launchpad.net precise/main i386 Packages [1,605 B] Hit http://archive.ubuntu.com precise-backports/multiverse TranslationIndex Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://archive.ubuntu.com precise-backports/restricted TranslationIndex Hit http://archive.ubuntu.com precise-backports/universe TranslationIndex Hit http://archive.ubuntu.com precise/main Translation-en Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://archive.ubuntu.com precise/multiverse Translation-en Get:53 http://ppa.launchpad.net precise/main Sources [931 B] Hit http://archive.ubuntu.com precise/restricted Translation-en Get:54 http://ppa.launchpad.net precise/main i386 Packages [1,079 B] Hit http://archive.ubuntu.com precise/universe Translation-en Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://archive.ubuntu.com precise-updates/main Translation-en Hit http://ppa.launchpad.net precise/main Sources Hit http://archive.ubuntu.com precise-updates/multiverse Translation-en Hit http://ppa.launchpad.net precise/main i386 Packages Hit http://archive.ubuntu.com precise-updates/restricted Translation-en Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://archive.ubuntu.com precise-updates/universe Translation-en Get:55 http://ppa.launchpad.net precise/main Sources [3,611 B] Hit http://archive.ubuntu.com precise-backports/main Translation-en Get:56 http://ppa.launchpad.net precise/main i386 Packages [2,468 B] Hit http://archive.ubuntu.com precise-backports/multiverse Translation-en Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://archive.ubuntu.com precise-backports/restricted Translation-en Hit http://archive.ubuntu.com precise-backports/universe Translation-en Get:57 http://ppa.launchpad.net precise/main Sources [1,524 B] Get:58 http://ppa.launchpad.net precise/main i386 Packages [2,719 B] Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://ppa.launchpad.net precise/main Sources Hit http://ppa.launchpad.net precise/main i386 Packages Ign http://ppa.launchpad.net precise/main TranslationIndex Get:59 http://ppa.launchpad.net precise/main Sources [1,052 B] Get:60 http://ppa.launchpad.net precise/main i386 Packages [1,388 B] Ign http://ppa.launchpad.net precise/main TranslationIndex Get:61 http://ppa.launchpad.net precise/main Sources [1,185 B] Get:62 http://ppa.launchpad.net precise/main i386 Packages [1,698 B] Ign http://ppa.launchpad.net precise/main TranslationIndex Err http://ppa.launchpad.net precise/main Sources 404 Not Found Err http://ppa.launchpad.net precise/main i386 Packages 404 Not Found Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Fetched 6,699 kB in 15s (445 kB/s) Reading package lists... Done W: Failed to fetch http://dl.google.com/linux/talkplugin/deb/dists/stable/InRelease W: Failed to fetch http://archive.canonical.com/ubuntu/dists/precise/partner/i18n/Translation-en_US Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] W: Failed to fetch http://archive.canonical.com/ubuntu/dists/precise/partner/i18n/Translation-en Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] W: Failed to fetch http://dl.google.com/linux/chrome/deb/dists/sta

    Read the article

  • Silverlight Tree View with Multiple Levels

    - by psheriff
    There are many examples of the Silverlight Tree View that you will find on the web, however, most of them only show you how to go to two levels. What if you have more than two levels? This is where understanding exactly how the Hierarchical Data Templates works is vital. In this blog post, I am going to break down how these templates work so you can really understand what is going on underneath the hood. To start, let’s look at the typical two-level Silverlight Tree View that has been hard coded with the values shown below: <sdk:TreeView>  <sdk:TreeViewItem Header="Managers">    <TextBlock Text="Michael" />    <TextBlock Text="Paul" />  </sdk:TreeViewItem>  <sdk:TreeViewItem Header="Supervisors">    <TextBlock Text="John" />    <TextBlock Text="Tim" />    <TextBlock Text="David" />  </sdk:TreeViewItem></sdk:TreeView> Figure 1 shows you how this tree view looks when you run the Silverlight application. Figure 1: A hard-coded, two level Tree View. Next, let’s create three classes to mimic the hard-coded Tree View shown above. First, you need an Employee class and an EmployeeType class. The Employee class simply has one property called Name. The constructor is created to accept a “name” argument that you can use to set the Name property when you create an Employee object. public class Employee{  public Employee(string name)  {    Name = name;  }   public string Name { get; set; }} Finally you create an EmployeeType class. This class has one property called EmpType and contains a generic List<> collection of Employee objects. The property that holds the collection is called Employees. public class EmployeeType{  public EmployeeType(string empType)  {    EmpType = empType;    Employees = new List<Employee>();  }   public string EmpType { get; set; }  public List<Employee> Employees { get; set; }} Finally we have a collection class called EmployeeTypes created using the generic List<> class. It is in the constructor for this class where you will build the collection of EmployeeTypes and fill it with Employee objects: public class EmployeeTypes : List<EmployeeType>{  public EmployeeTypes()  {    EmployeeType type;            type = new EmployeeType("Manager");    type.Employees.Add(new Employee("Michael"));    type.Employees.Add(new Employee("Paul"));    this.Add(type);     type = new EmployeeType("Project Managers");    type.Employees.Add(new Employee("Tim"));    type.Employees.Add(new Employee("John"));    type.Employees.Add(new Employee("David"));    this.Add(type);  }} You now have a data hierarchy in memory (Figure 2) which is what the Tree View control expects to receive as its data source. Figure 2: A hierachial data structure of Employee Types containing a collection of Employee objects. To connect up this hierarchy of data to your Tree View you create an instance of the EmployeeTypes class in XAML as shown in line 13 of Figure 3. The key assigned to this object is “empTypes”. This key is used as the source of data to the entire Tree View by setting the ItemsSource property as shown in Figure 3, Callout #1. Figure 3: You need to start from the bottom up when laying out your templates for a Tree View. The ItemsSource property of the Tree View control is used as the data source in the Hierarchical Data Template with the key of employeeTypeTemplate. In this case there is only one Hierarchical Data Template, so any data you wish to display within that template comes from the collection of Employee Types. The TextBlock control in line 20 uses the EmpType property of the EmployeeType class. You specify the name of the Hierarchical Data Template to use in the ItemTemplate property of the Tree View (Callout #2). For the second (and last) level of the Tree View control you use a normal <DataTemplate> with the name of employeeTemplate (line 14). The Hierarchical Data Template in lines 17-21 sets its ItemTemplate property to the key name of employeeTemplate (Line 19 connects to Line 14). The source of the data for the <DataTemplate> needs to be a property of the EmployeeTypes collection used in the Hierarchical Data Template. In this case that is the Employees property. In the Employees property there is a “Name” property of the Employee class that is used to display the employee name in the second level of the Tree View (Line 15). What is important here is that your lowest level in your Tree View is expressed in a <DataTemplate> and should be listed first in your Resources section. The next level up in your Tree View should be a <HierarchicalDataTemplate> which has its ItemTemplate property set to the key name of the <DataTemplate> and the ItemsSource property set to the data you wish to display in the <DataTemplate>. The Tree View control should have its ItemsSource property set to the data you wish to display in the <HierarchicalDataTemplate> and its ItemTemplate property set to the key name of the <HierarchicalDataTemplate> object. It is in this way that you get the Tree View to display all levels of your hierarchical data structure. Three Levels in a Tree View Now let’s expand upon this concept and use three levels in our Tree View (Figure 4). This Tree View shows that you now have EmployeeTypes at the top of the tree, followed by a small set of employees that themselves manage employees. This means that the EmployeeType class has a collection of Employee objects. Each Employee class has a collection of Employee objects as well. Figure 4: When using 3 levels in your TreeView you will have 2 Hierarchical Data Templates and 1 Data Template. The EmployeeType class has not changed at all from our previous example. However, the Employee class now has one additional property as shown below: public class Employee{  public Employee(string name)  {    Name = name;    ManagedEmployees = new List<Employee>();  }   public string Name { get; set; }  public List<Employee> ManagedEmployees { get; set; }} The next thing that changes in our code is the EmployeeTypes class. The constructor now needs additional code to create a list of managed employees. Below is the new code. public class EmployeeTypes : List<EmployeeType>{  public EmployeeTypes()  {    EmployeeType type;    Employee emp;    Employee managed;     type = new EmployeeType("Manager");    emp = new Employee("Michael");    managed = new Employee("John");    emp.ManagedEmployees.Add(managed);    managed = new Employee("Tim");    emp.ManagedEmployees.Add(managed);    type.Employees.Add(emp);     emp = new Employee("Paul");    managed = new Employee("Michael");    emp.ManagedEmployees.Add(managed);    managed = new Employee("Sara");    emp.ManagedEmployees.Add(managed);    