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  • What is use of universal character names in identifiers in C++

    - by Jan Hudec
    The C++ standard (I noticed it in the new one, but it did already exist in C++03) specifies universal character names, written as \uNNNN and \UNNNNNNNN and representing the characters with unicode codepoints NNNN/NNNNNNNN. This is useful with string literals, especially since explicitly UTF-8, UTF-16 and UCS-4 string literals are also defined. However, the universal character literals are also allowed in identifiers. What is the motivation behind that? The syntax is obviously totally unreadable, the identifiers may be mangled for the linker and it's not like there was any standard function to retrieve symbols by name anyway. So why would anybody actually use an identifier with universal character literals in it? Edit: Since it actually existed in C++03 already, additional question would be whether you actually saw a code that used it?

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  • Managing Custom Series

    - by user702295
    Custom series that have been added should be done with client Defined Prefix, ex. ACME Final Forecast, so they are can be identified as non-standard series.  With that said, it is not always done, so beginning in v7.3.0 there is a new column called Application_Id in the Computed_Fields table.  This is the table that stores the Series information.  Standard Series will have have a prefix similar to COMPUTED_FIELD, while a custom series will have an Application_Id value similar to 9041128B99FC454DB8E8A289E5E8F0C5. So a SQL that will return the list of custom series in your database might look something like this: select computed_title Series_Name, application_id from computed_fields where application_id not like '%COMPUTED_FIELD%' order by 1;

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  • Managing Custom Series

    - by user702295
    Custom series that have been added should be done with client Defined Prefix, ex. ACME Final Forecast, so they are can be identified as non-standard series.  With that said, it is not always done, so beginning in v7.3.0 there is a new column called Application_Id in the Computed_Fields table.  This is the table that stores the Series information.  Standard Series will have have a prefix similar to COMPUTED_FIELD, while a custom series will have an Application_Id value similar to 9041128B99FC454DB8E8A289E5E8F0C5. So a SQL that will return the list of custom series in your database might look something like this: select computed_title Series_Name, application_id from computed_fields where application_id not like '%COMPUTED_FIELD%' order by 1;

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  • sqlplus: Running "set lines" and "set pagesize" automatially

    - by katsumii
    This is a followup to my previous entry. Using the full tty real estate with sqlplus (INOUE Katsumi @ Tokyo) 'rlwrap' is widely used for adding 'sqlplus' the history function and command line editing. Here's another but again kludgy implementation. First this is the alias. alias sqlplus="rlwrap -z ~/sqlplus.filter sqlplus" And this is the file content. #!/usr/bin/env perl use lib ($ENV{RLWRAP_FILTERDIR} or "."); use RlwrapFilter; use POSIX qw(:signal_h); use strict; my $filter = new RlwrapFilter; $filter -> prompt_handler(\&prompt); sigprocmask(SIG_UNBLOCK, POSIX::SigSet->new(28)); $SIG{WINCH} = 'winchHandler'; $filter -> run; sub winchHandler { $filter -> input_handler(\&input); sigprocmask(SIG_UNBLOCK, POSIX::SigSet->new(28)); $SIG{WINCH} = 'winchHandler'; $filter -> run; } sub input { $filter -> input_handler(undef); return `resize |sed -n "1s/COLUMNS=/set linesize /p;2s/LINES=/set pagesize /p"` . $_; } sub prompt { if ($_ =~ "SQL> ") { $filter -> input_handler(\&input); $filter -> prompt_handler(undef); } return $_; } I hope I can compare these 2 implementations after testing more and getting some feedbacks.

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  • Simple dependency tree diagram generator

    - by foampile
    I have a need to produce a simple dependency tree diagram. The input data would be in the following simple format: ITEM_NAME DEPENDENCY ---------------------------- ITEM_101 ITEM_75 ITEM_102 ITEM_77 ITEM_102 ITEM_61 ITEM_102 ITEM_11 This means that ITEM_101 depends on ITEM_75 and ITEM_102 depends on items ITEM_77, ITEM_61 and ITEM_11. So the diagram would have items ITEM_77, ITEM_61 and ITEM_11 in one vertical level and ITEM_102 would be below it with a line connecting each of the three dependencies to ITEM_102. The same would be for ITEM_101, ITEM_75 would be somewhere above it and there would be a line connecting it. In the real world this tree represents a hierarchy of scheduling jobs. We have a very extensive workload automation hierarchy in Autosys and I have heard that its front end utility has something like this tree visual representation, however, for some reason, that utility has been disabled by admins. My business users want to see this hierarchy in an easy-to-consume format. I was hoping that I won't have to program something like this from scratch because it seems like quite a common reporting requirement and the input data is simply formatted. My question is: is there a FOSS tool that takes standardized data input and produces such a hierarchical tree? Thanks

