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  • Blender - creating bones from transform matrices

    - by user975135
    Notice: this is for the Blender 2.5/2.6 API. Back in the old days in the Blender 2.4 API, you could easily create a bone from a transform matrix in your 3d file as EditBones had an attribute named "matrix", which was an armature-space matrix you could access and modify. The new 2.5+ API still has the "matrix" attribute for EditBones, but for some unknown reason it is now read-only. So how to create EditBones from transform matrices? I could only find one thing: a new "transform()" function, which takes a Matrix too. Transform the the bones head, tail, roll and envelope (when the matrix has a scale component). Perfect, but you already need to have some values (loc/rot/scale) for your bone, otherwise transforming with a matrix like this will give you nothing, your bone will be a zero-sized bone which will be deleted by Blender. if you create default bone values first, like this: bone.tail = mathutils.Vector([0,1,0]) Then transform() will work on your bone and it might seem to create correct bones, but setting a tail position actually generates a matrix itself, use transform() and you don't get the matrix from your model file on your EditBone, but the multiplication of your matrix with the bone's existing one. This can be easily proven by comparing the matrices read from the file with EditBone.matrix. Again it might seem correct in Blender, but now export your model and you see your animations are messed up, as the bind pose rotations of the bones are wrong. I've tried to find an alternative way to assign the transformation matrix from my file to my EditBone with no luck.

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  • Excel trendline accuracy

    - by Rook
    This is a problem I have every once in a while, and it annoys me tremendously, beacuse I have always to recheck every trendline I get. An example: r L (mm) 30,00 97,0 60,00 103,2 90,00 106,0 110,00 101,0 125,00 88,0 140,00 62,0 148,00 36,7 152,50 17,0 Upon drawing a trendline (using 3rd order polynomial regression type) with r on the x axis, and L on the y one, Excel will give the formula y = -0,0002x³ + 0,0341x² - 1,8979x + 128,73 with R² = 0,994. If I interpolate values using that formula for the same values of r as the ones the formula was derived from, I get r y (mm) 30,00 97,083 60,00 94,416 90,00 88,329 110,00 66,371 125,00 33,68 140,00 -17,416 148,00 -53,5912 152,50 -76,97725 which are quite different? Why does this happen? What is the reason for it?

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  • Essbase - FormatString

    - by THE
    A look at the documentation for "Typed Measures" shows:"Using format strings, you can format the values (cell contents) of Essbase database members in numeric type measures so that they appear, for query purposes, as text, dates, or other types of predefined values. The resultant display value is the cell’s formatted value (FORMATTED_VALUE property in MDX). The underlying real value is numeric, and this value is unaffected by the associated formatted value."To actually switch ON the use of typed measures in general, you need to navigate to the outline properties: open outline select properties change "Typed Measures enable" to TRUE (click to enlarge) As an example, I created two additional members in the ASOSamp outline. - A member "delta Price" in the Measures (Accounts) Dimension with the Formula: ([Original Price],[Curr_year])-([Original Price],[Prev_year])This is equivalent to the Variance Formula used in the "Years" Dimension. - A member "Var_Quickview" in the "Years" Dimension with the same formula as the "Variance" Member.This will be used to simply display a second cell with the same underlying value as Variance - but formatted using Format String hence enabling BOTH in the same report. (click to enlarge) In the outline you now select the member you want the Format String associated with and change the "associated Format String" in the Member Properties.As you can see in this example an IIF statement reading:MdxFormat(IIF(CellValue()< 0,"Negative","Positive" ) ) has been chosen for both new members.After applying the Format String changes and running a report via SmartView, the result is: (click to enlarge) reference: Essbase Database Admin Guide ,Chapter 12 "Working with Typed Measures "

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  • Windows Phone 7 : Dragging and flicking UI controls

