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  • Connecting SceneBuilder edited FXML to Java code

    - by daniel
    Recently I had to answer several questions regarding how to connect an UI built with the JavaFX SceneBuilder 1.0 Developer Preview to Java Code. So I figured out that a short overview might be helpful. But first, let me state the obvious. What is FXML? To make it short, FXML is an XML based declaration format for JavaFX. JavaFX provides an FXML loader which will parse FXML files and from that construct a graph of Java object. It may sound complex when stated like that but it is actually quite simple. Here is an example of FXML file, which instantiate a StackPane and puts a Button inside it: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml"> <children> <Button mnemonicParsing="false" text="Button" /> </children> </StackPane> ... and here is the code I would have had to write if I had chosen to do the same thing programatically: import javafx.scene.control.*; import javafx.scene.layout.*; ... final Button button = new Button("Button"); button.setMnemonicParsing(false); final StackPane stackPane = new StackPane(); stackPane.setPrefWidth(200.0); stackPane.setPrefHeight(150.0); stacPane.getChildren().add(button); As you can see - FXML is rather simple to understand - as it is quite close to the JavaFX API. So OK FXML is simple, but why would I use it?Well, there are several answers to that - but my own favorite is: because you can make it with SceneBuilder. What is SceneBuilder? In short SceneBuilder is a layout tool that will let you graphically build JavaFX user interfaces by dragging and dropping JavaFX components from a library, and save it as an FXML file. SceneBuilder can also be used to load and modify JavaFX scenegraphs declared in FXML. Here is how I made the small FXML file above: Start the JavaFX SceneBuilder 1.0 Developer Preview In the Library on the left hand side, click on 'StackPane' and drag it on the content view (the white rectangle) In the Library, select a Button and drag it onto the StackPane on the content view. In the Hierarchy Panel on the left hand side - select the StackPane component, then invoke 'Edit > Trim To Selected' from the menubar That's it - you can now save, and you will obtain the small FXML file shown above. Of course this is only a trivial sample, made for the sake of the example - and SceneBuilder will let you create much more complex UIs. So, I have now an FXML file. But what do I do with it? How do I include it in my program? How do I write my main class? Loading an FXML file with JavaFX Well, that's the easy part - because the piece of code you need to write never changes. You can download and look at the SceneBuilder samples if you need to get convinced, but here is the short version: Create a Java class (let's call it 'Main.java') which extends javafx.application.Application In the same directory copy/save the FXML file you just created using SceneBuilder. Let's name it "simple.fxml" Now here is the Java code for the Main class, which simply loads the FXML file and puts it as root in a stage's scene. /* * Copyright (c) 2012, Oracle and/or its affiliates. All rights reserved. */ package simple; import java.util.logging.Level; import java.util.logging.Logger; import javafx.application.Application; import javafx.fxml.FXMLLoader; import javafx.scene.Scene; import javafx.scene.layout.StackPane; import javafx.stage.Stage; public class Main extends Application { /** * @param args the command line arguments */ public static void main(String[] args) { Application.launch(Main.class, (java.lang.String[])null); } @Override public void start(Stage primaryStage) { try { StackPane page = (StackPane) FXMLLoader.load(Main.class.getResource("simple.fxml")); Scene scene = new Scene(page); primaryStage.setScene(scene); primaryStage.setTitle("FXML is Simple"); primaryStage.show(); } catch (Exception ex) { Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex); } } } Great! Now I only have to use my favorite IDE to compile the class and run it. But... wait... what does it do? Well nothing. It just displays a button in the middle of a window. There's no logic attached to it. So how do we do that? How can I connect this button to my application logic? Here is how: Connection to code First let's define our application logic. Since this post is only intended to give a very brief overview - let's keep things simple. Let's say that the only thing I want to do is print a message on System.out when the user clicks on my button. To do that, I'll need to register an action handler with my button. And to do that, I'll need to somehow get a handle on my button. I'll need some kind of controller logic that will get my button and add my action handler to it. So how do I get a handle to my button and pass it to my controller? Once again - this is easy: I just need to write a controller class for my FXML. With each FXML file, it is possible to associate a controller class defined for that FXML. That controller class will make the link between the UI (the objects defined in the FXML) and the application logic. To each object defined in FXML we can associate an fx:id. The value of the id must be unique within the scope of the FXML, and is the name of an instance variable inside the controller class, in which the object will be injected. Since I want to have access to my button, I will need to add an fx:id to my button in FXML, and declare an @FXML variable in my controller class with the same name. In other words - I will need to add fx:id="myButton" to my button in FXML: -- <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> and declare @FXML private Button myButton in my controller class @FXML private Button myButton; // value will be injected by the FXMLLoader Let's see how to do this. Add an fx:id to the Button object Load "simple.fxml" in SceneBuilder - if not already done In the hierarchy panel (bottom left), or directly on the content view, select the Button object. Open the Properties sections of the inspector (right panel) for the button object At the top of the section, you will see a text field labelled fx:id. Enter myButton in that field and validate. Associate a controller class with the FXML file Still in SceneBuilder, select the top root object (in our case, that's the StackPane), and open the Code section of the inspector (right hand side) At the top of the section you should see a text field labelled Controller Class. In the field, type simple.SimpleController. This is the name of the class we're going to create manually. If you save at this point, the FXML will look like this: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml" fx:controller="simple.SimpleController"> <children> <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> </children> </StackPane> As you can see, the name of the controller class has been added to the root object: fx:controller="simple.SimpleController" Coding the controller class In your favorite IDE, create an empty SimpleController.java class. Now what does a controller class looks like? What should we put inside? Well - SceneBuilder will help you there: it will show you an example of controller skeleton tailored for your FXML. In the menu bar, invoke View > Show Sample Controller Skeleton. A popup appears, displaying a suggestion for the controller skeleton: copy the code displayed there, and paste it into your SimpleController.java: /** * Sample Skeleton for "simple.fxml" Controller Class * Use copy/paste to copy paste this code into your favorite IDE **/ package simple; import java.net.URL; import java.util.ResourceBundle; import javafx.fxml.FXML; import javafx.fxml.Initializable; import javafx.scene.control.Button; public class SimpleController implements Initializable { @FXML // fx:id="myButton" private Button myButton; // Value injected by FXMLLoader @Override // This method is called by the FXMLLoader when initialization is complete public void initialize(URL fxmlFileLocation, ResourceBundle resources) { assert myButton != null : "fx:id=\"myButton\" was not injected: check your FXML file 'simple.fxml'."; // initialize your logic here: all @FXML variables will have been injected } } Note that the code displayed by SceneBuilder is there only for educational purpose: SceneBuilder does not create and does not modify Java files. This is simply a hint of what you can use, given the fx:id present in your FXML file. You are free to copy all or part of the displayed code and paste it into your own Java class. Now at this point, there only remains to add our logic to the controller class. Quite easy: in the initialize method, I will register an action handler with my button: () { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... -- ... // initialize your logic here: all @FXML variables will have been injected myButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... That's it - if you now compile everything in your IDE, and run your application, clicking on the button should print a message on the console! Summary What happens is that in Main.java, the FXMLLoader will load simple.fxml from the jar/classpath, as specified by 'FXMLLoader.load(Main.class.getResource("simple.fxml"))'. When loading simple.fxml, the loader will find the name of the controller class, as specified by 'fx:controller="simple.SimpleController"' in the FXML. Upon finding the name of the controller class, the loader will create an instance of that class, in which it will try to inject all the objects that have an fx:id in the FXML. Thus, after having created '<Button fx:id="myButton" ... />', the FXMLLoader will inject the button instance into the '@FXML private Button myButton;' instance variable found on the controller instance. This is because The instance variable has an @FXML annotation, The name of the variable exactly matches the value of the fx:id Finally, when the whole FXML has been loaded, the FXMLLoader will call the controller's initialize method, and our code that registers an action handler with the button will be executed. For a complete example, take a look at the HelloWorld SceneBuilder sample. Also make sure to follow the SceneBuilder Get Started guide, which will guide you through a much more complete example. Of course, there are more elegant ways to set up an Event Handler using FXML and SceneBuilder. There are also many different ways to work with the FXMLLoader. But since it's starting to be very late here, I think it will have to wait for another post. I hope you have enjoyed the tour! --daniel

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  • Render To Texture Using OpenGL is not working but normal rendering works just fine

    - by Franky Rivera
    things I initialize at the beginning of the program I realize not all of these pertain to my issue I just copy and pasted what I had //overall initialized //things openGL related I initialize earlier on in the project glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClearDepth( 1.0f ); glEnable(GL_ALPHA_TEST); glEnable( GL_STENCIL_TEST ); glEnable(GL_DEPTH_TEST); glDepthFunc( GL_LEQUAL ); glEnable(GL_CULL_FACE); glFrontFace( GL_CCW ); glEnable(GL_COLOR_MATERIAL); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); //we also initialize our shader programs //(i added some shader program functions for definitions) //this enum list is else where in code //i figured it would help show you guys more about my //shader compile creation function right under this enum list VVVVVV /*enum eSHADER_ATTRIB_LOCATION { VERTEX_ATTRIB = 0, NORMAL_ATTRIB = 2, COLOR_ATTRIB, COLOR2_ATTRIB, FOG_COORD, TEXTURE_COORD_ATTRIB0 = 8, TEXTURE_COORD_ATTRIB1, TEXTURE_COORD_ATTRIB2, TEXTURE_COORD_ATTRIB3, TEXTURE_COORD_ATTRIB4, TEXTURE_COORD_ATTRIB5, TEXTURE_COORD_ATTRIB6, TEXTURE_COORD_ATTRIB7 }; */ //if we fail making our shader leave if( !testShader.CreateShader( "SimpleShader.vp", "SimpleShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; if( !testScreenShader.CreateShader( "ScreenShader.vp", "ScreenShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; SHADER PROGRAM FUNCTIONS bool CShaderProgram::CreateShader( const char* szVertexShaderName, const char* szFragmentShaderName, ... ) { //here are our handles for the openGL shaders int iGLVertexShaderHandle = -1, iGLFragmentShaderHandle = -1; //get our shader data char *vData = 0, *fData = 0; int vLength = 0, fLength = 0; LoadShaderFile( szVertexShaderName, &vData, &vLength ); LoadShaderFile( szFragmentShaderName, &fData, &fLength ); //data if( !vData ) return false; //data if( !fData ) { delete[] vData; return false; } //create both our shader objects iGLVertexShaderHandle = glCreateShader( GL_VERTEX_SHADER ); iGLFragmentShaderHandle = glCreateShader( GL_FRAGMENT_SHADER ); //well we got this far so we have dynamic data to clean up //load vertex shader glShaderSource( iGLVertexShaderHandle, 1, (const char**)(&vData), &vLength ); //load fragment shader glShaderSource( iGLFragmentShaderHandle, 1, (const char**)(&fData), &fLength ); //we are done with our data delete it delete[] vData; delete[] fData; //compile them both glCompileShader( iGLVertexShaderHandle ); //get shader status int iShaderOk; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLVertexShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLVertexShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szVertexShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLVertexShaderHandle); return false; } glCompileShader( iGLFragmentShaderHandle ); //get shader status glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //lets check to see if the fragment shader compiled int iCompiled = 0; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { //this shader did not compile leave return false; } //lets check to see if the fragment shader compiled glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //make our new shader program m_iShaderProgramHandle = glCreateProgram(); glAttachShader( m_iShaderProgramHandle, iGLVertexShaderHandle ); glAttachShader( m_iShaderProgramHandle, iGLFragmentShaderHandle ); glLinkProgram( m_iShaderProgramHandle ); int iLinked = 0; glGetProgramiv( m_iShaderProgramHandle, GL_LINK_STATUS, &iLinked ); if( !iLinked ) { //we didn't link return false; } //NOW LETS CREATE ALL OUR HANDLES TO OUR PROPER LIKING //start from this parameter va_list parseList; va_start( parseList, szFragmentShaderName ); //read in number of variables if any unsigned uiNum = 0; uiNum = va_arg( parseList, unsigned ); //for loop through our attribute pairs int enumType = 0; for( unsigned x = 0; x < uiNum; ++x ) { //specify our attribute locations enumType = va_arg( parseList, int ); char* name = va_arg( parseList, char* ); glBindAttribLocation( m_iShaderProgramHandle, enumType, name ); } //end our list parsing va_end( parseList ); //relink specify //we have custom specified our attribute locations glLinkProgram( m_iShaderProgramHandle ); //fill our handles InitializeHandles( ); //everything went great return true; } void CShaderProgram::InitializeHandles( void ) { m_uihMVP = glGetUniformLocation( m_iShaderProgramHandle, "mMVP" ); m_uihWorld = glGetUniformLocation( m_iShaderProgramHandle, "mWorld" ); m_uihView = glGetUniformLocation( m_iShaderProgramHandle, "mView" ); m_uihProjection = glGetUniformLocation( m_iShaderProgramHandle, "mProjection" ); ///////////////////////////////////////////////////////////////////////////////// //texture handles m_uihDiffuseMap = glGetUniformLocation( m_iShaderProgramHandle, "diffuseMap" ); if( m_uihDiffuseMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihDiffuseMap, RM_DIFFUSE+GL_TEXTURE0 ); (0)+ } m_uihNormalMap = glGetUniformLocation( m_iShaderProgramHandle, "normalMap" ); if( m_uihNormalMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihNormalMap, RM_NORMAL+GL_TEXTURE0 ); (1)+ } } void CShaderProgram::SetDiffuseMap( const unsigned& uihDiffuseMap ) { (0)+ glActiveTexture( RM_DIFFUSE+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihDiffuseMap ); } void CShaderProgram::SetNormalMap( const unsigned& uihNormalMap ) { (1)+ glActiveTexture( RM_NORMAL+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihNormalMap ); } //MY 2 TEST SHADERS also my math order is correct it pertains to my matrix ordering in my math library once again i've tested the basic rendering. rendering to the screen works fine ----------------------------------------SIMPLE SHADER------------------------------------- //vertex shader looks like this #version 330 in vec3 vVertexPos; in vec3 vNormal; in vec2 vTexCoord; uniform mat4 mWorld; // Model Matrix uniform mat4 mView; // Camera View Matrix uniform mat4 mProjection;// Camera Projection Matrix out vec2 vTexCoordVary; // Texture coord to the fragment program out vec3 vNormalColor; void main( void ) { //pass the texture coordinate vTexCoordVary = vTexCoord; vNormalColor = vNormal; //calculate our model view projection matrix mat4 mMVP = (( mWorld * mView ) * mProjection ); //result our position gl_Position = vec4( vVertexPos, 1 ) * mMVP; } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; in vec3 vNormalColor; uniform sampler2D diffuseMap; uniform sampler2D normalMap; out vec4 fragColor[2]; void main( void ) { //CORRECT fragColor[0] = texture( normalMap, vTexCoordVary ); fragColor[1] = vec4( vNormalColor, 1.0 ); }; ----------------------------------------SCREEN SHADER------------------------------------- //vertext shader looks like this #version 330 in vec3 vVertexPos; // This is the position of the vertex coming in in vec2 vTexCoord; // This is the texture coordinate.... out vec2 vTexCoordVary; // Texture coord to the fragment program void main( void ) { vTexCoordVary = vTexCoord; //set our position gl_Position = vec4( vVertexPos.xyz, 1.0f ); } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; // Incoming "varying" texture coordinate uniform sampler2D diffuseMap;//the tile detail texture uniform sampler2D normalMap; //the normal map from earlier out vec4 vTheColorOfThePixel; void main( void ) { //CORRECT vTheColorOfThePixel = texture( normalMap, vTexCoordVary ); }; .Class RenderTarget Main Functions //here is my render targets create function bool CRenderTarget::Create( const unsigned uiNumTextures, unsigned uiWidth, unsigned uiHeight, int iInternalFormat, bool bDepthWanted ) { if( uiNumTextures <= 0 ) return false; //generate our variables glGenFramebuffers(1, &m_uifboHandle); // Initialize FBO glBindFramebuffer(GL_FRAMEBUFFER, m_uifboHandle); m_uiNumTextures = uiNumTextures; if( bDepthWanted ) m_uiNumTextures += 1; m_uiTextureHandle = new unsigned int[uiNumTextures]; glGenTextures( uiNumTextures, m_uiTextureHandle ); for( unsigned x = 0; x < uiNumTextures-1; ++x ) { glBindTexture( GL_TEXTURE_2D, m_uiTextureHandle[x]); // Reserve space for our 2D render target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, iInternalFormat, uiWidth, uiHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, GL_TEXTURE_2D, m_uiTextureHandle[x], 0); } //if we need one for depth testing if( bDepthWanted ) { glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0);*/ // Must attach texture to framebuffer. Has Stencil and depth glBindRenderbuffer(GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glRenderbufferStorage(GL_RENDERBUFFER, /*GL_DEPTH_STENCIL*/GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT ); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); } glBindFramebuffer(GL_FRAMEBUFFER, 0); //everything went fine return true; } void CRenderTarget::Bind( const int& iTargetAttachmentLoc, const unsigned& uiWhichTexture, const bool bBindFrameBuffer ) { if( bBindFrameBuffer ) glBindFramebuffer( GL_FRAMEBUFFER, m_uifboHandle ); if( uiWhichTexture < m_uiNumTextures ) glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + iTargetAttachmentLoc, m_uiTextureHandle[uiWhichTexture], 0); } void CRenderTarget::UnBind( void ) { //default our binding glBindFramebuffer( GL_FRAMEBUFFER, 0 ); } //this is all in a test project so here's my straight forward rendering function for testing this render function does basic rendering steps keep in mind i have already tested my textures i have already tested my box thats being rendered all basic rendering works fine its just when i try to render to a texture then display it in a render surface that it does not work. Also I have tested my render surface it is bound exactly to the screen coordinate space void TestRenderSteps( void ) { //Clear the color and the depth glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //bind the shader program glUseProgram( testShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().GetBufferHandle() ); //2) how our stream will be split here ( 4 bytes position, ..ext ) CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //send the needed information into the shader testShader.SetWorldMatrix( boxPosition ); testShader.SetViewMatrix( Static_Camera.GetView( ) ); testShader.SetProjectionMatrix( Static_Camera.GetProjection( ) ); testShader.SetDiffuseMap( iTextureID ); testShader.SetNormalMap( iTextureID2 ); GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; glDrawBuffers(2, buffers); //bind to our render target //RM_DIFFUSE, RM_NORMAL are enums (0 && 1) renderTarget.Bind( RM_DIFFUSE, 1, true ); renderTarget.Bind( RM_NORMAL, 1, false); //false because buffer is already bound //i clear here just to clear the texture to make it a default value of white //by doing this i can see if what im rendering to my screen is just drawing to the screen //or if its my render target defaulted glClearColor( 1.0f, 1.0f, 1.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //i have this box object which i draw testBox.Draw(); //the draw call looks like this //my normal rendering works just fine so i know this draw is fine // glDrawElementsBaseVertex( m_sides[x].GetPrimitiveType(), // m_sides[x].GetPrimitiveCount() * 3, // GL_UNSIGNED_INT, // BUFFER_OFFSET(sizeof(unsigned int) * m_sides[x].GetStartIndex()), // m_sides[x].GetStartVertex( ) ); //we unbind the target back to default renderTarget.UnBind(); //i stop mapping my vertex format CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().UnMapVertexStride(); //i go back to default in using no shader program glUseProgram( 0 ); //now that everything is drawn to the textures //lets draw our screen surface and pass it our 2 filled out textures //NOW RENDER THE TEXTURES WE COLLECTED TO THE SCREEN QUAD //bind the shader program glUseProgram( testScreenShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionTexBuffer().GetBufferHandle() ); //2) how our stream will be split here CVertexBufferManager::GetInstance()->GetPositionTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //pass our 2 filled out textures (in the shader im just using the diffuse //i wanted to see if i was rendering anything before i started getting into other techniques testScreenShader.SetDiffuseMap( renderTarget.GetTextureHandle(0) ); //SetDiffuseMap definitions in shader program class testScreenShader.SetNormalMap( renderTarget.GetTextureHandle(1) ); //SetNormalMap definitions in shader program class //DO the draw call drawing our screen rectangle glDrawElementsBaseVertex( m_ScreenRect.GetPrimitiveType(), m_ScreenRect.GetPrimitiveCount() * 3, GL_UNSIGNED_INT, BUFFER_OFFSET(sizeof(unsigned int) * m_ScreenRect.GetStartIndex()), m_ScreenRect.GetStartVertex( ) );*/ //unbind our vertex mapping CVertexBufferManager::GetInstance()->GetPositionTexBuffer().UnMapVertexStride(); //default to no shader program glUseProgram( 0 ); } Last words: 1) I can render my box just fine 2) i can render my screen rect just fine 3) I cannot render my box into a texture then display it into my screen rect 4) This entire project is just a test project I made to test different rendering practices. So excuse any "ugly-ish" unclean code. This was made just on a fly run through when I was trying new test cases.

