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  • Detect if class has overloaded function fails on Comeau compiler

    - by Frank
    Hi Everyone, I'm trying to use SFINAE to detect if a class has an overloaded member function that takes a certain type. The code I have seems to work correctly in Visual Studio and GCC, but does not compile using the Comeau online compiler. Here is the code I'm using: #include <stdio.h> //Comeau doesnt' have boost, so define our own enable_if_c template<bool value> struct enable_if_c { typedef void type; }; template<> struct enable_if_c< false > {}; //Class that has the overloaded member function class TestClass { public: void Func(float value) { printf( "%f\n", value ); } void Func(int value) { printf( "%i\n", value ); } }; //Struct to detect if TestClass has an overloaded member function for type T template<typename T> struct HasFunc { template<typename U, void (TestClass::*)( U )> struct SFINAE {}; template<typename U> static char Test(SFINAE<U, &TestClass::Func>*); template<typename U> static int Test(...); static const bool Has = sizeof(Test<T>(0)) == sizeof(char); }; //Use enable_if_c to only allow the function call if TestClass has a valid overload for T template<typename T> typename enable_if_c<HasFunc<T>::Has>::type CallFunc(TestClass &test, T value) { test.Func( value ); } int main() { float value1 = 0.0f; int value2 = 0; TestClass testClass; CallFunc( testClass, value1 ); //Should call TestClass::Func( float ) CallFunc( testClass, value2 ); //Should call TestClass::Func( int ) } The error message is: no instance of function template "CallFunc" matches the argument list. It seems that HasFunc::Has is false for int and float when it should be true. Is this a bug in the Comeau compiler? Am I doing something that's not standard? And if so, what do I need to do to fix it?

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  • Operator+ for a subtype of a template classe.

    - by baol
    I have a template class that defines a subtype. I'm trying to define the binary operator+ as a template function, but the compiler cannot resolve the template version of the operator+. #include <iostream> template<typename other_type> struct c { c(other_type v) : cs(v) {} struct subtype { subtype(other_type v) : val(v) {} other_type val; } cs; }; template<typename other_type> typename c<other_type>::subtype operator+(const typename c<other_type>::subtype& left, const typename c<other_type>::subtype& right) { return typename c<other_type>::subtype(left.val + right.val); } // This one works // c<a>::subtype operator+(const c<a>::subtype& left, // const c<a>::subtype& right) // { return c<a>::subtype(left.val + right.val); } int main() { c<int> c1 = 1; c<int> c2 = 2; c<int>::subtype cs3 = c1.cs + c2.cs; std::cerr << cs3.val << std::endl; } I think the reason is because the compiler (g++4.3) cannot guess the template type so it's searching for operator+<int> instead of operator+. What's the reason for that? What elegant solution can you suggest?

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  • C++ pointer, Beginner Question...

    - by BobAlmond
    Hi there, just want to ask a beginner question... here, I made some code, for understanding the concept/basic of pointer: int a=1; int *b=&a; int **c = &b; int ***d = &c; cout << &*(&*d) << endl; can someone explain to me, why the &*(&d) return address of "c" instead of address of "b"? I've also tried code like &(&(&(&*(&*d)))), but it keep return address of "c" Thanks a lot :)

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  • How can i solve "0 " value try to get length value?

    - by Phsika
    if i try to add int value into array with string length Whole data is "0" why? and how can solve it? for (int j = 0; j < dTable.Columns.Count; j++) for (int i = 0; i < dTable.Rows.Count; i++) { mycounter[i] = dTable.Rows[i][j].ToString().Length; } it is not related to mycounter because: string test = ""; foreach(DataColumn dc in dTable.Columns) for (int i = 0; i < dTable.Rows.Count; i++) { // MessageBox.Show(dTable.Rows[i][dc].ToString()); test = dTable.Rows[i][dc].ToString().Length.ToString(); }

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  • Customs toString in Java not giving desired output and throwing error

