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  • What's missing in Cocoa?

    - by Bridgeyman
    If you could add anything to Cocoa, what would it be? Are there any features, major or minor, that you would say are missing in Cocoa. Perhaps there is a wheel you have had to invent over and over because of an omission in the frameworks?

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  • C# threading pattern that will let me flush

    - by Jeff Alexander
    I have a class that implements the Begin/End Invocation pattern where I initially used ThreadPool.QueueUserWorkItem() to do thread my work. I now have the side effect where someone using my class is calling the Begin (with callback) a ton of times to do a lot of processing so ThreadPool.QueueUserWorkItem is creating a ton of threads to do the processing. That in itself isn't bad but there are instances where they want to abandon the processing and start a new process but they are forced to wait for their first request to finish. Since ThreadPool.QueueUseWorkItem() doesn't allow me to cancel the threads I am trying to come up with a better way to queue up the work and maybe use an explicit FlushQueue() method in my class to allow the caller to abandon work in my queue. Anyone have any suggestion on a threading pattern that fits my needs?

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  • Suggest a Game Idea for my 3D World

    - by mrlinx
    Been creating a 3D complete world in OpenGL. For now, it features navigation like Google Earth, making possible the zooming from outter space to meter like level. My question is: How do you suggest I make this a fun and interesting game? My initial tought was to have a kind of moon lander where the user simply navigated the lander around the world. Anything better to suggest?

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  • Best pattern for storing (product) attributes in SQL Server

    - by EdH
    We are starting a new project where we need to store product and many product attributes in a database. The technology stack is MS SQL 2008 and Entity Framework 4.0 / LINQ for data access. The products (and Products Table) are pretty straightforward (a SKU, manufacturer, price, etc..). However there are also many attributes to store with each product (think industrial widgets). These may range from color to certification(s) to pipe size. Every product may have different attributes, and some may have multiples of the same attribute (Ex: Certifications). The current proposal is that we will basically have a name/value pair table with a FK back to the product ID in each row. An example of the attributes Table may look like this: ProdID AttributeName AttributeValue 123 Color Blue 123 FittingSize 1.25 123 Certification AS1111 123 Certification EE2212 123 Certification FM.3 456 Pipe 11 678 Color Red 999 Certification AE1111 ... Note: Attribute name would likely come from a lookup table or enum. So the main question here is: Is this the best pattern for doing something like this? How will the performance be? Queries will be based on a JOIN of the product and attributes table, and generally need many WHEREs to filter on specific attributes - the most common search will be to find a product based on a set of known/desired attributes. If anyone has any suggestions or a better pattern for this type of data, please let me know. Thanks! -Ed

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  • Reuse nib's across multiple UIViewControllers

    - by colm
    I've created some custom UITableViewCells in a nib file and would like to use that across multiple UIViewControllers. Can anyone tell me the best practice way to do that? My limited knowledge around loading nibs seems to suggest that you have to specify a single owner class in Interface Builder. Thanks.

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  • 3rd party data - Store in Data Warehouse or Primary database?

    - by brydgesk
    This is mostly a data warehouse philosophy question. My project involves an Oracle forms application, and a Teradata Data Warehouse for reporting and ad-hoc purposes. In addition to the primary data created by the users of our application, we also require data from various other sources. Currently, this 3rd party data comes via FTPd flat files directly to our Data Warehouse. To access the data, our users must use a series of custom BusinessObjects reports. My question is, would it make more sense for this data to be sent to our source Oracle system instead? Is it ever appropriate for a Data Warehouse to be the point of origin for users to access raw data? In short, is it more important that the operational database contain only the data created by your project, or that the data warehouse remain dedicated solely to reporting and analysis?

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  • MVC pattern and (Game) State pattern

    - by topright
    Game States separate I/O processing, game logic and rendering into different classes: while (game_loop) { game->state->io_events(this); game->state->logic(this); game->state->rendering(); } You can easily change a game state in this approach. MVC separation works in more complex way: while (game_loop) { game->cotroller->io_events(this); game->model->logic(this); game->view->rendering(); } So changing Game States becomes error prone task (switch 3 classes, not 1). What are practical ways of combining these 2 concepts?

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  • best way to store 1:1 user relationships in relational database

    - by aharon
    What is the best way to store user relationships, e.g. friendships, that must be bidirectional (you're my friend, thus I'm your friend) in a rel. database, e.g. MYSql? I can think of two ways: Everytime a user friends another user, I'd add two rows to a database, row A consisting of the user id of the innitiating user followed by the UID of the accepting user in the next column. Row B would be the reverse. You'd only add one row, UID(initiating user) followed by UID(accepting user); and then just search through both columns when trying to figure out whether user 1 is a friend of user 2. Surely there is something better?

