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  • How to login users that are stored within a Wordpress account

    - by user3716795
    I am developing an iOS app that is password protected and all the users are stored in a wordpress account that, of course, is password protected as well. Does anybody know the format that wordpress uses to store login information for these accounts, I would assume that it is a MySQL that sends a json? I have only been able to find the database code for the initial admin page but nothing that shows the way these accounts (815 to be exact) would be stored within the site.

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  • Inserting data into a Database

    - by Erebus
    SO I'm making a "basic" login file where a person logs in and the data that person entered on that form gets transfered to another form aka my database/table. I think the problems is here but I'll post the rest of the code. CREATE FUNCTION dbo.Function4 ( parameter1 int = 5, parameter2 datatype ) RETURNS Table1 TABLE (UserName, Password, Password_Confirmation, Assets) AS BEGIN INSERT INTO Table1 (UserName, Password, Password_Confirmation, Assets) VALUES (a,b,c,d); /*SELECT ... FROM ...*/ RETURN END This is the Login Form using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Login_Basic { public partial class Form2 : Form { public Form2() { InitializeComponent(); } Form3 Delta = new Form3(); private void label3_Click(object sender, EventArgs e) { } private void Form2_Load(object sender, EventArgs e) { this.Hide(); } private void textBox6_TextChanged(object sender, EventArgs e) { } private void textBox6_KeyPress(object sender, KeyPressEventArgs e) { int i = Convert.ToInt32(e.KeyChar); if (!(Char.IsDigit(e.KeyChar) || Char.IsControl(e.KeyChar) || (e.KeyChar == '.' && this.Text.Contains(".") == false))) e.Handled = true; } private void button1_Click(object sender, EventArgs e) { Delta.Show(); //if (textBox3.Text.Equals("")) //{ // MessageBox.Show("Please enter your username"); //} //else //{ // this.Hide(); //} // if (textBox4.Text.Equals("")) //{ // MessageBox.Show("Please enter your password"); // } // else //{ // this.Hide(); // } // if (textBox5.Text.Equals("")) // { // MessageBox.Show("Please re-enter your password"); // } // else // { // this.Hide(); // } //if (textBox6.Text.Equals("")) //{ // MessageBox.Show("Please enter your amount"); // // } // else // { // this.Hide(); // } } private void button3_Click(object sender, EventArgs e) { this.Hide(); } private void textBox3_TextChanged(object sender, EventArgs e) { } private void textBox4_TextChanged(object sender, EventArgs e) { } private void textBox5_TextChanged(object sender, EventArgs e) { } private void panel2_Paint(object sender, PaintEventArgs e) { /*if (textBox3.Text.Equals("") && textBox4.Text.Equals("") && textBox5.Text.Equals("") && textBox6.Text.Equals("")) { button1.Enabled = false; } else { button1.Enabled = true; }*/ } } } Here's a "Pic" of my database http://s299.photobucket.com/albums/mm305/krsimms123/Code.jpg Thanks in advance (I'll try and check this every few hours so I can help explain anything)

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  • Java: Prepare a statement without a connection

    - by r3zn1k
    I'm trying to generate some sql files in my java application. The application will not execute any sql statements, just generate a file with sql statements and save it. I'd like to use the java.sql.PreparedStatement to create my statements so that i don't have to validate every string etc. with my own methods. Is there a way to use the PreparedStatement without the calling java.sql.Connection.prepareStatement(String) function, because I don't have a java.sql.Connection?

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  • Can we implement autoshare in facebook using xcode?

    - by Prasanna
    I am doing an iphone application in which i need to provide autoshare option to share automatically the text in an UIView in facebook when we click save button. i will save the facebook username and password of the user in datbase and retrived and want to assign for facebook and password without FBDialog... is it possible? Can anyone help me?

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  • Generating the input id with an ActiveRecord model

    - by swilliams
    How do you generate an input's id attribute, given a model? For example, if I have a model of Person with a first_name attribute, the form helper prints out a textbox with this html: <input type="text" id="person_first_name" /> How can I generate that person_first_name from some other place in the code (like in a controller or some place)?

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  • Extracting data from a text file to use in a python script?

    - by Rob
    Basically, I have a file like this: Url/Host: www.example.com Login: user Password: password How can I use RegEx to separate the details to place them into variables? Sorry if this is a terrible question, I can just never grasp RegEx. So another question would be, can you provide the RegEx, but kind of explain what each part of it is for?

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  • How do I stop Chrome from pre-populating input boxes?

    - by thor
    Is there some way I can stop Chrome from auto populating input boxes? I have a page with a Sign Up form and a Log In form. In Chrome, if a user has already signed up and they've come to this page to log in, the password input box on the sign up form is populated with their password. I would really like to force the sign up fields to never auto complete. I've tried setting autocomplete="false" but this makes no difference.

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  • Information not getting into the controller from the view. (authologic model)

    - by Gotjosh
    Right now I'm building a project management app in rails, here is some background info: Right now i have 2 models, one is User and the other one is Client. Clients and Users have a one-to-one relationship (client - has_one and user - belongs_to which means that the foreign key it's in the users table) So what I'm trying to do it's once you add a client you can actually add credentials (add an user) to that client, in order to do so all the clients are being displayed with a link next to that client's name meaning that you can actually create credentials for that client. So in order to do that I'm using a helper the link to helper like this. <%= link_to "Credentials", {:controller => 'user', :action => 'new', :client_id => client.id} %> Meaning that he url will be constructed like this: http://localhost:3000/clients/2/user/new By creating the user for the client with he ID of 2. And then capturing the info into the controller like this: @user = User.new(:client_id => params[:client_id]) The weird thing is that EVERY other information BUT the client id it's getting passed and the client ID should be passed with the params[:client_id]. Any ideas? Perhaps it may have something to do with the fact that model User has "acts_as_authentic" because I'm using authologic for it? Model: class User < ActiveRecord::Base acts_as_authentic belongs_to :client end Controller: def create @user = User.new(:client_id => params[:client_id]) if @user.save flash[:notice] = "Credentials created" else flash[:error] = "Credentials failed" end end View: <% form_for @user do |f| % <p> <%= f.label :login, "Username" %> <%= f.text_field :login %> </p> <p> <%= f.label :password, "Password" %> <%= f.password_field :password %> </p> <p> <%= f.label :password_confirmation, "Password Confirmation" %> <%= f.password_field :password_confirmation %> </p> Let me know if this is sufficient or need more. <%= f.submit "Create", :disable_with => 'Please Wait...' %> <% end %>

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  • which database to use

    - by ranjanarr
    I am developing an App in which I need to authenticate password, store user personal information and setting details / preferences. All these are user-mobile specific or rather App specific and are unique for each user,the password and settings info should not be lost once phone is switched off or user exits the App, which data storage rocedure is recommended for such App?

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  • Hosting the Razor Engine for Templating in Non-Web Applications

