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  • Applet Loading Error - Jasper Report

    - by Mihir
    I encountered very silly error , but any way i can not figure out solution.i am loading java applet which encompass a simple jasper viewer in it. when the applet is loaded it throws following exception. SEVERE: Servlet.service() for servlet JasperReportServlet threw exception java.lang.ClassNotFoundException: org.apache.commons.collections.ReferenceMap at org.apache.catalina.loader.WebappClassLoader.loadClass(WebappClassLoader.java:1358) at org.apache.catalina.loader.WebappClassLoader.loadClass(WebappClassLoader.java:1204) at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:320) at net.sf.jasperreports.extensions.DefaultExtensionsRegistry.<init>(DefaultExtensionsRegistry.java:96) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at java.lang.Class.newInstance0(Class.java:355) at java.lang.Class.newInstance(Class.java:308) at net.sf.jasperreports.engine.util.ClassUtils.instantiateClass(ClassUtils.java:59) at net.sf.jasperreports.extensions.ExtensionsEnvironment.createDefaultRegistry(ExtensionsEnvironment.java:80) at net.sf.jasperreports.extensions.ExtensionsEnvironment.<clinit>(ExtensionsEnvironment.java:68) at net.sf.jasperreports.engine.util.JRStyledTextParser.<clinit>(JRStyledTextParser.java:76) at net.sf.jasperreports.engine.fill.JRBaseFiller.<init>(JRBaseFiller.java:182) at net.sf.jasperreports.engine.fill.JRVerticalFiller.<init>(JRVerticalFiller.java:77) at net.sf.jasperreports.engine.fill.JRVerticalFiller.<init>(JRVerticalFiller.java:87) at net.sf.jasperreports.engine.fill.JRVerticalFiller.<init>(JRVerticalFiller.java:57) at net.sf.jasperreports.engine.fill.JRFiller.createFiller(JRFiller.java:142) at net.sf.jasperreports.engine.fill.JRFiller.fillReport(JRFiller.java:78) at net.sf.jasperreports.engine.JasperFillManager.fillReport(JasperFillManager.java:624) at com.dbhl.app.report.generator.JobUpdateGenerator.getJasperPrintObject(JobUpdateGenerator.java:279) at com.dbhl.app.report.JasperReportServlet.processJobUpdate(JasperReportServlet.java:153) at com.dbhl.app.report.JasperReportServlet.getJasperPrintObjectByLedgerType(JasperReportServlet.java:79) at com.dbhl.app.report.JasperReportServlet.service(JasperReportServlet.java:50) at javax.servlet.http.HttpServlet.service(HttpServlet.java:803) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:290) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:233) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:175) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:128) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:263) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:844) at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:584) at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:447) at java.lang.Thread.run(Thread.java:619) below is my applet configuration, i am loading applet using standard java deployment toolkit. <script type="text/javascript" src="<%=basePath%>js/deployJava.js"> </script> <script> var user = '<%=request.getParameter("user")%>'; var attributes = { code : 'applet.EmbeddedViewerApplet.class', archive : '<%=basePath%>resources/appletviewer.jar,<%=basePath%>resources/jasperreports-applet-4.0.0.jar,<%=basePath%>resources/jasperreports-4.0.0.jar,<%=basePath%>resources/commons-collections-3.2.1.jar,<%=basePath%>resources/commons-logging-1.0.4.jar,<%=basePath%>resources/commons-beanutils-1.8.0.jar,<%=basePath%>resources/commons-digester-1.7.jar,<%=basePath%>resources/commons-javaflow-20060411.jar,<%=basePath%>resources/org-netbeans-core.jar', width : "100%", height : 600 }; var parameters = { fontSize : 16, REPORT_URL : '<%=basePath%>servlet/JasperReportServlet?startDate=<%=request.getParameter("startDate")%>&endDate=<%=request.getParameter("endDate")%>&user=' + user + '&reportType=<%=request.getParameter("reportType")%>' }; var version = '1.4'; deployJava.runApplet(attributes, parameters, version); </script> every jar i referred in the applet attributes exist the resource folder of my webroot, which are appletviewer.jar commons-beanutils-1.8.0.jar commons-collections-3.2.1.jar commons-digester-1.7.jar commons-javaflow-20060411.jar commons-logging-1.0.4.jar jasperreports-4.0.0.jar jasperreports-applet-4.0.0.jar org-netbeans-core.jar all the jars are signed today, so no validity expires. i have double check all the things. but it always shows the above error. in iReport i can view the report and it is compiled to jasper object with no error. the java console from control panel http://pastebin.com/Xt6303tT My question is why the classNotFound Exception happens ? i check in the temp cache that the collections file is downloaded succesfully and in the above console log it shows that the jars are successfully downloaded to the host computer. Thank You Mihir Parekh

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  • iPhone UIWebView: loadData does not work with certain types (Excel, MSWord, PPT, RTF)

    - by Thomas Tempelmann
    My task is to display the supported document types on an iPhone with OS 3.x, such as .pdf, .rtf, .doc, .ppt, .png, .tiff etc. Now, I have stored these files only encrypted on disk. For security reasons, I want to avoid storing them unencrypted on disk. Hence, I prefer to use loadData:MIMEType:textEncodingName:baseURL: instead of loadRequest: to display the document because loadData allows me to pass the content in a NSData object, i.e. I can decrypt the file in memory and have no need to store it on disk, as it would be required when using loadRequest. The problem is that loadData does not appear to work with all file types: Testing shows that all picture types seem to work fine, as well as PDFs, while the more complex types don't. I get a errors such as: NSURLErrorDomain Code=100 NSURLErrorDomain Code=102 WebView appears to need a truly working URL for accessing the documents as a file, despite me offering all content via the NSData object already. Here's the code I use to display the content: [webView loadData:data MIMEType:type textEncodingName:@"utf-8" baseURL:nil]; The mime-type is properly set, e.g. to "application/msword" for .doc files. Does anyone know how I could get loadData to work with all types that loadRequest supports? Or, alternatively, is there some way I can tell which types do work for sure (i.e. officially sanctioned by Apple) with loadData? Then I can work twofold, creating a temp unencrypted file only for those cases that loadData won't like. Update Looks like I'm not the first one running into this. See here: http://osdir.com/ml/iPhoneSDKDevelopment/2010-03/msg00216.html So, I guess, that's the status quo, and nothing I can do about it. Someone suggested a work-around which might work, though: http://osdir.com/ml/iPhoneSDKDevelopment/2010-03/msg00219.html Basically, the idea is to provide a tiny http server that serves the file (from memory in my case), and then use loadRequest. This is probably a bit more memory-intensive, though, as both the server and the webview will probably both hold the entire contents in memory as two copies then, as opposed to using loadData, where both would rather share the same data object. (Mind you, I'll have to hold the decrypted data in memory, that's the whole point here).

