Search Results

Search found 13871 results on 555 pages for 'ie8 compatibility mode'.

Page 197/555 | < Previous Page | 193 194 195 196 197 198 199 200 201 202 203 204  | Next Page >

  • Week in Geek: Microsoft Warns of First Critical Security Flaws in Windows 8 & RT

    - by Asian Angel
    This week’s edition of WIG is filled with news link coverage on topics such as Mozilla Firefox turns 8 and Android turns 5, Windows (File) Explorer is the app that crashes most on Windows 8, Classic Mode (Session) will be dropped from GNOME 3.8, and more. 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

    Read the article

  • Kalculate = math + fun

    - by Devin A. Rychetnik
    Kalculate is a you vs. the Internet style game for math lovers. The rules are simple: answer as many math problems as you can in 90 seconds. At the end of each round, Kalculate will tally up all the scores and show you where you ranked relative to others currently playing.Tip: answering 3 questions in 10 seconds earns you a score multiplier      If you prefer to just practice and stay out of the competition, there's an offline mode that allows you to play solo.Kalculate is free (ad-supported) and can be downloaded here.

    Read the article

  • blender: 3D model from guide images

    - by Stefan
    In a effort to learn the blender interface, which is confusing to say the least, I've chosen to model a model from referrence pictures easily found on the web. Problem is that I can't ( and won't ) get perfect "right", "front" and "top" pictures. Blender only allows you to see the background pictures when in ortographic mode and only from right|front|top, which doesn't help me. How to I proceed to model from non-perfect guide images?

    Read the article

  • Unity panel, and application functionality

    - by Dan
    From the Unity panel, left-clicking on an application that has multiple instances open displays the Spread Mode, but left-clicking on a solitary application does absolutely nothing. Personally, whenever I left-click on an open application, I expect it to either minimize or maximize, and I'd like to know if there's a way to get that functionality from Unity when left-clicking on a solitary application. I'm currently running Ubuntu 12.10. Thanks.

    Read the article

  • SQL SERVER FIX : ERROR : 4214 BACKUP LOG cannot be performed because there is no current database b

    I recently got following email from one of the reader.Hi Pinal,Even thought my database is in full recovery mode when I try to take log backup I am getting following error.BACKUP LOG cannot be performed because there is no current database backup. (Microsoft.SqlServer.Smo)How to fix it?Thanks,[name and email removed as requested]Solution / Fix:This error can [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • SkyDrive : Microsoft fait une auto-évaluation de son service de stockage Cloud et souhaite renforcer celui-ci

    Skydrive : Microsoft fait une évaluation de son service de stockage Cloud et souhaite renforcer celui-ci SkyDrive, la solution de stockage des données en mode Cloud de Microsoft, bien qu'ayant subir plusieurs mises à jour et adopter le HTML5 pour son interface utilisateur, afin d'améliorer l'expérience d'accès et de partage des documents, présente encore des limites. Omar Shahine et Mike Torres, tous deux gestionnaires de programme pour Skydrive analysent dans un billet de blog l'univers des services Cloud en général, et Skydrive en particulier avec ses manquements et les futures améliorations qui seront apportées au service. Microsoft distingue tout d'abord trois types de...

    Read the article

  • Week in Geek: Free Version of Google Apps for Business has been Discontinued

    - by Asian Angel
    This week’s edition of WIG is filled with news link coverage on topics such as Android’s ‘Google Now’ services are headed for Chrome, Microsoft is ready to push Hotmail users to Outlook.com, a 25 GPU setup devours password hashes at up to 348 billion per second, and more. How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

    Read the article

  • Why are notifications appearing in the invisible black zone above my monitor ?

    - by Capt.Nemo
    I've got two monitors, with the right side one being slightly lower in the display settings. However any notifications I receive from notify-osd (including pidgin, notify-send etc) are sent to the top-most part of the right monitor screen, which results it in being invisible. And here's a pic of my monitor preferences : I'd earlier used the Wallpaper plugin in compiz to stitch my desktops, and then uninstalled compiz-extras. I'm using Ubuntu 11.04 in classic mode.

    Read the article

  • How to Restore Your Files From the Windows.old Folder After Upgrading

    - by Taylor Gibb
    If you have ever upgraded your Windows installation without formatting, you have probably come across the Windows.old folder which houses all the files from your previous installation. Here’s how to use it to restore your files. How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

    Read the article

  • Why do camera's aspect ratio look good on computer but not on Android devices?