type.Employees.Add(emp);    this.Add(type);     type = new EmployeeType("Project Managers");    type.Employees.Add(new Employee("Tim"));    type.Employees.Add(new Employee("John"));    type.Employees.Add(new Employee("David"));    this.Add(type);  }} Now that you have all of the data built in your classes, you are now ready to hook up this three-level structure to your Tree View. Figure 5 shows the complete XAML needed to hook up your three-level Tree View. You can see in the XAML that there are now two Hierarchical Data Templates and one Data Template. Again you list the Data Template first since that is the lowest level in your Tree View. The next Hierarchical Data Template listed is the next level up from the lowest level, and finally you have a Hierarchical Data Template for the first level in your tree. You need to work your way from the bottom up when creating your Tree View hierarchy. XAML is processed from the top down, so if you attempt to reference a XAML key name that is below where you are referencing it from, you will get a runtime error. Figure 5: For three levels in a Tree View you will need two Hierarchical Data Templates and one Data Template. Each Hierarchical Data Template uses the previous template as its ItemTemplate. The ItemsSource of each Hierarchical Data Template is used to feed the data to the previous template. This is probably the most confusing part about working with the Tree View control. You are expecting the content of the current Hierarchical Data Template to use the properties set in the ItemsSource property of that template. But you need to look to the template lower down in the XAML to see the source of the data as shown in Figure 6. Figure 6: The properties you use within the Content of a template come from the ItemsSource of the next template in the resources section. Summary Understanding how to put together your hierarchy in a Tree View is simple once you understand that you need to work from the bottom up. Start with the bottom node in your Tree View and determine what that will look like and where the data will come from. You then build the next Hierarchical Data Template to feed the data to the previous template you created. You keep doing this for each level in your Tree View until you get to the last level. The data for that last Hierarchical Data Template comes from the ItemsSource in the Tree View itself. NOTE: You can download the sample code for this article by visiting my website at http://www.pdsa.com/downloads. Select “Tips & Tricks”, then select “Silverlight TreeView with Multiple Levels” from the drop down list.

    Read the article

  • XNA 3D model collision is inaccurate

    - by Daniel Lopez
    I am creating a classic game in 3d that deals with asteriods and you have to shoot them and avoid being hit from them. I can generate the asteroids just fine and the ship can shoot bullets just fine. But the asteroids always hit the ship even it doesn't look they are even close. I know 2D collision very well but not 3D so can someone please shed some light to my problem. Thanks in advance. Code For ModelRenderer: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; private bool isalive; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { isalive = true; model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public float RadiusOfSphere { get { return model.Meshes[0].BoundingSphere.Radius; } } public BoundingBox BoxBounds { get { return BoundingBox.CreateFromSphere(model.Meshes[0].BoundingSphere); } } public BoundingSphere SphereBounds { get { return model.Meshes[0].BoundingSphere; } } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public bool IsAlive { get { return isalive; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public Matrix RotationY { set { rotationy = value; } get { return rotationy; } } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Kill() { isalive = false; } public void Draw(float scale) { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } public void Draw() { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } } Code For Game1: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; int score = 0, lives = 5; SpriteBatch spriteBatch; GameState gstate = GameState.OnMenuScreen; Menu menu = new Menu(Color.Yellow, Color.White); SpriteFont font; Texture2D background; ModelRenderer ship; Model b, a; List<ModelRenderer> bullets = new List<ModelRenderer>(); List<ModelRenderer> asteriods = new List<ModelRenderer>(); float time = 0.0f; int framecount = 0; SoundEffect effect; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 796; graphics.ApplyChanges(); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load<SpriteFont>("Fonts\\Lucida Console"); background = Content.Load<Texture2D>("Textures\\B1_stars"); Model p1 = Content.Load<Model>("Models\\p1_wedge"); b = Content.Load<Model>("Models\\pea_proj"); a = Content.Load<Model>("Models\\asteroid1"); effect = Content.Load<SoundEffect>("Audio\\tx0_fire1"); ship = new ModelRenderer(p1, GraphicsDevice.Viewport.AspectRatio, new Vector3(0, 0, 0), new Vector3(0, 0, 9000)); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState state = Keyboard.GetState(PlayerIndex.One); switch (gstate) { case GameState.OnMenuScreen: { if (state.IsKeyDown(Keys.Enter)) { switch (menu.SelectedChoice) { case MenuChoices.Play: { gstate = GameState.GameStarted; break; } case MenuChoices.Exit: { this.Exit(); break; } } } if (state.IsKeyDown(Keys.Down)) { menu.MoveSelectedMenuChoiceDown(gameTime); } else if(state.IsKeyDown(Keys.Up)) { menu.MoveSelectedMenuChoiceUp(gameTime); } else { menu.KeysReleased(); } break; } case GameState.GameStarted: { foreach (ModelRenderer bullet in bullets) { if (bullet.ModelPosition.X < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.Z < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.X > (ship.ModelPosition.Z - 4000) && bullet.ModelPosition.Z > (ship.ModelPosition.Z - 4000)) { bullet.ModelPosition += (bullet.RotationY.Forward * 120); } else if (collidedwithasteriod(bullet)) { bullet.Kill(); } else { bullet.Kill(); } } foreach (ModelRenderer asteroid in asteriods) { if (ship.SphereBounds.Intersects(asteroid.BoxBounds)) { lives -= 1; asteroid.Kill(); // This always hits no matter where the ship goes. } else { asteroid.ModelPosition -= (asteroid.RotationY.Forward * 50); } } for (int index = 0; index < asteriods.Count; index++) { if (asteriods[index].IsAlive == false) { asteriods.RemoveAt(index); } } for (int index = 0; index < bullets.Count; index++) { if (bullets[index].IsAlive == false) { bullets.RemoveAt(index); } } if (state.IsKeyDown(Keys.Left)) { ship.RotateY(0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Right)) { ship.RotateY(-0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Up)) { ship.ModelPosition += (ship.RotationY.Forward * 50); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Space)) { time += gameTime.ElapsedGameTime.Milliseconds; if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0.0f; } if ((framecount % 60) == 0) { createasteroid(); framecount = 0; } framecount++; break; } } base.Update(gameTime); } void firebullet() { if (bullets.Count < 3) { ModelRenderer bullet = new ModelRenderer(b, GraphicsDevice.Viewport.AspectRatio, ship.ModelPosition, new Vector3(0, 0, 9000)); bullet.RotationY = ship.RotationY; bullets.Add(bullet); } } void createasteroid() { if (asteriods.Count < 2) { Random random = new Random(); float z = random.Next(-13000, -11000); float x = random.Next(-9000, -8000); Random random2 = new Random(); int degrees = random.Next(0, 45); float radians = MathHelper.ToRadians(degrees); ModelRenderer asteroid = new ModelRenderer(a, GraphicsDevice.Viewport.AspectRatio, new Vector3(x, 0, z), new Vector3(0,0, 9000)); asteroid.RotateY(radians); asteriods.Add(asteroid); } } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (gstate) { case GameState.OnMenuScreen: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); menu.DrawMenu(ref spriteBatch, font, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2) - new Vector2(50f), 100f); spriteBatch.End(); break; } case GameState.GameStarted: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.DrawString(font, "Score: " + score.ToString() + "\nLives: " + lives.ToString(), Vector2.Zero, Color.White); spriteBatch.End(); ship.Draw(); foreach (ModelRenderer bullet in bullets) { bullet.Draw(); } foreach (ModelRenderer asteroid in asteriods) { asteroid.Draw(0.1f); } break; } } base.Draw(gameTime); } bool collidedwithasteriod(ModelRenderer bullet) { foreach (ModelRenderer asteroid in asteriods) { if (bullet.SphereBounds.Intersects(asteroid.BoxBounds)) { score += 10; asteroid.Kill(); return true; } } return false; } } } }

    Read the article

  • Simple GET operation with JSON data in ADF Mobile

    - by PadmajaBhat
    Usecase: This sample uses a RESTful service which contains a GET method that fetches employee details for an employee with given employee ID along with other methods. The data is fetched in JSON format. This RESTful service is then invoked via ADF Mobile and the JSON data thus obtained is parsed and rendered in mobile in a table. Prerequisite: Download JDev build JDEVADF_11.1.2.4.0_GENERIC_130421.1600.6436.1 or higher with mobile support.  Steps: Run EmployeeService.java in JSONService.zip. This is a simple service with a method, getEmpById(id) that takes employee ID as parameter and produces employee details in JSON format. Copy the target URL generated on running this service. The target URL will be as shown below: http://127.0.0.1:7101/JSONService-Project1-context-root/jersey/project1 Now, let us invoke this service in our mobile application. For this, create an ADF Mobile application.  Name the application JSON_SearchByEmpID and finish the wizard. Now, let us create a connection to our service. To do this, we create a URL Connection. Invoke new gallery wizard on ApplicationController project.  