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  • When writing a game, should you make objects/enemies/etc. have unique ID numbers?

    - by SLC
    I have recently encountered some issues with merely passing references to objects/enemies in a game I am making, and am wondering if I am using the wrong approach. The main issue I have is disposing of enemies and objects, when other enemies or players may still have links to them. For example, if you have a Rabbit, and a Wolf, the Wolf may have selected the Rabbit to be its target. What I am doing, is the wolf has a GameObject Target = null; and when it decides it is hungry, the Target becomes the Rabbit. If the Rabbit then dies, such as another wolf killing it, it cannot be removed from the game properly because this wolf still has a reference to it. In addition, if you are using a decoupled approach, the rabbit could hit by lightning, reducing its health to below zero. When it next updates itself, it realises it has died, and is removed from the game... but there is no way to update everything that is interested in it. If you gave every enemy a unique ID, you could simply use references to that instead, and use a central lookup class that handled it. If the monster died, the lookup class could remove it from its own index, and subsequently anything trying to access it would be informed that it's dead, and then they could act accordingly. Any thoughts on this?

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  • How to add an "Export to ebook" feature to a site?

    - by systempuntoout
    How could i add to a blog or site in general a feature that let users export the content to epub format or some other open ebook formats? It's not a feature that i normally see on most of the site i browse every day (some has export to pdf that is not great as ebook format), do you think it is feasible? I own an ebook reader and reading saved html to pdf pages is not so good. I'm searching for a general solution here so i have not specified any specific technology; if you have some sites that offer this feature i would like to try them. thanks

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  • Proper way to set class variables

    - by ensnare
    I'm writing a class to insert users into a database, and before I get too far in, I just want to make sure that my OO approach is clean: class User(object): def setName(self,name): #Do sanity checks on name self._name = name def setPassword(self,password): #Check password length > 6 characters #Encrypt to md5 self._password = password def commit(self): #Commit to database >>u = User() >>u.setName('Jason Martinez') >>u.setPassword('linebreak') >>u.commit() Is this the right approach? Should I declare class variables up top? Should I use a _ in front of all the class variables to make them private? Thanks for helping out.

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  • mysql unique-constraint

    - by Cypher
    I have two tables -- Variables (id, name) and Variable_Entries (id, var_id, value). I want each variable to have a unique set of entries. If I make the value entry unique then a different variable won't be able to have that same value which is not right. Is there some way to make the value column unique for identical var_id's?

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  • Best method to store Enum in Database

    - by LnDCobra
    What is the best method of storing an Enum in a Database using C# And Visual Studio and MySQL Data Connector. I am going to be creating a new project with over 100 Enums, and majority of them will have to be stored in the database. Creating converters for each one would be a long winded process therefore I'm wondering if visual studio or someone has any methods for this that I haven't heard off.

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  • Is it possible to create a quine in every turing-complete language?

    - by sub
    I just wanted to know if it is 100% possible, if my language is turing-complete, to write a program in it that prints itself out (of course not using a file reading function) So if the language just has the really necessary things in order to make it turing complete (I would prove that by translating Brainf*ck code to it), like output, variables, conditions and gotos (hell yes, gotos), can I try writing a quine in it? I'm also asking this because I'm not sure that a quine directly fits into Turing's law that the turing machine is capable of any computational task. I just want to know so I don't try for years without knowing that it may be impossible.

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  • 7 Card Poker Hand Evaluator

    - by Peter
    Hey, Does anyone know a fast algorithm for evaluating 7 card poker hands? Something which is more efficient than simply brute-force checking a every 21 5-card combination of hands from a set of 7. Cheers, Pete

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  • Storing Preferences/One-to-One Relationships in Database

    - by LnDCobra
    What is the best way to store settings for certain objects in my database? Method one: Using a single table Table: Company {CompanyID, CompanyName, AutoEmail, AutoEmailAddress, AutoPrint, AutoPrintPrinter} Method two: Using two tables Table Company {CompanyID, COmpanyName} Table2 CompanySettings{CompanyID, utoEmail, AutoEmailAddress, AutoPrint, AutoPrintPrinter}

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  • database splitting; multiple tables

    - by Ben
    I am coding a classifieds ad web app. What is the optimal way to structure the database for this? Because of the high repeatability, would it be faster (in terms of searching/indexing) to have a separate table in the database for each city? Or would it be okay to just have one table for every city (it would have a lot of rows..). The classifieds table has id, user_id, city_name, category,[description and detail fields].

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  • Access Error when running windows program

    - by JPJedi
    I have a windows form application that uses microsoft access for the database on the backend. When I run that application I get an error that says access is not installed on the computer. I thought that if I included the reference that it will be included with what I release so the user would not have to have access installed. How do I include the Access Runtime to be distributed/installed when my application is installed?

