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  • android sdk main.out.xml parsing error?

    - by mobibob
    I just started a new Android project, "WeekendStudy" to continue learning Android development and I got stumped compiling the default 'hello weekendstudy' compile / run. I think that I missed a step in configuration and setup, but I am at a loss to find out where. I have an AVD configured, set and launched. When I press 'run', the SDK is building a file main.out.xml and then fails as this: [2010-03-06 09:46:47 - WeekendStudy]Error in an XML file: aborting build. [2010-03-06 09:46:48 - WeekendStudy]res/layout/main.xml:0: error: Resource entry main is already defined. [2010-03-06 09:46:48 - WeekendStudy]res/layout/main.out.xml:0: Originally defined here. [2010-03-06 09:46:48 - WeekendStudy]/Users/mobibob/Projects/workspace-weekend/WeekendStudy/res/layout/main.out.xml:1: error: Error parsing XML: no element found [2010-03-06 09:48:16 - WeekendStudy]Error in an XML file: aborting build. [2010-03-06 09:48:16 - WeekendStudy]res/layout/main.xml:0: error: Resource entry main is already defined. [2010-03-06 09:48:16 - WeekendStudy]res/layout/main.out.xml:0: Originally defined here. [2010-03-06 09:48:16 - WeekendStudy]/Users/mobibob/Projects/workspace-weekend/WeekendStudy/res/layout/main.out.xml:1: error: Error parsing XML: no element found [2010-03-06 09:55:29 - WeekendStudy]res/layout/main.xml:0: error: Resource entry main is already defined. [2010-03-06 09:55:29 - WeekendStudy]res/layout/main.out.xml:0: Originally defined here. [2010-03-06 09:55:29 - WeekendStudy]/Users/mobibob/Projects/workspace-weekend/WeekendStudy/res/layout/main.out.xml:1: error: Error parsing XML: no element found [2010-03-06 09:55:49 - WeekendStudy]Error in an XML file: aborting build. [2010-03-06 09:55:49 - WeekendStudy]res/layout/main.xml:0: error: Resource entry main is already defined. [2010-03-06 09:55:49 - WeekendStudy]res/layout/main.out.xml:0: Originally defined here. [2010-03-06 09:55:49 - WeekendStudy]/Users/mobibob/Projects/workspace-weekend/WeekendStudy/res/layout/main.out.xml:1: error: Error parsing XML: no element found

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  • Using Visual Studio 2008 to Assemble, Link, Debug, and Execute MASM 6.11 Assembly Code

    - by Kreychek
    I would like to use Visual Studio 2008 to the greatest extent possible while effectively compiling/linking/building/etc code as if all these build processes were being done by the tools provided with MASM 6.11. The exact version of MASM does not matter, so long as it's within the 6.x range, as that is what my college is using to teach 16-bit assembly. I have done some research on the subject and have come to the conclusion that there are several options: Reconfigure VS to call the MASM 6.11 executables with the same flags, etc as MASM 6.11 would natively do. Create intermediary batch file(s) to be called by VS to then invoke the proper commands for MASM's linker, etc. Reconfigure VS's built-in build tools/rules (assembler, linker, etc) to provide an environment identical to the one used by MASM 6.11. Option (2) was brought up when I realized that the options available in VS's "External Tools" interface may be insufficient to correctly invoke MASM's build tools, thus a batch file to interpret VS's strict method of passing arguments might be helpful, as a lot of my learning about how to get this working involved my manually calling ML.exe, LINK.exe, etc from the command prompt. Below are several links that may prove useful in answering my question. Please keep in mind that I have read them all and none are the actual solution. I can only hope my specifying MASM 6.11 doesn't prevent anyone from contributing a perhaps more generalized answer. Similar method used to Option (2), but users on the thread are not contactable: http://www.codeguru.com/forum/archive/index.php/t-284051.html (also, I have my doubts about the necessity of an intermediary batch file) Out of date explanation to my question: http://www.cs.fiu.edu/~downeyt/cop3402/masmaul.html Probably the closest thing I've come to a definitive solution, but refers to a suite of tools from something besides MASM, also uses a batch file: http://www.kipirvine.com/asm/gettingStarted/index.htm#16-bit I apologize if my terminology for the tools used in each step of the code - exe process is off, but since I'm trying to reproduce the entirety of steps in between completion of writing the code and generating an executable, I don't think it matters much.