Select URL Connection option. In the Create URL Connection window, enter connection name as ‘conn’. For URL endpoint, supply the URL you copied earlier on running the service. Remember to use your system IP instead of localhost. Test the connection and click OK. At this point, a connection to the REST service has been created. Since JSON data is not supported directly in WSDC wizard, we need to invoke the operation through Java code using RestServiceAdapter. For this, in the ApplicationController project, create a Java class called ‘EmployeeDC’. We will be creating DC from this class. Add the following code to the newly created class to invoke the getEmpById method. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 public Employee fetchEmpDetails(){ RestServiceAdapter restServiceAdapter = Model.createRestServiceAdapter(); restServiceAdapter.clearRequestProperties(); restServiceAdapter.setConnectionName("conn"); //URL connection created with this name restServiceAdapter.setRequestType(RestServiceAdapter.REQUEST_TYPE_GET); restServiceAdapter.addRequestProperty("Content-Type", "application/json"); restServiceAdapter.addRequestProperty("Accept", "application/json; charset=UTF-8"); restServiceAdapter.setRetryLimit(0); restServiceAdapter.setRequestURI("/getById/"+inputEmpID); String response = ""; JSONBeanSerializationHelper jsonHelper = new JSONBeanSerializationHelper(); try { response = restServiceAdapter.send(""); //Invoke the GET operation System.out.println("Response received!"); Employee responseObject = (Employee) jsonHelper.fromJSON(Employee.class, response); return responseObject; } catch (Exception e) { } return null; } Here, in lines 2 to 9, we create the RestServiceAdapter and set various properties required to invoke the web service. At line 4, we are pointing to the connection ‘conn’ created previously. Since we want to invoke getEmpById method of the service, which is defined by the URL http://IP:7101/REST_Sanity_JSON-Project1-context-root/resources/project1/getById/{id} we are updating the request URI to point to this URI at line 9. inputEmpID is a variable that will hold the value input by the user for employee ID. This we will be creating in a while. As the method we are invoking is a GET operation and consumes json data, these properties are being set in lines 5 through 7. Finally, we are sending the request in line 13. In line 15, we use jsonHelper.fromJSON to convert received JSON data to a Java object. The required Java objects' structure is defined in class Employee.java whose structure is provided later. Since the response from our service is a simple response consisting of attributes like employee Id, name, design etc, we will just return this parsed response (line 16) and use it to create DC. As mentioned previously, we would like the user to input the employee ID for which he/she wants to perform search. So, in the same class, define a variable inputEmpID which will hold the value input by the user. Generate accessors for this variable. Lastly, we need to create Employee class. Employee class will define how we want to structure the JSON object received from the service. To design the Employee class, run the services’ method in the browser or via analyzer using path parameter as 1. This will give you the output JSON structure. Ours is a simple service that returns a JSONObject with a set of data. Hence, Employee class will just contain this set of data defined with the proper data types. Create Employee.java in the same project as EmployeeDC.java and write the below code: package application; import oracle.adfmf.java.beans.PropertyChangeListener; import oracle.adfmf.java.beans.PropertyChangeSupport; public class Employee { private String dept; private String desig; private int id; private String name; private int salary; private PropertyChangeSupport propertyChangeSupport = new PropertyChangeSupport(this); public void setDept(String dept) {         String oldDept = this.dept; this.dept = dept; propertyChangeSupport.firePropertyChange("dept", oldDept, dept); } public String getDept() { return dept; } public void setDesig(String desig) { String oldDesig = this.desig; this.desig = desig; propertyChangeSupport.firePropertyChange("desig", oldDesig, desig); } public String getDesig() { return desig; } public void setId(int id) { int oldId = this.id; this.id = id; propertyChangeSupport.firePropertyChange("id", oldId, id); } public int getId() { return id; } public void setName(String name) { String oldName = this.name; this.name = name; propertyChangeSupport.firePropertyChange("name", oldName, name); } public String getName() { return name; } public void setSalary(int salary) { int oldSalary = this.salary; this.salary = salary; propertyChangeSupport.firePropertyChange("salary", oldSalary, salary); } public int getSalary() { return salary; } public void addPropertyChangeListener(PropertyChangeListener l) { propertyChangeSupport.addPropertyChangeListener(l); } public void removePropertyChangeListener(PropertyChangeListener l) { propertyChangeSupport.removePropertyChangeListener(l);     } } Now, let us create a DC out of EmployeeDC.java.  