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  • Why does this Object wonk out & get deleted ?

    - by brainydexter
    Stepping through the debugger, the BBox object is okay at the entry of the function, but as soon as it enters the function, the vfptr object points to 0xccccc. I don't get it. What is causing this ? Why is there a virtual table reference in there when the object is not derived from other class. (Though, it resides in GameObject from which my Player class inherits and I retrieve the BBox from within player. But, why does the BBox have the reference ? Shouldn't it be player who should be maintained in that reference ?) For 1; some code for reference: A. I retrieve the bounding box from player. This returns a bounding box as expected. I then send its address to GetGridCells. const BoundingBox& l_Bbox = l_pPlayer-GetBoundingBox(); boost::unordered_set < Cell*, CellPHash & l_GridCells = GetGridCells ( &l_Bbox ); B. This is where a_pBoundingBox goes crazy and gets that garbage value. boost::unordered_set< Cell*, CellPHash CollisionMgr::GetGridCells(const BoundingBox *a_pBoundingBox) { I think the following code is also pertinent, so I'm sticking this in here anyways: const BoundingBox& Player::GetBoundingBox(void) { return BoundingBox( &GetBoundingSphere() ); } const BoundingSphere& Player::GetBoundingSphere(void) { BoundingSphere& l_BSphere = m_pGeomMesh-m_BoundingSphere; l_BSphere.m_Center = GetPosition(); return l_BSphere; } // BoundingBox Constructor BoundingBox(const BoundingSphere* a_pBoundingSphere); Can anyone please give me some idea as to why this is happening? Also, if you want me to post more code, please do let me know. Thanks!

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  • How to push this view controller ?

    - by hib
    Hello all, I am caught in a strange requirement .See the following view hierarchy and scenario . I have a tab bar application in which I have three tabs . In first tab I am showing some content with a small image title and date (uitableview in navigation controller). In the detail view of that controller there are more buttons that shows different sorts of detail like gallery button and , more details button and some , more button . On tapping each button I will push each individual view controller in the main navigation controller . Now on the horizontal orientation I am showing same list of content but in the cover flow ( in modal view controller ) fashion like the ipod application . On tapping any image we will show the same buttons like gallery and more details and tapping on it will show the new controller with the following code : UINavigationController *modalNavController = [[UINavigationController alloc] initWithRootViewController:myPhotoController]; UIBarButtonItem *backButton = [[UIBarButtonItem alloc] initWithTitle:@"Back" style:UIBarButtonItemStyleBordered target:self action:@selector(backButtonPressed)]; myPhotoController.navigationItem.leftBarButtonItem = backButton; [backButton release]; if([self.modalViewController isViewLoaded]){ [self dismissModalViewControllerAnimated:YES]; } modalNavController.navigationBar.barStyle = UIBarStyleBlackOpaque; [self presentModalViewController:modalNavController animated:YES]; [modalNavController release]; All this is working nicely . but when I get back the device in vertical orientation . the main modal controller will be dismissed and all the containing modal controller also will be dismissed if they are open or not . Instead of this what I want is If chooses an item in the coverflow and then if chooses gallery and if I put the device in vertical orientaion the gallery should be in the navigation hierarchy that drove me to the main list and gallery should be in horizonatal fashion . So what I want to do is that just to push the gallery controller in the main navigation hierarchy instead of showing from a madal controller . If someone wants reference then see the application "net a porter" I want to do like that . Just tell me how the controller hierarchy is working in that app . I need the help . Thanks

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  • Dragging an UIView inside UIScrollView

    - by Sergey Mikhanov
    Hello community! I am trying to solve a basic problem with drag and drop on iPhone. Here's my setup: I have a UIScrollView which has one large content subview (I'm able to scroll and zoom it) Content subview has several small tiles as subviews that should be dragged around inside it. My UIScrollView subclass has this method: - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event { UIView *tile = [contentView pointInsideTiles:[self convertPoint:point toView:contentView] withEvent:event]; if (tile) { return tile; } else { return [super hitTest:point withEvent:event]; } } Content subview has this method: - (UIView *)pointInsideTiles:(CGPoint)point withEvent:(UIEvent *)event { for (TileView *tile in tiles) { if ([tile pointInside:[self convertPoint:point toView:tile] withEvent:event]) return tile; } return nil; } And tile view has this method: - (void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:self.superview]; self.center = location; } This works, but not fully correct: the tile sometimes "falls down" during the drag process. More precisely, it stops receiving touchesMoved: invocations, and scroll view starts scrolling instead. I noticed that this depends on the drag speed: the faster I drag, the quicker the tile "falls". Any ideas on how to keep the tile glued to the dragging finger? Thanks in advance!