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  • Problems with builds on TFS 2010 and resolving dependencies

    - by Jimmy Engtröm
    Hi I have a project that works great on my machine (and production servers). It's a VS2010 project running C#3.5. When letting my build server build the solution it can't resolve a couple of my third party dll's. Error message: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Microsoft.Common.targets(1360,9): warning MSB3268: The primary reference "Third.Party.Assembly, Version=50.11.2.0, Culture=neutral, PublicKeyToken=0561a7c6dbd6f0ea, processorArchitecture=MSIL" could not be resolved because it has an indirect dependency on the framework assembly "Microsoft.VisualBasic.Compatibility, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" which could not be resolved in the currently targeted framework. ".NETFramework,Version=v3.5". To resolve this problem, either remove the reference "Third.Party.Assembly, Version=50.11.2.0, Culture=neutral, PublicKeyToken=0561a7c6dbd6f0ea, processorArchitecture=MSIL" or retarget your application to a framework version which contains "Microsoft.VisualBasic.Compatibility, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a". [d:\Builds\3\mySolution.sln] Everything compiles and runs great on my machine, but the build server seem to struggle. I think the Third.Party.Assembly is written in VB.net. Since the assembly is third party I can't remove the reference to "Microsoft.VisualBasic.Compatibility" and since I don't get any warnings on my computer could it really be that I'm running v3.5? Any suggestions? /Jimmy

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  • Entity Framework - Condition on one to many join (Lambda)

    - by nirpi
    Hi, I have 2 entities: Customer & Account, where a customer can have multiple accounts. On the account, I have a "PlatformTypeId" field, which I need to condition on (multiple values), among other criterions. I'm using Lambda expressions, to build the query. Here's a snippet: var customerQuery = (from c in context.CustomerSet.Include("Accounts") select c); if (criterions.UserTypes != null && criterions.UserTypes.Count() > 0) { List<short> searchCriterionsUserTypes = criterions.UserTypes.Select(i => (short)i).ToList(); customerQuery = customerQuery.Where(CommonDataObjects.LinqTools.BuildContainsExpression<Customer, short>(c => c.UserTypeId, searchCriterionsUserTypes)); } // Other criterions, including the problematic platforms condition (below) var customers = customerQuery.ToList(); I can't figure out how to build the accounts' platforms condition: if (criterions.Platforms != null && criterions.Platforms.Count() > 0) { List<short> searchCriterionsPlatforms = criterions.Platforms.Select(i => (short)i).ToList(); customerQuery = customerQuery.Where(c => c.Accounts.Where(LinqTools.BuildContainsExpression<Account, short>(a => a.PlatformTypeId, searchCriterionsPlatforms))); } (The BuildContainsExpression is a method we use to build the expression for the multi-select) I'm getting a compilation error: The type arguments for method 'System.Linq.Enumerable.Where(System.Collections.Generic.IEnumerable, System.Func)' cannot be inferred from the usage. Try specifying the type arguments explicitly. Any idea how to fix this? Thanks, Nir.

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  • getting a job in game industry as a developer, just knowing a game engine

    - by numerical25
    I recently enrolled at a community college for game developement. But I am skeptical about the circulum. I have no experience in the gaming industry so I wouldnt be able to tell rather its a good investment or not. So I am asking you. I dont want to get too much into detail of all the classes I am taking so I will try to be brief. By the time I graduate, I should have a understanding of how a game engine works. I will be working with the unreal engine to develop a Multiplayer game from scratch. So in the process of my final project, I will learn how to work within the unreal engine, Learn python and learn how to use it's API to connect to a remote server and build game mechanics. Overall I will also recieve a associates degree in game development. I learn c++ but not c. The director said he was trying to implement c in the program as well. What I notice is I will not learn how to build a 3d game engine from scratch. They do not teach any AI. I will not learn how to work with the graphics card using a graphic's api such as DirectX or OpenGL. I know building a game engine from scratch is a little complex, but at the same time the track is requireing me to take some advances math courses such a calculus and geotomtry 1 and 2. I also got to take a physic class. I just think thats a little much for just learning how to use the unreal engine but not actually build one or try to learn the anatomy of a game engine. Is this good enough to possibly land my a job in the insdustry. If I left anything out or was not detail, please feel free to ask more questions. Thanks Guys!!

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  • Calling Msbuild from Php - Wrong Codepage and Culture

    - by miasbeck
    I have a Php script that calls Msbuild via System: <?php system( "msbuild umlaut.proj" ); ?> This is the project file: <?xml version="1.0" encoding="UTF-8"?> <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="EchoUmlaut" ToolsVersion="3.5"> <Target Name="EchoUmlaut"> <Message Text="Umlaute: Ä Ö Ü ä ö ü ß" /> </Target> </Project> When I call Msbuild directly from the command line the output of msbuild is in German (as excpected) and the umlauts come out OK (I chcp to 1252). But when I use php to call msbuild the umlauts are wrong, and the output of msbuild is changed to English. I wonder what I can do to prevent this. C:\>chcp Aktive Codepage: 1252. C:\>msbuild umlaut.proj Microsoft (R)-Buildmodul, Version 3.5.30729.1 [Microsoft .NET Framework, Version 2.0.50727.3607] Copyright (C) Microsoft Corporation 2007. Alle Rechte vorbehalten. Das Erstellen wurde am 13.04.2010 08:57:04 gestartet. Projekt "D:\Cvsroot\projekte\e4elaui\v1.0\umlaut.proj" auf Knoten 0 (Standardziele). Umlaute: Ä Ö Ü ä ö ü ß Die Erstellung von Projekt "D:\Cvsroot\projekte\e4elaui\v1.0\umlaut.proj" ist abgeschlossen (Standardziele). Das Erstellen war erfolgreich. 0 Warnung(en) 0 Fehler Vergangene Zeit 00:00:00 C:\>php call_from_php.php Microsoft (R) Build Engine Version 3.5.30729.1 [Microsoft .NET Framework, Version 2.0.50727.3607] Copyright (C) Microsoft Corporation 2007. All rights reserved. Build started 13.04.2010 08:57:11. Project "D:\Cvsroot\projekte\e4elaui\v1.0\umlaut.proj" on node 0 (default targets). Umlaute: Ž ™ š „ ” á Done Building Project "D:\Cvsroot\projekte\e4elaui\v1.0\umlaut.proj" (default targets). Build succeeded. 0 Warning(s) 0 Error(s) Time Elapsed 00:00:00