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  • multiple-inheritance substitution

    - by Luigi
    I want to write a module (framework specific), that would wrap and extend Facebook PHP-sdk (https://github.com/facebook/php-sdk/). My problem is - how to organize classes, in a nice way. So getting into details - Facebook PHP-sdk consists of two classes: BaseFacebook - abstract class with all the stuff sdk does Facebook - extends BaseFacebook, and implements parent abstract persistance-related methods with default session usage Now I have some functionality to add: Facebook class substitution, integrated with framework session class shorthand methods, that run api calls, I use mostly (through BaseFacebook::api()), authorization methods, so i don't have to rewrite this logic every time, configuration, sucked up from framework classes, insted of passed as params caching, integrated with framework cache module I know something has gone very wrong, because I have too much inheritance that doesn't look very normal.Wrapping everything in one "complex extension" class also seems too much. I think I should have few working togheter classes - but i get into problems like: if cache class doesn't really extend and override BaseFacebook::api() method - shorthand and authentication classes won't be able to use the caching. Maybe some kind of a pattern would be right in here? How would you organize these classes and their dependencies? EDIT 04.07.2012 Bits of code, related to the topic: This is how the base class of Facebook PHP-sdk: abstract class BaseFacebook { // ... some methods public function api(/* polymorphic */) { // ... method, that makes api calls } public function getUser() { // ... tries to get user id from session } // ... other methods abstract protected function setPersistentData($key, $value); abstract protected function getPersistentData($key, $default = false); // ... few more abstract methods } Normaly Facebook class extends it, and impelements those abstract methods. I replaced it with my substitude - Facebook_Session class: class Facebook_Session extends BaseFacebook { protected function setPersistentData($key, $value) { // ... method body } protected function getPersistentData($key, $default = false) { // ... method body } // ... implementation of other abstract functions from BaseFacebook } Ok, then I extend this more with shorthand methods and configuration variables: class Facebook_Custom extends Facebook_Session { public funtion __construct() { // ... call parent's constructor with parameters from framework config } public function api_batch() { // ... a wrapper for parent's api() method return $this->api('/?batch=' . json_encode($calls), 'POST'); } public function redirect_to_auth_dialog() { // method body } // ... more methods like this, for common queries / authorization } I'm not sure, if this isn't too much for a single class ( authorization / shorthand methods / configuration). Then there comes another extending layer - cache: class Facebook_Cache extends Facebook_Custom { public function api() { $cache_file_identifier = $this->getUser(); if(/* cache_file_identifier is not null and found a valid file with cached query result */) { // return the result } else { try { // call Facebook_Custom::api, cache and return the result } catch(FacebookApiException $e) { // if Access Token is expired force refreshing it parent::redirect_to_auth_dialog(); } } } // .. some other stuff related to caching } Now this pretty much works. New instance of Facebook_Cache gives me all the functionality. Shorthand methods from Facebook_Custom use caching, because Facebook_Cache overwrited api() method. But here is what is bothering me: I think it's too much inheritance. It's all very tight coupled - like look how i had to specify 'Facebook_Custom::api' instead of 'parent:api', to avoid api() method loop on Facebook_Cache class extending. Overall mess and ugliness. So again, this works but I'm just asking about patterns / ways of doing this in a cleaner and smarter way.

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  • algorithm diagram

    - by tunl
    This is the max searching algorithm diagram: So, I wonder how can draw diagram for Recursion in HaNoi Tower program: package tunl; public class TowersApp { static int n = 3; public static void main(String[] args) { TowersApp.doTowers(3, 'A', 'B', 'C'); } public static void doTowers(int n, char from, char inter, char to) { if (n == 1) { System.out.println("disk 1 from "+ from + " to " + to); } else { doTowers(n-1, from, to, inter); System.out.println("disk " + n + " from " + from + " to " + to); doTowers(n-1, inter, from, to); } } } I can't draw it. Anyone can help me !!!

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  • Loose Coupling vs. Information Hiding and Ease of Change

    - by cretzel
    I'm just reading Code Complete by Steve McConell and I'm thinking of an Example he gives in a section about loose coupling. It's about the interface of a method that calculates the number of holidays for an employee, which is calculated from the entry date of the employee and her sales. The author suggests a to have entry date and sales as the parameters of the method instead of an instance of the employee: int holidays(Date entryDate, Number sales) instead of int holidays(Employee emp) The argument is that this decouples the client of the method because it does not need to know anything about the Employee class. Two things came to my mind: Providing all the parameters that are needed for the calculation breaks encapsulation. It shows the internals of the method on how it computes the result. It's harder to change, e.g. when someone decides that also the age of the employee should be included in the calculation. One would have to change the signature. What's your opinion?

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