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  • Toolbar items in sub-nib

    - by roe
    This question has probably been asked before, but my google-fu must be inferior to everybody else's, cause I can't figure this out. I'm playing around with the iPhone SDK, and I'm building a concept app I've been thinking about. If we have a look at the skeleton generated with a navigation based app, the MainWindow.xib contains a navigation controller, and within that a root-view controller (and a navigation bar and toolbar if you play around with it a little). The root-view controller has the RootViewController-nib associated with it, which loads the table-view. So far so good. To add content to the tool bar and to the navigation bar, I'm supposed to add those to in the hierarchy below the Root View Controller (which works, no problem). However, what I can't figure out is, this is all still within the MainWindow.xib (or, at runtime, nib). How would I define a xib in order for it to pick up tool bar items from that? I want to do (the equivalent of, just reusing the name here) RootViewController *controller = [[RootViewController alloc] initWithNibName:nil bundle:nil]; [self.navigationController pushViewController:controller animated:YES]; [controller release]; and have the navigation controller pick-up on the tool bar items defined in that nib. The logical place to put it would be in the hierarchy under File's Owner (which is of type RootViewController), but it doesn't appear to be possible. Currently, I'm assigning these (navigationItem and toolbarItems) manually in the viewDidLoad method, or define them in the MainWindow.xib directly to be loaded when the app initializes. Any ideas? Edit I guess I'll try to explain with a picture. This is the Interface Builder of the main window, pretty much as it comes out of the wizard to create a navigation based project. I've added a toolbar item for clarity though. You can see the navigation controller, with a toolbar and a navigation bar, and the root view controller. Basically, the Root View Controller has a bar button item and a navigation item as you can see. The thing is, it's also got a nib associated with it, which, when loaded will instantiate a view, and assign it to the view outlet of the controller (which in that nib is File's Owner, of type RootViewController, as should be). How can I get the toolbar item, and the navigation item, into the other nib, the RootViewController.nib so I can remove them here. The RootViewController.nib adds everything else to the Root View Controller, why not these items? The background for this is that I want to simply instantiate RootViewController, initialize it with its own nib (i.e. initWithNibName:nil shown above), and push it onto the navigation controller, without having to add the navigation/toolbar items in coding (as I do it now).

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  • Doubt about adopting CI (Hudson) into an existing automated Build Process (phing, svn)

    - by maraspin
    OUR CURRENT BUILD PROCESS We're a small team of developers (2 to 4 people depending on project) who currently use Phing to deploy code to a staging environment, before going live. We keep our code in a SVN repo, where the trunk holds current active development and, at certain times, we do make branches that we test and then (if successful), tag and export to the staging env. If everything goes well there too, we finally deploy'em in production servers. Actions are highly automated, but always triggered by human intervention. THE DOUBT We'd now like to introduce Continuous Integration (with Hudson) in the process; unfortunately we have a few doubts about activity syncing, since we're afraid that CI could somewhat interfere with our build process and cause certain problems. Considering that an automated CI cycle has a certain frequency of automatically executed actions, we in fact only see 2 possible cases for "integration", each with its own problems: Case A: each CI cycle produces a new branch with its own name; we do use such a name to manually (through phing as it happens now) export the code from the SVN to the staging env. The problem I see here is that (unless specific countermeasures are taken) the number of branches we have can grow out of control (let's suppose we commit often, so that we have a fresh new build/branch every N minutes). Case B: each CI cycle creates a new branch named 'current', for instance, which is tagged with a unique name only when we manually decide to export it to staging; the current branch, at any case is then deleted, as soon as the next CI cycle starts up. The problem we see here is that a new cycle could kick in while someone is tagging/exporting the 'current' branch to staging thus creating an inconsistent build (but maybe here I'm just too pessimist, since I confess I don't know whether SVN offers some built-in protection against this). With all this being said, I was wondering if anyone with similar experiences could be so kind to give us some hints on the subject, since none of the approaches depicted above looks completely satisfing to us. Is there something important we just completely left off in the overall picture? Thanks for your attention &, in advance, for your help!

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  • My ashx stopped working (Works locally, but not online)

    - by Madi D.
    i have a simple ASHX file that returns pictures upon request (mainly a counter), previously the code simply fetched pre-made pictures(already uploaded and available) and sent them to the requester.. i just modified the code,so it would take a base picture, do some modifications on it, save it to the server, then serve it to the user.. tested it locally and it worked like a charm. however when i uploaded the code to my hosting service (Godaddy..) it didnt work. Can someone point the problem out to me? Note: ASHX worked with me before,so i know the web.config and IIS are handling them properly, however i think i am missing something .. Code: <%@ WebHandler Language="C#" Class="NWEmpPhotoHandler" %> using System; using System.Web; using System.IO; using System.Drawing; using System.Drawing.Imaging; public class NWEmpPhotoHandler : IHttpHandler { public bool IsReusable { get { return true; } } public void ProcessRequest(HttpContext ctx) { try { //Some Code to fetch # of vistors from DB int x = 10,000; // # of Vistors, fetched from DB string numberOfVistors = (1000 + x).ToString(); string filePath = ctx.Server.MapPath("counter.jpg"); Bitmap myBitmap = new Bitmap(filePath); Graphics g = Graphics.FromImage(myBitmap); g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias; StringFormat strFormat = new StringFormat(); g.DrawString(numberOfVistors , new Font("Tahoma", 24), Brushes.Maroon, new RectangleF(55, 82, 500, 500),null); string PathToSave = ctx.Server.MapPath("counter-" + numberOfVistors + ".jpg"); saveJpeg(PathToSave, myBitmap, 100); if (File.Exists(PathToSave)) { ctx.Response.ContentType = "image/jpg"; ctx.Response.WriteFile(PathToSave); //ctx.Response.OutputStream.Write(picByteArray, 0, picByteArray.Length); } } catch (ArgumentException exe) { } } private ImageCodecInfo getEncoderInfo(string mimeType) { // Get image codecs for all image formats ImageCodecInfo[] codecs = ImageCodecInfo.GetImageEncoders(); // Find the correct image codec for (int i = 0; i < codecs.Length; i++) if (codecs[i].MimeType == mimeType) return codecs[i]; return null; } private void saveJpeg(string path, Bitmap img, long quality) { // Encoder parameter for image quality EncoderParameter qualityParam = new EncoderParameter(Encoder.Quality, quality); // Jpeg image codec ImageCodecInfo jpegCodec = this.getEncoderInfo("image/jpeg"); if (jpegCodec == null) return; EncoderParameters encoderParams = new EncoderParameters(1); encoderParams.Param[0] = qualityParam; img.Save(path, jpegCodec, encoderParams); } }

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  • Can't checkin to Facebook Places by post to api?

    - by MarcusJoe
    Hey everybody, I am trying to build an app where I let my registered user be able to check in to places on Facebook Places. I however for some reason can't seem to make this work. I assumed this is possible with the Api as write functionality has been added to it, but I couldn't find an clear explanation on the web. this is what I currently have, after I have asked the user for permission to publish checkins and for user_checkins. <?php require("src/facebook.php"); $facebook = new Facebook(array( 'appId' => 'xxxxxxxxx', 'secret' => 'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx', 'cookie' => true )); # see if active session $session = $facebook->getSession(); if(!empty($session)) { try{ $uid = $facebook->getUser(); $api_call = array( 'method' => 'users.hasAppPermission', 'uid' => $uid, 'ext_perm' => 'publish_checkins' ); $can_post = $facebook->api($api_call); if($can_post){ $facebook->api('/'.$uid.'/checkins', 'POST', array( 'access_token' => $facebook->getAccessToken(), 'place' => 'place_id', 'message' =>'I went to placename today', 'picture' => 'http://www.place.com/logo.jpg', 'coordinates' => array( 'latitude' => 'lattiude', 'longitude' => 'lattitude', 'tags' => $uid, ) ) ); echo 'You were checked in'; } else { die('Permissions required!'); } } catch (Exception $e){} } else { # There's no active session,generate one $login_url = $facebook->getLoginUrl(); header("Location: ".$login_url); } ?> The code works when I change it 'checkins' to 'feed'. Is there something wrong with my code or am I trying to do somethign that isn't possible (or do it the wrong way). Any help will be greatly appreciated as I already spent quite a significant amount of time trying to fix this, but I just can't seem to make it work. Best regards, Marcus Joe

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  • How does one paint the entire row's background in a QStyledItemDelegate ?