    - by Rick Strahl
    Microsoft’s new Razor HTML Rendering Engine that is currently shipping with ASP.NET MVC previews can be used outside of ASP.NET. Razor is an alternative view engine that can be used instead of the ASP.NET Page engine that currently works with ASP.NET WebForms and MVC. It provides a simpler and more readable markup syntax and is much more light weight in terms of functionality than the full blown WebForms Page engine, focusing only on features that are more along the lines of a pure view engine (or classic ASP!) with focus on expression and code rendering rather than a complex control/object model. Like the Page engine though, the parser understands .NET code syntax which can be embedded into templates, and behind the scenes the engine compiles markup and script code into an executing piece of .NET code in an assembly. Although it ships as part of the ASP.NET MVC and WebMatrix the Razor Engine itself is not directly dependent on ASP.NET or IIS or HTTP in any way. And although there are some markup and rendering features that are optimized for HTML based output generation, Razor is essentially a free standing template engine. And what’s really nice is that unlike the ASP.NET Runtime, Razor is fairly easy to host inside of your own non-Web applications to provide templating functionality. Templating in non-Web Applications? Yes please! So why might you host a template engine in your non-Web application? Template rendering is useful in many places and I have a number of applications that make heavy use of it. One of my applications – West Wind Html Help Builder - exclusively uses template based rendering to merge user supplied help text content into customizable and executable HTML markup templates that provide HTML output for CHM style HTML Help. This is an older product and it’s not actually using .NET at the moment – and this is one reason I’m looking at Razor for script hosting at the moment. For a few .NET applications though I’ve actually used the ASP.NET Runtime hosting to provide templating and mail merge style functionality and while that works reasonably well it’s a very heavy handed approach. It’s very resource intensive and has potential issues with versioning in various different versions of .NET. The generic implementation I created in the article above requires a lot of fix up to mimic an HTTP request in a non-HTTP environment and there are a lot of little things that have to happen to ensure that the ASP.NET runtime works properly most of it having nothing to do with the templating aspect but just satisfying ASP.NET’s requirements. The Razor Engine on the other hand is fairly light weight and completely decoupled from the ASP.NET runtime and the HTTP processing. Rather it’s a pure template engine whose sole purpose is to render text templates. Hosting this engine in your own applications can be accomplished with a reasonable amount of code (actually just a few lines with the tools I’m about to describe) and without having to fake HTTP requests. It’s also much lighter on resource usage and you can easily attach custom properties to your base template implementation to easily pass context from the parent application into templates all of which was rather complicated with ASP.NET runtime hosting. Installing the Razor Template Engine You can get Razor as part of the MVC 3 (RC and later) or Web Matrix. Both are available as downloadable components from the Web Platform Installer Version 3.0 (!important – V2 doesn’t show these components). If you already have that version of the WPI installed just fire it up. You can get the latest version of the Web Platform Installer from here: http://www.microsoft.com/web/gallery/install.aspx Once the platform Installer 3.0 is installed install either MVC 3 or ASP.NET Web Pages. Once installed you’ll find a System.Web.Razor assembly in C:\Program Files\Microsoft ASP.NET\ASP.NET Web Pages\v1.0\Assemblies\System.Web.Razor.dll which you can add as a reference to your project. Creating a Wrapper The basic Razor Hosting API is pretty simple and you can host Razor with a (large-ish) handful of lines of code. I’ll show the basics of it later in this article. However, if you want to customize the rendering and handle assembly and namespace includes for the markup as well as deal with text and file inputs as well as forcing Razor to run in a separate AppDomain so you can unload the code-generated assemblies and deal with assembly caching for re-used templates little more work is required to create something that is more easily reusable. For this reason I created a Razor Hosting wrapper project that combines a bunch of this functionality into an easy to use hosting class, a hosting factory that can load the engine in a separate AppDomain and a couple of hosting containers that provided folder based and string based caching for templates for an easily embeddable and reusable engine with easy to use syntax. If you just want the code and play with the samples and source go grab the latest code from the Subversion Repository at: http://www.west-wind.com:8080/svn/articles/trunk/RazorHosting/ or a snapshot from: http://www.west-wind.com/files/tools/RazorHosting.zip Getting Started Before I get into how hosting with Razor works, let’s take a look at how you can get up and running quickly with the wrapper classes provided. It only takes a few lines of code. The easiest way to use these Razor Hosting Wrappers is to use one of the two HostContainers provided. One is for hosting Razor scripts in a directory and rendering them as relative paths from these script files on disk. The other HostContainer serves razor scripts from string templates… Let’s start with a very simple template that displays some simple expressions, some code blocks and demonstrates rendering some data from contextual data that you pass to the template in the form of a ‘context’. Here’s a simple Razor template: @using System.Reflection Hello @Context.FirstName! Your entry was entered on: @Context.Entered @{ // Code block: Update the host Windows Form passed in through the context Context.WinForm.Text = "Hello World from Razor at " + DateTime.Now.ToString(); } AppDomain Id: @AppDomain.CurrentDomain.FriendlyName Assembly: @Assembly.GetExecutingAssembly().FullName Code based output: @{ // Write output with Response object from code string output = string.Empty; for (int i = 0; i < 10; i++) { output += i.ToString() + " "; } Response.Write(output); } Pretty easy to see what’s going on here. The only unusual thing in this code is the Context object which is an arbitrary object I’m passing from the host to the template by way of the template base class. I’m also displaying the current AppDomain and the executing Assembly name so you can see how compiling and running a template actually loads up new assemblies. Also note that as part of my context I’m passing a reference to the current Windows Form down to the template and changing the title from within the script. It’s a silly example, but it demonstrates two-way communication between host and template and back which can be very powerful. The easiest way to quickly render this template is to use the RazorEngine<TTemplateBase> class. The generic parameter specifies a template base class type that is used by Razor internally to generate the class it generates from a template. The default implementation provided in my RazorHosting wrapper is RazorTemplateBase. Here’s a simple one that renders from a string and outputs a string: var engine = new RazorEngine<RazorTemplateBase>(); // we can pass any object as context - here create a custom context var context = new CustomContext() { WinForm = this, FirstName = "Rick", Entered = DateTime.Now.AddDays(-10) }; string output = engine.RenderTemplate(this.txtSource.Text new string[] { "System.Windows.Forms.dll" }, context); if (output == null) this.txtResult.Text = "*** ERROR:\r\n" + engine.ErrorMessage; else this.txtResult.Text = output; Simple enough. This code renders a template from a string input and returns a result back as a string. It  creates a custom context and passes that to the template which can then access the Context’s properties. Note that anything passed as ‘context’ must be serializable (or MarshalByRefObject) – otherwise you get an exception when passing the reference over AppDomain boundaries (discussed later). Passing a context is optional, but is a key feature in being able to share data between the host application and the template. Note that we use the Context object to access FirstName, Entered and even the host Windows Form object which is used in the template to change the Window caption from within the script! In the code above all the work happens in the RenderTemplate method which provide a variety of overloads to read and write to and from strings, files and TextReaders/Writers. Here’s another example that renders from a file input using a TextReader: using (reader = new StreamReader("templates\\simple.csHtml", true)) { result = host.RenderTemplate(reader, new string[] { "System.Windows.Forms.dll" }, this.CustomContext); } RenderTemplate() is fairly high level and it handles loading of the runtime, compiling into an assembly and rendering of the template. If you want more control you can use the lower level methods to control each step of the way which is important for the HostContainers I’ll discuss later. Basically for those scenarios you want to separate out loading of the engine, compiling into an assembly and then rendering the template from the assembly. Why? So we can keep assemblies cached. In the code above a new assembly is created for each template rendered which is inefficient and uses up resources. Depending on the size of your templates and how often you fire them you can chew through memory very quickly. This slighter lower level approach is only a couple of extra steps: // we can pass any object as context - here create a custom context var context = new CustomContext() { WinForm = this, FirstName = "Rick", Entered = DateTime.Now.AddDays(-10) }; var engine = new RazorEngine<RazorTemplateBase>(); string assId = null; using (StringReader reader = new StringReader(this.txtSource.Text)) { assId = engine.ParseAndCompileTemplate(new string[] { "System.Windows.Forms.dll" }, reader); } string output = engine.RenderTemplateFromAssembly(assId, context); if (output == null) this.txtResult.Text = "*** ERROR:\r\n" + engine.ErrorMessage; else this.txtResult.Text = output; The difference here is that you can capture the assembly – or rather an Id to it – and potentially hold on to it to render again later assuming the template hasn’t changed. The HostContainers take advantage of this feature to cache the assemblies based on certain criteria like a filename and file time step or a string hash that if not change indicate that an assembly can be reused. Note that ParseAndCompileTemplate returns an assembly Id rather than the assembly itself. This is done so that that the assembly always stays in the host’s AppDomain and is not passed across AppDomain boundaries which would cause load failures. We’ll talk more about this in a minute but for now just realize that assemblies references are stored in a list and are accessible by this ID to allow locating and re-executing of the assembly based on that id. Reuse of the assembly avoids recompilation overhead and creation of yet another assembly that loads into the current AppDomain. You can play around with several different versions of the above code in the main sample form:   Using Hosting Containers for more Control and Caching The above examples simply render templates into assemblies each and every time they are executed. While this works and is even reasonably fast, it’s not terribly efficient. If you render templates more than once it would be nice if you could cache the generated assemblies for example to avoid re-compiling and creating of a new assembly each time. Additionally it would be nice to load template assemblies into a separate AppDomain optionally to be able to be able to unload assembli es and also to protect your host application from scripting attacks with malicious template code. Hosting containers provide also provide a wrapper around the RazorEngine<T> instance, a factory (which allows creation in separate AppDomains) and an easy way to start and stop the container ‘runtime’. The Razor Hosting samples provide two hosting containers: RazorFolderHostContainer and StringHostContainer. The folder host provides a simple runtime environment for a folder structure similar in the way that the ASP.NET runtime handles a virtual directory as it’s ‘application' root. Templates are loaded from disk in relative paths and the resulting assemblies are cached unless the template on disk is changed. The string host also caches templates based on string hashes – if the same string is passed a second time a cached version of the assembly is used. Here’s how HostContainers work. I’ll use the FolderHostContainer because it’s likely the most common way you’d use templates – from disk based templates that can be easily edited and maintained on disk. The first step is to create an instance of it and keep it around somewhere (in the example it’s attached as a property to the Form): RazorFolderHostContainer Host = new RazorFolderHostContainer(); public RazorFolderHostForm() { InitializeComponent(); // The base path for templates - templates are rendered with relative paths // based on this path. Host.TemplatePath = Path.Combine(Environment.CurrentDirectory, TemplateBaseFolder); // Add any assemblies you want reference in your templates Host.ReferencedAssemblies.Add("System.Windows.Forms.dll"); // Start up the host container Host.Start(); } Next anytime you want to render a template you can use simple code like this: private void RenderTemplate(string fileName) { // Pass the template path via the Context var relativePath = Utilities.GetRelativePath(fileName, Host.TemplatePath); if (!Host.RenderTemplate(relativePath, this.Context, Host.RenderingOutputFile)) { MessageBox.Show("Error: " + Host.ErrorMessage); return; } this.webBrowser1.Navigate("file://" + Host.RenderingOutputFile); } You can also render the output to a string instead of to a file: string result = Host.RenderTemplateToString(relativePath,context); Finally if you want to release the engine and shut down the hosting AppDomain you can simply do: Host.Stop(); Stopping the AppDomain and restarting it (ie. calling Stop(); followed by Start()) is also a nice way to release all resources in the AppDomain. The FolderBased domain also supports partial Rendering based on root path based relative paths with the same caching characteristics as the main templates. From within a template you can call out to a partial like this: @RenderPartial(@"partials\PartialRendering.cshtml", Context) where partials\PartialRendering.cshtml is a relative to the template root folder. The folder host example lets you load up templates from disk and display the result in a Web Browser control which demonstrates using Razor HTML output from templates that contain HTML syntax which happens to me my target scenario for Html Help Builder.   