    - by user2972048
    I am writing a program in Java to accept and validate dates according to the Gregorian Calendar. My public boolean setDate(String aDate) function for an incorrect entry is suppose to change the boolean goodDate variable to false. That variable is suppose tell the toString function, when called, to output "Invalid Entry" but it does not. My public boolean setDate(int d, int m, int y) function works fine though. I've only included the problem parts as its a long piece of code. Thanks public boolean setDate(int day, int month, int year){ // If 1 <= day <= 31, 1 <= month <= 12, and 0 <= year <= 9999 & the day match with the month // then set object to this date and return true // Otherwise,return false (and do nothing) boolean correct = isTrueDate(day, month, year); if(correct){ this.day = day; this.month = month; this.year = year; return true; }else{ goodDate = false; return false; } //return false; } public boolean setDate(String aDate){ // If aDate is of the form "dd/mm/yyyy" or "d/mm/yyyy" // Then set the object to this date and return true. // Otherwise, return false (and do nothing) Date d = new Date(aDate); boolean correct = isTrueDate(d.day, d.month, d.year); if(correct){ this.day = d.day; this.month = d.month; this.year = d.year; return true; }else{ goodDate = false; return false; } } public String toString(){ // outputs a String of the form "dd/mm/yyyy" // where dd must be 2 digits (with leading zero if needed) // mm must be 2 digits (with leading zero if needed) // yyyy must be 4 digits (with leading zeros if needed) String day1; String month1; String year1; if(day<10){ day1 = "0" + Integer.toString(this.day); } else{ day1 = Integer.toString(this.day); } if(month<10){ month1 = "0" + Integer.toString(this.month); } else{ month1 = Integer.toString(this.month); } if(year<10){ year1 = "00" + Integer.toString(this.year); } else{ year1 = Integer.toString(this.year); } if(goodDate){ return day1 +"/" +month1 +"/" + year1; }else{ goodDate = true; return "Invalid Entry"; } } Thank you

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  • Is there any well-known paradigm for iterating enum values?

    - by SadSido
    I have some C++ code, in which the following enum is declared: enum Some { Some_Alpha = 0, Some_Beta, Some_Gamma, Some_Total }; int array[Some_Total]; The values of Alpha, Beta and Gamma are sequential, and I gladly use the following cycle to iterate through them: for ( int someNo = (int)Some_Alpha; someNo < (int)Some_Total; ++someNo ) {} This cycle is ok, until I decide to change the order of the declarations in the enum, say, making Beta the first value and Alpha - the second one. That invalidates the cycle header, because now I have to iterate from Beta to Total. So, what are the best practices of iterating through enum? I want to iterate through all the values without changing the cycle headers every time. I can think of one solution: enum Some { Some_Start = -1, Some_Alpha, ... Some_Total }; int array[Some_Total]; and iterate from (Start + 1) to Total, but it seems ugly and I have never seen someone doing it in the code. Is there any well-known paradigm for iterating through the enum, or I just have to fix the order of the enum values? (let's pretend, I really have some awesome reasons for changing the order of the enum values)...

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  • Processing a resultset to look up foriegn keys (and poulate a new table!)

    - by Gilly
    Hi, I've been handed a dataset that has some fairly basic table structures with no keys at all. eg {myRubishTable} - Area(varchar),AuthorityName(varchar),StartYear(varchar),StartMonth(varcha),EndYear(varchar),EndMonth(varchar),Amount(Money) there are other tables that use the Area and AuthorityName columns as well as a general use of Month and Years so I I figured a good first step was to pull Area and Authority into their own tables. I now want to process the data in the original table and lookup the key value to put into my new table with foreign keys which looks like this. (lookup Tables) {Area} - id (int, PK), name (varchar(50)) {AuthorityName} - id(int, PK), name(varchar(50) (TargetTable) {myBetterTable} - id (int,PK), area_id(int FK-Area),authority_name_id(int FK-AuthorityName),StartYear (varchar),StartMonth(varchar),EndYear(varchar),EndMonth(varchar),Amount(money) so row one in the old table read MYAREA, MYAUTHORITY,2009,Jan,2010,Feb,10000 and I want to populate the new table with 1,1,1,2009,Jan,2010,Feb,10000 where the first '1' is the primary key and the second two '1's are the ids in the lookup tables. Can anyone point me to the most efficient way of achieving this using just SQL? Thanks in advance Footnote:- I've achieved what I needed with some pretty simple WHERE clauses (I had left a rogue tablename in the FROM which was throwing me :o( ) but would be interested to know if this is the most efficient. ie SELECT [area].[area_id], [authority].[authority_name_id], [myRubishTable].[StartYear], [myRubishTable].[StartMonth], [myRubishTable].[EndYear], [myRubishTable].[EndMonth], [myRubishTable].[Amount] FROM [myRubishTable],[Area],[AuthorityName] WHERE [myRubishTable].[Area]=[Area].[name] AND [myRubishTable].[Authority Name]=[dim_AuthorityName].[name] TIA

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  • Haskell - generating all paths between nodes