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  • Camera doesn't move

    - by hugo
    Here is my code, as my subject indicates i have implemented a camera but I couldn't make it move. #define PI_OVER_180 0.0174532925f #define GL_CLAMP_TO_EDGE 0x812F #include "metinalifeyyaz.h" #include <GL/glu.h> #include <GL/glut.h> #include <QTimer> #include <cmath> #include <QKeyEvent> #include <QWidget> #include <QDebug> metinalifeyyaz::metinalifeyyaz(QWidget *parent) : QGLWidget(parent) { this->setFocusPolicy(Qt:: StrongFocus); time = QTime::currentTime(); timer = new QTimer(this); timer->setSingleShot(true); connect(timer, SIGNAL(timeout()), this, SLOT(updateGL())); xpos = yrot = zpos = 0; walkbias = walkbiasangle = lookupdown = 0.0f; keyUp = keyDown = keyLeft = keyRight = keyPageUp = keyPageDown = false; } void metinalifeyyaz::drawBall() { //glTranslatef(6,0,4); glutSolidSphere(0.10005,300,30); } metinalifeyyaz:: ~metinalifeyyaz(){ glDeleteTextures(1,texture); } void metinalifeyyaz::initializeGL(){ glShadeModel(GL_SMOOTH); glClearColor(1.0,1.0,1.0,0.5); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glDepthFunc(GL_LEQUAL); glClearColor(1.0,1.0,1.0,1.0); glShadeModel(GL_SMOOTH); GLfloat mat_specular[]={1.0,1.0,1.0,1.0}; GLfloat mat_shininess []={30.0}; GLfloat light_position[]={1.0,1.0,1.0}; glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); QImage img1 = convertToGLFormat(QImage(":/new/prefix1/halisaha2.bmp")); QImage img2 = convertToGLFormat(QImage(":/new/prefix1/white.bmp")); glGenTextures(2,texture); glBindTexture(GL_TEXTURE_2D, texture[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img1.width(), img1.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img1.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, texture[1]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img2.width(), img2.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img2.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really nice perspective calculations } void metinalifeyyaz::resizeGL(int w, int h){ if(h==0) h=1; glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, static_cast<GLfloat>(w)/h,0.1f,100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void metinalifeyyaz::paintGL(){ movePlayer(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); GLfloat xtrans = -xpos; GLfloat ytrans = -walkbias - 0.50f; GLfloat ztrans = -zpos; GLfloat sceneroty = 360.0f - yrot; glLoadIdentity(); glRotatef(lookupdown, 1.0f, 0.0f, 0.0f); glRotatef(sceneroty, 0.0f, 1.0f, 0.0f); glTranslatef(xtrans, ytrans+50, ztrans-130); glLoadIdentity(); glTranslatef(1.0f,0.0f,-18.0f); glRotatef(45,1,0,0); drawScene(); int delay = time.msecsTo(QTime::currentTime()); if (delay == 0) delay = 1; time = QTime::currentTime(); timer->start(qMax(0,10 - delay)); } void metinalifeyyaz::movePlayer() { if (keyUp) { xpos -= sin(yrot * PI_OVER_180) * 0.5f; zpos -= cos(yrot * PI_OVER_180) * 0.5f; if (walkbiasangle >= 360.0f) walkbiasangle = 0.0f; else walkbiasangle += 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } else if (keyDown) { xpos += sin(yrot * PI_OVER_180)*0.5f; zpos += cos(yrot * PI_OVER_180)*0.5f ; if (walkbiasangle <= 7.0f) walkbiasangle = 360.0f; else walkbiasangle -= 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } if (keyLeft) yrot += 0.5f; else if (keyRight) yrot -= 0.5f; if (keyPageUp) lookupdown -= 0.5; else if (keyPageDown) lookupdown += 0.5; } void metinalifeyyaz::keyPressEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_Escape: close(); break; case Qt::Key_F1: setWindowState(windowState() ^ Qt::WindowFullScreen); break; default: QGLWidget::keyPressEvent(event); case Qt::Key_PageUp: keyPageUp = true; break; case Qt::Key_PageDown: keyPageDown = true; break; case Qt::Key_Left: keyLeft = true; break; case Qt::Key_Right: keyRight = true; break; case Qt::Key_Up: keyUp = true; break; case Qt::Key_Down: keyDown = true; break; } } void metinalifeyyaz::changeEvent(QEvent *event) { switch (event->type()) { case QEvent::WindowStateChange: if (windowState() == Qt::WindowFullScreen) setCursor(Qt::BlankCursor); else unsetCursor(); break; default: break; } } void metinalifeyyaz::keyReleaseEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_PageUp: keyPageUp = false; break; case Qt::Key_PageDown: keyPageDown = false; break; case Qt::Key_Left: keyLeft = false; break; case Qt::Key_Right: keyRight = false; break; case Qt::Key_Up: keyUp = false; break; case Qt::Key_Down: keyDown = false; break; default: QGLWidget::keyReleaseEvent(event); } } void metinalifeyyaz::drawScene(){ glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,1.0f); // glColor3f(0,0,1); //back glVertex3f(-6,0,-4); glVertex3f(-6,-0.5,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,-1.0f); //front glVertex3f(6,0,4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,0,4); glEnd(); glBegin(GL_QUADS); glNormal3f(-1.0f,0.0f,0.0f); // glColor3f(0,0,1); //left glVertex3f(-6,0,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); // glColor3f(0,0,1); //right glVertex3f(6,0,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(6,0,4); glEnd(); glBindTexture(GL_TEXTURE_2D, texture[0]); glBegin(GL_QUADS); glNormal3f(0.0f,1.0f,0.0f);//top glTexCoord2f(1.0f,0.0f); glVertex3f(6,0,-4); glTexCoord2f(1.0f,1.0f); glVertex3f(6,0,4); glTexCoord2f(0.0f,1.0f); glVertex3f(-6,0,4); glTexCoord2f(0.0f,0.0f); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,-1.0f,0.0f); //glColor3f(0,0,1); //bottom glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glEnd(); // glPushMatrix(); glBindTexture(GL_TEXTURE_2D, texture[1]); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); glTexCoord2f(1.0f,0.0f); //right far goal post front face glVertex3f(5,0.5,-0.95); glTexCoord2f(1.0f,1.0f); glVertex3f(5,0,-0.95); glTexCoord2f(0.0f,1.0f); glVertex3f(5,0,-1); glTexCoord2f(0.0f,0.0f); glVertex3f(5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(5,0.5,-1); glVertex3f(5,0,-1); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5,0,-0.95); glVertex3f(5, 0.5, -0.95); glColor3f(1,1,1); //right near goal post front face glVertex3f(5,0.5,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0,1); glVertex3f(5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(5,0.5,1); glVertex3f(5,0,1); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0.5, 0.95); glColor3f(1,1,1); //right crossbar front face glVertex3f(5,0.55,-1); glVertex3f(5,0.55,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5.05,0.5,1); glVertex3f(5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(5.05,0.5,-1); glVertex3f(5.05,0.5,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5,0.55,1); glVertex3f(5,0.55,-1); glColor3f(1,1,1); //left far goal post front face glVertex3f(-5,0.5,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5,0,-1); glVertex3f(-5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(-5,0.5,-1); glVertex3f(-5,0,-1); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5, 0.5, -0.95); glColor3f(1,1,1); //left near goal post front face glVertex3f(-5,0.5,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0,1); glVertex3f(-5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(-5,0.5,1); glVertex3f(-5,0,1); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0.5, 0.95); glColor3f(1,1,1); //left crossbar front face glVertex3f(-5,0.55,-1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5.05,0.5,1); glVertex3f(-5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(-5.05,0.5,-1); glVertex3f(-5.05,0.5,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.55,-1); glEnd(); // glPopMatrix(); // glPushMatrix(); // glTranslatef(0,0,0); // glutSolidSphere(0.10005,500,30); // glPopMatrix(); }

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  • CSS Dropdown Menu issues

    - by Simon Hume
    Can anyone help with a small problem. I've got a nice simple CSS dropdown menu http://www.cinderellahair.co.uk/new/CSSDropdown.html The problem I have is when you rollover a menu item that has children which are wider than the content, it pushes the whole menu right. Aside of shortening the child menu links down, is there any tweak I can make to my CSS to stop this happening? CSS Code: /* General */ #cssdropdown, #cssdropdown ul { list-style: none; } #cssdropdown, #cssdropdown * { padding: 0; margin: 0; } #cssdropdown {padding:43px 0px 0px 0px;} /* Head links */ #cssdropdown li.headlink { margin:0px 40px 0px -1px; float: left; background-color: #e9e9e9;} #cssdropdown li.headlink a { display: block; padding: 0px 0px 0px 5px; text-decoration:none; } #cssdropdown li.headlink a:hover { text-decoration:underline; } /* Child lists and links */ #cssdropdown li.headlink ul { display: none; text-align: left; padding:10px 0px 0px 0px; font-size:12px; float:left;} #cssdropdown li.headlink:hover ul { display: block; } #cssdropdown li.headlink ul li a { padding: 5px; height: 17px; } #cssdropdown li.headlink ul li a:hover { background-color: #333; } /* Pretty styling */ body { font-family:Georgia, "Times New Roman", Times, serif; font-size: 16px; } #cssdropdown a { color: grey; } #cssdropdown ul li a:hover { text-decoration: none; } #cssdropdown li.headlink { background-color: white; } #cssdropdown li.headlink ul { padding-bottom: 10px;} HTML: <ul id="cssdropdown"> <li class="headlink"><a href="http://www.cinderellahair.co.uk/new/index.php">HOME</a></li> <li class="headlink"><a href="http://www.cinderellahair.co.uk/new/gallery/gallery.php">GALLERY</a> <ul> <li><a href="http://amazon.com/">CELEBRITY</a></li> <li><a href="http://ebay.com/">BEFORE &amp; AFTER</a></li> <li><a href="http://craigslist.com/">HAIR TYPES</a></li> </ul> </li> <li class="headlink"><a href="http://www.cinderellahair.co.uk/new/about-cinderella-hair-extensions/about-us.php">ABOUT US</a> <ul> <li><a href="http://amazon.com/">WHY CHOOSE CINDERELLA</a></li> <li><a href="http://ebay.com/">TESTIMONIALS</a></li> <li><a href="http://craigslist.com/">MINI VIDEO CLIPS</a></li> <li><a href="http://craigslist.com/">OUR HAIR PRODUCTS</a></li> </ul> </li> <li class="headlink"><a href="http://www.cinderellahair.co.uk/new/news-and-offers/news.php">NEWS &amp; OFFERS</a> <ul> <li><a href="http://amazon.com/">VERA WANG FREE GIVEAWAY</a></li> <li><a href="http://ebay.com/">CINDERELLA ON TV</a></li> <li><a href="http://craigslist.com/">CINDERELLA IN THE PRESS</a></li> <li><a href="http://craigslist.com/">CINDRELLA NEWSLETTERS</a></li> </ul> </li> <li class="headlink"><a href="http://www.cinderellahair.co.uk/new/cinderella-salon/salon-finder.php">SALON FINDER</a></li> </ul> JS Code: $(document).ready(function(){ $('#cssdropdown li.headlink').hover( function() { $('ul', this).css('display', 'block'); }, function() { $('ul', this).css('display', 'none'); }); }); Full code is on the link above, just view source.

