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  • CQRS without using others patterns

    - by John Smith
    I would like to explain CQRS to my team of developers. I just can't figure out how to explain it in the simplest way so they can implement the pattern rapidly without any others frameworks. I've read a lot of resources including video and articles but I don't find how to implement CQRS without using others patterns like a service Bus, event sourcing pattern, domain driven design. I know the purpose of these pattern but for the first step, I don't want them to think CQRS and theses patterns must be tied together. My first idea is to say that CQRS is about separating the read part and the write part. The read part is composed only of the UI project, and DAL project. Then the write part is composed of a typical multilayer architecture: UI/BLL/DAL. Then, does CQRS say we must also have two datastore ? What about the notion of commands which reveal the user's intention, is it also something part of CQRS or DDD ? Basically, how to implement CQRS without using others patterns. I concede it's also not that clear in my mind because I've used to work with NCQRS/DDD/Event Sourcing/ServiceBus in my personal project. Thanks

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  • How can a non-technical person learn to write a spec for small projects?

    - by Joseph Turian
    How can a non-technical person learn to write specs for small projects? A friend of mine is trying to outsource some development on a statistics project. In particular, he does a lot of work in excel, and wants to outsource the creation of scripts to do what he now does by hand. However, my friend is extremely non-technical. He is poor at writing technical specs. When he does write a spec, it is written the way you would describe doing something in excel (go to this cell and then copy the value to that cell). It is also overly verbose, and does examples several times. I'm not sure if he properly describes corner cases. The first project he outsourced was a failure. I think he overdescribed some details, but underdescribed corner cases. That and/or the coder he hired didn't think through the corner cases and ask appropriate questions. I'm not sure. I got on IM with him and it took me half an hour to dig out a description that should have taken five minutes or less to describe. I wrote the scripts for him at the end, but didn't examine why his process with the coder failed. He has asked me for help. However, I refuse to get involved, because taking his spec and translating it into clear requirements is 10x more work than executing on a clearly written spec. What is the right way for him to learn? Are there resources he could use? Are there ways he can learn from small, low-pressure practice projects with coders? Most of his scripts are statistical and data processing oriented. e.g. take this column and run an average over it. Remove these rows under these conditions. So the challenge is different than spec'ing a web app.

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  • Dealing with selfish team member(s)

    - by thegreendroid
    My team is facing a difficult quandary, a couple of team members are essentially selfish (not to be confused with dominant!) and are cherry-picking stories/tasks that will give them the most recognition within the company (at sprint reviews etc. when all the stakeholders are present). These team members are very good at what they do and are fully aware of what they are doing. When we first started using agile about a year ago, I can say I was quite selfish too (coming from a very individual-focused past). I took ownership of certain stories and didn't involve anyone else in it, which in hindsight wasn't the right thing to do and I learnt from that experience almost immediately. We are a young team of very ambitious twenty somethings so I can understand the selfishness to some extent (after all everyone should be ambitious!). But the level to which this selfishness has reached of late has started to bother me and a few others within my team. The way I see it, agile/scrum is all about the team and not individuals. We should be looking out for each other and helping each other improve. I made this quite clear during our last retrospective, that we should be fair and give everyone a chance. I'll wait and see what comes out of it in the next few sprints. In the meantime, what are some of the troubles that you have faced with selfish members and how did you overcome them?

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  • My New Job

    - by Stuart Brierley
    Last year I started a new job with a logistics company in the North of England, where I was responsible for the management, design and development of IT Integration strategies, architectures and solutions using BizTalk Server 2009.  This included the design and implementation of the BizTalk Server 2009 infrastructure, the definition of development standards, mentoring a fellow developer in the ways of BizTalk and migrating a number of existing solutions from Softshare over to BizTalk 2009. Unfortunately I then realised that, following this initial set up, there didn't actually seem to be that much BizTalk work for me to get stuck into and reluctantly I have now moved on from this role to a very similar role with the country's largest office supplies company.  Based in Sheffield, we distribute office supplies on a UK wide basis and computer supplies across Europe. The situation here is slightly different than when I first joined my previous employer.  Whereas that was a green field installation with no previous BizTalk solutions in place, my new employer currently has a number of live BizTalk 2000 (!) and BizTalk 2006 solutions in place.  Unfortunately the infrastructure around these is less than ideal; with no clear distinction between development and test environments and no source control what so ever! We are currently building a proposal for a new BizTalk Server 2010 implementation, where I am hopeful of being able to implement fully independent development, test and pseudo-live environments, alongside an enterprise level live installation.  We should also be introducing Team Foundation Server to the development process, thereby giving us some much needed source control capabilities. Following this is likely to be a period of migration for the existing BizTalk Solutions, along with the onward development of new projects and initiatives - I'm hoping to be a busy man for the forseeable future :o)