    - by user1460863
    I need to build a function, which return all paths between certain nodes. connect :: Int -> Int-> [[(Int,Int)]] Data.Graph library gives me usefull function 'buildG' which builds graph for me. If I call let g = buildG (1,5) [(1,2),(2,3),(3,4),(4,5),(2,5)], I will get an array where every node is mapped to his neighbours. An example: g!1 = [2] g!2 = [3,5] .. g!5 = [] I was trying to do it using list comprehensions, but I am not very good in haskell and I am getting typing error which I can't repair. connect x y g | x == y = [] | otherwise = [(x,z) | z <- (g!x), connect z y g] I don't need to worry at this moment about cycles. Here is what I want to get: connect 1 5 g = [[(1,2),(2,3),(3,4),(4,5)],[(1,2),(2,5)]]

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  • Segmentation fault C++ in recursive function

    - by user69514
    Why do I get a segmentation fault in my recursive function. It happens every time i call it when a value greater than 4 as a parameter #include <iostream> #include <limits> using namespace std; int printSeries(int n){ if(n==1){ return 1; } else if( n==2){ return 2; } else if( n==3){ return 3; } else if( n==4){ return printSeries(1) + printSeries(2) + printSeries(3); } else{ return printSeries(n-3) + printSeries((n-2) + printSeries(n-1)); } } int main(){ //double infinity = numeric_limits<double>::max(); for(int i=1; i<=10; i++){ cout << printSeries(i) << endl; } return 0; }

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  • java: useful example of a shutdown hook?

    - by Jason S
    I'm trying to make sure my Java application takes reasonable steps to be robust, and part of that involves shutting down gracefully. I am reading about shutdown hooks and I don't actually get how to make use of them in practice. Is there a practical example out there? Let's say I had a really simple application like this one below, which writes numbers to a file, 10 to a line, in batches of 100, and I want to make sure a given batch finishes if the program is interrupted. I get how to register a shutdown hook but I have no idea how to integrate that into my application. Any suggestions? package com.example.test.concurrency; import java.io.File; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.PrintWriter; public class GracefulShutdownTest1 { final private int N; final private File f; public GracefulShutdownTest1(File f, int N) { this.f=f; this.N = N; } public void run() { PrintWriter pw = null; try { FileOutputStream fos = new FileOutputStream(this.f); pw = new PrintWriter(fos); for (int i = 0; i < N; ++i) writeBatch(pw, i); } catch (FileNotFoundException e) { e.printStackTrace(); } finally { pw.close(); } } private void writeBatch(PrintWriter pw, int i) { for (int j = 0; j < 100; ++j) { int k = i*100+j; pw.write(Integer.toString(k)); if ((j+1)%10 == 0) pw.write('\n'); else pw.write(' '); } } static public void main(String[] args) { if (args.length < 2) { System.out.println("args = [file] [N] " +"where file = output filename, N=batch count"); } else { new GracefulShutdownTest1( new File(args[0]), Integer.parseInt(args[1]) ).run(); } } }

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  • Multiple declarations and definations

    - by Yogesh
    X.c >> ------------------------- int i; main () { fun (); } ------------------------- Y.c >> int i; fun () { } why does these two files compile with no error ? (using GCC) but if i use int i = 10; throws multiple definition error

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  • Multiple locking task (threading)

    - by Archeg
    I need to implement the class that should perform locking mechanism in our framework. We have several threads and they are numbered 0,1,2,3.... We have a static class called ResourceHandler, that should lock these threads on given objects. The requirement is that n Lock() invokes should be realeased by m Release() invokes, where n = [0..] and m = [0..]. So no matter how many locks was performed on single object, only one Release call is enough to unlock all. Even further if o object is not locked, Release call should perform nothing. Also we need to know what objects are locked on what threads. I have this implementation: public class ResourceHandler { private readonly Dictionary<int, List<object>> _locks = new Dictionary<int, List<object>>(); public static ResourceHandler Instance {/* Singleton */} public virtual void Lock(int threadNumber, object obj) { Monitor.Enter(obj); if (!_locks.ContainsKey(threadNumber)) {_locks.Add(new List<object>());} _locks[threadNumber].Add(obj); } public virtual void Release(int threadNumber, object obj) { // Check whether we have threadN in _lock and skip if not var count = _locks[threadNumber].Count(x => x == obj); _locks[threadNumber].RemoveAll(x => x == obj); for (int i=0; i<count; i++) { Monitor.Exit(obj); } } // ..... } Actually what I am worried here about is thread-safety. I'm actually not sure, is it thread-safe or not, and it's a real pain to fix that. Am I doing the task correctly and how can I ensure that this is thread-safe?