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  • VS2010 - How to automatically stop compile on first compile error

    - by Ben Robbins
    {rant}First I'd like to say that this IS NOT A DUPLICATE. I've asked this question previously but it got closed as a duplicate when it isn't. This question is SPECIFIC to VS 2010 and the answers to the so-called duplicate work in VS 2008 but not in VS 2010 (at least not for me or anyone I know). So before you go closing something as a duplicate how about you read the question carefully and try the answer for yourself and see if it actually works. Apologies for the rant but there is no obvious way to contact the SO police that closed the issue or get it reopened. {/rant} At work we have a C# solution with over 80 projects. In VS 2008 we use a macro to stop the compile as soon as a project in the solution fails to build (see this question for several options for VS 2005 & VS 2008: http://stackoverflow.com/questions/134796/how-to-automatically-stop-visual-c-build-at-first-compile-error). Is it possible to do the same in VS 2010? What we have found is that in VS 2010 the macros don't work (at least I couldn't get them to work) as it appears that the environment events don't fire in VS 2010. The default behaviour is to continue as far as possible and display a list of errors in the error window. I'm happy for it to stop either as soon as an error is encountered (file-level) or as soon as a project fails to build (project-level). Answers for VS 2010 only please. If the macros do work then a detailed explanation of how to configure them for VS 2010 would be appreciated. Thanks.

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  • Configuring xUnit test output in Hudson

    - by graham.reeds
    I have a simple PoC project in Hudson. The PoC has unit tests written via UnitTest++ and outputs the results as XML for consumption by xUnit to munge into jUnit format. Here are the salient relevant I have my project configured to use MSBuild to build the 2008 solution. The project contains both the dll it is to build and the unit tests which are run as a post-build step. My workspace in Hudson is set to c:\develop\money (Money is the name of the project) and in the Hudson console I can see the workspace folders, the solution file and output folders (/bin, /doc, etc). The test console app outputs its file 'money_unit_tests.xml' to the folder 'reports' (making c:\develop\money\reports). I've restarted Hudson since installing xUnit and setting the workspace. However when I start Hudson building I am given the following message: [xUnit] Starting to record. [xUnit] [UnitTest] - Use the embedded style sheet. [xUnit] [ERROR] - No test report file(s) were found with the pattern 'reports/money_unit_tests.xml' relative to 'C:\.hudson\jobs\Money\workspace' for the testing framework 'UnitTest'. Did you enter a pattern relative to the correct directory? Did you generate the result report(s) for 'UnitTest'? [xUnit] Stopping recording. Finished: FAILURE Why does Hudson seem to think the workspace is in C:.hudson... and not C:\Develop...? What can I do change it? If I can't change it, what can I do to mitigate these changes? (I don't exactly want to hardcode the output for the xml to C:.hudson...)

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  • how to resolve this .Net 3.5 warning/error?

    - by 5YrsLaterDBA
    I have three machines. one installed VS2008 another two installed SDK6 and Framework3.5 (one of these two is a build machine). When I use MSBuild to build our application, all of them get this warning: C:\WINDOWS\Microsoft.NET\Framework\v3.5\Microsoft.Common.targets : warning MSB3245: Could not resolve this reference. Could not locate the assembly "WPFToolkit, Version=3.5.40128.1, Culture=neutral, PublicKeyToken=31bf3856ad364e35". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors. and the build machine comes with some errors: scsm\SCSM.cs(234,13): error CS1501: No overload for method 'Invoke' takes '1' arguments scsm\SCSM.cs(235,13): error CS1501: No overload for method 'Invoke' takes '1' arguments scsm\SCSM.cs(304,13): error CS1501: No overload for method 'Invoke' takes '1' arguments scsm\SCSM.cs(314,13): error CS1501: No overload for method 'Invoke' takes '1' arguments scsm\SCSM.cs(317,13): error CS1501: No overload for method 'Invoke' takes '1' arguments scsm\SCSM.cs(323,17): error CS1501: No overload for method 'Invoke' takes '1' arguments scsm\SCSM.cs(324,17): error CS1501: No overload for method 'Invoke' takes '1' arguments scsm\SCSM.cs(325,17): error CS1501: No overload for method 'Invoke' takes '1' arguments but other machines are passed without error. Resources are identical in those three machines. searched online but cannot find answer. Anybody here can help me resolve this? thanks