The Razor Engine Wrapper Project The project I created to wrap Razor hosting has a fair bit of code and a number of classes associated with it. Most of the components are internally used and as you can see using the final RazorEngine<T> and HostContainer classes is pretty easy. The classes are extensible and I suspect developers will want to build more customized host containers for their applications. Host containers are the key to wrapping up all functionality – Engine, BaseTemplate, AppDomain Hosting, Caching etc in a logical piece that is ready to be plugged into an application. When looking at the code there are a couple of core features provided: Core Razor Engine Hosting This is the core Razor hosting which provides the basics of loading a template, compiling it into an assembly and executing it. This is fairly straightforward, but without a host container that can cache assemblies based on some criteria templates are recompiled and re-created each time which is inefficient (although pretty fast). The base engine wrapper implementation also supports hosting the Razor runtime in a separate AppDomain for security and the ability to unload it on demand. Host Containers The engine hosting itself doesn’t provide any sort of ‘runtime’ service like picking up files from disk, caching assemblies and so forth. So my implementation provides two HostContainers: RazorFolderHostContainer and RazorStringHostContainer. The FolderHost works off a base directory and loads templates based on relative paths (sort of like the ASP.NET runtime does off a virtual). The HostContainers also deal with caching of template assemblies – for the folder host the file date is tracked and checked for updates and unless the template is changed a cached assembly is reused. The StringHostContainer similiarily checks string hashes to figure out whether a particular string template was previously compiled and executed. The HostContainers also act as a simple startup environment and a single reference to easily store and reuse in an application. TemplateBase Classes The template base classes are the base classes that from which the Razor engine generates .NET code. A template is parsed into a class with an Execute() method and the class is based on this template type you can specify. RazorEngine<TBaseTemplate> can receive this type and the HostContainers default to specific templates in their base implementations. Template classes are customizable to allow you to create templates that provide application specific features and interaction from the template to your host application. How does the RazorEngine wrapper work? You can browse the source code in the links above or in the repository or download the source, but I’ll highlight some key features here. Here’s part of the RazorEngine implementation that can be used to host the runtime and that demonstrates the key code required to host the Razor runtime. The RazorEngine class is implemented as a generic class to reflect the Template base class type: public class RazorEngine<TBaseTemplateType> : MarshalByRefObject where TBaseTemplateType : RazorTemplateBase The generic type is used to internally provide easier access to the template type and assignments on it as part of the template processing. The class also inherits MarshalByRefObject to allow execution over AppDomain boundaries – something that all the classes discussed here need to do since there is much interaction between the host and the template. The first two key methods deal with creating a template assembly: /// <summary> /// Creates an instance of the RazorHost with various options applied. /// Applies basic namespace imports and the name of the class to generate /// </summary> /// <param name="generatedNamespace"></param> /// <param name="generatedClass"></param> /// <returns></returns> protected RazorTemplateEngine CreateHost(string generatedNamespace, string generatedClass) { Type baseClassType = typeof(TBaseTemplateType); RazorEngineHost host = new RazorEngineHost(new CSharpRazorCodeLanguage()); host.DefaultBaseClass = baseClassType.FullName; host.DefaultClassName = generatedClass; host.DefaultNamespace = generatedNamespace; host.NamespaceImports.Add("System"); host.NamespaceImports.Add("System.Text"); host.NamespaceImports.Add("System.Collections.Generic"); host.NamespaceImports.Add("System.Linq"); host.NamespaceImports.Add("System.IO"); return new RazorTemplateEngine(host); } /// <summary> /// Parses and compiles a markup template into an assembly and returns /// an assembly name. The name is an ID that can be passed to /// ExecuteTemplateByAssembly which picks up a cached instance of the /// loaded assembly. /// /// </summary> /// <param name="namespaceOfGeneratedClass">The namespace of the class to generate from the template</param> /// <param name="generatedClassName">The name of the class to generate from the template</param> /// <param name="ReferencedAssemblies">Any referenced assemblies by dll name only. Assemblies must be in execution path of host or in GAC.</param> /// <param name="templateSourceReader">Textreader that loads the template</param> /// <remarks> /// The actual assembly isn't returned here to allow for cross-AppDomain /// operation. If the assembly was returned it would fail for cross-AppDomain /// calls. /// </remarks> /// <returns>An assembly Id. The Assembly is cached in memory and can be used with RenderFromAssembly.</returns> public string ParseAndCompileTemplate( string namespaceOfGeneratedClass, string generatedClassName, string[] ReferencedAssemblies, TextReader templateSourceReader) { RazorTemplateEngine engine = CreateHost(namespaceOfGeneratedClass, generatedClassName); // Generate the template class as CodeDom GeneratorResults razorResults = engine.GenerateCode(templateSourceReader); // Create code from the codeDom and compile CSharpCodeProvider codeProvider = new CSharpCodeProvider(); CodeGeneratorOptions options = new CodeGeneratorOptions(); // Capture Code Generated as a string for error info // and debugging LastGeneratedCode = null; using (StringWriter writer = new StringWriter()) { codeProvider.GenerateCodeFromCompileUnit(razorResults.GeneratedCode, writer, options); LastGeneratedCode = writer.ToString(); } CompilerParameters compilerParameters = new CompilerParameters(ReferencedAssemblies); // Standard Assembly References compilerParameters.ReferencedAssemblies.Add("System.dll"); compilerParameters.ReferencedAssemblies.Add("System.Core.dll"); compilerParameters.ReferencedAssemblies.Add("Microsoft.CSharp.dll"); // dynamic support! // Also add the current assembly so RazorTemplateBase is available compilerParameters.ReferencedAssemblies.Add(Assembly.GetExecutingAssembly().CodeBase.Substring(8)); compilerParameters.GenerateInMemory = Configuration.CompileToMemory; if (!Configuration.CompileToMemory) compilerParameters.OutputAssembly = Path.Combine(Configuration.TempAssemblyPath, "_" + Guid.NewGuid().ToString("n") + ".dll"); CompilerResults compilerResults = codeProvider.CompileAssemblyFromDom(compilerParameters, razorResults.GeneratedCode); if (compilerResults.Errors.Count > 0) { var compileErrors = new StringBuilder(); foreach (System.CodeDom.Compiler.CompilerError compileError in compilerResults.Errors) compileErrors.Append(String.Format(Resources.LineX0TColX1TErrorX2RN, compileError.Line, compileError.Column, compileError.ErrorText)); this.SetError(compileErrors.ToString() + "\r\n" + LastGeneratedCode); return null; } AssemblyCache.Add(compilerResults.CompiledAssembly.FullName, compilerResults.CompiledAssembly); return compilerResults.CompiledAssembly.FullName; } Think of the internal CreateHost() method as setting up the assembly generated from each template. Each template compiles into a separate assembly. It sets up namespaces, and assembly references, the base class used and the name and namespace for the generated class. ParseAndCompileTemplate() then calls the CreateHost() method to receive the template engine generator which effectively generates a CodeDom from the template – the template is turned into .NET code. The code generated from our earlier example looks something like this: //------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.1 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ namespace RazorTest { using System; using System.Text; using System.Collections.Generic; using System.Linq; using System.IO; using System.Reflection; public class RazorTemplate : RazorHosting.RazorTemplateBase { #line hidden public RazorTemplate() { } public override void Execute() { WriteLiteral("Hello "); Write(Context.FirstName); WriteLiteral("! Your entry was entered on: "); Write(Context.Entered); WriteLiteral("\r\n\r\n"); // Code block: Update the host Windows Form passed in through the context Context.WinForm.Text = "Hello World from Razor at " + DateTime.Now.ToString(); WriteLiteral("\r\nAppDomain Id:\r\n "); Write(AppDomain.CurrentDomain.FriendlyName); WriteLiteral("\r\n \r\nAssembly:\r\n "); Write(Assembly.GetExecutingAssembly().FullName); WriteLiteral("\r\n\r\nCode based output: \r\n"); // Write output with Response object from code string output = string.Empty; for (int i = 0; i < 10; i++) { output += i.ToString() + " "; } } } } Basically the template’s body is turned into code in an Execute method that is called. Internally the template’s Write method is fired to actually generate the output. Note that the class inherits from RazorTemplateBase which is the generic parameter I used to specify the base class when creating an instance in my RazorEngine host: var engine = new RazorEngine<RazorTemplateBase>(); This template class must be provided and it must implement an Execute() and Write() method. Beyond that you can create any class you chose and attach your own properties. My RazorTemplateBase class implementation is very simple: public class RazorTemplateBase : MarshalByRefObject, IDisposable { /// <summary> /// You can pass in a generic context object /// to use in your template code /// </summary> public dynamic Context { get; set; } /// <summary> /// Class that generates output. Currently ultra simple /// with only Response.Write() implementation. /// </summary> public RazorResponse Response { get; set; } public object HostContainer {get; set; } public object Engine { get; set; } public RazorTemplateBase() { Response = new RazorResponse(); } public virtual void Write(object value) { Response.Write(value); } public virtual void WriteLiteral(object value) { Response.Write(value); } /// <summary> /// Razor Parser implements this method /// </summary> public virtual void Execute() {} public virtual void Dispose() { if (Response != null) { Response.Dispose(); Response = null; } } } Razor fills in the Execute method when it generates its subclass and uses the Write() method to output content. As you can see I use a RazorResponse() class here to generate output. This isn’t necessary really, as you could use a StringBuilder or StringWriter() directly, but I prefer using Response object so I can extend the Response behavior as needed. The RazorResponse class is also very simple and merely acts as a wrapper around a TextWriter: public class RazorResponse : IDisposable { /// <summary> /// Internal text writer - default to StringWriter() /// </summary> public TextWriter Writer = new StringWriter(); public virtual void Write(object value) { Writer.Write(value); } public virtual void WriteLine(object value) { Write(value); Write("\r\n"); } public virtual void WriteFormat(string format, params object[] args) { Write(string.Format(format, args)); } public override string ToString() { return Writer.ToString(); } public virtual void Dispose() { Writer.Close(); } public virtual void SetTextWriter(TextWriter writer) { // Close original writer if (Writer != null) Writer.Close(); Writer = writer; } } The Rendering Methods of RazorEngine At this point I’ve talked about the assembly generation logic and the template implementation itself. What’s left is that once you’ve generated the assembly is to execute it. The code to do this is handled in the various RenderXXX methods of the RazorEngine class. Let’s look at the lowest level one of these which is RenderTemplateFromAssembly() and a couple of internal support methods that handle instantiating and invoking of the generated template method: public string RenderTemplateFromAssembly( string assemblyId, string generatedNamespace, string generatedClass, object context, TextWriter outputWriter) { this.SetError(); Assembly generatedAssembly = AssemblyCache[assemblyId]; if (generatedAssembly == null) { this.SetError(Resources.PreviouslyCompiledAssemblyNotFound); return null; } string className = generatedNamespace + "." + generatedClass; Type type; try { type = generatedAssembly.GetType(className); } catch (Exception ex) { this.SetError(Resources.UnableToCreateType + className + ": " + ex.Message); return null; } // Start with empty non-error response (if we use a writer) string result = string.Empty; using(TBaseTemplateType instance = InstantiateTemplateClass(type)) { if (instance == null) return null; if (outputWriter != null) instance.Response.SetTextWriter(outputWriter); if (!InvokeTemplateInstance(instance, context)) return null; // Capture string output if implemented and return // otherwise null is returned if (outputWriter == null) result = instance.Response.ToString(); } return result; } protected virtual TBaseTemplateType InstantiateTemplateClass(Type type) { TBaseTemplateType instance = Activator.CreateInstance(type) as TBaseTemplateType; if (instance == null) { SetError(Resources.CouldnTActivateTypeInstance + type.FullName); return null; } instance.Engine = this; // If a HostContainer was set pass that to the template too instance.HostContainer = this.HostContainer; return instance; } /// <summary> /// Internally executes an instance of the template, /// captures errors on execution and returns true or false /// </summary> /// <param name="instance">An instance of the generated template</param> /// <returns>true or false - check ErrorMessage for errors</returns> protected virtual bool InvokeTemplateInstance(TBaseTemplateType instance, object context) { try { instance.Context = context; instance.Execute(); } catch (Exception ex) { this.SetError(Resources.TemplateExecutionError + ex.Message); return false; } finally { // Must make sure Response is closed instance.Response.Dispose(); } return true; } The RenderTemplateFromAssembly method basically requires the namespace and class to instantate and creates an instance of the class using InstantiateTemplateClass(). It then invokes the method with InvokeTemplateInstance(). These two methods are broken out because they are re-used by various other rendering methods and also to allow subclassing and providing additional configuration tasks to set properties and pass values to templates at execution time. In the default mode instantiation sets the Engine and HostContainer (discussed later) so the template can call back into the template engine, and the context is set when the template method is invoked. The various RenderXXX methods use similar code although they create the assemblies first. If you’re after potentially cashing assemblies the method is the one to call and that’s exactly what the two HostContainer classes do. More on that in a minute, but before we get into HostContainers let’s talk about AppDomain hosting and the like. Running Templates in their own AppDomain With the RazorEngine class above, when a template is parsed into an assembly and executed the assembly is created (in memory or on disk – you can configure that) and cached in the current AppDomain. In .NET once an assembly has been loaded it can never be unloaded so if you’re loading lots of templates and at some time you want to release them there’s no way to do so. If however you load the assemblies in a separate AppDomain that new AppDomain can be unloaded and the assemblies loaded in it with it. In order to host the templates in a separate AppDomain the easiest thing to do is to run the entire RazorEngine in a separate AppDomain. Then all interaction occurs in the other AppDomain and no further changes have to be made. To facilitate this there is a RazorEngineFactory which has methods that can instantiate the RazorHost in a separate AppDomain as well as in the local AppDomain. The host creates the remote instance and then hangs on to it to keep it alive as well as providing methods to shut down the AppDomain and reload the engine. Sounds complicated but cross-AppDomain invocation is actually fairly easy to implement. Here’s some of the relevant code from the RazorEngineFactory class. Like the RazorEngine this class is generic and requires a template base type in the generic class name: public class RazorEngineFactory<TBaseTemplateType> where TBaseTemplateType : RazorTemplateBase Here are the key methods of interest: /// <summary> /// Creates an instance of the RazorHost in a new AppDomain. This /// version creates a static singleton that that is cached and you /// can call UnloadRazorHostInAppDomain to unload it. /// </summary> /// <returns></returns> public static RazorEngine<TBaseTemplateType> CreateRazorHostInAppDomain() { if (Current == null) Current = new RazorEngineFactory<TBaseTemplateType>(); return Current.GetRazorHostInAppDomain(); } public static void UnloadRazorHostInAppDomain() { if (Current != null) Current.UnloadHost(); Current = null; } /// <summary> /// Instance method that creates a RazorHost in a new AppDomain. /// This method requires that you keep the Factory around in /// order to keep the AppDomain alive and be able to unload it. /// </summary> /// <returns></returns> public RazorEngine<TBaseTemplateType> GetRazorHostInAppDomain() { LocalAppDomain = CreateAppDomain(null); if (LocalAppDomain == null) return null; /// Create the instance inside of the new AppDomain /// Note: remote domain uses local EXE's AppBasePath!!! RazorEngine<TBaseTemplateType> host = null; try { Assembly ass = Assembly.GetExecutingAssembly(); string AssemblyPath = ass.Location; host = (RazorEngine<TBaseTemplateType>) LocalAppDomain.CreateInstanceFrom(AssemblyPath, typeof(RazorEngine<TBaseTemplateType>).FullName).Unwrap(); } catch (Exception ex) { ErrorMessage = ex.Message; return null; } return host; } /// <summary> /// Internally creates a new AppDomain in which Razor templates can /// be run. /// </summary> /// <param name="appDomainName"></param> /// <returns></returns> private AppDomain CreateAppDomain(string appDomainName) { if (appDomainName == null) appDomainName = "RazorHost_" + Guid.NewGuid().ToString("n"); AppDomainSetup setup = new AppDomainSetup(); // *** Point at current directory setup.