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  • Wpf Listbox and Togglebutton

    - by Tan
    Hi iam using a listbox to show a list of items. in the listbox i ahve an togglebutton on every item. When i click on the toggle button the state of the togglebutton is pressed. But when i am scrolling down in the listbox and scolls up again. The togglebutton state is not pressed. How can i prevent this please help. Heres my itemtemplate <ListBox.ItemTemplate> <DataTemplate> <StackPanel Margin="0,3,0,0"> <Border BorderBrush="Black" BorderThickness="1,1,1,1"> <Border.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0" MappingMode="RelativeToBoundingBox"> <GradientStop Color="#FFECECEC" Offset="1"/> <GradientStop Color="#FFE8E8E8"/> <GradientStop Color="#FFBDBDBD" Offset="0.153"/> <GradientStop Color="#FFE8E8E8" Offset="0.904"/> </LinearGradientBrush> </Border.Background> <Border.Style> <Style> <Style.Triggers> <DataTrigger Binding="{Binding Path=IsSelected, RelativeSource={RelativeSource Mode=FindAncestor,AncestorType={x:Type ListBoxItem}}}" Value="True"> <Setter Property="Border.Height" Value="100"/> <Setter Property="Border.Background"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0" MappingMode="RelativeToBoundingBox"> <GradientStop Color="DarkGray" Offset="1"/> <GradientStop Color="#FFE8E8E8"/> <GradientStop Color="#FFBDBDBD" Offset="0.153"/> <GradientStop Color="DarkGray" Offset="0.904"/> </LinearGradientBrush> </Setter.Value> </Setter> </DataTrigger> </Style.Triggers> </Style> </Border.Style> <StackPanel Orientation="Horizontal" VerticalAlignment="Center"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="500"/> <ColumnDefinition Width="100"/> <ColumnDefinition Width="55"/> </Grid.ColumnDefinitions> <!--Pick number--> <StackPanel Grid.Column="0" VerticalAlignment="Center" Orientation="Vertical"> <TextBlock Text="{Binding Path=FtgNamn}" FontWeight="Bold" FontSize="22pt" FontFamily="Calibri"/> <TextBlock Text="{Binding Path=LevsAttBeskr}" FontSize="18pt" FontFamily="Calibri"/> </StackPanel> <!--Pick Quantity--> <StackPanel Grid.Column="1" VerticalAlignment="Center"> <TextBlock Text="{Binding Path=Antal}" FontSize="44pt" FontFamily="Calibri"/> </StackPanel> <!-- Checkbox--> <StackPanel Grid.Column="2" VerticalAlignment="Center" HorizontalAlignment="Center"> <ToggleButton Name="Check" Width="40" Height="40" Click="Check_Click" Tag="{Binding Path=Plocklista}"> <ToggleButton.Style> <Style TargetType="ToggleButton"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type ToggleButton}"> <Border x:Name="InnerBorder" Background="White" BorderBrush="Black" BorderThickness="1"/> <ControlTemplate.Triggers> <Trigger Property="IsChecked" Value="True"> <Setter TargetName="InnerBorder" Property="Background"> <Setter.Value> <ImageBrush ImageSource="/Images/button_ok.png"/> </Setter.Value> </Setter> <Setter TargetName="InnerBorder" Property="BorderThickness" Value="0"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> </ToggleButton.Style> </ToggleButton> </StackPanel> </Grid> <Border BorderBrush="Darkgray" BorderThickness="0,0,1,0"> </Border> <TextBlock Width="100" Text="{Binding Path=Quantity}" FontSize="44pt" FontFamily="Calibri"/> <CheckBox Width="78"/> </StackPanel> </Border> </StackPanel> </DataTemplate>

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  • Iterate through deserialized xml object

    - by Bruce Adams
    I have a deserialized xml c# objet. I need to iterate through the oject to display all items, in this case there's just one, and display the name, colors and sizes for each item. The xml: <?xml version="1.0" encoding="utf-8"?> <Catalog Name="Example"> <Items> <Item Name="ExampleItem"> <Colors> <Color Name="Black" Value="#000" /> <Color Name="White" Value="#FFF" /> </Colors> <Sizes> <Size Name="Small" Value="10" /> <Size Name="Medium" Value="20" /> </Sizes> </Item> </Items> </Catalog> xsd.exe generated classes: //------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:2.0.50727.4927 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ using System.Xml.Serialization; // // This source code was auto-generated by xsd, Version=2.0.50727.42. // /// <remarks/> [System.CodeDom.Compiler.GeneratedCodeAttribute("xsd", "2.0.50727.42")] [System.SerializableAttribute()] [System.Diagnostics.DebuggerStepThroughAttribute()] [System.ComponentModel.DesignerCategoryAttribute("code")] [System.Xml.Serialization.XmlTypeAttribute(AnonymousType=true)] [System.Xml.Serialization.XmlRootAttribute(Namespace="", IsNullable=false)] public partial class Catalog { private CatalogItemsItem[][] itemsField; private string nameField; /// <remarks/> [System.Xml.Serialization.XmlArrayAttribute(Form=System.Xml.Schema.XmlSchemaForm.Unqualified)] [System.Xml.Serialization.XmlArrayItemAttribute("Item", typeof(CatalogItemsItem[]), Form=System.Xml.Schema.XmlSchemaForm.Unqualified, IsNullable=false)] public CatalogItemsItem[][] Items { get { return this.itemsField; } set { this.itemsField = value; } } /// <remarks/> [System.Xml.Serialization.XmlAttributeAttribute()] public string Name { get { return this.nameField; } set { this.nameField = value; } } } /// <remarks/> [System.CodeDom.Compiler.GeneratedCodeAttribute("xsd", "2.0.50727.42")] [System.SerializableAttribute()] [System.Diagnostics.DebuggerStepThroughAttribute()] [System.ComponentModel.DesignerCategoryAttribute("code")] [System.Xml.Serialization.XmlTypeAttribute(AnonymousType=true)] public partial class CatalogItemsItem { private CatalogItemsItemColorsColor[][] colorsField; private CatalogItemsItemSizesSize[][] sizesField; private string nameField; /// <remarks/> [System.Xml.Serialization.XmlArrayAttribute(Form=System.Xml.Schema.XmlSchemaForm.Unqualified)] [System.Xml.Serialization.XmlArrayItemAttribute("Color", typeof(CatalogItemsItemColorsColor[]), Form=System.Xml.Schema.XmlSchemaForm.Unqualified, IsNullable=false)] public CatalogItemsItemColorsColor[][] Colors { get { return this.colorsField; } set { this.colorsField = value; } } /// <remarks/> [System.Xml.Serialization.XmlArrayAttribute(Form=System.Xml.Schema.XmlSchemaForm.Unqualified)] [System.Xml.Serialization.XmlArrayItemAttribute("Size", typeof(CatalogItemsItemSizesSize[]), Form=System.Xml.Schema.XmlSchemaForm.Unqualified, IsNullable=false)] public CatalogItemsItemSizesSize[][] Sizes { get { return this.sizesField; } set { this.sizesField = value; } } /// <remarks/> [System.Xml.Serialization.XmlAttributeAttribute()] public string Name { get { return this.nameField; } set { this.nameField = value; } } } /// <remarks/> [System.CodeDom.Compiler.GeneratedCodeAttribute("xsd", "2.0.50727.42")] [System.SerializableAttribute()] [System.Diagnostics.DebuggerStepThroughAttribute()] [System.ComponentModel.DesignerCategoryAttribute("code")] [System.Xml.Serialization.XmlTypeAttribute(AnonymousType=true)] public partial class CatalogItemsItemColorsColor { private string nameField; private string valueField; /// <remarks/> [System.Xml.Serialization.XmlAttributeAttribute()] public string Name { get { return this.nameField; } set { this.nameField = value; } } /// <remarks/> [System.Xml.Serialization.XmlAttributeAttribute()] public string Value { get { return this.valueField; } set { this.valueField = value; } } } /// <remarks/> [System.CodeDom.Compiler.GeneratedCodeAttribute("xsd", "2.0.50727.42")] [System.SerializableAttribute()] [System.Diagnostics.DebuggerStepThroughAttribute()] [System.ComponentModel.DesignerCategoryAttribute("code")] [System.Xml.Serialization.XmlTypeAttribute(AnonymousType=true)] public partial class CatalogItemsItemSizesSize { private string nameField; private string valueField; /// <remarks/> [System.Xml.Serialization.XmlAttributeAttribute()] public string Name { get { return this.nameField; } set { this.nameField = value; } } /// <remarks/> [System.Xml.Serialization.XmlAttributeAttribute()] public string Value { get { return this.valueField; } set { this.valueField = value; } } } /// <remarks/> [System.CodeDom.Compiler.GeneratedCodeAttribute("xsd", "2.0.50727.42")] [System.SerializableAttribute()] [System.Diagnostics.DebuggerStepThroughAttribute()] [System.ComponentModel.DesignerCategoryAttribute("code")] [System.Xml.Serialization.XmlTypeAttribute(AnonymousType=true)] [System.Xml.Serialization.XmlRootAttribute(Namespace="", IsNullable=false)] public partial class NewDataSet { private Catalog[] itemsField; /// <remarks/> [System.Xml.Serialization.XmlElementAttribute("Catalog")] public Catalog[] Items { get { return this.itemsField; } set { this.itemsField = value; } } } Deserialization code: System.Xml.Serialization.XmlSerializer xSerializer = new System.Xml.Serialization.XmlSerializer(typeof(Catalog)); TextReader reader = new StreamReader("catalog.xml"); Catalog catalog = (Catalog)xSerializer.Deserialize(reader); foreach (var item in catalog.Items) { } reader.Close(); When I setp through the code there is one item present in catalog.items, but it is empty, no name, colors or sizes. Any ideas what I need to do? Thanks

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  • Visibility.Collapse does not work in WPF

    - by nitin
    Visibility.Collapse doesnt work in my case. below is the XAML. If i try to hide the lblCountry and cmbCountry a white space is shown between zip and practice fields. There is no option to hide an entire row of a Grid. <Grid> <Canvas Name="canDemographic" > </Canvas> <Grid HorizontalAlignment="Center" VerticalAlignment="Center"> <Grid.ColumnDefinitions> <ColumnDefinition Width="auto"/> <ColumnDefinition Width="auto"/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="40"/> <RowDefinition Height="40" /> <RowDefinition Height="40" /> <RowDefinition Height="40" /> <RowDefinition Height="40" /> <RowDefinition Height="40"/> <RowDefinition Height="40"/> <RowDefinition Height="40"/> <RowDefinition Height="40"/> <RowDefinition Height="40"/> <RowDefinition Height="40"/> <RowDefinition Height="40"/> <RowDefinition Height="40"/> </Grid.RowDefinitions> <TextBlock Width="800" Height="50" Grid.Column="0" Grid.Row="1" Grid.ColumnSpan="2" VerticalAlignment="Center" HorizontalAlignment="Center" FontFamily="Arial" FontSize="30" FontWeight="Bold" Visibility="Collapsed"> Please review or enter your user information details: </TextBlock> <TextBlock Width="200" Height="30" Grid.Column="0" Grid.Row="2" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold"> *First Name: </TextBlock> <TextBlock Width="200" Height="30" Grid.Column="0" Grid.Row="3" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Text=" Middle Name:"></TextBlock> <TextBlock Width="200" Height="30" Grid.Column="0" Grid.Row="4" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold"> *Last Name: </TextBlock> <TextBlock Name="tbEmail" Width="200" Height="30" Grid.Column="0" Grid.Row="12" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold"> *Email Address: </TextBlock> <TextBlock Width="200" Height="30" Grid.Column="0" Grid.Row="5" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold"> *Address1: </TextBlock> <TextBlock Width="200" Height="30" Grid.Column="0" Grid.Row="6" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Text=" Address2:"></TextBlock> <TextBlock Width="200" Height="30" Grid.Column="0" Grid.Row="7" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold"> *City: </TextBlock> <TextBlock Width="200" Height="30" Grid.Column="0" Grid.Row="8" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold"> *State: </TextBlock> <TextBlock Width="200" Height="30" Grid.Column="0" Grid.Row="9" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold"> *Zip: </TextBlock> <TextBlock Name="lblCountry" Width="200" Grid.Column="0" Grid.ColumnSpan="2" Grid.Row="10" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Text=" *Country:" Visibility="Collapsed"="></TextBlock> <TextBlock Width="200" Height="30" Grid.Column="0" Grid.Row="11" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Text=" Practice/Affiliation:"></TextBlock> <!-- Input fields --> <TextBox Name="txtFirstName" Width="200" Height="30" Grid.Column="1" Grid.Row="2" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" MaxLength="20" TextChanged="txtFirstName_TextChanged" IsEnabled="True" /> <TextBox Name="txtMiddleName" Width="200" Height="30" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Grid.Column="1" Grid.Row="3" MaxLength="10" IsEnabled="True" /> <TextBox Name="txtLastName" Width="200" Height="30" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Grid.Column="1" Grid.Row="4" MaxLength="20" TextChanged="txtLastName_TextChanged" /> <TextBox Name="txtEmail" Width="200" Height="30" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Grid.Column="1" Grid.Row="12" MaxLength="100"/> <TextBox Name="txtAddress1" Width="200" Height="30" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Grid.Column="1" Grid.Row="5" MaxLength="100" TextChanged="txtAddress1_TextChanged" /> <TextBox Name="txtAddress2" Width="200" Height="30" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Grid.Column="1" Grid.Row="6" MaxLength="100"/> <TextBox Name="txtCity" Width="200" Height="30" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Grid.Column="1" Grid.Row="7" MaxLength="50" TextChanged="txtCity_TextChanged" /> <TextBox Name="txtState" Width="200" Height="30" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Grid.Column="1" Grid.Row="8" MaxLength="50" TextChanged="txtState_TextChanged" /> <TextBox Name="txtZip" Width="200" Height="30" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Grid.Column="1" Grid.Row="9" MaxLength="50" TextChanged="txtZip_TextChanged" /> <ComboBox Name="cmbCountry" Width="200" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Grid.Column="0" Grid.Row="10" Grid.ColumnSpan="2" SelectionChanged="cmbCountry_SelectionChanged" ItemsSource="{Binding}" Visibility="Collapsed" /> <TextBox Name="txtPractice" Width="200" Height="30" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Grid.Column="1" Grid.Row="11" MaxLength="50"/> </Grid> <Button Name="btnExit" Height="30" VerticalAlignment="Bottom" Width="100" HorizontalAlignment="Left" Margin="21,0,0,12" BorderThickness="1" FontFamily="arial" Background="LightGray" FontSize="12pt" FontWeight="Bold" Click="btnExit_Click">Back</Button> <Button Name="btnNext" Height="30" VerticalAlignment="Bottom" Width="100" HorizontalAlignment="Right" Margin="0,0,21,12" BorderThickness="1" FontFamily="arial" Background="LightGray" FontSize="12pt" FontWeight="Bold" Click="btnNext_Click" IsEnabled="False" >Next</Button> </Grid> </ScrollViewer>

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  • Coloring even heighten columns