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  • Diagnosing xmodmap errors

    - by intuited
    I'm getting this error when trying to use xmodmap to get rid of caps lock: $ xmodmap -e 'clear Lock' X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 118 (X_SetModifierMapping) Value in failed request: 0x17 Serial number of failed request: 8 Current serial number in output stream: 8 I'm running xfce on Maverick "10.10" Meercat. This problem did not occur before I added the Keyboard Layouts applet to a panel; before doing that, I was able to run my xmodmap script to swap Esc and CapsLock: !Remap Caps_Lock as Escape remove Lock = Caps_Lock keysym Caps_Lock = Escape It may be relevant that I chose alt-capslock as the keyboard switch combo in the Keyboard Layouts preferences. I've had a similar problem before, on a different machine, running openbox. On that machine, this problem started when I upgraded to Lucid, and has persisted in Maverick (release 10.10). I reported a bug in xorg. However, it remains unclear whether it's really a problem with xorg, or if I'm just doing something wrong with my configuration. Have other people experienced this problem? Can someone shed some light on what's going on here? It seems there are quite a few layers involved, and I don't understand any of them particularly well, so any information would be helpful. update I've discovered that the problem is specifically triggered by adding the Canada layout variant "Multilingual" (ca-multix). If I instead add the variant "Multilingual (first part)", the problem does not occur. I think this will probably end up being a usable workaround, but I don't yet know what the difference between these variants is. I've filed a freedesktop issue, and am commenting on a related ubuntu issue.

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  • On the frontier between work and home

    - by MPelletier
    I think we've all been there: You hear of someone say "hey, wouldn't it be nice if platform X had feature Y?" You look around (on SO!), the feature really doesn't exist, even though it probably would be useful in many contexts. So it's pretty generic. Your mind wanders for a bit. "How tough would it be? Well, it'd probably be just a snippet. And an ad-hoc function. And maybe a wrapper." And boom, before you know it, you've spent a dozen hours of your free time implementing a FooFeature that's really neat and generic. The kind of code you might not even have the time to spit and shine at work, that would be a bit rushed and not so documented. So now you wonder "wouldn't this be useful to others?" And you've got your blog, maybe a CodeProject account, and your colleague who asked if FooFeature exists might, haphazardly, come accross that blog entry, had it existed before they told you. On the otherhand, the NDA agreement. It's sort of vague and general. It doesn't forbid you from coding at home, but it's clear on sharing company code, that's a big NO. But this isn't company code. Or is it? Or will it be? So, what do you do with code (that's more than just a snippet) you wrote in your off time with universality in mind but an idea that came from work, and that will most likely be used at work? Can it be published?

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  • [MINI HOW-TO] Repair Missing External Hard Drive Database Error in WHS

    - by Mysticgeek
    If you’re using external hard drives with your Windows Home Server, they might get unplugged and create an error. Here we look at running the Repair Wizard to quickly fix the issue. If an external drive that is included in your drive pool becomes unplugged or loses power, you might see the following error under Home Network Health when opening the WHS Console. To fix the issue verify the drive has power and is plugged in correctly and click Repair. The wizard launches and you’ll need to agree that you may lose data during the repair of the backup database. In this example it was a simple problem where an external drive became unplugged from the server…so you can close out of the wizard. If you look under Server Storage you can see the drive is missing…To fix the issue verify the drive has power and is plugged in correctly. WHS will add the drive back into the pool and when finished you’ll see it listed as healthy and good to go. Using external drives that are part of your storage pool may not be the best way to have your home built WHS setup, but if you do, expect occasional errors such as this. Similar Articles Productive Geek Tips Find Your Missing USB Drive on Windows XPFixing "BOOTMGR is missing" Error While Trying to Boot Windows VistaSpeed up External USB Hard Drives in Windows VistaRebit Backup Software [Review]Troubleshoot Startup Problems with Startup Repair Tool in Windows 7 & Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Know if Someone Accessed Your Facebook Account Shop for Music with Windows Media Player 12 Access Free Documentaries at BBC Documentaries Rent Cameras In Bulk At CameraRenter Download Songs From MySpace Steve Jobs’ iPhone 4 Keynote Video

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  • Create Shortened goo.gl URLs in Your Favorite Browser