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; AppDomain localDomain = AppDomain.CreateDomain(appDomainName, null, setup); return localDomain; } /// <summary> /// Allow unloading of the created AppDomain to release resources /// All internal resources in the AppDomain are released including /// in memory compiled Razor assemblies. /// </summary> public void UnloadHost() { if (this.LocalAppDomain != null) { AppDomain.Unload(this.LocalAppDomain); this.LocalAppDomain = null; } } The static CreateRazorHostInAppDomain() is the key method that startup code usually calls. It uses a Current singleton instance to an instance of itself that is created cross AppDomain and is kept alive because it’s static. GetRazorHostInAppDomain actually creates a cross-AppDomain instance which first creates a new AppDomain and then loads the RazorEngine into it. The remote Proxy instance is returned as a result to the method and can be used the same as a local instance. The code to run with a remote AppDomain is simple: private RazorEngine<RazorTemplateBase> CreateHost() { if (this.Host != null) return this.Host; // Use Static Methods - no error message if host doesn't load this.Host = RazorEngineFactory<RazorTemplateBase>.CreateRazorHostInAppDomain(); if (this.Host == null) { MessageBox.Show("Unable to load Razor Template Host", "Razor Hosting", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } return this.Host; } This code relies on a local reference of the Host which is kept around for the duration of the app (in this case a form reference). To use this you’d simply do: this.Host = CreateHost(); if (host == null) return; string result = host.RenderTemplate( this.txtSource.Text, new string[] { "System.Windows.Forms.dll", "Westwind.Utilities.dll" }, this.CustomContext); if (result == null) { MessageBox.Show(host.ErrorMessage, "Template Execution Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); return; } this.txtResult.Text = result; Now all templates run in a remote AppDomain and can be unloaded with simple code like this: RazorEngineFactory<RazorTemplateBase>.UnloadRazorHostInAppDomain(); this.Host = null; One Step further – Providing a caching ‘Runtime’ Once we can load templates in a remote AppDomain we can add some additional functionality like assembly caching based on application specific features. One of my typical scenarios is to render templates out of a scripts folder. So all templates live in a folder and they change infrequently. So a Folder based host that can compile these templates once and then only recompile them if something changes would be ideal. Enter host containers which are basically wrappers around the RazorEngine<t> and RazorEngineFactory<t>. They provide additional logic for things like file caching based on changes on disk or string hashes for string based template inputs. The folder host also provides for partial rendering logic through a custom template base implementation. There’s a base implementation in RazorBaseHostContainer, which provides the basics for hosting a RazorEngine, which includes the ability to start and stop the engine, cache assemblies and add references: public abstract class RazorBaseHostContainer<TBaseTemplateType> : MarshalByRefObject where TBaseTemplateType : RazorTemplateBase, new() { public RazorBaseHostContainer() { UseAppDomain = true; GeneratedNamespace = "__RazorHost"; } /// <summary> /// Determines whether the Container hosts Razor /// in a separate AppDomain. Seperate AppDomain /// hosting allows unloading and releasing of /// resources. /// </summary> public bool UseAppDomain { get; set; } /// <summary> /// Base folder location where the AppDomain /// is hosted. By default uses the same folder /// as the host application. /// /// Determines where binary dependencies are /// found for assembly references. /// </summary> public string BaseBinaryFolder { get; set; } /// <summary> /// List of referenced assemblies as string values. /// Must be in GAC or in the current folder of the host app/ /// base BinaryFolder /// </summary> public List<string> ReferencedAssemblies = new List<string>(); /// <summary> /// Name of the generated namespace for template classes /// </summary> public string GeneratedNamespace {get; set; } /// <summary> /// Any error messages /// </summary> public string ErrorMessage { get; set; } /// <summary> /// Cached instance of the Host. Required to keep the /// reference to the host alive for multiple uses. /// </summary> public RazorEngine<TBaseTemplateType> Engine; /// <summary> /// Cached instance of the Host Factory - so we can unload /// the host and its associated AppDomain. /// </summary> protected RazorEngineFactory<TBaseTemplateType> EngineFactory; /// <summary> /// Keep track of each compiled assembly /// and when it was compiled. /// /// Use a hash of the string to identify string /// changes. /// </summary> protected Dictionary<int, CompiledAssemblyItem> LoadedAssemblies = new Dictionary<int, CompiledAssemblyItem>(); /// <summary> /// Call to start the Host running. Follow by a calls to RenderTemplate to /// render individual templates. Call Stop when done. /// </summary> /// <returns>true or false - check ErrorMessage on false </returns> public virtual bool Start() { if (Engine == null) { if (UseAppDomain) Engine = RazorEngineFactory<TBaseTemplateType>.CreateRazorHostInAppDomain(); else Engine = RazorEngineFactory<TBaseTemplateType>.CreateRazorHost(); Engine.Configuration.CompileToMemory = true; Engine.HostContainer = this; if (Engine == null) { this.ErrorMessage = EngineFactory.ErrorMessage; return false; } } return true; } /// <summary> /// Stops the Host and releases the host AppDomain and cached /// assemblies. /// </summary> /// <returns>true or false</returns> public bool Stop() { this.LoadedAssemblies.Clear(); RazorEngineFactory<RazorTemplateBase>.UnloadRazorHostInAppDomain(); this.Engine = null; return true; } … } This base class provides most of the mechanics to host the runtime, but no application specific implementation for rendering. There are rendering functions but they just call the engine directly and provide no caching – there’s no context to decide how to cache and reuse templates. The key methods are Start and Stop and their main purpose is to start a new AppDomain (optionally) and shut it down when requested. The RazorFolderHostContainer – Folder Based Runtime Hosting Let’s look at the more application specific RazorFolderHostContainer implementation which is defined like this: public class RazorFolderHostContainer : RazorBaseHostContainer<RazorTemplateFolderHost> Note that a customized RazorTemplateFolderHost class template is used for this implementation that supports partial rendering in form of a RenderPartial() method that’s available to templates. The folder host’s features are: Render templates based on a Template Base Path (a ‘virtual’ if you will) Cache compiled assemblies based on the relative path and file time stamp File changes on templates cause templates to be recompiled into new assemblies Support for partial rendering using base folder relative pathing As shown in the startup examples earlier host containers require some startup code with a HostContainer tied to a persistent property (like a Form property): // The base path for templates - templates are rendered with relative paths // based on this path. HostContainer.TemplatePath = Path.Combine(Environment.CurrentDirectory, TemplateBaseFolder); // Default output rendering disk location HostContainer.RenderingOutputFile = Path.Combine(HostContainer.TemplatePath, "__Preview.htm"); // Add any assemblies you want reference in your templates HostContainer.ReferencedAssemblies.Add("System.Windows.Forms.dll"); // Start up the host container HostContainer.Start(); Once that’s done, you can render templates with the host container: // Pass the template path for full filename seleted with OpenFile Dialog // relativepath is: subdir\file.cshtml or file.cshtml or ..\file.cshtml var relativePath = Utilities.GetRelativePath(fileName, HostContainer.TemplatePath); if (!HostContainer.RenderTemplate(relativePath, Context, HostContainer.RenderingOutputFile)) { MessageBox.Show("Error: " + HostContainer.ErrorMessage); return; } webBrowser1.Navigate("file://" + HostContainer.RenderingOutputFile); The most critical task of the RazorFolderHostContainer implementation is to retrieve a template from disk, compile and cache it and then deal with deciding whether subsequent requests need to re-compile the template or simply use a cached version. Internally the GetAssemblyFromFileAndCache() handles this task: /// <summary> /// Internally checks if a cached assembly exists and if it does uses it /// else creates and compiles one. Returns an assembly Id to be /// used with the LoadedAssembly list. /// </summary> /// <param name="relativePath"></param> /// <param name="context"></param> /// <returns></returns> protected virtual CompiledAssemblyItem GetAssemblyFromFileAndCache(string relativePath) { string fileName = Path.Combine(TemplatePath, relativePath).ToLower(); int fileNameHash = fileName.GetHashCode(); if (!File.Exists(fileName)) { this.SetError(Resources.TemplateFileDoesnTExist + fileName); return null; } CompiledAssemblyItem item = null; this.LoadedAssemblies.TryGetValue(fileNameHash, out item); string assemblyId = null; // Check for cached instance if (item != null) { var fileTime = File.GetLastWriteTimeUtc(fileName); if (fileTime <= item.CompileTimeUtc) assemblyId = item.AssemblyId; } else item = new CompiledAssemblyItem(); // No cached instance - create assembly and cache if (assemblyId == null) { string safeClassName = GetSafeClassName(fileName); StreamReader reader = null; try { reader = new StreamReader(fileName, true); } catch (Exception ex) { this.SetError(Resources.ErrorReadingTemplateFile + fileName); return null; } assemblyId = Engine.ParseAndCompileTemplate(this.ReferencedAssemblies.ToArray(), reader); // need to ensure reader is closed if (reader != null) reader.Close(); if (assemblyId == null) { this.SetError(Engine.ErrorMessage); return null; } item.AssemblyId = assemblyId; item.CompileTimeUtc = DateTime.UtcNow; item.FileName = fileName; item.SafeClassName = safeClassName; this.LoadedAssemblies[fileNameHash] = item; } return item; } This code uses a LoadedAssembly dictionary which is comprised of a structure that holds a reference to a compiled assembly, a full filename and file timestamp and an assembly id. LoadedAssemblies (defined on the base class shown earlier) is essentially a cache for compiled assemblies and they are identified by a hash id. In the case of files the hash is a GetHashCode() from the full filename of the template. The template is checked for in the cache and if not found the file stamp is checked. If that’s newer than the cache’s compilation date the template is recompiled otherwise the version in the cache is used. All the core work defers to a RazorEngine<T> instance to ParseAndCompileTemplate(). The three rendering specific methods then are rather simple implementations with just a few lines of code dealing with parameter and return value parsing: /// <summary> /// Renders a template to a TextWriter. Useful to write output into a stream or /// the Response object. Used for partial rendering. /// </summary> /// <param name="relativePath">Relative path to the file in the folder structure</param> /// <param name="context">Optional context object or null</param> /// <param name="writer">The textwriter to write output into</param> /// <returns></returns> public bool RenderTemplate(string relativePath, object context, TextWriter writer) { // Set configuration data that is to be passed to the template (any object) Engine.TemplatePerRequestConfigurationData = new RazorFolderHostTemplateConfiguration() { TemplatePath = Path.Combine(this.TemplatePath, relativePath), TemplateRelativePath = relativePath, }; CompiledAssemblyItem item = GetAssemblyFromFileAndCache(relativePath); if (item == null) { writer.Close(); return false; } try { // String result will be empty as output will be rendered into the // Response object's stream output. However a null result denotes // an error string result = Engine.RenderTemplateFromAssembly(item.AssemblyId, context, writer); if (result == null) { this.SetError(Engine.ErrorMessage); return false; } } catch (Exception ex) { this.SetError(ex.Message); return false; } finally { writer.Close(); } return true; } /// <summary> /// Render a template from a source file on disk to a specified outputfile. /// </summary> /// <param name="relativePath">Relative path off the template root folder. Format: path/filename.cshtml</param> /// <param name="context">Any object that will be available in the template as a dynamic of this.Context</param> /// <param name="outputFile">Optional - output file where output is written to. If not specified the /// RenderingOutputFile property is used instead /// </param> /// <returns>true if rendering succeeds, false on failure - check ErrorMessage</returns> public bool RenderTemplate(string relativePath, object context, string outputFile) { if (outputFile == null) outputFile = RenderingOutputFile; try { using (StreamWriter writer = new StreamWriter(outputFile, false, Engine.Configuration.OutputEncoding, Engine.Configuration.StreamBufferSize)) { return RenderTemplate(relativePath, context, writer); } } catch (Exception ex) { this.SetError(ex.Message); return false; } return true; } /// <summary> /// Renders a template to string. Useful for RenderTemplate /// </summary> /// <param name="relativePath"></param> /// <param name="context"></param> /// <returns></returns> public string RenderTemplateToString(string relativePath, object context) { string result = string.Empty; try { using (StringWriter writer = new StringWriter()) { // String result will be empty as output will be rendered into the // Response object's stream output. However a null result denotes // an error if (!RenderTemplate(relativePath, context, writer)) { this.SetError(Engine.ErrorMessage); return null; } result = writer.ToString(); } } catch (Exception ex) { this.SetError(ex.Message); return null; } return result; } The idea is that you can create custom host container implementations that do exactly what you want fairly easily. Take a look at both the RazorFolderHostContainer and RazorStringHostContainer classes for the basic concepts you can use to create custom implementations. Notice also that you can set the engine’s PerRequestConfigurationData() from the host container: // Set configuration data that is to be passed to the template (any object) Engine.TemplatePerRequestConfigurationData = new RazorFolderHostTemplateConfiguration() { TemplatePath = Path.Combine(this.TemplatePath, relativePath), TemplateRelativePath = relativePath, }; which when set to a non-null value is passed to the Template’s InitializeTemplate() method. This method receives an object parameter which you can cast as needed: public override void InitializeTemplate(object configurationData) { // Pick up configuration data and stuff into Request object RazorFolderHostTemplateConfiguration config = configurationData as RazorFolderHostTemplateConfiguration; this.Request.TemplatePath = config.TemplatePath; this.Request.TemplateRelativePath = config.TemplateRelativePath; } With this data you can then configure any custom properties or objects on your main template class. It’s an easy way to pass data from the HostContainer all the way down into the template. The type you use is of type object so you have to cast it yourself, and it must be serializable since it will likely run in a separate AppDomain. This might seem like an ugly way to pass data around – normally I’d use an event delegate to call back from the engine to the host, but since this is running over AppDomain boundaries events get really tricky and passing a template instance back up into the host over AppDomain boundaries doesn’t work due to serialization issues. So it’s easier to pass the data from the host down into the template using this rather clumsy approach of set and forward. It’s ugly, but it’s something that can be hidden in the host container implementation as I’ve done here. It’s also not something you have to do in every implementation so this is kind of an edge case, but I know I’ll need to pass a bunch of data in some of my applications and this will be the easiest way to do so. Summing Up Hosting the Razor runtime is something I got jazzed up about quite a bit because I have an immediate need for this type of templating/merging/scripting capability in an application I’m working on. I’ve also been using templating in many apps and it’s always been a pain to deal with. The Razor engine makes this whole experience a lot cleaner and more light weight and with these wrappers I can now plug .NET based templating into my code literally with a few lines of code. That’s something to cheer about… I hope some of you will find this useful as well… Resources The examples and code require that you download the Razor runtimes. Projects are for Visual Studio 2010 running on .NET 4.0 Platform Installer 3.0 (install WebMatrix or MVC 3 for Razor Runtimes) Latest Code in Subversion Repository Download Snapshot of the Code Documentation (CHM Help File) © Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  .NET  