    - by Pooya Fayyaz
    I'm developing a game for Android devices and I have a script that solves the aspect-ratio problem for computer screens but not for my intended target platform. It looks perfect on computer, even when re-sizing the game screen, but not when running my game in landscape mode on mobile phones. This is my script using UnityEngine; using System.Collections; using System.Collections.Generic; public class reso : MonoBehaviour { void Update() { // set the desired aspect ratio (the values in this example are // hard-coded for 16:9, but you could make them into public // variables instead so you can set them at design time) float targetaspect = 16.0f / 9.0f; // determine the game window's current aspect ratio float windowaspect = (float)Screen.width / (float)Screen.height; // current viewport height should be scaled by this amount float scaleheight = windowaspect / targetaspect; // obtain camera component so we can modify its viewport Camera camera = GetComponent<Camera>(); // if scaled height is less than current height, add letterbox if (scaleheight < 1.0f && Screen.width <= 490 ) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } else // add pillarbox { float scalewidth = 1.0f / scaleheight; Rect rect = camera.rect; rect.width = scalewidth; rect.height = 1.0f; rect.x = (1.0f - scalewidth) / 2.0f; rect.y = 0; camera.rect = rect; } } } I figured that my problem occurs in this part of the script: if (scaleheight < 1.0f) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } Its look like this on my mobile phone (portrait): and on landscape mode:

    Read the article

  • Should I Adjust the Volume by Software or Hardware?

    - by Jason Fitzpatrick
    You can adjust the your speaker volume in-app, operating system-wide, or by the physical controls on your speaker setup. Which method is best for optimum sound? Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-drive grouping of Q&A web sites. Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus?

    Read the article

  • xubuntu 12.04 slow boot

    - by user76390
    my xubuntu 12.04 fresh installed boots in more than 30 seconds, here the first big gap in dmesg: [ 1.984795] firewire_core: created device fw0: GUID 000ae4060034203a, S400 [ 2.336568] EXT4-fs (sda1): mounted filesystem with ordered data mode. Opts: (null) [ 15.465275] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 15.503348] udevd[331]: starting version 175 once booted everything works fine (networks included) thanks for help!

    Read the article

  • Custom extensible file format for 2d tiled maps

    - by Christian Ivicevic
    I have implemented much of my game logic right now, but still create my maps with nasty for-loops on-the-fly to be able to work with something. Now I wanted to move on and to do some research on how to (un)serialize this data. (I do not search for a map editor - I am speaking of the map file itself) For now I am looking for suggestions and resources, how to implement a custom file format for my maps which should provide the following functionality (based on MoSCoW method): Must have Extensibility and backward compatibility Handling of different layers Metadata on whether a tile is solid or can be passed through Special serialization of entities/triggers with associated properties/metadata Could have Some kind of inclusion of the tileset to prevent having scattered files/tilesets I am developing with C++ (using SDL) and targetting only Windows. Any useful help, tips, suggestions, ... would be appreciated!

    Read the article

  • OpenVPN fails to start automatically

    - by Kaushal Shriyan
    Hi, I have two openvpn site configs. I have configured openvpn in daemon mode and it needs to be restarted automatically while bootup. I am always faced with the situation below. and then i need to restart it manually. Dec 27 16:24:26 kaushal-laptop ovpn-sjc2[1287]: script failed: external program exited with error status: 1 Dec 27 16:24:26 kaushal-laptop ovpn-sjc2[1287]: Exiting Please suggest/guide Thanks

    Read the article

  • Nvidia GT218 repository drivers don't work

    - by user1042840
    I upgraded all packages with sudo apt-get upgrade command on my Ubuntu 10.04 box and I have Ubuntu 12.04 3.2.0-29-generic-pae now. I have two monitors and the following GPU: 01:00.0 VGA compatible controller: NVIDIA Corporation GT218 [NVS 300] (rev a2) After upgrading to 12.04, I somehow lost my previous setup with one common workspace stretched across two monitors. When Ubuntu starts only one monitor is on. I can see the message on the active monitor: Not optimum mode. Recommended mode: 1680x1050 60Hz I used Nvidia proprietary drivers on 10.04 but now jockey-text --list shows: xorg:nvidia_current - NVIDIA accelerated graphics driver (Proprietary, Disabled, Not in use) xorg:nvidia_current_updates - NVIDIA accelerated graphics driver (post-release updates) (Proprietary, Enabled, Not in use) When I run sudo nvidia-settings it says You do not appear to be using the NVIDIA X driver. Please edit your X configuration file (just run `nvidia-xconfig` as root), and restart the X server.' I typed nvidia-xconfig and rebooted, but jockey-text --list says the same after the reboot: Not in use. The same with nvidia-current - Enabled but Not in use. I also tried nvidia-173 but I ended up in tty immediately at startup so I removed it. I used to have some problems with Nvidia proprietary drivers on 10.04, I had to put paths to EDID files in /etc/X11/xorg.conf explicitly, but the resolution was as recommended and both monitors were working. If I understand correctly, nouveau drivers are used now by default because the resolution is still quite high, definitely not 800x600, xrandr showed: xrandr: Failed to get size of gamma for output default Screen 0: minimum 320 x 400, current 1600 x 1200, maximum 1600 x 1200 default connected 1600x1200+0+0 0mm x 0mm 1600x1200 66.0* 1280x1024 76.0 1024x768 76.0 800x600 73.0 640x480 73.0 640x400 0.0 320x400 0.0 1680x1050_60.00 (0x4f) 146.2MHz h: width 1680 start 1784 end 1960 total 2240 skew 0 clock 65.3KHz v: height 1050 start 1053 end 1059 total 1089 clock 60.0Hz However, colors seem a bit faded and blurry with nouveau drivers. Mouse cursor is invisible if it's placed inside Firefox window, and only one monitor is working. I like open source and if it's possible I'd prefer to use nouveau drivers but a few things should be fixed. I'm curious why nvidia-current drivers from the repository don't work now. I read it has something to do with the new X11 server in Ubuntu 12.04, is it true? How can I get it back to work?

