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  • Playing video and audio in iPhone not working...

    - by Scott
    So we have buttons linked up to display images/videos/audio on click depending on a check we do earlier. That part works fine. It knows which one to play, however, when we click the buttons for video and audio, nothing happens. The image one works fine. The video and audio are being taken for a URL online, they are not local, but everywhere said this was still possible. Here is a little snippet of the code where we play the two files: if ( [fName hasSuffix:@".png"]) { NSLog(@"PICTURE"); NSURL *url = [NSURL URLWithString: fName]; UIImage *image = [UIImage imageWithData: [NSData dataWithContentsOfURL:url]]; self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; // self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"MainBG.jpg"]]; [self.view addSubview:[[UIImageView alloc] initWithImage:image]]; } if ( [fName hasSuffix:@".mp4"]) { NSLog(@"VIDEO"); //NSString *path = [[NSBundle mainBundle] pathForResource:fName ofType:@"mp4"]; //NSLog(path); NSURL *url = [NSURL fileURLWithPath:fName]; MPMoviePlayerController *player = [[MPMoviePlayerController alloc] initWithContentURL:url]; [player play]; } if ( [fName hasSuffix:@".mp3"]) { NSLog(@"AUDIO"); NSURL *url = [NSURL fileURLWithPath:fName]; NSData *soundData = [NSData dataWithContentsOfURL:url]; AVAudioPlayer *avPlayer = [[AVAudioPlayer alloc] initWithData:soundData error: nil]; [avPlayer play]; } See anything wrong? By the way it compiles and runs, but nothing happens when we hit the button that executes that code.

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  • custom cell based on row index iphone

    - by dubbeat
    I'm wondering if it is possible to add cell content to a uitableview based on the row index? For example if it is the first cell (row 0) I want to add an image and text. If it is the second row I would like to add a button. For all other rows I would like to just add a line of text. I tried using indexPath.row. It worked the first time but when I scroll off of the screen and then back up my first image dissapears. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { PromoListItem *promo = [promoList objectAtIndex:indexPath.row]; static NSString *CellIdentifier = @"Cell"; AsyncImageView *asyncImageView = nil; UILabel *label = nil; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if(indexPath.row==0) { if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; CGRect frame; frame.origin.x = 0; frame.origin.y = 0; frame.size.width = 100; frame.size.height = 100; asyncImageView = [[[AsyncImageView alloc] initWithFrame:frame] autorelease]; asyncImageView.tag = ASYNC_IMAGE_TAG; [cell.contentView addSubview:asyncImageView]; frame.origin.x = 110; frame.size.width =100; label = [[[UILabel alloc] initWithFrame:frame] autorelease]; label.tag = LABEL_TAG; [cell.contentView addSubview:label]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } else { asyncImageView = (AsyncImageView *) [cell.contentView viewWithTag:ASYNC_IMAGE_TAG]; label = (UILabel *) [cell.contentView viewWithTag:LABEL_TAG]; } NSURL *url = [NSURL URLWithString:promo.imgurl]; [asyncImageView loadImageFromURL:url]; label.text = promo.artistname; }else { if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; CGRect frame; frame.origin.x = 0; frame.origin.y = 0; frame.size.width = 100; frame.size.height = 100; //asyncImageView = [[[AsyncImageView alloc] initWithFrame:frame] autorelease]; // asyncImageView.tag = ASYNC_IMAGE_TAG; // [cell.contentView addSubview:asyncImageView]; frame.origin.x = 110; frame.size.width =100; label = [[[UILabel alloc] initWithFrame:frame] autorelease]; label.tag = LABEL_TAG; [cell.contentView addSubview:label]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } else { // asyncImageView = (AsyncImageView *) [cell.contentView viewWithTag:ASYNC_IMAGE_TAG]; label = (UILabel *) [cell.contentView viewWithTag:LABEL_TAG]; } //NSURL *url = [NSURL URLWithString:promo.imgurl]; //[asyncImageView loadImageFromURL:url]; label.text = promo.artistname; } return cell; }

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  • How simplify iPhone localization?

