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  • Illegal Instruction When Programming C++ on Linux

    - by remagen
    Heyo, My program, which does exactly the same thing every time it runs (moves a point sprite into the distance) will randomly fail with the text on the terminal 'Illegal Instruction'. My googling has found people encountering this when writing assembly which makes sense because assembly throws those kinds of errors. But why would g++ be generating an illegal instruction like this? It's not like I'm compiling for Windows then running on Linux (which even then, as long as both are on x86 shouldn't AFAIK cause an Illegal Instruction). I'll post the main file below. I can't reliably reproduce the error. Although, if I make random changes (add a space here, change a constant there) that force a recompile I can get a binary which will fail with Illegal Instruction every time it is run, until I try setting a break point, which makes the illegal instruction 'dissapear'. :( #include <stdio.h> #include <stdlib.h> #include <GL/gl.h> #include <GL/glu.h> #include <SDL/SDL.h> #include "Screen.h" //Simple SDL wrapper #include "Textures.h" //Simple OpenGL texture wrapper #include "PointSprites.h" //Simple point sprites wrapper double counter = 0; /* Here goes our drawing code */ int drawGLScene() { /* These are to calculate our fps */ static GLint T0 = 0; static GLint Frames = 0; /* Move Left 1.5 Units And Into The Screen 6.0 */ glLoadIdentity(); glTranslatef(0.0f, 0.0f, -6); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glEnable(GL_POINT_SPRITE_ARB); glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE); glBegin( GL_POINTS ); /* Drawing Using Triangles */ glVertex3d(0.0,0.0, 0); glVertex3d(1.0,0.0, 0); glVertex3d(1.0,1.0, counter); glVertex3d(0.0,1.0, 0); glEnd( ); /* Finished Drawing The Triangle */ /* Move Right 3 Units */ /* Draw it to the screen */ SDL_GL_SwapBuffers( ); /* Gather our frames per second */ Frames++; { GLint t = SDL_GetTicks(); if (t - T0 >= 50) { GLfloat seconds = (t - T0) / 1000.0; GLfloat fps = Frames / seconds; printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps); T0 = t; Frames = 0; counter -= .1; } } return 1; } GLuint objectID; int main( int argc, char **argv ) { Screen screen; screen.init(); screen.resize(800,600); LoadBMP("./dist/Debug/GNU-Linux-x86/particle.bmp"); InitPointSprites(); while(true){drawGLScene();} }

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  • Does anybody have practice in programming PCMEF - architectures?

    - by Erkki
    PCMEF is an architecture style presented in the book Practical Software Engineering by Maciaszek and Liong. The layers are: P: Presentation C: Controller M: Mediator E: Entity F: Foundation. It is some kind of enchancement compared with MVC - architecture. I recommend it to interactice, data and communicating - oriented purposes. I have programmed it using Visual Prolog. Foundation in my applications is the data model (domains) for the application. PCMEF is like a simulated computer: Presentation is the display, Controller the user interface and event handling, Mediator the internal logic and data highway. Entity is the database or external interfaces and F defines the knowledge. This is a really nice small architecture. Does any other have experiance of it?

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  • Dynamic Button Layout without hard coding positions

    - by mmc
    I would like to implement a view (it will actually be going into the footer of a UITableView) that implements 1-3 buttons. I would like the layout of these buttons (and the size of the buttons themselves) to change depending on which ones are showing. An example of almost the exact behavior I would want is at the bottom of the Info screen in the Contacts application when you are looking at a specific contact ("Add to Favorites" disappears when it is clicked, and the other buttons expand to take up the available space in a nice animation). As I'm running through the different layout scenarios, I'm hard coding all these values and I just think... "this is NOT the way I'm supposed to be doing this." It even APPEARS that Interface Builder has some features that may do this for me in the ruler tab, but I'll be darned if I can figure out how they work (if they work) on the phone. Does anyone have any suggestions, or a tutorial online that I could look at to point me in the right direction? Thanks much.

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  • C++ Dynamic Allocation Mismatch: Is this problematic?