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  • How to add View Controller with Tab Bar interfaced View Controller

    - by TechFusion
    I have created Window based Tab Bar controller app, One Tab Bar of viewController has been interfaced with WebVIew ..I am looking to create another view once touch event happened in that WebView.. //TabBarViewController.m - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { TabMainView *mainView = [[TabMainView alloc] init]; mainView.hidesBottomBarWhenPushed = YES; [self.navigationController pushViewController: mainView animated:YES]; [mainView release]; } I have created MainView, which is UIViewController Subclass. //TabMainView.m - (void)loadView { CGRect frame = CGRectMake(0.0, 0.0, 480, 320); WebView = [[[UIWebView alloc] initWithFrame:frame] autorelease]; WebView.backgroundColor = [UIColor whiteColor]; WebView.scalesPageToFit = YES; WebView.autoresizingMask = (UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleTopMargin); WebView.autoresizesSubviews = YES; WebView.exclusiveTouch = YES; //self.WebView.UserInteractionEnabled = NO; WebView.clearsContextBeforeDrawing = YES; self.view = WebView; [WebView release]; } - (void)viewWillAppear:(BOOL)animated { [self.WebView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:@"http://www.apple.com"]]]; } Here when touch event happened then it is not passing control to TabMainView.m 's Viewload function although I am pushing it's view? TabBarView is also UIViewController subclass not a UINavigationController.

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  • Why would delaying a thread response fix view corruption?

    - by Beth S
    6 times out of 10 my very simple iPhone app is getting a corrupted display on launch or crashes randomly. But it behaves fine in the simulator. The display corruption looks like mis-colored fonts, out of place font text, wrong background colors, etc. I've found a strange work-around.. when my thread delays by 2 seconds before calling the "done" notification, everything works swimmingly. The thread reads a web page and the "done" notification loads up a PickerView with strings. So what gives? Can I not safely initiate a threaded task from viewDidLoad? - (void) loadWebPage:(NSString *)urlAddition { NSAutoreleasePool *subPool = [[NSAutoreleasePool alloc] init]; NSString *pageSource; NSError *err; NSString *urlString = [NSString stringWithString:@"http://server/%@", urlAddition]; pageSource = [NSString stringWithContentsOfURL:[NSURL URLWithString: urlString] encoding:NSUTF8StringEncoding error:&err]; [NSThread sleepForTimeInterval:2.0]; // THIS STOPS THE DISPLAY CORRUPTION [[NSNotificationCenter defaultCenter] postNotificationName:@"webDoneNotification" object:nil]; [subPool drain]; } - (void) webDoneNotification: (NSNotification *)pNotification { [mediaArray release]; mediaArray = [[NSArray arrayWithObjects: [NSString stringWithString:@"new pickerview text"], nil] retain]; [mediaPickerView reloadAllComponents]; [mediaPickerView selectRow:0 inComponent:0 animated:NO]; } - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { mediaArray = [[NSArray arrayWithObjects: [NSString stringWithString:@"init pickerview text"], nil] retain]; if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; myWebThread = [[WebThread alloc] initWithDelegate:self]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(webDoneNotification:) name:@"webDoneNotification" object:nil]; [myWebThread performSelectorInBackground:@selector(loadWebPage:) withObject:@""]; } Thanks! Update: Even a delay of 0.1 seconds is enough to completely fix the problem.

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  • NSOperation and fwrite (Iphone)

    - by Sridhar
    Hi, I am having problem with this code.Basically I want to execute the fwrite from a timer function asyncronusly. Here is the code block in my Timer function. (This will call by the timer every 0.2 seconds. -(void)timerFunction { WriteFileOperation * operation = [WriteFileOperation writeFileWithBuffer:pFile buffer:readblePixels length:nBytes*15]; [_queue addOperation:operation]; // Here it is waiting to complete the fwrite } The WrtiteFilerOperation is an NSoperation class which it has to write the passing buffer to a file. I added this code in WriteFileOperation's "start" method. (void)start { if (![NSThread isMainThread]) { [self performSelectorOnMainThread:@selector(start) withObject:nil waitUntilDone:NO]; return; } [self willChangeValueForKey:@"isExecuting"]; _isExecuting = YES; [self didChangeValueForKey:@"isExecuting"]; NSLog(@"write bytes %d",fwrite(_buffer, 1, _nBytes, _file)); free(_buffer); [self finish]; } The problem here is , my timerFunction blocked by NSOperation until it writes the buffer into file.(I mean blocked till start method finishes its execution) and the performance seems same as directly placing the fwrite in timerFunction. I want to just return to timerFunction with out waiting from the start method execution to be completed. What I am doing wrong here ? Thanks In Advance Raghu

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  • How can I programmatically add more than just one view object to my view controller?

