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  • CodePlex Daily Summary for Sunday, July 08, 2012

    CodePlex Daily Summary for Sunday, July 08, 2012Popular ReleasesBlackJumboDog: Ver5.6.7: 2012.07.08 Ver5.6.7 (1) ????????????????「????? Request.Receve()」?????????? (2) Web???????????FlMML customized: FlMML customized ??: FlMML customized ????。 ??、PCM??????????、??????。ecBlog: ecBlog 0.2: ecBlog alpha realaseTaskScheduler ASP.NET: Release 3 - 1.2.0.0: Release 3 - Version 1.2.0.0 That version was altered only the library: In TaskScheduler was added new properties: UseBackgroundThreads Enables the use of separate threads for each task. StoreThreadsInPool Manager enables to store in the Pool threads that are performing the tasks. OnStopSchedulerAutoCancelThreads Scheduler allows aborting threads when it is stopped. false if the scheduler is not aborted the threads that are running. AutoDeletedExecutedTasks Allows Manager Delete Task afte...DotNetNuke Persian Packages: ??? ?? ???? ????? ???? 6.2.0: *????? ???? ??? ?? ???? 6.2.0 ? ??????? ???? ????? ???? ??? ????? *????? ????? ????? ??? ??? ???? ??? ??????? ??????? - ???? *?????? ???? ??? ?????? ?? ???? ???? ????? ? ?? ??? ?? ???? ???? ?? *????? ????? ????? ????? ????? / ??????? ???? ?? ???? ??? ??? - ???? *???? ???? ???? ????? ? ??????? ??? ??? ??? ?? ???? *????? ????? ???????? ??? ? ??????? ?? ?? ?????? ????? ????????? ????? ?????? - ???? *????? ????? ?????? ????? ?? ???? ?? ?? ?? ???????? ????? ????? ????????? ????? ?????? *???? ?...testtom07052012git02: r1: r1Cypher Bot: Cypher Bot 4.1: Cypher Bot is the most advanced encryption tool on the planet.... and now it actually works. That's right we fixed the bugs! For a full program summary go to the Home Page or visit www.iRareMedia.com So what's new? We've pretty much fixed all the bugs, but here's a run down if you wanna know exactly what's different: Fixed Installation / Setup Error, where an error message would display: "No Internet Connection, Try Again Later" Fixed File Encryption / Decryption error where the file exten...Coding4Fun Kinect Service: Coding4Fun Kinect Service v1.5: Requires Kinect for Windows SDK v1.5 Minor bug fixes + Kinect for Windows SDK v1.5 Aligning version with the Kinect for Windows SDK requiredtedplay: tedplay 1.1: tedplay 1.1 source and Win32 binary is out now. Changes are: SID card support Commodore 64 PSID music format support optimized FIR filter global hotkeys for skipping tracks (Windows only) module properties window (Windows only) mutable noise channel via GUI button (Windows only) disable SID card from the menu (Windows only) bugfixes PSID tunes are played on the C64 clock frequency but in a Commodore plus/4 virtual machine. The purpose is not to have yet another SID player, but t...xUnit.net Contrib: xunitcontrib-resharper 0.6 (RS 7.0, 6.1.1): xunitcontrib release 0.6 (ReSharper runner) This release provides a test runner plugin for Resharper 7.0 (EAP build 82) and 6.1, targetting all versions of xUnit.net. (See the xUnit.net project to download xUnit.net itself.) Copies of the plugin that support previous verions of ReSharper can be downloaded from this release. The plan is to support the latest revisions of the last two paid-for major versions of ReSharper (namely 7.0 and 6.1) Also note that all builds work against ALL VERSIONS...Umbraco CMS: Umbraco 4.8.0 Beta: Whats newuComponents in the core Multi-Node Tree Picker, Multiple Textstring, Slider and XPath Lists Easier Lucene searching built in IFile providers for easier file handling Updated 3rd party libraries Applications / Trees moved out of the database SQL Azure support added Various bug fixes Getting Started A great place to start is with our Getting Started Guide: Getting Started Guide: http://umbraco.codeplex.com/Project/Download/FileDownload.aspx?DownloadId=197051 Make sure to...CODE Framework: 4.0.20704.0: See CODE Framework (.NET) Change Log for changes in this version.xUnit.net - Unit testing framework for C# and .NET (a successor to NUnit): xUnit.net 1.9.1: xUnit.net release 1.9.1Build #1600 Important note for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. Important note for VS2012 users: The VS2012 runner is in the Visual Studio Gallery now, and should be installed via Tools | Extension Manager from insi...MVC Controls Toolkit: Mvc Controls Toolkit 2.2.0: Added Modified all Mv4 related features to conform with the Mvc4 RC Now all items controls accept any IEnumerable<T>(before just List<T> were accepted by most of controls) retrievalManager class that retrieves automatically data from a data source whenever it catchs events triggered by filtering, sorting, and paging controls move method to the updatesManager to move one child objects from a father to another. The move operation can be undone like the insert, update and delete operatio...IronPython: 2.7.3: On behalf of the IronPython team, I'm happy to announce the final release of IronPython 2.7.3. This release includes everything from IronPython 54498, 62475, and 74478 as well. Like all IronPython 2.7-series releases, .NET 4 is required to install it. Installing this release will replace any existing IronPython 2.7-series installation. The incompatibility with IronRuby has been resolved, and they can once again be installed side-by-side. The biggest improvements in IronPython 2.7.3 are: the...Mini SQL Query: Mini SQL Query (v1.0.68.441): Just a bug fix release for when the connections try to refresh after an edit. Make sure you read the Quickstart for an introduction.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.58: Fix for Issue #18296: provide "ALL" value to the -ignore switch to ignore all error and warning messages. Fix for issue #18293: if encountering EOF before a function declaration or expression is properly closed, throw an appropriate error and don't crash. Adjust the variable-renaming algorithm so it's very specific when renaming variables with the same number of references so a single source file ends up with the same minified names on different platforms. add the ability to specify kno...LogExpert: 1.4 build 4566: This release for the 1.4 version line contains various fixes which have been made some times ago. Until now these fixes were only available in the 1.5 alpha versions. It also contains a fix for: 710. Column finder (press F8 to show) Terminal server issues: Multiple sessions with same user should work now Settings Export/Import available via Settings Dialog still incomple (e.g. tab colors are not saved) maybe I change the file format one day no command line support yet (for importin...CommonLibrary.NET: CommonLibrary.NET 0.9.8.5 - Final Release: A collection of very reusable code and components in C# 4.0 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. FluentscriptCommonLibrary.NET 0.9.8 contains a scripting language called FluentScript. Releases notes for FluentScript located at http://fluentscript.codeplex.com/wikipage?action=Edit&title=Release%20Notes&referringTitle=Documentation Fluentscript - 0.9.8.5 - Final ReleaseApplication: FluentScript Versio...SharePoint 2010 Metro UI: SharePoint 2010 Metro UI8: Please review the documentation link for how to install. Installation takes some basic knowledge of how to upload and edit SharePoint Artifact files. Please view the discussions tab for ongoing FAQsNew ProjectsAdventures of Adventure Land: Adventures of Adventure Land is a new text based adventure. You will be able to level up, fight challenging enemies, use magical spells, and simply adventure.AdventureWorks Silverlight samples: AdventureWorks Silverlight samplesAFS.Collab.Duplex: my duplexarmmychan: ????????C# - WPF - .Net - MSSQL - Open Source Restaurant POS System: A C# .Net / WPF / MSSQL Restaurant Point of Sale (POS) Software that is PCI-DSS 2.0 Compliant running stable in many restaurants / integrated with MercuryPay.dcview: dcinside.com? ??? ? ?? ?? ??? ???? ???.DotNetNuke Contact Form: simple yet effective DotNetNuke contact formISBNdb.com Helper Library: A .net helper library that encapsulates all the functionality of the API at www.isbndb.com in .NET CLR objects.JPO Class Register: Simple class register.NACHA C# Class with WPF Test App: Do you need to generate a NACHA PPD file? This is great starting point for you! Actually, it's a great, almost finished, point for you! More info below.NotificationsWidget In ASP MVC: SummaryPayPal Manager: I decided to make a basic (for now) desktop client for PayPal to get better at WebRequests in VB.NET. I will be adding much more such as sending payments, etc.Pomodoro Timer Count Down App: Pomodoro count down timer Application Features ------------------------------- Pomodoro Mode Count down timer mode Start stop pause Notification Powershell HTML Highlight: Powershell html syntax highlightingProject F10_P1: F10 p1Razor-sharp your skills: This project will have details about the C# 2.0 C# 3.0 C# 4.0 C# 5.0 Salaria: Bienvenue sur notre projet "Salaria".SharePoint 2010 - Unlock SP Files: Unlock any file in SharePoint or get lock information of a SharePoint file.( Compatible with office 365) ""The file "" is locked for exclusive use by""SharePoint 2010 Metro Masterpage: This project will give you a full metro masterpage for sharepoint 2010SharePoint Cache Refresh Framework: This project's aim is build a small and easy to use framework for SharePoint developers to be able to control cached objects across servers in a SharePoint FarmTFSProjectTest: A test project.uhimania test project: testUpgrade SPSolution: This is a Sharepoint 2010 Management Shell cmdlet, which upgrades a sharepoint solution and installs/activates any new features added in the package.Video Frame Explorer: Video Frame Explorer allows you to make thumbnails (caps, previews) of video files. It supports of practically any videos-formats (even MP4, MKV, MOV if you havWML: WML

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  • CodePlex Daily Summary for Friday, October 25, 2013

    CodePlex Daily Summary for Friday, October 25, 2013Popular Releases7zbackup - PowerShell Script to Backup Files with 7zip: 7zBackup v. 1.9.5 Stable: Do you like this piece of software ? It took some time and effort to develop. Please consider a helping me with a donation Or please visit my blog Code : Rewritten the launcher of 7zip whith "old" fashioned batch. Better handling of exit codes Feat : New argument --notifyextra to drive the way extra information is delivered with the notification log Bug : NoFollowJunctions switch was inverted Feat : Added new directives maxfilesize and minfilesize to enhance file selection upon their ...Gac Library -- C++ Utilities for GPU Accelerated GUI and Script: Gaclib 0.5.5.0: Gaclib.zip contains the following content GacUIDemo Demo solution and projects Public Source GacUI library Document HTML document. Please start at reference_gacui.html Content Necessary CSS/JPG files for document. Improvements to the previous release Add 1 demos Editor.Toolstrip.Document Added new features GuiDocumentViewer and GuiDocumentLabel is editable like an RichTextEdit control.PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.0.7: This is a bug fix release, containing some important fixes! Fixed issue where Session 0 was not detected correctly, resulting in issues when attempting to display a UI when none was allowed Fixed Installation Prompt and Installation Restart Prompt appearing when deploy mode was non-interactive or silent Fixed issue where defer prompt is displayed after force closing multiple applications Fixed issue executing blocked app execution dialog from UNC path (executed instead from local tempo...BlackJumboDog: Ver5.9.7: 2013.10.24 Ver5.9.7 (1)FTP???????、2?????????????shift-jis????????????? (2)????HTTP????、???????POST??????????????????CtrlAltStudio Viewer: CtrlAltStudio Viewer 1.1.0.34322 Alpha 4: This experimental release of the CtrlAltStudio Viewer includes the following significant features: Oculus Rift support. Stereoscopic 3D display support. Based on Firestorm viewer 4.4.2 codebase. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-1-0-34322-alpha-4 Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http://ctrlaltstudio.com/viewer/privacy Disclaimer: This software is not provided or sup...ImapX 2: ImapX 2.0.0.13: The long awaited ImapX 2.0.0.13 release. The library has been rewritten from scratch, massive optimizations and refactoring done. Several new features introduced. Added support for Mono. Added support for Windows Phone 7.1 and 8.0 Added support for .Net 2.0, 3.0 Simplified connecting to server by reducing the number of parameters and adding automatic port selection. Changed authentication handling to be universal and allowing to build custom providers. Added advanced server featur...VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 32 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) This release has been tested with Visual Studio 2008, 2010, 2012 and 2013, using TortoiseSVN 1.6, 1.7 and 1.8. It should also still work with Visual Studio 2005, but I couldn't find anyone to test it in VS2005. Build 32 (beta) changelogNew: Added Visual Studio 2013 support New: Added Visual Studio 2012 support New: Added SVN 1.8 support New: Added 'Ch...ABCat: ABCat v.2.0.1a: ?????????? ???????? ? ?????????? ?????? ???? ??? Win7. ????????? ?????? ????????? ?? ???????. ????? ?????, ???? ????? ???????? ????????? ?????????? ????????? "?? ??????? ????? ???????????? ?????????? ??????...", ?? ?????????? ??????? ? ?????????? ?????? Microsoft SQL Ce ?? ????????? ??????: http://www.microsoft.com/en-us/download/details.aspx?id=17876. ???????? ?????? x64 ??? x86 ? ??????????? ?? ?????? ???????????? ???????. ??? ??????? ????????? ?? ?????????? ?????? Entity Framework, ? ???? ...patterns & practices: Data Access Guidance: Data Access Guidance 2013: This is the 2013 release of Data Access Guidance. The documentation for this RI is also available on MSDN: Data Access for Highly-Scalable Solutions: Using SQL, NoSQL, and Polyglot Persistence: http://msdn.microsoft.com/en-us/library/dn271399.aspxMedia Companion: Media Companion MC3.584b: IMDB changes fixed. Fixed* mc_com.exe - Fixed to using new profile entries. * Movie - fixed rename movie and folder if use foldername selected. * Movie - Alt Edit Movie, trailer url check if changed and confirm valid. * Movie - Fixed IMDB poster scraping * Movie - Fixed outline and Plot scraping, including removal of Hyperlink's. * Movie Poster refactoring, attempts to catch gdi+ errors Revision HistoryJayData -The unified data access library for JavaScript: JayData 1.3.4: JayData is a unified data access library for JavaScript to CRUD + Query data from different sources like WebAPI, OData, MongoDB, WebSQL, SQLite, HTML5 localStorage, Facebook or YQL. The library can be integrated with KendoUI, Angular.js, Knockout.js or Sencha Touch 2 and can be used on Node.js as well. See it in action in this 6 minutes video KendoUI examples: JayData example site Examples for map integration JayData example site What's new in JayData 1.3.4 For detailed release notes check ...TerrariViewer: TerrariViewer v7.2 [Terraria Inventory Editor]: Added "Check for Update" button Hopefully fixed Windows XP issue You can now backspace in Item stack fieldsVirtual Wifi Hotspot for Windows 7 & 8: Virtual Router Plus 2.6.0: Virtual Router Plus 2.6.0Fast YouTube Downloader: Fast YouTube Downloader 2.3.0: Fast YouTube DownloaderMagick.NET: Magick.NET 6.8.7.101: Magick.NET linked with ImageMagick 6.8.7.1. Breaking changes: - Renamed Matrix classes: MatrixColor = ColorMatrix and MatrixConvolve = ConvolveMatrix. - Renamed Depth method with Channels parameter to BitDepth and changed the other method into a property.VidCoder: 1.5.9 Beta: Added Rip DVD and Rip Blu-ray AutoPlay actions for Windows: now you can have VidCoder start up and scan a disc when you insert it. Go to Start -> AutoPlay to set it up. Added error message for Windows XP users rather than letting it crash. Removed "quality" preset from list for QSV as it currently doesn't offer much improvement. Changed installer to ignore version number when copying files over. Should reduce the chances of a bug from me forgetting to increment a version number. Fixed ...MSBuild Extension Pack: October 2013: Release Blog Post The MSBuild Extension Pack October 2013 release provides a collection of over 480 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUI...VG-Ripper & PG-Ripper: VG-Ripper 2.9.49: changes NEW: Added Support for "ImageTeam.org links NEW: Added Support for "ImgNext.com" links NEW: Added Support for "HostUrImage.com" links NEW: Added Support for "3XVintage.com" linksmyCollections: Version 2.8.7.0: New in this version : Added Public Rating Added Collection Number Added Order by Collection Number Improved XBMC integrations Play on music item will now launch default player. Settings are now saved in database. Tooltip now display sort information. Fix Issue with Stars on card view. Fix Bug with PDF Export. Fix Bug with technical information's. Fix HotMovies Provider. Improved Performance on Save. Bug FixingMoreTerra (Terraria World Viewer): MoreTerra 1.11.3.1: Release 1.11.3.1 ================ = New Features = ================ Added markers for Copper Cache, Silver Cache and the Enchanted Sword. ============= = Bug Fixes = ============= Use Official Colors now no longer tries to change the Draw Wires option instead. World reading was breaking for people with a stock 1.2 Terraria version. Changed world name reading so it does not crash the program if you load MoreTerra while Terraria is saving the world. =================== = Feature Removal = =...New ProjectsAdder: Adder is simply converter for WPF binding. They add a value from parameter to target if a target int or double, concatenate parameter and value if type a strinAir Control ATV: App for Windows Phone to remote control Apple TV with FireCore aTV Flash (or Black) and AirControl installed.Bangladeshi Open Source Windows 8/Phone Apps: The largest Bangladeshi Open Source project with a vision. Mostly community-contributed Windows 8 and Windows Phone apps.BTB: Tumor board presentation tool for oncologyBulletin: not completed yet. the basic functions are ready, though.CRM Dashboard for Lync: Dynamics CRM Dashboard for Lync is an add-on that makes both applications seamlessly communicate between one another.Crowd CMS: Crowd CMS - A Crowd Funded Web Content Management System Built Using ASP.Net MVC 4 Website: http://www.crowdcms.co.uk CrowdCube: http://goo.gl/Mnd1Xsdusanproject: It is a project for Web Scripting and Application Development (COM), School of Computer of Science, University of HertfordshireElectronic Integrated Disease Surveillance System (EIDSS™) - Web Version: EIDSS can be configured as an electronic disease surveillance network, implemented in a region, to support public health practitioners and epidemiologists.Facebook Login Tool: Facebook Login ToolGadgeteer interface: Project aimed at creating common wrappers and interfaces for common components. This would allow for building applications based on the interfaces, this should Madoko: Madoko is a fast javascript Markdown processor written in Koka. It can render beautiful HTML and PDF (via LaTeX) and supports many Markdown extensions.MinotaurTeam: Project Management System using ASP.NET MVCmobSocial: Open Source Social Network for free!Online Room Reservation for Exchange: When you have Microsoft Exchange Server and meeting rooms you share with people from outside your company this is the ideal application for you.Pescar2013-shop-Masapan: aproyecto_Andy_y_Meli: mely and andyQMachine: A platform for World Wide Computingquarkz: It's just a try-out of Visual C++ (on example of Windows Forms Application). In this project I tried out to re-write one simple Flash game called quarkz in VC++TFS Workspaces Cleaner: TFS Workspaces Cleaner deletes Team Foundation Server workspaces that have not been accessed in a number of days, along with their files locally on disk.Ticketing System With ASP.NET MVC: Ticketing System where visitors (without authentication) should be able to view most commented tickets, as well as to register and login in the system. RegisterTotalFreedom Angular JS MVC: This library provides more tight integration between C# classes and AngularJS, helps to those who prefer to use as much C# and as little JavaScript as possiblevWordToHtml: vWordToHtmlvwpHistory: vwpHistoryweibowinform: weibowinformweibowinformweibowinformweibowinformweibowinformweibowinformweibowinformweibowinformweibowinformweibowinformweibowinformXompare - XML files comparison: Xompare - XML files comparison