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  • ActionScript 3 Cant see Movieclip

    - by user3697993
    When I play my game it does not show my _Player Movieclip, but it does collide with the ground which is very confusing. So I believe the movieclip is there but not showing the texture/Sprite. I think the problem is in "function Spawn" (First Function). public class PewdyBird extends MovieClip { //Player variables public var Up_Speed:int = 25; public var speed:Number = 0; public var _grav:Number = 0.5; public var isJump:Boolean = false; public var Score:int = 0; public var Player_Live:Boolean = true; public var _Player:Player = new Player(); //Other variables //Environment variables var Floor:int = 480; var Clock:Number = 0; var Clock_restart:Number = 0; var Clock_ON:Boolean = false; var Clock_max:int = 15; var Player_Stage:Boolean = true; private var _X:int; private var _Y:int; private var hit_ground:Boolean = false; private var width_BG:int = 479; //SPAWN function Spawn(e:Event){ _Player.x = 200; _Player.y = 200; stage.addChild(_Player); } //Keyboard Input private function KeyboardListener(e:KeyboardEvent){ if(e.keyCode == Keyboard.SPACE){ Clock = Clock_restart; Clock_ON = true; isJump = true; if(isJump){ _Player.gotoAndPlay("Fly"); speed = -Up_Speed; isJump = false; } } } //Mouse Input & Spawn Listener private function MouseListener(m:MouseEvent){ if(MouseEvent.CLICK){ Clock = Clock_restart; Clock_ON = true; isJump = true; if(isJump){ _Player.gotoAndPlay("Fly"); speed = -Up_Speed; isJump = false; } } } //Rotation Fly function Rot_Fly(){ if(Clock < Clock_max){ _Player.rotation = -15; }else if(Clock >= Clock_max){ if(_Player.rotation < 90){ _Player.rotation += 10; }else if(_Player.rotation >= 90){ _Player.rotation = 90; } } } //END //Update Function function enter_frame(e:Event):void{ Rot_Fly(); //Clock if(Clock_ON){ Clock++; }else if(Clock > Clock_max){ Clock = Clock_max; } //Fall Limits if(speed >= 20){ _Player.y += 20; return; _Player.gotoAndPlay("Fall"); } //Physics speed += _grav*3; _Player.y += speed; } //Hit Ground function Hit_Ground(e:Event){ if(_Player.hitTestObject(Ground1)){ _grav = 0; speed = 0; trace("HIT GROUND"); }else if(_Player.hitTestObject(Ground2)){ _grav = 0; speed = 0; trace("HIT GROUND"); }else if(_Player.hitTestObject(Ground1) == false){ _grav = 1; }else if(_Player.hitTestObject(Ground2) == false){ _grav = 1; } } //Background Slide (Left) private function Background_Move(e:Event):void{ Background1.x -= 1.5; Background2.x -= 1.5; Ground1.x -= 4; Ground2.x -= 4; if(Background1.x < -width_BG){ Background1.x = width_BG; } else if(Background2.x < -width_BG){ Background2.x = width_BG; } else if(Ground1.x < -width_BG){ Ground1.x = width_BG; } else if(Ground2.x < -width_BG){ Ground2.x = width_BG; } } } The eventListeners are in flash it self stage.addEventListener(Event.ENTER_FRAME, enter_frame); stage.addEventListener(Event.ENTER_FRAME, Hit_Ground); stage.addEventListener(KeyboardEvent.KEY_UP, KeyboardListener); stage.addEventListener(MouseEvent.CLICK, MouseListener); stage.addEventListener(Event.ENTER_FRAME, Background_Move); stage.addEventListener(Event.ADDED_TO_STAGE, Spawn);

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  • Return the difference between the lowest and highest key

    - by stan
    This is a past exam paper i am attempting and have no way to check if the out put is correct as i am not capable of building one of these things the question is in the title class Tree{ Tree left; Tree right; int key; public static int span(Tree tree) { if ( tree == null ){ return null; } if( tree.left != null) int min = span(tree.left); } if( tree.right != null){ int max = span(tree.right); } return max - min; } } Could anyone suggest what i need to change to get 5/5 marks :D - the only thing we have to do is write the span method, the header was given for us Thanks

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  • C++ vector reference parameter

    - by Archanimus
    Hello folks, let's say we have a class class MyClass { vector<vector<int > > myMatrice; public : MyClass(vector<vector<int > > &); } MyClass::MyClass(vector<vector<int > > & m) { myMatrice = m; } During the instanciation of MyClass, I pass a big vector < vector < int and I find that the object is actually copied and not only the reference, so it takes the double of the memory ... Please, can anyone help me out with this problem, I'm stuck since too many time ... And thanks a lot!