    - by BeachRunnerJoe
    I'm diving into iPhone OS development and I'm trying to understand how I can add multiple view objects to the "Left/Root" view of my SplitView iPad app. I've figured out how to programmatically add a TableView to that view based on the example code I found in Apple's online documentation... RootViewController.h @interface RootViewController : UITableViewController <NSFetchedResultsControllerDelegate, UITableViewDelegate, UITableViewDataSource> { DetailViewController *detailViewController; UITableView *tableView; NSFetchedResultsController *fetchedResultsController; NSManagedObjectContext *managedObjectContext; } RootViewController.m - (void)loadView { UITableView *newTableView = [[UITableView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame] style:UITableViewStylePlain]; newTableView.autoresizingMask = UIViewAutoresizingFlexibleHeight|UIViewAutoresizingFlexibleWidth; newTableView.delegate = self; newTableView.dataSource = self; [newTableView reloadData]; self.view = newTableView; [newTableView release]; } but there are a few things I don't understand about it and I was hoping you veterans could help clear up some confusion. In the statement self.view = newTableView, I assume I'm setting the entire view to a single UITableView. If that's the case, then how can I add additional view objects to that view alongside the table view? For example, if I wanted to have a DatePicker view object and the TableView object instead of just the TableView object, then how would I programmatically add that? Referencing the code above, how can I resize the table view to make room for the DatePicker view object that I'd like to add? Thanks so much in advance for your help! I'm going to continue researching these questions right now.

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  • continueTrackingWithTouch: withEvent: not being called continuously.

    - by Steven Noyes
    I have a very simply subclass of UIButton that will fire off a custom event when the button has been held for 2 seconds. To accomplish this, I overrode: // // Mouse tracking // - (BOOL)beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event { [super beginTrackingWithTouch:touch withEvent:event]; [self setTimeButtonPressed:[NSDate date]]; return (YES); } - (BOOL)continueTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event { [super continueTrackingWithTouch:touch withEvent:event]; if ([[self timeButtonPressed] timeIntervalSinceNow] > 2.0) { // // disable the button. This will eventually fire the event // but this is just stubbed to act as a break point area. // [self setEnabled:NO]; [self setSelected:NO]; } return (YES); } My problem is (this is in the simulator, can't do on device work quite yet) "continueTrackingWithTouch: withEvent:" is not being called unless the mouse is actually moved. It does not take much motion, but it does take some motion. By returning "YES" in both of these, I should be setup to receive continuous events. Is this an oddity of the simulator or am I doing something wrong? NOTE: userInteractionEnabled is set to YES. NOTE2: I could setup a timer in beginTrackingWithTouch: withEvent: but that seems like more effort for something that should be simple.

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  • A view "transparent" to touches in some areas

    - by Mike
    I have this transparent view that covers the whole screen. I using this view to group objects because I need to run them together around a specific anchor point. Lets call this view transparentView. At some point, transparentView contains two subviews. Two vertical bars full of icons, one on the left and one on the right of the screen. I need these bars and their icons to respond to touches, so I have to set transparentView setUserInteraction to YES. The area between the two vertical bars are totally transparent. transparentView is on top of other views and I need these other views to respond to taps but, the transparent area of transparentView are intercepting the taps and not letting them go thru to the view below. This transparent view is a UIImageView based class. I have tried to forward taps on that class, using - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [self.nextResponder touchesBegan: touches withEvent:event]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [self.nextResponder touchesMoved: touches withEvent:event]; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [self.nextResponder touchesEnded: touches withEvent:event]; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [self touchesEnded:touches withEvent:event]; } but this is not working. How can I do that? thanks.

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  • Django FormWizard with dynamic forms

    - by krys
    I want to implement a simple 2 part FormWizard. Form 1 will by dynamically generated something like this: class BuyAppleForm(forms.Form): creditcard = forms.ChoiceField(widget = forms.RadioSelect) type = forms.ChoiceField(widget = forms.RadioSelect) def __init__(self,*args, **kwargs): user = kwargs['user'] del kwargs['user'] super(BuyAppleForm, self).__init__(*args, **kwargs) credit_cards = get_credit_cards(user) self.fields['creditcard'].choices = [(card.id,str(card)) for card in credit_cards] apple_types= get_types_packages() self.fields['type'].choices = [(type.id,str(type)) for type in apple_types] This will dynamically create a form with lists of available choices. My second form, I actually want no input. I just want to display a confirmation screen containing the credit card info, apple info, and money amounts (total, tax, shipping). Once user clicks OK, I want the apple purchase to commence. I was able to implement the single form way by passing in the request.user object in the kwargs. However, with the FormWizard, I cannot figure this out. Am I approaching the problem wrong and is the FormWizard not the proper way to do this? If it is, how can the Form __init__ method access the user object from the HTTP request?

