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  • Need help/suggestions for creating fantasy sports scoring databases and queries

    - by MGumbel
    I'm trying to create a website for my friends and I to keep track of fantasy sports scoring. So far, I've been doing the calculations and storage in Excel, which is very tedious. I'm trying to make it more simplified and automated through a SQL database that I can then wrap a web app around to enter daily stat updates. It's premised on our participation in another commercial site where we trade virtual shares of athletes, and thus acquire an "ownership percentage" in each athlete. For instance, if there are 100 shares of AROD, and I own 10 shares, then I own 10%. It then applies this to traditional baseball rotisserie scoring. So, for instance, if AROD has 1 HR today, then his adjusted HR stat would be 1.10. If he also has 2 RBI's, then his adjusted RBI stat today would be 2.20, based on (2 x 1.10)(1 to normalize the stat, and the .10 to represent the ownership percentage). All the stats for my team would then be summed each day and added to my stat history to come to an aggregated total. After that, points are allocated based on the ranking of each participant in each category at the end of the day. E.g. if there are 10 participants, and I have the highest total aggregate number of Adjusted HR's, then I get 10 pts. The points are then summed across the different stat categories to come up with a total point ranking for that day. An added difficulty is that ownership %'s can change on a daily basis. So far, in playing around with different schema, I don't know that having a separate table for each athlete's stats and each player's ownership %'s is the wisest choice. It seems to me that simply having two tables, one that contains the daily stat information for each athlete, and another that shows the ownership % of each player. My friend suggested using a start and end date for each ownership % to represent the potential daily changes in this category. I'm admittedly new to database development, so any suggestions on query code would be appreciated.

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  • Animate screen while loading textures

    - by Omega
    My RPG-like game has random battles. When the player enters a random battle, it is necessary for my game to load the textures used within that battle (animated monsters, animations, etc). The textures are quite a lot, and rather big (the battles are very graphical intensive). Such process consumes significant time. And while it is loading, the whole screen freezes. The game's map freezes, and the wait time is significant - I personally find it annoying. I can't afford to preload the textures because, after doing some math, I realized: If I preload all the textures at the beginning of the game, the application will definitely crash. If I preload the textures that are used in a specific map when the player enters the map, the application is very likely to crash as well. I can only afford to load the textures when I need them, and dispose of them as soon as the battle ends. I'd prefer to not use a "loading screen" image because it affects my game's design and concept. I want to avoid this approach. If I could do some kind of animation while loading the textures, it would be great, which leads to my question: is that possible? What kind of animation, you ask? Well, how about... you remember when Final Fantasy used to distort the screen while apparently loading the textures? Something like that. But well, distorting is quite a time-consuming process as well, so maybe just a cool frame-by-frame animation or something. While writing this, I realized that I could make small pauses between textures (there are multiple textures), and during such pauses, I update the screen to represent the animation's state. However, this is very unlikely to happen, because each texture is 2048x2048, so the animation would be refreshed at a rather laggy (and annoying) rate. I'd prefer to avoid this as well.

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  • Which is the best way to encode batch videos on server side?

    - by albanx
    Hello I am making a general question since I am a developer and I have no advance experience on video elaboration. I have to preparare a web application with the purpose to allow video files upload on our company server and then video elaboration by server, on user command. The purpose of the web application is to allow to the user to make some elaboration on video depending on user action launch from the web app: (server has to ) convert video in different format(mp4, flv...) extact keyframes from video and saves them in jpeg format possibility to extract audio from video automatic control of quality audio & video (black frames,silences detection) change scene detection and keyframe extraction ..... This what's my bosses wanted from the web based application (with the server support obviously), and I understand only the first 3 points of this list, the rest for me was arabic.... My question is: Which is the best and fastest server side application for this works, that can support multiple batch video conversions, from command line (comand line for php-soap-socket interaction or something else..)? Is suitable Adobe Media Server for batch video conversion? Which are adobe products that can be used for this purpose? Note: I have experience with Indesign Server scripting programing (sending xml with php and soap call...), and I am looking to something similiar for video elaboration. I will appreciate any answers. THANKS ALL

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  • How to check if a position inside a std string exists ?? (c++)

    - by yox
    Hello, i have a long string variable and i want to search in it for specific words and limit text according to thoses words. Say i have the following text : "This amazing new wearable audio solution features a working speaker embedded into the front of the shirt and can play music or sound effects appropriate for any situation. It's just like starring in your own movie" and the words : "solution" , "movie". I want to substract from the big string (like google in results page): "...new wearable audio solution features a working speaker embedded..." and "...just like starring in your own movie" for that i'm using the code : for (std::vector<string>::iterator it = words.begin(); it != words.end(); ++it) { int loc1 = (int)desc.find( *it, 0 ); if( loc1 != string::npos ) { while(desc.at(loc1-i) && i<=80){ i++; from=loc1-i; if(i==80) fromdots=true; } i=0; while(desc.at(loc1+(int)(*it).size()+i) && i<=80){ i++; to=loc1+(int)(*it).size()+i; if(i==80) todots=true; } for(int i=from;i<=to;i++){ if(fromdots) mini+="..."; mini+=desc.at(i); if(todots) mini+="..."; } } but desc.at(loc1-i) causes OutOfRange exception... I don't know how to check if that position exists without causing an exception ! Help please!

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  • Dynamically adjust padding on an image?

    - by Cory
    What I'm basically attempting to do is dynamically change a padding value for a scrubber image based on player position data provided by an app. I have been able to leverage the provided number to dynamically increase the width of a progress overlay image and create a progress bar, but I would like a scrubber diamond at the leading edge of the progress bar. To do this, I have positioned the scrubber diamond at the same starting point as the progress overlay and would like to increase the padding on the diamond at the same rate as the width is increasing for the progress overlay, allowing them to pace each other with the scrubber diamond moving as the song plays. Any help with the script necessary to manipulate padding-left dynamically would be very much appreciated. var progress = Ecoute.playerPosition(); var width = 142.5 / length * progress + 1.63; EcouteSel('Progression').width = width.toString(); EcouteSel('Scrubber').style('padding-left', 'width'); We define progress as the player position, width as a function of the progress and then apply that function to the ID applied to the progress over lay image. But how do I accomplish that for padding-left? style.paddingLeft ...based functions have broken the controller outright. I'm at a loss and any help would be appreciated.

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  • jQuery storing settings

    - by user138988
    I'm trying to build a player for a radio station that automatically updates the current song from an XML file, the problem is that I don't want it to update the UI (updateSongIMG) unless the song has actually changed. I have a hidden div called settings_songid that stores the song id and it should check that against a value in the XML file, if its different, then it should update it. The problem is that the function below does not actually work, it pulls all the XML data fine, but it doesn't call updateSongIMG as it fails the 'if'. function loadXML() { $.get('player.xml', function(d){ $(d).find('onair').each(function(){ var $onair = $(this); var show_name = $onair.find('showname').text(); var song_l1 = $onair.find('songline1').text(); var song_l2 = $onair.find('songline2').text(); var song_img = $onair.find('songimg').text(); var song_id = $onair.find('song_id').text(); var old_song_id = $("#settings_songid").html(); if (!old_show_id==show_id){ $("#settings_songid").html(song_id); updateSongIMG(song_img,song_l1,song_l2); } }); }); };

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  • ActionScript 3.0 Color Output Error?