    - by Asian Angel
    Now that the new goo.gl URL shortening service has been active for a bit you may be wanting to add it to your favorite non Internet Explorer/Firefox browser. See how easy it is to enjoy that goo.gl URL shortening goodness with the “goo.gl with prompt for copying Bookmarklet”. goo.gl with Prompt for Copying Bookmarklet In Action To add the bookmarklet to your browser simply drag it to your “Bookmarks Toolbar” and get ready to start creating those shortened URLs. For our example we chose one of the wonderful malware removal articles here at the site. All that you will need to do is click on the bookmarklet to create your shortened URL. The wonderful thing about this bookmarklet is the small pop-up window that provides an easy way for you to copy the shortened URL. You can see the “Context Menu” for the small window here…definitely nice. Once you have copied your new URL you can close the window by clicking on “OK” or pressing “Enter”. Now you are ready to use your new shortened goo.gl URL wherever you like or need to. Conclusion If you have been wanting to add goo.gl URL shortening power to your favorite browser then this is the perfect bookmarklet to have. Links Add the goo.gl with Prompt for Copying Bookmarklet to Your Favorite Browser Similar Articles Productive Geek Tips See Where Shortened URLs “Link To” in Your Favorite BrowserVerify the Destinations of Shortened URLs the Easy WayA Quick Look at URL Shortening Services & ExtensionsCreate Shortened goo.gl URLs in Google Chrome the Easy WayText-Only URL Quick-Fix for Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Open Multiple Links At One Go NachoFoto Searches Images in Real-time Office 2010 Product Guides Google Maps Place marks – Pizza, Guns or Strip Clubs Monitor Applications With Kiwi LocPDF is a Visual PDF Search Tool

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  • No "Choose OS" screen after co-installation of Ubuntu 12.04

    - by Léon McGregor
    I don't have any technical knowledge of Ubuntu but wanted to install it on a partition. Step-by-step of what i did. used disk management in windows 7 to clear 50gb of space used a usb live ubuntu 12.04 installer in custom install mode used the installer's built in disk manager to set up 2gb swap space and 48gb ext4 space ran installation, with option to copy over documents and settings from windows 7 restarted after completion. After this, my computer automatically loads ubuntu 12 and skips the option to load windows 7. i know the files are still there, as i can see them in the file manager. When trying to fix with the win7 installer dvd it tries to repair the OS in drive [D:] i.e. it recognises the disc itself as the OS and ignores the [c:] files. I think, after browsing around here, similar problems suggest this is a problem with the boot loader, but if the win7 dvd won't work, then i don't have any way to fix this. does anyone know of a way to force the computer to show a "choose OS" screen?

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  • Desktop Fun: Moody Skies Wallpapers

    - by Asian Angel
    The sky can personify a multitude of moods and emotions based on its’ appearance. Inspire your own thoughts and feelings with our Moody Skies Wallpaper collection. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution. For more wallpapers be certain to see our great collections in the Desktop Fun section. Similar Articles Productive Geek Tips Windows 7 Welcome Screen Taking Forever? Here’s the Fix (Maybe)Desktop Fun: Starship Theme WallpapersDesktop Fun: Underwater Theme WallpapersDesktop Fun: Starscape Theme WallpapersDesktop Fun: Fantasy Theme Wallpapers TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Download Songs From MySpace Steve Jobs’ iPhone 4 Keynote Video Watch World Cup Online On These Sites Speed Up Windows With ReadyBoost Awesome World Cup Soccer Calendar Nice Websites To Watch TV Shows Online

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  • apply non-hierarchial transforms to hierarchial skeleton?

    - by user975135
    I use Blender3D, but the answer might not API-exclusive. I have some matrices I need to assign to PoseBones. The resulting pose looks fine when there is no bone hierarchy (parenting) and messed up when there is. I've uploaded an archive with sample blend of the rigged models, text animation importer and a test animation file here: http://www.2shared.com/file/5qUjmnIs/sample_files.html Import the animation by selecting an Armature and running the importer on "sba" file. Do this for both Armatures. This is how I assign the poses in the real (complex) importer: matrix_bases = ... # matrix from file animation_matrix = matrix_basis * pose.bones['mybone'].matrix.copy() pose.bones[bonename].matrix = animation_matrix If I go to edit mode, select all bones and press Alt+P to undo parenting, the Pose looks fine again. The API documentation says the PoseBone.matrix is in "object space", but it seems clear to me from these tests that they are relative to parent bones. Final 4x4 matrix after constraints and drivers are applied (object space) I tried doing something like this: matrix_basis = ... # matrix from file animation_matrix = matrix_basis * (pose.bones['mybone'].matrix.copy() * pose.bones[bonename].bone.parent.matrix_local.copy().inverted()) pose.bones[bonename].matrix = animation_matrix But it looks worse. Experimented with order of operations, no luck with all. For the record, in the old 2.4 API this worked like a charm: matrix_basis = ... # matrix from file animation_matrix = armature.bones['mybone'].matrix['ARMATURESPACE'].copy() * matrix_basis pose.bones[bonename].poseMatrix = animation_matrix pose.update() Link to Blender API ref: http://www.blender.org/documentation/blender_python_api_2_63_17/bpy.types.BlendData.html#bpy.types.BlendData http://www.blender.org/documentation/blender_python_api_2_63_17/bpy.types.PoseBone.html#bpy.types.PoseBone