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  • Do [sprite stopActionByTag: kTag]; working differently for different CCActions ?

    - by srikanth rongali
    //prog 1 -(void)gameLogic:(ccTime)dt { id actionMove = [CCMoveTo actionWithDuration:1.0 position:ccp(windowSize.width/2-400, actualY)]; [actionMove setTag:6]; [self schedule:@selector(update:)]; [hitBullet runAction:actionMove]; } -(void)update:(ccTime)dt { if ( (CGRectIntersectsRect(hitRect, playerRect)) ) { [[[self getActionByTag:6] retain] autorelease]; [hitBullet stopActionByTag: 6]; } } //prog 2 -(void)gameLogic:(ccTime)dt { id actionMove = [CCMoveTo actionWithDuration:1.0 position:ccp(windowSize.width/2-400, actualY)]; id hitBulletAction = [CCSequence actionWithDuration:(intervalforEnemyshoot)]; id hitBulletSeq = [CCSequence actions: hitBulletAction, actionMove, nil]; [hitBulletSeq setTag:5]; [self schedule:@selector(update:)]; [hitBullet runAction:hitBulletSeq]; } -(void)update:(ccTime)dt { if ( (CGRectIntersectsRect(hitRect, playerRect)) ) { [[[self getActionByTag:5] retain] autorelease]; [hitBullet stopActionByTag: 5]; } } While prog1 is working prog2 is not working ? I think the both are same. But why the two stopActions are working differently in two prog1 and prog2 ? I mean the actions are stopped in prog1 but the actions are not stopping in prog2 ? thank You.

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  • Refresh decorator

    - by Morgoth
    I'm trying to write a decorator that 'refreshes' after being called, but where the refreshing only occurs once after the last function exits. Here is an example: @auto_refresh def a(): print "In a" @auto_refresh def b(): print "In b" a() If a() is called, I want the refresh function to be run after exiting a(). If b() is called, I want the refresh function to be run after exiting b(), but not after a() when called by b(). Here is an example of a class that does this: class auto_refresh(object): def __init__(self, f): print "Initializing decorator" self.f = f def __call__(self, *args, **kwargs): print "Before function" if 'refresh' in kwargs: refresh = kwargs.pop('refresh') else: refresh = False self.f(*args, **kwargs) print "After function" if refresh: print "Refreshing" With this decorator, if I run b() print '---' b(refresh=True) print '---' b(refresh=False) I get the following output: Initializing decorator Initializing decorator Before function In b Before function In a After function After function --- Before function In b Before function In a After function After function Refreshing --- Before function In b Before function In a After function After function So when written this way, not specifying the refresh argument means that refresh is defaulted to False. Can anyone think of a way to change this so that refresh is True when not specified? Changing the refresh = False to refresh = True in the decorator does not work: Initializing decorator Initializing decorator Before function In b Before function In a After function Refreshing After function Refreshing --- Before function In b Before function In a After function Refreshing After function Refreshing --- Before function In b Before function In a After function Refreshing After function because refresh then gets called multiple times in the first and second case, and once in the last case (when it should be once in the first and second case, and not in the last case).

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  • iphone - gesture not working on animated view

    - by Mike
    I have this animated view and a gesture assigned to it... [self.view setUserInteractionEnabled:YES]; UIImageView *sequence = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"frame0.png"]]; [sequence setUserInteractionEnabled:YES]; sequence.center = CGPointMake(centroX, centroY); NSMutableArray *array = [[NSMutableArray alloc] init] ; for (int i=0; i<30; i++) { UIImage *oneImage = [UIImage imageNamed:[NSString stringWithFormat:@"frame%d.png",i]]; [array addObject:oneImage]; } sequence.animationImages = array; sequence.animationDuration = 1.0; sequence.animationRepeatCount = 1; [self.view addSubview:sequence]; [sequence release]; sequence.startAnimating; sequence.image = [UIImage imageNamed:@"frame29.png"]; // doSomething never runs when I tap the image... why? UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(doSomething)]; [singleTap setDelegate:self]; [singleTap setCancelsTouchesInView:NO]; [singleTap setDelaysTouchesEnded:NO]; [sequence addGestureRecognizer:singleTap]; [singleTap release]; The gesture is never called... why? I have no other gesture associated anywhere. thanks for any help.