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  • Undefined reference to 'glib'

    - by dali1985
    I would like to parse a config file using glib in Codeblocks which I use. So I want to do exactly the example which is described here first. I have a file named myconfig.cfg and and a code programming.c. I just copy and paste the code to see if glib works but unfortunately it does not work. I did the installation of glib2.0 using sudo apt-get, I found where are the libs in glibs using pkg-config --cflags --libs glib-2.0 and in this path project->Build Options->Compiler Settings-> Other Options I added -I/usr/include/glib-2.0 -I/usr/lib/arm-linuxgnuebihf/glib-2.0/include When I build and run the programming.c I have these errors -------------- Build: Debug in programming --------------- gcc -Wall -g -I/usr/include/glib-2.0 -I/usr/lib/arm-linux-gnueabihf/glib-2.0/include -std=c99 -c /home/pi/Desktop/programming/main.c -o obj/Debug/main.o g++ -o bin/Debug/programming obj/Debug/main.o /usr/lib/libmysqlclient.so.16 obj/Debug/main.o: In function `main': /home/pi/Desktop/programming/main.c:22: undefined reference to `g_key_file_new' /home/pi/Desktop/programming/main.c:26: undefined reference to `g_key_file_load_from_file' /home/pi/Desktop/programming/main.c:28: undefined reference to `g_log' /home/pi/Desktop/programming/main.c:34: undefined reference to `g_slice_alloc' /home/pi/Desktop/programming/main.c:37: undefined reference to `g_key_file_get_string' /home/pi/Desktop/programming/main.c:39: undefined reference to `g_key_file_get_locale_string' /home/pi/Desktop/programming/main.c:41: undefined reference to `g_key_file_get_boolean_list' /home/pi/Desktop/programming/main.c:43: undefined reference to `g_key_file_get_integer_list' /home/pi/Desktop/programming/main.c:45: undefined reference to `g_key_file_get_string_list' /home/pi/Desktop/programming/main.c:47: undefined reference to `g_key_file_get_integer' /home/pi/Desktop/programming/main.c:49: undefined reference to `g_key_file_get_double_list' collect2: ld returned 1 exit status Process terminated with status 1 (0 minutes, 6 seconds) 11 errors, 0 warnings Am I missing something? I tried also to do in the same way with libconfig but again I have undefined reference. Is the problem the path?

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  • fmod VS2008 unresolved externals in dependant project

    - by Tom J Nowell
    Im currently trying to use the latest stable fmod ex in my project. I have a main executable in a project called engine4, and a project named DX9Platform in the solution as well which ti depends on. All the fmod code is in this DX9Platform project, which generates a lib file. DX9Platform includes fmodex_vc.lib and builds fine. However buildign Engien4 results in unresolved external symbol messages referencing files that use fmod in the DX9Platform project I have tried adding fmodex_vc.lib to the Engine4 project, with no success, how do I fix this? Heres the linker output: 3>------ Build started: Project: Engine4, Configuration: Release Direct3D9 Win32 ------ 3>Linking... 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol _FMOD_System_Create 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::createSound(char const *,unsigned int,struct FMOD_CREATESOUNDEXINFO *,class FMOD::Sound * *)" (?createSound@System@FMOD@@QAE?AW4FMOD_RESULT@@PBDIPAUFMOD_CREATESOUNDEXINFO@@PAPAVSound@2@@Z) 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::getVersion(unsigned int *)" (?getVersion@System@FMOD@@QAE?AW4FMOD_RESULT@@PAI@Z) 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::init(int,unsigned int,void *)" (?init@System@FMOD@@QAE?AW4FMOD_RESULT@@HIPAX@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::playSound(enum FMOD_CHANNELINDEX,class FMOD::Sound *,bool,class FMOD::Channel * *)" (?playSound@System@FMOD@@QAE?AW4FMOD_RESULT@@W4FMOD_CHANNELINDEX@@PAVSound@2@_NPAPAVChannel@2@@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::Channel::getPaused(bool *)" (?getPaused@Channel@FMOD@@QAE?AW4FMOD_RESULT@@PA_N@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::Channel::setPaused(bool)" (?setPaused@Channel@FMOD@@QAE?AW4FMOD_RESULT@@_N@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: virtual class IAudioObject * __thiscall CFModAudioObject::LoadFile(char const *)" (?LoadFile@CFModAudioObject@@UAEPAVIAudioObject@@PBD@Z) 3>D:\media\desktop\engine4\Engine4\Output\Release Direct3D9\Engine4.exe : fatal error LNK1120: 8 unresolved externals 3>Build log was saved at "file://d:\media\desktop\engine4\Engine4\Engine4\intermediate\Release Direct3D9\BuildLog.htm" 3>Engine4 - 9 error(s), 0 warning(s) ========== Build: 1 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========