    - by verror
    I try to set different a background colors for left and right columns and to maintain the same height. So I set a background color for outer wrapper ("container" div) so it will set a color to rightBar. But this didn't work. Online Demo I want it to work on all browsers. Markup: <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html lang="en"> <head> <title>Test</title> </head> <body> <div class="contentcontainer"> <div class="container"> <div class="mainBar"> <p>Text Text Text Text Text Text Text Text Text Text Text Text Text Text </p> <p>Text Text Text Text Text Text Text Text Text Text Text Text Text Text </p> <p>Text Text Text Text Text Text Text Text Text Text Text Text Text Text </p> <p>Text Text Text Text Text Text Text Text Text Text Text Text Text Text </p> <p>Text Text Text Text Text Text Text Text Text Text Text Text Text Text </p> <p>Text Text Text Text Text Text Text Text Text Text Text Text Text Text </p> <p>Text Text Text Text Text Text Text Text Text Text Text Text Text Text </p> <p>Text Text Text Text Text Text Text Text Text Text Text Text Text Text </p> <p>Text Text Text Text Text Text Text Text Text Text Text Text Text Text </p> <p>Text Text Text Text Text Text Text Text Text Text Text Text Text Text </p> <p>Text Text Text Text Text Text Text Text Text Text Text Text Text Text </p> <p>Text Text Text Text Text Text Text Text Text Text Text Text Text Text </p> <p>Text Text Text Text Text Text Text Text Text Text Text Text Text Text </p> <p>Text Text Text Text Text Text Text Text Text Text Text Text Text Text </p> <p>Text Text Text Text Text Text Text Text Text Text Text Text Text Text </p> <p>Text Text Text Text Text Text Text Text Text Text Text Text Text Text </p> <p>Text Text Text Text Text Text Text Text Text Text Text Text Text Text </p> <p>Text Text Text Text Text Text Text Text Text Text Text Text Text Text </p> <p>Text Text Text Text Text Text Text Text Text Text Text Text Text Text </p> <p>Text Text Text Text Text Text Text Text Text Text Text Text Text Text </p> <p>Text Text Text Text Text Text Text Text Text Text Text Text Text Text </p> <p>Text Text Text Text Text Text Text Text Text Text Text Text Text Text </p> <p>Text Text Text Text Text Text Text Text Text Text Text Text Text Text </p> <p>Text Text Text Text Text Text Text Text Text Text Text Text Text Text </p> </div> <div class="rightBar"> <p>BAR Text BAR Text BAR Text</p> <p>BAR Text BAR Text BAR Text</p> <p>BAR Text BAR Text BAR Text</p> <p>BAR Text BAR Text BAR Text</p> <p>BAR Text BAR Text BAR Text</p> <p>BAR Text BAR Text BAR Text</p> <p>BAR Text BAR Text BAR Text</p> <p>BAR Text BAR Text BAR Text</p> <p>BAR Text BAR Text BAR Text</p> <p>BAR Text BAR Text BAR Text</p> </div> </div> </div> </body> </html> CSS: body { font-family: Verdana,Tahoma,Arial, "Trebuchet MS" ,Sans-Serif,Georgia,Courier, "Times New Roman" ,Serif; margin: 0px; padding: 0px; background: repeat-x scroll center bottom #C4DAE9; text-align:center; } .contentcontainer { } .container { margin-left: auto; margin-right: auto; margin-top:5px; width: 99%; text-align: left; background-color:Gray; clear:both; } .mainBar { width:70%; float:left; background-color:White; } .rightBar { width:30%; float:left; }

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  • How to set child unordered list position?

    - by Joel
    Hi folks. I have a nav bar with children unordered lists nested under the main navbar items. My problem is on the inner list, when I position absolute, the inner list is centered to the page, and when I position relative, it is positioning inline with the parent list. I'm trying to get the first child item to line up directly under it's parent. /* OUTER LIST STYLING */ div#navbar2 { position:relative; width: 100%; border-top: solid #000 1px; border-bottom: solid #546F8B 1px; background-color: #546F8B; } div#navbar2 ul#navbar { padding: 0; margin: 10px 0; font-family: Arial, Helvetica, sans-serif; font-size: 16px; letter-spacing:1px; color: #FFF; white-space: nowrap; } div#navbar2 ul#navbar li { margin: 0 2px; list-style-type: none; display: inline; } div#navbar2 li a { text-decoration: none; color: #fff; padding: 10px 10px; } div#navbar2 li a:link { color: #FFF: } div#navbar2 li a:visited { color: #ffffff; } div#navbar2 li a:hover { color: #000; background-color: #FDFFC9; } /* INNER LIST STYLING */ div#navbar2 ul#navbar li ul.innerlist{ display: none; color:#000; } div#navbar2 ul#navbar li ul.innerlist li{ color:#000; } div#navbar2 ul#navbar li:hover ul.innerlist { position: absolute; display: inline; left: 0; width: 100%; margin: 40px 0 0px 0px; padding: 0px; color:#000; } div#navbar2 li.innerlist a { text-decoration: none; color: #000; padding: 10px 10px; } div#navbar2 li.innerlist a:link { color: #000: } div#navbar2 li.innerlist a:visited { color: #000; } div#navbar2 li.innerlist a:hover { color: #000; background-color: #FDFFC9; } And my html: <div id="navbar2"> <ul id="navbar"> <li id="index"><a href="index.php">About Rattletree</a></li> <li id="upcomingshows"><a href="upcomingshows.php">Calendar</a></li> <li id="booking"><a href="booking.php">Contact</a> <ul class="innerlist"> <li class="innerlist"><a href="#">Booking</a></li> <li class="innerlist"><a href="#">press</a></li> </ul> </li> <li id="instruments"><a href="instruments.php">The Band</a> <ul class="innerlist"> <li class="innerlist"><a href="#">The Instruments</a></li> <li class="innerlist"><a href="#">The Players</a></li> </ul> </li> <li id="classes"><a href="classes.php">Sights &amp; Sounds</a> <ul class="innerlist"> <li class="innerlist"><a href="#">Listen</a></li> <li class="innerlist"><a href="#">photos</a></li> <li class="innerlist"><a href="#">video</a></li> </ul> </li> <li id"classes"><a href="classes.php">Workshops &amp; Classes</a></li> </ul> </div> Thanks for any help!

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  • IE6 + IE7 CSS problem with overflow hidden

    - by googletorp
    So I have created a slider for a homepage, that slides some images with a title and teaser text using jQuery. Everything works fine, and I went to check IE and found that IE 6 and 7 kills my slider css completely. I can't figure out why, but for some reason I can't hide the non active slides with overflow: hidden; I've tried tweaking the css back and forth, but haven't been able to figure out what's causing the problem. I've recreated the problem in a more isolated html page. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="da" lang="da" dir="ltr"> <head> <style> body { width: 900px; } .column-1 { width: 500px; float: left; } .column-2 { width: 200px; float: left; } .column-3 { width: 200px; float: left; } h4 { font-size: 16px; margin: 0 0 5px; } p { margin: 5px 0; } ul { margin: 0; padding: 0; width: 2000px; left: -499px; overflow: hidden; position: relative; } li { list-style: none; display: block; float: left; } .item-list { overflow: hidden; width: 499px; } img { display: block; } .infobox { background: black; padding: 10px 13px; margin-top: -74px; height: 54px; width: 473px; color: white; position: absolute; } .first { display: block; } </style> </head> <body> <div class="column-1"> <div class="item-list clearfix"> <ul> <li class="first"> <div class="node-slide"> <img src="http://www.hanselman.com/blog/content/binary/lolcats-funny-pictures-leroy-jenkins.jpg" /> <div class="infobox"> <h4>Title 1</h4> <p>Teaser 1</p> </div> </div> </li> <li> <div class="slide"> <img src="http://www.hanselman.com/blog/content/binary/lolcats-funny-pictures-leroy-jenkins.jpg" /> <div class="infobox"> <h4>Title 2</h4> <p>Teaser 2</p> </div> </div> </li> <li class="last"> <div class="slide"> <img src="http://www.hanselman.com/blog/content/binary/lolcats-funny-pictures-leroy-jenkins.jpg" /> <div class="infobox"> <h4>Title 3</h4> <p>Teaser 3</p> </div> </div> </li> </ul> </div> </div> <div class="column-2"> ... </div> <div class="column-3"> ... </div> </body> </html> Any ideas as to why IE wont hide images outside div with class item-list?

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  • display data from json file in datagrid

    - by kayn
    I want to display data from a json files in a data grid using dojo ver 1.0.0. I am able to diplay the data when i declare it on my code but when i store the same data in a json format so i can reference it in my script,i get an empty grid. This is my json file; { data: [ ['10''myfile','Css', 'CS Degree','Dr. Bottoman','This is mine'], ['10'myfile2','CS716', 'CS Degree','Prof Frank', 'This is course'], ['10'myfile3 ','CS714', 'CS Degree', 'Dr. Ree', 'Welcome'], ['14', 'myfile4','CS772', 'CS Degree', 'Mr. Boss', 'This will display content' ], ['18', 'myfile5','CS774', 'CS Degree','Ms. Kirk', 'This is networks.' ] ] } and below is my code; @import "../../../dojo/resources/dojo.css"; @import "../_grid/Grid.css"; body { font-size: 1.0em; } #grid { height: 400px; border: 1px solid silver; } .text-oneline { white-space: nowrap; overflow: hidden; text-overflow: ellipsis; } .text-scrolling { height: 4em; overflow: auto; } .text-scrolling { width: 21.5em; } dojo.require("dojox.grid.Grid"); dojo.require("dojox.grid._data.model"); dojo.require("dojo.parser"); <script type="text/javascript"> /*<span dojoType="dojo.data.ItemFileWriteStore" jsId="myStore" url="course.json"> </span>*/ data = [ ['10''myfile','Css', 'CS Degree','Dr. Bottoman','This is mine'], ['10'myfile2','CS716', 'CS Degree','Prof Frank', 'This is course'], ['10'myfile3 ','CS714', 'CS Degree', 'Dr. Ree', 'Welcome'], ['14', 'myfile4','CS772', 'CS Degree', 'Mr. Boss', 'This will display content' ], ['18', 'myfile5','CS774', 'CS Degree','Ms. Kirk', 'This is networks.' ] ]; getDetailData = function(inRowIndex) { var row = data[this.grid.dataRow % data.length ]; switch (this.index) { case 0: return row[5]; case 1: return row[2]; case 2: return row[0]; case 3: return row[1]; case 4: return row[3]; case 5: return row[4]; default: return row[this.index]; } } getName = function(inRowIndex) { var row = data[inRowIndex % data.length]; return row[1]; } // Main grid structure var gridCells = [ { type: 'dojox.GridRowView', width: '20px' }, { onBeforeRow: function(inDataIndex, inSubRows) { inSubRows[1].hidden = !detailRows[inDataIndex]; }, cells: [[ { name: 'Master', width: 3, get: getCheck, styles: 'text-align: center;' }, { name: 'Detail', get: getName, width: 60 }, ], [ { name: '', get: getDetail, colSpan: 2, styles: 'padding: 0; margin: 0;'} ]] } ]; // html for the +/- cell function getCheck(inRowIndex) { var image = (detailRows[inRowIndex] ? 'open.gif' : 'closed.gif'); var show = (detailRows[inRowIndex] ? 'false' : 'true') return ''; } // provide html for the Detail cell in the master grid function getDetail(inRowIndex) { var cell = this; // we can affect styles and content here, but we have to wait to access actual nodes setTimeout(function() { buildDetailgrid(inRowIndex, cell); }, 1); // look for a Detailgrid var Detailgrid = dijit.byId(makeDetailgridId(inRowIndex)); var h = (Detailgrid ? Detailgrid.cacheHeight : "120") + "px"; // insert a placeholder return ''; } // the Detail cell contains a Detailgrid which we set up below var DetailgridCells = [{ noscroll: true, cells: [ [ {name: "Brief Course Description",width: "auto"}, {name: "Course Code" }, {name: "Credits" }, {name: "Subject" }, {name: "Prerequisite" }, {name: "Lecturer"}], [] ]}]; var DetailgridProps = { structure: DetailgridCells, rowCount: 1, autoHeight: true, autoRender: false, "get": getDetailData }; // identify Detailgrids by their row indices function makeDetailgridId(inRowIndex) { return grid.widgetId + "Detailgrid"/+ inRowIndex/; } // if a Detailgrid exists at inRowIndex, detach it from the DOM function detachDetailgrid(inRowIndex) { var Detailgrid = dijit.byId(makeDetailgridId(inRowIndex)); if (Detailgrid) dojox.grid.removeNode(Detailgrid.domNode); } // render a Detailgrid into inCell at inRowIndex function buildDetailgrid(inRowIndex, inCell) { var n = inCell.getNode(inRowIndex).firstChild; var id = makeDetailgridId(inRowIndex); var Detailgrid = dijit.byId(id); if (Detailgrid) { n.appendChild(Detailgrid.domNode); } else { DetailgridProps.dataRow = inRowIndex; DetailgridProps.widgetId = id; Detailgrid = new dojox.VirtualGrid(DetailgridProps, n); } if (Detailgrid) { Detailgrid.render(); Detailgrid.cacheHeight = Detailgrid.domNode.offsetHeight; inCell.grid.rowHeightChanged(inRowIndex); } } // destroy Detailgrid at inRowIndex function destroyDetailgrid(inRowIndex) { var Detailgrid = dijit.byId(makeDetailgridId(inRowIndex)); if (Detailgrid) Detailgrid.destroy(); } // when user clicks the +/- detailRows = []; function toggleDetail(inIndex, inShow) { if (!inShow) detachDetailgrid(inIndex); detailRows[inIndex] = inShow; grid.updateRow(inIndex); } dojo.addOnLoad(function() { window["grid"] = dijit.byId("grid"); dojo.connect(grid, 'rowRemoved', destroyDetailgrid); }); Test grid

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  • Visibility.Collapse doesnt work

