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  • Importance of SEO in Web Design

    In today's unstable economy, every business needs an online presence to excel out and to get more profits. Your website will serve as a salesperson which will help you to make your business with ease, with less efforts and works for you around the clock.

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  • Stairway to Database Design - STEP 1: Data Elements

    Before you start to think about your database schema or tables, you need to consider your data: The type of data it is, the scale you use for values. It needs to be unique, precise and unambiguous. Then you need to name it in such a way that it can be generally understood. Joe Celko explains...

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  • Top 5 SEO WordPress Plugins For Your Website Design

    If you have browsed through the plugin section of your WordPress admin panel, you'll know there are thousands of useful plugins to help improve your site front end and back end. Here we're going to look at the tools that can help you with your SEO, we all know Google loves WordPress, but how can we get even more out of our blog?

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  • The Myths of Website SEO Page Design

    Many so called self confessed experts will tell you that you need to use certain entries in your Title, Description, alts, keywords and other places. Make sure that you have enough H1 and H2 tags and use bold a few times.

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  • How to design a command line program and keep it open for a future GUI?

    - by systempuntoout
    What are some best practices to keep in mind when developing a script program that could be integrated with a GUI, probably by somebody else, in the future? Example scenario: i develop a fancy python CLI program that scrapes every unicorn images from the web i decide to publish it on github a unicorn fan programmer decide to take the sources and build a GUI on them. he gives up because my code is a mess How do i avoid step 4 and let unicorn fan programmer build his GUI without hassle?

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  • How to design a command line program reusable for a future development of a GUI?

    - by systempuntoout
    What are some best practices to keep in mind when developing a script program that could be integrated with a GUI, probably by somebody else, in the future? Possible scenario: i develop a fancy python CLI program that scrapes every unicorn images from the web i decide to publish it on github a unicorn fan programmer decides to take the sources and build a GUI on them. he\she gives up because my code is not reusable How do i avoid step four and let unicorn fan programmer build his\her GUI without hassle?

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  • Database design (MySql)::should we put html data in text field inside database table or more efficie

    - by meyosef
    Hi, We building big Web Application and we use mysql, we want to make mysql database more fast. Some of us think if we will put message html body inside table and not inside text.txt in will make database heavy and not fast. Thanks, *Part of main table that hold message: option 1:hold html message body inside database message { id (int) subject (varchar) body (text) } option 2: hold html message body inside body1.txt file message { id (int) subject (varchar) file_body_path (varchar) } *

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  • Deploy to web container, bundle web container or embed web container...

    - by Jason
    I am developing an application that needs to be as simple as possible to install for the end user. While the end users will likely be experience Linux users (or sales engineers), they don't really know anything about Tomcat, Jetty, etc, nor do I think they should. So I see 3 ways to deploy our applications. I should also state that this is the first app that I have had to deploy that had a web interface, so I haven't really faced this question before. First is to deploy the application into an existing web container. Since we only deploy to Suse or RedHat this seems easy enough to do. However, we're not big on the idea of multiple apps running in one web container. It makes it harder to take down just one app. The next option is to just bundle Tomcat or Jetty and have the startup/shutdown scripts launch our bundled web container. Or 3rd, embed.. This will probably provide the same user experience as the second option. I'm curious what others do when faced with this problem to make it as fool proof as possible on the end user. I've almost ruled out deploying into an existing web container as we often like to set per application resource limits and CPU affinity, which I believe would affect all apps deployed into a web container/app server and not just a specific application. Thank you.

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  • Database design problem: intermediate table between 2 tables may end up with too many results.

    - by SK.
    I have to design a database to handle forms. Basically, a form needs to go through (exactly) 7 people, one by one. Each person can either agree or decline a form. If one declines, the chain stops and the following people don't even get notified that there is a form. Right now I have thought of those 3 tables: FORM, PERSON, and RESPONSE inbetween. However, my first solution sounds too heavy because each form could have up to 7 responses. Here we are with the table inbetween. That means that each successful form has 7 rows in the table RESPONSE. Here we have the responding information directly inside the form. It looks ugly but at least keeps everything as singular as possible. On the bad side I can't track the response dates, but I don't think it is crucial for that matter. What is your opinion on this? I feel like both of them are wrong and I don't know how to fix that. If that matters, I'll be using Oracle 9.