    Read the article

  • the unity aspect ratio script looks good in computer but not in android phones

    - by Pooya Fayyaz
    I'm developing a game for android devices.and i have a script that solve the ratio problem but i have a problem in this code.and i dont know why.it looks perfect in computer even resize the game screen but in mobile phones have a problem.my game runs in landscape mode.this is the script : using UnityEngine; using System.Collections; using System.Collections.Generic; public class reso : MonoBehaviour { void Update() { // set the desired aspect ratio (the values in this example are // hard-coded for 16:9, but you could make them into public // variables instead so you can set them at design time) float targetaspect = 16.0f / 9.0f; // determine the game window's current aspect ratio float windowaspect = (float)Screen.width / (float)Screen.height; // current viewport height should be scaled by this amount float scaleheight = windowaspect / targetaspect; // obtain camera component so we can modify its viewport Camera camera = GetComponent<Camera>(); // if scaled height is less than current height, add letterbox if (scaleheight < 1.0f && Screen.width <= 490 ) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } else // add pillarbox { float scalewidth = 1.0f / scaleheight; Rect rect = camera.rect; rect.width = scalewidth; rect.height = 1.0f; rect.x = (1.0f - scalewidth) / 2.0f; rect.y = 0; camera.rect = rect; } } } i figure that my problem occur in this part of the script: if (scaleheight < 1.0f) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } and its look like this in my mobile phone in portrait: and in landscape mode:

    Read the article

  • Building SANE from git-source produce backend missmatch on 12.04 even if built locally

    - by deinonychusaur
    It seems to me that with Ubuntu Precise Pangolin it is all but easy to do a proper install of SANE from source (git-repo). I've found other scanning issues trying to find an answer to this, where the output people posted seems to indicate they suffer the same issue (unknowingly). If I run on a fresh install of Ubuntu 12.04 with compiled SANE source from the git I get: $ scanimage -V scanimage (sane-backends) 1.0.24git; backend version 1.0.22 (I basically followed the instructions on http://ubuntuportal.com/2012/02/how-to-get-an-canon-canoscan-lide-100-scanner-to-work-in-ubuntu-11-10linux-mint-12.html since I didn't find any other information making sure that sane was not installed prior to installation.) My primary interest is the epson2-backend. In 1.0.22 it offers the wrong TPU settings for Epson V700 (TPU2-mode wasn't supported in 1.0.22, and the scanner is useless to me if I don't have the TPU2-support). Since if I ask it to enter transparency mode, it shows 1.0.22 behaviour, it implies that the epson2-backend comes from 1.0.22 and not 1.0.24 even though I just built it. If I install SANE with prefix to a local folder and run that version of scanimage it still produces the mismatch. However, on another computer where I installed a custom 1.0.22 build of SANE prior to upgrading to Ubuntu 12.04, I can build and install the same SANE-git locally and have it correctly match backends: $ ./SANE/bin/scanimage -V scanimage (sane-backends) 1.0.24git; backend version 1.0.24 $ scanimage -V scanimage (sane-backends) 1.0.22; backend version 1.0.22 On this computer the 1.0.24 works correctly in finding TPU2 on Epson V700. So what am I missing/doing wrong? (And I want to replace 1.0.22 with 1.0.24 for the whole system, the local build was just debugging.) Any help would be much appreciated. Edit 1: Just tried compiling SANE using this instruction on Ubuntu 10.04 and it worked like a charm. However, when I upgraded to 12.04 (really would like to run 12.04), SANE was downgraded to 1.0.22. When trying the same set of instructions on 12.04 I was still out of luck -- the backend missmatch was there again (and I do have libusb-dev installed) Edit 2: I updated to Ubuntu 12.10 which now has the 1.0.23 SANE drivers. I haven't dared trying to compile from source on 12.10 since 1.0.23 is good enough for me. This is just a work-around and I would still like to know what's up with Ubuntu 12.04.

