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  • Why do Programmers Love/Hate Objective-C?

    - by Genericrich
    So I have noticed that there is a lot of animosity towards Objective-C among programmers. What's your take? Is it a vendor lock-in thing against Apple? General antipathy towards Apple? The syntax? What's your view on this? With the advent of the iPhone SDK, Obj-C has gotten a lot more attention lately, and I am curious what people on SO's opinions are. I personally fought the syntax at first but have gotten more and more used to it now. I really like the named arguments. I have some pet peeves with how things are done in Obj-C vs other languages, but I will refrain from comment on them here.

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  • How can I install Ruby on Rails 3 on OSX?

    - by Oluf Nielsen
    Hey i got an White Macbook and, has to go in 10 hours to a conference. And I'm having a lot of problems. First, I wanted to have Rails 3, so I used MacPorts to install Ruby 1.8.7. Tt worked well ;) So now I was thinking I should install Rails 3.. but no, no!.. it says.. $ sudo gem install rails --pre ERROR:   Error installing rails:                  activesupport requires Ruby version = 1.8.7. So what can I do? I have 1.8.7 !

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  • OBJ-C: Call an instance of core-plot graph from separate view controller

    - by Kevin
    I'm using a view controller i.e. ViewController:UIViewController and have another class GraphViewController:UIViewController . How do I call an instance of GraphViewController and place it into my ViewController? I am currently trying to call the plot within my ViewController directly, but I want to make the graph modular so I don't have to copy code if I use the same graph again. ViewController has methods -(void) refreshGraph; //Inhereted Methods -(NSUInteger)numberOfRecordsForPlot:(CPPlot *)plot; -(NSNumber *)numberForPlot:(CPPlot *)plot field:(NSUInteger)fieldEnum recordIndex:(NSUInteger)index; How do I move these methods to a separate class and then call it to get the same plot in my ViewController? I am sure there must be a thread on this somewhere but I can't seem to find it.

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  • Creating a bundle - What's going wrong?

    - by joeylange
    Hello everyone, I've got a relatively simple one here. I'm making bundles to live inside the Resources folder of my application (and possibly in the Application Support folder). These bundles will contain template information for the data the application handles. I've constructed a bundle, with extension "booksprintstyle", and the directory structure is up to spec. I have an Info.plist all set and I think I've filled in all the values I need to. Do I need to change something in my App to have these folders-with-extensions recognized as bundle files, or am I missing something in my bundle structure? I noticed that some bundles have a file called PkgInfo; is that important? Below is the Info.plist from my bundle. <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleDevelopmentRegion</key> <string>English</string> <key>CFBundleGetInfoString</key> <string>1.0, Copyright © 2009 Joey Lange</string> <key>CFBundleIdentifier</key> <string>net.atherial.books.exporter.printingpress.printstyle</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string>Books Print Style - Generic</string> <key>CFBundlePackageType</key> <string>BNDL</string> <key>CFBundleShortVersionString</key> <string>1.0</string> <key>CFBundleSignature</key> <string>????</string> <key>CFBundleDisplayName</key> <string>Books Print Style - Generic</string> <key>NSHumanReadableCopyright</key> <string>Copyright © 2009 Joey Lange</string> <key>CFBundleVersion</key> <string>1.0</string> </dict> </plist>

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  • Fish Interactive Shell full path

    - by Milhous
    Is there a way in the Fish Interactive shell for the full path to be displayed. Currently when I navigate to a directory I get the following shell. millermj@Dodore ~/o/workspace but I would rather see millermj@Dodore ~/o-town/workspace

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  • Change NSTimer interval for repeating timer.