    - by TheDarkIn1978
    I'm employing color in a current AS3 project, and have come across what appears to be an error in the Flash Player (version 10). it might also be an error with Apple's DigitalColor Meter (version 3.7.2), which is what i'm using to sample the displayed colors on Mac OS X Snow Leopard (version 10.6.3). //Primary, secondary, and tertiary colors of the RGB color wheel var red:Number = 0xFF0000; var orange:Number = 0xFF7D00; var yellow:Number = 0xFFFF00; var chartreuse:Number = 0x7DFF00; var green:Number = 0x00FF00; var spring:Number = 0x00FF7D; var cyan:Number = 0x00FFFF; var azure:Number = 0x007DFF; //reads 0x0077FF var blue:Number = 0x0000FF; var violet:Number = 0x7D00FF; var magenta:Number = 0xFF00FF; //reads 0xFF00F8 var rose:Number = 0xFF007D; //reads 0xFF0077 all of these colors display normally except for 3: Azure, Magenta and Rose. they are coded with the appropriate number, but when i use the color meter to sample the displayed colors, those 3 return inaccurate results. anyone have any insight about this issue? what is causing the error, the Flash runtime or the color sampler? if it's the Flash player, could this problem be much deeper? *sampling this image will return inaccurate results due to .jpg compression. it's simply for illustration

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  • Android EVO4G SenseUI Flash Lite 4 cookie problem

    - by cmurray
    Got the EVO4G today, watching it run Actionscript3 out of the box was EXTREMELY cool. Ran into a problem though. When I connect to a server which creates an HTTP session and hands a cookie to my application, subsequent calls from my client to the server do not have the cookie attached to the HTTP request. That causes the server to invalidate the session and my user is logged out. This appears to be a bug between the Flash Lite 4 player and the SenseUI/browser running in Android 2.1 for the EVO4G. This same application works on other platforms, including the HTC HERO if compiled for flash lite 2. If I hardcode my HTTP requests in the browser address bar, the cookies work, so I know cookies are working on the phone. But when my application is running in the Flash Player, the cookies are not working. I realize this may not be the best forum for this question, so if you cant answer or help me, if you could give me some more appropriate forums to ask on, I would appreciate that. Thanks!

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  • Accessing derived class members with a base class pointer

    - by LRB
    I am making a simple console game in C++ I would like to know if I can access members from the 'entPlayer' class while using a pointer that is pointing to the base class ( 'Entity' ): class Entity { public: void setId(int id) { Id = id; } int getId() { return Id; } protected: int Id; }; class entPlayer : public Entity { string Name; public: entPlayer() { Name = ""; Id = 0; } void setName(string name) { Name = name; } string getName() { return Name; } }; Entity *createEntity(string Type) { Entity *Ent = NULL; if (Type == "player") { Ent = new entPlayer; } return Ent; } void main() { Entity *ply = createEntity("player"); ply->setName("Test"); ply->setId(1); cout << ply->getName() << endl; cout << ply->getId() << endl; delete ply; } How would I be able to call ply-setName etc? OR If it's not possible that way, what would be a better way?

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  • [iPhone] Play video not in full screen mode

    - by Kyo
    Hello, First, excuse my english :) I've read on apple developer website that video playback provides by the framework supports only full screen mode. I will need to develop an application where video can be played in reduce screen mode. I've see that Orange TV make something which looks like what i need to do. http://img218.imageshack.us/img218/1228/tvplayerorange.jpg The application is available on app store but you need to have a subscription to test this application. Whatever, to resume it, we can see video (tv stream video) in a reduce mode and if we click on the screen it switch to a full screen mode. So my question, what i want to do is possible (Orange TV made it) but i wonder the difficulty to make it. It seems that I have to make a video player. If it take a bunch of time, I tkink I will use Media Player Framework of iPhone even isn't the optimal solution for me. Feel free to ask me more details ;) Thank you for your answers.

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  • How can I set the Jbuttons in a preferred order?

    - by Umzz Mo
    I have a grid of 30 buttons, and I want to have it from left to right then goes down, right to left, down again left to right. Basically the numbering would be as follow: 1 2 3 4 5 6 7 8 9 10 20 19 18 17 16 15 14 13 12 11 21 22 23 24 25 26 27 28 29 30 So if I have a piece on the button 10 and I instruct it to move up 2 bits it would land on 12 not 19. Below is my Code: //Creates the button using the loop, adds it into the panel and frame. JPanel panel = new JPanel(); panel.setLayout(new GridLayout(3,10)); JButton [] buttons = new JButton[30]; for(int i=0;i<30;i++){ buttons[i] = new JButton("label" + i); buttons[i].setBackground(Color.white); //Puts the player 1 piece on button 1,3,5,7,9 and player 2 piece on button 2,4,6,8,10 if (i < 10) { if (i%2 == 0) { buttons[i].setIcon(piece1); } else { buttons[i].setIcon(piece2); } } panel.add(buttons[i]); } frame.add(panel, BorderLayout.CENTER);

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  • Creating a clickable progress bar

    - by Cory
    What I'm essentially building is a webkit based controller that communicates with a program called Ecoute.app. The controller has a progressbar that indicates the progress made through the currently playing song, but I want to make this bar's position adjustable with a click. function barClick() { var progress = Ecoute.playerPosition(); var width = 142.5; var percentElapsed = progress / length; var position = width * percentElapsed; Ecoute.setPlayerPosition(position); } Is what I have, with Ecoute.playerPosition() returning the player's current position. Width has previously been defined as a dynamic value at var width = 142.5 / length * progress + 1.63; With length being the current track length and progress being the player's position. This has been able to dynamically stretch a progression overlay image to indicate the position of the track via the desktop controller. However, the max width used in the second function does not appear to allow the first function to work properly. Any help possibly determining the correct value or approach would be hugely appreciated.

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  • Determining Best Table Structure for MySQL Performance

    - by Joe Majewski
    I'm working on a browser-based RPG for one of my websites, and right now I'm trying to determine the best way to organize my SQL tables for performance and maintenance. Here's my question: Does the number of columns in an SQL table affect the speed in which it can be queried? I am not a newbie when it comes to PHP or MySQL. I used to develop things with the common goal of getting them to work, but I've recently advanced to the stage where a functional program is not good enough unless it's fast and reliable. Anyways, right now I have a members table that has around 15 columns. It contains information such as the player's username, password, email, logins, page views, etcetera. It doesn't contain any information on the player's progress in the game, however. If I added columns for things such as army size, gold, turns, and whatnot, then it could easily rise to around 40 or 50 total columns. Oh, and my database structure IS normalized. Will a table with 50 columns that gets constantly queried be a bad idea? Should I split it into two tables; one for the user's general information and one for the user's game statistics? I know I could check the query time myself, but I haven't actually created the tables yet and I think I'd be better off with some professional advice on this important decision for my game. Thank you for your time! :)

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  • How to re-enable the idle timer in ios once it has been disabled (to allow the display to sleep again)?

    - by lindon fox
    I have figured out how to stop an iOS device from going to sleep (see below), but I am having troubles undoing that setting. According to the Apple Documentation, it should just be changing the value of the idleTimerDisabled property. But when I test this, it does not work. This is how I am initially stopping the device from going to sleep: //need to switch off and on for it to work initially [UIApplication sharedApplication].idleTimerDisabled = NO; [UIApplication sharedApplication].idleTimerDisabled = YES; I would have thought that the following would do the trick: [UIApplication sharedApplication].idleTimerDisabled = NO; From the Apple Documentation: The default value of this property is NO. When most applications have no touches as user input for a short period, the system puts the device into a "sleep” state where the screen dims. This is done for the purposes of conserving power. However, applications that don't have user input except for the accelerometer—games, for instance—can, by setting this property to YES, disable the “idle timer” to avert system sleep. Important: You should set this property only if necessary and should be sure to reset it to NO when the need no longer exists. Most applications should let the system turn off the screen when the idle timer elapses. This includes audio applications. With appropriate use of Audio Session Services, playback and recording proceed uninterrupted when the screen turns off. The only applications that should disable the idle timer are mapping applications, games, or similar programs with sporadic user interaction. Has anyone come across this problem? I am testing on iOS6 and iOS5. Thanks in advance.