    - by TechTwaddle
    Who would want to flick and drag UI controls!? There might not be many use cases but I think some concepts here are worthy of a post. So we will create a simple silverlight application for windows phone 7, containing a canvas element on which we’ll place a button control and an image and then, as the title says, drag and flick the controls. Here’s Mainpage.xaml, <Grid x:Name="LayoutRoot" Background="Transparent">   <Grid.RowDefinitions>     <RowDefinition Height="Auto"/>     <RowDefinition Height="*"/>   </Grid.RowDefinitions>     <!--TitlePanel contains the name of the application and page title-->   <StackPanel x:Name="TitlePanel" Grid.Row="0" Margin="12,17,0,28">     <TextBlock x:Name="ApplicationTitle" Text="KINETICS" Style="{StaticResource PhoneTextNormalStyle}"/>     <TextBlock x:Name="PageTitle" Text="drag and flick" Margin="9,-7,0,0" Style="{StaticResource PhoneTextTitle1Style}"/>   </StackPanel>     <!--ContentPanel - place additional content here-->   <Grid x:Name="ContentPanel" Grid.Row="1" >     <Canvas x:Name="MainCanvas" HorizontalAlignment="Stretch" VerticalAlignment="Stretch">       <Canvas.Background>         <LinearGradientBrush StartPoint="0 0" EndPoint="0 1">           <GradientStop Offset="0" Color="Black"/>           <GradientStop Offset="1.5" Color="BlanchedAlmond"/>         </LinearGradientBrush>       </Canvas.Background>     </Canvas>   </Grid> </Grid> the second row in the main grid contains a canvas element, MainCanvas, with its horizontal and vertical alignment set to stretch so that it occupies the entire grid. The canvas background is a linear gradient brush starting with Black and ending with BlanchedAlmond. We’ll add the button and image control to this canvas at run time. Moving to Mainpage.xaml.cs the Mainpage class contains the following members, public partial class MainPage : PhoneApplicationPage {     Button FlickButton;     Image FlickImage;       FrameworkElement ElemToMove = null;     double ElemVelX, ElemVelY;       const double SPEED_FACTOR = 60;       DispatcherTimer timer; FlickButton and FlickImage are the controls that we’ll add to the canvas. ElemToMove, ElemVelX and ElemVelY will be used by the timer callback to move the ui control. SPEED_FACTOR is used to scale the velocities of ui controls. Here’s the Mainpage constructor, // Constructor public MainPage() {     InitializeComponent();       AddButtonToCanvas();       AddImageToCanvas();       timer = new DispatcherTimer();     timer.Interval = TimeSpan.FromMilliseconds(35);     timer.Tick += new EventHandler(OnTimerTick); } We’ll look at those AddButton and AddImage functions in a moment. The constructor initializes a timer which fires every 35 milliseconds, this timer will be started after the flick gesture completes with some inertia. Back to AddButton and AddImage functions, void AddButtonToCanvas() {     LinearGradientBrush brush;     GradientStop stop1, stop2;       Random rand = new Random(DateTime.Now.Millisecond);       FlickButton = new Button();     FlickButton.Content = "";     FlickButton.Width = 100;     FlickButton.Height = 100;       brush = new LinearGradientBrush();     brush.StartPoint = new Point(0, 0);     brush.EndPoint = new Point(0, 1);       stop1 = new GradientStop();     stop1.Offset = 0;     stop1.Color = Colors.White;       stop2 = new GradientStop();     stop2.Offset = 1;     stop2.Color = (Application.Current.Resources["PhoneAccentBrush"] as SolidColorBrush).Color;       brush.GradientStops.Add(stop1);     brush.GradientStops.Add(stop2);       FlickButton.Background = brush;       Canvas.SetTop(FlickButton, rand.Next(0, 400));     Canvas.SetLeft(FlickButton, rand.Next(0, 200));       MainCanvas.Children.Add(FlickButton);       //subscribe to events     FlickButton.ManipulationDelta += new EventHandler<ManipulationDeltaEventArgs>(OnManipulationDelta);     FlickButton.ManipulationCompleted += new EventHandler<ManipulationCompletedEventArgs>(OnManipulationCompleted); } this function is basically glorifying a simple task. After creating the button and setting its height and width, its background is set to a linear gradient brush. The direction of the gradient is from top towards bottom and notice that the second stop color is the PhoneAccentColor, which changes along with the theme of the device. The line,     stop2.Color = (Application.Current.Resources["PhoneAccentBrush"] as SolidColorBrush).Color; does the magic of extracting the PhoneAccentBrush from application’s resources, getting its color and assigning it to the gradient stop. AddImage function is straight forward in comparison, void AddImageToCanvas() {     Random rand = new Random(DateTime.Now.Millisecond);       FlickImage = new Image();     FlickImage.Source = new BitmapImage(new