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  • Should I release NSString before assigning a new value to it?

    - by Elliot Chen
    Hi, Please give me some suggestions about how to change a NSString variable. At my class, I set a member var: NSString *m_movieName; ... @property(nonatomic, retain) NSString *m_movieName; At viewDidLoad method, I assign a default name to this var: -(void)viewDidLoad{ NSString *s1 = [[NSString alloc] initWithFormat:@"Forrest Gump"]; self.m_movieName = s1; ... [s1 release]; [super viewDidLoad] } At some function, I want to give a new name to this var, so I did like: -(void)SomeFunc{ NSString *s2 = [[NSString alloc] initWithFormat:@"Brave Heart"]; //[self.movieName release]; // ??????? Should perform here? self.m_moiveName = s2; [s2 release]; } I know, NSString* var is just a pointer to an allocated memory block, and 'assign' operation will increment this memory block's using count. For my situation, should I release m_movieName before assigning a value to it? If I do not release it (via [self.movieName release]), when and where will the previous block be released? Thanks for your help very much!

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  • reddit style voting with django

    - by dotty
    Hay i need to hand implemeneting a voting system into a model. I've had a huge helping hand from Mike DeSimone making this work in the first place, but i need to expand upon his work. Here is my current code View def show_game(request): game = Game.objects.get(pk=1) discussions = game.gamediscussion_set.filter(reply_to=None) d = { 'game':game, 'discussions':discussions } return render_to_response('show_game', d) Template <ul> {% for discussion in discussions %} {{ discussion.html }} {% endfor %} </ul> Model class GameDiscussion(models.Model): game = models.ForeignKey(Game) message = models.TextField() reply_to = models.ForeignKey('self', related_name='replies', null=True, blank=True) created_on = models.DateTimeField(blank=True, auto_now_add=True) userUpVotes = models.ManyToManyField(User, blank=True, related_name='threadUpVotes') userDownVotes = models.ManyToManyField(User, blank=True, related_name='threadDownVotes') def html(self): DiscussionTemplate = loader.get_template("inclusions/discussionTemplate") return DiscussionTemplate.render(Context({ 'discussion': self, 'replies': [reply.html() for reply in self.replies.all()] })) DiscussionTemplate <li> {{ discussion.message }} {% if replies %} <ul> {% for reply in replies %} {{ reply }} {% endfor %} </ul> {% endif %} </li> As you can see we have 2 fields userUpVotes and userDownVotes on the model, these will calculate how to order the discussions and replies. How would i implement these 2 fields to order the replies and discussions based on votes? Any help would be great!

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  • Rails NoMethodError in loop when method exists

    - by Kevin Whitaker
    Good day all. I'm running into a bit of a problem getting a script running on my production environment, even though it works just fine on my dev box. I've verified that all the requisite gems and such are the same version. I should mention that the script is intended to be run with the script/runner command. Here is a super-condensed version of what I'm trying to do, centered around the part that's broken: def currentDeal marketTime = self.convertToTimeZone(Time.new) deal = Deal.find(:first, :conditions = ["start_time ? AND market_id = ? AND published = ?", marketTime, marketTime, self.id, 1]) return deal end markets = Market.find(all) markets.each do |market| deal = market.currentDeal puts deal.subject end Now convertToTimeZone is a method attached to the model. So, this code works just fine on my dev machine, as stated. However, attempting to run it on my production machine results in: undefined method `subject' for nil:NilClass (NoMethodError) If, however, I go into the console on the production box and do this: def currentDeal marketTime = self.convertToTimeZone(Time.new) deal = Deal.find(:first, :conditions = ["start_time ? AND market_id = ? AND published = ?", marketTime, marketTime, self.id, 1]) return deal end market = Market.find(1) deal = market.currentDeal puts deal.subject It returns the correct value, no problem. So what is going on? This is on rails v 2.3.5, on both machines. Thanks for any help

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  • Django internationalization for admin pages - translate model name and attributes

    - by geekQ
    Django's internationalization is very nice (gettext based, LocaleMiddleware), but what is the proper way to translate the model name and the attributes for admin pages? I did not find anything about this in the documentation: http://docs.djangoproject.com/en/dev/topics/i18n/internationalization/ http://www.djangobook.com/en/2.0/chapter19/ I would like to have "???????? ????? ??? ?????????" instead of "???????? order ??? ?????????". Note, the 'order' is not translated. First, I defined a model, activated USE_I18N = True in settings.py, run django-admin makemessages -l ru. No entries are created by default for model names and attributes. Grepping in the Django source code I found: $ ack "Select %s to change" contrib/admin/views/main.py 70: self.title = (self.is_popup and ugettext('Select %s') % force_unicode(self.opts.verbose_name) or ugettext('Select %s to change') % force_unicode(self.opts.verbose_name)) So the verbose_name meta property seems to play some role here. Tried to use it: class Order(models.Model): subject = models.CharField(max_length=150) description = models.TextField() class Meta: verbose_name = _('order') Now the updated po file contains msgid 'order' that can be translated. So I put the translation in. Unfortunately running the admin pages show the same mix of "???????? order ??? ?????????". I'm currently using Django 1.1.1. Could somebody point me to the relevant documentation? Because google can not. ;-) In the mean time I'll dig deeper into the django source code...