    - by nitin
    Visibility.Collapse doesnt work in my case. below is the XAML. If i try to hide the lblCountry and cmbCountry a white space is shown between zip and practice fields. There is no option to hide an entire row of a Grid. <Grid> <Canvas Name="canDemographic" > </Canvas> <Grid HorizontalAlignment="Center" VerticalAlignment="Center"> <Grid.ColumnDefinitions> <ColumnDefinition Width="auto"/> <ColumnDefinition Width="auto"/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="40"/> <RowDefinition Height="40" /> <RowDefinition Height="40" /> <RowDefinition Height="40" /> <RowDefinition Height="40" /> <RowDefinition Height="40"/> <RowDefinition Height="40"/> <RowDefinition Height="40"/> <RowDefinition Height="40"/> <RowDefinition Height="40"/> <RowDefinition Height="40"/> <RowDefinition Height="40"/> <RowDefinition Height="40"/> </Grid.RowDefinitions> <TextBlock Width="800" Height="50" Grid.Column="0" Grid.Row="1" Grid.ColumnSpan="2" VerticalAlignment="Center" HorizontalAlignment="Center" FontFamily="Arial" FontSize="30" FontWeight="Bold" Visibility="Collapsed"> Please review or enter your user information details: </TextBlock> <TextBlock Width="200" Height="30" Grid.Column="0" Grid.Row="2" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold"> *First Name: </TextBlock> <TextBlock Width="200" Height="30" Grid.Column="0" Grid.Row="3" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Text=" Middle Name:"></TextBlock> <TextBlock Width="200" Height="30" Grid.Column="0" Grid.Row="4" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold"> *Last Name: </TextBlock> <TextBlock Name="tbEmail" Width="200" Height="30" Grid.Column="0" Grid.Row="12" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold"> *Email Address: </TextBlock> <TextBlock Width="200" Height="30" Grid.Column="0" Grid.Row="5" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold"> *Address1: </TextBlock> <TextBlock Width="200" Height="30" Grid.Column="0" Grid.Row="6" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Text=" Address2:"></TextBlock> <TextBlock Width="200" Height="30" Grid.Column="0" Grid.Row="7" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold"> *City: </TextBlock> <TextBlock Width="200" Height="30" Grid.Column="0" Grid.Row="8" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold"> *State: </TextBlock> <TextBlock Width="200" Height="30" Grid.Column="0" Grid.Row="9" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold"> *Zip: </TextBlock> <TextBlock Name="lblCountry" Width="200" Grid.Column="0" Grid.ColumnSpan="2" Grid.Row="10" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Text=" *Country:" Visibility="Collapsed"="></TextBlock> <TextBlock Width="200" Height="30" Grid.Column="0" Grid.Row="11" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Text=" Practice/Affiliation:"></TextBlock> <!-- Input fields --> <TextBox Name="txtFirstName" Width="200" Height="30" Grid.Column="1" Grid.Row="2" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" MaxLength="20" TextChanged="txtFirstName_TextChanged" IsEnabled="True" /> <TextBox Name="txtMiddleName" Width="200" Height="30" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Grid.Column="1" Grid.Row="3" MaxLength="10" IsEnabled="True" /> <TextBox Name="txtLastName" Width="200" Height="30" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Grid.Column="1" Grid.Row="4" MaxLength="20" TextChanged="txtLastName_TextChanged" /> <TextBox Name="txtEmail" Width="200" Height="30" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Grid.Column="1" Grid.Row="12" MaxLength="100"/> <TextBox Name="txtAddress1" Width="200" Height="30" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Grid.Column="1" Grid.Row="5" MaxLength="100" TextChanged="txtAddress1_TextChanged" /> <TextBox Name="txtAddress2" Width="200" Height="30" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Grid.Column="1" Grid.Row="6" MaxLength="100"/> <TextBox Name="txtCity" Width="200" Height="30" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Grid.Column="1" Grid.Row="7" MaxLength="50" TextChanged="txtCity_TextChanged" /> <TextBox Name="txtState" Width="200" Height="30" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Grid.Column="1" Grid.Row="8" MaxLength="50" TextChanged="txtState_TextChanged" /> <TextBox Name="txtZip" Width="200" Height="30" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Grid.Column="1" Grid.Row="9" MaxLength="50" TextChanged="txtZip_TextChanged" /> <ComboBox Name="cmbCountry" Width="200" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Grid.Column="0" Grid.Row="10" Grid.ColumnSpan="2" SelectionChanged="cmbCountry_SelectionChanged" ItemsSource="{Binding}" Visibility="Collapsed" /> <TextBox Name="txtPractice" Width="200" Height="30" VerticalAlignment="Center" HorizontalAlignment="Left" FontFamily="Arial" FontSize="18" FontWeight="Bold" Grid.Column="1" Grid.Row="11" MaxLength="50"/> </Grid> <Button Name="btnExit" Height="30" VerticalAlignment="Bottom" Width="100" HorizontalAlignment="Left" Margin="21,0,0,12" BorderThickness="1" FontFamily="arial" Background="LightGray" FontSize="12pt" FontWeight="Bold" Click="btnExit_Click">Back</Button> <Button Name="btnNext" Height="30" VerticalAlignment="Bottom" Width="100" HorizontalAlignment="Right" Margin="0,0,21,12" BorderThickness="1" FontFamily="arial" Background="LightGray" FontSize="12pt" FontWeight="Bold" Click="btnNext_Click" IsEnabled="False" >Next</Button> </Grid> </ScrollViewer>

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  • ASPX ajax form post help

    - by StealthRT
    Hey all, i have this peice of code that allows a user to select a jpg image, resize it and uploads it to the server driectory. The problem being is that it reloads the aspx page when it saves the image. My question is-is there any way to do this same thing but with ajax so that it doesn't leave the page after submitting it? I've done this pleanty of times with classic asp pages but never with a aspx page. Here is the code for the ASPX page: <%@ Page Trace="False" Language="vb" aspcompat="false" debug="true" validateRequest="false"%> <%@ Import Namespace=System.Drawing %> <%@ Import Namespace=System.Drawing.Imaging %> <%@ Import Namespace=System.Drawing.Text %> <%@ Import Namespace=System %> <%@ Import Namespace=System.IO %> <%@ Import Namespace=System.Web %> <%@ Import Namespace=System.ServiceProcess %> <%@ Import Namespace=Microsoft.Data.Odbc %> <%@ Import Namespace=System.Data.Odbc %> <%@ Import Namespace=MySql.Data.MySqlClient %> <%@ Import Namespace=MySql.Data %> <%@ Import Namespace=System.Drawing.Drawing2D %> <%@ Import Namespace="System.Data" %> <%@ Import Namespace="System.Data.ADO" %> <%@ Import Namespace=ADODB %> <SCRIPT LANGUAGE="VBScript" runat="server"> const Lx = 200 const Ly = 60 const upload_dir = "/img/avatar/" const upload_original = "tmpAvatar" const upload_thumb = "thumb" const upload_max_size = 256 dim fileExt dim newWidth, newHeight as integer dim l2 dim fileFld as HTTPPostedFile Dim originalimg As System.Drawing.Image dim msg dim upload_ok as boolean </script> <% Dim theID, theEmail, maleOrFemale theID = Request.QueryString("ID") theEmail = Request.QueryString("eMail") maleOrFemale = Request.QueryString("MF") randomize() upload_ok = false if lcase(Request.ServerVariables("REQUEST_METHOD"))="post" then fileFld = request.files(0) if fileFld.ContentLength > upload_max_size * 1024 then msg = "Sorry, the image must be less than " & upload_max_size & "Kb" else try fileExt = System.IO.Path.GetExtension(fileFld.FileName).ToLower() if fileExt = ".jpg" then originalImg = System.Drawing.Image.FromStream(fileFld.InputStream) if originalImg.Height > Ly then newWidth = Ly * (originalImg.Width / originalImg.Height) newHeight = Ly end if Dim thumb As New Bitmap(newWidth, newHeight) Dim gr_dest As Graphics = Graphics.FromImage(thumb) dim sb = new SolidBrush(System.Drawing.Color.White) gr_dest.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality gr_dest.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality gr_dest.FillRectangle(sb, 0, 0, thumb.Width, thumb.Height) gr_dest.DrawImage(originalImg, 0, 0, thumb.Width, thumb.Height) try originalImg.save(Server.MapPath(upload_dir & upload_original & fileExt), originalImg.rawformat) thumb.save(Server.MapPath(upload_dir & theID & fileExt), originalImg.rawformat) msg = "Uploaded " & fileFld.FileName & " to " & Server.MapPath(upload_dir & upload_original & fileExt) upload_ok = true File.Delete(Server.MapPath(upload_dir & upload_original & fileExt)) catch msg = "Sorry, there was a problem saving your avatar. Please try again." end try if not thumb is nothing then thumb.Dispose() thumb = nothing end if else msg = "That image does not seem to be a JPG. Upload only JPG images." end if catch msg = "That image does not seem to be a JPG." end try end if if not originalImg is nothing then originalImg.Dispose() originalImg = nothing end if end if %><head> <meta http-equiv="pragma" content="no-cache" /> </head> <html> <script type="text/javascript" src="js/jquery-1.3.min.js"></script> <form enctype="multipart/form-data" method="post" runat="server" id="sendImg"> <input type="file" name="upload_file" id="upload_file" style="-moz-opacity: 0; opacity:0; filter: alpha(opacity=0); margin-top: 5px; float:left; cursor:pointer;" onChange="$('#sendImg').submit();" > <input type="submit" value="Upload" style="visibility:hidden; display:none;"> </form> </body> </html> Any help would be great! :o) David

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  • creating a 3d plane using Frank Luna's technique

    - by numerical25
    I am creating a 3d plane that lays on the x and z axis. and has hills that extend on the y axis. bulk of the code looks like this float PeaksAndValleys::getHeight(float x, float z)const { return 0.3f*( z*sinf(0.1f*x) + x*cosf(0.1f*z) ); } void PeaksAndValleys::init(ID3D10Device* device, DWORD m, DWORD n, float dx) { md3dDevice = device; mNumRows = m; mNumCols = n; mNumVertices = m*n; mNumFaces = (m-1)*(n-1)*2; // Create the geometry and fill the vertex buffer. std::vector<Vertex> vertices(mNumVertices); float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; for(DWORD i = 0; i < m; ++i) { float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { float x = -halfWidth + j*dx; // Graph of this function looks like a mountain range. float y = getHeight(x,z); vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); // Color the vertex based on its height. if( y < -10.0f ) vertices[i*n+j].color = BEACH_SAND; else if( y < 5.0f ) vertices[i*n+j].color = LIGHT_YELLOW_GREEN; else if( y < 12.0f ) vertices[i*n+j].color = DARK_YELLOW_GREEN; else if( y < 20.0f ) vertices[i*n+j].color = DARKBROWN; else vertices[i*n+j].color = WHITE; } } D3D10_BUFFER_DESC vbd; vbd.Usage = D3D10_USAGE_IMMUTABLE; vbd.ByteWidth = sizeof(Vertex) * mNumVertices; vbd.BindFlags = D3D10_BIND_VERTEX_BUFFER; vbd.CPUAccessFlags = 0; vbd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA vinitData; vinitData.pSysMem = &vertices[0]; HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); // Create the index buffer. The index buffer is fixed, so we only // need to create and set once. std::vector<DWORD> indices(mNumFaces*3); // 3 indices per face // Iterate over each quad and compute indices. int k = 0; for(DWORD i = 0; i < m-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = i*n+j; indices[k+1] = i*n+j+1; indices[k+2] = (i+1)*n+j; indices[k+3] = (i+1)*n+j; indices[k+4] = i*n+j+1; indices[k+5] = (i+1)*n+j+1; k += 6; // next quad } } D3D10_BUFFER_DESC ibd; ibd.Usage = D3D10_USAGE_IMMUTABLE; ibd.ByteWidth = sizeof(DWORD) * mNumFaces*3; ibd.BindFlags = D3D10_BIND_INDEX_BUFFER; ibd.CPUAccessFlags = 0; ibd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA iinitData; iinitData.pSysMem = &indices[0]; HR(md3dDevice->CreateBuffer(&ibd, &iinitData, &mIB)); } My question pretains to the cosf and sinf. I am formiluar with trigonometry and I understand sin, cosine, and tangent. but I am not formiluar with cosf and sinf and what they do. From looking at this example. they have alot to do with finding a y value.

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  • Global name not defined

    - by anteater7171
    I wrote a CPU monitoring program in Python. For some reason sometimes the the program will run without any problem. Then other times the program won't even start because of the following error. Traceback (most recent call last): File "", line 244, in run_nodebug File "C:\Python26\CPUR1.7.pyw", line 601, in app = simpleapp_tk(None) File "C:\Python26\CPUR1.7.pyw", line 26, in init self.initialize() File "C:\Python26\CPUR1.7.pyw", line 107, in initialize self.F() File "C:\Python26\CPUR1.7.pyw", line 517, in F S2 = TL.entryVariableS.get() NameError: global name 'TL' is not defined I can't seem to find the problem, maybe someone more experienced may assist me? Here is a snippet of the part giving me trouble: (The second to last line in the snippet is what's giving me trouble) def E(self): if self.selectedM.get() =='Options...': Setup global TL TL = Tkinter.Toplevel(self) menu = Tkinter.Menu(TL) TL.config(menu=menu) filemenu = Tkinter.Menu(menu) menu.add_cascade(label="| Menu |", menu=filemenu) filemenu.add_command(label="Instruction Manual...", command=self.helpmenu) filemenu.add_command(label="About...", command=self.aboutmenu) filemenu.add_separator() filemenu.add_command(label="Exit Options", command=TL.destroy) filemenu.add_command(label="Exit", command=self.destroy) helpmenu = Tkinter.Menu(menu) menu.add_cascade(label="| Help |", menu=helpmenu) helpmenu.add_command(label="Instruction Manual...", command=self.helpmenu) helpmenu.add_separator() helpmenu.add_command(label="Quick Help...", command=self.helpmenu) Title TL.label5 = Tkinter.Label(TL,text="CPU Usage: Options",anchor="center",fg="black",bg="lightgreen",relief="ridge",borderwidth=5,font=('Arial', 18, 'bold')) TL.label5.pack(padx=15,ipadx=5) X Y scale TL.separator = Tkinter.Frame(TL,height=7, bd=1, relief='ridge', bg='grey95') TL.separator.pack(pady=5,padx=5) # TL.sclX = Tkinter.Scale(TL.separator, from_=0, to=1500, orient='horizontal', resolution=1, command=self.A) TL.sclX.grid(column=1,row=0,ipadx=27, sticky='w') TL.label1 = Tkinter.Label(TL.separator,text="X",anchor="s",fg="black",bg="grey95",font=('Arial', 8 ,'bold')) TL.label1.grid(column=0,row=0, pady=1, sticky='S') TL.sclY = Tkinter.Scale(TL.separator, from_=0, to=1500, resolution=1, command=self.A) TL.sclY.grid(column=2,row=1,rowspan=2,sticky='e', padx=4) TL.label3 = Tkinter.Label(TL.separator,text="Y",fg="black",bg="grey95",font=('Arial', 8 ,'bold')) TL.label3.grid(column=2,row=0, padx=10, sticky='e') TL.entryVariable2 = Tkinter.StringVar() TL.entry2 = Tkinter.Entry(TL.separator,textvariable=TL.entryVariable2, fg="grey15",bg="grey90",relief="sunken",insertbackground="black",borderwidth=5,font=('Arial', 10)) TL.entry2.grid(column=1,row=1,ipadx=20, pady=10,sticky='EW') TL.entry2.bind("<Return>", self.B) TL.label2 = Tkinter.Label(TL.separator,text="X:",fg="black",bg="grey95",font=('Arial', 8 ,'bold')) TL.label2.grid(column=0,row=1, ipadx=4, sticky='W') TL.entryVariable1 = Tkinter.StringVar() TL.entry1 = Tkinter.Entry(TL.separator,textvariable=TL.entryVariable1, fg="grey15",bg="grey90",relief="sunken",insertbackground="black",borderwidth=5,font=('Arial', 10)) TL.entry1.grid(column=1,row=2,sticky='EW') TL.entry1.bind("<Return>", self.B) TL.label4 = Tkinter.Label(TL.separator,text="Y:", anchor="center",fg="black",bg="grey95",font=('Arial', 8 ,'bold')) TL.label4.grid(column=0,row=2, ipadx=4, sticky='W') TL.label7 = Tkinter.Label(TL.separator,text="Text Colour:",fg="black",bg="grey95",font=('Arial', 8 ,'bold'),justify='left') TL.label7.grid(column=1,row=3, sticky='W',padx=10,ipady=10,ipadx=30) TL.selectedP = Tkinter.StringVar() TL.opt1 = Tkinter.OptionMenu(TL.separator, TL.selectedP,'Normal', 'White','Black', 'Blue', 'Steel Blue','Green','Light Green','Yellow','Orange' ,'Red',command=self.G) TL.opt1.config(fg="black",bg="grey90",activebackground="grey90",activeforeground="black", anchor="center",relief="raised",direction='right',font=('Arial', 10)) TL.opt1.grid(column=1,row=4,sticky='EW',padx=20,ipadx=20) TL.selectedP.set('Normal') TL.sclS = Tkinter.Scale(TL.separator, from_=10, to=2000, orient='horizontal', resolution=10, command=self.H) TL.sclS.grid(column=1,row=5,ipadx=27, sticky='w') TL.sclS.set(600) TL.entryVariableS = Tkinter.StringVar() TL.entryS = Tkinter.Entry(TL.separator,textvariable=TL.entryVariableS, fg="grey15",bg="grey90",relief="sunken",insertbackground="black",borderwidth=5,font=('Arial', 10)) TL.entryS.grid(column=1,row=6,ipadx=20, pady=10,sticky='EW') TL.entryS.bind("<Return>", self.I) TL.entryVariableS.set(600) # TL.resizable(False,False) TL.title('Options') geomPatt = re.compile(r"(\d+)?x?(\d+)?([+-])(\d+)([+-])(\d+)") s = self.wm_geometry() m = geomPatt.search(s) X = m.group(4) Y = m.group(6) TL.sclY.set(Y) TL.sclX.set(X) if self.selectedM.get() == 'Exit': self.destroy() def F (self): G = round(psutil.cpu_percent(), 1) G1 = str(G) + '%' self.labelVariable.set(G1) if G < 5: self.imageLabel.configure(image=self.image0) if G >= 5: self.imageLabel.configure(image=self.image5) if G >= 10: self.imageLabel.configure(image=self.image10) if G >= 15: self.imageLabel.configure(image=self.image15) if G >= 20: self.imageLabel.configure(image=self.image20) if G >= 25: self.imageLabel.configure(image=self.image25) if G >= 30: self.imageLabel.configure(image=self.image30) if G >= 35: self.imageLabel.configure(image=self.image35) if G >= 40: self.imageLabel.configure(image=self.image40) if G >= 45: self.imageLabel.configure(image=self.image45) if G >= 50: self.imageLabel.configure(image=self.image50) if G >= 55: self.imageLabel.configure(image=self.image55) if G >= 60: self.imageLabel.configure(image=self.image60) if G >= 65: self.imageLabel.configure(image=self.image65) if G >= 70: self.imageLabel.configure(image=self.image70) if G >= 75: self.imageLabel.configure(image=self.image75) if G >= 80: self.imageLabel.configure(image=self.image80) if G >= 85: self.imageLabel.configure(image=self.image85) if G >= 90: self.imageLabel.configure(image=self.image90) if 100> G >= 95: self.imageLabel.configure(image=self.image95) if G == 100: self.imageLabel.configure(image=self.image100) S2 = TL.entryVariableS.get() self.after(int(S2), self.F)