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  • FFSERVER - streaming an ASF video as Webm output

    - by Emmanuel Brunet
    I'm trying to stream an IP webcam ASF live stream to a ffserver to output a webm video format. The server starts successfully but the ffserver commands used to feed the ffserver fails and generates a core dump. Environment Debian 7.5 ffmpeg 2.2 Input stream $ ffprobe http://account:password@webcam/videostream.asf Input #0, asf, from 'http://admin:alpha1237@webcam/videostream.asf': Duration: N/A, start: 0.000000, bitrate: 32 kb/s Stream #0:0: Video: mjpeg (MJPG / 0x47504A4D), yuvj422p(pc), 640x480, 25 tbr, 1k tbn, 1k tbc Stream #0:1: Audio: adpcm_ima_wav ([17][0][0][0] / 0x0011), 8000 Hz, 1 channels, s16p, 32 kb/s ffserver configuration my ffserver configuration is : Port 8091 RTSPPort 554 BindAddress 192.168.1.62 MaxHTTPConnections 1000 MaxClients 100 MaxBandwidth 1000 CustomLog - <Feed webcam.ffm> File /tmp/webcam.ffm FileMaxSize 500M ACL allow localhost ACL allow 192.168.0.0 192.168.255.255 </Feed> <Stream webcam.webm> # Output stream URL definition Feed webcam.ffm # Feed from which to receive video Format webm # Audio settings AudioCodec vorbis AudioBitRate 64 # Audio bitrate # Video settings VideoCodec libvpx VideoSize 640x480 # Video resolution VideoFrameRate 25 # Video FPS AVOptionVideo flags +global_header # Parameters passed to encoder # (same as ffmpeg command-line parameters) AVOptionVideo cpu-used 0 AVOptionVideo qmin 10 AVOptionVideo qmax 42 AVOptionVideo quality good AVOptionAudio flags +global_header PreRoll 15 StartSendOnKey # VideoBitRate 32 # Video bitrate </Stream> <Stream status.html> Format status # Only allow local people to get the status ACL allow localhost ACL allow 192.168.0.0 192.168.255.255 </Stream> ffmpeg feed I run the following command that fails $ ffmpeg -i http://account:password@webcam/videostream.asf http://192.168.1.62:8091/webcam.ffm http://192.168.1.62:8091/webcam.ffm Input #0, asf, from 'http://account:password@webcam/videostream.asf': Duration: N/A, start: 0.000000, bitrate: 32 kb/s Stream #0:0: Video: mjpeg (MJPG / 0x47504A4D), yuvj422p(pc), 640x480, 25 tbr, 1k tbn, 1k tbc Stream #0:1: Audio: adpcm_ima_wav ([17][0][0][0] / 0x0011), 8000 Hz, mono, s16p, 32 kb/s [swscaler @ 0x36a80c0] deprecated pixel format used, make sure you did set range correctly Segmentation fault I tryed $ ffmpeg -i http://account:password@webcam/videostream.asf -pix_fmt yuv420p http://192.168.1.62:8091/webcam.ffm But it raises the same error. Thanks for your help Edit For an easy testing (I thought), I tried to publish the whole ASF stream as is, meaning connecting the ASF webcam output stream to the ffserver that outputs ASF format too. And thus with mirrored encoding so I changed the ffserver configuration to ... <Stream webcam.asf> Feed webcam.ffm Format asf VideoFrameRate 25 VideoSize 640X480 VideoBitRate 256 VideoBufferSize 1000 VideoGopSize 30 AudioBitRate 32 StartSendOnKey </Stream> ... And the output is now : Input #0, asf, from 'http://admin:alpha1237@webcam/videostream.asf': Duration: N/A, start: 0.000000, bitrate: 32 kb/s Stream #0:0: Video: mjpeg (MJPG / 0x47504A4D), yuvj422p(pc), 640x480, 1k tbr, 1k tbn, 1k tbc Stream #0:1: Audio: adpcm_ima_wav ([17][0][0][0] / 0x0011), 8000 Hz, mono, s16p, 32 kb/s [swscaler @ 0x3d620c0] deprecated pixel format used, make sure you did set range correctly Output #0, ffm, to 'http://192.168.1.62:8091/webcam.ffm': Metadata: creation_time : now encoder : Lavf55.40.100 Stream #0:0: Audio: wmav2, 22050 Hz, mono, fltp, 32 kb/s Metadata: encoder : Lavc55.64.100 wmav2 Stream #0:1: Video: msmpeg4v3 (msmpeg4), yuv420p, 640x480, q=2-31, 256 kb/s, 1k fps, 1000k tbn, 1k tbc Metadata: Stream mapping: Stream #0:1 -> #0:0 (adpcm_ima_wav -> wmav2) Stream #0:0 -> #0:1 (mjpeg -> msmpeg4) Press [q] to stop, [?] for help Segmentation fault I can't even forward the stream.