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  • why nResult != nConvertedLen,when use CComBSTR;

    - by hxboxy
    CComBSTR wsData = (char*)pvData; when constuct CComBSTR,call A2WBSTR,but sometimes nResult != nConvertedLen,just 1/20. why? inline BSTR A2WBSTR(_In_opt_ LPCSTR lp, int nLen = -1) { if (lp == NULL || nLen == 0) return NULL; USES_CONVERSION_EX; BSTR str = NULL; #pragma warning(push) #pragma warning(disable: 6385) int nConvertedLen = MultiByteToWideChar(_acp_ex, 0, lp, nLen, NULL, NULL); #pragma warning(pop) int nAllocLen = nConvertedLen; if (nLen == -1) nAllocLen -= 1; // Don't allocate terminating '\0' str = ::SysAllocStringLen(NULL, nAllocLen); if (str != NULL) { int nResult; nResult = MultiByteToWideChar(_acp_ex, 0, lp, nLen, str, nConvertedLen); ATLASSERT(nResult == nConvertedLen); if(nResult != nConvertedLen) { SysFreeString(str); return NULL; } } return str; }

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  • Throwing out of range exception in C++

    - by Shinka
    This code works; int at(int index) { if(index < 1 || index >= size) throw 0; return x[index]; } Yet this doesn't int at(int index) { if(index < 1 || index >= size) throw std::out_of_range; return x[index]; } I get the error "expected primary expression before ';'". Now... it surprises me because I know std::out_of_range exists and I have #include <stdexcept>

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  • Word Counter Implementation

    - by kenny
    Is there a better way than the following brute foce implementation of a c# word counting class? UPDATED CODE: Sorry! /// <summary> /// A word counting class. /// </summary> public class WordCounter { Dictionary<string, int> dictTest = new Dictionary<string, int> (); /// <summary> /// Enters a word and returns the current number of times that word was found. /// </summary> /// <param name="word">The word or string found.</param> /// <returns>Count of times Found() was called with provided word.</returns> public int Found ( string word ) { int count = 1; return dictTest.TryGetValue ( word, out count ) ? ++dictTest[word] : dictTest[word] = 1; } }

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  • Do running times match with O(nlogn)?

    - by user472221
    Hi I have written a class(greedy strategy) that at first i used sort method which has O(nlogn) Collections.sort(array, new SortingObjectsWithProbabilityField()); and then i used the insert method of binary search tree which takes O(h) and h here is the tree height. for different n ,the running time will be : n,running time 17,515428 33,783340 65,540572 129,1285080 257,2052216 513,4299709 which I think is not correct because for increasing n , the running time should almost increase. This method will take the running time: Exponent = -1; for(int n = 2;n<1000;n+=Math.pow(2,exponent){ for (int j = 1; j <= 3; j++) { Random rand = new Random(); for (int i = 0; i < n; i++) { Element e = new Element(rand.nextInt(100) + 1, rand.nextInt(100) + 1, 0); for (int k = 0; k < i; k++) { if (e.getDigit() == randList.get(k).getDigit()) { e.setDigit(e.getDigit() + 1); } } randList.add(e); } double sum = 0.0; for (int i = 0; i < randList.size(); i++) { sum += randList.get(i).getProbability(); } for (Element i : randList) { i.setProbability(i.getProbability() / sum); } //Get time. long t2 = System.nanoTime(); GreedyVersion greedy = new GreedyVersion((ArrayList<Element>) randList); long t3 = System.nanoTime(); timeForGreedy = timeForGreedy + t3 - t2; } System.out.println(n + "," + "," + timeForGreedy/3 ); exponent++; } thanks

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  • SQL Server dynamic pivot table