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  • CodePlex Daily Summary for Tuesday, July 10, 2012

    CodePlex Daily Summary for Tuesday, July 10, 2012Popular ReleasesjListSelect - jQuery plug-in for a fully customizable select input: 1.0: This is the initial release. Documentation is available using the Documentation tab above and inside the JavaScript code.Push Framework: Push Framework 1.5: This version brings many bug fixes and enhancements to its predecessor.DbDiff: Database Diff and Database Scripting: 1.1.3.3: Sql 2005, Sql 2012 fixes Removed dbdiff recommended default exe because it was a wrong build.re-linq: 1.13.158: This is build 1.13.158 of re-linq. Find the complete release notes for the build here: Release NotesMishra Reader: Mishra Reader beta 3: Per-feed browsing Tons of bug fixes Note: This release requires .NET 4.5 RC. You'll be prompted to install it if you don't already have it. The RC will be upgradeable to the RTM once it's available.MVVM Light Toolkit: MVVM Light Toolkit V4 RTM: The issue with the installer is fixed, sorry for the problems folks This version supports Silverlight 3, Silverlight 4, Silverlight 5, WPF 3.5 SP1, WPF4, Windows Phone 7.0 and 7.5, WinRT (Windows 8). Support for Visual Studio 2010 and Visual Studio 2012 RC.BlackJumboDog: Ver5.6.7: 2012.07.08 Ver5.6.7 (1) ????????????????「????? Request.Receve()」?????????? (2) Web???????????FlMML customized: FlMML customized ??: FlMML customized ????。 ??、PCM??????????、??????。ecBlog: ecBlog 0.2: ecBlog alpha realaseTaskScheduler ASP.NET: Release 3 - 1.2.0.0: Release 3 - Version 1.2.0.0 That version was altered only the library: In TaskScheduler was added new properties: UseBackgroundThreads Enables the use of separate threads for each task. StoreThreadsInPool Manager enables to store in the Pool threads that are performing the tasks. OnStopSchedulerAutoCancelThreads Scheduler allows aborting threads when it is stopped. false if the scheduler is not aborted the threads that are running. AutoDeletedExecutedTasks Allows Manager Delete Task afte...DotNetNuke Persian Packages: ??? ?? ???? ????? ???? 6.2.0: *????? ???? ??? ?? ???? 6.2.0 ? ??????? ???? ????? ???? ??? ????? *????? ????? ????? ??? ??? ???? ??? ??????? ??????? - ???? *?????? ???? ??? ?????? ?? ???? ???? ????? ? ?? ??? ?? ???? ???? ?? *????? ????? ????? ????? ????? / ??????? ???? ?? ???? ??? ??? - ???? *???? ???? ???? ????? ? ??????? ??? ??? ??? ?? ???? *????? ????? ???????? ??? ? ??????? ?? ?? ?????? ????? ????????? ????? ?????? - ???? *????? ????? ?????? ????? ?? ???? ?? ?? ?? ???????? ????? ????? ????????? ????? ?????? *???? ?...Cypher Bot: Cypher Bot 4.1: Cypher Bot is the most advanced encryption tool on the planet.... and now it actually works. That's right we fixed the bugs! For a full program summary go to the Home Page or visit www.iRareMedia.com So what's new? We've pretty much fixed all the bugs, but here's a run down if you wanna know exactly what's different: Fixed Installation / Setup Error, where an error message would display: "No Internet Connection, Try Again Later" Fixed File Encryption / Decryption error where the file exten...Coding4Fun Kinect Service: Coding4Fun Kinect Service v1.5: Requires Kinect for Windows SDK v1.5 Minor bug fixes + Kinect for Windows SDK v1.5 Aligning version with the Kinect for Windows SDK requiredtedplay: tedplay 1.1: tedplay 1.1 source and Win32 binary is out now. Changes are: SID card support Commodore 64 PSID music format support optimized FIR filter global hotkeys for skipping tracks (Windows only) module properties window (Windows only) mutable noise channel via GUI button (Windows only) disable SID card from the menu (Windows only) bugfixes PSID tunes are played on the C64 clock frequency but in a Commodore plus/4 virtual machine. The purpose is not to have yet another SID player, but t...xUnit.net Contrib: xunitcontrib-resharper 0.6 (RS 7.0, 6.1.1): xunitcontrib release 0.6 (ReSharper runner) This release provides a test runner plugin for Resharper 7.0 (EAP build 82) and 6.1, targetting all versions of xUnit.net. (See the xUnit.net project to download xUnit.net itself.) Copies of the plugin that support previous verions of ReSharper can be downloaded from this release. The plan is to support the latest revisions of the last two paid-for major versions of ReSharper (namely 7.0 and 6.1) Also note that all builds work against ALL VERSIONS...Umbraco CMS: Umbraco 4.8.0 Beta: Whats newuComponents in the core Multi-Node Tree Picker, Multiple Textstring, Slider and XPath Lists Easier Lucene searching built in IFile providers for easier file handling Updated 3rd party libraries Applications / Trees moved out of the database SQL Azure support added Various bug fixes Getting Started A great place to start is with our Getting Started Guide: Getting Started Guide: http://umbraco.codeplex.com/Project/Download/FileDownload.aspx?DownloadId=197051 Make sure to...CODE Framework: 4.0.20704.0: See CODE Framework (.NET) Change Log for changes in this version.xUnit.net - Unit testing framework for C# and .NET (a successor to NUnit): xUnit.net 1.9.1: xUnit.net release 1.9.1Build #1600 Important note for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. Important note for VS2012 users: The VS2012 runner is in the Visual Studio Gallery now, and should be installed via Tools | Extension Manager from insi...MVC Controls Toolkit: Mvc Controls Toolkit 2.2.0: Added Modified all Mv4 related features to conform with the Mvc4 RC Now all items controls accept any IEnumerable<T>(before just List<T> were accepted by most of controls) retrievalManager class that retrieves automatically data from a data source whenever it catchs events triggered by filtering, sorting, and paging controls move method to the updatesManager to move one child objects from a father to another. The move operation can be undone like the insert, update and delete operatio...IronPython: 2.7.3: On behalf of the IronPython team, I'm happy to announce the final release of IronPython 2.7.3. This release includes everything from IronPython 54498, 62475, and 74478 as well. Like all IronPython 2.7-series releases, .NET 4 is required to install it. Installing this release will replace any existing IronPython 2.7-series installation. The incompatibility with IronRuby has been resolved, and they can once again be installed side-by-side. The biggest improvements in IronPython 2.7.3 are: the...New ProjectsAuction Helper: Auction HelperBizTalk 0MQ Adapter: The BizTalk 0MQ Adapter allows BizTalk to send and receive messages using the ZeroMq cross platform messaging framework.fluentstatement: FluentStatement is a library for .NET usable to create Expressions Trees through its fluent interface. These ET can contain Lambda Expressions and Statements.Freemansoft: ??????????????????gppsoftware: gppsoftwarejAutoFitText - jQuery plug-in to auto-fit text similar to iOS applications: This is a jQuery plug-in that automatically fits text in a specific container using font size manipulation and/or string truncation. The end result is simjDelayedAction - jQuery plug-in to allow a delayed reaction to an event: This is a jQuery plug-in that allows the creation of an event (or multiple event) handler with a delay that can be extended or canceled before reacting.jInMemoryImageLoader - jQuery plug-in to asynchronously load an image: This is a jQuery plug-in that allows the asynchronous, in-memory loading of an image file with a callback for when it has succeeded or failed to load.jListSelect - jQuery plug-in for a fully customizable select input: A jQuery plug-in that allows you to create a fully customizable select input.jNumericalInput - jQuery plug-in to limit a text input to only numeric values: A simple jQuery plug-in that, when applied to an input of type text, only allows the input to have a numeric value (positive or negative).jVerticalAlignMiddle - jQuery plug-in to vertically align elements: A simple jQuery plug-in that vertically centers one element within its parent container.lhhp.net: this project is for testLiteCode: Your having enough of crackers, reverse engineers ? With LiteCode you can host your code remotely at a server where no cracker can touch itNetEx .net tool set: NetEx .net tool setOpenFlashChart: OpenFlashChart ??????Flash Chart??。 Project RPG: Developers learn how to design a game from the ground up.saka-pon.net: saka-pon.net.School System: Its all about school managementSeeForYourself: SeeForYourSelfSharepoint JQuery Editor Web Part: Enables quick JQuery development by executing your code immediately while in desing mode.Simplex: Simplex ???????????????J2EE???????????????。 Stuff.NET: This library provides several useful classes and methods to deal with frequently appearing challenges. e.g.: pathfinding, forms/controls, dynamic compiling, ...

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  • How to reduce iOS AVPlayer start delay

    - by Bernt Habermeier
    Note, for the below question: All assets are local on the device -- no network streaming is taking place. The videos contain audio tracks. I'm working on an iOS application that requires playing video files with minimum delay to start the video clip in question. Unfortunately we do not know what specific video clip is next until we actually need to start it up. Specifically: When one video clip is playing, we will know what the next set of (roughly) 10 video clips are, but we don't know which one exactly, until it comes time to 'immediately' play the next clip. What I've done to look at actual start delays is to call addBoundaryTimeObserverForTimes on the video player, with a time period of one millisecond to see when the video actually started to play, and I take the difference of that time stamp with the first place in the code that indicates which asset to start playing. From what I've seen thus-far, I have found that using the combination of AVAsset loading, and then creating an AVPlayerItem from that once it's ready, and then waiting for AVPlayerStatusReadyToPlay before I call play, tends to take between 1 and 3 seconds to start the clip. I've since switched to what I think is roughly equivalent: calling [AVPlayerItem playerItemWithURL:] and waiting for AVPlayerItemStatusReadyToPlay to play. Roughly same performance. One thing I'm observing is that the first AVPlayer item load is slower than the rest. Seems one idea is to pre-flight the AVPlayer with a short / empty asset before trying to play the first video might be of good general practice. [http://stackoverflow.com/questions/900461/slow-start-for-avaudioplayer-the-first-time-a-sound-is-played] I'd love to get the video start times down as much as possible, and have some ideas of things to experiment with, but would like some guidance from anyone that might be able to help. Update: idea 7, below, as-implemented yields switching times of around 500 ms. This is an improvement, but it it'd be nice to get this even faster. Idea 1: Use N AVPlayers (won't work) Using ~ 10 AVPPlayer objects and start-and-pause all ~ 10 clips, and once we know which one we really need, switch to, and un-pause the correct AVPlayer, and start all over again for the next cycle. I don't think this works, because I've read there is roughly a limit of 4 active AVPlayer's in iOS. There was someone asking about this on StackOverflow here, and found out about the 4 AVPlayer limit: fast-switching-between-videos-using-avfoundation Idea 2: Use AVQueuePlayer (won't work) I don't believe that shoving 10 AVPlayerItems into an AVQueuePlayer would pre-load them all for seamless start. AVQueuePlayer is a queue, and I think it really only makes the next video in the queue ready for immediate playback. I don't know which one out of ~10 videos we do want to play back, until it's time to start that one. ios-avplayer-video-preloading Idea 3: Load, Play, and retain AVPlayerItems in background (not 100% sure yet -- but not looking good) I'm looking at if there is any benefit to load and play the first second of each video clip in the background (suppress video and audio output), and keep a reference to each AVPlayerItem, and when we know which item needs to be played for real, swap that one in, and swap the background AVPlayer with the active one. Rinse and Repeat. The theory would be that recently played AVPlayer/AVPlayerItem's may still hold some prepared resources which would make subsequent playback faster. So far, I have not seen benefits from this, but I might not have the AVPlayerLayer setup correctly for the background. I doubt this will really improve things from what I've seen. Idea 4: Use a different file format -- maybe one that is faster to load? I'm currently using .m4v's (video-MPEG4) H.264 format. I have not played around with other formats, but it may well be that some formats are faster to decode / get ready than others. Possible still using video-MPEG4 but with a different codec, or maybe quicktime? Maybe a lossless video format where decoding / setup is faster? Idea 5: Combination of lossless video format + AVQueuePlayer If there is a video format that is fast to load, but maybe where the file size is insane, one idea might be to pre-prepare the first 10 seconds of each video clip with a version that is boated but faster to load, but back that up with an asset that is encoded in H.264. Use an AVQueuePlayer, and add the first 10 seconds in the uncompressed file format, and follow that up with one that is in H.264 which gets up to 10 seconds of prepare/preload time. So I'd get 'the best' of both worlds: fast start times, but also benefits from a more compact format. Idea 6: Use a non-standard AVPlayer / write my own / use someone else's Given my needs, maybe I can't use AVPlayer, but have to resort to AVAssetReader, and decode the first few seconds (possibly write raw file to disk), and when it comes to playback, make use of the raw format to play it back fast. Seems like a huge project to me, and if I go about it in a naive way, it's unclear / unlikely to even work better. Each decoded and uncompressed video frame is 2.25 MB. Naively speaking -- if we go with ~ 30 fps for the video, I'd end up with ~60 MB/s read-from-disk requirement, which is probably impossible / pushing it. Obviously we'd have to do some level of image compression (perhaps native openGL/es compression formats via PVRTC)... but that's kind crazy. Maybe there is a library out there that I can use? Idea 7: Combine everything into a single movie asset, and seekToTime One idea that might be easier than some of the above, is to combine everything into a single movie, and use seekToTime. The thing is that we'd be jumping all around the place. Essentially random access into the movie. I think this may actually work out okay: avplayer-movie-playing-lag-in-ios5 Which approach do you think would be best? So far, I've not made that much progress in terms of reducing the lag.

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  • Android "application stopped unexpectedly" - google Hello MapView Tutoria

    - by Cookie
    Hi, I'm trying the Hello MapView Tutorial at the moment. Whe I launch the program in the emulator, I get a huge number of errors (none of the exceptions seems to be related with lines in my code). The emulator window tells the program "stopped unexpectedly". Can anybody tell me which is the key line in the error output? What do I have to change? 05-02 15:04:57.195: ERROR/vold(26): Error opening switch name path '/sys/class/switch/test2' (No such file or directory) 05-02 15:04:57.195: ERROR/vold(26): Error bootstrapping switch '/sys/class/switch/test2' (No such file or directory) 05-02 15:04:57.195: ERROR/vold(26): Error opening switch name path '/sys/class/switch/test' (No such file or directory) 05-02 15:04:57.195: ERROR/vold(26): Error bootstrapping switch '/sys/class/switch/test' (No such file or directory) 05-02 15:05:10.659: ERROR/MemoryHeapBase(51): error opening /dev/pmem: No such file or directory 05-02 15:05:10.659: ERROR/SurfaceFlinger(51): Couldn't open /sys/power/wait_for_fb_sleep or /sys/power/wait_for_fb_wake 05-02 15:05:10.699: ERROR/libEGL(51): couldn't load <libhgl.so> library (Cannot load library: load_library[984]: Library 'libhgl.so' not found) 05-02 15:05:11.403: ERROR/libEGL(62): couldn't load <libhgl.so> library (Cannot load library: load_library[984]: Library 'libhgl.so' not found) 05-02 15:05:14.775: ERROR/BatteryService(51): Could not open '/sys/class/power_supply/usb/online' 05-02 15:05:14.775: ERROR/BatteryService(51): Could not open '/sys/class/power_supply/battery/batt_vol' 05-02 15:05:14.775: ERROR/BatteryService(51): Could not open '/sys/class/power_supply/battery/batt_temp' 05-02 15:05:15.148: ERROR/EventHub(51): could not get driver version for /dev/input/mouse0, Not a typewriter 05-02 15:05:15.148: ERROR/EventHub(51): could not get driver version for /dev/input/mice, Not a typewriter 05-02 15:05:15.282: ERROR/System(51): Failure starting core service 05-02 15:05:15.282: ERROR/System(51): java.lang.SecurityException 05-02 15:05:15.282: ERROR/System(51): at android.os.BinderProxy.transact(Native Method) 05-02 15:05:15.282: ERROR/System(51): at android.os.ServiceManagerProxy.addService(ServiceManagerNative.java:146) 05-02 15:05:15.282: ERROR/System(51): at android.os.ServiceManager.addService(ServiceManager.java:72) 05-02 15:05:15.282: ERROR/System(51): at com.android.server.ServerThread.run(SystemServer.java:162) 05-02 15:05:15.302: ERROR/AndroidRuntime(51): Crash logging skipped, no checkin service 05-02 15:05:17.012: ERROR/LockPatternKeyguardView(51): Failed to bind to GLS while checking for account 05-02 15:05:21.795: ERROR/ActivityThread(100): Failed to find provider info for com.google.settings 05-02 15:05:21.819: ERROR/ActivityThread(100): Failed to find provider info for com.google.settings 05-02 15:05:25.872: ERROR/ApplicationContext(51): Couldn't create directory for SharedPreferences file shared_prefs/wallpaper-hints.xml 05-02 15:05:28.923: ERROR/vold(26): Cannot start volume '/sdcard' (volume is not bound) 05-02 15:05:26.879: ERROR/ActivityThread(97): Failed to find provider info for android.server.checkin 05-02 15:05:30.211: ERROR/ActivityThread(97): Failed to find provider info for android.server.checkin 05-02 15:05:30.430: ERROR/ActivityThread(97): Failed to find provider info for android.server.checkin 05-02 15:05:32.463: ERROR/MediaPlayerService(30): Couldn't open fd for content://settings/system/notification_sound 05-02 15:05:32.489: ERROR/MediaPlayer(51): Unable to to create media player 05-02 15:05:34.783: ERROR/ActivityThread(51): Failed to find provider info for com.google.settings 05-02 15:05:34.783: ERROR/ActivityThread(51): Failed to find provider info for com.google.settings 05-02 15:05:35.359: ERROR/AndroidRuntime(201): Uncaught handler: thread main exiting due to uncaught exception 05-02 15:05:35.395: ERROR/AndroidRuntime(201): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{org.diretto.client.smartphone.android/org.diretto.client.smartphone.android.ShowMap}: java.lang.ClassNotFoundException: org.diretto.client.smartphone.android.ShowMap in loader dalvik.system.PathClassLoader@4376af90 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2324) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2417) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at android.app.ActivityThread.access$2100(ActivityThread.java:116) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1794) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at android.os.Handler.dispatchMessage(Handler.java:99) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at android.os.Looper.loop(Looper.java:123) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at android.app.ActivityThread.main(ActivityThread.java:4203) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at java.lang.reflect.Method.invokeNative(Native Method) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at java.lang.reflect.Method.invoke(Method.java:521) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at dalvik.system.NativeStart.main(Native Method) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): Caused by: java.lang.ClassNotFoundException: org.diretto.client.smartphone.android.ShowMap in loader dalvik.system.PathClassLoader@4376af90 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at dalvik.system.PathClassLoader.findClass(PathClassLoader.java:243) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at java.lang.ClassLoader.loadClass(ClassLoader.java:573) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at java.lang.ClassLoader.loadClass(ClassLoader.java:532) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at android.app.Instrumentation.newActivity(Instrumentation.java:1097) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2316) 05-02 15:05:35.395: ERROR/AndroidRuntime(201): ... 11 more 05-02 15:05:35.527: ERROR/dalvikvm(201): Unable to open stack trace file '/data/anr/traces.txt': Permission denied