    - by acanaday
    I have been assigned to work on some legacy C++ code in MFC. One of the things I am finding all over the place are allocations like the following: struct Point { float x,y,z; }; ... void someFunc( void ) { int numPoints = ...; Point* pArray = (Point*)new BYTE[ numPoints * sizeof(Point) ]; ... //do some stuff with points ... delete [] pArray; } I realize that this code is atrociously wrong on so many levels (C-style cast, using new like malloc, confusing, etc). I also realize that if Point had defined a constructor it would not be called and weird things would happen at delete [] if a destructor had been defined. Question: I am in the process of fixing these occurrences wherever they appear as a matter of course. However, I have never seen anything like this before and it has got me wondering. Does this code have the potential to cause memory leaks/corruption as it stands currently (no constructor/destructor, but with pointer type mismatch) or is it safe as long as the array just contains structs/primitive types?

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  • how to add a dynamic param

    - by user569846
    the jquery plugin that im using is this http://code.google.com/p/jquery-in-place-editor/ if i have a table like this <table> <thead> <tr> <th>id</th> <th>first name </th> <th>last name </th> </tr> </thead> <tbody> <tr> <td class="id">1</td> <td class="fname">sarmen</td> <td class="lname">mikey</td> </tr> <tr> <td class="id">2</td> <td class="fname">john</td> <td class="lname">angelo</td> </tr> <tr> <td class="id">3</td> <td class="fname">sarmen</td> <td class="lname">grande</td> </tr> </tbody> </table> and my js looked something like this $("td.fname").editInPlace({ url: 'ajax.php', params: '', show_buttons: true }); then lets say i click on the first record to edit it which is fname of sarmen. how can i pass a param that only accociates id 1 ? because if i do a query of lets say "update tbl_users set fname = '$_POST['update_value']' where fname = '$_POST['original_html']'" (note: im just showing an example so no need to clean posts if that was bothering you :) ) if i run this query the fname of sarmen will update in two records rather than one. How can i only update to id of 1 being to update only one record.

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  • Dynamic picture that displays the visitors IP address?

    - by Rob
    I see this a lot now, jpg files displaying your IP address. To you of course, not to others, they would see their own For example: How is this even possible? If this is possible, would it be possible to log an IP into a MySQL database from the picture as well? Is my IP getting logged when I view this?

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  • Dynamic use of :default_url in Paperclip

    - by dgilperez
    I'm trying to configure Paperclip to provide different missing images based on the instance's category attribute. Every category of the object has its own missing image. This is my first take: EDIT to add full models: class Service < ActiveRecord::Base attr_accessible :logo, :logo_file_name, :logo_content_type, :logo_file_size, :logo_updated_at belongs_to :category, :counter_cache => true has_attached_file :logo, :path => "/:id-:style-:filename", :url => ":s3_eu_url", :default_url => "/logos/:style/#{self.category.name]}.png", :styles => { :large => "600x400>", :medium => "300x200>", :small => "100x75>", :thumb => "60x42>" } end class Category < ActiveRecord::Base attr_accessible nil has_many :services end In my view, image_tag service.logo.url(:thumb) outputs: undefined method `category' for #<Class:0x0000010a731620> Any ideas? EDIT2: A working default_url is :default_url => "/logos/:style/missing.png", SOLUTION: See my own answer below.

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  • c++ programming- Tryin to get a number within an array that is twice the average

    - by max
    i have been assigned to set up an array with points. I am told to get the maximum value, average, nd within this same array, if any point in the array is twice the average, i should cout an "outlier." So far i have gotten the average and maximum numbers in the array. but i am unable to set the programme to cout the outlier. Instead it gives me a multiple of the average. pls help! here is the programme; int main() { const int max = 10; int ary[max]={4, 32, 9, 7, 14, 12, 13, 17, 19, 18}; int i,maxv; double out,sum=0; double av; maxv= ary[0]; for(i=0; i } cout<<"maximum value: "< for(i=0; i sum = sum + ary[i]; av = sum / max; } cout<<"average: "< out = av * 2; if(ary[i]out) { cout<<"outlier: "< return 0; }

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  • Apache Modrewrite & 301 redirect- Dynamic URLs with characters.

    - by Ben Chesters
    I've been trying for weeks, literally, to rename these URLs and also ensure the old one is 301 redirected to the new one: www.example.com/?mod=11&p=215 - www.example.com/clean-url-section www.example.com/?mod=96&tab=6 - www.example.com/clean-url-section-2 Does anyone have any idea why I am having no luck, I got 500 server errors or nothing at all! Is it because of the question marks and characters? I'd be grateful for any help. I have tried this (below) and it seems to be redirecting to the http:// www.example.com/new-page (this page doesn't exist, as I only want it to rename the page BUT use a 301 so that search engines continue you to value it) RewriteCond %{query_string} mod=96&tab=6 RewriteRule (.*) http:// www. example.com/new-page? [R=301,L] Scratching my head!