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  • Sync video play over network

    - by Nemesis
    Hi, I have made a media player that plays basically anything that's scheduled to it via a text file. The player can also play the exact same clip on multiple machines(PC's). The problem is the syncing. The same video starts playing on each of the machines, but they are out by about 400ms, which looks crap and if there's sound it's even worse. What I do at the moment is: One machine is set up as the master and all other machines are set up as slaves. The master decides what item will be played. It waits for a message from each of the slaves, once all slaves are connected (or after the timeout), it broadcasts the item id of the file that needs to be played. All machines then start playing that file. What I also tried: I thought that the file loading time might be the major driving factor in the sync mismatch, so I chankged the code to do the following. The master still decides what file to play. It waits for the connect message from each slave (or timeout) and transmits the item id of the file to play. All machines start playing that file but pauses it immediately. The master then again waits for a ready message from each of the slaves. As soon as all slaves responded the master sends a play message to all slaves. All machines then continue the file. This unfortunately did not improve the problem. I am now pretty sure the sync mismatch is due to network delay. How can I compensate for this? Or maybe determine the delay to each slave? All network comms are done with winsock. Any thoughts or ideas is much appreciated.

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  • Letting user carry on after three attempts

    - by sMilbz
    In my spelling game there is a grid that is populated with words. The words are hidden and the aim of the game is to spell the word that is highlighted with the aid of a sound and a picture. To highlight a word you press the "next" button. At the moment if you spell the word correctly it says "well done" and you can advance to the next word, but if you spell it incorrectly you have to keep attempting the word until it is complete. As the game is designed for children I do not think this is the best approach, so I would like to make it so you can advance after 3 incorrect attempts. I have played around with the script so much trying to put counters on incorrect attempts and then making the button active but cannot seem to get it to work. Can someone please help me? Here is the script for the button var noExist = $('td[data-word=' + listOfWords[rndWord].name + ']').hasClass('wordglow2'); if (noExist) { $('.minibutton').click(); } else { $('.minibutton').click('disable'); $("#mysoundclip").attr('src', listOfWords[rndWord].audio); audio.play(); $("#mypic").attr('src', listOfWords[rndWord].pic); pic.show(); } }); "wordglow2" is the style applied if the word is spelt correctly. Here is a fiddle to help understand... http://jsfiddle.net/smilburn/ZAfVZ/4/

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  • Collision Detection (Ground & Slopes) in 2D Platform Game using Pygame Rects

    - by RedCap
    Hi, First off, I am not after any instructions on logic for collision detection; I get it. What I am trying to work out is the least complicated way to do this with Pygame using Sprites & Rects. I want to be able to check collisions for the Player against ground, walls & slopes. In theory it is quite straight forward, but I'm having difficulty because it seems like you cannot do this with one Rect. One Rect is simple enough to get you collisions in the X plane against walls. The same Rect could be used also be used in the Y plane against solids, but not with slopes - since with the collision routines in Pygame it checks the whole Rect (or mask), rather than perhaps just the bottom middle of the Rect. It seems in addition you need to have a number of "sprites" to check collisions with, that are 1x1 pixel in various places around the Player. What's the easiest way to do this, without having a bunch of 3, 4, or more separate "collision pixels" to check against slopes? Geoff

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  • Deleting object in NSMutableSet Core Data

    - by Luke
    Hi I am having trouble deleting an object in an NSMutableSet using core Data... I am trying to delete a "player" object in the second section of my tableview. I am getting the error Invalid update: invalid number of rows in section 1. The number of rows contained in an existing section after the update (6) must be equal to the number of rows contained in that section before the update (6), plus or minus the number of rows inserted or deleted from that section (0 inserted, 1 deleted) and plus or minus the number of rows moved into or out of that section (0 moved in, 0 moved out Take a look at my code. - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { if (indexPath.section==0){ }else{ Player *p = [self.fetchedResultsController.fetchedObjects objectAtIndex: indexPath.section]; [_team removePlayersObject:p]; [_team.players removeObject:p]; AppDelegate *delegate = [[UIApplication sharedApplication] delegate]; _managedObjectContext = delegate.managedObjectContext; [_managedObjectContext deleteObject:p]; [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationTop]; } } } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { switch(section){ case 0: return 7; case 1: return [self.fetchedResultsController.fetchedObjects count]; } return 0; }

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  • Global State and Singletons Dependency injection

    - by Manu
    this is a problem i face lot of times when i am designing a new app i'll use a sample problem to explain this think i am writing simple game.so i want to hold a list of players. i have few options.. 1.use a static field in some class private static ArrayList<Player> players = new ArrayList<Integer>(); public Player getPlayer(int i){ return players.get(i); } but this a global state 2.or i can use a singleton class PlayerList{ private PlayerList instance; private PlayerList(){...} public PlayerList getInstance() { if(instance==null){ ... } return instance; } } but this is bad because it's a singleton 3.Dependency injection class Game { private PlayerList playerList; public Game(PlayerList list) { this.list = list; } public PlayerList getPlayerList() { return playerList; } } this seems good but it's not, if any object outside Game need to look at PlayerList (which is the usual case) i have to use one of the above methods to make the Game class available globally. so I just add another layer to the problem. didn't actually solve anything. what is the optimum solution ? (currently i use Singleton approach)

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  • mailto: anchor links unloading html5 video in Chrome

    - by Robin Pyon
    I have a very simple page with a <video> tag and an email anchor link: http://jsfiddle.net/6GquX/3/ Clicking the email link in Chrome (OS X 10.8 + Win7, 23.0.1271.97) invokes the beforeunloadchange event and causes the video to unload, which isn't the desired outcome. Curiously enough, if I let the video buffer a bit and then click the email link, the video keeps playing and doesn't unload. To my knowledge this only occurs in Chrome and I'm truly at a loss. Visiting any HTML5 video player site (videojs, flowplayer etc), starting a HTML5 video and then immediately simulating an email click with document.location.href = "mailto:[email protected]" in the dev console yields the same error. However, I'm inclined to think it's the way in which the video has been encoded as I'm unable to recreate the above with a video downloaded from YouTube's HTML5 player: http://jsfiddle.net/6GquX/4/ (source) 1. Is it possible that YouTube are encoding their videos in a particular way to combat this? 2. Are there any strategies / hacks I can employ to get around this?

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  • Game design flaw, need help investigating

    - by Snake
    I am not sure if I will be able to get help here but I would give it a shot. The problem is I dont know where the problem is. I have a cards game, in which when you "human" play by dragging a card, then at the end of card being dragged, a handler using postExecute is called with delay of 0.5 sec to start the next player in turn (which is a bot) The bot chooses the color and plays it and at the end of the animation (the card moving to the middle) a handler is started for the next bot and so on. Once the play reaches again to the human player, it waits for his touchs to drag the crad and start the cycle again. The problem that in production, sometimes I am getting errors. The error is resulting in somehow messing up the sequence which ends up with players having more cards than others. After investigation, I found that the transition from human to bot is the problem. Somehow, the transition is happening twice (meaning handler calling post execute twice and the bot is playing twice and everything is messed up). Its been mutliple months and I can't reproduce it (to fix it) and I cna't figure out why this is happeneing? ANY IDEA how I can go after it? How can I get more info about or how can I solve something like that? any pointer would help me

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  • How to move image in Applet?