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  • Does likewise-open > version 5.4 contain CIFS support?

    - by Ben Andken
    I'm trying to get the CIFS server working in likewise-open. I've found this set of instructions and everything seems to work until I try to connect ([url]http://www.likewise.com/resources/documentation_library/manuals/cifs/likewise-cifs-smb-file-server-guide.html#id2765992):[/url] 1.6. Build and Configure a Standalone Likewise-CIFS Server This section demonstrates how to build and configure a standalone instance of Likewise-CIFS from the command line. The following procedure assumes that you want to set up Likewise-CIFS on a Linux server to share files with Windows computers in a network without Active Directory. This procedure also assumes you know how to build Linux applications from their source code and then install them. Download Likewise-CIFS from its open source git location: $ git clone git://git.likewiseopen.org/ Download, build, and install the following tools. The tools listed are known to work, but earlier or later versions might work as well. Also, instead of downloading the tools, you might be able to install them on your platform with apt-get or some other means. http://ftp.gnu.org/gnu/autoconf/autoconf-2.65.tar.gz http://ftp.gnu.org/gnu/automake/automake-1.9.6.tar.gz http://ftp.gnu.org/gnu/libtool/libtool-2.2.6a.tar.gz http://pkgconfig.freedesktop.org/releases/pkg-config-0.23.tar.gz gcc --version 3.x or greater Build Likewise-CIFS: $ cd likewise-open $ build/mkcomp --debug all Install Likewise-CIFS: $ sudo su $ cd staging/install-root $ tar cf - . | (cd / && tar xvf -) Make sure Samba is not running: $ /etc/init.d/smb stop Make sure SELinux is either disabled or set to permissive. Make sure the ports required by Likewise are open. For a list of ports that Likewise uses, see the Likewise Open Installation and Administration Guide. Configure Likewise Open: $ /etc/init.d/lwsmd start $ for i in /etc/likewise/*.reg; do /opt/likewise/bin/lwregshell upgrade $i; done $ /etc/init.d/lwsmd stop $ /etc/init.d/lwsmd start $ /opt/likewise/bin/lwsm start srvsvc $ /opt/likewise/bin/domainjoin-cli configure --enable nsswitch Add a user account to the local Likewise provider database. In the following example, substitute the account name that you want for newuser. $ /opt/likewise/bin/lw-add-user --home /home/newuser --shell /bin/bash newuser Successfully added user newuser Enable the user and set the password: $ /opt/likewise/bin/lw-mod-user --enable-user --set-password newuser New Password: ********** Successfully modified user newuser Look up new user's identity as follows. Substitute the value from the command hostname -s for the hostname. Keep in mind that Likewise truncates a hostname longer than 15 characters to the first 15 characters of the string. % id hostname\\newuser uid=2000(HOSTNAME\newuser) gid=1800(HOSTNAME\Likewise Users) groups=1800(HOSTNAME\Likewise Users) context=system_u:system_r:unconfined_t:s0 Make a CIFS directory for the user: mkdir /lwcifs/newuser chown 2000:1800 /lwcifs/newuser From a Windows computer, map the Likewise-CIFS drive share: Computer->Map Network Drive... Folder: \\IP_hostname\c$ Click "Finish" Username: hostname\newuser Password: user_password The last step fails when I try to connect. I've tried with Windows XP Pro and Windows 7 Pro. The rest of the directions only appear to work for version 5.4 (the one that shipped with 10.04). For 12.04, version 6.1 is the only one available and it doesn't appear to have the srvsvc module mentioned in these instructions. Is CIFS support dropped in the 6.1 version of likewise-open?

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  • How to export computers from Active Directory to XML using Powershell?

    - by CoDeRs
    I am trying to create a powershell scripts for Remote Desktop Connection Manager using the active directory module. My first thought was get a list of computers in AD and parse them out into XML format similar to the OU structure that is in AD. I have no problem with that, the below code will work just but not how I wanted. EG # here is a the array $OUs Americas/Canada/Canada Computers/Desktops Americas/Canada/Canada Computers/Laptops Americas/Canada/Canada Computers/Virtual Computers Americas/USA/USA Computers/Laptops Computers Disabled Accounts Domain Controllers EMEA/UK/UK Computers/Desktops EMEA/UK/UK Computers/Laptops Outside Sales and Service/Laptops Servers I wanted to have the basic XML structured like this Americas Canada Canada Computers Desktops Laptops Virtual Computers USA USA Computers Laptops Computers Disabled Accounts Domain Controllers EMEA UK UK Computers Desktops Laptops Outside Sales and Service Laptops Servers However if you run the below it does not nest the next string in the array it only restarts the from the beginning and duplicating Americas Canada Canada Computers Desktops Americas Canada Canada Computers Laptops Americas Canada Canada Computers Virtual Computers Americas USA USA Computers Laptops RDCMGenerator.ps1 #Importing Microsoft`s PowerShell-module for administering ActiveDirectory Import-Module ActiveDirectory #Initial variables $OUs = @() $RDCMVer = "2.2" $userName = "domain\username" $password = "Hashed Password+" $Path = "$env:temp\test.xml" $allComputers = Get-ADComputer -LDAPFilter "(OperatingSystem=*)" -Properties Name,Description,CanonicalName | Sort-Object CanonicalName | select Name,Description,CanonicalName $allOUObjects = $allComputers | Foreach {"$($_.CanonicalName)"} Function Initialize-XML{ ##<RDCMan schemaVersion="1"> $xmlWriter.WriteStartElement('RDCMan') $XmlWriter.WriteAttributeString('schemaVersion', '1') $xmlWriter.WriteElementString('version',$RDCMVer) $xmlWriter.WriteStartElement('file') $xmlWriter.WriteStartElement('properties') $xmlWriter.WriteElementString('name',$env:userdomain) $xmlWriter.WriteElementString('expanded','true') $xmlWriter.WriteElementString('comment','') $xmlWriter.WriteStartElement('logonCredentials') $XmlWriter.WriteAttributeString('inherit', 'None') $xmlWriter.WriteElementString('userName',$userName) $xmlWriter.WriteElementString('domain',$env:userdomain) $xmlWriter.WriteStartElement('password') $XmlWriter.WriteAttributeString('storeAsClearText', 'false') $XmlWriter.WriteRaw($password) $xmlWriter.WriteEndElement() $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('connectionSettings') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('gatewaySettings') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('remoteDesktop') $XmlWriter.WriteAttributeString('inherit', 'None') $xmlWriter.WriteElementString('size','1024 x 768') $xmlWriter.WriteElementString('sameSizeAsClientArea','True') $xmlWriter.WriteElementString('fullScreen','False') $xmlWriter.WriteElementString('colorDepth','32') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('localResources') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('securitySettings') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('displaySettings') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteEndElement() } Function Create-Group ($groupName){ #Start Group $xmlWriter.WriteStartElement('properties') $xmlWriter.WriteElementString('name',$groupName) $xmlWriter.WriteElementString('expanded','true') $xmlWriter.WriteElementString('comment','') $xmlWriter.WriteStartElement('logonCredentials') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('connectionSettings') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('gatewaySettings') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('remoteDesktop') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('localResources') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('securitySettings') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('displaySettings') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteEndElement() } Function Create-Server ($computerName, $computerDescription) { #Start Server $xmlWriter.WriteStartElement('server') $xmlWriter.WriteElementString('name',$computerName) $xmlWriter.WriteElementString('displayName',$computerDescription) $xmlWriter.WriteElementString('comment','') $xmlWriter.WriteStartElement('logonCredentials') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('connectionSettings') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('gatewaySettings') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('remoteDesktop') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('localResources') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('securitySettings') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteStartElement('displaySettings') $XmlWriter.WriteAttributeString('inherit', 'FromParent') $xmlWriter.WriteEndElement() $xmlWriter.WriteEndElement() #Stop Server } Function Close-XML { $xmlWriter.WriteEndElement() $xmlWriter.WriteEndElement() # finalize the document: $xmlWriter.Flush() $xmlWriter.Close() notepad $path } #Strip out Domain and Computer Name from CanonicalName foreach($OU in $allOUObjects){ $newSplit = $OU.split("/") $rebildOU = "" for($i=1; $i -le ($newSplit.count - 2); $i++){ $rebildOU += $newSplit[$i] + "/" } $OUs += $rebildOU.substring(0,($rebildOU.length - 1)) } #Remove Duplicate OU's $OUs = $OUs | select -uniq #$OUs # get an XMLTextWriter to create the XML $XmlWriter = New-Object System.XMl.XmlTextWriter($Path,$UTF8) # choose a pretty formatting: $xmlWriter.Formatting = 'Indented' $xmlWriter.Indentation = 1 $XmlWriter.IndentChar = "`t" # write the header $xmlWriter.WriteStartDocument() # # 'encoding', 'utf-8' How? # # set XSL statements #Initialize Pre-Defined XML Initialize-XML ######################################################### # Start Loop for each OU-Path that has a computer in it ######################################################### foreach ($OU in $OUs){ $totalGroupName = "" #Create / Reset Total OU-Path Completed $OU.split("/") | foreach { #Split the OU-Path into individual OU's $groupName = "$_" #Current OU $totalGroupName += $groupName + "/" #Total OU-Path Completed $xmlWriter.WriteStartElement('group') #Start new XML Group Create-Group $groupName #Call function to create XML Group ################################################ # Start Loop for each Computer in $allComputers ################################################ foreach($computer in $allComputers){ $computerOU = $computer.CanonicalName #Set the computers OU-Path $OUSplit = $computerOU.split("/") #Create the Split for the OU-Path $rebiltOU = "" #Create / Reset the stripped OU-Path for($i=1; $i -le ($OUSplit.count - 2); $i++){ #Start Loop for OU-Path to strip out the Domain and Computer Name $rebiltOU += $OUSplit[$i] + "/" #Rebuild the stripped OU-Path } if ($rebiltOU -eq $totalGroupName){ #Compare the Current OU-Path with the computers stripped OU-Path $computerName = $computer.Name #Set the computer name $computerDescription = $computerName + " - " + $computer.Description #Set the computer Description Create-Server $computerName $computerDescription #Call function to create XML Server } } } ################################################### # Start Loop to close out XML Groups created above ################################################### $totalGroupName.split("/") | foreach { #Split the if ($_ -ne "" ){ $xmlWriter.WriteEndElement() #End Group } } } Close-XML

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  • Samba with remote LDAP authentication doesn`t see users properly