    - by Casey Link
    I have a QTableView which I am setting a custom QStyledItemDelegate on. In addition to the custom item painting, I want to style the row's background color for the selection/hovered states. The look I am going for is something like this KGet screenshot: Here is my code: void MyDelegate::paint( QPainter* painter, const QStyleOptionViewItem& opt, const QModelIndex& index ) const { QBrush backBrush; QColor foreColor; bool hover = false; if ( opt.state & QStyle::State_MouseOver ) { backBrush = opt.palette.color( QPalette::Highlight ).light( 115 ); foreColor = opt.palette.color( QPalette::HighlightedText ); hover = true; } QStyleOptionViewItemV4 option(opt); initStyleOption(&option, index); painter->save(); const QStyle *style = option.widget ? option.widget->style() : QApplication::style(); const QWidget* widget = option.widget; if( hover ) { option.backgroundBrush = backBrush; } painter->save(); style->drawPrimitive(QStyle::PE_PanelItemViewItem, &option, painter, widget); painter->restore(); switch( index.column() ) { case 0: // we want default behavior style->drawControl(QStyle::CE_ItemViewItem, &option, painter, widget); break; case 1: // some custom drawText break; case 2: // draw a QStyleOptionProgressBar break; } painter->restore(); } The result is that each individual cell receives the mousedover background only when the mouse is over it, and not the entire row. It is hard to describe so here is a screenshot: In that picture the mouse was over the left most cell, hence the highlighted background.. but I want the background to be drawn over the entire row. How can I achieve this? Edit: With some more thought I've realized that the QStyle::State_MouseOver state is only being passed for actual cell which the mouse is over, and when the paint method is called for the other cells in the row QStyle::State_MouseOver is not set. So the question becomes is there a QStyle::State_MouseOver_Row state (answer: no), so how do I go about achieving that?

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  • Windows Service Hosting WCF Objects over SSL (https) - Custom JSON Error Handling Doesn't Work

    - by bpatrick100
    I will first show the code that works in a non-ssl (http) environment. This code uses a custom json error handler, and all errors thrown, do get bubbled up to the client javascript (ajax). // Create webservice endpoint WebHttpBinding binding = new WebHttpBinding(); ServiceEndpoint serviceEndPoint = new ServiceEndpoint(ContractDescription.GetContract(Type.GetType(svcHost.serviceContract + ", " + svcHost.assemblyName)), binding, new EndpointAddress(svcHost.hostUrl)); // Add exception handler serviceEndPoint.Behaviors.Add(new FaultingWebHttpBehavior()); // Create host and add webservice endpoint WebServiceHost webServiceHost = new WebServiceHost(svcHost.obj, new Uri(svcHost.hostUrl)); webServiceHost.Description.Endpoints.Add(serviceEndPoint); webServiceHost.Open(); I'll also show you what the FaultingWebHttpBehavior class looks like: public class FaultingWebHttpBehavior : WebHttpBehavior { public FaultingWebHttpBehavior() { } protected override void AddServerErrorHandlers(ServiceEndpoint endpoint, EndpointDispatcher endpointDispatcher) { endpointDispatcher.ChannelDispatcher.ErrorHandlers.Clear(); endpointDispatcher.ChannelDispatcher.ErrorHandlers.Add(new ErrorHandler()); } public class ErrorHandler : IErrorHandler { public bool HandleError(Exception error) { return true; } public void ProvideFault(Exception error, MessageVersion version, ref Message fault) { // Build an object to return a json serialized exception GeneralFault generalFault = new GeneralFault(); generalFault.BaseType = "Exception"; generalFault.Type = error.GetType().ToString(); generalFault.Message = error.Message; // Create the fault object to return to the client fault = Message.CreateMessage(version, "", generalFault, new DataContractJsonSerializer(typeof(GeneralFault))); WebBodyFormatMessageProperty wbf = new WebBodyFormatMessageProperty(WebContentFormat.Json); fault.Properties.Add(WebBodyFormatMessageProperty.Name, wbf); } } } [DataContract] public class GeneralFault { [DataMember] public string BaseType; [DataMember] public string Type; [DataMember] public string Message; } The AddServerErrorHandlers() method gets called automatically, once webServiceHost.Open() gets called. This sets up the custom json error handler, and life is good :-) The problem comes, when we switch to and SSL (https) environment. I'll now show you endpoint creation code for SSL: // Create webservice endpoint WebHttpBinding binding = new WebHttpBinding(); ServiceEndpoint serviceEndPoint = new ServiceEndpoint(ContractDescription.GetContract(Type.GetType(svcHost.serviceContract + ", " + svcHost.assemblyName)), binding, new EndpointAddress(svcHost.hostUrl)); // This exception handler code below (FaultingWebHttpBehavior) doesn't work with SSL communication for some reason, need to resarch... // Add exception handler serviceEndPoint.Behaviors.Add(new FaultingWebHttpBehavior()); //Add Https Endpoint WebServiceHost webServiceHost = new WebServiceHost(svcHost.obj, new Uri(svcHost.hostUrl)); binding.Security.Mode = WebHttpSecurityMode.Transport; binding.Security.Transport.ClientCredentialType = HttpClientCredentialType.None; webServiceHost.AddServiceEndpoint(svcHost.serviceContract, binding, string.Empty); Now, with this SSL endpoint code, the service starts up correctly, and wcf hosted objects can be communicated with just fine via client javascript. However, the custom error handler doesn't work. The reason is, the AddServerErrorHandlers() method never gets called when webServiceHost.Open() is run. So, can anyone tell me what is wrong with this picture? And why, is AddServerErrorHandlers() not getting called automatically, like it does when I'm using non-ssl endpoints? Thanks!

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  • WSIT, Maven, and wsimport -- Can They Work Together?