Uri("/images/Marble.png", UriKind.Relative));       Canvas.SetTop(FlickImage, rand.Next(0, 400));     Canvas.SetLeft(FlickImage, rand.Next(0, 200));       MainCanvas.Children.Add(FlickImage);       //subscribe to events     FlickImage.ManipulationDelta += new EventHandler<ManipulationDeltaEventArgs>(OnManipulationDelta);     FlickImage.ManipulationCompleted += new EventHandler<ManipulationCompletedEventArgs>(OnManipulationCompleted); } The ManipulationDelta and ManipulationCompleted handlers are same for both the button and the image. OnManipulationDelta() should look familiar, a similar implementation was used in the previous post, void OnManipulationDelta(object sender, ManipulationDeltaEventArgs args) {     FrameworkElement Elem = sender as FrameworkElement;       double Left = Canvas.GetLeft(Elem);     double Top = Canvas.GetTop(Elem);       Left += args.DeltaManipulation.Translation.X;     Top += args.DeltaManipulation.Translation.Y;       //check for bounds     if (Left < 0)     {         Left = 0;     }     else if (Left > (MainCanvas.ActualWidth - Elem.ActualWidth))     {         Left = MainCanvas.ActualWidth - Elem.ActualWidth;     }       if (Top < 0)     {         Top = 0;     }     else if (Top > (MainCanvas.ActualHeight - Elem.ActualHeight))     {         Top = MainCanvas.ActualHeight - Elem.ActualHeight;     }       Canvas.SetLeft(Elem, Left);     Canvas.SetTop(Elem, Top); } all it does is calculate the control’s position, check for bounds and then set the top and left of the control. OnManipulationCompleted() is more interesting because here we need to check if the gesture completed with any inertia and if it did, start the timer and continue to move the ui control until it comes to a halt slowly, void OnManipulationCompleted(object sender, ManipulationCompletedEventArgs args) {     FrameworkElement Elem = sender as FrameworkElement;       if (args.IsInertial)     {         ElemToMove = Elem;           Debug.WriteLine("Linear VelX:{0:0.00}  VelY:{1:0.00}", args.FinalVelocities.LinearVelocity.X,             args.FinalVelocities.LinearVelocity.Y);           ElemVelX = args.FinalVelocities.LinearVelocity.X / SPEED_FACTOR;         ElemVelY = args.FinalVelocities.LinearVelocity.Y / SPEED_FACTOR;           timer.Start();     } } ManipulationCompletedEventArgs contains a member, IsInertial, which is set to true if the manipulation was completed with some inertia. args.FinalVelocities.LinearVelocity.X and .Y will contain the velocities along the X and Y axis. We need to scale down these values so they can be used to increment the ui control’s position sensibly. A reference to the ui control is stored in ElemToMove and the velocities are stored as well, these will be used in the timer callback to access the ui control. And finally, we start the timer. The timer callback function is as follows, void OnTimerTick(object sender, EventArgs e) {     if (null != ElemToMove)     {         double Left, Top;         Left = Canvas.GetLeft(ElemToMove);         Top = Canvas.GetTop(ElemToMove);           Left += ElemVelX;         Top += ElemVelY;           //check for bounds         if (Left < 0)         {             Left = 0;             ElemVelX *= -1;         }         else if (Left > (MainCanvas.ActualWidth - ElemToMove.ActualWidth))         {             Left = MainCanvas.ActualWidth - ElemToMove.ActualWidth;             ElemVelX *= -1;         }           if (Top < 0)         {             Top = 0;             ElemVelY *= -1;         }         else if (Top > (MainCanvas.ActualHeight - ElemToMove.ActualHeight))         {             Top = MainCanvas.ActualHeight - ElemToMove.ActualHeight;             ElemVelY *= -1;         }           Canvas.SetLeft(ElemToMove, Left);         Canvas.SetTop(ElemToMove, Top);           //reduce x,y velocities gradually         ElemVelX *= 0.9;         ElemVelY *= 0.9;           //when velocities become too low, break         if (Math.Abs(ElemVelX) < 1.0 && Math.Abs(ElemVelY) < 1.0)         {             timer.Stop();             ElemToMove = null;         }     } } if ElemToMove is not null, we get the top and left values of the control and increment the values with their X and Y velocities. Check for bounds, and if the control goes out of bounds we reverse its velocity. Towards the end, the velocities are reduced by 10% every time the timer callback is called, and if the velocities reach too low values the timer is stopped and ElemToMove is made null. Here’s a short video of the program, the video is a little dodgy because my display driver refuses to run the animations smoothly. The flicks aren’t always recognised but the program should run well on an actual device (or a pc with better configuration), You can download the source code from here: ButtonDragAndFlick.zip