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  • Droid's mediaserver dies on camera.takePicture()

    - by SirBoss
    On Motorola Droid, Firmware 2.1-update1, Kernel 2.9.29-omap1, Build # ESE81 When attempting to take a picture, mediaserver dies with a segmentation fault. I've tried putting takePicture in a timer and running it a few seconds after camera initialization to check for race conditions, but no change. Just calling Camera.open() doesn't cause the crash. Also, calling Camera.open() causes what I think is the autofocus motor to make a sort of ticking sound. Code that breaks: import android.app.Activity; import android.os.Bundle; public final class ChopperMain extends Activity { public void onCreate(Bundle savedInstanceState) { try { Camera camera = Camera.open(); catch (Exception e) { e.printStackTrace(); } camera.takePicture( new Camera.ShutterCallback() { public void onShutter() { ; } }, new Camera.PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { ; } }, new Camera.PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { ; } }, new PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { System.out.println("Ta da."); } } }); } catch (Exception e) { e.printStackTrace(); } } } Debug Log: D/CameraHal(10158): CameraSettings constructor D/CameraHal(10158): CameraHal constructor D/CameraHal(10158): Model ID: Droid D/CameraHal(10158): Software ID 2.1-update1 D/dalvikvm( 988): GC freed 2 objects / 56 bytes in 215ms D/ViewFlipper( 1074): updateRunning() mVisible=false, mStarted=true, mUserPresent=false, mRunning=false I/HPAndroidHAL(10158): Version 2988. Build Time: Oct 26 2009:11:21:55. D/CameraHal(10158): 19 default parameters D/CameraHal(10158): Immediate Zoom/1:0. Current zoom level/1:0 D/CameraHal(10158): CameraHal constructor exited ok D/CameraService(10158): Client::Client X (pid 10400) D/CameraService(10158): CameraService::connect X D/CameraService(10158): takePicture (pid 10400) I/DEBUG (10159): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** I/DEBUG (10159): Build fingerprint: 'verizon/voles/sholes/sholes:2.1-update1/ESE81/29593:user/release-keys' I/DEBUG (10159): pid: 10158, tid: 10158 >>> /system/bin/mediaserver <<< I/DEBUG (10159): signal 11 (SIGSEGV), fault addr 00000008 I/DEBUG (10159): r0 00000000 r1 00000000 r2 a969030c r3 a9d1bfe0 I/DEBUG (10159): r4 00045eb0 r5 0000eb10 r6 000153a0 r7 a9c89fd2 I/DEBUG (10159): r8 00000000 r9 00000000 10 00000000 fp 00000000 I/DEBUG (10159): ip a969085c sp bec4fba0 lr a9689c65 pc a9d1bfde cpsr 60000030 I/DEBUG (10159): #00 pc 0001bfde /system/lib/libutils.so I/DEBUG (10159): #01 pc 00009c62 /system/lib/libcamera.so I/DEBUG (10159): #02 pc 00007b0c /system/lib/libcameraservice.so I/DEBUG (10159): #03 pc 00021f98 /system/lib/libui.so I/DEBUG (10159): #04 pc 00015514 /system/lib/libbinder.so I/DEBUG (10159): #05 pc 00018dd8 /system/lib/libbinder.so I/DEBUG (10159): #06 pc 00018fa6 /system/lib/libbinder.so I/DEBUG (10159): #07 pc 000087d2 /system/bin/mediaserver I/DEBUG (10159): #08 pc 0000c228 /system/lib/libc.so I/DEBUG (10159): I/DEBUG (10159): code around pc: I/DEBUG (10159): a9d1bfcc bd1061e3 f7f3b510 bd10e97e 4d17b570 I/DEBUG (10159): a9d1bfdc 6886a300 460418ed fff4f7ff d10a4286 I/DEBUG (10159): a9d1bfec 46234913 20054a13 f06f1869 18aa040a I/DEBUG (10159): I/DEBUG (10159): code around lr: I/DEBUG (10159): a9689c54 e0240412 0204f8d0 050cf104 edf0f7fd I/DEBUG (10159): a9689c64 f7fd4628 f8d4ecf2 b1533204 f852681a I/DEBUG (10159): a9689c74 18581c0c 7101f504 ed82f7fd f8c42000 I/DEBUG (10159): I/DEBUG (10159): stack: I/DEBUG (10159): bec4fb60 4000902c /dev/binder I/DEBUG (10159): bec4fb64 a9d19675 /system/lib/libutils.so I/DEBUG (10159): bec4fb68 00002bb4 I/DEBUG (10159): bec4fb6c a9d1b26f /system/lib/libutils.so I/DEBUG (10159): bec4fb70 bec4fbbc [stack] I/DEBUG (10159): bec4fb74 00095080 [heap] I/DEBUG (10159): bec4fb78 a9c8c028 /system/lib/libcameraservice.so I/DEBUG (10159): bec4fb7c a9c8c028 /system/lib/libcameraservice.so I/DEBUG (10159): bec4fb80 00015390 [heap] I/DEBUG (10159): bec4fb84 a9c89fd2 /system/lib/libcameraservice.so I/DEBUG (10159): bec4fb88 00045ebc [heap] I/DEBUG (10159): bec4fb8c afe0f110 /system/lib/libc.so I/DEBUG (10159): bec4fb90 00000000 I/DEBUG (10159): bec4fb94 afe0f028 /system/lib/libc.so I/DEBUG (10159): bec4fb98 df002777 I/DEBUG (10159): bec4fb9c e3a070ad I/DEBUG (10159): #00 bec4fba0 00045eb0 [heap] I/DEBUG (10159): bec4fba4 00045ebc [heap] I/DEBUG (10159): bec4fba8 000153a0 [heap] I/DEBUG (10159): bec4fbac a9689c65 /system/lib/libcamera.so I/DEBUG (10159): #01 bec4fbb0 a9c8c028 /system/lib/libcameraservice.so I/DEBUG (10159): bec4fbb4 00015390 [heap] I/DEBUG (10159): bec4fbb8 000153a0 [heap] I/DEBUG (10159): bec4fbbc a9c87b0f /system/lib/libcameraservice.so I/DEBUG (10159): debuggerd committing suicide to free the zombie! I/DEBUG (10426): debuggerd: Mar 22 2010 17:31:05 W/MediaPlayer( 1021): MediaPlayer server died! I/ServiceManager( 984): service 'media.audio_flinger' died I/ServiceManager( 984): service 'media.player' died I/ServiceManager( 984): service 'media.camera' died I/ServiceManager( 984): service 'media.audio_policy' died W/Camera (10400): Camera server died! W/Camera (10400): ICamera died E/Camera (10400): Error 100 I/System.out(10400): Camera error, code 100 W/AudioSystem( 1021): AudioFlinger server died! W/AudioSystem( 1021): AudioPolicyService server died! I/ (10425): ServiceManager: 0xad08 E/AudioPostProcessor(10425): E/AudioPostProcessor(10425): AudioMgr Error:Failed to open gains file /data/ap_gain.bin E/AudioPostProcessor(10425): E/AudioPostProcessor(10425): AudioMgr Error:Failed to read gains/coeffs from /data E/AudioPostProcessor(10425): Audio coeffs init success. I/CameraService(10425): CameraService started: pid=10425 D/Audio_Unsolicited(10425): in readyToRun D/Audio_Unsolicited(10425): Create socket successful 10 I/AudioFlinger(10425): AudioFlinger's thread 0x11c30 ready to run E/AudioService( 1021): Media server died. E/AudioService( 1021): Media server started. W/AudioPolicyManager(10425): setPhoneState() setting same state 0

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  • What is the best Battleship AI?

    - by John Gietzen
    Battleship! Back in 2003, (when I was 17,) I competed in a Battleship AI coding competition. Even though I lost that tournament, I had a lot of fun and learned a lot from it. Now, I would like to resurrect this competition, in the search of the best battleship AI. Here is the framework: Battleship.zip The winner will be awarded +450 reputation! The competition will be held starting on the 17th of November, 2009. No entries or edits later than zero-hour on the 17th will be accepted. (Central Standard Time) Submit your entries early, so you don't miss your opportunity! To keep this OBJECTIVE, please follow the spirit of the competition. Rules of the game: The game is be played on a 10x10 grid. Each competitor will place each of 5 ships (of lengths 2, 3, 3, 4, 5) on their grid. No ships may overlap, but they may be adjacent. The competitors then take turns firing single shots at their opponent. A variation on the game allows firing multiple shots per volley, one for each surviving ship. The opponent will notify the competitor if the shot sinks, hits, or misses. Game play ends when all of the ships of any one player are sunk. Rules of the competition: The spirit of the competition is to find the best Battleship algorithm. Anything that is deemed against the spirit of the competition will be grounds for disqualification. Interfering with an opponent is against the spirit of the competition. Multithreading may be used under the following restrictions: No more than one thread may be running while it is not your turn. (Though, any number of threads may be in a "Suspended" state). No thread may run at a priority other than "Normal". Given the above two restrictions, you will be guaranteed at least 3 dedicated CPU cores during your turn. A limit of 1 second of CPU time per game is allotted to each competitor on the primary thread. Running out of time results in losing the current game. Any unhandled exception will result in losing the current game. Network access and disk access is allowed, but you may find the time restrictions fairly prohibitive. However, a few set-up and tear-down methods have been added to alleviate the time strain. Code should be posted on stack overflow as an answer, or, if too large, linked. Max total size (un-compressed) of an entry is 1 MB. Officially, .Net 2.0 / 3.5 is the only framework requirement. Your entry must implement the IBattleshipOpponent interface. Scoring: Best 51 games out of 101 games is the winner of a match. All competitors will play matched against each other, round-robin style. The best half of the competitors will then play a double-elimination tournament to determine the winner. (Smallest power of two that is greater than or equal to half, actually.) I will be using the TournamentApi framework for the tournament. The results will be posted here. If you submit more than one entry, only your best-scoring entry is eligible for the double-elim. Good luck! Have fun! EDIT 1: Thanks to Freed, who has found an error in the Ship.IsValid function. It has been fixed. Please download the updated version of the framework. EDIT 2: Since there has been significant interest in persisting stats to disk and such, I have added a few non-timed set-up and tear-down events that should provide the required functionality. This is a semi-breaking change. That is to say: the interface has been modified to add functions, but no body is required for them. Please download the updated version of the framework. EDIT 3: Bug Fix 1: GameWon and GameLost were only getting called in the case of a time out. Bug Fix 2: If an engine was timing out every game, the competition would never end. Please download the updated version of the framework. EDIT 4: Results!

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  • What does a Software Developer actually do?

    - by chobo2
    Hi I am graduating from my Computer Science degree in a few weeks from now!! I started to look for my first job. For the last couple years I gotten really into web programming(Asp.net). My first choice would be to get a junior asp.net MVC developer but I don't any companies in my area use MVC yet or if they do they are not hiring. So my second choice would be a junior asp.net Webforms developer. My other choices after that would be forms applications, mobile applications using .Net and C#. As you can see I am looking for something with .Net. I spent the last couple years doing .Net projects for school, on my free time and love the Language and it would pain me right now to switch to something like php. So now I found a posting in my area for an Entry Software Developer. I like the fact that they are using .net and that it is entry job(I never worked in this industry and never had more then like a tutoring job so I want to for like intermediate jobs). Posting Are you looking for an exciting challenge within a dynamic, people-oriented culture where you can launch your technical career? Company Name Inc. is a technology consulting company, located in Canada, that designs, develops, and delivers real-time interactive applications accessed via the Internet as well as back-end tools to support these applications. Company Name provides a combination of out-of-the-box and customized solutions to an expanding list of partners and customers. POSITION SUMMARY As a member of our team, the successful candidate will be responsible for helping us increase the quality and stability of our software systems by working jointly and directly with both the Software Development teams and the QA Team. The primary mission of this role will be to substantially enhance our test automation suite. The incumbent will design and program automated tests (unit, integration, system, stress and load) in Visual Studio using C# and will develop sound processes that help us identify and resolve defects as early as possible. The successful incumbent will help us improve and enhance system functionality, reliability, performance and scalability. This role is specifically designed for an eager, bright, new graduate who is looking for a stepping stone into a software engineering role. We promote from within and invite new graduates to apply for this important position - which may lead to new opportunities. We also offer a generous professional development plan to help you on your way. You will be a key part of a team of experts that is responsible for improving the quality of our software by: • Designing, writing, and executing test plans and programmatic tests in Visual Studio using C# and NUnit for functional testing of our code, new features, regression, and performance test procedures. • Working with the engineers to design and build the stress and load testing framework which emulates tens and even hundreds of thousands of concurrent users via a distributed network interfacing with our Load Testing Lab. • Interfacing with both the Development Team and the QA Team to ensure risks are identified and managed. • Mentoring and leading the QA Team in programmatic test automation technologies and tools. MUST HAVE SKILLS / QUALIFICATIONS: • Diploma or higher Degree in Computer Science, or equivalent formal training. • Fundamental C# programming skills. • Knowledge of Internet technologies and Microsoft Windows platforms. • Knowledge of PC hardware. • Excellent communication skills (both oral and written). • Self-starter who takes initiative, requires minimal supervision, can handle multiple simultaneous tasks. • Detail-oriented, able to concentrate, and work quickly. • Proven diagnostic, analytical, and problem solving skills. NICE TO HAVE SKILLS: • Exposure to Visual Studio Team System or Visual Studio Test Edition. • Exposure in C# using NUnit. • Exposure to NUnit, HTTPUnit, and other automation tool suites. • Exposure to Performance/Stress/Load Testing. • Good understanding of relational databases (MS SQL Server). • Familiar with video and online multi-player games. As part of our team you will have the opportunity to work with a supportive team of experts, drive your own success, and ride the wave as we continually expand our team of experts. If you are interested in this opportunity, please send your resume to [email protected] with “Entry Level Software Developer” in the subject line. So that is the posting. To me it sounds like it is QA job. I don't have anything against QA jobs but alot of them seems to be your just clicking buttons and running scripts. Is this what a typical software developer does? Like I am so on the fence to apply for this job. On one side I am not sure how much programming I would be doing. Like I want to be at least half the time programming otherwise my skills will never improve since I will never be programming in teams and stuff. At the same time I have no experience in the industry so on the other side I am thinking just go for it and then maybe a year later try to get a full programming job(provided that I got the job). Yet if I am not programming in that job then that experience will not help me for the next job I find as I will be back a square one.