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  • Object oriented design of game in Java: How to handle a party of NPCs?

    - by Arvanem
    Hi folks, I'm making a very simple 2D RPG in Java. My goal is to do this in as simple code as possible. Stripped down to basics, my class structure at the moment is like this: Physical objects have an x and y dimension. Roaming objects are physical objects that can move(). Humanoid objects are roaming objects that have inventories of GameItems. The Player is a singleton humanoid object that can hire up to 4 NPC Humanoids to join his or her party, and do other actions, such as fight non-humanoid objects. NPC Humanoids can be hired by the Player object to join his or her party, and once hired can fight for the Player. So far I have given the Player class a "party" ArrayList of NPC Humanoids, and the NPC Humanoids class a "hired" Boolean. However, my fight method is clunky, using an if to check the party size before implementing combat, e.g. public class Player extends Humanoids { private ArrayList<Humanoids> party; // GETTERS AND SETTERS for party here //... public void fightEnemy(Enemy eneObj) { if (this.getParty().size() == 0) // Do combat without party issues else if (this.getParty().size() == 1) // Do combat with party of 1 else if (this.getParty().size() == 2) // Do combat with party of 2 // etc. My question is, thinking in object oriented design, am I on the right track to do this in as simple code as possible? Is there a better way?

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  • Database design and foreign keys: Where should they be added in related tables?

    - by Carvell Fenton
    I have a relatively simple subset of tables in my database for tracking something called sessions. These are academic sessions (think offerings of a particular program). The tables to represent a sessions information are: sessions session_terms session_subjects session_mark_item_info session_marks All of these tables have their own primary keys, and are like a tree, in that sessions have terms, terms have subjects, subjects have mark items, etc. So each on would have at least its "parent's" foreign key. My question is, design wise is it a good idea to include the sessions primary key in the other tables as a foreign key to easily select related session items, or is that too much redundency? If I include the session foreign key (or all parent foreign keys from tables up the heirarchy) in all the tables, I can easily select all the marks for a session. As an example, something like SELECT mark FROM session_marks WHERE sessionID=... If I don't, then I would have to combine selects with something like WHERE something IN (SELECT... Which approach is "more correct" or efficient? Thanks in advance!

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  • How to design authentication in a thick client, to be fail safe?

    - by Jay
    Here's a use case: I have a desktop application (built using Eclipse RCP) which on start, pops open a dialog box with 'UserName' and 'Password' fields in it. Once the end user, inputs his UserName and Password, a server is contacted (a spring remote-servlet, with the client side being a spring httpclient: similar to the approaches here.), and authentication is performed on the server side. A few questions related to the above mentioned scenario: If said this authentication service were to go down, what would be the best way to handle further proceedings? Authentication is something that I cannot do away with. Would running the desktop client in a "limited" mode be a good idea? For instance, important features/menus/views will be disabled, rest of the application will be accessible? Should I have a back up authentication service running on a different machine, working as a backup? What are the general best-practices in this scenario? I remember reading about google gears and how it would let you edit and do stuff offline - should something like this be designed? Please let me know your design/architectural comments/suggestions. Appreciate your help.

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  • How to amend return value design in OO manner?

    - by FrontierPsycho
    Hello. I am no newb on OO programming, but I am faced with a puzzling situation. I have been given a program to work on and extend, but the previous developers didn't seem that comfortable with OO, it seems they either had a C background or an unclear understanding of OO. Now, I don't suggest I am a better developer, I just think that I can spot some common OO errors. The difficult task is how to amend them. In my case, I see a lot of this: if (ret == 1) { out.print("yadda yadda"); } else if (ret == 2) { out.print("yadda yadda"); } else if (ret == 3) { out.print("yadda yadda"); } else if (ret == 0) { out.print("yadda yadda"); } else if (ret == 5) { out.print("yadda yadda"); } else if (ret == 6) { out.print("yadda yadda"); } else if (ret == 7) { out.print("yadda yadda"); } ret is a value returned by a function, in which all Exceptions are swallowed, and in the catch blocks, the above values are returned explicitly. Oftentimes, the Exceptions are simply swallowed, with empty catch blocks. It's obvious that swalllowing exceptions is wrong OO design. My question concerns the use of return values. I believe that too is wrong, however I think that using Exceptions for control flow is equally wrong, and I can't think of anything to replace the above in a correct, OO manner. Your input, please?