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  • Excel sum from column based on another column

    - by jsmars
    I have two columns. The values in the first one are either blank or have a 1. The values in the second one is a number. I also have a variable field. At the bottom of each column, I'd like to have a "total" field, which checks if there is a value (of 1) in the first column, and if there is, adds this up from the value of the second column (on the same row) and multiplies it by the variable. for example: variable 10 name1 name2 counter 1 2 1 3 1 1 3 1 4 totals 100 50 since name1 has 3 1's in it's column, it takes each value from the counter column, and multiplies it by the variable, and outputs the total I'm sorry if this has been asked, I've tried searching but I have a hard time understanding the excel syntaxes. Thanks!

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  • Why the clip space in OpenGL has 4 dimensions?

    - by user827992
    I will use this as a generic reference, but the more i browser online docs and books, the less i understand about this. const float vertexPositions[] = { 0.75f, 0.75f, 0.0f, 1.0f, 0.75f, -0.75f, 0.0f, 1.0f, -0.75f, -0.75f, 0.0f, 1.0f, }; in this online book there is an example about how to draw the first and classic hello world for OpenGL about making a triangle. The vertex structure for the triangle is declared as stated in the code above. The book, as all the other sources about this, stress the point that the Clip Space is a 4D structure that is used to basically decide what will be rasterized and rendered to the screen. Here I have my questions: i can't imagine something in 4D, i don't think that a human can do that, what is a 4D for this Clip space ? the most human-readable doc that i have read speaks about a camera, which is just an abstraction over the clipping concept, and i get that, the problem is, why not using the concept of a camera in the first place which is a more familiar 3D structure? The only problem with the concept of a camera is that you need to define the prospective in other way and so you basically have to add another statement about what kind of camera you wish to have. How i'm supposed to read this 0.75f, 0.75f, 0.0f, 1.0f ? All i get is that they are all float values and i get the meaning of the first 3 values, what does it mean the last one?

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  • In excel how can I consolidate information in rows based on 2 critera?

    - by Kevin
    I have a worksheet with columns A through BR. Column B contains customers (repeating values) Column J contains a filing date (repeating values) Column O contains loan information I would like to consolidate customers and filing date into 1 row and then have the loan information in subsequent rows appended to the end. Data looks like: Number | Customer | ...| File Date |...| Loan Information| 1 | Customer 1 | ...| 11/30/2012|...| Loan Info 1 2 | Customer 1 | ...| 11/30/2012|...| Loan Info 2 3 | Customer 1 | ...| 05/12/2011|...| Loan Info 1 4 | Customer 1 | ...| 05/12/2011|...| Loan Info 2 5 | Customer 2 | ...| 10/31/2012|...| Loan Info 1 6 | Customer 2 | ...| 10/31/2012|...| Loan Info 2 7 | Customer 2 | ...| 10/31/2012|...| Loan Info 3 8 | Customer 3 | ...| 03/16/2010|...| Loan Info 1 9 | Customer 3 | ...| 03/16/2010|...| Loan Info 2 10 | Customer 3 | ...| 07/01/2013|...| Loan Info 1 I would like to get to: Number | Customer | ...| File Date |...| Loan Information|...|BR|Loan Info 2| Loan Info 3| ect| 1 | Customer 1 | ...| 11/30/2012|...| Loan Info 1 |...|BR|Loan Info 2 3 | Customer 1 | ...| 05/12/2011|...| Loan Info 1 |...|BR|Loan Info 2 5 | Customer 2 | ...| 10/31/2012|...| Loan Info 1 |...|BR|Loan Info 2|Loan Info 3 8 | Customer 3 | ...| 03/16/2010|...| Loan Info 1 |...|BR|Loan Info 2 10 | Customer 3 | ...| 07/01/2013|...| Loan Info 1

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  • Ms Excel 2010 Importing Data in One ROW and getting sum particular CELL

    - by Omeshanker
    I am importing data by using .txt file to MS Excel and whole data is imported in ONE ROW. I want to get SUM of those values which corresponds to a particular Month. For Example :- Name Month Total Value Mark Jan 2000 Mark Jan 1500 Mark Feb 2900 Mark Feb 3000 I want to get the TOTAL value in the Month Jan in a particular Cell. Kindly tell me how to proceed. NOTE: Whole data is imported in one ROW only. So the formula should add automatically those values which it finds out on the row. Thanks Omesh

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  • Two related cells: give a value in one, calculate the other, and vice versa?