    - by rtperson
    Hi all, I'm working on a small-ish multi-module project in Maven. We've separated the UI from the database layer using Web Services, and thanks to the jaxws-maven-plugin, the creation of the WSDL and WS client are more or less handled for us. (The plugin is essentially a wrapper around wsgen and wsimport.) So far so good. The problem comes when I try to layer WSIT security into the picture. NetBeans allows me to generate the security metadata easily, but wsimport seems completely incapable of dealing with anything beyond a Basic-auth level of security. Here's our current, insecure way of calling wsimport during a Maven build: <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>jaxws-maven-plugin</artifactId> <version>1.10</version> <executions> <execution> <goals> <goal>wsimport</goal> </goals> <configuration> <wsdlUrls> <wsdlUrl>${basedir}/../WebService/target/jaxws/wsgen/wsdl/WebService.wsdl</wsdlUrl> </wsdlUrls> <packageName>com.yourcompany.appname.ws.client</packageName> <sourceDestDir>${basedir}/src/main/java</sourceDestDir> <destDir>${basedir}/target/jaxws</destDir> </configuration> </execution> </executions> </plugin> I have tried playing around with xauthFile, xadditionalHeaders, passing javax.xml.ws.security.auth.username and password through args. I have also tried using wsimport from the command line to point to the Tomcat-generated WSDL, which has the additional security info. Nothing, however, seems to change the composition of the wsimport-generated files at all. So I guess my question here is, to get a WSIT-compliant client, am I stuck abandoning Maven and the jaxws plugin altogether? Is there a way to get a WSIT client to auto-generate? Or will I need to generate the client by hand? Let me know if you need any additional info beyond what I've written here. I'm deploying to Tomcat, although that doesn't seem to be an issue, as Maven seems happy to pull Metro into the deployed WAR file. Thanks in advance!

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  • java.lang.RuntimeException: Unable to start activity ComponentInfo cannot be cast to android.widget.ZoomControls

    - by Hwl
    I'm new to android development, hope you all can help me. I got this androidVNC viewer source code from internet. When i'm running the androidVNC application in the emulator, it will exit automatically then i get following errors in LogCat. Can anyone one help me? Thanks. FATAL EXCEPTION: main java.lang.RuntimeException: Unable to start activity ComponentInfo{android.androidVNC/android.androidVNC.VncCanvasActivity}: java.lang.ClassCastException: com.antlersoft.android.zoomer.ZoomControls cannot be cast to android.widget.ZoomControls at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1955) at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1980) at android.app.ActivityThread.access$600(ActivityThread.java:122) at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1146) at android.os.Handler.dispatchMessage(Handler.java:99) at android.os.Looper.loop(Looper.java:137) at android.app.ActivityThread.main(ActivityThread.java:4340) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:511) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551) at dalvik.system.NativeStart.main(Native Method) Caused by: java.lang.ClassCastException: com.antlersoft.android.zoomer.ZoomControls cannot be cast to android.widget.ZoomControls at android.androidVNC.VncCanvasActivity.onCreate(VncCanvasActivity.java:585) at android.app.Activity.performCreate(Activity.java:4465) at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049) at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1919) ... 11 more This is the ZoomControls java file: package com.antlersoft.android.zoomer; import android.content.Context; import android.util.AttributeSet; import android.view.LayoutInflater; import android.view.MotionEvent; import android.view.View; import android.view.animation.AlphaAnimation; import android.widget.ImageButton; import android.widget.LinearLayout; import android.widget.ZoomButton; public class ZoomControls extends LinearLayout { private final ZoomButton mZoomIn; private final ZoomButton mZoomOut; private final ImageButton mZoomKeyboard; public ZoomControls(Context context) { this(context, null); } public ZoomControls(Context context, AttributeSet attrs) { super(context, attrs); setFocusable(false); LayoutInflater inflater = (LayoutInflater) context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); inflater.inflate(R.layout.zoom_controls, this, // we are the parent true); mZoomIn = (ZoomButton) findViewById(R.id.zoomIn); mZoomOut = (ZoomButton) findViewById(R.id.zoomOut); mZoomKeyboard = (ImageButton) findViewById(R.id.zoomKeys); } public void setOnZoomInClickListener(OnClickListener listener) { mZoomIn.setOnClickListener(listener); } public void setOnZoomOutClickListener(OnClickListener listener) { mZoomOut.setOnClickListener(listener); } public void setOnZoomKeyboardClickListener(OnClickListener listener) { mZoomKeyboard.setOnClickListener(listener); } /* * Sets how fast you get zoom events when the user holds down the * zoom in/out buttons. */ public void setZoomSpeed(long speed) { mZoomIn.setZoomSpeed(speed); mZoomOut.setZoomSpeed(speed); } @Override public boolean onTouchEvent(MotionEvent event) { /* Consume all touch events so they don't get dispatched to the view * beneath this view. */ return true; } public void show() { fade(View.VISIBLE, 0.0f, 1.0f); } public void hide() { fade(View.GONE, 1.0f, 0.0f); } private void fade(int visibility, float startAlpha, float endAlpha) { AlphaAnimation anim = new AlphaAnimation(startAlpha, endAlpha); anim.setDuration(500); startAnimation(anim); setVisibility(visibility); } public void setIsZoomInEnabled(boolean isEnabled) { mZoomIn.setEnabled(isEnabled); } public void setIsZoomOutEnabled(boolean isEnabled) { mZoomOut.setEnabled(isEnabled); } @Override public boolean hasFocus() { return mZoomIn.hasFocus() || mZoomOut.hasFocus(); } } This is the zoom_controls XML file: <merge xmlns:android="http://schemas.android.com/apk/res/android"> <ZoomButton android:id="@+id/zoomOut" android:background="@drawable/btn_zoom_down" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <ImageButton android:id="@+id/zoomKeys" android:background="@android:drawable/ic_dialog_dialer" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <ZoomButton android:id="@+id/zoomIn" android:background="@drawable/btn_zoom_up" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </merge>

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  • Android Canvas.drawString display problem

    - by Arkaha
    Hello everyone! I encounter this problem when displaying text on SurfaceView, some chars can climb up on others, code is here: private static void fakeDraw(Canvas c) { Paint mPaint = new Paint(); int color = 0xff000000; mPaint.setColor(color); mPaint.setStrokeWidth(2); mPaint.setStyle(Style.FILL); mPaint.setAntiAlias(true); FontMetricsInt fm = mPaint.getFontMetricsInt(); int fh = Math.abs(fm.top); int left = 0; int top = 100; Rect smallClip = new Rect(left, top-fh, left + 200, top + 30); Rect bigClip = new Rect(0, 0, getW(), getH()); c.drawRect(bigClip, mPaint); String text1 = "Evi"; String text2 = ">>"; String text3 = "Tom"; color = 0xff303030; mPaint.setColor(color); c.drawRect(smallClip, mPaint); color = 0xffffffff; mPaint.setColor(color); c.drawText(text1, left, top, mPaint); Rect bounds = new Rect(); mPaint.getTextBounds(text1, 0, text1.length(), bounds); left += bounds.width(); c.drawText(text2, left, top, mPaint); left -= bounds.width(); top += 12; c.drawText(text3, left, top, mPaint); mPaint.getTextBounds(text3, 0, text3.length(), bounds); left += bounds.width(); c.drawText(text2, left, top, mPaint); } In the case of a second text Tom all displayed correctly, but the first text Evi not. The problem is that the chars draws in Evi draw space(last char "i")!! It is possible to see if you zoom the picture, what am I doing wrong and how to fix this? screen shot can be found here:

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  • How to read the 3D chart data with directX?