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  • PC On/Off Time Charts Windows Uptime; No Logging Necessary

    - by Jason Fitzpatrick
    Windows: PC On/Off Time is a graphical tool that displays your PC’s uptime, downtime, errors, and more all in a clear and portable package. One of the hassles of using logging tools is that you usually have to enable the logging and then wait for results to pile up before seeing anything useful (such as when you turn on the logging on your router). PC On/Off Time taps right into the event logs your Windows PC is already keeping so you get immediate access to your uptime history. If you look at the screenshot above you can see an accurate picture of the last few weeks of uptime on my computer. October 23-24 I didn’t boot down my PC, the rest of the time I hibernated it overnight when I wasn’t using it, November 1st I installed an SSD (you can see the burst of reboots and short uptimes) and then November 9th there was a brief power outage that caused an unexpected stop (the red arrows on the timeline for the 9th). The free version offers a three-week peek back into your uptime history (upgrade to the Pro version for $12.75 or for free using Trial Pay to unlock your completely uptime history).PC On/Off Time is Windows only. PC On/Off Time [via Addictive Tips] Use Amazon’s Barcode Scanner to Easily Buy Anything from Your Phone How To Migrate Windows 7 to a Solid State Drive Follow How-To Geek on Google+

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  • XNA - Render texture to a rendertarget 2d via SpriteBatch error

    - by Jared B
    I got simple code that uses SpriteBatch to draw a texture onto a RenderTarget2D... private void drawScene(GameTime g) { GraphicsDevice.Clear(skyColor); GraphicsDevice.SetRenderTarget(targetScene); drawSunAndMoon(); effect.Fog = true; GraphicsDevice.SetVertexBuffer(line); effect.MainEffect.CurrentTechnique.Passes[0].Apply(); GraphicsDevice.DrawPrimitives(PrimitiveType.TriangleStrip, 0, 2); GraphicsDevice.SetRenderTarget(null); SceneTexture = targetScene; } private void drawPostProcessing(GameTime g) { effect.SceneTexture = SceneTexture; GraphicsDevice.SetRenderTarget(targetBloom); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, null, null, null); { if(Bloom) effect.BlurEffect.CurrentTechnique.Passes[0].Apply(); spriteBatch.Draw(targetScene, new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height), Color.White); } spriteBatch.End(); BloomTexture = targetBloom; GraphicsDevice.SetRenderTarget(null); } Both methods are called from Draw(GameTime gameTime). First drawScene is called, then drawPostProcessing is called. The thing is, I can't run the code because "the render target must not be set on the device when it is used as a texture." at line spriteBatch.Draw(targetScene, new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height), Color.White); I already found the solution, which is to draw the actual renderTarget (targetScene) to the texture so it doesn't create a reference to the loaded rendertarget. However, to my knowledge, the only way of doing this is to write: GraphicsDevice.SetRenderTarget(OutputTarget) SpriteBatch.Draw(InputTarget, ...) GraphicsDevice.SetRenderTarget(null) Which encounters the same exact problem I'm having right now. So, the question I'm asking is: how would I render InputTarget to OutputTarget without reference issues?