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  • Parsing tables, cells with Html agility in C#

    - by Kaeso
    I need to parse Html code. More specifically, parse each cell of every rows in all tables. Each row represent a single object and each cell represent different properties. I want to parse these to be able to write an XML file with every data inside (without the useless HTML code). This is the way I thought it out initially but I ran out of ideas: HTML: <tr> <td class="statBox" style="border-width:0px 1px 1px 0px; background-color: #FFFFFF"> 1 </td> <td class="statBox" style="border-width:0px 1px 1px 0px; background-color: #FFFFFF" align="left"> <a href="/ice/player.htm?id=8471675">Sidney Crosby</a> </td> <td class="statBox" style="border-width:0px 1px 1px 0px; background-color: #FFFFFF" align="center"> PIT </td> <td class="statBox" style="border-width:0px 1px 1px 0px; background-color: #FFFFFF" align="center"> C </td> <td class="statBox" style="border-width:0px 1px 1px 0px; background-color: #FFFFFF" align="right"> 39 </td> <td class="statBox" style="border-width:0px 1px 1px 0px; background-color: #FFFFFF" align="right"> 32 </td> <td class="statBox" style="border-width:0px 1px 1px 0px; background-color: #FFFFFF" align="right"> 33 </td> <td class="statBox sorted" style="border-width:0px 1px 1px 0px; background-color: #E0E0E0" align="right"> <font color="#000000"> 65 </font> </td> <td class="statBox" style="border-width:0px 1px 1px 0px; background-color: #FFFFFF" align="right"> 20 </td> <td class="statBox" style="border-width:0px 1px 1px 0px; background-color: #FFFFFF" align="right"> 29 </td> <td class="statBox" style="border-width:0px 1px 1px 0px; background-color: #FFFFFF" align="right"> 10 </td> <td class="statBox" style="border-width:0px 1px 1px 0px; background-color: #FFFFFF" align="right"> 1 </td> <td class="statBox" style="border-width:0px 1px 1px 0px; background-color: #FFFFFF" align="right"> 3 </td> <td class="statBox" style="border-width:0px 0px 1px 0px; background-color: #FFFFFF" align="right"> </td> <td class="statBox" style="border-width:0px 1px 1px 0px; background-color: #FFFFFF" align="right"> 0 </td> <td class="statBox" style="border-width:0px 1px 1px 0px; background-color: #FFFFFF" align="right"> 154 </td> <td class="statBox" style="border-width:0px 1px 1px 0px; background-color: #FFFFFF" align="right"> 20.8 </td> <td class="statBox" style="border-width:0px 1px 1px 0px; background-color: #FFFFFF" align="right"> 21:54 </td> <td class="statBox" style="border-width:0px 1px 1px 0px; background-color: #FFFFFF" align="right"> 22.6 </td> <td class="statBox" style="border-width:0px 0px 1px 0px; background-color: #FFFFFF" align="right"> 55.7 </td> </tr> C#: using HtmlAgilityPack; using System.Data; namespace Stats { class StatsParser { private string htmlCode; private static string fileName = "[" + DateTime.Now.ToShortDateString() + " NHL Stats].xml"; public StatsParser(string htmlCode) { this.htmlCode = htmlCode; this.ParseHtml(); } public DataTable ParseHtml() { var result = new DataTable(); HtmlDocument doc = new HtmlDocument(); doc.LoadHtml(htmlCode); HtmlNode row = doc.DocumentNode.SelectNodes("//tr"); foreach (var statBox in row.SelectNodes("//td[@class='statBox']")) { System.Windows.MessageBox.Show(statBox.InnerText); } } } }

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  • C#: Inheritance, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel? In response to rh: This means that now for a PlayerModel p, p.Model is not equivalent to ((CombatantGameObject)p).Model, and also not equivalent to ((GameObjectController)p).Model. That is exactly what I do not want. I want: PlayerController p; p.Model == ((CombatantGameObject)p).Model p.Model == ((GameObjectController)p).Model How can I do this? override?

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  • 3 column sticky footer

    - by blackessej
    html, body, #box { padding:0px; margin:0px; height:100%; min-height:100%; } body { background-image:url(images/footerbg.png); background-repeat:repeat-x repeat-y scroll; font-size:12px; font-family:Georgia; color:#564b47; } p, h1 { margin:0px 10px 10px 10px; } h1 { font-size:14px; padding-top:10px; text-transform:uppercase; color:#564b47; background-color:transparent; } a { color:#ff66cc; font-size:11px; background-color:transparent; text-decoration:none; } pre { color:#564b47; font-size:11px; background-color:transparent; } #box { position:relative; width:750px; margin:0 auto; text-align:left; height:auto!important; } #shadow { background:url("images/shadow.png") repeat-y scroll 0 0 transparent; width:760px; margin:auto; padding:0px; text-align:left; height:100%; z-index:0; margin-bottom:-40px; } #left { width:175px; float:left; background-color:#ff99cc; height:auto!important; height:100%; min-height:100%; text-align:left; } #content { width:400px; float:left; overflow:auto; background-color:#fff; height:auto!important; } #right { width:175px; float:right; background-color:#ff99cc; height:auto!important; height:100%; min-height:100%; text-align:right; } #head { background-image:url(images/banner.png); background-repeat:no-repeat; background-color:#000; height:125px; text-align:center; margin:auto; } #menu { width:100%; } p a { color:#000; text-decoration:underline; } a { color:#fb0303; text-decoration:none; outline:none; } a:visited { color:#fb0303; } p a:hover { text-decoration:underline!important; } ul#nav { margin:auto; width:100%; } ul#nav li a { display:block; font-size:12px; font-weight:bold; padding:4px; background:#000; } ul#nav li a:hover { background:#000; color:#fff; } li { list-style:none; top:100px; float:left; position:relative; width:110px; text-align:center; } li ul { display:none; position:relative; width:auto; margin-left:6px; border-top:4px dotted #fb0303; } li>ul { top:-102px; left:-40px; } li:hover ul, li.over ul { display:block; } ul#nav li.current a { background:#000; } ul#nav li.current a:hover { background:#000; } #player { width:360px; height:240px; position:absolute; z-index:2; } #head h1 { font-size:11px; text-transform:uppercase; text-align:right; color:#564b47; background-color:#90897a; padding:5px 15px; margin:0px; } #head p { padding:10px; margin:0px; } .footer { position:relative; height:40px; background-color:#444; } I want the three columns to be 100% height so that they go all the way to the footer. Right now, they're only as long as their content. The columns are #left, #right and #content. Pretty new to this stuff. Please feel free to point out sloppy code, redundancy, etc. And thank you.

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  • App crashes when adding array data to table cells

    - by bassmandan
    I am trying to create a table view that loads a number of tweets into the table (one per cell etc). I am using NSXMLParser to get the information and have got as far as creating an array with the selection of tweets that I want. However, when I try to add them to the table cells, the app crashes on the line: cell.textLabel.text = cellValue; An NSLog before this shows in the console that the app is getting the correct data, so I am a bit stumped as to why this isn't working. This is the block of code that appears to be having the problem: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; } // Set up the cell... NSString *cellValue = [statuses objectAtIndex:indexPath.row]; NSLog(@"%@", cellValue); cell.textLabel.text = cellValue; return cell;} If it makes a difference, I am using ARC and the latest version of XCode. I'm still quite new to all this, so if I need to give some extra information, let me know. Thanks in advance. Edit: Backtrace gives the following: * thread #1: tid = 0x2003, 0x918a19c6 libsystem_kernel.dylib`__pthread_kill + 10, stop reason = signal SIGABRT frame #0: 0x918a19c6 libsystem_kernel.dylib`__pthread_kill + 10 frame #1: 0x9968ff78 libsystem_c.dylib`pthread_kill + 106 frame #2: 0x99680bdd libsystem_c.dylib`abort + 167 frame #3: 0x03c93e78 libc++abi.dylib`_Unwind_DeleteException frame #4: 0x03c9189e libc++abi.dylib`_ZL17default_terminatev + 34 frame #5: 0x0154df4b libobjc.A.dylib`_objc_terminate + 94 frame #6: 0x03c918de libc++abi.dylib`_ZL19safe_handler_callerPFvvE + 13 frame #7: 0x03c91946 libc++abi.dylib`std::terminate() + 23 frame #8: 0x03c92ab2 libc++abi.dylib`__cxa_throw + 110 frame #9: 0x0154de15 libobjc.A.dylib`objc_exception_throw + 311 frame #10: 0x013bdced CoreFoundation`-[NSObject doesNotRecognizeSelector:] + 253 frame #11: 0x01322f00 CoreFoundation`___forwarding___ + 432 frame #12: 0x01322ce2 CoreFoundation`_CF_forwarding_prep_0 + 50 frame #13: 0x0015168f UIKit`-[UILabel setText:] + 56 frame #14: 0x00003088 Twitter`-[TwitterViewController tableView:cellForRowAtIndexPath:] + 376 at TwitterViewController.m:131 frame #15: 0x000ace0f UIKit`-[UITableView(UITableViewInternal) _createPreparedCellForGlobalRow:withIndexPath:] + 494 frame #16: 0x000ad589 UIKit`-[UITableView(UITableViewInternal) _createPreparedCellForGlobalRow:] + 69 frame #17: 0x00098dfd UIKit`-[UITableView(_UITableViewPrivate) _updateVisibleCellsNow:] + 1350 frame #18: 0x000a7851 UIKit`-[UITableView layoutSubviews] + 242 frame #19: 0x00052301 UIKit`-[UIView(CALayerDelegate) layoutSublayersOfLayer:] + 145 frame #20: 0x013bde72 CoreFoundation`-[NSObject performSelector:withObject:] + 66 frame #21: 0x01d6692d QuartzCore`-[CALayer layoutSublayers] + 266 frame #22: 0x01d70827 QuartzCore`CA::Layer::layout_if_needed(CA::Transaction*) + 231 frame #23: 0x01cf6fa7 QuartzCore`CA::Context::commit_transaction(CA::Transaction*) + 377 frame #24: 0x01cf8ea6 QuartzCore`CA::Transaction::commit() + 374 frame #25: 0x01d8430c QuartzCore`+[CATransaction flush] + 52 frame #26: 0x000124c6 UIKit`-[UIApplication _reportAppLaunchFinished] + 39 frame #27: 0x00012bd6 UIKit`-[UIApplication _runWithURL:payload:launchOrientation:statusBarStyle:statusBarHidden:] + 1324 frame #28: 0x00021743 UIKit`-[UIApplication handleEvent:withNewEvent:] + 1027 frame #29: 0x000221f8 UIKit`-[UIApplication sendEvent:] + 68 frame #30: 0x00015aa9 UIKit`_UIApplicationHandleEvent + 8196 frame #31: 0x012a6fa9 GraphicsServices`PurpleEventCallback + 1274 frame #32: 0x013901c5 CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 53 frame #33: 0x012f5022 CoreFoundation`__CFRunLoopDoSource1 + 146 frame #34: 0x012f390a CoreFoundation`__CFRunLoopRun + 2218 frame #35: 0x012f2db4 CoreFoundation`CFRunLoopRunSpecific + 212 frame #36: 0x012f2ccb CoreFoundation`CFRunLoopRunInMode + 123 frame #37: 0x000122a7 UIKit`-[UIApplication _run] + 576 frame #38: 0x00013a9b UIKit`UIApplicationMain + 1175 frame #39: 0x0000239d Twitter`main + 141 at main.m:16 frame #40: 0x00002305 Twitter`start + 53 Debugging console shows this: 2012-04-08 10:10:05.084 Twitter[25309:f803] ( { text = "Have you shared the Shakedown yet? http://t.co/WHrIC9w7"; }, { text = "For all you closet rocknrollas pencil in Sat 12th May The Rebirth of Rock n Roll Party. Haywire Saint @ The Good... http://t.co/OXHKlLIV"; }, { text = "4 weeks today: Vocal tracks will be getting recorded at The Premises Studios"; }, { text = "Rehearsal tonight in preparation to some big recording next month!"; }, { text = "haywire saint 'great taste.' Tune. \n\nhttp://t.co/GKmu5Lna http://t.co/0fii55Hw"; }, { text = "Meeting up with an old roadie for The Cure today. oh the stories...... http://t.co/UeUYccme"; }, { text = "Satisfying day of programming today.. Haywire Saint app coming along nicely with the custom music player ready to rock 'n' roll!"; }, { text = "Happy Friday Everyone!"; }, { text = "We had a great time at The Premises Studios yesterday. We'll be back there before long :D x"; }, { text = "I posted a new photo to Facebook http://t.co/73qAnCvk"; } ) 2012-04-08 10:10:05.093 Twitter[25309:f803] { text = "Have you shared the Shakedown yet? http://t.co/WHrIC9w7"; } 2012-04-08 10:10:05.094 Twitter[25309:f803] -[__NSCFDictionary isEqualToString:]: unrecognized selector sent to instance 0x6877a50 2012-04-08 10:10:05.096 Twitter[25309:f803] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSCFDictionary isEqualToString:]: unrecognized selector sent to instance 0x6877a50' *** First throw call stack: (0x13bc052 0x154dd0a 0x13bdced 0x1322f00 0x1322ce2 0x15168f 0x3088 0xace0f 0xad589 0x98dfd 0xa7851 0x52301 0x13bde72 0x1d6692d 0x1d70827 0x1cf6fa7 0x1cf8ea6 0x1d8430c 0x124c6 0x12bd6 0x21743 0x221f8 0x15aa9 0x12a6fa9 0x13901c5 0x12f5022 0x12f390a 0x12f2db4 0x12f2ccb 0x122a7 0x13a9b 0x239d 0x2305) terminate called throwing an exception2012-04-08 10:10:05.924 Twitter[25309:f803] -[__NSCFConstantString count]: unrecognized selector sent to instance 0x5b30

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  • incrementing in php

    - by Michael Stevens
    I have a function that works on other pages but on this particular page its not working 100% the piece of code that is failing to work is: $query = "SELECT * FROM rank_punting JOIN rank_player ON rank_player.full_name=rank_punting.name WHERE active='1' AND class='$class' ORDER BY ABS(`rank_punting`.`rank_final`) ASC"; $rank = 0; $lastpct = 0; $db->setQuery($query); $result = $db->query(); if(mysql_num_rows($result) > 0) { while($row = mysql_fetch_array($result, MYSQL_ASSOC)) { if ($row['rank_final'] > $lastpct) { $rank++; $lastpct = $row['rank_final']; } $name = $row['name']; $s1= $row['s1']; $s2= $row['s2']; $s3= $row['s3']; $s4= $row['s4']; $s5= $row['s5']; $s6= $row['s6']; $s7= $row['s7']; $s8= $row['s8']; $s9= $row['s9']; $c1= $row['c1']; $c2= $row['c2']; $c3= $row['c3']; $c4= $row['c4']; $c5= $row['c5']; $c6= $row['c6']; $v1= $row['v1']; $v2= $row['v2']; $comp= $row['comp_rank_final']; $season= $row['season_rank_final']; $final=$row['rank_final']; $link = "website_url"; $link2 = "<a href=\"http://{$link}\" target='_blank'>{$name}<br>Profile Page</a>"; if ($link = ''){$link2 = "<a href='index.php?option=com_ranking&view=playerprofile&player={$name}' >{$name}<br>Profile Page</a>";} echo '<tr>'; echo " <th scope'row'>{$link2} {$lastpct} </th>"; echo "<td>"; echo 'DEBUG: '; echo $row['rank_final']; echo $lastpct;echo "{$rank}</td>"; echo "<td> Competition</td>"; echo "<td> {$comp}</td>"; echo "<td> {$c1}</td>"; echo "<td> {$c2}</td>"; echo "<td> {$c3}</td>"; echo "<td> {$c4}</td>"; echo "<td> {$c5}</td>"; echo "<td> {$c6}</td>"; echo "<td> {$c7}</td>"; echo "<td> {$c8}</td>"; echo "<td> {$v2}</td>"; echo "</tr>"; echo '<tr>'; echo "<th scope'row'> </th>"; echo "<td> </td>"; echo "<td> Game Film</td>"; echo "<td> {$season}</td>"; echo "<td> {$s1}</td>"; echo "<td> {$s2}</td>"; echo "<td> {$s3}</td>"; echo "<td> {$s4}</td>"; echo "<td> {$s5}</td>"; echo "<td> {$s7}</td>"; echo "<td> {$s8}</td>"; echo "<td> {$s6}</td>"; echo "<td> {$v1}</td>"; echo "</tr>"; } } //---------------- echo '</tbody> </table>'; }

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  • Preventing ListBox scrolling to top when updated

    - by WDZ
    I'm trying to build a simple music player with a ListBox playlist. When adding audio files to the playlist, it first fills the ListBox with the filenames and then (on a separate thread) extracts the ID3 data and overwrites the filenames with the correct Artist - Title information (much like Winamp). But while the ListBox is being updated, it's unscrollable, as it always jumps to the top on every item overwrite. Any way to prevent this? EDIT: The code: public Form1() { //Some initialization code omitted here BindingList<TAG_INFO> trackList = new BindingList<TAG_INFO>(); // The Playlist this.playlist = new System.Windows.Forms.ListBox(); this.playlist.Location = new System.Drawing.Point(12, 12); this.playlist.Name = "playlist"; this.playlist.Size = new System.Drawing.Size(229, 316); this.playlist.DataSource = trackList; } private void playlist_add_Click(object sender, EventArgs e) { //Initialize OpenFileDialog OpenFileDialog opd = new OpenFileDialog(); opd.Filter = "Music (*.WAV; *.MP3; *.FLAC)|*.WAV;*.MP3;*.FLAC|All files (*.*)|*.*"; opd.Title = "Select Music"; opd.Multiselect = true; //Open OpenFileDialog if (DialogResult.OK == opd.ShowDialog()) { //Add opened files to playlist for (int i = 0; opd.FileNames.Length > i; ++i) { if (File.Exists(opd.FileNames[i])) { trackList.Add(new TAG_INFO(opd.FileNames[i])); } } //Initialize BackgroundWorker BackgroundWorker _bw = new BackgroundWorker(); _bw.WorkerReportsProgress = true; _bw.DoWork += new DoWorkEventHandler(thread_trackparser_DoWork); _bw.ProgressChanged += new ProgressChangedEventHandler(_bw_ProgressChanged); //Start ID3 extraction _bw.RunWorkerAsync(); } } void thread_trackparser_DoWork(object sender, DoWorkEventArgs e) { BackgroundWorker _bw = sender as BackgroundWorker; for (int i = 0; i < trackList.Count; ++i) { //Pass extracted tag info to _bw_ProgressChanged for thread-safe playlist entry update _bw.ReportProgress(0,new object[2] {i, BassTags.BASS_TAG_GetFromFile(trackList[i].filename)}); } } void _bw_ProgressChanged(object sender, ProgressChangedEventArgs e) { object[] unboxed = e.UserState as object[]; trackList[(int)unboxed[0]] = (unboxed[1] as TAG_INFO); } EDIT2: Much simpler test case: Try scrolling down without selecting an item. The changing ListBox will scroll to the top again. using System; using System.Windows.Forms; namespace WindowsFormsApplication1 { public class Form1 : Form { private System.ComponentModel.IContainer components = null; protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } private void InitializeComponent() { this.components = new System.ComponentModel.Container(); this.listBox1 = new System.Windows.Forms.ListBox(); this.timer1 = new System.Windows.Forms.Timer(this.components); this.SuspendLayout(); // listBox1 this.listBox1.FormattingEnabled = true; this.listBox1.Location = new System.Drawing.Point(0, 0); this.listBox1.Name = "listBox1"; this.listBox1.Size = new System.Drawing.Size(200, 290); // timer1 this.timer1.Enabled = true; this.timer1.Tick += new System.EventHandler(this.timer1_Tick); // Form1 this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(200, 290); this.Controls.Add(this.listBox1); this.Name = "Form1"; this.Text = "Form1"; this.ResumeLayout(false); } private System.Windows.Forms.ListBox listBox1; private System.Windows.Forms.Timer timer1; public Form1() { InitializeComponent(); for (int i = 0; i < 45; i++) listBox1.Items.Add(i); } int tickCounter = -1; private void timer1_Tick(object sender, EventArgs e) { if (++tickCounter > 44) tickCounter = 0; listBox1.Items[tickCounter] = ((int)listBox1.Items[tickCounter])+1; } } static class Program { [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } } }

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  • Too many connections to 212.192.255.240

    - by Castor
    Recently, my Internet slowed down drastically. I downloaded a tool to see the TCP/IP connections from my Vista computer. I found out that a lot TCP/IP connections are being connected to 212.192.255.240 through SVCHost. It seems that it is trying to connect to different ports. I think that my computer is being infected with some kind of malware etc. But I am not sure how to get rid of it. I did a little bit of research on this IP but found nothing. Any suggestions are highly appreciated. UPDATE: This is the HiJackThis log file and I can't find any thing weird. Also, the program is also trying to create connections to 91.205.127.63, which is also from Russia. Logfile of Trend Micro HijackThis v2.0.4 Scan saved at 18:20:54 PM, on 4/29/2010 Platform: Windows Vista SP2 (WinNT 6.00.1906) MSIE: Internet Explorer v8.00 (8.00.6001.18882) Boot mode: Normal Running processes: C:\Windows\SYSTEM32\taskeng.exe C:\Windows\system32\Dwm.exe C:\Windows\SYSTEM32\Taskmgr.exe C:\Windows\explorer.exe C:\Windows\System32\igfxpers.exe C:\Program Files\Alwil Software\Avast4\ashDisp.exe C:\Program Files\Software602\Print2PDF\Print2PDF.exe C:\Windows\system32\igfxsrvc.exe C:\Program Files\VertrigoServ\Vertrigo.exe C:\Program Files\Java\jre6\bin\jusched.exe C:\Program Files\Google\GoogleToolbarNotifier\GoogleToolbarNotifier.exe C:\Windows\system32\wbem\unsecapp.exe C:\Program Files\Windows Media Player\wmpnscfg.exe C:\Program Files\X-NetStat Professional\xns5.exe C:\Program Files\Mozilla Firefox\firefox.exe C:\Program Files\HP\Digital Imaging\smart web printing\hpswp_clipbook.exe C:\Windows\system32\cmd.exe C:\Program Files\Trend Micro\HiJackThis\HiJackThis.exe R0 - HKCU\Software\Microsoft\Internet Explorer\Main,Start Page = about:blank R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Default_Search_URL = http://go.microsoft.com/fwlink/?LinkId=54896 R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Search Page = http://go.microsoft.com/fwlink/?LinkId=54896 R0 - HKLM\Software\Microsoft\Internet Explorer\Search,CustomizeSearch = R1 - HKCU\Software\Microsoft\Windows\CurrentVersion\Internet Settings,ProxyServer = 10.0.0.30:8118 R0 - HKCU\Software\Microsoft\Internet Explorer\Toolbar,LinksFolderName = R3 - URLSearchHook: Yahoo! Toolbar - {EF99BD32-C1FB-11D2-892F-0090271D4F88} - C:\Program Files\Yahoo!\Companion\Installs\cpn0\yt.dll F2 - REG:system.ini: Shell=explorer.exe rundll32.exe O2 - BHO: &Yahoo! Toolbar Helper - {02478D38-C3F9-4efb-9B51-7695ECA05670} - C:\Program Files\Yahoo!\Companion\Installs\cpn0\yt.dll O2 - BHO: HP Print Enhancer - {0347C33E-8762-4905-BF09-768834316C61} - C:\Program Files\HP\Digital Imaging\Smart Web Printing\hpswp_printenhancer.dll O2 - BHO: AcroIEHelperStub - {18DF081C-E8AD-4283-A596-FA578C2EBDC3} - C:\Program Files\Common Files\Adobe\Acrobat\ActiveX\AcroIEHelperShim.dll O2 - BHO: RoboForm BHO - {724d43a9-0d85-11d4-9908-00400523e39a} - C:\Program Files\Siber Systems\AI RoboForm\roboform.dll O2 - BHO: Groove GFS Browser Helper - {72853161-30C5-4D22-B7F9-0BBC1D38A37E} - C:\PROGRA~1\MICROS~3\Office12\GRA8E1~1.DLL O2 - BHO: Google Toolbar Helper - {AA58ED58-01DD-4d91-8333-CF10577473F7} - C:\Program Files\Google\Google Toolbar\GoogleToolbar_32.dll O2 - BHO: Google Toolbar Notifier BHO - {AF69DE43-7D58-4638-B6FA-CE66B5AD205D} - C:\Program Files\Google\GoogleToolbarNotifier\5.5.4723.1820\swg.dll O2 - BHO: Java(tm) Plug-In 2 SSV Helper - {DBC80044-A445-435b-BC74-9C25C1C588A9} - C:\Program Files\Java\jre6\bin\jp2ssv.dll O2 - BHO: Google Gears Helper - {E0FEFE40-FBF9-42AE-BA58-794CA7E3FB53} - C:\Program Files\Google\Google Gears\Internet Explorer\0.5.36.0\gears.dll O2 - BHO: SingleInstance Class - {FDAD4DA1-61A2-4FD8-9C17-86F7AC245081} - C:\Program Files\Yahoo!\Companion\Installs\cpn0\YTSingleInstance.dll O2 - BHO: HP Smart BHO Class - {FFFFFFFF-CF4E-4F2B-BDC2-0E72E116A856} - C:\Program Files\HP\Digital Imaging\Smart Web Printing\hpswp_BHO.dll O3 - Toolbar: Yahoo! Toolbar - {EF99BD32-C1FB-11D2-892F-0090271D4F88} - C:\Program Files\Yahoo!\Companion\Installs\cpn0\yt.dll O3 - Toolbar: &RoboForm - {724d43a0-0d85-11d4-9908-00400523e39a} - C:\Program Files\Siber Systems\AI RoboForm\roboform.dll O3 - Toolbar: Google Toolbar - {2318C2B1-4965-11d4-9B18-009027A5CD4F} - C:\Program Files\Google\Google Toolbar\GoogleToolbar_32.dll O4 - HKLM\..\Run: [RtHDVCpl] C:\Program Files\Realtek\Audio\HDA\RtHDVCpl.exe -s O4 - HKLM\..\Run: [IgfxTray] C:\Windows\system32\igfxtray.exe O4 - HKLM\..\Run: [Persistence] C:\Windows\system32\igfxpers.exe O4 - HKLM\..\Run: [avast!] C:\PROGRA~1\ALWILS~1\Avast4\ashDisp.exe O4 - HKLM\..\Run: [Print2PDF Print Monitor] "C:\Program Files\Software602\Print2PDF\Print2PDF.exe" /server O4 - HKLM\..\Run: [VertrigoServ] "C:\Program Files\VertrigoServ\Vertrigo.exe" O4 - HKLM\..\Run: [SunJavaUpdateSched] "C:\Program Files\Java\jre6\bin\jusched.exe" O4 - HKLM\..\Run: [Adobe Reader Speed Launcher] "C:\Program Files\Adobe\Reader 9.0\Reader\Reader_sl.exe" O4 - 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HKUS\S-1-5-20\..\Run: [Sidebar] %ProgramFiles%\Windows Sidebar\Sidebar.exe /detectMem (User 'NETWORK SERVICE') O4 - Startup: AutorunsDisabled O4 - Startup: Locate32 Autorun.lnk = C:\Program Files\Locate\Locate32.exe O4 - Startup: OneNote Table Of Contents.onetoc2 O8 - Extra context menu item: Add to Google Photos Screensa&ver - res://C:\Windows\system32\GPhotos.scr/200 O8 - Extra context menu item: Customize Menu - file://C:\Program Files\Siber Systems\AI RoboForm\RoboFormComCustomizeIEMenu.html O8 - Extra context menu item: E&xport to Microsoft Excel - res://C:\PROGRA~1\MICROS~3\Office14\EXCEL.EXE/3000 O8 - Extra context menu item: Fill Forms - file://C:\Program Files\Siber Systems\AI RoboForm\RoboFormComFillForms.html O8 - Extra context menu item: Google Sidewiki... - res://C:\Program Files\Google\Google Toolbar\Component\GoogleToolbarDynamic_mui_en_96D6FF0C6D236BF8.dll/cmsidewiki.html O8 - Extra context menu item: RoboForm Toolbar - file://C:\Program Files\Siber Systems\AI RoboForm\RoboFormComShowToolbar.html O8 - 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file://C:\Program Files\Siber Systems\AI RoboForm\RoboFormComFillForms.html O9 - Extra button: Save - {320AF880-6646-11D3-ABEE-C5DBF3571F49} - file://C:\Program Files\Siber Systems\AI RoboForm\RoboFormComSavePass.html O9 - Extra 'Tools' menuitem: Save Forms - {320AF880-6646-11D3-ABEE-C5DBF3571F49} - file://C:\Program Files\Siber Systems\AI RoboForm\RoboFormComSavePass.html O9 - Extra button: Print2PDF - {5B7027AD-AA6D-40df-8F56-9560F277D2A5} - C:\Program Files\Software602\Print2PDF\Print602.dll O9 - Extra 'Tools' menuitem: Print2PDF - {5B7027AD-AA6D-40df-8F56-9560F277D2A5} - C:\Program Files\Software602\Print2PDF\Print602.dll O9 - Extra button: RoboForm - {724d43aa-0d85-11d4-9908-00400523e39a} - file://C:\Program Files\Siber Systems\AI RoboForm\RoboFormComShowToolbar.html O9 - Extra 'Tools' menuitem: RoboForm Toolbar - {724d43aa-0d85-11d4-9908-00400523e39a} - file://C:\Program Files\Siber Systems\AI RoboForm\RoboFormComShowToolbar.html O9 - Extra button: Research - {92780B25-18CC-41C8-B9BE-3C9C571A8263} - C:\PROGRA~1\MICROS~3\Office12\REFIEBAR.DLL O9 - Extra button: Show or hide HP Smart Web Printing - {DDE87865-83C5-48c4-8357-2F5B1AA84522} - C:\Program Files\HP\Digital Imaging\Smart Web Printing\hpswp_BHO.dll O17 - HKLM\System\CCS\Services\Tcpip\..\{A80AB385-7767-4B5C-AF97-DBD65B29D8D1}: NameServer = 218.248.255.146 218.248.255.212 O17 - HKLM\System\CCS\Services\Tcpip\..\{D10402C1-9CDE-4582-A6B7-6C0D33B0E7BC}: NameServer = 218.248.255.146,218.248.255.212 O18 - Protocol: grooveLocalGWS - {88FED34C-F0CA-4636-A375-3CB6248B04CD} - C:\PROGRA~1\MICROS~3\Office12\GR99D3~1.DLL O22 - SharedTaskScheduler: Component Categories cache daemon - {8C7461EF-2B13-11d2-BE35-3078302C2030} - C:\Windows\system32\browseui.dll O23 - Service: Apple Mobile Device - Apple Inc. - C:\Program Files\Common Files\Apple\Mobile Device Support\bin\AppleMobileDeviceService.exe O23 - Service: avast! iAVS4 Control Service (aswUpdSv) - ALWIL Software - C:\Program Files\Alwil Software\Avast4\aswUpdSv.exe O23 - Service: avast! Antivirus - ALWIL Software - C:\Program Files\Alwil Software\Avast4\ashServ.exe O23 - Service: avast! Mail Scanner - ALWIL Software - C:\Program Files\Alwil Software\Avast4\ashMaiSv.exe O23 - Service: avast! Web Scanner - ALWIL Software - C:\Program Files\Alwil Software\Avast4\ashWebSv.exe O23 - Service: Bonjour Service - Apple Inc. - C:\Program Files\Bonjour\mDNSResponder.exe O23 - Service: CCProxy - Youngzsoft - C:\CCProxy\CCProxy.exe O23 - Service: Google Update Service (gupdate1c9c328490dac0) (gupdate1c9c328490dac0) - Google Inc. - C:\Program Files\Google\Update\GoogleUpdate.exe O23 - Service: Google Software Updater (gusvc) - Google - C:\Program Files\Google\Common\Google Updater\GoogleUpdaterService.exe O23 - Service: Distributed Transaction Coordinator MSDTCwercplsupport (MSDTCwercplsupport) - Unknown owner - C:\Windows\system32\acluiz.exe O23 - Service: Realtek Audio Service (RtkAudioService) - Realtek Semiconductor - C:\Windows\RtkAudioService.exe O23 - Service: StarWind AE Service (StarWindServiceAE) - Rocket Division Software - C:\Program Files\Alcohol Soft\Alcohol 120\StarWind\StarWindServiceAE.exe O23 - Service: SuperProServer - Unknown owner - C:\Windows\spnsrvnt.exe (file missing) O23 - Service: Vertrigo_Apache - Apache Software Foundation - C:\Program Files\VertrigoServ\apache\bin\v_apache.exe O23 - Service: Vertrigo_MySQL - Unknown owner - C:\Program Files\VertrigoServ\mysql\bin\v_mysqld.exe -- End of file - 10965 bytes enter code here enter code here

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  • The broken Promise of the Mobile Web