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  • Hidden features of Bash

    - by Patrick
    Shell scripts are often used as glue, for automation and simple one-off tasks. What are some of your favorite "hidden" features of the Bash shell/scripting language? One feature per answer Give an example and short description of the feature, not just a link to documentation Label the feature using bold title as the first line See also: Hidden features of C Hidden features of C# Hidden features of C++ Hidden features of Delphi Hidden features of Python Hidden features of Java Hidden features of JavaScript Hidden features of Ruby Hidden features of PHP Hidden features of Perl Hidden features of VB.Net

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  • A layout for maven project with a patched dependency

    - by zamza
    Suppose, I have an opensource project that depends on some library, that must be patched in order to fix some issues. How do I do that? My ideas are: Have that library sources set up as a module, keep them in my vcs. Pros: simple. Cons: some third party sources in my repo, might slow down build process, hard to find a patched place (though can be fixed in README) Have a module, like in 1, but keep patched source files only, compile them with orignal library jar in classpath and somehow replace *.class files in library jar on build. Pros: builds faster, easy to find patched places. Cons: hard to configure, that jar hackery is non-obvious (library jar in repository and in my project assembly would be different) Keep patched *.class files in main/resources, and replace on packaging like in 2). Pros: almost none. Cons: binaries in vcs, hard to recompile a patched class as patch compilation is not automated. One nice solution is to create a distinct project with patched library sources, and deploy it on local/enterprise repository with -patched qualifier. But that would not fit for an opensourced project that is meant to be easily buildable by anyone who checks out its sources. Or should I just say "and also, before you build my project, please check out that stuff and run mvn install".

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  • "Pretty" Continuous Integration for Python

    - by dbr
    This is a slightly.. vain question, but BuildBot's output isn't particularly nice to look at.. For example, compared to.. phpUnderControl Hudson CruiseControl.rb ..and others, BuildBot looks rather.. archaic I'm currently playing with Hudson, but it is very Java-centric (although with this guide, I found it easier to setup than BuildBot, and produced more info) Basically: is there any Continuous Integration systems aimed at python, that produce lots of shiney graphs and the likes? Update: After trying a few alternatives, I think I'll stick with Hudson. Integrity was nice and simple, but quite limited. I think Buildbot is better suited to having numerous build-slaves, rather than everything running on a single machine like I was using it. Setting Hudson up for a Python project was pretty simple: Download Hudson from https://hudson.dev.java.net/ Run it with java -jar hudson.war Open the web interface on the default address of http://localhost:8080 Go to Manage Hudson, Plugins, click "Update" or similar Install the Git plugin (I had to set the git path in the Hudson global preferences) Create a new project, enter the repository, SCM polling intervals and so on Install nosetests via easy_install if it's not already In the a build step, add nosetests --with-xunit --verbose Check "Publish JUnit test result report" and set "Test report XMLs" to **/nosetests.xml That's all that's required. You can setup email notifications, and the plugins are worth a look. A few I'm currently using for Python projects: SLOCCount plugin to count lines of code (and graph it!) - you need to install sloccount separately Violations to parse the PyLint output (you can setup warning thresholds, graph the number of violations over each build) Cobertura can parse the coverage.py output. Nosetest can gather coverage while running your tests, using nosetests --with-coverage (this writes the output to **/coverage.xml)

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  • Problem adding Contact with new API

    - by Mike
    Hello, I am trying to add a new contact to my contact list using the new ContactContract API via my application. I have the following method based on the Contact Manager example on android dev. private static void addContactCore(Context context, String accountType, String accountName, String name, String phoneNumber, int phoneType) throws RemoteException, OperationApplicationException { ArrayList<ContentProviderOperation> ops = new ArrayList<ContentProviderOperation>(); //Add contact type ops.add(ContentProviderOperation.newInsert(ContactsContract.RawContacts.CONTENT_URI) .withValue(ContactsContract.RawContacts.ACCOUNT_TYPE, accountType) .withValue(ContactsContract.RawContacts.ACCOUNT_NAME, accountName) .build()); //Add contact name ops.add(ContentProviderOperation.newInsert(ContactsContract.Data.CONTENT_URI) .withValueBackReference(ContactsContract.Data.RAW_CONTACT_ID, 0) .withValue(ContactsContract.Data.MIMETYPE, ContactsContract.CommonDataKinds.StructuredName.CONTENT_ITEM_TYPE) .withValue(ContactsContract.CommonDataKinds.StructuredName.DISPLAY_NAME, (!name.toLowerCase().equals("unavailable") && !name.equals("")) ? name : phoneNumber) .build()); //Add phone number ops.add(ContentProviderOperation.newInsert(ContactsContract.Data.CONTENT_URI) .withValueBackReference(ContactsContract.Data.RAW_CONTACT_ID, 0) .withValue(ContactsContract.Data.MIMETYPE, ContactsContract.CommonDataKinds.Phone.CONTENT_ITEM_TYPE) .withValue(ContactsContract.CommonDataKinds.Phone.NUMBER, phoneNumber) .withValue(ContactsContract.CommonDataKinds.Phone.TYPE, phoneType) .build()); //Add contact context.getContentResolver().applyBatch(ContactsContract.AUTHORITY, ops); } In one example I have the flowing values for the parameters. accountType:com.google accountName:(my google account email) name:Mike phoneNumber:5555555555 phoneType:3 The call to the function returns normally without any exception being thrown however the contact is no where to be found in the contact manager on my phone. There is also no contact with that information on my phone already. Does anyone have any insight into what I might be doing wrong?