    - by Virtlink
    How can I have a cell that uses the literal value written into it, or calculates its value when no literal value was given? For example: I have two columns: column B with a price including VAT, and column C with a price without VAT. If I put a price with VAT in B2, then I want cell C2 to calculate the price without VAT based on B2. But if I put a price without VAT in C2, then I want cell B2 to calculate the price with VAT from C2. I want to give this spreadsheet to my mother, who barely understands Excel. She just has to enter the values that she knows, and the worksheet should derive the other values from that.

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  • Effective handling of variables in non-object oriented programming

    - by srnka
    What is the best method to use and share variables between functions in non object-oriented program languages? Let's say that I use 10 parameters from DB, ID and 9 other values linked to it. I need to work with all 10 parameters in many functions. I can do it next ways: 1. call functions only with using ID and in every function get the other parameters from DB. Advantage: local variables are clear visible, there is only one input parameter to function Disadvantage: it's slow and there are the same rows for getting parameters in every function, which makes function longer and not so clear 2. call functions with all 10 parameters Advantage: working with local variables, clear function code Disadvantage: many input parameters, what is not nice 3. getting parameters as global variables once and using them everywhere Advantage - clearer code, shorter functions, faster processing Disadvantage - global variables - loosing control of them, possibility of unwanted overwriting (Especially when some functions should change their values) Maybe there is some another way how to implement this and make program cleaner and more effective. Can you say which way is the best for solving this issue?

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  • How to fill sequence in Excel from ranges given in another sheets?

    - by amyassin
    I have an Excel sheet where two columns (say J and K) among data in sheet1 are as follows: J ------------ K 1 ----------- 25 26 --------- 50 101 ------ 150 Which are some ranges. I have another sheet where I have column (let's say I), which I want to update it to have the values as indicated by the range; i.e. column values of I to be 1,2,3,...25,26,27,...50,101,102,103,...150 (vertically). Note that ranges in J-K are not always continuous (e.g. gap between 50 and 101) and not always in the right order. I'm trying to find some automated way to achieve that, instead of manually copying the starting value of the range (from I) and then dragging down sequentially until the ending value (from J) for every individual I and J value, which is a very huge set of data. Is there any way to help doing that? Note: I'm using Microsoft Excel 2013, but a solution for excel 2010 or 2007 is more than welcomed...

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  • Puppet templates and undefined/nil variables

    - by larsks
    I often want to include default values in Puppet templates. I was hoping that given a class like this: class myclass ($a_variable=undef) { file { '/tmp/myfile': content => template('myclass/myfile.erb'), } } I could make a template like this: a_variable = <%= a_variable || "a default value" %> Unfortunately, undef in Puppet doesn't translate to a Ruby nil value in the context of the template, so this doesn't actually work. What is the canonical way of handling default values in Puppet templates? I can set the default value to an empty string and then use the empty? test... a variable = <%= a_variable.empty? ? "a default value" : a_variable %> ...but that seems a little clunky.

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  • How to enable CDR on AsteriskNow 1.5

    - by Michal Niklas
    I have upgraded PBX to Asterisk 1.6.2.7 and now CDR files are not created. It looks that such logging is disabled: Connected to Asterisk 1.6.2.7 currently running on pbx2 (pid = 5824) Verbosity is at least 3 pbx2*CLI> cdr show status pbx2*CLI> Call Detail Record (CDR) settings ---------------------------------- Logging: Disabled Mode: Simple Asterisk shows that CDR modules are loaded: pbx2*CLI> module show like cd Module Description Use Count cdr_manager.so Asterisk Manager Interface CDR Backend 0 cdr_csv.so Comma Separated Values CDR Backend 0 app_cdr.so Tell Asterisk to not maintain a CDR for 0 app_forkcdr.so Fork The CDR into 2 separate entities 0 func_cdr.so Call Detail Record (CDR) dialplan functi 0 cdr_custom.so Customizable Comma Separated Values CDR 0 6 modules loaded How to enable creating CDR csv files?