    - by user300713
    Hi, I am running a mainLoop in Cocoa using an NSTimer set up like this: mainLoopTimer = [NSTimer scheduledTimerWithTimeInterval:1.0/fps target:self selector:@selector(mainloop) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:mainLoopTimer forMode:NSEventTrackingRunLoopMode]; At Program startup I set the timeInterval to 0.0 so that the mainloop runs as fast as possible. Anyways, I would like to provide a function to set the framerate(and thus the time interval of the timer) to a specific value at runtime. Unfortunately as far as I know that means that I have to reinitialize the timer since Cocoa does not provide a function like "setTimerInterval" This is what I tried: - (void)setFrameRate:(float)aFps { NSLog(@"setFrameRate"); [mainLoopTimer invalidate]; mainLoopTimer = nil; mainLoopTimer = [NSTimer scheduledTimerWithTimeInterval:1.0/aFps target:self selector:@selector(mainloop) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:mainLoopTimer forMode:NSEventTrackingRunLoopMode]; } but this throws the following error and stops the mainloop: 2010-06-09 11:14:15.868 myTarget[7313:a0f] setFrameRate 2010-06-09 11:14:15.868 myTarget[7313:a0f] * __NSAutoreleaseNoPool(): Object 0x40cd80 of class __NSCFDate autoreleased with no pool in place - just leaking 2010-06-09 11:14:15.869 myTarget[7313:a0f] * __NSAutoreleaseNoPool(): Object 0x40e700 of class NSCFTimer autoreleased with no pool in place - just leaking 0.614628 I also tried to recreate the timer using the "retain" keyword, but that didn't change anything. Any ideas about how to dynamically change the interval of an NSTimer at runtime? Thanks!

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  • How to set the cursor in kEventControlSetCursor?

    - by fret
    I want to be able to change the appearance of the mouse cursor as it moves over various hot spots in my view's and it seems to me that I should be doing that in the kEventControlSetCursor handler (which I can get). The function "SetCursor" is deprecated, which leads to the question, what do I call to actually change the cursor? And is there some standard list of cursors I can use? Things like horizontal and vertical arrows? I beam?

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  • How to add multiple menu items with the same title to NSPopUpButton(NSMenu)?

    - by William S. Pear
    As docs say it's impossible to add two menu items to NSPopUpButton if they both have the same title. I was trying to add menu items to [popupButton menu], but with no luck. I was also trying to create a new menu, add items to it and then use [popupButton setMenu:newMenu], but no. Menu always display only one item per name. But I know it should be possible, if you try to create a smart playlist in iTunes, you could select "Playlist" from the left popup button, "=" from the middle, and the right one will hold menu items for every playlist in iTunes EVEN if they have the same title. So how do they do it?

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  • Unable to find CFNetwork in XCode

    - by Baishampayan Ghose
    Hello, I am trying to use CFNetwork in my app so I tried adding CFNetwork.framework from the Edit Target dialog in XCode. The interesting thing is that CFNetwork is not visible in the dialog box at all. Am I missing anything? Do I have to add/install CFNetwork in some other way? Screenshot - Thanks in advance.

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  • OSX: How to get a volume name (or bsd name) from a IOUSBDeviceInterface or location id