    - by user1609804
    I want to move the character left, right up, and down in applet, but it is not moving at all. here is my code, help please import javax.swing.JPanel; import java.awt.image.BufferedImage; import java.io.*; import javax.imageio.ImageIO; import java.applet.*; import java.awt.event.*; import java.awt.*; public class drawCenter extends Applet { private int x,y;// the x and y of the position of the player private BufferedImage image, pos; public void init( ) { try { image = ImageIO.read(new File("pokemonCenter.png")); pos = ImageIO.read(new File("player/maleInGame.png")); } catch (IOException ex) { } x = 150; y = 171; } public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); switch( keyCode ) { case KeyEvent.VK_UP: if( y>0 ) { y=y-19; repaint(); } break; case KeyEvent.VK_DOWN: if( y<171 ) { y=y+19; repaint(); } break; case KeyEvent.VK_LEFT:if( x>0 ) { x=x-15; repaint(); } break; case KeyEvent.VK_RIGHT:if( x<285 ) { x=x+15; repaint(); } break; } e.consume(); } public void keyReleased(){ } public void paint( Graphics g ) { g.drawImage(image, 0, 0, null); g.drawImage(pos, x, y, null); } }

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  • Solaris 11.1: Changes to included FOSS packages

    - by alanc
    Besides the documentation changes I mentioned last time, another place you can see Solaris 11.1 changes before upgrading is in the online package repository, now that the 11.1 packages have been published to http://pkg.oracle.com/solaris/release/, as the “0.175.1.0.0.24.2” branch. (Oracle Solaris Package Versioning explains what each field in that version string means.) When you’re ready to upgrade to the packages from either this repo, or the support repository, you’ll want to first read How to Update to Oracle Solaris 11.1 Using the Image Packaging System by Pete Dennis, as there are a couple issues you will need to be aware of to do that upgrade, several of which are due to changes in the Free and Open Source Software (FOSS) packages included with Solaris, as I’ll explain in a bit. Solaris 11 can update more readily than Solaris 10 In the Solaris 10 and older update models, the way the updates were built constrained what changes we could make in those releases. To change an existing SVR4 package in those releases, we created a Solaris Patch, which applied to a given version of the SVR4 package and replaced, added or deleted files in it. These patches were released via the support websites (originally SunSolve, now My Oracle Support) for applying to existing Solaris 10 installations, and were also merged into the install images for the next Solaris 10 update release. (This Solaris Patches blog post from Gerry Haskins dives deeper into that subject.) Some of the restrictions of this model were that package refactoring, changes to package dependencies, and even just changing the package version number, were difficult to do in this hybrid patch/OS update model. For instance, when Solaris 10 first shipped, it had the Xorg server from X11R6.8. Over the first couple years of update releases we were able to keep it up to date by replacing, adding, & removing files as necessary, taking it all the way up to Xorg server release 1.3 (new version numbering begun after the X11R7 split of the X11 tree into separate modules gave each module its own version). But if you run pkginfo on the SUNWxorg-server package, you’ll see it still displayed a version number of 6.8, confusing users as to which version was actually included. We stopped upgrading the Xorg server releases in Solaris 10 after 1.3, as later versions added new dependencies, such as HAL, D-Bus, and libpciaccess, which were very difficult to manage in this patching model. (We later got libpciaccess to work, but HAL & D-Bus would have been much harder due to the greater dependency tree underneath those.) Similarly, every time the GNOME team looked into upgrading Solaris 10 past GNOME 2.6, they found these constraints made it so difficult it wasn’t worthwhile, and eventually GNOME’s dependencies had changed enough it was completely infeasible. Fortunately, this worked out for both the X11 & GNOME teams, with our management making the business decision to concentrate on the “Nevada” branch for desktop users - first as Solaris Express Desktop Edition, and later as OpenSolaris, so we didn’t have to fight to try to make the package updates fit into these tight constraints. Meanwhile, the team designing the new packaging system for Solaris 11 was seeing us struggle with these problems, and making this much easier to manage for both the development teams and our users was one of their big goals for the IPS design they were working on. Now that we’ve reached the first update release to Solaris 11, we can start to see the fruits of their labors, with more FOSS updates in 11.1 than we had in many Solaris 10 update releases, keeping software more up to date with the upstream communities. Of course, just because we can more easily update now, doesn’t always mean we should or will do so, it just removes the package system limitations from forcing the decision for us. So while we’ve upgraded the X Window System in the 11.1 release from X11R7.6 to 7.7, the Solaris GNOME team decided it was not the right time to try to make the jump from GNOME 2 to GNOME 3, though they did update some individual components of the desktop, especially those with security fixes like Firefox. In other parts of the system, decisions as to what to update were prioritized based on how they affected other projects, or what customer requests we’d gotten for them. So with all that background in place, what packages did we actually update or add between Solaris 11.0 and 11.1? Core OS Functionality One of the FOSS changes with the biggest impact in this release is the upgrade from Grub Legacy (0.97) to Grub 2 (1.99) for the x64 platform boot loader. This is the cause of one of the upgrade quirks, since to go from Solaris 11.0 to 11.1 on x64 systems, you first need to update the Boot Environment tools (such as beadm) to a new version that can