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  • Algorithms or patterns for a linked question and answer cost calculator

    - by kmc
    I've been asked to build an online calculator in PHP (and the Laravel framework). It will take the answers to a series of questions to estimate the cost of a home extension. For example, a couple of questions may be: What is the lie of your property? Flat, slightly inclined, heavily inclined. (these suggestive values could have specific values in the underlying calculator like, 0 degrees, 5 degrees, 10 degrees. What is your current flooring system? Wooden, or concrete? These would then impact the results of other questions. Once the size of the extension has been input, the lie of the land will affect how much site works will cost, and how much rubbish collection will cost. The second question will impact the cost of the extensions flooring, as stumping and laying floorboards is a different cost to laying foundations and a concrete slab. It will also influence what heating and cooling systems are available in the calculator. So it's VERY interlinked. The answer to any question can influence the options of other questions, and the end result. I'm having trouble figuring out an approach to this that will allow new options and questions to be plugged in at a later stage without having things too coupled. The Observer pattern, or Laravel's events may be handy, but currently the sheer breadth of the calculator has me struggling to gather my thoughts and see a sensible implementation. Are there any patterns or OO approaches that may help? Thanks!

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  • ForceAutoLogon Ignored in windows 7 when setting up Autologin - Autologon

    - by user1082202
    I am attempting to setup automatic logon for a windows 7 kiosk computer via the registry. I have set the values under HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Winlogon like this: AutoAdminLogon = 1 ForceAutoLogon = 1 DisableCAD = 1 I have filled out the username and password fields. I have also deleted all EULA related values (a prerequisite of ForceAutoLogon) I have done this procedure on 2 computers. On computer A: When rebooting, we logon automatically. When logging out from the start menu, we logon automatically immediately after logging out. On computer B: When rebooting, we logon automatically. When logging out from the start menu, we are presented with a logon menu where the user needs to click a user name & then enter a password. It seems like the value of ForceAutoLogon requires some other prerequisite that is met on computer A, but not on computer B. What do I need to make computer B act like computer A when clicking the log off button from the windows start menu?

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  • Back button after doing posts on the same page

    - by user441521
    I have 3 pages to my site. The 1st page allows you to select a bunch of options. Those options get sent to the 2nd page to be displayed with some data about those options. From here I can click on a link to get to page 3 on 1 of the options. On page 3 I can create a new/edit/delete all on the same page where reloads come back to page 3. I want a "back" button on page 3 to go back to page 2, but retain the options it had from the original page 1 request. Page 1 has a bunch of check boxes which are passed to page 2 as arrays to the controller. My thought is that I have to pass these arrays (I converted them to lists) to page 3 (even thought page 3 directly doesn't need them) so that page 3 can use them in the back link to it can recreate the values page 1 sent to page 2 originally. I'm using asp.net MVC and when I pass the converted array it seems to convert it to the type instead of actually showing the values: "types=System.Collections.Generic.List" (where types is a List. Is this what is needed or are there other options to getting a "back" button in this case to go back to page 2. It's sort of a pain to pass information to page 3 that isn't really relevant to page 3 except the back button.

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  • Cleaning Up After Chrome

    - by Mark Treadwell
    I find Google Chrome, which I have no interest in, is continually getting installed on machines in my house, mostly due to Adobe Shockwave bringing it along as an install package. (Family members are agreeing to the download, not realizing the Chrome is getting dropped as well.) My major issue after uninstalling Chrome is that you can no longer click on links in Outlook emails. There is a lot on the web about this, and Google has not been proactive at fixing their uninstaller. I have now added a registry file to my Win64 systems to reset the problem registry keys and clear the error. This registry file is pretty simple. It merely resets HKEY_CURRENT_USER\Software\Classes\.htm, HKEY_CURRENT_USER\Software\Classes\.html, and HKEY_CURRENT_USER\Software\Classes\.shtml back to their default values of "htmlfile". Chrome takes over the handling of these file extensions because its default install is to make itself the default web browser. The Chrome uninstalled fails to clear/reset them. In troubleshooting this, I looked in my registry based on the web info on the Chrome uninstall problem. Since my system had never had Chrome installed, my registry did not have the problem keys. To troubleshoot, I installed (ugh!) and uninstalled Chrome. Sure enough, Chrome left the expected debris with a value string of "ChromeHTML.PR2EPLWMBQZK3BY7Z2BFBMFERU" or something similar. Resetting these values fixed the problem. I see that Chrome leaves quite a bit of debris behind in the registry. I guess it is creating the keys then leaving them behind, even though their presence (with bad data) subsequently affects operations.