    - by MemoryLeak
    I am reading a open source project, and I found there is a function which read 3D data(let's say a character) from obj file, and draw it . the source code: List<Vertex3f> verts=new List<Vertex3f>(); List<Vertex3f> norms=new List<Vertex3f>(); Groups=new List<ToothGroup>(); //ArrayList ALf=new ArrayList();//faces always part of a group List<Face> faces=new List<Face>(); MemoryStream stream=new MemoryStream(buffer); using(StreamReader sr = new StreamReader(stream)){ String line; Vertex3f vertex; string[] items; string[] subitems; Face face; ToothGroup group=null; while((line = sr.ReadLine()) != null) { if(line.StartsWith("#")//comment || line.StartsWith("mtllib")//material library. We build our own. || line.StartsWith("usemtl")//use material || line.StartsWith("o")) {//object. There's only one object continue; } if(line.StartsWith("v ")) {//vertex items=line.Split(new char[] { ' ' }); vertex=new Vertex3f();//float[3]; if(flipHorizontally) { vertex.X=-Convert.ToSingle(items[1],CultureInfo.InvariantCulture); } else { vertex.X=Convert.ToSingle(items[1],CultureInfo.InvariantCulture); } vertex.Y=Convert.ToSingle(items[2],CultureInfo.InvariantCulture); vertex.Z=Convert.ToSingle(items[3],CultureInfo.InvariantCulture); verts.Add(vertex); continue; } And why it need to read the data manually in directX? As far as I know, in XDA programming, we just need to call a function a load the resource. Is this because it is in DirectX, there is no function to read resource? If yes, then how to prepare the 3D resource ? in XDA we just need to use other software draw the 3D picture and then export. but what should I do in DirectX?

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  • When is it worth using a BindingSource?

    - by Justin
    I think I understand well enough what the BindingSource class does - i.e. provide a layer of indirection between a data source and a UI control. It implements the IBindingList interface and therefore also provides support for sorting. And I've used it frequently enough, without too many problems. But I'm wondering if I use it more often than I should. Perhaps an example would help. Let's say I have just a simple textbox on a form (using WinForms), and I'd like to bind that textbox to a simple property inside a class that returns a string. Is it worth using a BindingSource in this situation? Now let's say I have a grid on my form, and I'd like to bind it to a DataTable. Should I use a BindingSource now? In the latter case, I probably would not use a BindingSource, as a DataTable, from what I can gather, provides the same functionality that the BindingSource itself would. The DataTable will fire the the right events when a row is added, deleted, etc so that the grid will automatically update. But in the first case with the textbox being bound to a string, I would probably have the class that contains the string property implement INotifyPropertyChanged, so that it could fire the PropertyChanged event when the string changes. I would use a BindingSource so that it could listen to these PropertyChanged events so that it could update the textbox automatically when the string changes. How does this sound so far? I still feel like there's a gap in my understanding that's preventing me from seeing the whole picture. This has been a pretty vague question so far, so I'll try to ask some more specific questions - ideally the answers will reference the above examples or something similar... (1) Is it worth using a BindingSource in either of the above examples? (2) It seems that developers just "assume" that the DataTable class will do the right thing, in firing PropertyChanged events at the right time. How does one know if a data source is capable of doing this? Is there a particular interface that a data source should implement in order for developers to be able to assume this behaviour? (3) Does it matter what Control is being bound to, when considering whether or not to use a BindingSource? Or is it only the data source that should affect the decision? Perhaps the answer is (and this would seem logical enough): the Control needs to be intelligent enough to listen to the PropertyChanged events, otherwise a BindingSource is required. So how does one tell if the Control is capable of doing this? Again, is there a particular interface that developers can look for that the Control must implement? It is this confusion that has, in the past, led to me always using a BindingSource. But I'd like to understand better exactly when to use one, so that I do so only when necessary.

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  • How do I center a UIImageView within a full-screen UIScrollView?

    - by Sebastian Celis
    In my application, I would like to present the user with a full-screen photo viewer much like the one used in the Photos app. This is just for a single photo and as such should be quite simple. I just want the user to be able to view this one photo with the ability to zoom and pan. I have most of it working. And, if I do not center my UIImageView, everything behaves perfectly. However, I really want the UIImageView to be centered on the screen when the image is sufficiently zoomed out. I do not want it stuck to the top-left corner of the scroll view. Once I attempt to center this view, my vertical scrollable area appears to be greater than it should be. As such, once I zoom in a little, I am able to scroll about 100 pixels past the top of the image. What am I doing wrong? @interface MyPhotoViewController : UIViewController <UIScrollViewDelegate> { UIImage* photo; UIImageView *imageView; } - (id)initWithPhoto:(UIImage *)aPhoto; @end @implementation MyPhotoViewController - (id)initWithPhoto:(UIImage *)aPhoto { if (self = [super init]) { photo = [aPhoto retain]; // Some 3.0 SDK code here to ensure this view has a full-screen // layout. } return self; } - (void)dealloc { [photo release]; [imageView release]; [super dealloc]; } - (void)loadView { // Set the main view of this UIViewController to be a UIScrollView. UIScrollView *scrollView = [[UIScrollView alloc] init]; [self setView:scrollView]; [scrollView release]; } - (void)viewDidLoad { [super viewDidLoad]; // Initialize the scroll view. CGSize photoSize = [photo size]; UIScrollView *scrollView = (UIScrollView *)[self view]; [scrollView setDelegate:self]; [scrollView setBackgroundColor:[UIColor blackColor]]; // Create the image view. We push the origin to (0, -44) to ensure // that this view displays behind the navigation bar. imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0.0, -44.0, photoSize.width, photoSize.height)]; [imageView setImage:photo]; [scrollView addSubview:imageView]; // Configure zooming. CGSize screenSize = [[UIScreen mainScreen] bounds].size; CGFloat widthRatio = screenSize.width / photoSize.width; CGFloat heightRatio = screenSize.height / photoSize.height; CGFloat initialZoom = (widthRatio > heightRatio) ? heightRatio : widthRatio; [scrollView setMaximumZoomScale:3.0]; [scrollView setMinimumZoomScale:initialZoom]; [scrollView setZoomScale:initialZoom]; [scrollView setBouncesZoom:YES]; [scrollView setContentSize:CGSizeMake(photoSize.width * initialZoom, photoSize.height * initialZoom)]; // Center the photo. Again we push the center point up by 44 pixels // to account for the translucent navigation bar. CGPoint scrollCenter = [scrollView center]; [imageView setCenter:CGPointMake(scrollCenter.x, scrollCenter.y - 44.0)]; } - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; [[[self navigationController] navigationBar] setBarStyle:UIBarStyleBlackTranslucent]; [[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:YES]; } - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; [[[self navigationController] navigationBar] setBarStyle:UIBarStyleDefault]; [[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleDefault animated:YES]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return imageView; } @end

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  • How Do I Bind a "selected Item" in a Listbox to a ItemsControl in WPF?