handle boot environments that use the Grub2 boot loader. System administrators can find the details they need to know about the new Grub in the Administering the GRand Unified Bootloader chapter of the Booting and Shutting Down Oracle Solaris 11.1 Systems guide. This change was necessary to be able to support new hardware coming into the x64 marketplace, including systems using UEFI firmware or booting off disk drives larger than 2 terabytes. For both platforms, Solaris 11.1 adds rsyslog as an optional alternative to the traditional syslogd, and OpenSCAP for checking security configuration settings are compliant with site policies. Note that the support repo actually has newer versions of BIND & fetchmail than the 11.1 release, as some late breaking critical fixes came through from the community upstream releases after the Solaris 11.1 release was frozen, and made their way to the support repository. These are responsible for the other big upgrade quirk in this release, in which to upgrade a system which already installed those versions from the support repo, you need to either wait for those packages to make their way to the 11.1 branch of the support repo, or follow the steps in the aforementioned upgrade walkthrough to let the package system know it's okay to temporarily downgrade those. Developer Stack While Solaris 11.0 included Python 2.7, many of the bundled python modules weren’t packaged for it yet, limiting its usability. For 11.1, many more of the python modules include 2.7 versions (enough that I filtered them out of the below table, but you can always search on the package repository server for them. For other language runtimes and development tools, 11.1 expands the use of IPS mediated links to choose which version of a package is the default when the packages are designed to allow multiple versions to install side by side. For instance, in Solaris 11.0, GNU automake 1.9 and 1.10 were provided, and developers had to run them as either automake-1.9 or automake-1.10. In Solaris 11.1, when automake 1.11 was added, also added was a /usr/bin/automake mediated link, which points to the automake-1.11 program by default, but can be changed to another version by running the pkg set-mediator command. Mediated links were also used for the Java runtime & development kits in 11.1, changing the default versions to the Java 7 releases (the 1.7.0.x package versions), while allowing admins to switch links such as /usr/bin/javac back to Java 6 if they need to for their site, to deal with Java 7 compatibility or other issues, without having to update each usage to use the full versioned /usr/jdk/jdk1.6.0_35/bin/javac paths for every invocation. Desktop Stack As I mentioned before, we upgraded from X11R7.6 to X11R7.7, since a pleasant coincidence made the X.Org release dates line up nicely with our feature & code freeze dates for this release. (Or perhaps it wasn’t so coincidental, after all, one of the benefits of being the person making the release is being able to decide what schedule is most convenient for you, and this one worked well for me.) For the table below, I’ve skipped listing the packages in which we use the X11 “katamari” version for the Solaris package version (mainly packages combining elements of multiple upstream modules with independent version numbers), since they just all changed from 7.6 to 7.7. In the graphics drivers, we worked with Intel to update the Intel Integrated Graphics Processor support to support 3D graphics and kernel mode setting on the Ivy Bridge chipsets, and updated Nvidia’s non-FOSS graphics driver from 280.13 to 295.20. Higher up in the desktop stack, PulseAudio was added for audio support, and liblouis for Braille support, and the GNOME applications were built to use them. The Mozilla applications, Firefox & Thunderbird moved to the current Extended Support Release (ESR) versions, 10.x for each, to bring up-to-date security fixes without having to be on Mozilla’s agressive 6 week feature cycle release train. Detailed list of changes This table shows most of the changes to the FOSS packages between Solaris 11.0 and 11.1. As noted above, some were excluded for clarity, or to reduce noise and duplication. All the FOSS packages which didn't change the version number in their packaging info are not included, even if they had updates to fix bugs, security holes, or add support for new hardware or new features of Solaris. Package11.011.1 archiver/unrar 3.8.5 4.1.4 audio/sox 14.3.0 14.3.2 backup/rdiff-backup 1.2.1 1.3.3 communication/im/pidgin 2.10.0 2.10.5 compress/gzip 1.3.5 1.4 compress/xz not included 5.0.1 database/sqlite-3 3.7.6.3 3.7.11 desktop/remote-desktop/tigervnc 1.0.90 1.1.0 desktop/window-manager/xcompmgr 1.1.5 1.1.6 desktop/xscreensaver 5.12 5.15 developer/build/autoconf 2.63 2.68 developer/build/autoconf/xorg-macros 1.15.0 1.17 developer/build/automake-111 not included 1.11.2 developer/build/cmake 2.6.2 2.8.6 developer/build/gnu-make 3.81 3.82 developer/build/imake 1.0.4 1.0.5 developer/build/libtool 1.5.22 2.4.2 developer/build/makedepend 1.0.3 1.0.4 developer/documentation-tool/doxygen 1.5.7.1 1.7.6.1 developer/gnu-binutils 2.19 2.21.1 developer/java/jdepend not included 2.9 developer/java/jdk-6 1.6.0.26 1.6.0.35 developer/java/jdk-7 1.7.0.0 1.7.0.7 developer/java/jpackage-utils not included 1.7.5 developer/java/junit 4.5 4.10 developer/lexer/jflex not included 1.4.1 developer/parser/byaccj not included 1.14 developer/parser/java_cup not included 0.10 developer/quilt 0.47 0.60 developer/versioning/git 1.7.3.2 1.7.9.2 developer/versioning/mercurial 1.8.4 2.2.1 developer/versioning/subversion 1.6.16 1.7.5 diagnostic/constype 1.0.3 1.0.4 diagnostic/nmap 5.21 5.51 diagnostic/scanpci 0.12.1 0.13.1 diagnostic/wireshark 1.4.8 1.8.2 diagnostic/xload 1.1.0 1.1.1 editor/gnu-emacs 23.1 23.4 editor/vim 7.3.254 7.3.600 file/lndir 1.0.2 1.0.3 image/editor/bitmap 1.0.5 1.0.6 image/gnuplot 4.4.0 4.6.0 image/library/libexif 0.6.19 0.6.21 image/library/libpng 1.4.8 1.4.11 image/library/librsvg 2.26.3 2.34.1 image/xcursorgen 1.0.4 1.0.5 library/audio/pulseaudio