    - by Rick Strahl
    High end mobile devices have been with us now for almost 7 years and they have utterly transformed the way we access information. Mobile phones and smartphones that have access to the Internet and host smart applications are in the hands of a large percentage of the population of the world. In many places even very remote, cell phones and even smart phones are a common sight. I’ll never forget when I was in India in 2011 I was up in the Southern Indian mountains riding an elephant out of a tiny local village, with an elephant herder in front riding atop of the elephant in front of us. He was dressed in traditional garb with the loin wrap and head cloth/turban as did quite a few of the locals in this small out of the way and not so touristy village. So we’re slowly trundling along in the forest and he’s lazily using his stick to guide the elephant and… 10 minutes in he pulls out his cell phone from his sash and starts texting. In the middle of texting a huge pig jumps out from the side of the trail and he takes a picture running across our path in the jungle! So yeah, mobile technology is very pervasive and it’s reached into even very buried and unexpected parts of this world. Apps are still King Apps currently rule the roost when it comes to mobile devices and the applications that run on them. If there’s something that you need on your mobile device your first step usually is to look for an app, not use your browser. But native app development remains a pain in the butt, with the requirement to have to support 2 or 3 completely separate platforms. There are solutions that try to bridge that gap. Xamarin is on a tear at the moment, providing their cross-device toolkit to build applications using C#. While Xamarin tools are impressive – and also *very* expensive – they only address part of the development madness that is app development. There are still specific device integration isssues, dealing with the different developer programs, security and certificate setups and all that other noise that surrounds app development. There’s also PhoneGap/Cordova which provides a hybrid solution that involves creating local HTML/CSS/JavaScript based applications, and then packaging them to run in a specialized App container that can run on most mobile device platforms using a WebView interface. This allows for using of HTML technology, but it also still requires all the set up, configuration of APIs, security keys and certification and submission and deployment process just like native applications – you actually lose many of the benefits that  Web based apps bring. The big selling point of Cordova is that you get to use HTML have the ability to build your UI once for all platforms and run across all of them – but the rest of the app process remains in place. Apps can be a big pain to create and manage especially when we are talking about specialized or vertical business applications that aren’t geared at the mainstream market and that don’t fit the ‘store’ model. If you’re building a small intra department application you don’t want to deal with multiple device platforms and certification etc. for various public or corporate app stores. That model is simply not a good fit both from the development and deployment perspective. Even for commercial, big ticket apps, HTML as a UI platform offers many advantages over native, from write-once run-anywhere, to remote maintenance, single point of management and failure to having full control over the application as opposed to have the app store overloads censor you. In a lot of ways Web based HTML/CSS/JavaScript applications have so much potential for building better solutions based on existing Web technologies for the very same reasons a lot of content years ago moved off the desktop to the Web. To me the Web as a mobile platform makes perfect sense, but the reality of today’s Mobile Web unfortunately looks a little different… Where’s the Love for the Mobile Web? Yet here we are in the middle of 2014, nearly 7 years after the first iPhone was released and brought the promise of rich interactive information at your fingertips, and yet we still don’t really have a solid mobile Web platform. I know what you’re thinking: “But we have lots of HTML/JavaScript/CSS features that allows us to build nice mobile interfaces”. I agree to a point – it’s actually quite possible to build nice looking, rich and capable Web UI today. We have media queries to deal with varied display sizes, CSS transforms for smooth animations and transitions, tons of CSS improvements in CSS 3 that facilitate rich layout, a host of APIs geared towards mobile device features and lately even a number of JavaScript framework choices that facilitate development of multi-screen apps in a consistent manner. Personally I’ve been working a lot with AngularJs and heavily modified Bootstrap themes to build mobile first UIs and that’s been working very well to provide highly usable and attractive UI for typical mobile business applications. From the pure UI perspective things actually look very good. Not just about the UI But it’s not just about the UI - it’s also about integration with the mobile device. When it comes to putting all those pieces together into what amounts to a consolidated platform to build mobile Web applications, I think we still have a ways to go… there are a lot of missing pieces to make it all work together and integrate with the device more smoothly, and more importantly to make it work uniformly across the majority of devices. I think there are a number of reasons for this. Slow Standards Adoption HTML standards implementations and ratification has been dreadfully slow, and browser vendors all seem to pick and choose different pieces of the technology they implement. The end result is that we have a capable UI platform that’s missing some of the infrastructure pieces to make it whole on mobile devices. There’s lots of potential but what is lacking that final 10% to build truly compelling mobile applications that can compete favorably with native applications. Some of it is the fragmentation of browsers and the slow evolution of the mobile specific HTML APIs. A host of mobile standards exist but many of the standards are in the early review stage and they have been there stuck for long periods of time and seem to move at a glacial pace. Browser vendors seem even slower to implement them, and for good reason – non-ratified standards mean that implementations may change and vendor implementations tend to be experimental and  likely have to be changed later. Neither Vendors or developers are not keen on changing standards. This is the typical chicken and egg scenario, but without some forward momentum from some party we end up stuck in the mud. It seems that either the standards bodies or the vendors need to carry the torch forward and that doesn’t seem to be happening quickly enough. Mobile Device Integration just isn’t good enough Current standards are not far reaching enough to address a number of the use case scenarios necessary for many mobile applications. While not every application needs to have access to all mobile device features, almost every mobile application could benefit from some integration with other parts of the mobile device platform. Integration with GPS, phone, media, messaging, notifications, linking and contacts system are benefits that are unique to mobile applications and could be widely used, but are mostly (with the exception of GPS) inaccessible for Web based applications today. Unfortunately trying to do most of this today only with a mobile Web browser is a losing battle. Aside from PhoneGap/Cordova’s app centric model with its own custom API accessing mobile device features and the token exception of the GeoLocation API, most device integration features are not widely supported by the current crop of mobile browsers. For example there’s no usable messaging API that allows access to SMS or contacts from HTML. Even obvious components like the Media Capture API are only implemented partially by mobile devices. There are alternatives and workarounds for some of these interfaces by using browser specific code, but that’s might ugly and something that I thought we were trying to leave behind with newer browser standards. But it’s not quite working out that way. It’s utterly perplexing to me that mobile standards like Media Capture and Streams, Media Gallery Access, Responsive Images, Messaging API, Contacts Manager API have only minimal or no traction at all today. Keep in mind we’ve had mobile browsers for nearly 7 years now, and yet we still have to think about how to get access to an image from the image gallery or the camera on some devices? Heck Windows Phone IE Mobile just gained the ability to upload images recently in the Windows 8.1 Update – that’s feature that HTML has had for 20 years! These are simple concepts and common problems that should have been solved a long time ago. It’s extremely frustrating to see build 90% of a mobile Web app with relative ease and then hit a brick wall for the remaining 10%, which often can be show stoppers. The remaining 10% have to do with platform integration, browser differences and working around the limitations that browsers and ‘pinned’ applications impose on HTML applications. The maddening part is that these limitations seem arbitrary as they could easily work on all mobile platforms. For example, SMS has a URL Moniker interface that sort of works on Android, works badly with iOS (only works if the address is already in the contact list) and not at all on Windows Phone. There’s no reason this shouldn’t work universally using the same interface – after all all phones have supported SMS since before the year 2000! But, it doesn’t have to be this way Change can happen very quickly. Take the GeoLocation API for example. Geolocation has taken off at the very beginning of the mobile device era and today it works well, provides the necessary security (a big concern for many mobile APIs), and is supported by just about all major mobile and even desktop browsers today. It handles security concerns via prompts to avoid unwanted access which is a model that would work for most other device APIs in a similar fashion. One time approval and occasional re-approval if code changes or caches expire. Simple and only slightly intrusive. It all works well, even though GeoLocation actually has some physical limitations, such as representing the current location when no GPS device is present. Yet this is a solved problem, where other APIs that are conceptually much simpler to implement have failed to gain any traction at all. Technically none of these APIs should be a problem to implement, but it appears that the momentum is just not there. Inadequate Web Application Linking and Activation Another important piece of the puzzle missing is the integration of HTML based Web applications. Today HTML based applications are not first class citizens on mobile operating systems. When talking about HTML based content there’s a big difference between content and applications. Content is great for search engine discovery and plain browser usage. Content is usually accessed intermittently and permanent linking is not so critical for this type of content.  But applications have different needs. Applications need to be started up quickly and must be easily switchable to support a multi-tasking user workflow. Therefore, it’s pretty crucial that mobile Web apps are integrated into the underlying mobile OS and work with the standard task management features. Unfortunately this integration is not as smooth as it should be. It starts with actually trying to find mobile Web applications, to ‘installing’ them onto a phone in an easily accessible manner in a prominent position. The experience of discovering a Mobile Web ‘App’ and making it sticky is by no means as easy or satisfying. Today the way you’d go about this is: Open the browser Search for a Web Site in the browser with your search engine of choice Hope that you find the right site Hope that you actually find a site that works for your mobile device Click on the link and run the app in a fully chrome’d browser instance (read tiny surface area) Pin the app to the home screen (with all the limitations outline above) Hope you pointed at the right URL when you pinned Even for you and me as developers, there are a few steps in there that are painful and annoying, but think about the average user. First figuring out how to search for a specific site or URL? And then pinning the app and hopefully from the right location? You’ve probably lost more than half of your audience at that point. This experience sucks. For developers too this process is painful since app developers can’t control the shortcut creation directly. This problem often gets solved by crazy coding schemes, with annoying pop-ups that try to get people to create shortcuts via fancy animations that are both annoying and add overhead to each and every application that implements this sort of thing differently. And that’s not the end of it - getting the link onto the home screen with an application icon varies quite a bit between browsers. Apple’s non-standard meta tags are prominent and they work with iOS and Android (only more recent versions), but not on Windows Phone. Windows Phone instead requires you to create an actual screen or rather a partial screen be captured for a shortcut in the tile manager. Who had that brilliant idea I wonder? Surprisingly Chrome on recent Android versions seems to actually get it right – icons use pngs, pinning is easy and pinned applications properly behave like standalone apps and retain the browser’s active page state and content. Each of the platforms has a different way to specify icons (WP doesn’t allow you to use an icon image at all), and the most widely used interface in use today is a bunch of Apple specific meta tags that other browsers choose to support. The question is: Why is there no standard implementation for installing shortcuts across mobile platforms using an official format rather than a proprietary one? Then there’s iOS and the crazy way it treats home screen linked URLs using a crazy hybrid format that is neither as capable as a Web app running in Safari nor a WebView hosted application. Moving off the Web ‘app’ link when switching to another app actually causes the browser and preview it to ‘blank out’ the Web application in the Task View (see screenshot on the right). Then, when the ‘app’ is reactivated it ends up completely restarting the browser with the original link. This is crazy behavior that you can’t easily work around. In some situations you might be able to store the application state and restore it using LocalStorage, but for many scenarios that involve complex data sources (like say Google Maps) that’s not a possibility. The only reason for this screwed up behavior I can think of is that it is deliberate to make Web apps a pain in the butt to use and forcing users trough the App Store/PhoneGap/Cordova route. App linking and management is a very basic problem – something that we essentially have solved in every desktop browser – yet on mobile devices where it arguably matters a lot more to have easy access to web content we have to jump through hoops to have even a remotely decent linking/activation experience across browsers. Where’s the Money? It’s not surprising that device home screen integration and Mobile Web support in general is in such dismal shape – the mobile OS vendors benefit financially from App store sales and have little to gain from Web based applications that bypass the App store and the cash cow that it presents. On top of that, platform specific vendor lock-in of both end users and developers who have invested in hardware, apps and consumables is something that mobile platform vendors actually aspire to. Web based interfaces that are cross-platform are the anti-thesis of that and so again it’s no surprise that the mobile Web is on a struggling path. But – that may be changing. More and more we’re seeing operations shifting to services that are subscription based or otherwise collect money for usage, and that may drive more progress into the Web direction in the end . Nothing like the almighty dollar to drive innovation forward. Do we need a Mobile Web App Store? As much as I dislike moderated experiences in today’s massive App Stores, they do at least provide one single place to look for apps for your device. I think we could really use some sort of registry, that could provide something akin to an app store for mobile Web apps, to make it easier to actually find mobile applications. This could take the form of a specialized search engine, or maybe a more formal store/registry like structure. Something like apt-get/chocolatey for Web apps. It could be curated and provide at least some feedback and reviews that might help with the integrity of applications. Coupled to that could be a native application on each platform that would allow searching and browsing of the registry and then also handle installation in the form of providing the home screen linking, plus maybe an initial security configuration that determines what features are allowed access to for the app. I’m not holding my breath. In order for this sort of thing to take off and gain widespread appeal, a lot of coordination would be required. And in order to get enough traction it would have to come from a well known entity – a mobile Web app store from a no name source is unlikely to gain high enough usage numbers to make a difference. In a way this would eliminate some of the freedom of the Web, but of course this would also be an optional search path in addition to the standard open Web search mechanisms to find and access content today. Security Security is a big deal, and one of the perceived reasons why so many IT professionals appear to be willing to go back to the walled garden of deployed apps is that Apps are perceived as safe due to the official review and curation of the App stores. Curated stores are supposed to protect you from malware, illegal and misleading content. It doesn’t always work out that way and all the major vendors have had issues with security and the review process at some time or another. Security is critical, but I also think that Web applications in general pose less of a security threat than native applications, by nature of the sandboxed browser and JavaScript environments. Web applications run externally completely and in the HTML and JavaScript sandboxes, with only a very few controlled APIs allowing access to device specific features. And as discussed earlier – security for any device interaction can be granted the same for mobile applications through a Web browser, as they can for native applications either via explicit policies loaded from the Web, or via prompting as GeoLocation does today. Security is important, but it’s certainly solvable problem for Web applications even those that need to access device hardware. Security shouldn’t be a reason for Web apps to be an equal player in mobile applications. Apps are winning, but haven’t we been here before? So now we’re finding ourselves back in an era of installed app, rather than Web based and managed apps. Only it’s even worse today than with Desktop applications, in that the apps are going through a gatekeeper that charges a toll and censors what you can and can’t do in your apps. Frankly it’s a mystery to me why anybody would buy into this model and why it’s lasted this long when we’ve already been through this process. It’s crazy… It’s really a shame that this regression is happening. We have the technology to make mobile Web apps much more prominent, but yet we’re basically held back by what seems little more than bureaucracy, partisan bickering and self interest of the major parties involved. Back in the day of the desktop it was Internet Explorer’s 98+%  market shareholding back the Web from improvements for many years – now it’s the combined mobile OS market in control of the mobile browsers. If mobile Web apps were allowed to be treated the same as native apps with simple ways to install and run them consistently and persistently, that would go a long way to making mobile applications much more usable and seriously viable alternatives to native apps. But as it is mobile apps have a severe disadvantage in placement and operation. There are a few bright spots in all of this. Mozilla’s FireFoxOs is embracing the Web for it’s mobile OS by essentially building every app out of HTML and JavaScript based content. It supports both packaged and certified package modes (that can be put into the app store), and Open Web apps that are loaded and run completely off the Web and can also cache locally for offline operation using a manifest. Open Web apps are treated as full class citizens in FireFoxOS and run using the same mechanism as installed apps. Unfortunately FireFoxOs is getting a slow start with minimal device support and specifically targeting the low end market. We can hope that this approach will change and catch on with other vendors, but that’s also an uphill battle given the conflict of interest with platform lock in that it represents. Recent versions of Android also seem to be working reasonably well with mobile application integration onto the desktop and activation out of the box. Although it still uses the Apple meta tags to find icons and behavior settings, everything at least works as you would expect – icons to the desktop on pinning, WebView based full screen activation, and reliable application persistence as the browser/app is treated like a real application. Hopefully iOS will at some point provide this same level of rudimentary Web app support. What’s also interesting to me is that Microsoft hasn’t picked up on the obvious need for a solid Web App platform. Being a distant third in the mobile OS war, Microsoft certainly has nothing to lose and everything to gain by using fresh ideas and expanding into areas that the other major vendors are neglecting. But instead Microsoft is trying to beat the market leaders at their own game, fighting on their adversary’s terms instead of taking a new tack. Providing a kick ass mobile Web platform that takes the lead on some of the proposed mobile APIs would be something positive that Microsoft could do to improve its miserable position in the mobile device market. Where are we at with Mobile Web? It sure sounds like I’m really down on the Mobile Web, right? I’ve built a number of mobile apps in the last year and while overall result and response has been very positive to what we were able to accomplish in terms of UI, getting that final 10% that required device integration dialed was an absolute nightmare on every single one of them. Big compromises had to be made and some features were left out or had to be modified for some devices. In two cases we opted to go the Cordova route in order to get the integration we needed, along with the extra pain involved in that process. Unless you’re not integrating with device features and you don’t care deeply about a smooth integration with the mobile desktop, mobile Web development is fraught with frustration. So, yes I’m frustrated! But it’s not for lack of wanting the mobile Web to succeed. I am still a firm believer that we will eventually arrive a much more functional mobile Web platform that allows access to the most common device features in a sensible way. It wouldn't be difficult for device platform vendors to make Web based applications first class citizens on mobile devices. But unfortunately it looks like it will still be some time before this happens. So, what’s your experience building mobile Web apps? Are you finding similar issues? Just giving up on raw Web applications and building PhoneGap apps instead? Completely skipping the Web and going native? Leave a comment for discussion. Resources Rick Strahl on DotNet Rocks talking about Mobile Web© Rick Strahl, West Wind Technologies, 2005-2014Posted in HTML5  Mobile   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • BIND returns serverfail when querying for its authoriative domain

    - by estol
    Hi there Serverfault folks! First of all: sorry about the title, I had some problem coming up with the proper title. I have a little home server set up, for internet sharing, samba, basic http, dlna mediaserver and what not, and I happend to have a domain at hand, so I thought why not direct it to this computer? I have a BIND 9.8.0 installed, and - afaik - configured it properly. For a few days, the public view did not worked, and I really did not cared, since the local view worked. But now suddenly, even the local view fails. If I try to query the nameserver for anything in my domain, it returns the following error: $ nslookup andromeda.dafaces.com ;; Got SERVFAIL reply from ::1, trying next server ;; Got SERVFAIL reply from ::1, trying next server Server: 127.0.0.1 Address: 127.0.0.1#53 ** server can't find andromeda.dafaces.com.dafaces.com: SERVFAIL Also, the public view points to the old ip address of the domain, probably because of the same error. Some information about the system: $ uname -a Linux tressis 2.6.37-ARCH #1 SMP PREEMPT Tue Mar 15 09:21:17 CET 2011 x86_64 AMD Athlon(tm) 64 X2 Dual Core Processor 5000+ AuthenticAMD GNU/Linux $ named -v BIND 9.8.0 And the named.conf file: # cat /etc/named.conf // // /etc/named.conf // include "/etc/rndc.key"; #controls { # inet 127.0.0.1 allow {localhost; } keys { "dnskulcs"; }; #}; options { directory "/var/named"; pid-file "/var/run/named/named.pid"; auth-nxdomain yes; datasize default; // Uncomment these to enable IPv6 connections support // IPv4 will still work: listen-on-v6 { any; }; listen-on { any; }; // Add this for no IPv4: // listen-on { none; }; // Default security settings. // allow-recursion { 127.0.0.1; ::1; 192.168.1.0/24; }; // allow-recursion { any; }; allow-query { any; }; allow-transfer { 127.0.0.1; ::1; 92.243.14.172; 87.98.164.164; 88.191.64.64; }; allow-update { key "dnskulcs"; }; version none; hostname none; server-id none; zone-statistics yes; forwarders { 213.46.246.53; 213.26.246.54; 8.8.8.8; 8.8.4.4; 192.188.242.65; 193.227.196.3; 2001:470:20::2; }; }; view "local" { match-clients { 192.168.1.0/24; 127.0.0.1; ::1; fec0:0:0:ffff::/64; }; recursion yes; zone "localhost" IN { type master; file "localhost.zone"; allow-transfer { any; }; }; zone "0.0.127.in-addr.arpa" IN { type master; file "127.0.0.zone"; allow-transfer { any; }; }; zone "." IN { type hint; file "root.hint"; }; zone "dafaces.com" IN { type master; file "internal/dafaces.com.fw"; allow-update { key "dnskulcs"; }; }; zone "1.168.192.in-addr.arpa" IN { type master; file "internal/dafaces.com.rev"; allow-update { key "dnskulcs"; }; }; }; view "public" { match-clients { any;}; recursion no; zone "dafaces.com" IN { type master; file "external/dafaces.com.fw"; allow-transfer { 87.98.164.164; 195.234.42.1; 88.191.64.64; }; }; }; //zone "example.org" IN { // type slave; // file "example.zone"; // masters { // 192.168.1.100; // }; // allow-query { any; }; // allow-transfer { any; }; //}; logging { channel xfer-log { file "/var/log/named.log"; print-category yes; print-severity yes; print-time yes; severity info; }; category xfer-in { xfer-log; }; category xfer-out { xfer-log; }; category notify { xfer-log; }; }; All help would be highly appreciated! EDIT: Zone files: # cat /var/named/internal/dafaces.com.fw $ORIGIN . $TTL 3600 ; 1 hour dafaces.com IN SOA tressis.dafaces.com. postmaster.dafaces.com. ( 2011032201 ; serial 28800 ; refresh (8 hours) 7200 ; retry (2 hours) 2419200 ; expire (4 weeks) 3600 ; minimum (1 hour) ) NS tressis.dafaces.com. A 192.168.1.1 MX 10 mail.dafaces.com. $ORIGIN _tcp.dafaces.com. _http SRV 0 5 80 www.dafaces.com. _ssh SRV 0 5 22 tressis.dafaces.com. $ORIGIN dafaces.com. acrisius A 192.168.1.230 andromeda A 192.168.1.7 andromeda-win7 CNAME andromeda aspasia A 192.168.1.233 athena A 192.168.1.232 callisto A 192.168.1.102 db A 192.168.1.1 management A 192.168.1.1 ; web management for the router functions haley A 192.168.1.5 hoth A 192.168.1.101 mail A 192.168.1.1 satelite A 192.168.1.20 sony-player A 192.168.1.103 TXT "310f16de2d2712dfc4ae6e5c54f60f828e" torrent A 192.168.1.1 tracker A 192.168.1.1 tressis A 192.168.1.1 www A 192.168.1.1 zeus A 192.168.1.231 and # cat /var/named/external/dafaces.com.fw $ORIGIN . $TTL 3600 dafaces.com IN SOA ns.dafaces.com. postmaster.dafaces.com. ( 2011032405; serial 28800; refresh 7200; retry 2419200; expire 3600; minimum ) NS ns.dafaces.com. NS ns0.xname.org. NS ns1.xname.org. NS ns2.xname.org. A 89.135.129.37 MX 10 mail.dafaces.com. $ORIGIN dafaces.com. ;Szolgaltatasok _ssh._tcp SRV 0 5 22 tressis _http._tcp SRV 0 5 80 www ns A 89.135.129.37 hoth A 89.135.129.37 www A 89.135.129.37 mail A 89.135.129.37 db A 89.135.129.37 torrent A 89.135.129.37 tracker A 89.135.129.37 Edit: Ohh, hell I almost forgot. Since the node is connected to the internet via a residential connection, there is a possibility, that the public ipv4 address will change(but thank god, it is a very rare case), so I daily update the external IP address in the zone file with a shellscript: # cat /etc/cron.daily/dnsupdate #!/bin/sh FILE="/var/named/external/dafaces.com.fw" SERIAL=$(date +%Y%m%d05) PUBLIC_IP=$(ifconfig internet |sed -n "/inet addr:.*255.255.255.255/{s/.*inet addr://; s/ .*//; p}") cat $FILE | sed --posix 's/^.* serial$/\t\t\t\t\t'$SERIAL'; serial/' | sed --posix 's/[0-9]*\.[0-9]*\.[0-9]*\.[0-9]*/'$PUBLIC_IP'/' > /tmp/ujzona mv /tmp/ujzona $FILE /etc/rc.d/named reload