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  • Excel::Shape object getting released automatically after the count reaches 18 in List<T>

    - by A9S6
    I have a Excel addin written in C# 2.0 in which I am experiencing a strange behavior.Please note that this behavior is only seen in Excel 2003 and NOT in Excel 2007 or 2010. Issue: When the user clicks an import command button, a file is read and a number of Shapes are created/added to the worksheet using Worksheet::Shapes::AddPicture() method. A reference to these Shape objects are kept in a generic list: List<Excel.Shape> list = new List<Excel.Shape>(); Everything works fine till the list has less than 18 references. When the count reaches 18, and a new Shape reference is added, the first one i.e. @ index [0] is released. I am unable to call any method or property on that reference and calling a method/property throws a COMException (0x800A1A8) i.e. Object Required. If I add one more, then the reference @ [1] is not accessible and so on. Strange enough... this happens with Shape object only i.e. If I add one Shape and then 17 nulls to the list then this wont happen until 17 more Shape objects are added. Does anyone has an idea why it happens after the count reaches 18? I thought it might be something with the List's default capacity. Something like relocating the references during which they get released so I initialized it with a capacity of 1000 but still no luck. List<Excel.Shape> list = new List<Excel.Shape>(1000); Any Idea??

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  • Serialize Object

    - by Mark Pearl
    Hi.. I am new to serialization and I cannot for the life of me figure out how to fix this exception I am getting... I have an object that has the following structure [XmlRoot("MaxCut2")] public class MaxCut2File : IFile { public MaxCut2File() { MyJob = new Job(); Job.Reference = "MyRef"; } [XmlElement("JobDetails", typeof(Job))] public IJob MyJob { get; set; } } An inteferface... public interface IJob { string Reference { get; set; } } And an class [Serializable()] public class Job : IJob { [XmlElement("Reference")] public string Reference { get; set; } } When I try to serialize an instance of the MaxCut2File object I get an error {"Cannot serialize member 'MaxCut2File.MaxCut2File.MyJob' of type 'MaxCut2BL.Interfaces.IJob', see inner exception for more details."} "There was an error reflecting type 'MaxCut2File.MaxCut2File'." However if I change my property MyJob from the IJob type to the Job type it works fine... Any ideas?

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  • Setting White balance and Exposure mode for iphone camera + enum default

    - by Spectravideo328
    I am using the back camera of an iphone4 and doing the standard and lengthy process of creating an AVCaptureSession and adding to it an AVCaptureDevice. Before attaching the AvCaptureDeviceInput of that camera to the session, I am testing my understanding of white balance and exposure, so I am trying this: [self.theCaptureDevice lockForConfiguration:nil]; [self.theCaptureDevice setWhiteBalanceMode:AVCaptureWhiteBalanceModeLocked]; [self.theCaptureDevice setExposureMode:AVCaptureExposureModeContinuousAutoExposure]; [self.theCaptureDevice unlockForConfiguration]; 1- Given that the various options for white balance mode are in an enum, I would have thought that the default is always zero since the enum Typedef variable was never assigned a value. I am finding out, if I breakpoint and po the values in the debugger, that the default white balance mode is actually set to 2. Unfortunately, the header files of AVCaptureDevice does not say what the default are for the different camera setting. 2- This might sound silly, but can I assume that once I stop the app, that all settings for whitebalance, exposure mode, will go back to their default. So that if I start another app right after, the camera device is not somehow stuck on those "hardware settings".