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  • Better solution for boolean mixing?

    - by Ruben Nunez
    Sorry if this question has been asked in the past, but searching Google and here didn't yield relevant results, so here goes. I'm working on a fragment shader that implements both conditional/boolean diffuse and bump mapping (that is to say, you don't need a diffuse texture or a normals texture, and if they're not present, they're simply changed to default values). My current solution is to use a uniform float to say "mix amount". For example, computing the diffuse texel works as: // Compute diffuse amount scaled by vCol // If no texture is present (mDif = 0.0), then DiffuseTexel = vCol // kT[0] is the diffuse texture // vTex is the texture co-ordinates // mDif is the uniform float containing the mix amount (either 0.0 or 1.0) vec4 DiffuseTexel = vCol*mix(vec4(1.0), texture2D(kT[0], vTex), mDif); While that works great and all, I was wondering if there's a better way of doing this, as I will never have any use for in-between values for funky effects. I know that perhaps the best solution is to simply write separate shaders for mDif=0.0 and mDif=1.0, but I'd like a more elegant solution than splicing shaders before compiling or writing multiple shader files and keeping each one updated. Any ideas are greatly appreciated. =)

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  • How to alter image pixels of a wild life bird?

    - by NoobScratcher
    Hello so I was hoping someone knew how to move or change color and position actual image pixels and could explain and show the code to do so. I know how to write pixels on a surface or screen-surface usigned int *ptr = static_cast <unsigned int *> (screen-pixels); int offset = y * (screen->pitch / sizeof(unsigned int)); ptr[offset + x] = color; But I don't know how to alter or manipulate a image pixel of a png image my thoughts on this was How do I get the values and locations of pixels and what do I have to write to make it happen? Then how do I actually change the values or locations of those gotten pixels and how do I make that happen? any ideas tip suggestions are also welcome! int main(int argc , char *argv[]) { SDL_Surface *Screen = SDL_SetVideoMode(640,480,32,SDL_SWSURFACE); SDL_Surface *Image; Image = IMG_Load("image.png"); bool done = false; SDL_Event event; while(!done) { SDL_FillRect(Screen,NULL,(0,0,0)); SDL_BlitSurface(Image,NULL,Screen,NULL); while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: return 0; break; } } SDL_Flip(Screen); } return 0; }

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  • Extracting RTD (Real Time Data) from Excel file

    - by Mat0930912
    Hi everyone. I have an Excel 2010 file containing auto-updating cells with RTD. Example of cell: =RTD("xxx";"yyy") I need to extract (in a .txt file) those cells' values, every X minutes. My .txt file MUST contain the updated value. I tried with a macro. That macro exports every X minutes a txt file of the Excel file. The problem is that when macro is running, cells doesn't update: the values remain the same of those before the macro was launched. It looks like macro forbids the updating. How can I do? Thank you.

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  • generating maps

    - by gardian06
    This is a conglomeration question when answering please specify which part you are addressing. I am looking at creating a maze type game that utilizes elevation. I have a few features I would like to have, but am unsure as to some of the implementation. I have done work doing fileIO maze generation (using a key to read the file, and then generate the level based on that file), but I am unsure how to think about this with elevation in the mix. I think height maps might be a good approach, but don't know how to represent them effectively. for a height map which is more beneficial XML(containing h[u,v] data and key definition), CSV (item1 is key reference, item2 is elevation), or another approach that I have not thought of yet? When it comes to placing the elevation values themselves what kind of deltah values are appropriate to have it noticeable at about a 60degree angle while not really effecting gravity driven physics (assuming some effect while moving up/down hill)? I am thinking of maybe going to procedural generation at some point, but am wondering if it is practical to have a procedurally generated grid (wall squares possibly same dimensions as the open space squares), or if designing to a thin wall open spaces is better? this decision will effect the amount of work need on the graphics end for uniform vs. irregular walls. EDIT: game will be a elevation maze shooter. levels/maps will be mazes with elevation the player has to negotiate. elevations will have effects on "combat" vision, and movement