DC as shown below is created. Now, you can design the mobile page as usual and invoke the operation of the service. To design the page, go to ViewController project and locate adfmf-feature.xml. Create a new feature called ‘SearchFeature’ by clicking the plus icon. Go the content tab and add an amx page. Call it SearchPage.amx. Call it SearchPage.amx. Remove primary and secondary buttons as we don’t need them and rename the header. Drag and drop inputEmpID from the DC palette onto Panel Page in the structure pane as input text with label. Next, drop fetchEmpDetails method as an ADF button. For a change, let us display the output in a table component instead of the usual form. However, you will notice that if you drag and drop Employee onto the structure pane, there is no option for ADF Mobile Table. Hence, we will need to create the table on our own. To do this, let us first drop Employee as an ADF Read -Only form. This step is needed to get the required bindings. We will be deleting this form in a while. Now, from the Component palette, search for ‘Table Layout’. Drag and drop this below the command button.  Within the tablelayout, insert ‘Row Layout’ and ‘Cell Format’ components. Final table structure should be as shown below. Here, we have also defined some inline styling to render the UI in a nice manner. <amx:tableLayout id="tl1" borderWidth="2" halign="center" inlineStyle="vertical-align:middle;" width="100%" cellPadding="10"> <amx:rowLayout id="rl1" > <amx:cellFormat id="cf1" width="30%"> <amx:outputText value="#{bindings.dept.hints.label}" id="ot7" inlineStyle="color:rgb(0,148,231);"/> </amx:cellFormat> <amx:cellFormat id="cf2"> <amx:outputText value="#{bindings.dept.inputValue}" id="ot8" /> </amx:cellFormat> </amx:rowLayout> <amx:rowLayout id="rl2"> <amx:cellFormat id="cf3" width="30%"> <amx:outputText value="#{bindings.desig.hints.label}" id="ot9" inlineStyle="color:rgb(0,148,231);"/> </amx:cellFormat> <amx:cellFormat id="cf4" > <amx:outputText value="#{bindings.desig.inputValue}" id="ot10"/> </amx:cellFormat> </amx:rowLayout> <amx:rowLayout id="rl3"> <amx:cellFormat id="cf5" width="30%"> <amx:outputText value="#{bindings.id.hints.label}" id="ot11" inlineStyle="color:rgb(0,148,231);"/> </amx:cellFormat> <amx:cellFormat id="cf6" > <amx:outputText value="#{bindings.id.inputValue}" id="ot12"/> </amx:cellFormat> </amx:rowLayout> <amx:rowLayout id="rl4"> <amx:cellFormat id="cf7" width="30%"> <amx:outputText value="#{bindings.name.hints.label}" id="ot13" inlineStyle="color:rgb(0,148,231);"/> </amx:cellFormat> <amx:cellFormat id="cf8"> <amx:outputText value="#{bindings.name.inputValue}" id="ot14"/> </amx:cellFormat> </amx:rowLayout> <amx:rowLayout id="rl5"> <amx:cellFormat id="cf9" width="30%"> <amx:outputText value="#{bindings.salary.hints.label}" id="ot15" inlineStyle="color:rgb(0,148,231);"/> </amx:cellFormat> <amx:cellFormat id="cf10"> <amx:outputText value="#{bindings.salary.inputValue}" id="ot16"/> </amx:cellFormat> </amx:rowLayout>     </amx:tableLayout> The values used in the output text of the table come from the bindings obtained from the ADF Form created earlier. As we have used the bindings and don’t need the form anymore, let us delete the form.  One last thing before we deploy. When user changes employee ID, we want to clear the table contents. For this we associate a value change listener with the input text box. Click New in the resulting dialog to create a managed bean. Next, we create a method within the managed bean. For this, click on the New button associated with method. Call the method ‘empIDChange’. Open myClass.java and write the below code in empIDChange(). public void empIDChange(ValueChangeEvent valueChangeEvent) { // Add event code here... //Resetting the values to blank values when employee id changes AdfELContext adfELContext = AdfmfJavaUtilities.getAdfELContext(); ValueExpression ve = AdfmfJavaUtilities.getValueExpression("#{bindings.dept.inputValue}", String.class); ve.setValue(adfELContext, ""); ve = AdfmfJavaUtilities.getValueExpression("#{bindings.desig.inputValue}", String.class); ve.setValue(adfELContext, ""); ve = AdfmfJavaUtilities.getValueExpression("#{bindings.id.inputValue}", int.class); ve.setValue(adfELContext, ""); ve = AdfmfJavaUtilities.getValueExpression("#{bindings.name.inputValue}", String.class); ve.setValue(adfELContext, ""); ve = AdfmfJavaUtilities.getValueExpression("#{bindings.salary.inputValue}", int.class); ve.setValue(adfELContext, ""); } That’s it. Deploy the application to android emulator or device. Some snippets from the app.