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  • Warnings When Undo Isn't Possible

    - by ultan o'broin
    Enjoyed this post Never Use a Warning When you Mean Undo by Aza Raskin. It makes sense never to warn users if an undo option is possible. The examples given are from the web space. Here's the conclusion: Warnings cause us to lose our work, to mistrust our computers, and to blame ourselves. A simple but foolproof design methodology solves the problem: "Never use a warning when you mean undo." And when a user is deleting their work, you always mean undo. However, in enterprise apps you may find that an undo option isn't technically possible or desirable. Objects may be shared, part of a flow elsewhere, or undoing something committed to the database (a rollback I guess) may not be feasible if it becomes locked by another process. Plus, what constitutes user ownership of objects isn't always clear to users. The implications of delete (and other) actions need to be clearly communicated out in advance. Really, warnings are important in the enterprise space. Data has a very high value, and users can perform a wide variety of actions that may risk that data, not always within the application itself (at browser level, for example). That said, throwing warnings all over the place when an undo option is possible is annoying. Instead, treat warnings with respect. When there is no undo option possible, use warning messages to communicate potentially dangerous or irrecoverable actions or the downstream consequences of user actions on the process or task flow. Force the user to respond to a warning message by using a modal dialog with clearly labeled action buttons. Here's a couple of examples. A great article that got me thinking. Let's see more like that. Let's not forget there's more types of messages than just error messages. User assistance and user experience professionals need to understand when best to use confirmation, information, and warning types too!

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  • Design for XML mapping scenarios between two different systems [on hold]

    - by deepak_prn
    Mapping XML fields between two systems is a mundane routine in integration scenarios. I am trying to make the design documents look better and provide clear understanding to the developers especially when we do not use XSLT or any other IDE such as jDeveloper or eclipse plugins. I want it to be a high level design but at the same time talk in developer's language. So that there is no requirements that slip under the crack. For example, one of the scenarios goes: the store cashier sells an item, the transaction data is sent to Data management system. Now, I am writing a functional design for the scenario which deals with mapping XML fields between our system and the data management system. Question : I was wondering if some one had to deal with mapping XML fields between two systems? (without XSLT being involved) and if you used a table to represent the fields mapping (example is below) or any other visualization tool which does not break the bank ? I am trying to find out if there is a better way to represent XML mapping in your design documents. The widely accepted and used method seems to be using a simple table such as in the picture to illustrate the mapping. I am wondering if there are alternate ways/ tools to represent such as in Altova:

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  • XNA - Error while rendering a texture to a 2D render target via SpriteBatch

    - by Jared B
    I've got this simple code that uses SpriteBatch to draw a texture onto a RenderTarget2D: private void drawScene(GameTime g) { GraphicsDevice.Clear(skyColor); GraphicsDevice.SetRenderTarget(targetScene); drawSunAndMoon(); effect.Fog = true; GraphicsDevice.SetVertexBuffer(line); effect.MainEffect.CurrentTechnique.Passes[0].Apply(); GraphicsDevice.DrawPrimitives(PrimitiveType.TriangleStrip, 0, 2); GraphicsDevice.SetRenderTarget(null); SceneTexture = targetScene; } private void drawPostProcessing(GameTime g) { effect.SceneTexture = SceneTexture; GraphicsDevice.SetRenderTarget(targetBloom); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, null, null, null); { if (Bloom) effect.BlurEffect.CurrentTechnique.Passes[0].Apply(); spriteBatch.Draw( targetScene, new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height), Color.White); } spriteBatch.End(); BloomTexture = targetBloom; GraphicsDevice.SetRenderTarget(null); } Both methods are called from my Draw(GameTime gameTime) function. First drawScene is called, then drawPostProcessing is called. The thing is, when I run this code I get an error on the spriteBatch.Draw call: The render target must not be set on the device when it is used as a texture. I already found the solution, which is to draw the actual render target (targetScene) to the texture so it doesn't create a reference to the loaded render target. However, to my knowledge, the only way of doing this is to write: GraphicsDevice.SetRenderTarget(outputTarget) SpriteBatch.Draw(inputTarget, ...) GraphicsDevice.SetRenderTarget(null) Which encounters the same exact problem I'm having right now. So, the question I'm asking is: how would I render inputTarget to outputTarget without reference issues?

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  • How to get Broadcom BCM 43XX Wireless card working