    - by LG
    Hi, I'm trying to write an app that associates a particular USB string descriptor (of a USB mass storage device) with its volume or bsd name. So the code goes through all the connected USB devices, gets the string descriptors and extracts information from one of them. I would like to get the volume name of those USB devices. I can't find the right API to do that. I have tried to do that: DASessionRef session = DASessionCreate(kCFAllocatorDefault); DADiskRef disk_ref = DADiskCreateFromIOMedia(kCFAllocatorDefault, session, usb_device_ref); const char* name = DADiskGetBSDName(disk_ref); But the DADiskCreateFromIOMedia function returned nil, I assume the usb_device_ref that I passed was not compatible with the io_service_t that the function is expecting. So how can I get the volume name of a USB device? Could I use the location id to do that? Thanks for reading. -L FOO_Result result = FOO_SUCCESS; mach_port_t master_port; kern_return_t k_result; io_iterator_t iterator = 0; io_service_t usb_device_ref; CFMutableDictionaryRef matching_dictionary = NULL; // first create a master_port if (FOO_FAILED(k_result = IOMasterPort(MACH_PORT_NULL, &master_port))) { fprintf(stderr, "could not create master port, err = %d\n", k_result); goto cleanup; } if ((matching_dictionary = IOServiceMatching(kIOUSBDeviceClassName)) == NULL) { fprintf(stderr, "could not create matching dictionary, err = %d\n", k_result); goto cleanup; } if (FOO_FAILED(k_result = IOServiceGetMatchingServices(master_port, matching_dictionary, &iterator))) { fprintf(stderr, "could not find any matching services, err = %d\n", k_result); goto cleanup; } while (usb_device_ref = IOIteratorNext(iterator)) { IOReturn err; IOCFPlugInInterface **iodev; // requires <IOKit/IOCFPlugIn.h> IOUSBDeviceInterface **dev; SInt32 score; err = IOCreatePlugInInterfaceForService(usb_device_ref, kIOUSBDeviceUserClientTypeID, kIOCFPlugInInterfaceID, &iodev, &score); if (err || !iodev) { printf("dealWithDevice: unable to create plugin. ret = %08x, iodev = %p\n", err, iodev); return; } err = (*iodev)->QueryInterface(iodev, CFUUIDGetUUIDBytes(kIOUSBDeviceInterfaceID), (LPVOID*)&dev); (*iodev)->Release(iodev); // done with this FOO_String string_value; UInt8 string_index = 0x1; FOO_Result result = FOO_SUCCESS; CFStringRef device_name_as_cf_string; do { if (FOO_SUCCEEDED(result = FOO_GetStringDescriptor(dev, string_index, 0, string_value))) { printf("String at index %i is %s\n", string_index, string_value.GetChars()); // extract the command code if it is the FOO string if (string_value.CompareN("FOO:", 4) == 0) { FOO_Byte code = 0; FOO_HexToByte(string_value.GetChars() + 4, code); // Get other relevant information from the device io_name_t device_name; UInt32 location_id = 0; // Get the USB device's name. err = IORegistryEntryGetName(usb_device_ref, device_name); device_name_as_cf_string = CFStringCreateWithCString(kCFAllocatorDefault, device_name, kCFStringEncodingASCII); err = (*dev)->GetLocationID(dev, &location_id); // TODO: get volume or BSD name // add the device to the list break; } } string_index++; } while (FOO_SUCCEEDED(result)); err = (*dev)->USBDeviceClose(dev); if (err) { printf("dealWithDevice: error closing device - %08x\n", err); (*dev)->Release(dev); return; } err = (*dev)->Release(dev); if (err) { printf("dealWithDevice: error releasing device - %08x\n", err); return; } IOObjectRelease(usb_device_ref); // no longer need this reference }

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  • How can I check whether Exposé is being activated or not?

    - by yangumi
    Hi, I'm creating an application that emulates MacBook's multi-touch Trackpad. As you may know, on MacBook's trackpad if you swipe 4 fingers up, it triggers the Show Desktop. if you swipe 4 fingers down, it shows the Exposé. However, if the Show Desktop is being activated and you swipe 4 fingers down, it will come back to the normal mode. The same goes with the Exposé: if the Exposé is being activated and you swipe 4 fingers up, it will also come back to the normal mode. Here is the problem: I use the keyboard shortcut F3 to show the Exposé and F11 to show the Show Desktop. The problem is, when the Show Desktop is being activated, if I press F3, it will go straight to the Exposé. And when the Exposé is being activated, if I press F11 it will go straight to the Show Desktop. But I want it to behave like Trackpad, which I guess its code may look like this - FourFingersDidSwipeUp { if (isExposeBeingActivated() || isShowDesktopBeingActivated()) { pressKey("Esc"); } else { pressKey("F11"); } } But I don't know how to implement the "isExposeBeingActivated()" and "isShowDesktopBeingActivated()" methods. I've tried creating a window and check whether its size has changed (on assumption that if the Expose is being activated, its size should be smaller), but the system always returns the same size. I tried monitoring the background processes during the Expose, but nothing happened. Does anyknow have any suggestions on this? (I'm sorry if my English sounds weird.)

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  • Producing CCITT compressed TIFF from CGImage

    - by Brian Postow
    I have a CGImage (core graphics, C/C++). It's grayscale. Well, originally it was B/W, but the CGImage may be RGB. That shouldn't matter. I want to create a CCITT-Group 4 TIFF. I can create an LZW TIFF (grayscale or color) via creating a destination with the correct dictionary and adding the image in. No problem. However, there doesn't seem to be an equivalent kCGImagePropertyTIFFCompression value to represent CCITT-4. It should be 4, but that produces uncompressed. I have a manual CCITT compression routine, so if I can get the binary (1 bit per pixel) data, I'm set. But I can't seem to get 1 BPP data out of a CGImage. I have code that is supposed to put the CGImage into a CGBitmapContext and then give me the data, but it seems to be giving me all black. I've asked a couple of questions today trying to get at this, but I just figured, lets ask the question I REALLY want answered and see if someone can answer it. There's GOT to be a way to do this. I've got to be missing something dumb. What is it?