    Read the article

  • Ports do not open after rules appended in iptables

    - by user2699451
    I have a server that I am trying to setup for OpenVPN. I have followed all the steps, but I see that when I try to connect to it in Windows, it doesn't allow me, it just hangs on connecting, so I did a nmap scan and I see that port 1194 is not open so naturally I append the rule to open 1194 with: iptables -A INPUT -i eth0 -p tcp --dport 1194 -j ACCEPT followed by service iptables save and service iptables restart which all executed successfully. Then I try again, but it doesn't work and another nmap scan says that port 1194 is closed. Here is the iptables configuration: # Generated by iptables-save v1.4.7 on Thu Oct 31 09:47:38 2013 *nat :PREROUTING ACCEPT [27410:3091993] :POSTROUTING ACCEPT [0:0] :OUTPUT ACCEPT [5042:376160] -A POSTROUTING -s 10.8.0.0/24 -o eth0 -j MASQUERADE -A POSTROUTING -s 10.8.0.0/24 -o eth0 -j MASQUERADE -A POSTROUTING -o eth0 -j MASQUERADE -A POSTROUTING -s 10.8.0.0/24 -o eth0 -j MASQUERADE -A POSTROUTING -s 10.8.0.0/24 -o eth0 -j MASQUERADE -A POSTROUTING -j SNAT --to-source 41.185.26.238 -A POSTROUTING -s 10.8.0.0/24 -o eth0 -j MASQUERADE -A POSTROUTING -s 10.8.0.0/24 -o eth0 -j MASQUERADE -A POSTROUTING -s 10.8.0.0/24 -o eth0 -j MASQUERADE COMMIT # Completed on Thu Oct 31 09:47:38 2013 # Generated by iptables-save v1.4.7 on Thu Oct 31 09:47:38 2013 *filter :INPUT ACCEPT [23571:2869068] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [27558:3656524] :vl - [0:0] -A INPUT -p tcp -m tcp --dport 5252 -m comment --comment "SSH Secure" -j ACCEPT -A INPUT -p icmp -m icmp --icmp-type 8 -m state --state NEW,RELATED,ESTABLISHED -$ -A INPUT -i lo -j ACCEPT -A INPUT -m state --state RELATED,ESTABLISHED -j ACCEPT -A INPUT -p tcp -m tcp --dport 22 -m comment --comment "SSH" -j ACCEPT -A INPUT -p tcp -m tcp --dport 80 -m comment --comment "HTTP" -j ACCEPT -A INPUT -p tcp -m tcp --dport 8080 -m comment --comment "HTTPS" -j ACCEPT -A INPUT -p tcp -m tcp --dport 443 -m comment --comment "HTTP Encrypted" -j ACCEP$ -A INPUT -i eth0 -p tcp -m tcp --dport 1723 -j ACCEPT -A INPUT -i eth0 -p gre -j ACCEPT -A INPUT -p udp -m udp --dport 1194 -j ACCEPT -A FORWARD -i ppp+ -o eth0 -j ACCEPT -A FORWARD -i eth0 -o ppp+ -j ACCEPT -A FORWARD -m state --state RELATED,ESTABLISHED -j ACCEPT -A FORWARD -s 10.8.0.0/24 -j ACCEPT -A FORWARD -j REJECT --reject-with icmp-port-unreachable -A OUTPUT -p icmp -m icmp --icmp-type 0 -m state --state RELATED,ESTABLISHED -j A$ COMMIT # Completed on Thu Oct 31 09:47:38 2013 and my nmap scan from: localhost: nmap localhost Starting Nmap 5.51 ( http://nmap.org ) at 2013-10-31 09:53 SAST Nmap scan report for localhost (127.0.0.1) Host is up (0.000011s latency). Other addresses for localhost (not scanned): 127.0.0.1 Not shown: 996 closed ports PORT STATE SERVICE 22/tcp open ssh 25/tcp open smtp 443/tcp open https 1723/tcp open pptp Nmap done: 1 IP address (1 host up) scanned in 0.06 seconds remote pc: nmap [server ip] Starting Nmap 6.00 ( http://nmap.org ) at 2013-10-31 09:53 SAST Nmap scan report for rla04-nix1.wadns.net (41.185.26.238) Host is up (0.025s latency). Not shown: 858 filtered ports, 139 closed ports PORT STATE SERVICE 22/tcp open ssh 443/tcp open https 8008/tcp open http Nmap done: 1 IP address (1 host up) scanned in 15.70 seconds So, I do not know what is causing this, any assistance will be appreciated! UPDATE AFTER FIRST