not included 1.1 library/cacao 2.3.0.0 2.3.1.0 library/expat 2.0.1 2.1.0 library/gc 7.1 7.2 library/graphics/pixman 0.22.0 0.24.4 library/guile 1.8.4 1.8.6 library/java/javadb 10.5.3.0 10.6.2.1 library/java/subversion 1.6.16 1.7.5 library/json-c not included 0.9 library/libedit not included 3.0 library/libee not included 0.3.2 library/libestr not included 0.1.2 library/libevent 1.3.5 1.4.14.2 library/liblouis not included 2.1.1 library/liblouisxml not included 2.1.0 library/libtecla 1.6.0 1.6.1 library/libtool/libltdl 1.5.22 2.4.2 library/nspr 4.8.8 4.8.9 library/openldap 2.4.25 2.4.30 library/pcre 7.8 8.21 library/perl-5/subversion 1.6.16 1.7.5 library/python-2/jsonrpclib not included 0.1.3 library/python-2/lxml 2.1.2 2.3.3 library/python-2/nose not included 1.1.2 library/python-2/pyopenssl not included 0.11 library/python-2/subversion 1.6.16 1.7.5 library/python-2/tkinter-26 2.6.4 2.6.8 library/python-2/tkinter-27 2.7.1 2.7.3 library/security/nss 4.12.10 4.13.1 library/security/openssl 1.0.0.5 (1.0.0e) 1.0.0.10 (1.0.0j) mail/thunderbird 6.0 10.0.6 network/dns/bind 9.6.3.4.3 9.6.3.7.2 package/pkgbuild not included 1.3.104 print/filter/enscript not included 1.6.4 print/filter/gutenprint 5.2.4 5.2.7 print/lp/filter/foomatic-rip 3.0.2 4.0.15 runtime/java/jre-6 1.6.0.26 1.6.0.35 runtime/java/jre-7 1.7.0.0 1.7.0.7 runtime/perl-512 5.12.3 5.12.4 runtime/python-26 2.6.4 2.6.8 runtime/python-27 2.7.1 2.7.3 runtime/ruby-18 1.8.7.334 1.8.7.357 runtime/tcl-8/tcl-sqlite-3 3.7.6.3 3.7.11 security/compliance/openscap not included 0.8.1 security/nss-utilities 4.12.10 4.13.1 security/sudo 1.8.1.2 1.8.4.5 service/network/dhcp/isc-dhcp 4.1 4.1.0.6 service/network/dns/bind 9.6.3.4.3 9.6.3.7.2 service/network/ftp (ProFTPD) 1.3.3.0.5 1.3.3.0.7 service/network/samba 3.5.10 3.6.6 shell/conflict 0.2004.9.1 0.2010.6.27 shell/pipe-viewer 1.1.4 1.2.0 shell/zsh 4.3.12 4.3.17 system/boot/grub 0.97 1.99 system/font/truetype/liberation 1.4 1.7.2 system/library/freetype-2 2.4.6 2.4.9 system/library/libnet 1.1.2.1 1.1.5 system/management/cim/pegasus 2.9.1 2.11.0 system/management/ipmitool 1.8.10 1.8.11 system/management/wbem/wbemcli 1.3.7 1.3.9.1 system/network/routing/quagga 0.99.8 0.99.19 system/rsyslog not included 6.2.0 terminal/luit 1.1.0 1.1.1 text/convmv 1.14 1.15 text/gawk 3.1.5 3.1.8 text/gnu-grep 2.5.4 2.10 web/browser/firefox 6.0.2 10.0.6 web/browser/links 1.0 1.0.3 web/java-servlet/tomcat 6.0.33 6.0.35 web/php-53 not included 5.3.14 web/php-53/extension/php-apc not included 3.1.9 web/php-53/extension/php-idn not included 0.2.0 web/php-53/extension/php-memcache not included 3.0.6 web/php-53/extension/php-mysql not included 5.3.14 web/php-53/extension/php-pear not included 5.3.14 web/php-53/extension/php-suhosin not included 0.9.33 web/php-53/extension/php-tcpwrap not included 1.1.3 web/php-53/extension/php-xdebug not included 2.2.0 web/php-common not included 11.1 web/proxy/squid 3.1.8 3.1.18 web/server/apache-22 2.2.20 2.2.22 web/server/apache-22/module/apache-sed 2.2.20 2.2.22 web/server/apache-22/module/apache-wsgi not included 3.3 x11/diagnostic/xev 1.1.0 1.2.0 x11/diagnostic/xscope 1.3 1.3.1 x11/documentation/xorg-docs 1.6 1.7 x11/keyboard/xkbcomp 1.2.3 1.2.4 x11/library/libdmx 1.1.1 1.1.2 x11/library/libdrm 2.4.25 2.4.32 x11/library/libfontenc 1.1.0 1.1.1 x11/library/libfs 1.0.3 1.0.4 x11/library/libice 1.0.7 1.0.8 x11/library/libsm 1.2.0 1.2.1 x11/library/libx11 1.4.4 1.5.0 x11/library/libxau 1.0.6 1.0.7 x11/library/libxcb 1.7 1.8.1 x11/library/libxcursor 1.1.12 1.1.13 x11/library/libxdmcp 1.1.0 1.1.1 x11/library/libxext 1.3.0 1.3.1 x11/library/libxfixes 4.0.5 5.0 x11/library/libxfont 1.4.4 1.4.5 x11/library/libxft 2.2.0 2.3.1 x11/library/libxi 1.4.3 1.6.1 x11/library/libxinerama 1.1.1 1.1.2 x11/library/libxkbfile 1.0.7 1.0.8 x11/library/libxmu 1.1.0 1.1.1 x11/library/libxmuu 1.1.0 1.1.1 x11/library/libxpm 3.5.9 3.5.10 x11/library/libxrender 0.9.6 0.9.7 x11/library/libxres 1.0.5 1.0.6 x11/library/libxscrnsaver 1.2.1 1.2.2 x11/library/libxtst 1.2.0 1.2.1 x11/library/libxv 1.0.6 1.0.7 x11/library/libxvmc 1.0.6 1.0.7 x11/library/libxxf86vm 1.1.1 1.1.2 x11/library/mesa 7.10.2 7.11.2 x11/library/toolkit/libxaw7 1.0.9 1.0.11 x11/library/toolkit/libxt 1.0.9 1.1.3 x11/library/xtrans 1.2.6 1.2.7 x11/oclock 1.0.2 1.0.3 x11/server/xdmx 1.10.3 1.12.2 x11/server/xephyr 1.10.3 1.12.2 x11/server/xorg 1.10.3 1.12.2 x11/server/xorg/driver/xorg-input-keyboard 1.6.0 1.6.1 x11/server/xorg/driver/xorg-input-mouse 1.7.1 1.7.2 x11/server/xorg/driver/xorg-input-synaptics 1.4.1 1.6.2 x11/server/xorg/driver/xorg-input-vmmouse 12.7.0 12.8.0 x11/server/xorg/driver/xorg-video-ast 0.91.10 0.93.10 x11/server/xorg/driver/xorg-video-ati 6.14.1 6.14.4 x11/server/xorg/driver/xorg-video-cirrus 1.3.2 1.4.0 x11/server/xorg/driver/xorg-video-dummy 0.3.4 0.3.5 x11/server/xorg/driver/xorg-video-intel 2.10.0 2.18.0 x11/server/xorg/driver/xorg-video-mach64 6.9.0 6.9.1 x11/server/xorg/driver/xorg-video-mga 1.4.13 1.5.0 x11/server/xorg/driver/xorg-video-openchrome 0.2.904 0.2.905 x11/server/xorg/driver/xorg-video-r128 6.8.1 6.8.2 x11/server/xorg/driver/xorg-video-trident 1.3.4 1.3.5 x11/server/xorg/driver/xorg-video-vesa 2.3.0 2.3.1 x11/server/xorg/driver/xorg-video-vmware 11.0.3 12.0.2 x11/server/xserver-common 1.10.3 1.12.2 x11/server/xvfb 1.10.3 1.12.2 x11/server/xvnc 1.0.90 1.1.0 x11/session/sessreg 1.0.6 1.0.7 x11/session/xauth 1.0.6 1.0.7 x11/session/xinit 1.3.1 1.3.2 x11/transset 0.9.1 1.0.0 x11/trusted/trusted-xorg 1.10.3 1.12.2 x11/x11-window-dump 1.0.4 1.0.5 x11/xclipboard 1.1.1 1.1.2 x11/xclock 1.0.5 1.0.6 x11/xfd 1.1.0 1.1.1 x11/xfontsel 1.0.3 1.0.4 x11/xfs 1.1.1 1.1.2 P.S. To get the version numbers for this table, I ran a quick perl script over the output from: % pkg contents -H -r -t depend -a type=incorporate -o fmri \ `pkg contents -H -r -t depend -a type=incorporate -o fmri [email protected],5.11-0.175.1.0.0.24` \ | sort /tmp/11.1 % pkg contents -H -r -t depend -a type=incorporate -o fmri \ `pkg contents -H -r -t depend -a type=incorporate -o fmri [email protected],5.11-0.175.0.0.0.2` \ | sort /tmp/11.0