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  • Is there a design pattern to cut down on code duplication when subclassing Activities in Android?

    - by Daniel Lew
    I've got a common task that I do with some Activities - downloading data then displaying it. I've got the downloading part down pat; it is, of course, a little tricky due to the possibility of the user changing the orientation or cancelling the Activity before the download is complete, but the code is there. There is enough code handling these cases such that I don't want to have to copy/paste it to each Activity I have, so I thought to create an abstract subclass Activity itself such that it handles a single background download which then launches a method which fills the page with data. This all works. The issue is that, due to single inheritance, I am forced to recreate the exact same class for any other type of Activity - for example, I use Activity, ListActivity and MapActivity. To use the same technique for all three requires three duplicate classes, except each extends a different Activity. Is there a design pattern that can cut down on the code duplication? As it stands, I have saved much duplication already, but it pains me to see the exact same code in three classes just so that they each subclass a different type of Activity.

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  • Progressive Enhancement vs. Single Page Apps

    - by SeanPlusPlus
    I just got back from a conference in Boston called An Event Apart. A really popular theme amongst the speakers was the idea of progressive enhancement - a site's content should go in the HTML, and JavaScript should only be used to enhance behavior. The arguments that the speakers gave for progressive enhancement were very compelling. Not only is it a solid pattern for supporting older browsers, and devices on a network with low bandwidth, but HTML fails much more gracefully than JavaScript (i.e. markup that is not supported is just ignored, while if a browser throws an exception while executing your script - you are hosed). Jeremy Keith gave a particularly insightful talk about this. But what about single page web apps like Backbone and Angular? The whole design behind these frameworks seems to push the developer toward moving content out of the HTML, and into something like a JSON API. I can not seem to gel these two design patterns: progressive enhancement vs. single page web apps. Are there instances when one is better than the other? Or are they not even antagonistic technologies, and I am missing something here with my mental model?

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  • Important Tips to make a user friendly Homepage

    - by Aditi
    We have done a lot of redesign work lately for many online businesses.. There are some basic things we want to stress into any web design which make it usable! Unfortunately most designers care about the graphic elements, clean code & navigation only. Most designers do not realize that a design they did could be a masterpiece to them but for a layman it could be tough to use. It is so very important to understand usability & call to action for any business and then implemented on their website Homepage. Showcase Offering The sole purpose of their websites needs to be mentioned on the homepage, what they are offering, why should one do business with them and why they are better than other competitors. Include a tag line under your logo that explicitly summarizes what the site or company does. Ease of Navigation Make it easier for your user to find what they are looking for, some archives, articles, services etc. A visible and easy to use Navigation allows just that. You may also want to feature some of the most visited content on the homepage itself. Search Form Let your users take advantage of a search form from your homepage, keep it visible enough so if they have trouble locating certain content using your navigation. The Search Bar will come handy in such situation. Especially if you have thousands and thousands of web pages. Liquid Layout There was a time when people used standard resolution, not any more. People have different screen sizes and most people now browse on handhelds. Try keeping liquid width so people can adjust as per their choice. First impression is last impression, leaving one through your perfect homepage can do wonders for your business.

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  • What to think about when designing a simple GUI for a quiz game

    - by PeterK
    I am coming close to finish my first iPhone game ever, as a matter of fact also my first programming experience ever, which is a quiz game. I have all the functionality i want and is currently polishing it both from a code point of view as well as looking at the GUI. My initial idea was not to use any specific graphics but rather focus on the game experience and simplicity and by that only using background color, orange, and white text as well as buttons. The design is based on that all ages, from learning to read, should be able to host and play this game. However, as i am now getting close to the finish line i am starting to think what is needed from a GUI point of view. I would like to ask for some advice what to think about when designing a GUI. Is it considered OK without any 'fancy' graphics, what is the risk without it etc.? Also, what colors goes well together if i choose to use a simple GUI. I am thinking about color blindness etc. In other words how do i design a good and effective GUI for a simple game as mine? Thanks

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  • Consistency of an object