    - by mamcx
    I need to localiza a in development app for English & Spanish. Despite the fact I follow the Apple way of use NSLocalizedString & create nibs for both, I already lost the track of the new string that need to get localized and found with surprise that I need to redo the nibs in spanish when I change the master. (Just like this http://www.gigliwood.com/weblog/Cocoa/A_Great_Need_for_Be.html) I wonder if exist a better/alternative/more automated way. I know the use of gettext & poedit and wonder if something like that can be used. Or if exist some script or tool for this.

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  • iPhone Circular Progress Indicator

    - by Ward
    I'm trying to create a circular progress indicator like Shazam. It will represent progress during recording. There will be a finite amount of time and I want it to react to the sound level like Shazam's does. Any clues where to begin? Thanks

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  • finding out the selectted section of a pie chart in iphone

    - by sandeep sinha
    I am using Core-Plot to draw the pie chart.I am having no issues in drawing the pie chart.I need the pie chart to be interactive in nature, i.e., if I click on any particular section on pie chart, it should navigate to the next page showing details of that particular section. Kindly help me in this regard. I tried using -(void)pieChart:sliceWasSelectedAtRecordIndex: but its not working . The method is not being called.

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  • How to change the default text of Cancel BUtton which appears in the UISearchBar +Iphone

    - by Pradeep Reddy Kypa
    HI I am developing an Application where i wanted to change the text of Search String in the SearchBar. I wanted to change the text of Cancel Button Also which appears next to the SearchBar. Before entering any string in the search bar we wil get the Search String as the default string. i wanted to change the text of that string and when we click on that searchbar we get a cancel button next to searchbar and i wanted to change the text of that cancel button. PLease help me.

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  • iPhone UIWebView initial focus?

    - by BahaiResearch.com
    I have a simple app with a full screen UIWebView. This contains HTML generated by the app. I respond to clicks on various elements of the page via document.location = "someCommand" I have to touch the screen once before it will respond to a second touch. It's almost like it is not the focused control. it is the only view in the app. How can I ensure that the first time the UIWebView is touched it responds?

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  • iphone scanning a dat file for data

    - by Brodie4598
    I am trying to remake a program I have made in C# in OBJ-C.In C# I used streamreader to search the data file for the line I am looking for then convert that line into a string that I can work with. I have looked at NSScanner but I'm not sure if thats quite waht I'm looking for but I'm by no means a cocoa expert. All I would like to be able to do is have it search a data file for an occurance of a string, then when/if it finds an occurance of that string, it returns the line that string was found on as a string. Any ideas?

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  • Not able to install iPhone final 3.2 SDK

    - by user133611
    Hi All, I downloaded latest SDK xcode_3.2.2.2_and_iPhone_SDK_3.2_final.dmg from apple site. I uninstall the old SDk and double click the .dmg file then i got a popup stating that "The following Disk Images couldnt found" and "xcode_3.2.2.2_and_iPhone_SDK_3.2_final.dmg is not recognized". I am using OS 10.6.3 Thank You

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  • iPhone - dismiss multiple ViewControllers

    - by Oscar Peli
    Hi there, I have a long View Controllers hierarchy; in the first View Controller I use this code: SecondViewController *svc = [[SecondViewController alloc] initWithNibName:@"SecondViewController" bundle:nil]; [self presentModalViewController:svc animated:YES]; [svc release]; In the second View Controller I use this code: ThirdViewController *tvc = [[ThirdViewController alloc] initWithNibName:@"ThirdViewController" bundle:nil]; [self presentModalViewController:tvc animated:YES]; [tvc release]; and so on. So there is a moment when I have many View Controllers and I need to come back to the first View Controller. If I come back one step at once, I use in every View Controller this code: [self dismissModalViewControllerAnimated:YES]; If I want to go back directly from the, say, sixth View Controller to the first one, what I have to do to dismiss all the Controllers at once? Thanks

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  • Small gaps in section headers with custom headers - iPhone / Objective-C

    - by zhar
    Hi there! Since I wanted to use the standard section header with a different font size, I just made custom section headers by using an UIImageView with the standard section header as an image. It looks fine at first, but when I scroll the table, there are small gaps below and above the section headers: Since I am not allowed to post images or more than one hyperlink yet, I will have to provide you with one link to those images: Click me! Picture: How it looks like without touching anything Picture: Dragging the table down Picture: Dragging/Scrolling the table up So as you can hopefully see, there is a small empty gap under (2nd pic) and above (3rd pic) the section header. Another thing to mention is, that the standard behaviour of non-custom section headers is, that they don't become transparent when I drag the table down (making the table offset < 0.0). Is there a way to make custom section headers mimic the same behaviour without those annoying gaps? Greetings, Zhar