    Read the article

  • Google I/O 2010 - Casting a wide net for all Android devices

    Google I/O 2010 - Casting a wide net for all Android devices Google I/O 2010 - Casting a wide net: How to target all Android devices Android 201 Justin Mattson One of Android's strengths is its flexibility to run on a wide variety of devices. In this session, we will explore the facilities the Android resource system provides to developers to make supporting many devices from one application binary easier, as well as common pitfalls. In addition to hardware heterogeneity, more than one version of Android may exist in the wild at any given time. We will go over strategies for providing cross-version compatibility. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 4 0 ratings Time: 01:02:15 More in Science & Technology

    Read the article

  • Opening a NTFS partition fails with report: Not authorised

    - by Dugi
    Besides lesser errors on 11.10, I ran into a more annoying one: I cannot access NTFS partitions. No matter whether I use nautilus, dolphin, tux commander or archive manager, always does the same thing, could not mount 'disc name': Not authorised' There were several fixes of problems with access to NTFS partitions, but none of them helped. When I used nautilus in sudo mode, the partition looked empty, although when I booted on windows, there were files. It was reported as a bug somewhere. Can anyone help me?

    Read the article

  • iwconfig, iw not displaying wireless information

    - by Srivatsa Kanchi
    after fresh install to 12.10, the wireless information is not shown by both iwconfig and iw. The wireless sets up successfully and able to connect This is what i get $ iwconfig wlan0 wlan0 IEEE 802.11abgn ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=14 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off $ iw wlan0 link Not connected. $ uname -a Linux srivatsa-ThinkPad-T61 3.5.0-18-generic #29-Ubuntu SMP Fri Oct 19 10:26:51 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux

    Read the article

  • Mount: "The disk drive for UUID=<uuid for /> is not ready yet or not present."

    - by searchfgold6789
    I recently did the update from 12.04 to 12.10 on my old Dell Latitude CPx laptop (Pentium III). When I rebooted I got this error message with no response from keyboard input. Below it is says Wait to continue, press S to skip mounting, or M for manual recovery. I also see occasional errors pop up on the screen from mountall and Plymouth. I can still get into Recovery Mode. Can anyone shed some light on the matter?

    Read the article

  • typeset: not found error when executing shell script. Am I missing a package or something?

    - by user11045
    Hi, below is the error and corresponding script lines: spec@Lucifer:~/Documents/seagull.svn.LINUX$ ./build.ksh ./build.ksh: 36: typeset: not found ./build.ksh: 39: typeset: not found ./build.ksh: 44: function: not found Command line syntax of - options -exec : mode used for compilation (default RELEASE) -target : target used for compilation (default all) -help : display the command line syntax ./build.ksh: 52: function: not found ERROR: spec@Lucifer:~/Documents/seagull.svn.LINUX$ Script Init of variables BUILD_TARGET=${BUILD_DEFAULT_TARGET} BUILD_EXEC=${BUILD_DEFAULT_EXEC} typeset -u BUILD_OS=uname -s | tr '-' '_' | tr '.' '_' | tr '/' '_' BUILD_CODE_DIRECTORY=code BUILD_DIRECTORY=pwd typeset -u BUILD_ARCH=uname -m | tr '-' '_' | tr '.' '_' | tr '/' '_' BUILD_VERSION_FILE=build.conf BUILD_DIST_MODE=0 BUILD_FORCE_MODE=0

    Read the article

  • If an app runs well on iPhone 3GS with iOS 5.1, how to know that it runs well on iOS 4.3? [closed]

    - by ????
    I bought an iPhone 3GS just to test backward compatibility of apps that I developed, but it arrived preinstalled with iOS 5.1. So even if an app runs well on iPhone 3GS and iOS 5.1 with its hardware limitation, how can we tell that it runs well even on iPhone 3GS with iOS 4.3? Will it actually be better to install iOS 4.3 on the phone so that we know even the older iOS can support it, so the newer iOS will work well supposedly? Or is there a need to buy yet another iPhone 3GS and install 4.3 on one and 5.1 on the other? (my assumption is that if we set the app's build target iOS to 4.3, the iPhone 3G won't be able to install it, because iPhone 3G only runs iOS up to 4.2. So the target device is 3GS but not earlier. But it will exclude iPod Touch 2nd Generation as well because they also can only support iOS up to 4.2 only)

    Read the article

< Previous Page | 193 194 195 196 197 198 199 200 201 202 203 204  | Next Page >