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  • C# .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • Could not resolve <fx:Script> to a component implementation.

    - by seref
    Hi, i created project with flexmojos maven archtype..i used flexmojos:flexbuilder and compile/run with FlashBuilder 4 everything is okay but when i try to compile project with flexmojos i got following error: [ERROR] Z:....\src\main\flex\Main.mxml:[6,-1] Could not resolve < fx:Script to a component implementation. [INFO] BUILD FAILURE my mxml: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" width="100%" height="100%" creationComplete="application1_creationCompleteHandler(event)"> <fx:Script> <![CDATA[ import mx.controls.Alert; import mx.events.FlexEvent; protected function application1_creationCompleteHandler(event:FlexEvent):void { Alert.show("success!!!!") } ]]></fx:Script> </s:Application> pom.xml like: ...... <packaging>swf</packaging> ...... <properties> <flex-sdk.version>4.1.0.16076</flex-sdk.version> <flexmojos.version>3.8</flexmojos.version> </properties> ...... <build> <sourceDirectory>src/main/flex</sourceDirectory> <testSourceDirectory>src/test/flex</testSourceDirectory> <plugins> <plugin> <groupId>org.sonatype.flexmojos</groupId> <artifactId>flexmojos-maven-plugin</artifactId> <version>${flexmojos.version}</version> <extensions>true</extensions> <dependencies> <dependency> <groupId>com.adobe.flex</groupId> <artifactId>compiler</artifactId> <version>${flex-sdk.version}</version> <type>pom</type> </dependency> </dependencies> <configuration> <compiledLocales> <locale>en_US</locale> </compiledLocales> <mergeResourceBundle>true</mergeResourceBundle> <accessible>true</accessible> <optimize>true</optimize> <targetPlayer>10.0.0</targetPlayer> <showWarnings>true</showWarnings> <linkReport>true</linkReport> </configuration> </plugin> </plugins> </build> <dependencies> <!-- Flex framework resource bundles --> <dependency> <groupId>com.adobe.flex.framework</groupId> <artifactId>flex-framework</artifactId> <version>${flex-sdk.version}</version> <type>pom</type> </dependency> <!-- Include unit test dependencies. --> <dependency> <groupId>com.adobe.flexunit</groupId> <artifactId>flexunit</artifactId> <version>4.0-rc-1</version> <type>swc</type> <scope>test</scope> </dependency> </dependencies> ....... maven output compiler config : INFO] Flex compiler configurations: -compiler.external-library-path C:\...\.m2\repository\com\adobe\flex \framework\playerglobal\4.1.0.16076\10.0\playerglobal.swc -compiler.include-libraries= -compiler.library-path C:\...\.m2\repository\com\adobe\flex\framework \datavisualization\4.1.0.16076\datavisualization-4.1.0.16076.swc C:\... \.m2\repository\com\adobe\flex\framework\flash-integration \4.1.0.16076\flash-integration-4.1.0.16076.swc C:\...\.m2\repository \com\adobe\flex\framework\flex\4.1.0.16076\flex-4.1.0.16076.swc C:\... \.m2\repository\com\adobe\flex\framework\framework \4.1.0.16076\framework-4.1.0.16076.swc C:\...\.m2\repository\com\adobe \flex\framework\osmf\4.1.0.16076\osmf-4.1.0.16076.swc C:\... \.m2\repository\com\adobe\flex\framework\rpc \4.1.0.16076\rpc-4.1.0.16076.swc C:\...\.m2\repository\com\adobe\flex \framework\spark\4.1.0.16076\spark-4.1.0.16076.swc C:\... \.m2\repository\com\adobe\flex\framework\sparkskins \4.1.0.16076\sparkskins-4.1.0.16076.swc C:\...\.m2\repository\com\adobe \flex\framework\textLayout\4.1.0.16076\textLayout-4.1.0.16076.swc C: \...\.m2\repository\com\adobe\flex\framework\utilities \4.1.0.16076\utilities-4.1.0.16076.swc C:\...\.m2\repository\com\adobe \flex\framework\datavisualization \4.1.0.16076\datavisualization-4.1.0.16076-en_US.rb.swc C:\... \.m2\repository\com\adobe\flex\framework\framework \4.1.0.16076\framework-4.1.0.16076-en_US.rb.swc C:\...\.m2\repository \com\adobe\flex\framework\osmf\4.1.0.16076\osmf-4.1.0.16076- en_US.rb.swc C:\...\.m2\repository\com\adobe\flex\framework\rpc \4.1.0.16076\rpc-4.1.0.16076-en_US.rb.swc C:\...\.m2\repository\com \adobe\flex\framework\spark\4.1.0.16076\spark-4.1.0.16076-en_US.rb.swc C:\...\.m2\repository\com\adobe\flex\framework\textLayout \4.1.0.16076\textLayout-4.1.0.16076-en_US.rb.swc C:\...\.m2\repository \com\adobe\flex\framework\flash-integration\4.1.0.16076\flash- integration-4.1.0.16076-en_US.rb.swc C:\...\.m2\repository\com\adobe \flex\framework\playerglobal\4.1.0.16076\playerglobal-4.1.0.16076- en_US.rb.swc -compiler.theme Z:\.....\target\classes\configs\themes\Spark \spark.css -compiler.accessible=true -compiler.allow-source-path-overlap=false -compiler.as3=true -compiler.debug=false -compiler.es=false -compiler.fonts.managers flash.fonts.JREFontManager flash.fonts.BatikFontManager flash.fonts.AFEFontManager flash.fonts.CFFFontManager -compiler.fonts.local-fonts-snapshot Z:\.....\target\classes \fonts.ser -compiler.keep-generated-actionscript=false -licenses.license flashbuilder4 952309948800588759250406 -licenses.license flexbuilder4.displayedStartPageAtLeastOneTime true -compiler.locale en_US -compiler.optimize=true -compiler.source-path Z:\.....\src\main\flex -compiler.strict=true -use-network=true -compiler.verbose-stacktraces=false -compiler.actionscript-file-encoding UTF-8 -target-player 10.0.0 -default-background-color 8821927 -default-frame-rate 24 -default-script-limits 1000 60 -default-size 500 375 -compiler.headless-server=false -compiler.keep-all-type-selectors=false -compiler.use-resource-bundle-metadata=true -metadata.date Fri Mar 04 14:04:37 EET 2011 -metadata.localized-title Main x-default -verify-digests=true -compiler.namespaces.namespace+=http://ns.adobe.com/mxml/2009,Z:\..... \target\classes\config-4.1.0.16076\mxml-2009-manifest.xml -compiler.namespaces.namespace+=library://ns.adobe.com/flex/spark,Z: \.....\target\classes\config-4.1.0.16076\spark-manifest.xml -compiler.namespaces.namespace+=library://ns.adobe.com/flex/mx,Z:\..... \target\classes\config-4.1.0.16076\mx-manifest.xml -compiler.namespaces.namespace+=http://www.adobe.com/2006/mxml,Z:\..... \PozitronUI\target\classes\config-4.1.0.16076\mxml-manifest.xml - static-link-runtime-shared-libraries=false -load-config= -metadata.language+=en_US any help... regards,

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  • is this correct use of jquery's document.ready?

    - by Haroldo
    The below file contains all the javascript for a page. Performance is the highest priority. Is this the most efficient way? Do all click/hover events need to to be inside the doc.ready? //DOCUMENT.READY EVENTS //--------------------------------------------------------------------------- $(function(){ // mark events as not loaded $('.event').data({ t1_loaded: false, t2_loaded: false, t3_loaded: false, art_req: false }); //mark no events have been clicked $('#wrap_right').data('first_click_made', false); // cal-block event click $('#cal_blocks div.event, #main_search div.event').live('click', function(){ var id = $(this).attr('id').split('e')[1]; event_click(id); }); // jq history $.historyInit(function(hash){ if(hash) { event_click(hash); } }); // search $('#search_input').typeWatch ({ callback: function(){ var q = $('#search_input').attr('value'); search(q); }, wait : 350, highlight : false, captureLength : 2 }); $('#search_input, #main_search div.close').live('click',function(){ $(this).attr("value",""); reset_srch_res(); }); $('#main_search').easydrag(); $('a.dialog').colorbox(); //TAB CLICK -> AJAX LOAD TAB $('#wrap_right .rs_tabs li').live('click', function(){ $this = $(this); var id = $('#wrap_right').data('curr_event'); var tab = parseInt($this.attr('rel')); //hide other tabs $('#rs_'+id+' .tab_body').hide(); //mark current(clicked) tab $('#rs_'+id+' .rs_tabs li').removeClass('curr_tab'); $this.addClass('curr_tab'); //is the tab already loaded and hidden? var loaded = $('#e'+id).data('t'+tab+'_loaded'); //console.log('id: '+id+', tab: '+tab+', loaded: '+loaded); if(loaded === true) { $('#rs_'+id+' .tab'+tab).show(); if (tab == 2) { art_requested(id); } } else { //ajax load in the tab $('#rs_'+id+' .tab'+tab).load('index_files/tab'+tab+'.php?id='+id, function(){ //after load callback if (tab == 1) { $('#rs_' + id + ' .frame').delay(600).fadeIn(600) }; if (tab == 2) { art_requested(id); } }); //mark tab as loaded $('#e'+id).data('t'+tab+'_loaded', true); //fade in current tab $('#rs_'+id+' .tab'+tab).show(); } }) }); // LOAD RS FUNCTIONS //--------------------------------------------------------------------------- function event_click(id){ window.location.hash = id; //mark current event $('#wrap_right').data('curr_event', id); //hide any other events if($('#wrap_right').data('first_click_made') === true) { $('#wrap_right .event_rs').hide(); } //frame loaded before? var loaded = $('#e'+id).data('t1_loaded'); if(loaded === true) { $('#rs_'+id).show(); } else { create_frame(id); } //open/load the first tab $('#rs_'+id+' .t1').click(); $('#wrap_right').data('first_click_made', true); $('#cal_blocks').scrollTo('#e'+id, 1000, {offset: {top:-220, left:0}}); } function create_frame(id){ var art = ents[id].art; var ven = ents[id].ven; var type = ents[id].gig_club; //select colours for tabs if(type == 1){ var label = 'gig';} else if(type == 2){ var label = 'club';} else if(type == 0){ var label = 'other';} //create rs container for this event var frame = '<div id="rs_'+id+'" class="event_rs">'; frame += '<div class="title_strip"></div>'; frame += '<div class="rs_tabs"><ul class="'+label+'"><li class="t1 nav_tab1 curr_tab hand" rel="1"></li>'; if(art == 1){frame += '<li class="t2 nav_tab2 hand" rel="2"></li>';} if(ven == 1){frame += '<li class="t3 nav_tab2 hand" rel="3"></li>';} frame += '</ul></div>'; frame += '<div id="rs_content"><div class="tab_body tab1" ></div>'; if(art == 1){frame += '<div class="tab_body tab2"></div>';} if(ven == 1){frame += '<div class="tab_body tab3"></div>';} frame += '</div>'; frame += '</div>'; $('#wrap_right').append(frame); //mark current event in cal-blocks $('#cal_blocks .event_sel').removeClass('event_sel'); $('#e'+id).addClass('event_sel'); if($('#wrap_right').data('first_click_made') === false) { $('#wrap_right').delay(500).slideDown(); $('#rs_'+id+' .rs_tabs').delay(800).fadeIn(); } }; // FUNCTIONS //--------------------------------------------------------------------------- //check to see if an artist has been requested function art_requested(id){ var art_req = $('#e'+id).data('art_req'); if(art_req !== false) { //alert(art_req); $('#art_'+art_req).click(); } } //scroll artist panes smoothly (scroll bars cause glitches otherwise) function before (){ if(!IE){$('#art_scrollable .bio_etc').css('overflow','-moz-scrollbars-none');} } function after (){ if(!IE){$('#art_scrollable .bio_etc').css('overflow','auto');} } function prep_media_carousel(){ //youtube and soundcloud player $("#rs_content .yt_scrollable a.yt, #rs_content .yt_scrollable a.sc").colorbox({ overlayClose : false, opacity : 0 }); $("#colorbox").easydrag(true); $('#cboxOverlay').remove(); } function make_carousel_scrollable(unique_id){ $('#scroll_'+unique_id).scrollable({ size:1, clickable:false, nextPage:'#r_'+unique_id, prevPage:'#l_'+unique_id }); } function check_l_r_arrows(total, counter, art_id){ //left arrow if(counter > 0) { $('#l_'+art_id).show(); $('#l_'+art_id+'_inactive').hide(); } else { $('#l_'+art_id).hide(); $('#l_'+art_id+'_inactive').show(); } //right arrow if(counter < total-3) { $('#r_'+art_id).show(); $('#r_'+art_id+'_inactive').hide(); } else { $('#r_'+art_id).hide(); $('#r_'+art_id+'_inactive').show(); } } function reset_srch_res(){ $('#main_search').fadeOut(400).children().remove(); } function search(q){ $.ajax({ type: 'GET', url: 'index_files/srch/search.php?q='+q, success: function(e) { $('#main_search').html(e).show(); } }); }