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  • CodePlex Daily Summary for Tuesday, February 08, 2011

    CodePlex Daily Summary for Tuesday, February 08, 2011Popular ReleasesyoutubeFisher: youtubeFisher 3.0 [beta]: What's new: Supports YouTube's new layout Complete internal refactoringNearforums - ASP.NET MVC forum engine: Nearforums v5.0: Version 5.0 of the ASP.NET MVC Forum Engine, containing the following improvements: .NET 4.0 as target framework using ASP.NET MVC 3. All views migrated to Razor for cleaner markup. Alternate template (Layout file) for mobile devices 4 Bug Fixes since Version 4.1 Visit the project Roadmap for more details.fuv: 1.0 release, codename Chopper Joe: features: search/replace :o to open file :s to save file :q to quitASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.7: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager html generation optimized new features for the lookup (add additional search data ) live demo went aeroEnhSim: EnhSim 2.3.6 BETA: 2.3.6 BETAThis release supports WoW patch 4.06 at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 Changes since 2.3.0 ...TestApi - a library of Test APIs: TestApi v0.6: TestApi v0.6 comes with the following changes: TestApi code development has been moved to Codeplex: Moved TestApi soluton to VS 2010; Moved all source code to Codeplex. All development work is done there now. Fault Injection API: Integrated the unmanaged FaultInjectionEngine.dll COM component in the build; Cleaned up FaultInjectionEngine.dll to build at warning level 4; Implemented “FaultScope” which allows for in-process fault injection; Added automation scripts & sample program; ...AutoLoL: AutoLoL v1.5.5: AutoChat now allows up to 6 items. Items with nr. 7-0 will be removed! News page url's are now opened in the default browser Added a context menu to the system tray icon (thanks to Alex Banagos) AutoChat now allows configuring the Chat Keys and the Modifier Key The recent files list now supports compact and full mode Fix: Swapped mouse buttons are now properly detected Fix: Sometimes the Play button was pressed while still greyed out Champion: Karma Note: You can also run the u...mojoPortal: 2.3.6.2: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2362-released.aspx Note that we have separate deployment packages for .NET 3.5 and .NET 4.0 The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code. To download the source code see the Source Code Tab I recommend getting the latest source code using TortoiseHG, you can get the source code corresponding to this release here.Rawr: Rawr 4.0.19 Beta: Rawr is now web-based. 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In this release we fixed several major issues: - problems that blocked Gem installation in certain cases - regex syntax: the parser was replaced with a new one that is much more compatible with Ruby 1.9.2 - cras...Pyxis 2: Production Release: Pyxis 2.0.0.13 - Full Production Release This release of Pyxis 2 offers you a wide range of features: Launch Applications in their own threads & domains Render alpha-blended icons on the desktop Support for SD & USB drives Online App Store Dynamic & Static IP support Menus & Modals Over a dozen GUI controls File selection dialogs Folder selection dialog Application, Bootloader, and Firmware Updating Update Release Notes Much More!Microsoft All-In-One Code Framework: Sample Browser v2 (CTP Release): Sample Browser v2 (CTP Release) http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=205917MVVM Light Toolkit: MVVM Light Toolkit V3 SP1 (4): There was a small issue with the previous release that caused errors when installing the templates in VS10 Express. This release corrects the error. Only use this if you encountered issues when installing the previous release. No changes in the binaries.Finestra Virtual Desktops: 1.0: Finally the version 1.0 release! Sorry for the long delay since the last release, but I think that you'll find this release to be really smooth, really stable, and a really great enhancement to Windows. New features include: Windows 7 taskbar integration Major performance and usability improvements Redesigned look and feel New name: Finestra Better automatic updating Much faster full-screen switcher Fixes Windows 7 hotkey collisions by default Updated installerFacebook C# SDK: 5.0.2 (BETA): PLEASE TAKE A FEW MINUTES TO GIVE US SOME FEEDBACK: Facebook C# SDK Survey This is third BETA release of the version 5 branch of the Facebook C# SDK. Remember this is a BETA build. Some things may change or not work exactly as planned. We are absolutely looking for feedback on this release to help us improve the final 5.X.X release. This release contains some breaking changes. Particularly with authentication. After spending time reviewing the trouble areas that people are having using th...ASP.NET MVC SiteMap provider: MvcSiteMapProvider 3.0.0 for MVC3: Using NuGet?MvcSiteMapProvider is also listed in the NuGet feed. Learn more... Like the project? Consider a donation!Donate via PayPal via PayPal. ChangelogTargeting ASP.NET MVC 3 and .NET 4.0 Additional UpdatePriority options for generating XML sitemaps Allow to specify target on SiteMapTitleAttribute One action with multiple routes and breadcrumbs Medium Trust optimizations Create SiteMapTitleAttribute for setting parent title IntelliSense for your sitemap with MvcSiteMapSchem...patterns & practices SharePoint Guidance: SharePoint Guidance 2010 Hands On Lab: SharePoint Guidance 2010 Hands On Lab consists of six labs: one for logging, one for service location, and four for application setting manager. Each lab takes about 20 minutes to walk through. Each lab consists of a PDF document. You can go through the steps in the doc to create solution and then build/deploy the solution and run the lab. For those of you who wants to save the time, we included the final solution so you can just build/deploy the solution and run the lab.Value Injecter - object(s) to -> object mapper: 2.3: it lets you define your own convention-based matching algorithms (ValueInjections) in order to match up (inject) source values to destination values. inject from multiple sources in one InjectFrom added ConventionInjectionMobile Device Detection and Redirection: 0.1.11.11: Improvements to Beta Release The following changes have been made in version 0.1.11.11: BlackBerry Version 6 devices (such as the 9800 Torch) are now correctly identified with a dedicated handler. Android powered devices are now correctly identified. Minor change to Provider.cs to improve performance and optimise data sent to 51Degrees.mobi if the option is enabled. GC.collect is no longer called at any point. All garbage collection now happens automatically IMPORTANT CHANGES This rele...TweetSharp: TweetSharp v2.0.0.0 - Preview 10: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 9 ChangesAdded support for trends Added support for Silverlight 4 Elevated WP7 fixes Third Party Library VersionsHammock v1.1.7: http://hammock.codeplex.com Json.NET 4.0 Release 1: http://json.codeplex.comNew Projectsbisolu_sendus: bisolu smsBlack & Scholes: Black & Scholes OptionsCosLabs: CosLabs makes it easy to see the full capabilities of the Cosmos operating system toolkit. CosLabs has a number of experiments to find new and unique uses for Cosmos. It's developed in C#.DeployToAzure: DeployToAzure allows automating deployment of Windows Azure project and making it a part of TFS 2010 build process without using PowerShell and Azure Management CmdLets. Digital: Educational purposesDiscogsNet: DiscogsNet is a .NET library to query the Discogs.com API and parse the Discogs XML data dump files. It's developed in C# and usable from any .NET language. The API of the library is focused on ease of use and intuitiveness.DJME - The jQuery extensions for ASP.NET MVC: DJME - The jQuery extensions for ASP.NET MVC is a lightweight framework which helps you build rich user interfaces for ASP.NET MVC while enjoying great developer productivity. DokuDB: Visio AddIn to document different versions of a databaseDtsConfig Explorer: This project is a windows froms application that helps explore a SSIS dtsconfig file with an easy wayEveryDNS Service: Windows service to automatically send your current IP address to everydns.net for dynamic domains. Automatically monitors and sends IP address changes without having to be logged in. The project is built in C# targeting the .NET 4.0 framework.EvoSim - Evolution Simulation: EvoSim is a pet project to learn aspects of MVVM, WPF/Silverlight, and Parallel Processing features of .NET 4. The goal is to simulate a world filled with creatures that move, eat, reproduce, and die according to Darwinian evolutionary principles. It is tile and turn based.EZStorage: A storage library for XNA based on EasyStorage but abstracting in an XML based file list for each folder, allowing file listings on all folders and details like file creation dates which are no longer possible in XNA 4.0ForeverBell's Snake: A snake game written in VB.NET.Glauca Browser: This is a browser with a webkit core inside.Grauers SharePoint 2010 Custom MasterPage Feature: This is a SharePoint 2010 Custom MastePage feature. Custom Master and custom CSS Blog post about the project: http://www.grauers.net/archive/2011/02/07/build-a-sharepoint-2010-custom-mastepage-with-visual-studio-2010.aspxHamming Code Sample: HamCode demonstrate how the hamming code work, result of coded and decoded data. Shows the benefits of hamming method/codeHydroDesktop Mercurial Test: This is a trial version of the HydroDesktop project (hydrodesktop.codeplex.com) running on Mercurial source code repository. We first want to test whether the data update/download is happening fine before switching the official HydroDesktop website to the new system.LateBindingApi: Creates .Net Proxy Components from COM Type Libraries.Middlesex County College Library Wireless Auto Login: The Middlesex County College Library Wireless Auto Login automatically logs a computer in to the Middlesex County College (Edison, NJ) Library's WifiMobility: Mobility is a small program that reads from a text file. The text file includes everything about the program, right down to that cute little bunny on your desktop! Try Mobility today!OpenMFC: OpenMFC is opensource version of MFC for using with C/C++ compiler without MFC.Orchard Content Sharing: This Orchard module adds content sharing functionality via integration with AddThis.com sharing service.Orchard Wunder Weather Widget: This project is used to maintain the source code for the Wunder Weather widget in the Orchard gallery.Professional Audio Recorder: Professional Audio Recorder is a Audio Recorder for Windows Phone 7Python Node Info for Umbraco: Designed to assist Umbraco macro authors who are writing their macros in Python. Provides a helper macro that, when inserted into a page, will enable the display of an info panel showing the page node properties as represented in Python.Softina.Graphs: Softina.Graphs is a graph managment and algorithm utility. It includes a set of libraries to work with graph processing. It is written using .net framework with c# language and MS Visual Studio 2008. Client applications is created using devexpress components.spangesharp: Application to help people learn c#Visual Studio Private Extension Gallery: Add a new tab in the Visual Studio extension manager to manage private extensions.WCF Home Framework: Home Framework is a service-oriented framework able to facilitate deploy and management of wcf services in a mid-size scenario project.Windows Phone 7 Video Player: This project contains all the source of an application for Windows Phone 7 to consume an RSS Media exposed by our Smooth Streaming Video Player plugin for WordPress (http://smooth.codeplex.com).WOL Shopping List: This is a shoppingList version of WOL's NearMeWP7RSSReader: Updated RSSReader project for Windows Phone 7 using the RTM tools with the October 2010 update.Xen (XNA Extended) Framework: The Xen Framework is a set of libraries that provides and extends XNA 4.0 functionality to make game development easier and faster while producing clean, maintainable code. Xen frees you up to spend more time building your game.