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  • Silverlight with using of DependencyProperty and ControlTemplate

    - by Taras
    Hello everyone, I'm starting to study Silverlight 3 and Visual Studio 2008. I've been trying to create Windows sidebar gadget with button controls that look like circles (I have couple of "roundish" png images). The behavior, I want, is the following: when the mouse hovers over the image it gets larger a bit. When we click on it, then it goes down and up. When we leave the button's image it becomes normal sized again. Cause I'm going to have couple of such controls I decided to implement custom control: like a button but with image and no content text. My problem is that I'm not able to set my custom properties in my template and style. What am I doing wrong? My teamplate control with three additional properties: namespace SilverlightGadgetDocked { public class ActionButton : Button { /// <summary> /// Gets or sets the image source of the button. /// </summary> public String ImageSource { get { return (String)GetValue(ImageSourceProperty); } set { SetValue(ImageSourceProperty, value); } } /// <summary> /// Gets or sets the ratio that is applied to the button's size /// when the mouse control is over the control. /// </summary> public Double ActiveRatio { get { return (Double)GetValue(ActiveRatioProperty); } set { SetValue(ActiveRatioProperty, value); } } /// <summary> /// Gets or sets the offset - the amount of pixels the button /// is shifted when the the mouse control is over the control. /// </summary> public Double ActiveOffset { get { return (Double)GetValue(ActiveOffsetProperty); } set { SetValue(ActiveOffsetProperty, value); } } public static readonly DependencyProperty ImageSourceProperty = DependencyProperty.Register("ImageSource", typeof(String), typeof(ActionButton), new PropertyMetadata(String.Empty)); public static readonly DependencyProperty ActiveRatioProperty = DependencyProperty.Register("ActiveRatio", typeof(Double), typeof(ActionButton), new PropertyMetadata(1.0)); public static readonly DependencyProperty ActiveOffsetProperty = DependencyProperty.Register("ActiveOffset", typeof(Double), typeof(ActionButton), new PropertyMetadata(0)); public ActionButton() { this.DefaultStyleKey = typeof(ActionButton); } } } And XAML with styles: <UserControl x:Class="SilverlightGadgetDocked.Page" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:SilverlightGadgetDocked="clr-namespace:SilverlightGadgetDocked" Width="130" Height="150" SizeChanged="UserControl_SizeChanged" MouseEnter="UserControl_MouseEnter" MouseLeave="UserControl_MouseLeave"> <Canvas> <Canvas.Resources> <Style x:Name="ActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="SilverlightGadgetDocked:ActionButton"> <Grid> <Image Source="{TemplateBinding ImageSource}" Width="{TemplateBinding Width}" Height="{TemplateBinding Height}"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style x:Key="DockedActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton" BasedOn="{StaticResource ActionButtonStyle}"> <Setter Property="Canvas.ZIndex" Value="2"/> <Setter Property="Canvas.Top" Value="10"/> <Setter Property="Width" Value="30"/> <Setter Property="Height" Value="30"/> <Setter Property="ActiveRatio" Value="1.15"/> <Setter Property="ActiveOffset" Value="5"/> </Style> <Style x:Key="InfoActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton" BasedOn="{StaticResource DockedActionButtonStyle}"> <Setter Property="ImageSource" Value="images/action_button_info.png"/> </Style> <Style x:Key="ReadActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton" BasedOn="{StaticResource DockedActionButtonStyle}"> <Setter Property="ImageSource" Value="images/action_button_read.png"/> </Style> <Style x:Key="WriteActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton" BasedOn="{StaticResource DockedActionButtonStyle}"> <Setter Property="ImageSource" Value="images/action_button_write.png"/> </Style> </Canvas.Resources> <StackPanel> <Image Source="images/background_docked.png" Stretch="None"/> <TextBlock Foreground="White" MaxWidth="130" HorizontalAlignment="Right" VerticalAlignment="Top" Padding="0,0,5,0" Text="Name" FontSize="13"/> </StackPanel> <SilverlightGadgetDocked:ActionButton Canvas.Left="15" Style="{StaticResource InfoActionButtonStyle}" MouseLeftButtonDown="imgActionInfo_MouseLeftButtonDown"/> <SilverlightGadgetDocked:ActionButton Canvas.Left="45" Style="{StaticResource ReadActionButtonStyle}" MouseLeftButtonDown="imgActionRead_MouseLeftButtonDown"/> <SilverlightGadgetDocked:ActionButton Canvas.Left="75" Style="{StaticResource WriteAtionButtonStyle}" MouseLeftButtonDown="imgActionWrite_MouseLeftButtonDown"/> </Canvas> </UserControl> And Visual Studio reports that "Invalid attribute value ActiveRatio for property Property" in line 27 <Setter Property="ActiveRatio" Value="1.15"/> VERY BIG THANKS!!!

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  • CSS height problem. IE8 seems correct Firefox seems wrong. Any fix?

    - by user169867
    Below is a complete html page that shows the problem. The "myDiv" should be 22px in height (including the border). Item 1 should have a 1px space between its border and the divs border. In IE8 it is. In FF 3.6.2 though it is 24px and I can't understand why. Ultimately my goal is to get the same CSS to create the same result in both browsers. It's driving me crazy! Any help would be appreciated :) <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <title></title> <style type="text/css"> div.aclb {background:#EEF3FA; color:#666; cursor:text; padding:1px; overflow-y:auto; border:#BBC8D9 1px solid; } div.aclb:hover {border:#3399FF 1px solid;} div.aclb.focus {background:#FFF; border:#3399FF 1px solid;} div.aclb ul {padding:0; margin:0; list-style:none; display:table; vertical-align:middle; } div.aclb li {float:left; cursor:default; font-family:Arial; padding:0; margin:0;} div.aclb li.block {padding:0px 2px; height:16px; white-space:nowrap; border:solid 1px #BBD8FB; background:#f3f7fd; font-size:11px; line-height:16px;} div.aclb li.block:hover {border:solid 1px #5F8BD3; background:#E4ECF8; color:#000;} div.aclb li.input {} div.aclb input {margin:0; padding:0; height:18px; background:transparent; border:none; color:#666; overflow:hidden; resize:none; font-family:Arial; font-size:13px; outline:none;} div.aclb input:focus {margin:0; padding:0; height:18px; background:transparent; border:none; color:#22F; overflow:hidden; resize:none; font-family:Arial; font-size:13px; outline:none;} div.aclb a.d {cursor:pointer; display:block; color:#6B6B6B; width:13px; height:12px;float:right; margin:1px 0 1px 4px; border:solid 1px transparent; font-family:Verdana; font-size:11px; text-align:center; line-height:10px;} div.aclb a.d:hover { border:solid 1px #7DA2CE; background:#F7FAFD; color:#AD0B0B;} div.aclb a.d:active {border:solid 1px #497CBB; background:#BAD8E8; color:#A90909;} </style> </head> <body> <div id="myDiv" style="width:250px" class="aclb"> <ul> <li class="block"> <a class="d">x</a><span>Item 1</span> </li> <li class="input"> <input type="text" style="width:30px" maxlength="30"/> </li> </ul> </div> </body> </html>

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  • Help with force close occurrences in my app

    - by Ken
    This is the last issue with this app. Periodic force close situations. I think something should be on another thread but I'm not sure what. Anyway, I can always count on a freeze on first install. If I wait, eventually (maybe 10 seconds) the app comes around, maybe more. here is an excerpt from logcat--the three lines occur after full layout is displayed and I attempt to touch a [game] 'peg' which should spawn a sprite, but the freeze occurs there. Can anybody tell what the issue might be?: I/System.out( 279): TouchDown (17.0,106.0) I/System.out( 279): checking (17,106 I/System.out( 279): hit for bounds Rect(3, 98 - 32, 130) [FREEZE BEGINS] W/webcore ( 279): Can't get the viewWidth after the first layout W/WindowManager( 60): Key dispatching timed out sending to com.live.brainbuilderfree/com.live.brainbuilderfree.BrainBuilderFree W/WindowManager( 60): Previous dispatch state: null W/WindowManager( 60): Current dispatch state: {{null to Window{43fd87a0 com.live.brainbuilderfree/com.live.brainbuilderfree.BrainBuilderFree paused=false} @ 1295232880017 lw=Window{43fd87a0 com.live.brainbuilderfree/com.live.brainbuilderfree.BrainBuilderFree paused=false} lb=android.os.BinderProxy@440523b8 fin=false gfw=true ed=true tts=0 wf=false fp=false mcf=Window{43fd87a0 com.live.brainbuilderfree/com.live.brainbuilderfree.BrainBuilderFree paused=false}}} I/Process ( 60): Sending signal. PID: 279 SIG: 3 I/dalvikvm( 279): threadid=3: reacting to signal 3 D/dalvikvm( 124): GC_EXPLICIT freed 1754 objects / 106104 bytes in 7365ms I/Process ( 60): Sending signal. PID: 60 SIG: 3 I/dalvikvm( 60): threadid=3: reacting to signal 3 I/dalvikvm( 60): Wrote stack traces to '/data/anr/traces.txt' I/Process ( 60): Sending signal. PID: 263 SIG: 3 I/dalvikvm( 263): threadid=3: reacting to signal 3 I/dalvikvm( 279): Wrote stack traces to '/data/anr/traces.txt' I/Process ( 60): Sending signal. PID: 117 SIG: 3 I/dalvikvm( 117): threadid=3: reacting to signal 3 I/dalvikvm( 117): Wrote stack traces to '/data/anr/traces.txt' I/Process ( 60): Sending signal. PID: 254 SIG: 3 I/Process ( 60): Sending signal. PID: 121 SIG: 3 I/dalvikvm( 121): threadid=3: reacting to signal 3 D/AudioSink( 34): bufferCount (4) is too small and increased to 12 I/System.out( 279): making white sprite I/Process ( 60): Sending signal. PID: 186 SIG: 3 I/Process ( 60): Sending signal. PID: 232 SIG: 3 D/MillennialMediaAdSDK( 279): size: 1 D/MillennialMediaAdSDK( 279): num: 1 D/AdWhirl SDK( 279): Millennial success D/AdWhirl SDK( 279): Will call rotateAd() in 120 seconds I/dalvikvm( 232): threadid=3: reacting to signal 3 I/dalvikvm( 121): Wrote stack traces to '/data/anr/traces.txt' I/Process ( 60): Sending signal. PID: 222 SIG: 3 I/MillennialMediaAdSDK( 279): Millennial ad return success D/MillennialMediaAdSDK( 279): View height: 0 D/MillennialMediaAdSDK( 279): nextUrl: [deleted] I/Process ( 60): Sending signal. PID: 239 SIG: 3 I/Process ( 60): Sending signal. PID: 213 SIG: 3 D/AdWhirl SDK( 279): Added subview D/AdWhirl SDK( 279): Pinging URL: [deleted] I/Process ( 60): Sending signal. PID: 197 SIG: 3 I/dalvikvm( 197): threadid=3: reacting to signal 3 I/Process ( 60): Sending signal. PID: 164 SIG: 3 I/dalvikvm( 164): threadid=3: reacting to signal 3 D/dalvikvm( 279): GC_FOR_MALLOC freed 7735 objects / 639688 bytes in 217ms I/Process ( 60): Sending signal. PID: 124 SIG: 3 I/dalvikvm( 124): threadid=3: reacting to signal 3 I/Process ( 60): Sending signal. PID: 158 SIG: 3 I/dalvikvm( 158): threadid=3: reacting to signal 3 I/Process ( 60): Sending signal. PID: 127 SIG: 3 E/ActivityManager( 60): ANR in com.live.brainbuilderfree (com.live.brainbuilderfree/.BrainBuilderFree) E/ActivityManager( 60): Reason: keyDispatchingTimedOut E/ActivityManager( 60): Load: 3.46 / 1.69 / 0.65 E/ActivityManager( 60): CPU usage from 28095ms to 140ms ago: E/ActivityManager( 60): system_server: 30% = 25% user + 4% kernel / faults: 3119 minor 66 major E/ActivityManager( 60): mediaserver: 11% = 7% user + 4% kernel / faults: 746 minor 17 major E/ActivityManager( 60): com.svox.pico: 1% = 0% user + 1% kernel / faults: 2833 minor 8 major E/ActivityManager( 60): d.process.acore: 1% = 0% user + 0% kernel / faults: 1146 minor 36 major E/ActivityManager( 60): ndroid.launcher: 1% = 0% user + 0% kernel / faults: 852 minor 6 major E/ActivityManager( 60): m.android.phone: 0% = 0% user + 0% kernel / faults: 621 minor 7 major E/ActivityManager( 60): kswapd0: 0% = 0% user + 0% kernel E/ActivityManager( 60): ronsoft.openwnn: 0% = 0% user + 0% kernel / faults: 337 minor 2 major E/ActivityManager( 60): adbd: 0% = 0% user + 0% kernel / faults: 3 minor E/ActivityManager( 60): zygote: 0% = 0% user + 0% kernel / faults: 169 minor E/ActivityManager( 60): events/0: 0% = 0% user + 0% kernel E/ActivityManager( 60): rild: 0% = 0% user + 0% kernel / faults: 103 minor 3 major E/ActivityManager( 60): pdflush: 0% = 0% user + 0% kernel E/ActivityManager( 60): .quicksearchbox: 0% = 0% user + 0% kernel / faults: 61 minor E/ActivityManager( 60): id.defcontainer: 0% = 0% user + 0% kernel / faults: 12 minor E/ActivityManager( 60): +rainbuilderfree: 0% = 0% user + 0% kernel E/ActivityManager( 60): +sh: 0% = 0% user + 0% kernel E/ActivityManager( 60): +app_process: 0% = 0% user + 0% kernel E/ActivityManager( 60): TOTAL: 100% = 76% user + 21% kernel + 2% iowait + 0% irq + 0% softirq I/dalvikvm( 127): threadid=3: reacting to signal 3 I/dalvikvm( 186): threadid=3: reacting to signal 3 D/dalvikvm( 60): GC_FOR_MALLOC freed 3747 objects / 228920 bytes in 609ms I/dalvikvm-heap( 60): Grow heap (frag case) to 4.759MB for 36896-byte allocation I/dalvikvm( 239): threadid=3: reacting to signal 3 D/dalvikvm( 60): GC_FOR_MALLOC freed 226 objects / 9952 bytes in 546ms I/dalvikvm( 213): threadid=3: reacting to signal 3 D/dalvikvm( 60): GC_FOR_MALLOC freed 105 objects / 5816 bytes in 492ms I/dalvikvm-heap( 60): Grow heap (frag case) to 4.815MB for 49188-byte allocation I/dalvikvm( 222): threadid=3: reacting to signal 3 D/dalvikvm( 60): GC_FOR_MALLOC freed 77 objects / 5232 bytes in 546ms I/dalvikvm( 254): threadid=3: reacting to signal 3 D/dalvikvm( 60): GC_FOR_MALLOC freed 105 objects / 55856 bytes in 521ms I/dalvikvm-heap( 60): Grow heap (frag case) to 4.876MB for 98360-byte allocation D/dalvikvm( 60): GC_FOR_MALLOC freed 58 objects / 3632 bytes in 340ms D/dalvikvm( 60): GC_FOR_MALLOC freed 1093 objects / 185256 bytes in 572ms W/WindowManager( 60): Continuing to wait for key to be dispatched I/System.out( 279): TouchMove (117.0,124.0) I/System.out( 279): TouchUP (117.0,124.0) D/dalvikvm( 60): GC_FOR_MALLOC freed 141 objects / 108328 bytes in 564ms I/ARMAssembler( 60): generated scanline__00000077:03515104_00000000_00000000 [ 33 ipp] (47 ins) at [0x313d78:0x313e34] in 11621593 ns W/InputManagerService( 60): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@43f66a10 I/dalvikvm( 239): Wrote stack traces to '/data/anr/traces.txt' I/dalvikvm( 263): Wrote stack traces to '/data/anr/traces.txt' etc...