    - by Fer1805
    NOTE - Although this question is for a specific version of Ubuntu and a specific Broadcom model, the answer to it is for most Broadcom models and versions of Ubuntu 11.04, 11.10, 12.04 and 12.10. If you have come here from another question, feel free to read the answer instead. The answer covers many problems with several solutions. I'm having serious problems installing the Broadcom drivers for Ubuntu 11.04. It worked perfectly on my previous version, but now, it is impossible. I'm a user with no advance knowledge in Linux, so I would need clear explanations on make, compile, etc. I was following the instructions on the following blog, with no luck. How can I get Broadcom BCM4311 Wireless working? Can someone help me? Edit: For the command: "lspci | grep Network", I get the following message: 06:00.0 Network controller: Broadcom Corporation BCM4311 802.11b/g WLAN (rev 01) For the command: iwconfig, i get the following: lo no wireless extensions. eth0 no wireless extensions. When i follow the following steps (from the above link), there are a NO error message at all: open the 'Synaptic Package Manager' and search for bcm uninstall the bcm-kernel-source package make sure that the firmware-b43-installer and the b43-fwcutter packages are installed type into terminal: cat /etc/modprobe.d/* | egrep '8180|acx|at76|ath|b43|bcm|CX|eth|ipw|irmware|isl|lbtf|orinoco|ndiswrapper|NPE|p54|prism|rtl|rt2|rt3|rt6|rt7|witch|wl' (you may want to copy this) and see if the term blacklist bcm43xx is there if it is, type cd /etc/modprobe.d/ and then sudo gedit blacklist.conf put a # in front of the line: blacklist bcm43xx then save the file (I was getting error messages in the terminal about not being able to save, but it actually did save properly). reboot 'End of procedure' Before (not ubuntu 11.04), if i wanted to connect wireles, i just went to the icon at the upper side of the screen, click, showed ALL the wireless network available, and done. Now, the only options i see are: Wired Network Auto Eth0 Disconnect VPN Enable networking Connection information Edit connection. hope above info is enough for your help.

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  • What is up with the Joy of Clojure 2nd edition?

    - by kurofune
    Manning just released the second edition of the beloved Joy of Clojure book, and while I share that love I get the feeling that many of the examples are already outdated. In particular, in the chapter on optimization the recommended type-hinting seems not to be allowed by the compiler. I don't know if this was allowable for older versions of Clojure. For example: (defn factorial-f [^long original-x] (loop [x original-x, acc 1] (if (>= 1 x) acc (recur (dec x) (*' x acc))))) returns: clojure.lang.Compiler$CompilerException: java.lang.UnsupportedOperationException: Can't type hint a primitive local, compiling:(null:3:1) Likewise, the chapter on core.logic seems be using an old API and I have to find workarounds for each example to accommodate the recent changes. For example, I had to turn this: (logic/defrel orbits orbital body) (logic/fact orbits :mercury :sun) (logic/fact orbits :venus :sun) (logic/fact orbits :earth :sun) (logic/fact orbits :mars :sun) (logic/fact orbits :jupiter :sun) (logic/fact orbits :saturn :sun) (logic/fact orbits :uranus :sun) (logic/fact orbits :neptune :sun) (logic/run* [q] (logic/fresh [orbital body] (orbits orbital body) (logic/== q orbital))) into this, leveraging the pldb lib: (pldb/db-rel orbits orbital body) (def facts (pldb/db [orbits :mercury :sun] [orbits :venus :sun] [orbits :earth :sun] [orbits :mars :sun] [orbits :jupiter :sun] [orbits :saturn :sun] [orbits :uranus :sun] [orbits :neptune :sun])) (pldb/with-db facts (logic/run* [q] (logic/fresh [orbital body] (orbits orbital body) (logic/== q orbital)))) I am still pulling teeth to get the later examples to work. I am relatively new programming, myself, so I wonder if I am naively looking over something here, or are if these points I'm making legitimate concerns? I really want to get good at this stuff like type-hinting and core.logic, but wanna make sure I am studying up to date materials. Any illuminating facts to help clear up my confusion would be most welcome.

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  • How to convert rmvb to mp4? (or, why ffmpeg doesn't work?)

    - by Tom Brito
    Hi, I'm trying to use this script to convert an rmvb video to mp4, but I'm having problems with the ffmpeg. In apt-get there's only ffmpeg0 and ffmpeg-dev, I installed both, but the script doesn't work, it's saying that ffmpeg was not found. Any hint on this? --update The script I'm talking about: #!/bin/bash tipo=$1 arqv=$2 resolucao=$3 tipoarq=$4 help() { clear echo "Convertor de Vídeos para MP4" echo "Parametro 1 = Tipo: (A - Arquivo/D - Diretório)" echo "Parametro 2 = Arquivo/Caminho" echo "Parametro 3 = Resolução" echo "Parametro 4 = Tipo de Arquivos de Entrada (rmvb, avi, mpeg)" } if [ "$tipo" = "" -o "$arqv" = "" -o "$resolucao" = "" -o "$tipoarq" = "" ]; then help; exit fi if [ "$tipo" = "D" ]; then count=`ls "$arqv"/*.$tipoarq | wc -l` else count=1 fi echo "$count arquivos encontrados para converter." x=0 while [ ! $x -ge $count ]; do x=`echo $x + 1 | bc` if [ "$tipo" = "D" ]; then nome=`ls "$arqv"/*.$tipoarq | head -n $x | tail -n 1` else nome=$arqv fi echo "Convertendo $nome ..." ffmpeg -i "$nome" -acodec libfaac -ab 128kb -vcodec mpeg4 -b 1200kb -mbd 2 -cmp 2 -subcmp 2 -s $resolucao "`echo $nome | sed "s/\.$tipoarq//g"`".mp4 done exit --update Using WinFF it gives: Unknown encoder 'libx264' I've installed both the existing packages libx264-67 and libx264-dev, but none solved. Looking for more alternatives...