    - by LucasBr
    I'm trying to setup a samba server authenticated by a remote LDAP server, and I'm having some problems that I can't figure how to solve. I was able to make an getent passwd at samba server and I could see all users at ldapserver, but when I tried to access \\SAMBASERVER at my windows box I had this at the /var/log/samba/log.mywindowsbox: <...snip...> [2012/10/19 13:05:22.449684, 2] smbd/sesssetup.c:1413(setup_new_vc_session) setup_new_vc_session: New VC == 0, if NT4.x compatible we would close all old resources. [2012/10/19 13:05:22.449692, 3] smbd/sesssetup.c:1212(reply_sesssetup_and_X_spnego) Doing spnego session setup [2012/10/19 13:05:22.449701, 3] smbd/sesssetup.c:1254(reply_sesssetup_and_X_spnego) NativeOS=[] NativeLanMan=[] PrimaryDomain=[] [2012/10/19 13:05:22.449717, 3] libsmb/ntlmssp.c:747(ntlmssp_server_auth) Got user=[lucas] domain=[BUSINESS] workstation=[MYWINDOWSBOX] len1=24 len2=24 [2012/10/19 13:05:22.449747, 3] auth/auth.c:216(check_ntlm_password) check_ntlm_password: Checking password for unmapped user [BUSINESS]\[lucas]@[MYWINDOWSBOX] with the new password interface [2012/10/19 13:05:22.449759, 3] auth/auth.c:219(check_ntlm_password) check_ntlm_password: mapped user is: [SAMBASERVER]\[lucas]@[MYWINDOWSBOX] [2012/10/19 13:05:22.449773, 3] smbd/sec_ctx.c:210(push_sec_ctx) push_sec_ctx(0, 0) : sec_ctx_stack_ndx = 1 [2012/10/19 13:05:22.449783, 3] smbd/uid.c:429(push_conn_ctx) push_conn_ctx(0) : conn_ctx_stack_ndx = 0 [2012/10/19 13:05:22.449791, 3] smbd/sec_ctx.c:310(set_sec_ctx) setting sec ctx (0, 0) - sec_ctx_stack_ndx = 1 [2012/10/19 13:05:22.449922, 2] lib/smbldap.c:950(smbldap_open_connection) smbldap_open_connection: connection opened [2012/10/19 13:05:23.001517, 3] lib/smbldap.c:1166(smbldap_connect_system) ldap_connect_system: successful connection to the LDAP server [2012/10/19 13:05:23.007713, 3] smbd/sec_ctx.c:418(pop_sec_ctx) pop_sec_ctx (0, 0) - sec_ctx_stack_ndx = 0 [2012/10/19 13:05:23.007733, 3] auth/auth_sam.c:399(check_sam_security) check_sam_security: Couldn't find user 'lucas' in passdb. [2012/10/19 13:05:23.007743, 2] auth/auth.c:314(check_ntlm_password) check_ntlm_password: Authentication for user [lucas] -> [lucas] FAILED with error NT_STATUS_NO_SUCH_USER [2012/10/19 13:05:23.007760, 3] smbd/error.c:80(error_packet_set) error packet at smbd/sesssetup.c(111) cmd=115 (SMBsesssetupX) NT_STATUS_LOGON_FAILURE [2012/10/19 13:05:23.010469, 3] smbd/process.c:1489(process_smb) Transaction 3 of length 142 (0 toread) <...snip...> /etc/samba/smb.conf file follows: [global] dos charset = 850 unix charset = LOCALE workgroup = BUSINESS netbios name = SAMBASERVER bind interfaces only = true interfaces = lo eth0 eth1 smb ports = 139 hosts deny = All hosts allow = 192.168.78. 192.168.255. 127.0.0.1 10.149.122. 192.168.0. name resolve order = wins bcast hosts log level = 3 syslog = 0 log file = /var/log/samba/log.%m max log size = 100000 domain logons = No wins support = Yes wins proxy = No client ntlmv2 auth = Yes lanman auth = Yes ntlm auth = Yes dns proxy = Yes time server = Yes security = user encrypt passwords = Yes obey pam restrictions = Yes ldap password sync = Yes unix password sync = Yes passdb backend = ldapsam:"ldap://192.168.78.206" ldap ssl = off ldap admin dn = uid=root,ou=Users,dc=business,dc=intranet ldap suffix = ldap group suffix = ou=Groups ldap user suffix = ou=Users ldap machine suffix = ou=Computers ldap idmap suffix = ou=Idmap ldap delete dn = Yes add user script = /usr/sbin/smbldap-useradd -m "%u" delete user script = /usr/sbin/smbldap-userdel "%u" add group script = /usr/sbin/smbldap-groupadd -p "%g" delete group script = /usr/sbin/smbldap-groupdel "%g" add user to group script = /usr/sbin/smbldap-groupmod -m "%u" "%g" delete user from group script = /usr/sbin/smbldap-groupmod -x "%u" "%g" set primary group script = /usr/sbin/smbldap-usermod -g "%g" "%u" add machine script = /usr/sbin/smbldap-useradd -W -t5 "%u" idmap backend = ldap:"ldap://192.168.78.206" idmap uid = 16777216-33554431 idmap gid = 16777216-33554431 load printers = No printcap name = /dev/null map acl inherit = Yes map untrusted to domain = Yes enable privileges = Yes veto files = /lost+found/ /publicftp/ So, \\SAMBASERVER says he couldn't find my user, but I can see it by getent passwd . What I can do in order to SAMBASERVER see and authenticate my user? Thanks in advance!

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  • Motion - can't get streaming working from a webcam

    - by Emmanuel Brunet
    I'm trying to record a video stream from my Tenvis IP camera with motion 3.2.12 on Debian 7.5. I used the standard debian package with sudo apt-get install motion Assume my DNS IP cam is webcam, user : admin, password : password /etc/motion/motion.conf Bellow are my configuration file settings : netcam_url http://webcam/videostream.cgi netcam_userpass admin:password target_dir /media/videos/log/motion # The mini-http server listens to this port for requests (default: 0 = disabled) webcam_port 1234 ffmpeg_cap_new on ffmpeg_video_codec mpeg4 output_motion off snapshot_interval 0 # Quality of the jpeg (in percent) images produced (default: 50) webcam_quality 50 # Output frames at 1 fps when no motion is detected and increase to the # rate given by webcam_maxrate when motion is detected (default: off) webcam_motion on # Maximum framerate for webcam streams (default: 1) webcam_maxrate 15 # Restrict webcam connections to localhost only (default: on) webcam_localhost on # Limits the number of images per connection (default: 0 = unlimited) # Number can be defined by multiplying actual webcam rate by desired number of seconds # Actual webcam rate is the smallest of the numbers framerate and webcam_maxrate webcam_limit 0 control_port 8080 control_authentication admin:password Issue #1 when I try display http:/localhost:1234 the browser looks frozen, no HTTP 404 received but it stills waiting for data it seems .. Issue #2 in the output directory motion writes a lot of jpeg snapshots althought I just want to have several video sequenced files. Log I run motion in interactive mode in a terminal, here is the ouput root@mercure:/etc/motion# motion -c motion-1.0.conf [0] Processing thread 0 - config file motion-1.0.conf [0] Motion 3.2.12 Started [0] ffmpeg LIBAVCODEC_BUILD 3482368 LIBAVFORMAT_BUILD 3478785 [0] Thread 1 is from motion-1.0.conf [0] motion-httpd/3.2.12 running, accepting connections [0] motion-httpd: waiting for data on port TCP 8080 [1] Thread 1 started [1] Resizing pre_capture buffer to 1 items [1] Started stream webcam server in port 1234 [1] avcodec_open - could not open codec: Operation now in progress [1] ffopen_open error creating (new) file [~/tmp/motion/01-20140603165303.avi]: Operation now in progress [1] File of type 1 saved to: ~/tmp/motion/01-20140603165303-01.jpg [1] Thread exiting [1] Calling vid_close() from motion_cleanup [1] vid_close: calling netcam_cleanup [1] netcam camera handler: finish set, exiting [0] Motion thread 1 restart [1] Thread 1 started [1] Resizing pre_capture buffer to 1 items [1] Started stream webcam server in port 1234 [1] avcodec_open - could not open codec: Resource temporarily unavailable [1] ffopen_open error creating (new) file [~/tmp/motion/01-20140603165329.avi]: Resource temporarily unavailable [1] File of type 1 saved to: ~/tmp/motion/01-20140603165329-00.jpg [1] Thread exiting [1] Calling vid_close() from motion_cleanup [1] vid_close: calling netcam_cleanup [1] netcam camera handler: finish set, exiting [0] Motion thread 1 restart [1] Thread 1 started [1] Resizing pre_capture buffer to 1 items [1] Started stream webcam server in port 1234 [1] avcodec_open - could not open codec: Connection reset by peer [1] ffopen_open error creating (new) file [~/tmp/motion/01-20140603165355.avi]: Connection reset by peer [1] File of type 1 saved to: ~/tmp/motion/01-20140603165355-06.jpg [1] Thread exiting [1] Calling vid_close() from motion_cleanup [1] vid_close: calling netcam_cleanup [0] httpd - Finishing [0] httpd Closing [0] httpd thread exit [1] netcam camera handler: finish set, exiting [0] Motion thread 1 restart [1] Thread 1 started [1] Resizing pre_capture buffer to 1 items [1] Started stream webcam server in port 1234 It doesn't find the codec ... avcodec_open - could not open codec: Operation now in progress I've changed fmpeg_video_codec from mpeg4 to swf the result is the same. When using flv format motion writes a lot of .jpg image but I can't see anything at http://localhost:1234 [1] File of type 1 saved to: ~/tmp/motion/01-20140603171035-00.jpg [1] File of type 1 saved to: ~/tmp/motion/01-20140603171035-01.jpg [1] File of type 1 saved to: ~/tmp/motion/01-20140603171035-02.jpg [1] File of type 1 saved to: ~/tmp/motion/01-20140603171035-03.jpg [1] File of type 1 saved to: ~/tmp/motion/01-20140603171035-04.jpg [1] File of type 1 saved to: ~/tmp/motion/01-20140603171035-05.jpg [1] File of type 1 saved to: ~/tmp/motion/01-20140603171035-06.jpg [1] File of type 1 saved to: ~/tmp/motion/01-20140603171036-00.jpg [1] File of type 1 saved to: ~/tmp/motion/01-20140603171036-01.jpg [1] File of type 1 saved to: ~/tmp/motion/01-20140603171036-02.jpg Any idea just to get the video stream recoded on my local disk ?