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  • How to get rid of previous reflection when reflecting a UIImageView (with changing pictures)?

    - by epale
    Hi everyone, I have managed to use the reflection sample app from apple to create a reflection from a UIImageView. But the problem is that when I change the picture inside the UIImageView, the reflection from the previous displayed picture remains on the screen. The new reflection on the next picture then overlaps the previous reflection. How do I ensure that the previous reflection is removed when I change to the next picture? Thank you so much. I hope my question is not too basic. Here is the codes which i used so far: //reflection self.view.autoresizesSubviews = YES; self.view.userInteractionEnabled = YES; // create the reflection view CGRect reflectionRect = currentView.frame; // the reflection is a fraction of the size of the view being reflected reflectionRect.size.height = reflectionRect.size.height * kDefaultReflectionFraction; // and is offset to be at the bottom of the view being reflected reflectionRect = CGRectOffset(reflectionRect, 0, currentView.frame.size.height); reflectionView = [[UIImageView alloc] initWithFrame:reflectionRect]; // determine the size of the reflection to create NSUInteger reflectionHeight = currentView.bounds.size.height * kDefaultReflectionFraction; // create the reflection image, assign it to the UIImageView and add the image view to the containerView reflectionView.image = [self reflectedImage:currentView withHeight:reflectionHeight]; reflectionView.alpha = kDefaultReflectionOpacity; [self.view addSubview:reflectionView]; //reflection */ Then the codes below are used to form the reflection: CGImageRef CreateGradientImage(int pixelsWide, int pixelsHigh) { CGImageRef theCGImage = NULL; // gradient is always black-white and the mask must be in the gray colorspace CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); // create the bitmap context CGContextRef gradientBitmapContext = CGBitmapContextCreate(nil, pixelsWide, pixelsHigh, 8, 0, colorSpace, kCGImageAlphaNone); // define the start and end grayscale values (with the alpha, even though // our bitmap context doesn't support alpha the gradient requires it) CGFloat colors[] = {0.0, 1.0, 1.0, 1.0}; // create the CGGradient and then release the gray color space CGGradientRef grayScaleGradient = CGGradientCreateWithColorComponents(colorSpace, colors, NULL, 2); CGColorSpaceRelease(colorSpace); // create the start and end points for the gradient vector (straight down) CGPoint gradientStartPoint = CGPointZero; CGPoint gradientEndPoint = CGPointMake(0, pixelsHigh); // draw the gradient into the gray bitmap context CGContextDrawLinearGradient(gradientBitmapContext, grayScaleGradient, gradientStartPoint, gradientEndPoint, kCGGradientDrawsAfterEndLocation); CGGradientRelease(grayScaleGradient); // convert the context into a CGImageRef and release the context theCGImage = CGBitmapContextCreateImage(gradientBitmapContext); CGContextRelease(gradientBitmapContext); // return the imageref containing the gradient return theCGImage; } CGContextRef MyCreateBitmapContext(int pixelsWide, int pixelsHigh) { CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); // create the bitmap context CGContextRef bitmapContext = CGBitmapContextCreate (nil, pixelsWide, pixelsHigh, 8, 0, colorSpace, // this will give us an optimal BGRA format for the device: (kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst)); CGColorSpaceRelease(colorSpace); return bitmapContext; } (UIImage *)reflectedImage:(UIImageView *)fromImage withHeight:(NSUInteger)height { if (!height) return nil; // create a bitmap graphics context the size of the image CGContextRef mainViewContentContext = MyCreateBitmapContext(fromImage.bounds.size.width, height); // offset the context - // This is necessary because, by default, the layer created by a view for caching its content is flipped. // But when you actually access the layer content and have it rendered it is inverted. Since we're only creating // a context the size of our reflection view (a fraction of the size of the main view) we have to translate the // context the delta in size, and render it. // CGFloat translateVertical= fromImage.bounds.size.height - height; CGContextTranslateCTM(mainViewContentContext, 0, -translateVertical); // render the layer into the bitmap context CALayer *layer = fromImage.layer; [layer renderInContext:mainViewContentContext]; // create CGImageRef of the main view bitmap content, and then release that bitmap context CGImageRef mainViewContentBitmapContext = CGBitmapContextCreateImage(mainViewContentContext); CGContextRelease(mainViewContentContext); // create a 2 bit CGImage containing a gradient that will be used for masking the // main view content to create the 'fade' of the reflection. The CGImageCreateWithMask // function will stretch the bitmap image as required, so we can create a 1 pixel wide gradient CGImageRef gradientMaskImage = CreateGradientImage(1, height); // create an image by masking the bitmap of the mainView content with the gradient view // then release the pre-masked content bitmap and the gradient bitmap CGImageRef reflectionImage = CGImageCreateWithMask(mainViewContentBitmapContext, gradientMaskImage); CGImageRelease(mainViewContentBitmapContext); CGImageRelease(gradientMaskImage); // convert the finished reflection image to a UIImage UIImage *theImage = [UIImage imageWithCGImage:reflectionImage]; // image is retained by the property setting above, so we can release the original CGImageRelease(reflectionImage); return theImage; } */

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  • DataGrid rendering fails

    - by patryk.beza
    I have DataGrid with groups of data. The problem is that after binding data I have strange effect (text was blured by me; the problem are cells' paddings/margins). This effect can be easily 'fixed' by user because after one click on top expander data hides and after second click on the expander, rows in DataGrid are displayed correctly. My XAML code: <DataGrid Name="myDataGrid" Grid.Row="0" ItemsSource="{Binding}" AutoGenerateColumns="False" Background="White" RowBackground="#FBFFFA" AlternatingRowBackground="#EEFAEB" VerticalAlignment="Stretch" HorizontalAlignment="Stretch"> <DataGrid.Columns> <!-- Columns definitions with binding ( . . . ) --> </DataGrid.Columns> <DataGrid.CellStyle> <Style TargetType="{x:Type DataGridCell}"> <Setter Property="Padding" Value="7,3"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type DataGridCell}"> <Border Padding="{TemplateBinding Padding}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" SnapsToDevicePixels="True"> <ContentPresenter SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" VerticalAlignment="Center" /> </Border> </ControlTemplate> </Setter.Value> </Setter> <Style.Triggers> <Trigger Property="DataGridCell.IsSelected" Value="True"> <Setter Property="Background"> <Setter.Value> <LinearGradientBrush EndPoint="0.504,1.5" StartPoint="0.504,0.03"> <GradientStop Color="#008C13" Offset="0"/> <GradientStop Color="#19FF38" Offset="0.8"/> </LinearGradientBrush> </Setter.Value> </Setter> </Trigger> </Style.Triggers> </Style> </DataGrid.CellStyle> <DataGrid.GroupStyle> <GroupStyle> <GroupStyle.HeaderTemplate> <DataTemplate> <StackPanel> <TextBlock Text="{Binding Path=Name}" FontWeight="Bold" Padding="3" /> </StackPanel> </DataTemplate> </GroupStyle.HeaderTemplate> <GroupStyle.ContainerStyle> <Style TargetType="{x:Type GroupItem}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type GroupItem}"> <Expander> <Expander.Header> <StackPanel Orientation="Horizontal"> <TextBlock Text="Rok " /> <TextBlock Text="{Binding Name}" /> </StackPanel> </Expander.Header> <ItemsPresenter /> </Expander> </ControlTemplate> </Setter.Value> </Setter> </Style> </GroupStyle.ContainerStyle> </GroupStyle> </DataGrid.GroupStyle> </DataGrid> DataGrid's DataContext is set from code (rows with data in DataGrid are displayed after clicking proper button): ICollectionView myView = CollectionViewSource.GetDefaultView(myList); if (operationsView.GroupDescriptions.Count > 0) operationsView.GroupDescriptions.Clear(); operationsView.GroupDescriptions.Add(new PropertyGroupDescription("myGroupDescProperty")); FinancialIncomeOperationsListDataGrid.DataContext = operationsView; Is there any way to manually update layout of the DataGrid? Or maybe there is a better solution?

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  • Avoiding Agnostic Jagged Array Flattening in Powershell

    - by matejhowell
    Hello, I'm running into an interesting problem in Powershell, and haven't been able to find a solution to it. When I google (and find things like this post), nothing quite as involved as what I'm trying to do comes up, so I thought I'd post the question here. The problem has to do with multidimensional arrays with an outer array length of one. It appears Powershell is very adamant about flattening arrays like @( @('A') ) becomes @( 'A' ). Here is the first snippet (prompt is , btw): > $a = @( @( 'Test' ) ) > $a.gettype().isarray True > $a[0].gettype().isarray False So, I'd like to have $a[0].gettype().isarray be true, so that I can index the value as $a[0][0] (the real world scenario is processing dynamic arrays inside of a loop, and I'd like to get the values as $a[$i][$j], but if the inner item is not recognized as an array but as a string (in my case), you start indexing into the characters of the string, as in $a[0][0] -eq 'T'). I have a couple of long code examples, so I have posted them at the end. And, for reference, this is on Windows 7 Ultimate with PSv2 and PSCX installed. Consider code example 1: I build a simple array manually using the += operator. Intermediate array $w is flattened, and consequently is not added to the final array correctly. I have found solutions online for similar problems, which basically involve putting a comma before the inner array to force the outer array to not flatten, which does work, but again, I'm looking for a solution that can build arrays inside a loop (a jagged array of arrays, processing a CSS file), so if I add the leading comma to the single element array (implemented as intermediate array $y), I'd like to do the same for other arrays (like $z), but that adversely affects how $z is added to the final array. Now consider code example 2: This is closer to the actual problem I am having. When a multidimensional array with one element is returned from a function, it is flattened. It is correct before it leaves the function. And again, these are examples, I'm really trying to process a file without having to know if the function is going to come back with @( @( 'color', 'black') ) or with @( @( 'color', 'black'), @( 'background-color', 'white') ) Has anybody encountered this, and has anybody resolved this? I know I can instantiate framework objects, and I'm assuming everything will be fine if I create an object[], or a list<, or something else similar, but I've been dealing with this for a little bit and something sure seems like there has to be a right way to do this (without having to instantiate true framework objects). Code Example 1 function Display($x, [int]$indent, [string]$title) { if($title -ne '') { write-host "$title`: " -foregroundcolor cyan -nonewline } if(!$x.GetType().IsArray) { write-host "'$x'" -foregroundcolor cyan } else { write-host '' $s = new-object string(' ', $indent) for($i = 0; $i -lt $x.length; $i++) { write-host "$s[$i]: " -nonewline -foregroundcolor cyan Display $x[$i] $($indent+1) } } if($title -ne '') { write-host '' } } ### Start Program $final = @( @( 'a', 'b' ), @('c')) Display $final 0 'Initial Value' ### How do we do this part ??? ########### ## $w = @( @('d', 'e') ) ## $x = @( @('f', 'g'), @('h') ) ## # But now $w is flat, $w.length = 2 ## ## ## # Even if we put a leading comma (,) ## # in front of the array, $y will work ## # but $w will not. This can be a ## # problem inside a loop where you don't ## # know the length of the array, and you ## # need to put a comma in front of ## # single- and multidimensional arrays. ## $y = @( ,@('D', 'E') ) ## $z = @( ,@('F', 'G'), @('H') ) ## ## ## ########################################## $final += $w $final += $x $final += $y $final += $z Display $final 0 'Final Value' ### Desired final value: @( @('a', 'b'), @('c'), @('d', 'e'), @('f', 'g'), @('h'), @('D', 'E'), @('F', 'G'), @('H') ) ### As in the below: # # Initial Value: # [0]: # [0]: 'a' # [1]: 'b' # [1]: # [0]: 'c' # # Final Value: # [0]: # [0]: 'a' # [1]: 'b' # [1]: # [0]: 'c' # [2]: # [0]: 'd' # [1]: 'e' # [3]: # [0]: 'f' # [1]: 'g' # [4]: # [0]: 'h' # [5]: # [0]: 'D' # [1]: 'E' # [6]: # [0]: 'F' # [1]: 'G' # [7]: # [0]: 'H' Code Example 2 function Display($x, [int]$indent, [string]$title) { if($title -ne '') { write-host "$title`: " -foregroundcolor cyan -nonewline } if(!$x.GetType().IsArray) { write-host "'$x'" -foregroundcolor cyan } else { write-host '' $s = new-object string(' ', $indent) for($i = 0; $i -lt $x.length; $i++) { write-host "$s[$i]: " -nonewline -foregroundcolor cyan Display $x[$i] $($indent+1) } } if($title -ne '') { write-host '' } } function funA() { $ret = @() $temp = @(0) $temp[0] = @('p', 'q') $ret += $temp Display $ret 0 'Inside Function A' return $ret } function funB() { $ret = @( ,@('r', 's') ) Display $ret 0 'Inside Function B' return $ret } ### Start Program $z = funA Display $z 0 'Return from Function A' $z = funB Display $z 0 'Return from Function B' ### Desired final value: @( @('p', 'q') ) and same for r,s ### As in the below: # # Inside Function A: # [0]: # [0]: 'p' # [1]: 'q' # # Return from Function A: # [0]: # [0]: 'p' # [1]: 'q' Thanks, Matt

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  • Inflector::humanize($key) converts Date of joining TO Date Of Joining

    - by Aruna
    Hi, I have a Form and i am submitting them like using function submit($formid = null,$fillerid=null) { $this->data['Result']['form_id']=$formid; $this->data['Result']['submitter_id']=$fillerid; $this->data['Result']['submitter']=$this->Session->read('filler'); echo "submitter: ".$this->Session->read('filler'); $results=$this->Form->hasResults($this->data); //echo http_build_query($_POST); if(empty($results)){ foreach ($_POST as $key => $value): if(is_array($value)){ $value = implode('', $_POST[$key]); $this->data['Result']['value']=$value; } else{ $this->data['Result']['value']=$value; } $this->data['Result']['form_id']=$formid; $this->data['Result']['submitter_id']=$fillerid; $this->data['Result']['label']=Inflector::humanize($key); $this->data['Result']['submitter']=$this->Session->read('filler'); $this->Form->submitForm($this->data); endforeach; $this->Session->setFlash('Your entry has been submitted.'); } I am having A fORM LIKE <form method="post" action="/FormBuilder/index.php/forms/submit/1/4" id="ResultSubmit"> <div class="input text"><label for="1">Firstname</label><input type="text" value="" style="width: 300px;" id="1" name="Firstname"/></div> <br/> <div class="input text"><label for="2">Last Name</label><input type="text" value="" style="width: 300px;" id="2" name="Last Name"/></div> <br/> <div class="input text"><label for="3">Age</label><input type="text" value="" style="width: 200px;" id="3" name="Age"/></div> <br/> <center> <span id="errmsg3"/> </center> <div class="input textarea"><label for="4">Address</label><textarea style="height: 300px;" id="4" rows="6" cols="30" name="Address"/></div> <br/> <div class="input text"><label for="5">Date Of Joining</label><input type="text" value="" style="width: 300px;" id="5" name="Date of joining"/></div><br/> <div class="input text"><label for="6">Email - Id</label><input type="text" value="" style="width: 300px;" id="6" name="Email - id"/></div> <br/> <div class="input text"> <label for="7">Personal Number</label><input type="text" value="" maxlength="3" style="width: 30px;" id="7" name="Personal Number[]"/><input type="text" value="" style="width: 30px;" maxlength="3" id="7-1" name="Personal Number[]"/><input type="text" value="" style="width: 70px;" maxlength="4" id="7-2" name="Personal Number[]"/></div> <span id="errmsg7"/> <br/> <div class="input select"><label for="8">Gender</label><select id="8" name="Gender"> MaleFemale <div class="input text"><label for="9">Official Number</label><input type="text" value="" style="width: 200px;" id="9" name="Official Number"/></div><br/> <div class="input select"><label for="10">Experience</label><select id="10" name="Experience"> <option value="Fresher">Fresher</option><option yrs="" 5="" value="Below">Below 5 Yrs</option><option yrs="" 10="" value="Above">Above 10 yrs</option></select></div><br/> actually My input has the names as Firstname Last Name Age Address Date of joining Email - id Personal Number Gender Official Number But when i use Inflector::humanize($key) for saving the names which has white space characters they have converted into like Date Of Joining i.e.., O and J becomes Capital letters... But i need to save them as such as Date of joining.. How to do so???