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  • C++11 support for higher-order list functions

    - by Giorgio
    Most functional programming languages (e.g. Common Lisp, Scheme / Racket, Clojure, Haskell, Scala, Ocaml, SML) support some common higher-order functions on lists, such as map, filter, takeWhile, dropWhile, foldl, foldr (see e.g. Common Lisp, Scheme / Racket, Clojure side-by-side reference sheet, the Haskell, Scala, OCaml, and the SML documentation.) Does C++11 have equivalent standard methods or functions on lists? For example, consider the following Haskell snippet: let xs = [1, 2, 3, 4, 5] let ys = map (\x -> x * x) xs How can I express the second expression in modern standard C++? std::list<int> xs = ... // Initialize the list in some way. std::list<int> ys = ??? // How to translate the Haskell expression? What about the other higher-order functions mentioned above? Can they be directly expressed in C++?

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  • Is goto to improve DRY-ness OK?

    - by Marco Scannadinari
    My code has many checks to detect errors in various cases (many conditions would result in the same error), inside a function returning an error struct. Instead of looking like this: err_struct myfunc(...) { err_struct error = { .error = false }; ... if(something) { error.error = true; error.description = "invalid input"; return error; } ... case 1024: error.error = true; error.description = "invalid input"; // same error, but different detection scenario return error; break; // don't comment on this break please (EDIT: pun unintended) ... Is use of goto in the following context considered better than the previous example? err_struct myfunc(...) { err_struct error = { .error = false }; ... if(something) goto invalid_input; ... case 1024: goto invalid_input; break; return error; invalid_input: error.error = true; error.description = "invalid input"; return error;

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  • Executive overview of Oracle Fusion Applications in 1-day from your desktop

    - by mseika
    Designed from the ground up using the latest technology advances and incorporating the best practices gathered from Oracle's thousands of customers, Oracle Fusion Applications are 100% open-standards-based business applications that set a new standard for the way we innovate, work, and adopt technology. Learn more about them: Oracle University has scheduled a 1–day executive overview as a Live Virtual Class on the following dates: · 18 November · 22 November · 1 December · 2 December Your OPN discount applies to the standard price shown on the website! New In Class and Online dates will be shared on education.oracle.com. Book online or contact your local Oracle University representative for scheduling requests and more information.

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  • What is use of universal character names in identifiers in C++11

    - by Jan Hudec
    The new C++ standard specifies universal character names, written as \uNNNN and \UNNNNNNNN and representing the characters with unicode codepoints NNNN/NNNNNNNN. This is useful with string literals, especially since explicitly UTF-8, UTF-16 and UCS-4 string literals are also defined. However, the universal character literals are also allowed in identifiers. What is the motivation behind that? The syntax is obviously totally unreadable, the identifiers may be mangled for the linker and it's not like there was any standard function to retrieve symbols by name anyway. So why would anybody actually use an identifier with universal character literals in it?

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  • Why is my Output distorted after encoding with Expression Encoder?

    - by WernerCD
    I'm a "n00b" when it comes to re-encoding files. I'm trying to re-encode an AVI into a silverlight container via Encoding Video using Expression Encoder 4.0. As you can see in the video, the left is the input and it looks/sounds fine. The right is the output and it... doesn't. I'm unsure of where to go from here. I'm not sure why the output is jacked up, since the input looks fine. Input Video properties: AVI 2.49GB 22:34 809x605 Video: TSCC 809x605 15fps [Stream 00] Audio: PCM 22050Hz mono 352kbps [Stream 01] Choice of output doesn't seem to matter, they all end up distorted like the picture shows.