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  • How to tile the contents of a CALayer?

    - by iaefai
    I would like to tile a CGImage across a CALayer, but it seems to only want to stretch it. The example code: self.background = [UIImage imageNamed: @"Background.png"]; [documentDisplay.layer setContents: self.background.CGImage]; I would like to avoid subclassing if I could.

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  • Architecting iPhone Views - seeking help on a specific issue + general advice

    - by Ev
    Hi there, I am a web developer (rails, python) that is new to iPhone development. I've done some desktop development in the past within the MS environment (C#). I'm trying to build a really simple iPhone application and I am confused by the way that views work in general. If someone can provide advice for my particular problem, along with some resources where I can learn how to architect iPhone views in the future, that would be awesome. I feel like a lot of the Apple documentation that I've come across is too specific - I am lacking a fundamental understanding of how views work on the iPhone. My particular problem looks like this: I need one view that displays some downloaded text content. This is the view that shows when the app loads, and it is pretty straightforward. Then I need a settings area (I've already decided I don't want to use the iPhone settings area). The settings area main page will have some text fields on it. It will also have a 2-row grouped table. Each cell in that table will take you to another view which also has a grouped table used for multi-select. I suspect that I can reuse the same view for these two final "detailed setting" views. In summary: home page settings main page detailed setting 1 detailed setting 2 Any help and advice appreciated.

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  • Gray border when using NSBorderlessWindowMask

    - by bare_nature
    Hello, Whenever I try to create a custom window using NSBorderlessWindowMask and set an NSView (for example an NSImageView) as its contentView, I get a 1px gray border around the NSView and I don't seem to be able to get rid of it. I have followed several approaches including Apple's RoundTransparentWindow sample code as well as several suggestions on StackOverflow. I suspect the gray border is either coming from the window itself or the NSView. Have any of you experienced this problem or do you have a possible solution? Thanks

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  • Send Email - Cocoa

    - by Kevin
    Hey, How would I be able to send emails using Cocoa? Which framework would I use, and how would I use it. This is very new to me so please go easy. Best Regards, Kevin

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  • Quartz 2D: draw from a CGContext to another CGContext

    - by alexey
    I have a CGBitmapContext (bitmapContext) and I would like to draw some rectangle part (rect) of it to the current CGContext (context). Right now I do that way: CGContextRef context = UIGraphicsGetCurrentContext(); CGImageRef cgImage = CGBitmapContextCreateImage(bitmapContext); CGContextClipToRect(context, rect); CGContextDrawImage(context, CGRectMake(0, 0, width, height), cgImage); CGImageRelease(cgImage); Is it optimal? What is the best way to do it?

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  • Error in python - don't understand