ANSWER::: [root@RLA04-NIX1 ~]# iptables -A FORWARD -m state --state RELATED,ESTABLISHED -j ACCEPT [root@RLA04-NIX1 ~]# iptables -A FORWARD -s 10.8.0.0/24 -j ACCEPT [root@RLA04-NIX1 ~]# iptables -A FORWARD -j REJECT [root@RLA04-NIX1 ~]# iptables -t nat -A POSTROUTING -s 10.8.0.0/24 -o eth0 -j MASQUERADE [root@RLA04-NIX1 ~]# service iptables save iptables: Saving firewall rules to /etc/sysconfig/iptables:[ OK ] [root@RLA04-NIX1 ~]# service iptables restart iptables: Flushing firewall rules: [ OK ] iptables: Setting chains to policy ACCEPT: filter nat [ OK ] iptables: Unloading modules: [ OK ] iptables: Applying firewall rules: [ OK ] [root@RLA04-NIX1 ~]# lsof -i :1194 -bash: lsof: command not found iptables -L -n Chain INPUT (policy ACCEPT) target prot opt source destination ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp dpt:5252 /* SSH Secure */ ACCEPT icmp -- 0.0.0.0/0 0.0.0.0/0 icmp type 8 state NEW,RELATED,ESTABLISHED ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp dpt:22 /* SSH */ ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp dpt:80 /* HTTP */ ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp dpt:8080 /* HTTPS */ ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp dpt:443 /* HTTP Encrypted */ ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp dpt:1723 ACCEPT 47 -- 0.0.0.0/0 0.0.0.0/0 ACCEPT udp -- 0.0.0.0/0 0.0.0.0/0 udp dpt:1194 Chain FORWARD (policy ACCEPT) target prot opt source destination ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED ACCEPT all -- 10.8.0.0/24 0.0.0.0/0 REJECT all -- 0.0.0.0/0 0.0.0.0/0 reject-with icmp-port-unreachable ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED ACCEPT all -- 10.8.0.0/24 0.0.0.0/0 REJECT all -- 0.0.0.0/0 0.0.0.0/0 reject-with icmp-port-unreachable Chain OUTPUT (policy ACCEPT) target prot opt source destination ACCEPT icmp -- 0.0.0.0/0 0.0.0.0/0 icmp type 0 state RELATED,ESTABLISHED Chain vl (0 references) target prot opt source destination [root@RLA04-NIX1 ~]# nmap localhostt Starting Nmap 5.51 ( http://nmap.org ) at 2013-10-31 11:13 SAST remote pc nmap [server ip] Starting Nmap 6.00 ( http://nmap.org ) at 2013-10-31 11:11 SAST Nmap scan report for rla04-nix1.wadns.net (41.185.26.238) Host is up (0.020s latency). Not shown: 858 filtered ports, 139 closed ports PORT STATE SERVICE 22/tcp open ssh 443/tcp open https 8008/tcp open http Nmap done: 1 IP address (1 host up) scanned in 4.18 seconds localhost nmap localhost Starting Nmap 5.51 ( http://nmap.org ) at 2013-10-31 11:13 SAST Nmap scan report for localhost (127.0.0.1) Host is up (0.000011s latency). Other addresses for localhost (not scanned): 127.0.0.1 Not shown: 996 closed ports PORT STATE SERVICE 22/tcp open ssh 25/tcp open smtp 443/tcp open https 1723/tcp open pptp Nmap done: 1 IP address (1 host up) scanned in 0.06 seconds UPDATE AFTER SCANNING UDP PORTS Sorry, I am noob, I am still learning, but here is the output for: nmap -sU [server ip] Starting Nmap 6.00 ( http://nmap.org ) at 2013-10-31 11:33 SAST Nmap scan report for [server address] ([server ip]) Host is up (0.021s latency). Not shown: 997 open|filtered ports PORT STATE SERVICE 53/udp closed domain 123/udp closed ntp 33459/udp closed unknown Nmap done: 1 IP address (1 host up) scanned in 8.57 seconds btw, no changes have been made since post started (except for iptables changes)

    Read the article

< Previous Page | 190 191 192 193 194 195 196 197 198 199 200 201  | Next Page >