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  • Why is web app development path in Java this much confusing? [closed]

    - by Farshid
    I'm currently a .net web developer and I really like to switch to Java. I've used JSP about 7 years ago to develop and deploy a small web application on a JRUN app server. But after 7 years that I like to return back to Java, I can't find the clue. There are many web development frameworks that exist in Java world and each of them has fans that recommand it. There are extensions that sit above jvm for web development (like jRuby i think). I am confused and I do not know where to start the path of learning java web development. I do not want to focus on custom tailor-made approaches and want to remain on the basic path of developing with standard tools and methods and deploy them into standard app servers. (For example some says do not use EJBs, some says focus on MVC facilities like JSF. I'm confused and I do not know the path that i should go on)

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  • Documenting user interfaces in a mouse-less touch UI

    - by Daniel Cazzulino
    “Old” apps rely on mouse pointing and tooltips to explain what a given button is for. Maybe there is text associated with the button, but you can only put so much text without wasting useful screen state. More so in a phone or tablet app. I’ve seen a trend in Google apps where they put an overlay on top of the app the first time it runs, to explain how the various pieces of UI work. I have seen this also on my Nexus phone, but don’t have a screenshot. I don’t recall a way to actually bring that help overlay back again, so that’s maybe some built-in gesture that’s missing. Here’s what it looks like in Gmail, the first time you use the new compose layout:   I like the approach very much, and I think it’s something that should become standard part of mobile OS, and Windows, including a standard way to bring that help up from within any app....Read full article

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  • I've been told that Exceptions should only be used in exceptional cases. How do I know if my case is exceptional?

    - by tieTYT
    My specific case here is that the user can pass in a string into the application, the application parses it and assigns it to structured objects. Sometimes the user may type in something invalid. For example, their input may describe a person but they may say their age is "apple". Correct behavior in that case is roll back the transaction and to tell the user an error occurred and they'll have to try again. There may be a requirement to report on every error we can find in the input, not just the first. In this case, I argued we should throw an exception. He disagreed, saying, "Exceptions should be exceptional: It's expected that the user may input invalid data, so this isn't an exceptional case" I didn't really know how to argue that point, because by definition of the word, he seems to be right. But, it's my understanding that this is why Exceptions were invented in the first place. It used to be you had to inspect the result to see if an error occurred. If you failed to check, bad things could happen without you noticing. Without exceptions every level of the stack needs to check the result of the methods they call and if a programmer forgets to check in one of these levels, the code could accidentally proceed and save invalid data (for example). Seems more error prone that way. Anyway, feel free to correct anything I've said here. My main question is if someone says Exceptions should be exceptional, how do I know if my case is exceptional?

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  • Cannot login via Unity login screen after upgrade to 12.04

    - by codesurgeon
    Logging in via the shell accessed through Ctrl+Alt-F1 and logging in as guest via the graphical user interface work 0O When I try to log into my standard user account via the graphical interface, the screen flashes to black for a couple of seconds and bumps me back to a pristine login screen. Entering a wrong password for my user account yields the standard error message - my user account and credential verification seem to be OK. I suppose that my individual graphics configuration causes problems ... I'm not sure how to reset that. I've tried stopping the UI via sudo service lightdm stop executed sudo nvidia-xconfig and restarted the UI sudo service lightdm start to no avail. My workstation has a Nvidia GeForce 560-448 graphics card. I've tried getting this fixed with the latest Nvidia 64-bit drivers (cURL'ed from the official website), that is 295.49 and the latest beta driver 302.07. Anybody have an idea how to get this fixed? Your help is appreciated :)

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  • Google intègre le support de WebM à Chrome et rechange la licence du nouveau codec vidéo issu du VP8

    Mise à jour du 07/06/10 VP8 vs H.264 : Google intègre le support du WebM à Chrome Et rechange la licence du nouveau standard vidéo issu du VP8 Les choses s'accélèrent pour le projet WebM issu du VP8, un standard vidéo que Google a décidé de rendre open-source, et du Ogg-Vorbis (lire ci-avant). Première nouvelle, Chrome intègre à présent le support du WebM. Firefox et Opera avaient déjà fait savoir qu'ils travaillaient sur le sujet. Tout comme Microsoft. La version pour développeurs du navigateur de Google (téléchargeable sur le dev channel) permettra donc à tout un chacun de se faire une opinion personnelle sur les qua...