    - by Scott
    LowDown: I am trying to create a Document Viewer in WPF. It will allow the user to preview selected documents and if they want, compare the documents in WPF. So they can view them side by side. The layout is this: Left side is a full list box. On the right side is a Collection or an Items control. Inside the items control will be a collection of the "selected documents" in the list box. So A user can select multiple items in the list box and for each new item they select, they can add the item to the collection on the right. I want the collection to look like a image gallery that shows up in Google/Bing Image searches. Make sense? The problem I am having is I can't get the WPFPreviewer to bind correctly to the selected item in the list box under the itemscontrol. Side Note: The WPFPreviewer is something Micorosft puts out that allows us to preview documents. Other previewers can be built for all types of documents, but im going basic here until I get this working right. I have been successful in binding to the list box WITHOUT the items control here: <Window.Resources> <DataTemplate x:Key="listBoxTemplate"> <StackPanel Margin="3" > <DockPanel > <Image Source="{Binding IconURL}" Height="30"></Image> <TextBlock Text=" " /> <TextBlock x:Name="Title" Text="{Binding Title}" FontWeight="Bold" /> <TextBlock x:Name="URL" Visibility="Collapsed" Text="{Binding Url}"/> </DockPanel> </StackPanel> </DataTemplate> </Window.Resources> <Grid Background="Cyan"> <ListBox HorizontalAlignment="Left" ItemTemplate="{StaticResource listBoxTemplate}" Width="200" AllowDrop="True" x:Name="lbDocuments" ItemsSource="{Binding Path=DocumentElements,ElementName=winDocument}" DragEnter="documentListBox_DragEnter" /> <l:WPFPreviewHandler Content="{Binding ElementName=lbDocuments, Path=SelectedItem.Url}"/> </Grid> Though, once I add in the ItemsControl, I can't get it to work anymore: <Window.Resources> <DataTemplate x:Key="listBoxTemplate"> <StackPanel Margin="3" > <DockPanel > <Image Source="{Binding IconURL}" Height="30"></Image> <TextBlock Text=" " /> <TextBlock x:Name="Title" Text="{Binding Title}" FontWeight="Bold" /> <TextBlock x:Name="URL" Visibility="Collapsed" Text="{Binding Url}"/> </DockPanel> </StackPanel> </DataTemplate> </Window.Resources> <Grid> <ListBox HorizontalAlignment="Left" ItemTemplate="{StaticResource listBoxTemplate}" Width="200" AllowDrop="True" x:Name="lbDocuments" ItemsSource="{Binding Path=DocumentElements,ElementName=winDocument}" DragEnter="documentListBox_DragEnter" /> <ItemsControl x:Name="DocumentViewer" ItemsSource="{Binding ElementName=lbDocuments, Path=SelectedItem.Url}" > <ItemsControl.ItemTemplate> <DataTemplate> <Grid Background="Cyan"> <l:WPFPreviewHandler Content="{Binding Url}"/> </Grid> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> </Grid> Can someone please help me out with trying to bind to the ItemsControl if I select one or even multiple items in the listbox.

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  • Adding UIView animation mysteriously changes starting frame

    - by clozach
    I'm working on an app that shows a thumbnail of a photo taken by the user. In order to show a seemless transition from the full-screen image shown in the UIImagePickerController to the thumbnail, I set the frame on my copy of the image to [[UIScreen mainScreen] bounds] and then change the frame to match the frame of an invisible button. (The button allows users to re-take their photo by tapping the thumbnail image.) The trouble is that the starting x-origin of my UIImageView (imageView) is mysteriously starting nearly offscreen to the left: As you can see from the alert, the imageView purports to be located at (0,0), yet it's displaying at something like (-255,0). Here's the code: CGRect frame = [[UIScreen mainScreen] bounds]; imageView.frame = frame; [[[[UIAlertView alloc] initWithTitle:@"Yo!" message:[NSString stringWithFormat:@"starting frame:%@",NSStringFromCGRect(imageView.frame)] delegate:nil cancelButtonTitle:@"K." otherButtonTitles:nil] autorelease] show]; // Slide the enlarged image seamlessly "onto" the photo button [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1000]; [UIView setAnimationDelay:.5]; imageView.frame = pictureButton.frame; [UIView commitAnimations]; As if to taunt me, the image actually does go full screen if I comment out the animation code: CGRect frame = [[UIScreen mainScreen] bounds]; imageView.frame = frame; [[[[UIAlertView alloc] initWithTitle:@"Yo!" message:[NSString stringWithFormat:@"starting frame:%@",NSStringFromCGRect(imageView.frame)] delegate:nil cancelButtonTitle:@"K." otherButtonTitles:nil] autorelease] show]; // Slide the enlarged image seamlessly "onto" the photo button // [UIView beginAnimations:nil context:nil]; // [UIView setAnimationDuration:1000]; // [UIView setAnimationDelay:.5]; // // imageView.frame = pictureButton.frame; // // [UIView commitAnimations]; (Note: animationDuration will of course be set to something more like .5 in production, not 1000 seconds.) Update — Other weirdness worth mentioning in case it's relevant: It turns out the offset changes depending on the orientation of the camera when the photo was taken. If I take the picture with the phone upside-down, for instance, then the image gets offset vertically as well as horizontally. The picker seems to be filling the image's imageOrientation incorrectly: I have to hold the phone sideways, Home button on the left, to get an image with UIImageOrientationUp. At one point I experimented with setting imageView.clipsToBounds = YES;, which revealed that my image view's frame is in fact correct. Rather, it's the UIImage's placement within the UIImageView that gets offset. Fwiw, the image view's contentMode is the default, UIViewContentModeScaleToFill.

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  • uiscrollview not switching image subviews

    - by nickthedude
    I'm building a comic viewer app, that consists of two view controllers, the root viewcontroller basically displays a view where a user decides what comic they want to read by pressing a button. The second viewController actually displays the comic as a uiscrollview with a toolbar and a title at the top. So the problem I am having is that the comic image panels themselves are not changing from whatever the first comic you go to if you select another comic after viewing the first one. The way I set it up, and I admit it's not exactly mvc, so please don't hate, anyway the way I set it up is each comic uiscrollview consists of x number of jpg images where each comic set's image names have a common prefix and then a number like 'funny1.jpg', 'funny2.jpg', 'funny3.jpg' and 'soda1.jpg', 'soda2.jpg', 'soda3.jpg', etc... so when a user selects a comic to view in the root controller it makes a call to the delegate and sets ivars on instances of the comicviewcontroller that belongs to the delegate (mainDelegate.comicViewController.property) I set the number of panels in that comic, the comic name for the title label, and the image prefix. The number of images changes(or at least the number that you can scroll through), and the title changes but for some reason the images are the same ones as whatever comic you clicked on initially. I'm basing this whole app off of the 'scrolling' code sample from apple. I thought if I added a viewWillAppear:(BOOL) animated call to the comicViewController everytime the user clicked the button that would fix it but it didn't, after all that is where the scrollview is laid out. Anyway here is some code from each of the two controllers: RootController: -(IBAction) launchComic2{ AppDelegate *mainDelegate = [(AppDelegate *) [UIApplication sharedApplication] delegate]; mainDelegate.myViewController.comicPageCount = 3; mainDelegate.myViewController.comicTitle.text = @"\"Death by ETOH\""; mainDelegate.myViewController.comicImagePrefix = @"etoh"; [mainDelegate.myViewController viewWillAppear:YES]; [mainDelegate.window addSubview: mainDelegate.myViewController.view]; comicViewController: -(void) viewWillAppear:(BOOL)animated { self.view.backgroundColor = [UIColor viewFlipsideBackgroundColor]; // 1. setup the scrollview for multiple images and add it to the view controller // // note: the following can be done in Interface Builder, but we show this in code for clarity [scrollView1 setBackgroundColor:[UIColor whiteColor]]; [scrollView1 setCanCancelContentTouches:NO]; scrollView1.indicatorStyle = UIScrollViewIndicatorStyleWhite; scrollView1.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview scrollView1.scrollEnabled = YES; // pagingEnabled property default is NO, if set the scroller will stop or snap at each photo // if you want free-flowing scroll, don't set this property. scrollView1.pagingEnabled = YES; // load all the images from our bundle and add them to the scroll view NSUInteger i; for (i = 1; i <= self.comicPageCount; i++) { NSString *imageName = [NSString stringWithFormat:@"%@%d.jpg", self.comicImagePrefix, i]; NSLog(@"%@%d.jpg", self.comicImagePrefix, i); UIImage *image = [UIImage imageNamed:imageName]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; // setup each frame to a default height and width, it will be properly placed when we call "updateScrollList" CGRect rect = imageView.frame; rect.size.height = kScrollObjHeight; rect.size.width = kScrollObjWidth; imageView.frame = rect; imageView.tag = i; // tag our images for later use when we place them in serial fashion [scrollView1 addSubview:imageView]; [imageView release]; } [self layoutScrollImages]; // now place the photos in serial layout within the scrollview } - (void)layoutScrollImages { UIImageView *view = nil; NSArray *subviews = [scrollView1 subviews]; // reposition all image subviews in a horizontal serial fashion CGFloat curXLoc = 0; for (view in subviews) { if ([view isKindOfClass:[UIImageView class]] && view.tag 0) { CGRect frame = view.frame; frame.origin = CGPointMake(curXLoc, 0); view.frame = frame; curXLoc += (kScrollObjWidth); } } // set the content size so it can be scrollable [scrollView1 setContentSize:CGSizeMake((self.comicPageCount * kScrollObjWidth), [scrollView1 bounds].size.height)]; } Any help would be appreciated on this. Nick