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  • Exporting to CSV with dynamic field type handling

    - by serhio
    I have to do an export from DB to CSV. field; fileld; field... etc Have 3 types of fields: Alpha, Numeric and Bool respresented as "alphaValue",intValue and True/False. I try to encapsulate this in a fields collection, in order to export if alpha then set "", if Bool=True/False if numeric let as is. and try to build a CsvField class: Public Structure?Class CsvField(Of T As ???) End Structure Enum FieldType Alpha Bool Numeric End Enum any suggestions welcomed.

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  • Why use constants in programming?

    - by Adam N
    I've just been going back over a bit of C studying using Ivor Horton's Beginning C book. I got to the bit about declaring constants which seems to get mixed up with variables in the same sentence. Just to clarify, what is the difference in specifying constants and variables in C, and really, when do you need to use a constant instead of a variable? I know folks say to use a constant when the information doesn't change during program execution but I can't really think of a time when a variable couldn't be used instead. Thanks

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  • Online Game programming in Google App Engine: AI

    - by Hortinstein
    I am currently in the planning stages of a game for google app engine, but cannot wrap my head around how I am going to handle AI. I intend to have persistant NPCs that will move about the map, but short of writing a program that generates the same XML requests I use to control player actions, than run it on another server I am stuck on how to do it. I have looked at the Task Queue feature, but due to long running processes not being an option on the App engine, I am a little stuck. I intend to run multiple server instances with 200+ persistant NPC entities that I will need to update. Most action is slowly roaming around based on player movements/concentrations, and attacking close range players(you can probably guess the type of game im developing)

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  • action script dynamic type?

    - by Bin Chen
    I am curious about code in my action script project: public var _p:Object ... in a function: public function WObject(pp:MovieClip) { _p = pp; _p.Play(); } The Play() function is in MovieClip but not Object, can action script allow such syntax?

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  • Purpose of singletons in programming

    - by thecoshman
    This is admittedly a rather loose question. My current understanding of singletons is that they are a class that you set up in such a way that only one instance is ever created. This sounds a lot like a static class to me. The main differnce being that with a static class you don't / can't instance it, you just use it such as Math.pi(). With a singletong class, you would still need to do something like singleton mySingleton = new singleton(); mysingleton.set_name("foo"); singleton otherSingleton = new singleton(); // correct me if i am wrong, but mysingleton == othersingleton right now, yes? // this the following should happen? otherSingleston.set_name("bar"); mysingleton.report_name(); // will output "bar" won't it? Please note, I am asking this language independently, more about the concept. So I am not so worried about actually how to coed such a class, but more why you would wan't to and what thing you would need to consider.

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  • Dynamic loaded libraries and shared global symbols

    - by phlipsy
    Since I observed some strange behavior of global variables in my dynamically loaded libraries, I wrote the following test. At first we need a statically linked library: The header test.hpp #ifndef __BASE_HPP #define __BASE_HPP #include <iostream> class test { private: int value; public: test(int value) : value(value) { std::cout << "test::test(int) : value = " << value << std::endl; } ~test() { std::cout << "test::~test() : value = " << value << std::endl; } int get_value() const { return value; } void set_value(int new_value) { value = new_value; } }; extern test global_test; #endif // __BASE_HPP and the source test.cpp #include "base.hpp" test global_test = test(1); Then I wrote a dynamically loaded library: library.cpp #include "base.hpp" extern "C" { test* get_global_test() { return &global_test; } } and a client program loading this library: client.cpp #include <iostream> #include <dlfcn.h> #include "base.hpp" typedef test* get_global_test_t(); int main() { global_test.set_value(2); // global_test from libbase.a std::cout << "client: " << global_test.get_value() << std::endl; void* handle = dlopen("./liblibrary.so", RTLD_LAZY); if (handle == NULL) { std::cout << dlerror() << std::endl; return 1; } get_global_test_t* get_global_test = NULL; void* func = dlsym(handle, "get_global_test"); if (func == NULL) { std::cout << dlerror() << std::endl; return 1; } else get_global_test = reinterpret_cast<get_global_test_t*>(func); test* t = get_global_test(); // global_test from liblibrary.so std::cout << "liblibrary.so: " << t->get_value() << std::endl; std::cout << "client: " << global_test.get_value() << std::endl; dlclose(handle); return 0; } Now I compile the statically loaded library with g++ -Wall -g -c base.cpp ar rcs libbase.a base.o the dynamically loaded library g++ -Wall -g -fPIC -shared library.cpp libbase.a -o liblibrary.so and the client g++ -Wall -g -ldl client.cpp libbase.a -o client Now I observe: The client and the dynamically loaded library possess a different version of the variable global_test. But in my project I'm using cmake. The build script looks like this: CMAKE_MINIMUM_REQUIRED(VERSION 2.6) PROJECT(globaltest) ADD_LIBRARY(base STATIC base.cpp) ADD_LIBRARY(library MODULE library.cpp) TARGET_LINK_LIBRARIES(library base) ADD_EXECUTABLE(client client.cpp) TARGET_LINK_LIBRARIES(client base dl) analyzing the created makefiles I found that cmake builds the client with g++ -Wall -g -ldl -rdynamic client.cpp libbase.a -o client This ends up in a slightly different but fatal behavior: The global_test of the client and the dynamically loaded library are the same but will be destroyed two times at the end of the program. Am I using cmake in a wrong way? Is it possible that the client and the dynamically loaded library use the same global_test but without this double destruction problem?