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  • How can a non-technical person can learn to write a spec for small projects?

    - by Joseph Turian
    How can a non-technical person learn to write specs for small projects? A friend of mine is trying to outsource some development on a statistics project. In particular, he does a lot of work in excel, and wants to outsource the creation of scripts to do what he now does by hand. However, my friend is extremely non-technical. He is poor at writing technical specs. When he does write a spec, it is written the way you would describe doing something in excel (go to this cell and then copy the value to that cell). It is also overly verbose, and does examples several times. I'm not sure if he properly describes corner cases. The first project he outsourced was a failure. I think he overdescribed some details, but underdescribed corner cases. That and/or the coder he hired didn't think through the corner cases and ask appropriate questions. I'm not sure. I got on IM with him and it took me half an hour to dig out a description that should have taken five minutes or less to describe. I wrote the scripts for him at the end, but didn't examine why his process with the coder failed. He has asked me for help. However, I refuse to get involved, because taking his spec and translating it into clear requirements is 10x more work than executing on a clearly written spec. What is the right way for him to learn? Are there resources he could use? Are there ways he can learn from small, low-pressure practice projects with coders? [edit: Most of his scripts are statistical and data processing oriented. e.g. take this column and run an average over it. Remove these rows under these conditions. So the challenge is different than spec'ing a web app.]

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  • Animating Tile with Blitting taking up Memory.

    - by Kid
    I am trying to animate a specific tile in my 2d Array, using blitting. The animation consists of three different 16x16 sprites in a tilesheet. Now that works perfect with the code below. BUT it's causing memory leakage. Every second the FlashPlayer is taking up +140 kb more in memory. What part of the following code could possibly cause the leak: //The variable Rectangle finds where on the 2d array we should clear the pixels //Fillrect follows up by setting alpha 0 at that spot before we copy in nxt Sprite //Tiletype is a variable that holds what kind of tile the next tile in animation is //(from tileSheet) //drawTile() gets Sprite from tilesheet and copyPixels it into right position on canvas public function animateSprite():void{ tileGround.bitmapData.lock(); if(anmArray[0].tileType > 42){ anmArray[0].tileType = 40; frameCount = 0; } var rect:Rectangle = new Rectangle(anmArray[0].xtile * ts, anmArray[0].ytile * ts, ts, ts); tileGround.bitmapData.fillRect(rect, 0); anmArray[0].tileType = 40 + frameCount; drawTile(anmArray[0].tileType, anmArray[0].xtile, anmArray[0].ytile); frameCount++; tileGround.bitmapData.unlock(); } public function drawTile(spriteType:int, xt:int, yt:int):void{ var tileSprite:Bitmap = getImageFromSheet(spriteType, ts); var rec:Rectangle = new Rectangle(0, 0, ts, ts); var pt:Point = new Point(xt * ts, yt * ts); tileGround.bitmapData.copyPixels(tileSprite.bitmapData, rec, pt, null, null, true); } public function getImageFromSheet(spriteType:int, size:int):Bitmap{ var sheetColumns:int = tSheet.width/ts; var col:int = spriteType % sheetColumns; var row:int = Math.floor(spriteType/sheetColumns); var rec:Rectangle = new Rectangle(col * ts, row * ts, size, size); var pt:Point = new Point(0,0); var correctTile:Bitmap = new Bitmap(new BitmapData(size, size, false, 0)); correctTile.bitmapData.copyPixels(tSheet, rec, pt, null, null, true); return correctTile; }

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  • Can I re-license Academic Free License code under 2-Clause BSD / ITC?