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  • Which StackOverflow-style MarkDown (WMD) javascript editor should I use?

    - by Edan Maor
    Background I'm working on an application which requires user-entered content, and I've decided to use a StackOverflow-style MarkDown editor. After researching this topic for the last few days, I realize there are numerous forks of the base WMD editor, some with a few basic enhancements and some with serious differences from the StackOverflow one. Since this will be the heart of the application, I'd like to start with the best code base I can. I'd be happy if anyone can recommend which one of the many solutions out there best fits my needs. Below is requirements, plus what I've managed to find already. I'm hoping this question will help me decide which version to go with, and maybe help me discover a port out there that's an even better fit for my needs. The requirements for my project Live Preview Multiple editors on the same page (not know how many in advance, since the user can dynamically add another editing box). Ability to extend with extra buttons (I'd like a button to upload a picture, instead of just adding an img url). Ability to dynamically show/hide the edit box (and only see the preview box). Not an absolute must, but I'd prefer to stick as close to StackOverflow's look and feel, since it's well known. Don't know if this matters, but the backend is written in Django. Editors I've looked at Here are a few of the code bases I've looked at, with thoughts. Obviously, I might be missing another solution out there. The derobins version. From what I can tell, this is the official StackOverflow version. Seems like it doesn't support multiple editors on one page. JQuery.MarkEdit. Looks very good, but is pretty different from the StackOverflow version. MooWMD. Looks like the winner right now, but I'm a little concerned since it looks less active/hackable than MarkEdit. The wmd-new version. Not sure, looks like an old codebase without much use. The SocialSite branch. Seems like it's not for public use.

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  • How to get jQuery draggable elements scroll with mb.imageNavigator

    - by bulltorious
    I am using jQuery mb.imageNavigator (1.8) from http://pupunzi.open-lab.com/mb-jquery-components/mb-imagenavigator/ to implements a Risk type game adjucation system. Using the imageNavigator plugin I am able to scroll around a large game map of the world. My issue is when I declare some elements as draggable and drag them onto the map image, their location does not stay relative to where in the picture I put them. They just stay fixed on the screen no matter where I scroll. Does anyone know how to make the the draggable elements scroll with the image? Matteo posts about "you can add an additional content layer that overlay image and moves with it" and posts an example, but I can't make it work. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> ` <head> <script type="text/jscript" src="lib/jquery/jquery-1.3.2.js"> </script> <script type="text/jscript" src="lib/jquery/jquery-ui-1.7.2.custom.min.js"> </script> <script type="text/jscript" src="lib/utilities/mbImgNav.min.js_0.js"> </script> <script type="text/jscript" src="lib/utilities/start.js"> </script> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>New Web Project</title> </head> <body> <div id="AdamsAshTray" style="float:right; background-color:red; z-index:999"> test test test </div> <div id="navArea"> <div imageUrl="someimage" navPosition="BR" navWidth="100" style="display:none;" class="imagesContainer"> <span class="title">zuccheriera</span> <div class="description"> <STRONG>description1</STRONG> </div> </div> </div> </body> $(document).ready(function(){ $("#navArea").imageNavigator({ areaWidth:1820, areaHeight:1000, draggerStyle: "1px dotted red", navOpacity: .8 }) $("#AdamsAshTray").draggable({ grid: [20,20] }); })`

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  • Android table width queries

    - by user1653285
    I have a table layout (code below), but I have am having a bit of a problem with the width of the cells. The picture below shows the problem. There should be a white border on the right hand side of the screen. I also want the text "Auditorium" not to wrap onto a new line (I would prefer that "13th -" get put onto the new line instead, I don't want to put \n in there because then it would mean it goes onto a new line at that point on bigger screens/landscape view). How can I fix those two problems? <?xml version="1.0" encoding="utf-8"?> <ScrollView xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#013567" > <TableLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:shrinkColumns="*" android:stretchColumns="*" > <TableRow android:layout_width="match_parent" android:layout_height="wrap_content" > <TextView android:layout_width="match_parent" android:layout_height="match_parent" android:background="@drawable/textlines" android:gravity="center" android:text="@string/meeting_5" android:textColor="#fff" > </TextView> <TextView android:layout_width="match_parent" android:layout_height="match_parent" android:background="@drawable/textlines" android:gravity="center" android:text="@string/meeting_5_date" android:textColor="#fff" > </TextView> <TextView android:layout_width="match_parent" android:layout_height="match_parent" android:background="@drawable/textlines" android:gravity="center" android:text="@string/meeting_5_location" android:textColor="#fff" > </TextView> </TableRow> <TableRow android:layout_width="match_parent" android:layout_height="wrap_content" > <TextView android:layout_width="match_parent" android:layout_height="match_parent" android:background="@drawable/textlines" android:gravity="center" android:text="@string/AGM" android:textColor="#fff" > </TextView> <TextView android:layout_width="match_parent" android:layout_height="match_parent" android:background="@drawable/textlines" android:gravity="center" android:text="@string/AGM_date" android:textColor="#fff" > </TextView> <TextView android:layout_width="match_parent" android:layout_height="match_parent" android:background="@drawable/textlines" android:gravity="center" android:text="@string/AGM_location" android:textColor="#fff" > </TextView> </TableRow> </TableLayout>

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  • Stand-alone Java code formatter/beautifier/pretty printer?