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  • Integrating PartCover.NET with NAnt

    - by davandries
    Hello, I'm trying to integrate PartCover.NET with NAnt and CruiseControl.NET I can run PartCover.NET browser without problems, but it does not work once I try to run it in an NAnt task (in my CCNET build). There must be an issue with my NAnt target but I can't find it. Maybe someone had experienced the same issues in the past?. <target name="CoverageUnitTest" description="Code coverage of unit tests"> <exec program="${PartCover.exe}"> <arg value="--target=${NUnit.console}" /> <arg value="--target-work-dir=${project.dir}\bin\${configuration}"/> <arg value="--target-args=${project}.dll" /> <arg value="--output=C:\partcover.xml" /> <arg value="--include=[*]*" /> </exec> </target> In CruiseControl, I got the following error message: [exec] Invalid option '--target C:\NUnit\bin\nunit-console.exe' Build Error: NAnt.Core.BuildException External Program Failed: C:\PartCover\PartCover.exe (return code was -1) in C:\default.build line: 20 col: 4 at NAnt.Core.Tasks.ExternalProgramBase.ExecuteTask() at NAnt.Core.Tasks.ExecTask.ExecuteTask() at NAnt.Core.Task.Execute() at NAnt.Core.Target.Execute() at NAnt.Core.Project.Execute(String targetName, Boolean forceDependencies) at NAnt.Core.Project.Execute() at NAnt.Core.Project.Run() thanks ! David

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  • Convert OpenXml Excel files to HTML

    - by necrostaz
    Hello. I'm developing printing solution for MS Office 2007, office automation is not good for me, because it requires installed office. Open XML Document Viewer is solution for converting Word files (.docx) to HTML format by XSLT transform, but it works only for .docx. Can you suppose related or similar solutions for Excel spreadsheets files? Thanks.

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  • Is NUnit broken with Windows7 for C++/CLI?

    - by Andy Dent
    NUnit is failing in C++/CLI with a System.IO.FileNotFoundException. I have tried my own freshly-created project, the C++/CLI sample included with NUnit and the one from CodeProject How to use NUnit to test native C++ code using Visual Studio 2008sp1 with NUnit 2.5.5 as well as 2.4.8. I installed 2.4.8 just on C:\ in case there was something weird about paths with spaces such as Program Files (x86). I have no problems with a C# sample using NUnit. in NUnit GUI, all of these C++/CLI projects encounter the same problem, on attempting to open the projects. I'd really like to use NUnit but for now have had to go back to standard Microsoft tests System.IO.FileNotFoundException... Server stack trace: at System.Reflection.Assembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, Assembly locationHint, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection) at System.Reflection.Assembly.InternalLoad(AssemblyName assemblyRef, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection) at System.Reflection.Assembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection) at System.Reflection.Assembly.Load(String assemblyString) at NUnit.Core.Builders.TestAssemblyBuilder.Load(String path) at NUnit.Core.Builders.TestAssemblyBuilder.Build(String assemblyName, Boolean autoSuites) at NUnit.Core.Builders.TestAssemblyBuilder.Build(String assemblyName, String testName, Boolean autoSuites) at NUnit.Core.TestSuiteBuilder.BuildSingleAssembly(TestPackage package) at NUnit.Core.TestSuiteBuilder.Build(TestPackage package) at NUnit.Core.SimpleTestRunner.Load(TestPackage package) at NUnit.Core.ProxyTestRunner.Load(TestPackage package) at NUnit.Core.ProxyTestRunner.Load(TestPackage package) at NUnit.Core.RemoteTestRunner.Load(TestPackage package) at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs) at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at NUnit.Core.TestRunner.Load(TestPackage package) at NUnit.Util.TestDomain.Load(TestPackage package) at NUnit.Util.TestLoader.LoadTest(String testName)

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  • The best way to package iPhone/iPad static libraries?