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  • How should I structure moving from overworld to menu system / combat?

    - by persepolis
    I'm making a text-based "Arena" game where the player is the owner of 5 creatures that battle other teams for loot, experience and glory. The game is very simple, using Python and a curses emulator. I have a static ASCII map of an "overworld" of sorts. My character, represented by a glyph, can move about this static map. There are locations all over the map that the character can visit, that break down into two types: 1) Towns, which are a series of menus that will allow the player to buy equipment for his team, hire new recruits or do other things. 2) Arenas, where the player's team will have a "battle" interface with actions he can perform, messages about the fight, etc. Maybe later, an ASCII representation of the fight but for now, just screens of information with action prompts. My main problem is what kind of design or structure I should use to implement this? Right now, the game goes through a master loop which waits for keyboard input and then moves the player about the screen. My current thinking is this: 1) Upon keyboard input, the Player coordinates are checked against a list of Location objects and if the Player coords match the Location coords then... 2) ??? I'm not sure if I should then call a seperate function to initiate a "menu" or "combat" mode. Or should I create some kind of new GameMode object that contains a method itself for drawing the screen, printing the necessary info? How do I pass my player's team data into this object? My main concern is passing around the program flow into all these objects. Should I be calling straight functions for different parts of my game, and objects to represent "things" within my game? I was reading about the MVC pattern and how this kind of problem might benefit - decouple the GUI from the game logic and user input but I have no idea how this applies to my game.

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  • Is MUMPS alive?

    - by ern0
    At my first workplace we were using Digital Standard MUMPS on a PDP 11-clone (TPA 440), then we've switched to Micronetics Standard MUMPS running on a Hewlett-Packard machine, HP-UX 9, around early 90's. Is still MUMPS alive? Are there anyone using it? If yes, please write some words about it: are you using it in character mode, does it acts as web server? etc. (I mean Caché, too.) If you've been used it, what was your feelings about it? Did you liked it?

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  • Are injectable classes allowed to have constructor parameters in DI?

    - by Songo
    Given the following code: class ClientClass{ public function print(){ //some code to calculate $inputString $parser= new Parser($inputString); $result= $parser->parse(); } } class Parser{ private $inputString; public __construct($inputString){ $this->inputString=$inputString; } public function parse(){ //some code } } Now the ClientClass has dependency on class Parser. However, if I wanted to use Dependency Injection for unit testing it would cause a problem because now I can't send the input string to the parser constructor like before as its calculated inside ClientCalss itself: class ClientClass{ private $parser; public __construct(Parser $parser){ $this->parser=$parser; } public function print(){ //some code to calculate $inputString $result= $this->parser->parse(); //--> will throw an exception since no string was provided } } The only solution I found was to modify all my classes that took parameters in their constructors to utilize Setters instead (example: setInputString()). However, I think there might be a better solution than this because sometimes modifying existing classes can cause much harm than benefit. So, Are injectable classes not allowed to have input parameters? If a class must take input parameters in its constructor, what would be the way to inject it properly? UPDATE Just for clarification, the problem happens when in my production code I decide to do this: $clientClass= new ClientClass(new Parser($inputString));//--->I have no way to predict $inputString as it is calculated inside `ClientClass` itself. UPDATE 2 Again for clarification, I'm trying to find a general solution to the problem not for this example code only because some of my classes have 2, 3 or 4 parameters in their constructors not only one.

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  • Why do old programming languages continue to be revised?