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  • 404 when getting private YouTube video even when logged in with the owner's account using gdata-pyth

    - by Gonzalo
    If a YouTube video is set as private and I try to fetch it using the gdata Python API a 404 RequestError is raised, even though I have done a programmatic login with the account that owns that video: from gdata.youtube import service yt_service = service.YouTubeService(email=my_email, password=my_password, client_id=my_client_id, source=my_source, developer_key=my_developer_key) yt_service.ProgrammaticLogin() yt_service.GetYouTubeVideoEntry(video_id='IcVqemzfyYs') --------------------------------------------------------------------------- RequestError Traceback (most recent call last) <ipython console> /usr/lib/python2.4/site-packages/gdata/youtube/service.pyc in GetYouTubeVideoEntry(self, uri, video_id) 203 elif video_id and not uri: 204 uri = '%s/%s' % (YOUTUBE_VIDEO_URI, video_id) --> 205 return self.Get(uri, converter=gdata.youtube.YouTubeVideoEntryFromString) 206 207 def GetYouTubeContactFeed(self, uri=None, username='default'): /usr/lib/python2.4/site-packages/gdata/service.pyc in Get(self, uri, extra_headers, redirects_remaining, encoding, converter) 1100 'body': result_body} 1101 else: -> 1102 raise RequestError, {'status': server_response.status, 1103 'reason': server_response.reason, 'body': result_body} 1104 RequestError: {'status': 404, 'body': 'Video not found', 'reason': 'Not Found'} This happens every time, unless I go into my YouTube account (through the YouTube website) and set it public, after that I can set it as private and back to public using the Python API. Am I missing a step or is there another (or any) way to fetch a YouTube video set as private from the API? Thanks in advance.

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  • Creating a REST client API using Reactive Extensions (Rx)

    - by Jonas Follesø
    I'm trying to get my head around the right use cases for Reactive Extensions (Rx). The examples that keeps coming up are UI events (drag and drop, drawing), and suggestions that Rx is suitable for asynchronous applications/operations such as web service calls. I'm working on an application where I need to write a tiny client API for a REST service. I need to call four REST end-points, three to get some reference data (Airports, Airlines, and Statuses), and the fourth is the main service that will give you flight times for a given airport. I have created classes exposing the three reference data services, and the methods look something like this: public Observable<Airport> GetAirports() public Observable<Airline> GetAirlines() public Observable<Status> GetStatuses() public Observable<Flights> GetFlights(string airport) In my GetFlights method I want each Flight to hold a reference the Airport it's departing from, and the Airline operating the flight. To do that I need the data from GetAirports and GetAirlines to be available. My initial thinking was something like this: Write a Rx Query that will Subscribe on the three reference services (Airports, Airlines and Statuses) Add results into a Dictionary (airline code and Airline object) When all three GetAirports, GetAirlines and GetStatuses are complete, then return the GetFlights IObservable. Is this a reasonable scenario for Rx? I'm developing on the Windows Phone 7, so I'm not sure if there are major differences in the Rx implementations across the different platforms.

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  • UITextField to show UIPickerView in xcode 4.3.2 using textField.inputView

    - by ChromeBlue
    I'm looking to have a UITextField display a UIPickerView when touched. I found quite a few questions on the same topic that say to use UITextField.inputView. However, when I try, nothing changes. I have a very simple code: setupViewController.h #import <UIKit/UIKit.h> extern NSString *setupRightChannel; @interface setupViewController : UIViewController { UITextField* rightChannelField; UIPickerView *channelPicker; } @property (retain, nonatomic) IBOutlet UITextField* rightChannelField; @property (retain, readwrite) IBOutlet UIPickerView *channelPicker; setupViewController.m #import "setupViewController.h" @Interface setupViewController() @end @implementation setupViewController @synthesize rightChannelField; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; self.navigationItem.title = @"Setup"; // Do any additional setup after loading the view from its nib. rightChannelField.inputView = channelPicker; } -(IBAction)okClicked:(id)sender { setupRightChannel = rightChannelField.text; } I feel like I might be missing something fundamental here, but I honestly cannot think of what it is.

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  • Retrieve Records from paypal csv file