    - by Derek Clarkson
    Hi everyone, I have a couple of static Phone/iPad libraries I an working on. The problem I am looking for advise on is the best way to package the libraries. My objective is to make it easy to use the libraries in other projects and include the correct one in a build with minimal problems. To make it more interesting I currently build 4 versions of each library as follows armv6/armv7 release (devices) i386 release (simulator) armv6/armv7 debug (devices) i386 debug (simulator) The difference between the release and debug versions is that the debug versions contain a lot of NSLog(...) code which enables people to see whats going on internally as an aid to debugging. Currently when I build the whole projects I arrange the libraries into two directories like this: release lib-device.a lib-simulator.a debug lib-device.a lib-simulator.a This works ok except that when include in projects, both paths are added to the library search path and switching a target from one to the other is a pain. Or alternatively I end up with two targets. The alternative I am thinking of is to change the directories like this: release device lib.a simulator lib.a debug device lib.a simulator lib.a In playing with XCode is appears that all xcode uses the lbrary references of a project for is to get the name of the library file, which it then looks up in the library paths. Thus by parameterising the library path with the current built type and target device, I can effectively auto switch. What do you guys think? Is there a better way to do this? ciao Derek

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  • MSBuild 2010 - how to publish web app to a specific location (nant)?

    - by Mr. Flibble
    I'm trying to get MSBuild 2010 to publish a web app to a specific location. I can get it to publish the deployment package to a particular path, but the deployment package then adds it's own path that changes. For example: if I tell it to publish to C:\dev\build\Output\Debug then the actual web files end up at C:\dev\build\Output\Debug\Archive\Content\C_C\code\sawadee\frontend\IPP-FrontEnd\Source\ControllersViews\obj\Debug\Package\PackageTmp And the C_C part of the path changes (not sure how it chooses this part of the path). This means I can't just script a copy from the publish location. I'm using this nant/msbuild command at the moment: <target name="compile" description="Compiles"> <msbuild project="${name}.sln"> <property name="Platform" value="Any CPU"/> <property name="Configuration" value="Debug"/> <property name="DeployOnBuild" value="true"/> <property name="DeployTarget" value="Package"/> <property name="PackageLocation" value="C:\dev\build\Output\Debug\"/> <property name="AutoParameterizationWebConfigConnectionStrings" value="false"/> <property name="PackageAsSingleFile" value="false"/> </msbuild> Any ideas on how to get it to send the web files directly to a specific location?

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  • iPhone UnitTesting UITextField value and otest error 133

    - by Justin Galzic
    Are UITextFields not meant to be part of the LogicTests and instead part of the ApplicationTest target? I have a factory class that is responsible for creating and returning an (iPhone) UITextField and I'm trying to unit test it. It is part of my Logic Test target and when I try to build and run the tests, I get a build error about: /Developer/Tools/RunPlatformUnitTests.include:451:0 Test rig '/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.2.sdk/ 'Developer/usr/bin/otest' exited abnormally with code 133 (it may have crashed). In the build window, this points to the following line in: "RunPlatformUnitTests.include" RPUTIFail ${LINENO} "Test rig '${TEST_RIG}' exited abnormally with code ${TEST_RIG_RESULT} (it may have crashed)." My unit test looks like this: #import <SenTestingKit/SenTestingKit.h> #import <UIKit/UIKit.h> // Test-subject headers. #import "TextFieldFactory.h" @interface TextFieldFactoryTests : SenTestCase { } @end @implementation TextFieldFactoryTests #pragma mark Test Setup/teardown - (void) setUp { NSLog(@"%@ setUp", self.name); } - (void) tearDown { NSLog(@"%@ tearDown", self.name); } #pragma mark Tests - (void) testUITextField_NotASecureField { NSLog(@"%@ start", self.name); UITextField *textField = [TextFieldFactory createTextField:YES]; NSLog(@"%@ end", self.name); } The class I'm trying to test: // Header file #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> @interface TextFieldFactory : NSObject { } +(UITextField *)createTextField:(BOOL)isSecureField; @end // Implementation file #import "TextFieldFactory.h" @implementation TextFieldFactory +(UITextField *)createTextField:(BOOL)isSecureField { // x,y,z,w are constants declared else where UITextField *textField = [[[UITextField alloc] initWithFrame:CGRectMake(x, y, z, w)] autorelease]; // some initialization code return textField; } @end

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  • Ole atomation in c#

    - by Xaver
    I write vbs that create ole atomation object On Error Resume Next dim objShell dim objFolder if not objFolder is nothing then objFolder.CopyHere "ftp://anonymous:[email protected]/bussys" WScript.Sleep 100 end if set objShell = nothing set objFolder = nothing How to do that on C# (or do that without ole automation just use com) ? Or do that on c++ without MFC.