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  • Creating an update method in a different class

    - by Sweta Dwivedi
    I have created a class called 3D model which will animate my 3D model by changing the model position according to the values based in a .txt file through a list... Since i'm using a foreach loop to read the point values when it reaches the end of the file.. XNA throws an out of bounds exception .. (which is obvious) but if i add the same code in my Game.cs update(gameTime) method.. then i dont have this problem..Any idea how to make my 3D model update work same as the update in game.cs .. Here is the code for some idea: public void patterns(GameTime gameTime) { motion_z = new List<Point3D>(); if (pattern == 1) { f = "E:/Motion_Track-output/Output1.txt"; } if (pattern == 2) { f = "E:/Motion_Track-output/cruse.txt"; } // TODO: Add your update logic here using (StreamReader r = new StreamReader(f)) { string line; //Viewport view = graphics.GraphicsDevice.Viewport; int maxWidth = view.Width; int maxHeight = view.Height; while ((line = r.ReadLine()) != null) { string[] temp = line.Split(','); int x = (int)Math.Floor(((float.Parse(temp[0]) * 0.5f) + 0.5f) * maxWidth); int y = (int)Math.Floor(((float.Parse(temp[1]) * -0.5f) + 0.5f) * maxHeight); int z = (int)Math.Floor(((float.Parse(temp[2]) / 4 * 20000))); motion_z.Add(new Point3D(x, y, z)); } modelPosition.X = (float)(motion_z[i].X); modelPosition.Y = (float)(motion_z[i].Y); modelPosition.Z = (float)(motion_z[i].Z); i++; } //Console.WriteLine("modelposX:" + modelPosition.X + "," + "motionzX:" + motion_z[i].X); }

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  • Web Services and code lists

    - by 0x0me
    Our team heavily discuss the issues how to handle code list in a web service definition. The design goal is to describe a provider API to query a system using various values. Some of them are catalogs resp. code lists. A catalog or code list is a set of key value pairs. There are different systems (at least 3) maintaining possibly different code lists. Each system should implement the provider API, whereas each system might have different code list for the same business entity eg. think of colors. One system know [(1,'red'),(2,'green')] and another one knows [(1,'lightgreen'),(2,'darkgreen'),(3,'red')] etc. The access to the different provider API implementations will be encapsulated by a query service, but there is already one candidate which might use at least one provider API directly. The current options to design the API discussed are: use an abstract code list in the interface definition: the web service interface defines a well known set of code list which are expected to be used for querying and returning data. Each API provider implementation has to mapped the request and response values from those abstract codelist to the system specific one. let the query component handle the code list: the encapsulating query service knows the code list set of each provider API implementation and takes care of mapping the input and output to the system specific code lists of the queried system. do not use code lists in the query definition at all: Just query code lists by a plain string and let the provider API implementation figure out the right value. This might lead to a loose of information and possibly many false positives, due to the fact that the input string could not be canonical mapped to a code list value (eg. green - lightgreen or green - darkgreen or both) What are your experiences resp. solutions to such a problem? Could you give any recommendation?

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  • How can I force my browser to search Google in English?

    - by Tom Wijsman
    I'm too bored of seeing sites like Google and such show up in my native language, I would rather like them to be in English. Yet, I have to explicitly change the URL to .com and en and that kind of parameters in order for them to show up in English. Can I somehow force this? So, how is Google configured? However, it is set to English on the site itself so it has to be my browser: Then, how does my browser land up on non-english pages, like Google? It usually shows up in non-English when I'm performing a search, which uses: {google:baseURL}search?{google:RLZ}{google:acceptedSuggestion}{google:originalQueryForSuggestion}{google:searchFieldtrialParameter}{google:instantFieldTrialGroupParameter}sourceid=chrome&ie={inputEncoding}&q=%s When performing a search, it fills these variables in with non-english values. How can I tell my browser to fill these in with the English values? My Google Chrome options give preference to English:

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