    - by Greg Mattes
    I'm interested in learning about the available choices of high-quality, stand-alone source code formatters for Java. The formatter must be stand-alone, that is, it must support a "batch" mode that is decoupled from any particular development environment. Ideally it should be independent of any particular operating system as well. So, a built-in formatter for the IDE du jour is of little interest here (unless that IDE supports batch mode formatter invocation, perhaps from the command line). A formatter written in closed-source C/C++ that only runs on, say, Windows is not ideal, but is somewhat interesting. To be clear, a "formatter" (or "beautifier") is not the same as a "style checker." A formatter accepts source code as input, applies styling rules, and produces styled source code that is semantically equivalent to the original source code. A style checker also applies styling rules, but it simply reports rule violations without producing modified source code as output. So the picture looks like this: Formatter (produces modified source code that conforms to styling rules) Read Source Code → Apply Styling Rules → Write Styled Source Code Style Checker (does not produce modified source code) Read Source Code → Apply Styling Rules → Write Rule Violations Further Clarifications Solutions must be highly configurable. I want to be able to specify my own style, not simply select from a canned list. Also, I'm not looking for a general purpose pretty-printer written in Java that can pretty-print many things. I want to style Java code. I'm also not necessarily interested in a grand-unified formatter for many languages. I suppose it might be nice for a solution to have support for languages other than Java, but that is not a requirement. Furthermore, tools that only perform code highlighting are right out. I'm also not interested in a web service. I want a tool that I can run locally. Finally, solutions need not be restricted to open source, public domain, shareware, free software, commercial, or anything else. All forms of licensing are acceptable.

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  • How to generate following xml

    - by Mohsan
    hi. i want to generate XML for the following tree type structure. i attached picture. generated xml should be <services> <service> <name>Service 1</name> <categories> <category> <name>Cateogry 1</name> <methods> <method> <name>Method 1</name> </method> </methods> </category> </categories> </service> <service> <name>Service 2</name> <categories> <category> <name>Cateogry 1</name> <methods> <method> <name>Method 1</name> </method> </methods> </category> </categories> </service> <service> <name>Service 3</name> <categories> <category> <name>Cateogry 1</name> <methods> <method> <name>Method 1</name> </method> </methods> </category> </categories> </service> </services>

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  • Rails find over multiple models

    - by kgb
    I think I'm missing something very obvious and its making my brain hurt. class User < ActiveRecord::Base has_one :profile class Profile < ActiveRecord::Base has_one :user belongs_to :team I have a partial that loops through the users and print some basic info, I'm using this partial in my team show page. I had originally written this to return users who's profiles were a member of a team. def show @team = Team.find_by_id(params[:id]) @profiles= Profile.find(:all, :conditions => ['team_id = ?', @team.id]) @users = User.find_by_id(@profiles.user_id) end But quickly realized @profiles was an array, and it looks messy as hell. Stuck as to what my find should look like to select all User who have a profile that is a member of a team. The partial that is working elsewhere for displaying users looks like this <% for user in @users%> <table> <tr> <td> <%= image_tag user.profile.picture.url %> </td> <td> <a href="/users/<%= user.id %>"><%= user.login %></a> </td> <td> <%= user.profile.first_name %> <%= user.profile.second_name %> </td> <td> <%= user.profile.status %> </td> </tr> </table> <% end %> Development log output with updated show and relationships Processing TeamsController#show (for 127.0.0.1 at 2010-03-30 22:06:31) [GET] Parameters: {"id"=>"1"} User Load (1.3ms) SELECT * FROM "users" WHERE ("users"."id" = 3) LIMIT 1 Team Load (1.0ms) SELECT * FROM "teams" WHERE ("teams"."id" = 1) Rendering template within layouts/main Rendering teams/show Completed in 75ms (View: 11, DB: 2) | 200 OK [http://localhost/teams/1]

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  • How to actually use Swing Application Framework?

    - by Joonas Pulakka
    Hello, I'd like to learn how to effectively use Swing Application Framework. Most of the the examples I've found are blog entries that just explain how to great it is to extend SingleFrameApplication and override its startup method, but that's about it. Sun's article is almost two years old, as is the project's own introduction, and there has apparently been some evolution since then. Are there any recent and thorough tutorials/HOWTOs available anywhere? There is JavaDoc of course, but it's hard to get the big picture from there. Any pointers are appreciated. Update: I realized that there's a mailing list archive at the project's site. While somewhat clumsy (compared to StackOverflow ;) it seems to be quite active. Still it's a pity that there are no real tutorials anywhere. The information is scattered here and there. Update 2: Let me clarify - I'm not having trouble using Swing (the widget toolkit) itself, I'm talking about its Application Framework, which is supposed to ease things like application lifecycle (startup, exit and whatever happens between them), action management etc. - that is, things that most Swing applications will need. It's cool to get such framework to be standard part of Java. The only problem is to learn how it's intended to be used. Update 3: For the interested, there was just some discussion at the project's forum regarding the current state and future of JSR 296. Shortly: the current version 1.03 is considered to be quite usable, but the API is not stable and it will change to the final version in Java 7. The package name will also change so Java 7 will not break current applications made on SAF. Update 4: Karsten Lentzsch stated at the above mentioned forum: "I doubt that it can be included in Java 7; and I'll vote against it.". I would rather not question the sincerity of this great guru, and it's certainly wise not to let anything flawed to slip into the core JDK, but frankly it's a strange situation - he is the author of JGoodies Swing Suite which is partly a commercial competitor of JSR 296, and he is sitting in the committee that will decide whether this JSR will be included to standard Java. It was the same thing with JSR 295 Beans Binding which I wrote about earlier. Given the current state of SAF, I think the best solution is to wrap the current implementation into a "homebrew" framework, which can then accommodate possible changes to the existing API.

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  • php adding images to another image, exact positioning

    - by user271619
    I have a cool snippet of code that works well, except one thing. The code will take an icon I want to add to an existing picture. I can position it where I want too! Which is exactly what I need to do. However, I'm stuck on one thing, concerning the placement. The code "starting position" (on the main image: navIcons.png) is from the Bottom Right. I have 2 variables: $move_left = 10; & $move_up = 8;. So, the means I can position the icon.png 10px left, and 8px up, from the bottom right corner. I really really want to start the positioning from the Top Left of the image, so I'm really moving the icon 10px right & 8px down, from the top left position of the main image. Can someone look at my code and see if I'm just missing something that inverts that starting position? function attachIcon($imgname) { $mark = imagecreatefrompng($imgname); imagesavealpha($mark, true); list($icon_width, $icon_height) = getimagesize($imgname); $img = imagecreatefrompng('images/sprites/navIcons.png'); imagesavealpha($img, true); $move_left = 10; $move_up = 9; list($mainpic_width, $mainpic_height) = getimagesize('images/sprites/navIcons.png'); imagecopy($img, $mark, $mainpic_width-$icon_width-$move_left, $mainpic_height-$icon_height-$move_up, 0, 0, $icon_width, $icon_height); imagepng($img); // display the image + positioned icon in the browser //imagepng($img,'newnavIcon.png'); // rewrite the image with icon attached. } header('Content-Type: image/png'); attachIcon('icon.png'); ? For those who are wondering why I'd even bother doing this. In a nutshell, I like to add 16x16 icons to 1 single image, while using css to display that individual icon. This does involve me downloading the image (sprite) and open photoshop, add the new icon (positioning it), and reuploading it to the server. Not a massive ordeal, but just having fun with php.

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