    - by Stefano Palazzo
    I want to fork a piece of code licensed under the Academic Free License. For the project, it would be preferable to re-license it under the ISC License or the 2-Clause BSD license, which are equivalent. I understand that the AFL grants me things such as limitation of liability, but licensing consistency is much more important to the project, especially since we're talking about just 800 lines of code, a quarter of which I've modified in some way. And it's very important for me to give these changes back to the community, given the fact that this is software relevant to security - I need the public scrutiny that I'll get by creating a public fork. In short: At the top of the file I want to say this, or something like it: # Licensed under the Academic Free License, version 3 # Copyright (C) 2009 Original Author # Licensed under the ISC License # Copyright (C) 2012 Stefano Palazzo # Copyright (C) 2012 Company Am I allowed to do this? My research so far indicates that it's not clear whether the AFL is GPL-Compatible, and I can't really understand any of the stuff concerning re-licensing to other permissive licenses. As a stop gap, I would also be okay with re-licensing under the GPL, however: I can find no consensus (though I can find disagreement) on whether this is allowed at all, and I don't want to risk it, of course. Wikipedia: ISC License Wikipedia: Academic Free License

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  • 2D graphics - why use spritesheets?

    - by Columbo
    I have seen many examples of how to render sprites from a spritesheet but I havent grasped why it is the most common way of dealing with sprites in 2d games. I have started out with 2d sprite rendering in the few demo applications I've made by dealing with each animation frame for any given sprite type as its own texture - and this collection of textures is stored in a dictionary. This seems to work for me, and suits my workflow pretty well, as I tend to make my animations as gif/mng files and then extract the frames to individual pngs. Is there a noticeable performance advantage to rendering from a single sheet rather than from individual textures? With modern hardware that is capable of drawing millions of polygons to the screen a hundred times a second, does it even matter for my 2d games which just deal with a few dozen 50x100px rectangles? The implementation details of loading a texture into graphics memory and displaying it in XNA seems pretty abstracted. All I know is that textures are bound to the graphics device when they are loaded, then during the game loop, the textures get rendered in batches. So it's not clear to me whether my choice affects performance. I suspect that there are some very good reasons most 2d game developers seem to be using them, I just don't understand why.

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  • How can I fix the "TERM environment variable not set" warning in eclipse

    - by Robert
    I'm running ubuntu 12.04 LTS and working with eclipse (juno) on a c++ project. I keep getting "TERM environment variable not set" in the console while trying to run the program. I realize this means the variable needs to get set. My question is what should it be set to and how do I set it? I've read that it should be 'xterm' in a few places. So I added export TERM=xterm in my .profile and while eclipse stopped giving me the warning, instead it would output unreadable garbage everynow and then (not a side effect of the program). It did display the program output but intermixed were weird characters. This leads me to believe it's not 'xterm' I should be setting TERM to. Or I'm setting it in an incorrect way. Any help is appreciated. Sample output: **TERM environment variable not set.** Please make a selection ----------------------- 1. Create a budget 2. Edit a budget 3. Display a budget 4. Save a budget 5. Load a budget 6. Exit What is your selection: 1 **TERM environment variable not set.** Enter the name of your budget: etc The program continues to execute as expected but the message is highly annoying As someone has commented, I do use system("clear") which is likely the source of the warning? Either way, is this likely just an eclipse issue or something I can fix in ubuntu/linux

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  • Friday Fun: Doom Triple Pack

    - by Mysticgeek
    Thankfully it was only a 4 day work week, but that is enough to get sick of the TPS reports. Today we go retro and experience three classic first-person PC shooter games with the Doom Triple Pack. Doom Triple Pack The Doom Triple Pack brings you your favorite classic first-person PC shooter games in Flash format. The games include Doom, Heretic, and Hexen…just select which one you want to play. Click on Controls to learn how to navigate your characters through the games.   Each on has in-game options you can use to control the style of play. The ever famous DOOM…each game runs smoothly for what they are provided you have a decent internet connection. If you’re tired of spreadsheets and meetings and want to live some of you favorite retro PC gaming days, the Doom Triple Pack can be a lot of fun. If you’re looking for other fun ways to waste time at the office check out the games in the How-To Geek Arcade. Play the Doom Triple Pack Similar Articles Productive Geek Tips Transform your XP Computer to a Modern LookSupport for Some Versions of Windows is EndingSet Automatic Defrag Options for All Drives in Vista Service Pack 1Friday Fun: Portal, the Flash VersionHow to Play .OGM Video Files in Windows Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Use ILovePDF To Split and Merge PDF Files TimeToMeet is a Simple Online Meeting Planning Tool Easily Create More Bookmark Toolbars in Firefox Filevo is a Cool File Hosting & Sharing Site Get a free copy of WinUtilities Pro 2010 World Cup Schedule

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