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  • iPhone NSTimer OpenGL problem

    - by Toby Wilson
    I've got a problem that only seems to occur on the device, not in the simulator. My app's animation is started and stopped using these methods: NSTimer* animationTimer; -(void)startAnimation { if(animationTimer = nil) animationTimer = [NSTimer scheduledTimerWithTimeInterval:1.0f/60.0f target:self selector:@selector(drawView) userInfo:nil repeats:YES]; } -(void)stopAnimation { [animationTimer invalidate]; animationTimer = nil; } In the simulator this works fine and drawView starts being called at 60fps. On the device (testing on iPod Touch), the scheduleTimerWithTimeInterval method doesn't seem to work. Furthermore, [animationTimer invalidate] causes EXC_BAD_ACCESS. I've spotted an obvious but minor flaw; adding if(animationTimer != nil) to the stopAnimation method will prevent the crash, but doesn't solve the problem of the animation timer not being properly initialised. Edit: The above doesn't prevent a crash. animationTimer != nil yet calling invalidate causes EXC_BAD_ACCESS. Should also add, this problem doesn't occur all the time on the device. Maybe 40% of the time.

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  • Using NSPredicate to segment table by dates in iPhone

    - by pabloruiz55
    I have an array of dictionaries with several jobs. I want to have a table display these jobs sorted by month - year. How could i divide that array so i end up having for example: section: july 2009 and the amount of rows for each job in that date. section: august 2009 and the amount of rows for each job in that date. and so on. Thanks

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  • Using Quartz to draw every second via NSTimer (iPhone)

    - by stuartloxton
    Hi, I'm relatively new to Objective-C + Quartz and am running into what is probably a very simple issue. I have a custom UIView sub class which I am using to draw simple rectangles via Quartz. However I am trying to hook up an NSTimer so that it draws a new object every second, the below code will draw the first rectangle but will never draw again. The function is being called (the NSLog is run) but nothing is draw. Code: - (void)drawRect:(CGRect)rect { context = UIGraphicsGetCurrentContext(); [self step:self]; [NSTimer scheduledTimerWithTimeInterval:(NSTimeInterval)(2) target:self selector:@selector(step:) userInfo:nil repeats:TRUE]; } - (void) step:(id) sender { static double trans = 0.5f; CGContextSetRGBFillColor(context, 1, 0, 0, trans); CGContextAddRect(context, CGRectMake(10, 10, 10, 10)); CGContextFillPath(context); NSLog(@"Trans: %f", trans); trans += 0.01; } context is in my interface file as: CGContextRef context; Any help will be greatly appreciated!

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  • iphone in-app purchases not working after rejection

    - by Joey
    I recently had an issue with my in-app purchases, so had them rejected. I found that upon creating new ones and approving them, I am getting no products back from my SKProductsRequest. Do new in-app purchases require some delay to be updated on their servers or is there some common reason that they stop working when an app is rejected?

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  • iPhone PopUp RGB colors

    - by McLas
    Hi, I am presenting a UIView with an animation that takes half of the screen. I've seen it in many apps but could not find the appropriate RGB colors: iOS uses it for example in "contacts": http://img98.imageshack.us/img98/9402/image001u.png I'm trying with : bottomLayer.backgroundColor = [[UIColor colorWithRed:80.0/255.0 green:86.0/255.0 blue:97.0/255.0 alpha:1] CGColor]; but it's all whitey. If anyone could get how this popup is designed... Thanks!

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  • iPad/iPhone Dev: displayViewController Is Rendering Portrait in Landscape Orientation

    - by Holly
    -(void)displayFirstScreen { UIViewController *displayViewController=[[UIViewController alloc] init]; displayViewController.view = displaySplash; [self presentModalViewController:displayViewController animated:NO]; [self performSelector:@selector(removeScreen) withObject:nil afterDelay:2.0]; [displayViewController release]; } -(void)removeScreen { [[self modalViewController] dismissModalViewControllerAnimated:YES]; } The above code works but my orientation is landscape and the view comes and goes in portrait. Any ideas? Thanks in advance!

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