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  • ejb testing issues with netbeans and openejb

    - by SibzTer
    I have created a netbeans 6.7 EnterpriseApplication project with ejb and war modules with a test stateless session ejb with a simple sayHello() method. I also added the openEjb library in order to unit test the ejb. Everything runs fine except that I keep getting the following error: Testsuite: com.myapp.test.NewEmptyJUnitTest Apache OpenEJB 3.1.1 build: 20090530-06:18 http://openejb.apache.org/ INFO - openejb.home = C:\Users\me\Documents\NetBeansProjects\TestEnterpriseApp\TestEnterpriseApp-ejb INFO - openejb.base = C:\Users\me\Documents\NetBeansProjects\TestEnterpriseApp\TestEnterpriseApp-ejb INFO - Configuring Service(id=Default Security Service, type=SecurityService, provider-id=Default Security Service) INFO - Configuring Service(id=Default Transaction Manager, type=TransactionManager, provider-id=Default Transaction Manager) INFO - Found ClientModule in classpath: C:\Program Files\NetBeans 6.7.1\java2\ant\lib\ant.jar INFO - Found ClientModule in classpath: C:\Program Files\NetBeans 6.7.1\java2\ant\lib\ant-launcher.jar INFO - Found EjbModule in classpath: C:\Users\me\Documents\NetBeansProjects\TestEnterpriseApp\TestEnterpriseApp-ejb\build\jar INFO - Found ClientModule in classpath: C:\Users\me\Documents\NetBeansProjects\TestEnterpriseApp\lib\OpenEJB\xml-resolver-1.2.jar INFO - Found ClientModule in classpath: C:\Users\me\Documents\Downloads\glassfish\lib\webservices-tools.jar INFO - Beginning load: C:\Program Files\NetBeans 6.7.1\java2\ant\lib\ant.jar INFO - Beginning load: C:\Program Files\NetBeans 6.7.1\java2\ant\lib\ant-launcher.jar INFO - Beginning load: C:\Users\me\Documents\NetBeansProjects\TestEnterpriseApp\TestEnterpriseApp-ejb\build\jar INFO - Beginning load: C:\Users\me\Documents\NetBeansProjects\TestEnterpriseApp\lib\OpenEJB\xml-resolver-1.2.jar INFO - Beginning load: C:\Users\me\Documents\Downloads\glassfish\lib\webservices-tools.jar INFO - Configuring enterprise application: classpath.ear WARN - No application-client.xml found assuming annotations present: classpath.ear, module: ant.jar WARN - No application-client.xml found assuming annotations present: classpath.ear, module: ant-launcher.jar WARN - No application-client.xml found assuming annotations present: classpath.ear, module: xml-resolver-1.2.jar WARN - No application-client.xml found assuming annotations present: classpath.ear, module: webservices-tools.jar java.lang.Exception: Could not load 1/0/com/sun/codemodel/CodeWriter.class at org.apache.xbean.finder.ClassFinder.readClassDef(ClassFinder.java:730) .... Turns out that I am getting the glassfish library webservices-tools.jar from somewhere somehow and I cant find out how to get rid of it so that I dont get the bunch of Exceptions whenever I try to run any junit tests. Has anyone faced this issue before? Can you help me resolve it please? Thanks.

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  • Trouble accessing MSWord ActiveDocument

    - by Adam Tegen
    When I try to programmatically access a word object model, I get an error no document is active. This appears to be because I am loading the document as not visible using Word automation, and I have to keep it invisible. How would I code the open macro so that it does nothing in this case? "If Not ActiveDocument is Nothing Then" didn't work. Private Sub Document_Open() If (ActiveDocument.SaveFormat = wdFormatRTF) Then 'Do some stuff End If End Sub

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  • MSBuild fails, but building inside Visual Studio works fine

    - by Matt
    C#, .NET 2.0 I have an ASP.NET website in a solution, with 2 other projects (used as library references). When I build (debug or release) in Visual Studio, everything works fine. However, building with MSBuild fails. This build had been working (it's actually invoked via a nAnt task). The only thing that has changed is that I have a new user control whose Type I am referencing in my code behind. The offending code is in my ASPX code behind. MessageAlert is the UserControl: MessageAlert userControl = this.LoadControl("~/UserControls/MessageAlert.ascx") as MessageAlert; userControl.UserMessage = message; this.UserMessages.Controls.Add(userControl); In order to get Visual Studio to recognize the type 'MessageAlert' I had to: 1) Set the ClassName="MessageAlert" in the @Control markup at the top of the user control (because using the auto-generated UserControls_MessageAlert wasn't working either) 2) Register the user control in the markup of my ASPX, using an @Register 3) Add a "using ASP" to the top of my code behind After those steps, I could successfully reference the MessageAlert type in my codebehind from visual studio. But from MSBuild I get "The type or namespace name 'MessageAlert' could not be found (are you missing a using directive or an assembly reference?) " The MSBuild execution is very simple - it points the the very same solution file and sets the configuration property to release. It seems, based on the # of steps I had to go through to get Type references to MessageAlert in Visual Studio, that there is something missing in the MSBuild process. But what? Doesn't Visual Studio in fact invoke MSBuild behind the scenes? Is there a better way to reference a UserControl type in the code behind of an ASPX? EDIT: To clarify, the MessageAlert user control is not in the other referenced assemblies/projects. I mentioned them because, together with the website, the compose the Solution file, which is the same sln file being built by MS Build.

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