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  • CodePlex Daily Summary for Thursday, October 24, 2013

    CodePlex Daily Summary for Thursday, October 24, 2013Popular ReleasesX-tee.NET: X-tee.NET 1.0.4: Few code generation bug fixes.VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 32 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) This release has been tested with Visual Studio 2008, 2010, 2012 and 2013, using TortoiseSVN 1.6, 1.7 and 1.8. It should also still work with Visual Studio 2005, but I couldn't find anyone to test it in VS2005. Build 32 (beta) changelogNew: Added Visual Studio 2013 support New: Added Visual Studio 2012 support New: Added SVN 1.8 support New: Added 'Ch...ABCat: ABCat v.2.0.1a: ?????????? ???????? ? ?????????? ?????? ???? ??? Win7. ????????? ?????? ????????? ?? ???????. ????? ?????, ???? ????? ???????? ????????? ?????????? ????????? "?? ??????? ????? ???????????? ?????????? ??????...", ?? ?????????? ??????? ? ?????????? ?????? Microsoft SQL Ce ?? ????????? ??????: http://www.microsoft.com/en-us/download/details.aspx?id=17876. ???????? ?????? x64 ??? x86 ? ??????????? ?? ?????? ???????????? ???????. ??? ??????? ????????? ?? ?????????? ?????? Entity Framework, ? ???? ...NB_Store - Free DotNetNuke Ecommerce Catalog Module: NB_Store v2.3.8 Rel3: vv2.3.8 Rel3 updates the version number in the ManagerMenuDefault.xml. Simply update the version setting in the Back Office to 02.03.08 if you have already installed Rel2. v2.3.8 Is now DNN6 and DNN7 compatible NOTE: NB_Store v2.3.8 is NOT compatible with DNN5. SOURCE CODE : https://github.com/leedavi/NB_Store (Source code has been moved to GitHub, due to issues with codeplex SVN and the inability to move easily to GIT on codeplex)patterns & practices: Data Access Guidance: Data Access Guidance 2013: This is the 2013 release of Data Access Guidance. The documentation for this RI is also available on MSDN: Data Access for Highly-Scalable Solutions: Using SQL, NoSQL, and Polyglot Persistence: http://msdn.microsoft.com/en-us/library/dn271399.aspxMedia Companion: Media Companion MC3.584b: IMDB changes fixed. Fixed* mc_com.exe - Fixed to using new profile entries. * Movie - fixed rename movie and folder if use foldername selected. * Movie - Alt Edit Movie, trailer url check if changed and confirm valid. * Movie - Fixed IMDB poster scraping * Movie - Fixed outline and Plot scraping, including removal of Hyperlink's. * Movie Poster refactoring, attempts to catch gdi+ errors Revision HistoryTerrariViewer: TerrariViewer v7.2 [Terraria Inventory Editor]: Added "Check for Update" button Hopefully fixed Windows XP issue You can now backspace in Item stack fieldsDirectXTex texture processing library: October 2013: October 21, 2013 Updated for Visual Studio 2013 and Windows 8.1 SDK RTM PremultiplyAlpha updated with new 'flags' parameter and to use sRGB correct blending Fixed colorspace conversion issue with DirectCompute compressor when compressing for BC7 SRGBSimple Injector: Simple Injector v2.3.6: This patch releases fixes one bug concerning resolving open generic types that contain nested generic type arguments. Nested generic types were handled incorrectly in certain cases. This affects RegisterOpenGeneric and RegisterDecorator. (work item 20332)Virtual Wifi Hotspot for Windows 7 & 8: Virtual Router Plus 2.6.0: Virtual Router Plus 2.6.0Fast YouTube Downloader: Fast YouTube Downloader 2.3.0: Fast YouTube DownloaderMagick.NET: Magick.NET 6.8.7.101: Magick.NET linked with ImageMagick 6.8.7.1. Breaking changes: - Renamed Matrix classes: MatrixColor = ColorMatrix and MatrixConvolve = ConvolveMatrix. - Renamed Depth method with Channels parameter to BitDepth and changed the other method into a property.VidCoder: 1.5.9 Beta: Added Rip DVD and Rip Blu-ray AutoPlay actions for Windows: now you can have VidCoder start up and scan a disc when you insert it. Go to Start -> AutoPlay to set it up. Added error message for Windows XP users rather than letting it crash. Removed "quality" preset from list for QSV as it currently doesn't offer much improvement. Changed installer to ignore version number when copying files over. Should reduce the chances of a bug from me forgetting to increment a version number. Fixed ...MSBuild Extension Pack: October 2013: Release Blog Post The MSBuild Extension Pack October 2013 release provides a collection of over 480 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUI...VG-Ripper & PG-Ripper: VG-Ripper 2.9.49: changes NEW: Added Support for "ImageTeam.org links NEW: Added Support for "ImgNext.com" links NEW: Added Support for "HostUrImage.com" links NEW: Added Support for "3XVintage.com" linksmyCollections: Version 2.8.7.0: New in this version : Added Public Rating Added Collection Number Added Order by Collection Number Improved XBMC integrations Play on music item will now launch default player. Settings are now saved in database. Tooltip now display sort information. Fix Issue with Stars on card view. Fix Bug with PDF Export. Fix Bug with technical information's. Fix HotMovies Provider. Improved Performance on Save. Bug FixingMoreTerra (Terraria World Viewer): MoreTerra 1.11.3.1: Release 1.11.3.1 ================ = New Features = ================ Added markers for Copper Cache, Silver Cache and the Enchanted Sword. ============= = Bug Fixes = ============= Use Official Colors now no longer tries to change the Draw Wires option instead. World reading was breaking for people with a stock 1.2 Terraria version. Changed world name reading so it does not crash the program if you load MoreTerra while Terraria is saving the world. =================== = Feature Removal = =...patterns & practices - Windows Azure Guidance: Cloud Design Patterns: 1st drop of Cloud Design Patterns project. It contains 14 patterns with 6 related guidance.Player Framework by Microsoft: Player Framework for Windows and WP (v1.3): Includes all changes in v1.3 beta 1 and v1.3 beta 2 Support for Windows 8.1 RTM and VS2013 RTM Xaml: New property: AutoLoadPluginTypes to help control which stock plugins are loaded by default (requires AutoLoadPlugins = true). Support for SystemMediaTransportControls on Windows 8.1 JS: Support for visual markers in the timeline. JS: Support for markers collection and markerreached event. JS: New ChaptersPlugin to automatically populate timeline with chapter tracks. JS: Audio an...Json.NET: Json.NET 5.0 Release 8: Fix - Fixed not writing string quotes when QuoteName is falseNew ProjectsActive shape models for .net: Library to find Facial critical points (contour, nose, eyes, mouth) based on active shape models(wrapper for code.google.com/p/asmlibrary). Not support 64bit.Benson's Project: The Task1 project in ASP.NET calculates the sum of two numbers entered in two textboxes and give the output by label when the button "calculate sum" is clicked.cassan: asp.net mvc 4.5 build boostrap3 websiteCoreRG: This project is a Free GNU, its to fast development.Fractals Explorer: A Windows Phone 7 application for exploring a simple collection of fractals.GingerFight: Some test gameGirapong: Girapong is a game for Windows Phone that consist of an original approach to handle the classical sort of games like Pong, using the accelerometer of the phone.Headlight: -KeyWielder: Simple token generatorMDIContainer: MDIContainer extends WPF to support MDI. It displays your user control as window in a container.MocuGame Library: The MocuGame Library is a set of JavaScript classes made for handling every part of making an HTML5-based game, from audio, to graphics, to input.multi: Make creating multi machine environments simple. MvvmCrystalTool: Library for easy work with MVVM pattern in WP8PeerBlock For Android: PeerBlock For Android lets you control who your phone 'talks to' on the Internet. By selecting appropriate lists of 'known bad' computers, you can block...Pescar2013-Shop-Kristo-Giselle-Grecia: Tp para presentarlo el 10/10 PHP to Dynamics CRM 2011 Online: Connect you PHP webSite to Dynamics CRM 2011 Online throw WebServices. You can: - Create Entities - Update Entities - Delete Entities - Use Fetch QueriesProductive Production: Core functionality for a system to manage the entry of production in a manufacturing environment. The intent will be to provide some base functionality and intProject Of DreamTeam: Space Invaders windows phone / windowsTVShows-EF5: Proyecto básico de integración con diferentes tecnologías.Validation Engine: Validation Engine for WinForms. Engine provides powerful, flexible and easy to use rule based validation for your application. DevExpress and Net.Spring ready.WCF Events: Vis Stud 2010 C# WCF events Demo Solution??? ?, ??? ?.: ??? ?, ??? ?.

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