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  • AngularJS recursive directive with a dynamic HTML template (bounty)

    - by Nazar Sobchuk
    I have a realy hard task here. I am working on an AngularJS web app, which is capable of sending different HTTP methods to our project's Restful Web Service and receiving responses in JSON. Basicaly it looks like this: You can create some REST resource from this application. Let's say an exam. To create an exam - you pick a resource from a list of available resources. This triggers a function, that sends a request to localhost:8080/STEP/api/explain/resorceName and gets a description for this resource. Description looks like this: http://jsonblob.com/534fc022e4b0bb44248d6460 After receiving a response - I start building input fields like follows (allFields - array of field objects for this resource, enumValues - enum values for resource's field if it's property isEnum = true): <div ng-repeat="field in allFields"> <div ng-show={{!field.isEnum}}> <p ng-show={{field.isRequired}}>{{field.name}}*: </p> <p ng-show={{!field.isRequired}}>{{field.name}}: </p> <input type="text" ng-model="updateEntityResource[field.name]" ng-change="getUpdateEntityAsText()" class="form-control" placeholder="{{parseClassName(field.type)}}"> </div> <div ng-show={{field.isEnum}}> <p ng-show={{field.isRequired}}>{{field.name}}*: </p> <p ng-show={{!field.isRequired}}>{{field.name}}: </p> <select ng-model="updateEntityResource[field.name]" ng-change="getUpdateEntityAsText()" class="form-control"> <option></option> <option ng-repeat="enumValue in field.enumValues" label={{enumValue.name}}>{{enumValue.ordinal}}</option> </select> </div> </div> Now, the problem. I need to create a recursive directive, which would be capable of generating fields in such maner as described above for every resource's field that has "restResourceName" not null. To get all it's fields you just send a request to localhost:8080/STEP/api/explain/restResourceName and get similar JSON response as shown above, which is then used to build HTML elements for inputing values into model. Does anyone know how this can be achieved using angular recursive directive? Every useful answer is highly appreciated and evaluated. The correct answer will get +50 or I will start a bounty, because I'm realy stuck with this for 2 days. If you need any additional info - let me know. Thank you.

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  • how to do server side form validation for dynamic inputs with Django

    - by Satoru.Logic
    Hi, all. I am using django.forms.Form to validate form data in a survey applications. In a survey-creating form, a user can submit multiple questions that belong to the survey being created. Names for the question inputs are in the form of 'question_seq' , where seq is maintained using Javascript. Back in the server side, my code doesn't know before hand how many such questions will be submitted. Is there any way to do this with Django form so that the form can automatically recognizes the questions and validate them?

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  • Dynamic, reflective SignalHandler in Java

    - by pilcrow
    How do I install signal handling logic iff sun.misc.Signal is available? Background First generation of my code looked something like this: class MyApp { public static void main(String[] args) { ... Signal.handle(term_sig, new SignalHandler() { public void handle(Signal sig) { ... } }); ... } } I believe I understand how to reflectively test for and use signal handlers -- Class.forName("sun.misc.Signal"), reflectively call Signal.handle, and so forth. My impulse was simply to instantiate another anonymous inner class with the dynamically obtained SignalHandler class, but I think that's just wishful syntax.