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  • sage pay testing error

    - by Phil Jackson
    Hi, im trying to test my sage pay integration but to no avail. Here is my code: private function init_sagepay(){ extract( static::$post ); $settings = global_data::get_settings(); $strConnectTo = "TTEST"; $strVirtualDir = "VSPForm-Kit"; $strYourSiteFQDN = global_data::get_web_root(); $strVSPVendorName = $settings->sagepay_vendor; $strEncryptionPassword = "z5p************"; $strCurrency = static::$currency; $strVendorEMail = $settings->sagepay_email; $strTransactionType = "PAYMENT"; $strProtocol = "2.23"; if ( $strConnectTo == "LIVE" ) $strPurchaseURL = "https://live.sagepay.com/gateway/service/vspform-register.vsp"; elseif ( $strConnectTo == "TEST" ) $strPurchaseURL = "https://test.sagepay.com/gateway/service/vspform-register.vsp"; elseif( $strConnectTo == 'TTEST' ) $strPurchaseURL = 'https://test.sagepay.com/Simulator/VSPServerGateway.asp?Service=VendorRegisterTx'; else $strPurchaseURL = "https://test.sagepay.com/Simulator/VSPDirectGateway.asp"; $details = self::get_member_details(); $thisOrderDeteails = 'order details...'; $ThisVendorTxCode = 'fdsdgfd'; $ThisAmount = $total; $ThisCurrency = static::$currency; $ThisDescription = "description..."; $ThisCustomerEmail = $details->email; $ThisCustomerName = $details->first_name . " " . $details->last_name; $ThisVendorEmail = $strVendorEMail; $ThisApplyAVSCV2 = 1; $ThisApply3DSecure = 1; $ThisDeliveryAddress = $address_line_1 . ", " . $address_line_2 . ", " . $address_line_3 . ", " . $address_line_4 . ", " . $country; $ThisDeliveryPostCode = $postcode; $address_full = $ThisDeliveryAddress . ' ' . $ThisDeliveryPostCode; $ThisBillingAddress = $details->address_line_1 . ", " . $details->address_line_2 . ", " . $details->address_line_3 . ", " . $details->address_line_4 . ", " . $details->country; $ThisBillingPostCode = $details->postcode; // new 2.22 fields $ThisContactNumber = $details->home_number; $ThisContactFax = $details->fax_number; $ThisAllowGiftAid = ''; //$ThisApplyAVSCV2 = $_REQUEST[ 'ApplyAVSCV2' ]; //$ThisApply3DSecure = $_REQUEST[ 'Apply3DSecure' ]; $ShoppingBasket = array(); $x = 0; foreach( $items as $item ) { preg_match( "#^\[([^\]]+)\]\[([^\]]+)\]$#is", $item, $match ); $item = $match[1]; $price = $match[2]; $ShoppingBasket[$x][0] = $item; $ShoppingBasket[$x][1] = $price; $x++; } if ( isset( $ShoppingBasket ) ) { $ThisShoppingBasket = $ShoppingBasket; }else{ $ThisShoppingBasket = "OFF"; } //** Build the crypt string plaintext ** $stuff = "VendorTxCode=" . $ThisVendorTxCode . "&"; $stuff .= "Amount=" . $ThisAmount . "&"; $stuff .= "Currency=" . $ThisCurrency . "&"; $stuff .= "Description=" . $ThisDescription . "&"; $stuff .= "SuccessURL=" . $strYourSiteFQDN . "completed.php&"; $stuff .= "FailureURL=" . $strYourSiteFQDN . "notcompleted.php&"; if ($ThisCustomerEmail) { $stuff .= "CustomerEmail=" . $ThisCustomerEmail . "&"; } if ($ThisVendorEmail) { $stuff .= "VendorEmail=" . $ThisVendorEmail . "&"; } if ($ThisCustomerName) { $stuff .= "CustomerName=" . $ThisCustomerName . "&"; } if ($ThisDeliveryAddress) { $stuff .= "DeliveryAddress=" . $ThisDeliveryAddress . "&"; } if ($ThisDeliveryPostCode) { $stuff .= "DeliveryPostCode=" . $ThisDeliveryPostCode . "&"; } if ($ThisBillingAddress) { $stuff .= "BillingAddress=" . $ThisBillingAddress . "&"; } if ($ThisBillingPostCode) { $stuff .= "BillingPostCode=" . $ThisBillingPostCode . "&"; } // new 2.22 fields if ($ThisContactNumber) { $stuff .= "ContactNumber=" . $ThisContactNumber . "&"; } if ($ThisContactFax) { $stuff .= "ContactFax=" . $ThisContactFax . "&"; } if ($ThisAllowGiftAid) { $stuff .= "AllowGiftAid=" . $ThisAllowGiftAid . "&"; } if ($ThisApplyAVSCV2) { $stuff .= "ApplyAVSCV2=" . $ThisApplyAVSCV2 . "&"; } if ($ThisApply3DSecure) { $stuff .= "Apply3DSecure=" . $ThisApply3DSecure . "&"; } //echo $stuff; if ($ThisShoppingBasket=="ON") { $stuff .= "Basket=3:Sony SV-234 DVD Player:1:£170.20:£29.79:£199.99:£199.99:The Fast and The Furious Region 2 DVD:2:£17.01:£2.98:£19.99:£39.98:Delivery:1:£4.99:----:£4.99:£4.99&"; } $stuff .= "EMailMessage=For an update on the status of your order please email us at $ThisVendorEmail"; $crypt = self::base64Encode( self::SimpleXor( $stuff,$strEncryptionPassword ) ); $ThisDate = date('U'); ob_start(); ?> <form action="<?php echo $strPurchaseURL; ?>" method="post" id="sageForm" name="form1"> <input TYPE="hidden" name="VPSProtocol" value="<?php echo $strProtocol; ?>"> <input TYPE="hidden" name="TxType" value="<?php echo $strTransactionType; ?>"> <input TYPE="hidden" name="Vendor" value="<?php echo $strVSPVendorName; ?>"> <input TYPE="hidden" name="Crypt" value="<?php echo $crypt; ?>"> <input name="sbbutton" type="submit" value="Checkout" class="wpcf7-submit"> </form> <?php return ob_get_clean(); } when using "TEST" im getting an error: Status Detail: 5005 : The Vendor configuration is missing or invalid when using "TTEST" im getting an error: VPSProtocol=2.23 Status=INVALID StatusDetail=The VendorTxCode you supplied is an invalid length. VendorTxCodes should be between 1 to 40 characters long I cannot seem to figure this out at all. If anyone has any ideas it would be greatfuly appreciated. EDIT: $stuff echos out: VendorTxCode=fdsdgfd&Amount=45.60&Currency=GBP&Description=description...&SuccessURL=http://localhost/ecom_framework/&FailureURL=http://localhost/ecom_framework/&[email protected]&[email protected]&CustomerName=Luke Snowden&DeliveryAddress=mansfield, nottinghamshire, mansfield, nottinghamshire, United Kingdom&DeliveryPostCode=ng19 8pw&BillingAddress=mansfield, nottinghamshire, mansfield, nottinghamshire, United Kingdom&BillingPostCode=ng19 8pw&ContactNumber=0165656567&ApplyAVSCV2=1&Apply3DSecure=1&Basket=3:Blue Hat - black :2:£2£:0.00:£4.00:Blue Hat - brown :3:£3£:0.00:£9.00:Blue Hat - grey :4:£4£:0.00:£16.00:Delivery:1:£4.99EMailMessage=For an update on the status of your order please email us at [email protected]

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  • how to put result in the end using jquery

    - by Martty Rox
    my code is : html with the js in section please ch3eck it out i need to prodeuce the result of the form of five questions and display it in the last section of the page where am i going wrong am using innerhtml js thing to produce the result in the last section <div id="section1"> <script type="text/javascript"> function changeText2(){ alert("working"); var count1=0; var a=document.forms["myForm"]["drop1"].value; var b=document.forms["myForm"]["drop2"].value; alert(document.forms["myForm"]["drop2"].value); var c=document.forms["myForm"]["drop3"].value; var d=document.forms["myForm"]["drop4"].value; var e=document.forms["myForm"]["drop5"].value; var f=document.forms["myForm"]["drop6"].value; if(a===2) { count1++; alert(count1); } else { alert("lit"); } if(b===2) { count1++; } else { alert("lit"); } if(c===2) { count1++; } else { alert("lit"); } if(d===2) { count1++; } else { alert("lit"); } if(e===2) { count1++; } else alert("lit"); } alert(count1); document.getElementById('boldStuff2').innerHTML = count1; </script> <form name="myForm"> <p>1)&#x00A0;&#x00A0;Who won the 1993 &#x201C;King of the Ring&#x201D;?</p> <div> <select id="f1" name="drop1"> <option value="0" selected="selected">-- Select -- </option> <option value="1">Owen Hart </option> <option value="2">Bret Hart </option> <option value="3">Edge </option> <option value="4">Mabel </option> </select> </div> <!--que1--> <p>2)&#x00A0;&#x00A0;What NHL goaltender has the most career wins?</p> <div> <select id="f2" name="drop2"> <option value="0" selected="selected">-- Select -- </option> <option value="1">Grant Fuhr </option> <option value="2">Patrick Roy </option> <option value="3">Chris Osgood </option> <option value="4">Mike Vernon</option> </select> </div> <!--que2--> <p>3)&#x00A0;&#x00A0;What Major League Baseball player holds the record for all-time career high batting average?</p> <div> <select id="f3" name="drop3"> <option value="0" selected="selected">-- Select -- </option> <option value="1">Ty Cobb </option> <option value="2">Larry Walker </option> <option value="3">Jeff Bagwell </option> <option value="4">Frank Thomas</option> </select> </div> <!--que3--> <p>4)&#x00A0;&#x00A0;Who among the following is NOT associated with billiards in India?</p> <div> <select id="f4" name="drop4" > <option value="0" selected="selected">-- Select -- </option> <option value="1">Subash Agrawal </option> <option value="2">Ashok Shandilya </option> <option value="3">Manoj Kothari </option> <option value="4">Mihir Sen</option> </select> </div> <!--que4--> <p>5)&#x00A0;&#x00A0;Which cricketer died on the field in Bangladesh while playing for Abahani Club?</p> <div> <select id="f5" name="drop5" > <option value="0" selected="selected">-- Select -- </option> <option value="1">Subhash Gupte</option> <option value="2">M.L.Jaisimha</option> <option value="3">Lala Amarnath</option> <option value="4">Raman Lamba</option> </select> </div> <!--que5--> <a href="#services" class="page_nav_btn next"><input type='button' onclick='changeText2()' value='NEXT'/></a> </form> </div> <div id="section2"> </div> ... <div id="results"> <b id='boldStuff2'>fff ggg</b> </div> need to display the results of each section at the last div as shown in script... js for first section not working plz some help me where am i going wrong....

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • getting Null pointer exception

    - by Abhijeet
    Hi I am getting this message on emulator when I run my android project: The application MediaPlayerDemo_Video.java (process com.android.MediaPlayerDemo_Video) has stopped unexpectedly. Please try again I am trying to run the MediaPlayerDemo_Video.java given in ApiDemos in the Samples given on developer.android.com. The code is : package com.android.MediaPlayerDemo_Video; import android.app.Activity; import android.media.AudioManager; import android.media.MediaPlayer; import android.media.MediaPlayer.OnBufferingUpdateListener; import android.media.MediaPlayer.OnCompletionListener; import android.media.MediaPlayer.OnPreparedListener; import android.media.MediaPlayer.OnVideoSizeChangedListener; import android.os.Bundle; import android.util.Log; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.widget.Toast; public class MediaPlayerDemo_Video extends Activity implements OnBufferingUpdateListener, OnCompletionListener, OnPreparedListener, OnVideoSizeChangedListener, SurfaceHolder.Callback { private static final String TAG = "MediaPlayerDemo"; private int mVideoWidth; private int mVideoHeight; private MediaPlayer mMediaPlayer; private SurfaceView mPreview; private SurfaceHolder holder; private String path; private Bundle extras; private static final String MEDIA = "media"; // private static final int LOCAL_AUDIO = 1; // private static final int STREAM_AUDIO = 2; // private static final int RESOURCES_AUDIO = 3; private static final int LOCAL_VIDEO = 4; private static final int STREAM_VIDEO = 5; private boolean mIsVideoSizeKnown = false; private boolean mIsVideoReadyToBePlayed = false; /** * * Called when the activity is first created. */ @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.mediaplayer_2); mPreview = (SurfaceView) findViewById(R.id.surface); holder = mPreview.getHolder(); holder.addCallback(this); holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); extras = getIntent().getExtras(); } private void playVideo(Integer Media) { doCleanUp(); try { switch (Media) { case LOCAL_VIDEO: // Set the path variable to a local media file path. path = ""; if (path == "") { // Tell the user to provide a media file URL. Toast .makeText( MediaPlayerDemo_Video.this, "Please edit MediaPlayerDemo_Video Activity, " + "and set the path variable to your media file path." + " Your media file must be stored on sdcard.", Toast.LENGTH_LONG).show(); } break; case STREAM_VIDEO: /* * Set path variable to progressive streamable mp4 or * 3gpp format URL. Http protocol should be used. * Mediaplayer can only play "progressive streamable * contents" which basically means: 1. the movie atom has to * precede all the media data atoms. 2. The clip has to be * reasonably interleaved. * */ path = ""; if (path == "") { // Tell the user to provide a media file URL. Toast .makeText( MediaPlayerDemo_Video.this, "Please edit MediaPlayerDemo_Video Activity," + " and set the path variable to your media file URL.", Toast.LENGTH_LONG).show(); } break; } // Create a new media player and set the listeners mMediaPlayer = new MediaPlayer(); mMediaPlayer.setDataSource(path); mMediaPlayer.setDisplay(holder); mMediaPlayer.prepare(); mMediaPlayer.setOnBufferingUpdateListener(this); mMediaPlayer.setOnCompletionListener(this); mMediaPlayer.setOnPreparedListener(this); mMediaPlayer.setOnVideoSizeChangedListener(this); mMediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC); } catch (Exception e) { Log.e(TAG, "error: " + e.getMessage(), e); } } public void onBufferingUpdate(MediaPlayer arg0, int percent) { Log.d(TAG, "onBufferingUpdate percent:" + percent); } public void onCompletion(MediaPlayer arg0) { Log.d(TAG, "onCompletion called"); } public void onVideoSizeChanged(MediaPlayer mp, int width, int height) { Log.v(TAG, "onVideoSizeChanged called"); if (width == 0 || height == 0) { Log.e(TAG, "invalid video width(" + width + ") or height(" + height + ")"); return; } mIsVideoSizeKnown = true; mVideoWidth = width; mVideoHeight = height; if (mIsVideoReadyToBePlayed && mIsVideoSizeKnown) { startVideoPlayback(); } } public void onPrepared(MediaPlayer mediaplayer) { Log.d(TAG, "onPrepared called"); mIsVideoReadyToBePlayed = true; if (mIsVideoReadyToBePlayed && mIsVideoSizeKnown) { startVideoPlayback(); } } public void surfaceChanged(SurfaceHolder surfaceholder, int i, int j, int k) { Log.d(TAG, "surfaceChanged called"); } public void surfaceDestroyed(SurfaceHolder surfaceholder) { Log.d(TAG, "surfaceDestroyed called"); } public void surfaceCreated(SurfaceHolder holder) { Log.d(TAG, "surfaceCreated called"); playVideo(extras.getInt(MEDIA)); } @Override protected void onPause() { super.onPause(); releaseMediaPlayer(); doCleanUp(); } @Override protected void onDestroy() { super.onDestroy(); releaseMediaPlayer(); doCleanUp(); } private void releaseMediaPlayer() { if (mMediaPlayer != null) { mMediaPlayer.release(); mMediaPlayer = null; } } private void doCleanUp() { mVideoWidth = 0; mVideoHeight = 0; mIsVideoReadyToBePlayed = false; mIsVideoSizeKnown = false; } private void startVideoPlayback() { Log.v(TAG, "startVideoPlayback"); holder.setFixedSize(mVideoWidth, mVideoHeight); mMediaPlayer.start(); } } I think the above message is due to Null pointer exception , however I may be false. I am unable to find where the error is . So , Please someone help me out .

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  • C++ Deck and Card Class Error with bad alloc

    - by user3702164
    Just started learn to code in school. Our assignment requires us to create a card game with card,deck and hand class. I am having troubles with it now and i keep getting exception: std::bad_alloc at memory location. Here are my codes right now CardType h: #ifndef cardType_h #define cardType_h #include <string> using namespace std; class cardType{ public: void print(); int getValue() const; string getSymbol() const; string getSpecial() const; string getSuit() const; int checkSpecial(int gscore) const; cardType(); cardType(string suit,int value); private: int value; string special; string symbol; string suit; }; #endif CardType cpp: #include "cardType.h" #include <iostream> #include <string> using namespace std; void cardType::print() { cout << getSymbol() << " of " << getSuit() << ", having the value of " << getValue() << "."<< endl <<"This card's special is " << getSpecial() << endl; } int cardType::getValue() const { return value; } string cardType::getSymbol() const { return symbol; } string cardType::getSpecial() const { return special; } string cardType::getSuit() const { return suit; } cardType::cardType(){ value=0; symbol="?"; special='?'; suit='?'; } cardType::cardType(string s, int v){ suit = s; value = v; switch(v){ case 1: // Ace cards have a value of 1 and have no special type symbol="Ace"; special="None"; break; case 2: // 2 cards have a value of 2 and have no special type symbol="2"; special="None"; break; case 3: symbol="3"; // 3 cards have a value of 3 and have no special type special="None"; break; case 4: symbol="4"; // 4 cards have a value of 0 and have a special type "Reverse" which reverses the flow of the game special="Reverse"; value=0; break; case 5: symbol="5"; // 5 cards have a value of 5 and have no special type special="None"; break; case 6: symbol="6"; // 6 cards have a value of 6 and have no special type special="None"; break; case 7: symbol="7"; // 7 cards have a value of 7 and have no special type special="None"; break; case 8: symbol="8"; // 8 cards have a value of 8 and have no special type special="None"; break; case 9: symbol="9"; // 9 cards have a value of 0 and have a special type "Pass" which does not add any value to the game and lets the player skip his turn. special="Pass"; value=0; break; case 10: symbol="10"; // 10 cards have a value of 10 and have a special type "subtract" which instead of adding the 10 value to the total game it is subtracted instead. special="Subtract"; value=10; break; case 11: // Jack cards have a value of 10 and have no special type symbol="Jack"; special="None"; value=10; break; case 12: // Queens cards have a value of 10 and have no special type symbol="Queen"; special="None"; value=10; break; case 13: symbol="King"; // King cards have a value of 0 and have a special type "NinetyNine" which changes the total game score to 99 reguardless what number it was previously special="NinetyNine"; value=0; break; } } int cardType::checkSpecial(int gscore) const{ if(special=="Pass"){ return gscore; } if(special=="Reverse"){ return gscore; } if(special=="Subtract"){ return gscore - value; } if(special=="NinetyNine"){ return 99; } else{ return gscore + value; } } DeckType h: #ifndef deckType_h #define deckType_h #include "cardType.h" #include <string> using namespace std; class deckType { public: void shuffle(); cardType dealCard(); deckType(); private: cardType *deck; int current; }; #endif DeckType cpp: #include <iostream> #include "deckType.h" using namespace std; deckType::deckType() { int index = 0; int current=0; deck = new cardType[52]; string suit[] = {"Hearts","Diamonds","Clubs","Spades"}; int value[] = {1,2,3,4,5,6,7,8,9,10,11,12,13}; for ( int i = 0; i <= 3; i++ ) { for ( int j = 1; j <= 13; j++ ) { deck[index] = cardType(suit[i],value[j]); index++; } } } cardType deckType::dealCard() { return deck[current]; current++; } Main cpp : #include "deckType.h" #include <iostream> using namespace std; int main() { deckType gamedeck; cout << "1" <<endl; cardType currentCard; cout << "2" <<endl; currentCard = gamedeck.dealCard(); cout << "3" <<endl; return 0; } I keep getting bad_alloc at the currentCard = gamedeck.dealCard(); I really do not know what i have done wrong.

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