    - by Pankaj Khurana
    Hi, I want to retrieve all the records from paypal csv file where type='Payment Processed' and store it in a database table.It should be available in the following format: 'Heading':'Value' The format of the csv is: "Transaction ID","Reference Transaction ID","Date","Type","Subject","Item Number","Item Name","Invoice ID","Name","Email","Shipping Name","Shipping Address Line 1","Shipping Address Line 2","Shipping Address City","Shipping State/Province","Shipping Zip/Postal Code","Shipping Address Country","Shipping Method","Address Status","Contact Phone Number","Gross Amount","Receipt ID","Custom Field","Option 1 Name","Option 1 Value","Option 2 Name","Option 2 Value","Note","Auction Site","Auction User ID","Item URL","Auction Closing Date","Insurance Amount","Currency","Fees","Net Amount","Shipping & Handling Amount","Sales Tax Amount","To Email","Time","Time Zone" "1T","",5/5/2010 2:10:44 PM,"Payment Processed","CFP Self Study Kit","1","CFP Self Study Kit","","User1","[email protected]","","","","","","","","","N","","68.18","R1","","","","","","","","","",,"","USD","-2.62","65.56","0","0","[email protected]","01:40","Asia/Calcutta" "2T","",5/19/2010 4:04:08 PM,"Payment Processed","CFP Self Study Kit","1","CFP Self Study Kit","","User2","[email protected]","","","","","","","","","N","","68.18","R2","","","","","","","","","",,"","USD","-2.62","65.56","0","0","[email protected]","03:34","Asia/Calcutta" "3T","1RT",5/19/2010 5:28:45 PM,"Currency Conversion Completed","","","",""," ","","","","","","","","","","N","","17492.6","","","","","","","","","","",,"","INR","0","17492.6","0","0","","04:58","Asia/Calcutta" "4T","2RT",5/19/2010 5:28:45 PM,"Currency Conversion Completed","","","",""," ","","","","","","","","","","N","","-393.36","","","","","","","","","","",,"","USD","0","-393.36","0","0","","04:58","Asia/Calcutta" "5T","",5/19/2010 5:28:45 PM,"Transfer to Bank Initiated","P1006","","P1006",""," ","","","","","","","","","","N","","-17492.6","","","","","","","","","","",,"","INR","0","-17492.6","0","0","","04:58","Asia/Calcutta" "6T","",5/20/2010 5:38:02 PM,"Transfer to Bank Completed","P1006","","P1006",""," ","","","","","","","","","","N","","-17492.6","","","","","","","","","","",,"","INR","0","-17492.6","0","0","","05:08","Asia/Calcutta" "7T","",5/21/2010 12:32:37 PM,"Payment Processed","FP - LVC Plus","","FP - LVC Plus","","User3","[email protected]","User3","NEW DELHI","BEHIND KARNATAKA BANK LD","SOUTH","NEW DELHI","110023","IN","","N","","283.96","","","","","","","","","","",,"","USD","-9.95","274.01","0","0","[email protected]","00:02","Asia/Calcutta" "8T","",5/25/2010 4:40:48 PM,"Transfer to Bank Initiated","P1006","","P1006",""," ","","","","","","","","","","N","","-12569.85","","","","","","","","","","",,"","INR","0","-12569.85","0","0","","04:10","Asia/Calcutta" "9T","3RT",5/25/2010 4:40:48 PM,"Currency Conversion Completed","","","",""," ","","","","","","","","","","N","","-274.01","","","","","","","","","","",,"","USD","0","-274.01","0","0","","04:10","Asia/Calcutta" "10T","4RT",5/25/2010 4:40:48 PM,"Currency Conversion Completed","","","",""," ","","","","","","","","","","N","","12569.85","","","","","","","","","","",,"","INR","0","12569.85","0","0","","04:10","Asia/Calcutta" "11T","",5/26/2010 4:57:39 PM,"Transfer to Bank Completed","P1006","","P1006",""," ","","","","","","","","","","N","","-12569.85","","","","","","","","","","",,"","INR","0","-12569.85","0","0","","04:27","Asia/Calcutta" "Total","-247.05 USD","-15.19","-262.24" "Total","0.00 INR","0.00","0.00" Please help me on this Thanks

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  • ZipArchive on the iPhone unzips files but they are empty

    - by user345131
    I'm trying to use ZipArchive on the iPhone to unzip a simple text file. It returns with no error but the file is empty. I would love to know why this doesn't work. I am using the following methods: -(void)alert:(NSString*)message { UIAlertView *myAlert = [[UIAlertView alloc] initWithTitle:@"" message:message delegate:self cancelButtonTitle:@"Ok" otherButtonTitles:nil, nil]; [myAlert show]; [myAlert release]; } -(void)unzip { NSString *sourcepath = [[NSBundle mainBundle] pathForResource:@"secret" ofType:@"zip"]; NSString*filename = @"secret.txt"; NSArray *docPaths =NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask, YES); NSString *destinationpath = [docPaths objectAtIndex: 0]; if (filename != nil ) destinationpath = [destinationpath stringByAppendingPathComponent: filename]; ZipArchive* za = [[ZipArchive alloc] init]; if( [za UnzipOpenFile:sourcepath Password:@""] ) { BOOL ret = [za UnzipFileTo:destinationpath overWrite:YES]; if( NO==ret ) [self alert:@"Problem"]; else [self alert:@"Success"]; [za UnzipCloseFile]; } [za release]; NSString *test = [[NSString alloc] initWithContentsOfFile:destinationpath encoding:NSASCIIStringEncoding error:nil]; [self alert:test]; }

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