    - by Stefano Borini
    I tend to keep my objects consistent during their lifetime. In some cases, setting up an object requires multiple calls to different routines. For example, a connection object may operate in this way: Connection c = new Connection(); c.setHost("http://whatever") c.setPort(8080) c.connect() please note this is just a stupid example to let you understand the point. In between calls to setHost and setPort the object is inconsistent, because the Port has not been specified yet, so this code would crash Connection c = new Connection(); c.setHost("http://whatever") c.connect() Meaning that it's a requisite for connect() to have previous calls to both setHost and setPort, otherwise it won't be able to operate as its state is inconsistent. You may fix the issue with a default value, but there may be cases where no sensible default may be devised. We assume in the later example that there's no default for the port, and therefore a call to c.connect() without first calling both setHost and setPort will be an inconsistent state of the object. This, to me, points at an incorrect interface design, but I may be wrong, so I want to hear your opinion. Do you organize your interface so that the object is always in a consistent (i.e. workable) state both before and after the call ? Edit: Please don't try to solve the problem I gave above. I know how to solve that. My question is much broader in sense. I am looking for a design principle, officially or informally stated, regarding consistency of object state between calls.

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  • Implementing MVC pattern in SWT application

    - by Pradeep Simha
    I am developing an SWT application (it's basically an Eclipse plugin, so I need to use SWT). Currently my design is as follows: Model: In model, I have POJOs which represents the actual fields in views. View: It is a dumb layer, it contains just UI and contains no logic (not even event handlers) Controller: It acts as a mediator b/w those two layers. Also it is responsible for creating view layer, handling events etc. Basically I have created all of the controls in view as a static like this public static Button btnLogin and in controller I have a code like this: public void createLoginView(Composite comp) { LoginFormView.createView(comp); //This createView method is in view layer ie LoginFormView LoginFormView.btnLogin.addSelectionListener(new SelectionListener() { //Code goes here }); } Similalrly I have done for other views and controls. So that in main class and other classes I am calling just createLoginView of controller. I am doing similar thing for other views. So my question, is what I am doing is correct? Is this design good? Or I should have followed any other approach. Since I am new to SWT and Eclipse plugin development (basically I am Java EE developer having 4+ years of exp). Any tips/pointers would be appreciated.

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  • How to Be a Software Engineer?

    - by Mistrio
    My problem is kind of weird so please bear with me. I have been working in a start up concerned basically with mobile development since my graduation 2 years ago. I develop apps for iOS but it's not really relevant. The start up structure is simply founders developers, with no middle-tier technical supervision or project management whatsoever. A typical project cycle of ours is like this: meet with a client send very vague recruitment to an outsourced graphics designer dig in development right after we get the design, no questions asked then improvise improvise improvise! It's not that we are unaware that stuff like requirements analysis, UML, design patterns, source code control, testing, development methodologies... etc. exist, we just simply don't use them, and I mean like never. The result is usually a clunk of hardly-maintainable yet working code. Despite everything we are literally flourishing with many successful apps on all platforms and bigger clients each project. The thing is, we want the chaos and we're looking for advice. How would you fix our company technically? Given that you can't hire project managers or team leaders just because we are barely 5 developers, so it wouldn't be a justified cost for the founders, but one-time things like courses, books, private training... etc is an option. Lastly, if it's relevant, we are based in Egypt. Thank you a lot in advance.

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  • Simple Multiplayer CCG System

    - by TobiHeidi
    I am working on a cross plattform Multiplayer CCG (web, android, ios). Here are my goals in design: I want to game to be easly accessible and understandable for non CCG players within the first minute of play. a single game should be played by 2 - 4 players a once, without problems if one players drops out during play. players should make their next turn simultaneous (without waiting for other to make their turns) My current approach: each Card has a point value for four Elements. In each Turn an Element is (randomly) selected and every Player chooses 1 card out of 3. The Player choosen the card with the highest value for that element wins the Round. After 10 Rounds the players a ranked by how many rounds they won. Why does this approach seems not optimal? It seems really to easy to determin the next best turn. Your own turn is to little affected by the play style of the others. I would love the have a system where some cards are better against other cards. A bit of rock paper scissors where you have to think about what next turn the other players will make or so. But really think freely. I would love to hear ideas may it be additions or new systems to make a CCG with roughly the stated design goals. Thanks

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