    - by user972255
    In SQL Server, I have two tables TableA and TableB, based on these I need to generate a report which is kind of very complex and after doing some research I come to a conclusion that I have to go with SQL Pivot table but I dont have any idea about the SQL Pivot feature so, can anyone please help me on this. Please see the details below: Create table TableA ( ProjectID INT NOT NULL, ControlID INT NOT NULL, ControlCode Varchar(2) NOT NULL, ControlPoint Decimal NULL, ControlScore Decimal NULL, ControlValue Varchar(50) ) Sample Data ------------- ProjectID | ControlID | ControlCode | ControlPoint | ControlScore | ControlValue P001 1 A 30.44 65 Invalid P001 2 C 45.30 85 Valid Create table TableB ( ControlID INT NOT NULL, ControlChildID INT NOT NULL, ControlChildValue Varchar(200) NULL ) Sample Data ------------ ControlID | ControlChildID | ControlChildValue 1 100 Yes 1 101 No 1 102 NA 1 103 Others 2 104 Yes 2 105 SomeValue Output should be in a single row for a given ProjectID with all its Control values first & followed by child control values (based on the ControlCode (i.e.) ControlCode_Child (1, 2, 3...) and it should look like this

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  • Is it possible to supply template parameters when calling operator()?

    - by Paul
    I'd like to use a template operator() but am not sure if it's possible. Here is a simple test case that won't compile. Is there something wrong with my syntax, or is this simply not possible? struct A { template<typename T> void f() { } template<typename T> void operator()() { } }; int main() { A a; a.f<int>(); // This compiles. a.operator()<int>(); // This compiles. a<int>(); // This won't compile. return 0; }

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  • Help needed for writing a Set Based query for finding the highest marks obtained by the students

    - by priyanka.sarkar_2
    I have the below table declare @t table (id int identity, name varchar(50),sub1 int,sub2 int,sub3 int,sub4 int) insert into @t select 'name1',20,30,40,50 union all select 'name2',10,30,40,50 union all select 'name3',40,60,100,50 union all select 'name4',80,30,40,80 union all select 'name5',80,70,40,50 union all select 'name6',10,30,40,80 The desired output should be Id Name Sub1 Sub2 Sub3 Sub4 3 Name3 100 4 Name4 80 80 5 Name5 80 70 6 Name6 80 What I have done so far is ;with cteSub1 as ( select rn1 = dense_rank() over(order by sub1 desc),t.id,t.name,t.sub1 from @t t ) ,cteSub2 as ( select rn2 = dense_rank() over(order by sub2 desc),t.id,t.name,t.sub2 from @t t ) ,cteSub3 as ( select rn3 = dense_rank() over(order by sub3 desc),t.id,t.name,t.sub3 from @t t ) ,cteSub4 as ( select rn4 = dense_rank() over(order by sub4 desc),t.id,t.name,t.sub4 from @t t ) select x1.id,x2.id,x3.id,x4.id ,x1.sub1,x2.sub2,x3.sub3,x4.sub4 from (select c1.id,c1.sub1 from cteSub1 c1 where rn1 =1) as x1 full join (select c2.id,c2.sub2 from cteSub2 c2 where rn2 =1)x2 on x1.id = x2.id full join (select c3.id,c3.sub3 from cteSub3 c3 where rn3 =1)x3 on x1.id = x3.id full join (select c4.id,c4.sub4 from cteSub4 c4 where rn4 =1)x4 on x1.id = x4.id which is giving me the output as id id id id sub1 sub2 sub3 sub4 5 5 NULL NULL 80 70 NULL NULL 4 NULL NULL 4 80 NULL NULL 80 NULL NULL 3 NULL NULL NULL 100 NULL NULL NULL NULL 6 NULL NULL NULL 80 Help needed. Also how can I reduce the number of CTE's?

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  • pointers for getting elements of an array in C

    - by Manolo
    I am a newbie in C and I would like to get the elements of an array with a function, I have tried different options, but I still do not get the elements. My function is: void getelements(int *a, int cl) { int *p; for (p=&a[0];p<&a[cl];p++) { printf("%d\n",*p); } } I know that the solution should work like that, but it only prints the first element and then memory positions. I am calling my function with: int v={10,12,20,34,45}; getelements(&v,5); Any help? I need to use arithmetic of pointers. Thanks

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  • Showing an image after laoding it from sql database

    - by user330075
    I have a problem showing the image form database in a view Details and a ImageController. Inside the view i have: img src=Url.Action("GetFile","Image", new {id= Model.id}) and in controller: public FileContentResult GetFile(int idl) { //int idl = 32; SqlDataReader rdr; byte[] fileContent = null; ........... return File(,,); } When the view is called, function GetFile it just wont work,but if i cut out the parameter int id1 and i instantiate it as a variable it'l work. public FileContentResult GetFile() { int idl = 32; SqlDataReader rdr; byte[] fileContent = null; ........... return File(,,); } Why?

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