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  • template static classes across dynamic linked libraries

    - by user322274
    Hello, I have a templated class with a static value, like this: template <class TYPE> class A{ static TYPE value; }; in the code of a dll I assign the static value: code of DLL_1 A<float>::value = 2.0; I wish the value to be shared by all the dlls I'm using, i.e. I want that: code of DLL_2 printf("value on DLL_2 %f",A<float>::value); print out "2.0" any clues? thx

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  • C programming: hashtable insertion/search

    - by Ricardo Campos
    Hello i have a problem with my hash table its implemented like this: #define HT_SIZE 10 typedef struct _list_t_ { char key[20]; char string[20]; char prevValue[20]; struct _list_t_ *next; } list_t; typedef struct _hash_table_t_ { int size; /* the size of the table */ list_t ***table; /* first */ sem_t lock; } hash_table_t; I have a Linked list with 3 pointers because i want a hash table with several partitions (shards), here is my initialization of my Hash table: hash_table_t *create_hash_table(int NUM_SERVER_THREADS, int num_shards){ hash_table_t *new_table; int j,i; if (HT_SIZE<1) return NULL; /* invalid size for table */ /* Attempt to allocate memory for the hashtable structure */ new_table = (hash_table_t*)malloc(sizeof(hash_table_t)*HT_SIZE); /* Attempt to allocate memory for the table itself */ new_table->table = (list_t ***)calloc(1,sizeof(list_t **)); /* Initialize the elements of the table */ for(j=0; j<num_shards; j++){ new_table->table[j] = (list_t **)calloc(1,sizeof(list_t *)); for(i=0; i<HT_SIZE; i++){ new_table->table[j][i] = (list_t *)calloc(1,sizeof(list_t )); } } /* Set the table's size */ new_table->size = HT_SIZE; sem_init(&new_table->lock, 0, 1); return new_table; } Here is my search function to search in the hash table list_t *lookup_string(hash_table_t *hashtable, char *key, int shardId){ list_t *list ; int hashval = hash(key); /* Go to the correct list based on the hash value and see if key is * in the list. If it is, return return a pointer to the list element. * If it isn't, the item isn't in the table, so return NULL. */ sem_wait(&hashtable->lock); for(list = hashtable->table[shardId][hashval]; list != NULL; list =list->next) { if (strcmp(key, list->key) == 0){ sem_post(&hashtable->lock); return list; } } sem_post(&hashtable->lock); return NULL; } And my insert function: char *add_string(hash_table_t *hashtable, char *str,char *key, int shardId){ list_t *new_list; list_t *current_list; unsigned int hashval = hash(key); /*printf("|%d|%d|%s|\n",hashval,shardId,key);*/ /* Lock for concurrency */ sem_wait(&hashtable->lock); /* Attempt to allocate memory for list */ new_list = (list_t*)malloc(sizeof(list_t)); /* Does item already exist? */ sem_post(&hashtable->lock); current_list = lookup_string(hashtable, key,shardId); sem_wait(&hashtable->lock); /* item already exists, don't insert it again. */ if (current_list != NULL){ strcpy(new_list->prevValue,current_list->string); strcpy(new_list->string,str); strcpy(new_list->key,key); new_list->next = hashtable->table[shardId][hashval]; hashtable->table[shardId][hashval] = new_list; sem_post(&hashtable->lock); return new_list->prevValue; } /* Insert into list */ strcpy(new_list->string,str); strcpy(new_list->key,key); new_list->next = hashtable->table[shardId][hashval]; hashtable->table[shardId][hashval] = new_list; /* Unlock */ sem_post(&hashtable->lock); return new_list->prevValue; } My main class runs some of tests by executing the insertion / reading / delete from the elements of the hash table the problem is when i have more than 4 partitions/shards the tests stop at the first reading element saying it returned the wrong value NULL on the search function, when its less than 4 it runs perfectly well and passes all the tests. You can see my main.c in here if you want to give a look: http://hostcode.sourceforge.net/view/1105 My complete Hash table code: http://hostcode.sourceforge.net/view/1103 And other functions where hash table code is executed: .c file http://hostcode.sourceforge.net/view/1104 .h file http://hostcode.sourceforge.net/view/1106 Thank for you time, i appreciate any help you can give to me this is a college important project that I'm trying to solve and I'm stuck here for 2 days.

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