    - by Jasper
    Hi, I'm creating a game, and am quite new to Python generally. I created a function 'descriptionGenerator()' which generates a description for characters and objects either randomly or using variables passed to it. It seemed to be working, but every now and then it wouldn't work correctly. So i placed it in a loop, and it never seems to be able to complete the loop without one of the iterations having this problem. The code is as follows: #+------------------------------------------+ #| Name: bitsandpieces.py | #| A module for the 'Europa I' game | #| created for the Game Making Competition | #| | #| Date Created/Modified: | #| 3/4/10 | 3/4/10 | #+------------------------------------------+ # Import the required modules # Import system modules: import time import random # Import 3rd party modules: # Import game modules: # Define the 'descriptionGenerator()' function def descriptionGenerator(descriptionVariables): descriptionVariableSize = len(descriptionVariables) if descriptionVariables[0] == 'char': # If there is only one variable ('char'), create a random description if descriptionVariableSize == 1: # Define choices for descriptionVariables to be generated from gender_choices = ['male', 'female'] hair_choices = ['black', 'red', 'blonde', 'grey', 'brown', 'blue'] hair_choices2 = ['long', 'short', 'cropped', 'curly'] size_choices = ['tubby', 'thin', 'fat', 'almost twig-like'] demeanour_choices = ['glowering', 'bright', 'smiling', 'sombre', 'intelligent'] impression_choices = ['likeable', 'unlikeable', 'dangerous', 'annoying', 'afraid'] # Define description variables gender = random.choice(gender_choices) height = str(float('0.' + str(random.randint(1, 9))) + float(random.randint(1, 2))) if float(height) > 1.8: height_string = 'tall' if float(height) > 2: height_string = 'very tall' elif float(height) < 1.8 and float(height) > 1.5: height_string = 'average' elif float(height) < 1.5: height_string = 'short' if float(height) < 1.3: height_string = 'very short' hair = random.choice(hair_choices2) + ' ' + random.choice(hair_choices) size = random.choice(size_choices) demeanour = random.choice(demeanour_choices) impression = random.choice(impression_choices) # Collect description variables in list 'randomDescriptionVariables' randomDescriptionVariables = ['char', gender, height, height_string, hair, size, demeanour, impression] # Generate description using the 'descriptionGenerator' function descriptionGenerator(randomDescriptionVariables) # Generate the description of a character using the variables passed to the function elif descriptionVariableSize == 8: if descriptionVariables[1] == 'male': if descriptionVariables[7] != 'afraid': print """A %s man, about %s m tall. He has %s hair and is %s. He is %s and you get the impression that he is %s.""" %(descriptionVariables[3], descriptionVariables[2], descriptionVariables[4], descriptionVariables[5], descriptionVariables[6], descriptionVariables[7]) elif descriptionVariables[7] == 'afraid': print """A %s man, about %s m tall. He has %s hair and is %s. He is %s.\nYou feel that you should be %s of him.""" %(descriptionVariables[3], descriptionVariables[2], descriptionVariables[4], descriptionVariables[5], descriptionVariables[6], descriptionVariables[7]) elif descriptionVariables[1] == 'female': if descriptionVariables[7] != 'afraid': print """A %s woman, about %s m tall. She has %s hair and is %s. She is %s and you get the impression that she is %s.""" %(descriptionVariables[3], descriptionVariables[2], descriptionVariables[4], descriptionVariables[5], descriptionVariables[6], descriptionVariables[7]) elif descriptionVariables[7] == 'afraid': print """A %s woman, about %s m tall. She has %s hair and is %s. She is %s.\nYou feel that you should be %s of her.""" %(descriptionVariables[3], descriptionVariables[2], descriptionVariables[4], descriptionVariables[5], descriptionVariables[6], descriptionVariables[7]) else: pass elif descriptionVariables[0] == 'obj': # Insert code here 2 deal with object stuff pass print print myDescriptionVariables = ['char'] i = 0 while i < 30: print print print descriptionGenerator(myDescriptionVariables) i = i + 1 time.sleep(10) When it fails to properly execute it says this: Traceback (most recent call last): File "/Users/Jasper/Development/Programming/MyProjects/Game Making Challenge/Europa I/Code/Code 2.0/bitsandpieces.py", line 79, in <module> descriptionGenerator(myDescriptionVariables) File "/Users/Jasper/Development/Programming/MyProjects/Game Making Challenge/Europa I/Code/Code 2.0/bitsandpieces.py", line 50, in descriptionGenerator randomDescriptionVariables = ['char', gender, height, height_string, hair, size, demeanour, impression] UnboundLocalError: local variable 'height_string' referenced before assignment Thanks for any help with this

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  • Trying to cat files - unrecognized wildcard

    - by Barb
    Hello, I am trying to create a file that contains all of the code of an app. I have created a file called catlist.txt so that the files are added in the order I need them. A snippet of my catlist.txt: app/controllers/application_controller.rb app/views/layouts/* app/models/account.rb app/controllers/accounts_controller.rb app/views/accounts/* When I run the command the files that are explicitly listed get added but the wildcard files do not. cat catlist.txt|xargs cat > fullcode I get cat: app/views/layouts/*: No such file or directory cat: app/views/accounts/*: No such file or directory Can someone help me with this. If there is an easier method I am open to all suggestions. Barb

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