    - by SunAvatar
    This question is not, "Why do people still use old programming languages?" I understand that quite well. In fact the two programming languages I know best are C and Scheme, both of which date back to the 70s. Recently I was reading about the changes in C99 and C11 versus C89 (which seems to still be the most-used version of C in practice and the version I learned from K&R). Looking around, it seems like every programming language in heavy use gets a new specification at least once per decade or so. Even Fortran is still getting new revisions, despite the fact that most people using it are still using FORTRAN 77. Contrast this with the approach of, say, the typesetting system TeX. In 1989, with the release of TeX 3.0, Donald Knuth declared that TeX was feature-complete and future releases would contain only bug fixes. Even beyond this, he has stated that upon his death, "all remaining bugs will become features" and absolutely no further updates will be made. Others are free to fork TeX and have done so, but the resulting systems are renamed to indicate that they are different from the official TeX. This is not because Knuth thinks TeX is perfect, but because he understands the value of a stable, predictable system that will do the same thing in fifty years that it does now. Why do most programming language designers not follow the same principle? Of course, when a language is relatively new, it makes sense that it will go through a period of rapid change before settling down. And no one can really object to minor changes that don't do much more than codify existing pseudo-standards or correct unintended readings. But when a language still seems to need improvement after ten or twenty years, why not just fork it or start over, rather than try to change what is already in use? If some people really want to do object-oriented programming in Fortran, why not create "Objective Fortran" for that purpose, and leave Fortran itself alone? I suppose one could say that, regardless of future revisions, C89 is already a standard and nothing stops people from continuing to use it. This is sort of true, but connotations do have consequences. GCC will, in pedantic mode, warn about syntax that is either deprecated or has a subtly different meaning in C99, which means C89 programmers can't just totally ignore the new standard. So there must be some benefit in C99 that is sufficient to impose this overhead on everyone who uses the language. This is a real question, not an invitation to argue. Obviously I do have an opinion on this, but at the moment I'm just trying to understand why this isn't just how things are done already. I suppose the question is: What are the (real or perceived) advantages of updating a language standard, as opposed to creating a new language based on the old?

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  • Consistency vs. Usability?

    - by dsimcha
    When designing an API, consistency often aids usability. However, sometimes they conflict where an extra API feature can be added to streamline a common case. It seems like there's somewhat of a divide over what to do here. Some designs (the Java standard library come to mind) favor consistency even if it makes common cases more verbose. Others (the Python standard library comes to mind) favor usability even if it means treating the common case as "special" to make it easier. What is your opinion on how consistency and usability should be balanced?

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  • What is a Coding Dojo?

    - by huwyss
    Recently i found out that there is a thing called "coding dojo". The point behind it is that software developers want to have a space to learn new stuff like processes, methods, coding details, languages, and whatnot in an environment without stress. Just for fun. No competition. No results required. No deadlines.Some days ago I joined the Zurich coding dojo. We were three programmers with different backgrounds.We gave ourselves the task to develop a method that takes an input value and returns its prime factors. We did pair programming and every few minutes we switched positions. We used test driven development. The chosen programming language was Ruby.I haven't really done TDD before. It was pretty interesting to see the algorithm develop following the testcases.We started with the first test input=1 then developed the most simple productive program that passed this very first test. Then we added the next test input=2 and implemented the productive code. We kept adding tests and made sure all tests are passed until we had the general solution.When we improved the performance of our code we saw the value of the tests we wrote before. Of course our first performance improvement broke several tests.It was a very interesting experience to see how other developers think and how they work. I will participate at the dojo again and can warmly recommend it to anyone. There are  coding dojos all over the world.Have fun!

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  • Why does Linux/Ubuntu have an unorganised install solution?

    - by Matthew
    I started using Windows 7 again to play some of my games I had been missing and I have to say I've been relieved to be reintroduced to the standard installation area "Program Files". From what I've noticed on almost every Linux distribution there is like 5 different areas where games/programs or other odds and ends end up. When you install something, I feel as though you pretty much have to guess where it installed at. Which honestly don't make any sense to me. So my question is, why does it appear as though there is no standard on Linux/Ubuntu? I'm not saying it's a bad thing. I just want to understand the reasons behind it.

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  • How to define a natural id in database?

    - by gcc
    There are a lot of manuals. I am trying to create an database to hold information of these documents. But, there is a small problem. How can I give meaningful id to the manuals? Are there any standard or logic behind the giving meaningful id to the documents? If there is no standard, can you tell me how I should do that? example: table : manual id | manual name EDIT: Not Meaningful ID 1 or M1 or foo 2 C2 bar 3 P123 name ... ... ... (i) (ii) (iii) (i) Not meaningful for me because if some item deleted, there can be gap. ex 1 33 100. (ii) random character can be confusing when one try to give a name to new manual (iii) Why giving name is not preferred is because finding a name to the manual as ID is hard after 500 manuals. Meaningful : New ID * Can be easily produced even if after 1000 manuals * Should not be so complicated

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