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  • C# MVC: User Password Reset Controller: Issues with email addresses as usernames

    - by 109221793
    Hi guys, I have written the code below for resetting users passwords (am using the aspnet membership api) in an C# MVC application, and tested successfully on a sample tutorial application (MVC Music Store). Skip to the end if you wish to read problem description first. InactiveUsers View (Partial View) <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<System.Web.Security.MembershipUserCollection>" %> <table class="normal" style="width: 100%; background-color: White;"> <tr> <th>User Name</th> <th>Last Activity date</th> <th>Locked Out</th> </tr> <%foreach (MembershipUser user in Model){ %> <tr> <td><%: Html.RouteLink(user.UserName, "AdminPassword", new { username = user.UserName }) %></td> <td><%: user.LastActivityDate %></td> <td><%: user.IsLockedOut %></td> </tr> <% }%> </table> InactiveUsers Controller public ActionResult InactiveUsers() { var users = Membership.GetAllUsers(); return View(users); } changeUserPassword GET and POST Controllers public ActionResult changeUserPassword(string username) { ViewData["username"] = username; return View(); } [HttpPost] public ActionResult changeUserPassword(ChangePasswordModel model, FormCollection values) { string username = values["username"]; string password = values["password"]; string confirmPassword = values["confirmPassword"]; MembershipUser mu = Membership.GetUser(username); if (password == confirmPassword) { if (mu.ChangePassword(mu.ResetPassword(), password)) { return RedirectToAction("Index", "ControlPanel"); } else { ModelState.AddModelError("", "The current password does not meet requirements"); } } return View(); } I also modified the Global.asax.cs file to cater for my route in the InactiveUsers partial: // Added in 10/01/11 RouteTable.Routes.MapRoute( "AdminPassword", // routename "ControlPanel/changeUserPassword/{username}", new { controller = "ControlPanel", action = "changeUserPassword", username = UrlParameter.Optional } ); // END Now, when I tested on the MVC Music Store, all of my usernames were just words, e.g. Administrator, User, etc. However now I am applying this code to a situation in my workplace and it's not working out quite as planned. The usernames used in my workplace are actually email addresses and I think this is what is causing the problem. When I click on the RouteLink in the partial InactiveUsers view, it should bring me to the reset password page with a url that looks like this: http://localhost:83/ControlPanel/changeUserPassword/[email protected], HOWEVER, what happens when I click on the RouteLink is an error is thrown to say that the view changeUserPassword cannot be found, and the URL looks like this: http://localhost:83/ControlPanel/changeUserPassword/example1%40gmail.com - See how the '@' symbol gets messed up? I've also debugged through the code, and in my GET changeUserPassword, the username is populating correctly: [email protected], so I'm thinking it's just the URL that's messing it up? If I type in the URL manually, the changeUserPassword view displays, however the password reset function does not work. An 'Object reference not set to an instance of an object' exception is thrown at the if (mu.ChangePassword(mu.ResetPassword(), password)) line. I think if I could solve the first issue (URL '@' symbol problem) it might help me along with my second issue. Any help would be appreciated :) Stack Trace - as requested Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Stack Trace: [InvalidOperationException: The view 'changeUserPassword' or its master was not found. The following locations were searched: ~/Views/ControlPanel/changeUserPassword.aspx ~/Views/ControlPanel/changeUserPassword.ascx ~/Views/Shared/changeUserPassword.aspx ~/Views/Shared/changeUserPassword.ascx] System.Web.Mvc.ViewResult.FindView(ControllerContext context) +495 System.Web.Mvc.ViewResultBase.ExecuteResult(ControllerContext context) +208 System.Web.Mvc.ControllerActionInvoker.InvokeActionResult(ControllerContext controllerContext, ActionResult actionResult) +39 System.Web.Mvc.<>c__DisplayClass14.<InvokeActionResultWithFilters>b__11() +60 System.Web.Mvc.ControllerActionInvoker.InvokeActionResultFilter(IResultFilter filter, ResultExecutingContext preContext, Func`1 continuation) +391 System.Web.Mvc.<>c__DisplayClass16.<InvokeActionResultWithFilters>b__13() +61 System.Web.Mvc.ControllerActionInvoker.InvokeActionResultWithFilters(ControllerContext controllerContext, IList`1 filters, ActionResult actionResult) +285 System.Web.Mvc.ControllerActionInvoker.InvokeAction(ControllerContext controllerContext, String actionName) +830 System.Web.Mvc.Controller.ExecuteCore() +136 System.Web.Mvc.ControllerBase.Execute(RequestContext requestContext) +111 System.Web.Mvc.ControllerBase.System.Web.Mvc.IController.Execute(RequestContext requestContext) +39 System.Web.Mvc.<>c__DisplayClass8.<BeginProcessRequest>b__4() +65 System.Web.Mvc.Async.<>c__DisplayClass1.<MakeVoidDelegate>b__0() +44 System.Web.Mvc.Async.<>c__DisplayClass8`1.<BeginSynchronous>b__7(IAsyncResult _) +42 System.Web.Mvc.Async.WrappedAsyncResult`1.End() +141 System.Web.Mvc.Async.AsyncResultWrapper.End(IAsyncResult asyncResult, Object tag) +54 System.Web.Mvc.Async.AsyncResultWrapper.End(IAsyncResult asyncResult, Object tag) +40 System.Web.Mvc.MvcHandler.EndProcessRequest(IAsyncResult asyncResult) +52 System.Web.Mvc.MvcHandler.System.Web.IHttpAsyncHandler.EndProcessRequest(IAsyncResult result) +38 System.Web.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() +8841105 System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) +184

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  • Java textfile I/O problem

    - by KáGé
    Hello, I have to make a torpedo game for school with a toplist for it. I want to store it in a folder structure near the JAR: /Torpedo/local/toplist/top_i.dat, where the i is the place of that score. The files will be created at the first start of the program with this call: File f; f = new File(Toplist.toplistPath+"/top_1.dat"); if(!f.exists()){ Toplist.makeToplist(); } Here is the toplist class: package main; import java.awt.Color; import java.io.BufferedReader; import java.io.File; import java.io.FileNotFoundException; import java.io.FileReader; import java.io.FileWriter; import java.io.IOException; import java.io.PrintWriter; import java.text.SimpleDateFormat; import java.util.Calendar; import java.util.prefs.Preferences; import javax.swing.JFrame; import javax.swing.JOptionPane; import javax.swing.JTextArea; public class Toplist { static String toplistPath = "./Torpedo/local/toplist"; //I know it won't work this easily, it's only to get you the idea public static JFrame toplistWindow = new JFrame("Torpedó - [TOPLISTA]"); public static JTextArea toplist = new JTextArea(""); static StringBuffer toplistData = new StringBuffer(3000); public Toplist() { toplistWindow.setSize(500, 400); toplistWindow.setLocationRelativeTo(null); toplistWindow.setResizable(false); getToplist(); toplist.setSize(400, 400); toplist.setLocation(0, 100); toplist.setColumns(5); toplist.setText(toplistData.toString()); toplist.setEditable(false); toplist.setBackground(Color.WHITE); toplistWindow.setLayout(null); toplistWindow.setVisible(true); } public Toplist(Player winner) { //this is to be done yet, this will set the toplist at first and then display it toplistWindow.setLayout(null); toplistWindow.setVisible(true); } /** * Creates a new toplist */ public static void makeToplist(){ new File(toplistPath).mkdir(); for(int i = 1; i <= 10; i++){ File f = new File(toplistPath+"/top_"+i+".dat"); try { f.createNewFile(); } catch (IOException e) { JOptionPane.showMessageDialog(new JFrame(), "Fájl hiba: toplista létrehozása", "Error", JOptionPane.ERROR_MESSAGE); } } } /** * If the score is a top score it inserts it into the list * * @param score - the score to be checked */ public static void setToplist(int score, Player winner){ BufferedReader input = null; PrintWriter output = null; int topscore; for(int i = 1; i <= 10; i++){ try { input = new BufferedReader(new FileReader(toplistPath+"/top_"+i+",dat")); String s; topscore = Integer.parseInt(input.readLine()); if(score > topscore){ for(int j = 9; j >= i; j--){ input = new BufferedReader(new FileReader(toplistPath+"/top_"+j+".dat")); output = new PrintWriter(new FileWriter(toplistPath+"/top_"+(j+1)+".dat")); while ((s = input.readLine()) != null) { output.println(s); } } output = new PrintWriter(new FileWriter(toplistPath+"/top_"+i+".dat")); output.println(score); output.println(winner.name); if(winner.isLocal){ output.println(Torpedo.session.remote.name); }else{ output.println(Torpedo.session.remote.name); } output.println(Torpedo.session.mapName); output.println(DateUtils.now()); break; } } catch (FileNotFoundException e) { JOptionPane.showMessageDialog(new JFrame(), "Fájl hiba: toplista frissítése", "Error", JOptionPane.ERROR_MESSAGE); } catch (IOException e) { JOptionPane.showMessageDialog(new JFrame(), "Fájl hiba: toplista frissítése", "Error", JOptionPane.ERROR_MESSAGE); } finally { if (input != null) { try { input.close(); } catch (IOException e) { JOptionPane.showMessageDialog(new JFrame(), "Fájl hiba: toplista frissítése", "Error", JOptionPane.ERROR_MESSAGE); } } if (output != null) { output.close(); } } } } /** * This loads the toplist into the buffer */ public static void getToplist(){ BufferedReader input = null; toplistData = null; String s; for(int i = 1; i <= 10; i++){ try { input = new BufferedReader(new FileReader(toplistPath+"/top_"+i+".dat")); while((s = input.readLine()) != null){ toplistData.append(s); toplistData.append('\t'); } toplistData.append('\n'); } catch (FileNotFoundException e) { JOptionPane.showMessageDialog(new JFrame(), "Fájl hiba: toplista betöltése", "Error", JOptionPane.ERROR_MESSAGE); } catch (IOException e) { JOptionPane.showMessageDialog(new JFrame(), "Fájl hiba: toplista betöltése", "Error", JOptionPane.ERROR_MESSAGE); } } } /** * * @author http://www.rgagnon.com/javadetails/java-0106.html * */ public static class DateUtils { public static final String DATE_FORMAT_NOW = "yyyy-MM-dd HH:mm:ss"; public static String now() { Calendar cal = Calendar.getInstance(); SimpleDateFormat sdf = new SimpleDateFormat(DATE_FORMAT_NOW); return sdf.format(cal.getTime()); } } } The problem is, that it can't access any of the files. I've tried adding them to the classpath and at least six different variations of file/path handling I found online but nothing worked. Could anyone tell me what do I do wrong? Thank you.

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  • Son of Suckerfish ie6 problem - right-most dropdown menu also appearing on left side of screen

    - by Kevin Burke
    I'm interning for an NGO in India and trying to fix their website, including updating their menu so it's not the last item on the page to load, and it's centered on the screen. Everything works well enough but when I try out my new menu in IE6, I get this weird error where the content below the menu is padded an extra 30px or so and the material in the right-most drop down appears on the far left of the screen, always visible. When I drop down the rightmost link ("Publications") the content appears both in the correct location and in the same spot on the far left of the screen, and changes color when I hover as well. It's tough to describe, so it would probably be best if you took a look: visit http://sevamandir.org/a30/index.htm in your Internet Explorer 6 browser to see for yourself. I really appreciate your help. Also I'm using a 1000px wide monitor, if there's more hijinks going on outside that space I'd like to know about that too. Here's the relevant code: in the html head: <script> sfHover = function() { var sfEls = document.getElementById("nav").getElementsByTagName("LI"); for (var i=0; i<sfEls.length; i++) { sfEls[i].onmouseover=function() { this.className+=" sfhover"; } sfEls[i].onmouseout=function() { this.className=this.className.replace(new RegExp(" sfhover\\b"), ""); } } } if (window.attachEvent) window.attachEvent("onload", sfHover); </script> text surrounding the menu - the menu is simply <ul id="nav"><li></li></ul> etc. <!--begin catchphrase--> <div style="float:left; height:27px; width:520px; margin:0px; font:16px Arial, Helvetica, sans-serif; font-weight:bold; color:#769841;"> Transforming lives through democratic &amp; participatory development </div> <?php include("menu.php"); ?> </div><!-- end header --> <!--begin main text div--> <div id="maincontent"> Relevant menu CSS: #nav, #nav ul { font:bold 11px Verdana, sans-serif; float: left; width: 980px; list-style: none; line-height: 1; background: white; font-weight: bold; padding: 0; border: solid #769841; border-width: 0; margin: 0 0 1em 0; } #nav a { display: block; width: 140px; /*this is the total width of the upper menu*/ w\idth: 120px; /*this is the width less horizontal padding */ padding: 5px 10px 5px 10px; /*horiz padding is the 2nd & 4th items here - goes Top Right Bottom Left */ color: #ffffff; background:#b6791e; text-decoration: none; } #nav a.daddy { background: url(rightarrow2.gif) center right no-repeat; } #nav li { float: left; padding: 0; width: 140px; /*this needs to be updated to match top #nav a */ background:#b6791e; } #nav li:hover, #nav li a:hover, #nav li:hover a { background:#769841; } #nav li:hover li a { background:#ffffff; color:#769841; } #nav li ul { position: absolute; left: -999em; height: auto; width: 14.4em; w\idth: 13.9em; font-weight: bold; border-width: 0.25em; /*green border around dropdown menu*/ margin: 0; } #nav li ul a { background:#ffffff; color:#769841; } #nav li li { padding-right: 1em; width: 13em; background:#ffffff; } #nav li ul a { width: 13em; w\idth: 9em; } #nav li ul ul { margin: -1.75em 0 0 14em; } #nav li:hover ul ul, #nav li:hover ul ul ul, #nav li.sfhover ul ul, #nav li.sfhover ul ul ul { left: -999em; } #nav li:hover ul, #nav li li:hover ul, #nav li li li:hover ul, #nav li.sfhover ul, #nav li li.sfhover ul, #nav li li li.sfhover ul { left: auto; } #nav li:hover, #nav li.sfhover, { background: #769841; color:#ffe400; } #nav li a:hover, #nav li li a:hover, #nav li:hover li:hover, #nav li.sfhover a:hover { background: #769841; color:#ffe400; }

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