AS3/AIR: Managing Run-Time Image Data
- by grey
I'm developing a game with AS3 and AIR. I will have a large-ish quantity of images that I need to load for display elements. It would be nice not to embed all of the images that the game needs, thereby avoiding having them all in memory at once. That's okay in smaller projects, but doesn't make sense here.
I'm curious about strategies for loading…