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  • Jolicloud is a Nifty New OS for Your Netbook

    - by Matthew Guay
    Want to breathe new life into your netbook?  Here’s a quick look at Jolicloud, a unique new Linux based OS that lets you use your netbook in a whole new way. Netbooks have been an interesting category of computers.  When they were first released, most netbooks came with a stripped down Linux based operating system designed to let you easily access the internet first and foremost.  Consumers wanted more from their netbooks, so full OSes such as Windows XP and Ubuntu became the standard on netbooks.  Microsoft worked hard to get Windows 7 working great on netbooks, and today most netbooks run Windows 7 great.  But the Linux community hasn’t stood still either, and Jolicloud is proof of that.  Jolicloud is a unique OS designed to bring the best of both webapps and standard programs to your netbook.   Keep reading to see if this is the perfect netbook OS for you. Getting Started Installing Jolicloud on your netbook is easy thanks to a the Jolicloud Express installer for Windows.  Since many netbooks run Windows by default, this makes it easy to install Jolicloud.  Plus, your Windows install is left untouched, so you can still easily access all your Windows files and programs. Download and run the roughly 700Mb installer (link below) just as a normal installer in Windows. This will first extract the needed files. Click Get started to install Jolicloud on your netbook. Enter a username, password, and nickname for your computer.  Please note that the username must be all lowercase, and the nickname should not contain spaces or special characters.   Now you can review the default installation settings.  By default it will take up 39Gb and install on your C:\ drive in English.  If you wish to change this, click Change. We chose to install it on the D: drive on this netbook, as its harddrive was already partitioned into two parts.  Click Save when your settings are all correct, and then click Next in the previous window. Jolicloud will prepare for the installation.  This took about 5 minutes in our test.  Click Next when this is finished. Click Restart now to install and run Jolicloud. When your netbook reboots, it will initialize the Jolicloud setup. It will then automatically finish the installation.  Just sit back and wait; there’s nothing for you to do right now.  The installation took about 20 minutes in our test. Jolicloud will automatically reboot when the setup is finished. Once it’s rebooted, you’re ready to go!  Enter the username, then the password, that you chose earlier when you were installing Jolicloud from Windows. Welcome to your Jolicloud desktop! Hardware Support We installed Jolicloud on a Samsung N150 netbook with an Atom N450 processor, 1Gb Ram, 250Gb harddrive, and WiFi b/g/n with Bluetooth.  Amazingly, once Jolicloud was installed, everything was ready to use.  No drivers to install, no settings to hassle with, it was all installed and set up perfectly.  Power settings worked great, and closing the netbook put it to sleep just like in Windows. WiFi drivers have typically been difficult to find and install on Linux, but Jolicloud had our netbook’s wifi working immediately.  To get online, simply click the Wireless icon on the top right, and select the wireless network you want to connect to. Jolicloud will let you know when it is signed on. Wired Lan networking was also seamless; simply connect your cable and you’re ready to go.  The webcam and touchpad also worked perfectly directly.  The only thing missing was multitouch; this touchpad has two finger scroll, pinch zoom, and other nice multitouch features in Windows, but in Julicloud it only functioned as a standard touchpad.  It did have tap to click activated by default, as well as right-side scrolling, which is nice. Jolicloud also supported our video card without any extra work.  The native resolution was already selected, and the only problem we had with the screen was that there was no apparent way to change the brightness.  This is not a major problem, but would be nice to have.  The Samsung N150 has Intel GMA3150 integrated graphics, and Jolicloud promises 1080p HD video on it.  It did playback 720p H.264 video flawlessly without installing anything extra, but it stuttered on full 1080p HD (which is the exact same as this netbook’s video playback in Windows 7 – 720p works great, but it stutters on 1080p).  We would be excited to see full HD on this netbook, but 720p is definitely fine for most stuff.   Jolicloud supports a wide range of netbooks, and based on our experience we would expect it to work as good on any supported hardware.  Check out the list of supported netbooks to see if your netbook is supported; if not, it still may work but you may have to install special drivers. Jolicloud’s performance was very similar to Windows 7 on our netbook.  It boots in about 30 seconds, and apps load fairly quickly.  In general, we couldn’t tell much difference in performance between Jolicloud and Windows 7, though this isn’t a problem since Windows 7 runs great on the current generation of netbooks. Using Jolicloud Ready to start putting Jolicloud to use?  Your fresh Jolicloud install you can run several built-in apps, such as Firefox, a calculator, and the chat client Pidgin.  It also has a media player and file viewer installed, so you can play MP3s or MPG videos, or read PDF ebooks without installing anything extra.  It also has Flash player installed so you can watch videos online easily. You can also directly access all of your files from the right side of your home screen.  You can even access your Windows files; in our test, the 116.9 GB Media was C: from Windows.  Select it to browse and open any file you had saved in Windows. You may need to enter your password to access it. Once you’re authenticated it, you’ll see all of your Windows files and folders.  Your User files (Documents, Music, Videos, etc.) will be in the Users folder. And, you can easily add files from removable media such as USB flash drives and memory cards.  Jolicloud recognized a flash drive we tested with no trouble at all. Add new apps But, the best part about Jolicloud is that it makes it very easy to install new apps.  Click the Get Started button on your homescreen. You’ll first need to create an account.  You can then use this same account on another netbook if you wish, and your settings will automatically be synced between the two. You can either signup using your Facebook account, …or you can sign up the traditional way with your email address, name, and password.  If you sign up this way, you will need to confirm your email address before your account will be finished. Now, choose your netbook model from the list, and enter a name for your computer. And that’s it!  You’ll now see the Jolicloud dashboard, which will show you updates and notifications from friends who also use Jolicloud. Click the App directory to find new apps for your netbook.  Here you will find a variety of webapps, such as Gmail, along with native applications, such as Skype, that you can install on your netbook.  Simply click the Install button on the right to add the app to your netbook. You will be prompted to enter your system password, and then the app will install without any further input.   Once an app is installed, a check mark will appear beside its name.  You can remove it by clicking the Remove button, and it will uninstall seamlessly. Webapps, such as Gmail, actually run in in a Chrome-powered window that lets the webapp run full screen.  This gives the webapps a native feel, but actually they’re just running the same as they would in a standard web browser.   The Jolicloud Interface Most apps run maximized, and there is no way to run them smaller.  This in general works good, since with small screens most apps need to run full-screen anyhow. Smaller apps, such as a calculator or the Pidgin chat client, run in a window just like they do on other operating systems. You can switch to another app that’s running by selecting it’s icon on the top left, or you can go back to the home screen by clicking the home screen.  If you’re finished with an program, simply click the red X button on the top right of the window when you’re running it. Or, you can switch between programs using standard keyboard shortcuts such as Alt-tab. The default page on the home screen is the favorites page, and all of your other programs are orginized in their own sections on the left hand side.  But, if you want to add one of these to your favorites page, simply right-click on it and select Add to Favorites. When you’re done for the day, you can simply close your netbook to put it to sleep.  Or, if you want to shut down, just press the Quit button on the bottom right of the home screen and then select Shut Down. Booting Jolicloud When you install Jolicloud, it will set itself as the default operating system.  Now, when you boot your netbook, it will show you a list of installed operating systems.  You can select either Windows or Jolicloud, but if you don’t make a selection it will boot into Jolicloud after waiting 10 seconds. If you’d perfer to boot into Windows by default, you can easily change this.  First, boot your netbook in to Windows.  Open the start menu, right-click on the Computer button, and select Properties.   Click the “Advanced system settings” link on the left side. Click the Settings button in the Startup and Recovery section. Now, select Windows as the default operating system, and click Ok.  Your netbook will now boot into Windows by default, but will give you 10 seconds to choose to boot into Jolicloud when you start your computer. Or, if you decided you don’t want Jolicloud, you can easily uninstall it from within Windows. Please note that this will also remove any files you may have saved in Jolicloud, so be sure to copy them to your Windows drive before uninstalling. To uninstall Jolicloud from within Windows, open Control Panel, and select Uninstall a Program. Scroll down to select Jolicloud, and click Uninstall/Change. Click Yes to confirm that you want to uninstall Jolicloud. After a few moments, it will let you know that Jolicloud has been uninstalled.  You’re netbook is now back the same as it was before you installed Jolicloud, with only Windows installed. Closing Whether you’re wanting to replace your current OS on your netbook or would simply like to try out a fresh new Linux version on your netbook, Jolicloud is a great option for you.  We were very impressed by it’s solid hardware support and the ease of installing new apps in Jolicloud.  Rather than simply giving us a standard OS, Jolicloud offers a unique way to use your netbook with native programs and webapps.  And whether you’re an IT pro or are a new computer user, Jolicloud was easy enough to use that anyone can do it.  Give it a try, and let us know what your favorite netbook OS is! Link Download Jolicloud for your netbook Similar Articles Productive Geek Tips How To Change XSplash Themes in Ubuntu 9.10Verify the Integrity of Windows Vista System FilesMonitor Multiple Logs in a Single Shell with MultiTail for LinuxHide Some or All of the GUI Bars in FirefoxAsk the Readers: Do You Use a Laptop, Desktop, or Both? TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Stop In The Name Of Love (Firefox addon) Chitika iPad Labs Gives Live iPad Sale Stats Heaven & Hell Finder Icon Using TrueCrypt to Secure Your Data Quickly Schedule Meetings With NeedtoMeet Share Flickr Photos On Facebook Automatically

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  • Currency Conversion in Oracle BI applications

    - by Saurabh Verma
    Authored by Vijay Aggarwal and Hichem Sellami A typical data warehouse contains Star and/or Snowflake schema, made up of Dimensions and Facts. The facts store various numerical information including amounts. Example; Order Amount, Invoice Amount etc. With the true global nature of business now-a-days, the end-users want to view the reports in their own currency or in global/common currency as defined by their business. This presents a unique opportunity in BI to provide the amounts in converted rates either by pre-storing or by doing on-the-fly conversions while displaying the reports to the users. Source Systems OBIA caters to various source systems like EBS, PSFT, Sebl, JDE, Fusion etc. Each source has its own unique and intricate ways of defining and storing currency data, doing currency conversions and presenting to the OLTP users. For example; EBS stores conversion rates between currencies which can be classified by conversion rates, like Corporate rate, Spot rate, Period rate etc. Siebel stores exchange rates by conversion rates like Daily. EBS/Fusion stores the conversion rates for each day, where as PSFT/Siebel store for a range of days. PSFT has Rate Multiplication Factor and Rate Division Factor and we need to calculate the Rate based on them, where as other Source systems store the Currency Exchange Rate directly. OBIA Design The data consolidation from various disparate source systems, poses the challenge to conform various currencies, rate types, exchange rates etc., and designing the best way to present the amounts to the users without affecting the performance. When consolidating the data for reporting in OBIA, we have designed the mechanisms in the Common Dimension, to allow users to report based on their required currencies. OBIA Facts store amounts in various currencies: Document Currency: This is the currency of the actual transaction. For a multinational company, this can be in various currencies. Local Currency: This is the base currency in which the accounting entries are recorded by the business. This is generally defined in the Ledger of the company. Global Currencies: OBIA provides five Global Currencies. Three are used across all modules. The last two are for CRM only. A Global currency is very useful when creating reports where the data is viewed enterprise-wide. Example; a US based multinational would want to see the reports in USD. The company will choose USD as one of the global currencies. OBIA allows users to define up-to five global currencies during the initial implementation. The term Currency Preference is used to designate the set of values: Document Currency, Local Currency, Global Currency 1, Global Currency 2, Global Currency 3; which are shared among all modules. There are four more currency preferences, specific to certain modules: Global Currency 4 (aka CRM Currency) and Global Currency 5 which are used in CRM; and Project Currency and Contract Currency, used in Project Analytics. When choosing Local Currency for Currency preference, the data will show in the currency of the Ledger (or Business Unit) in the prompt. So it is important to select one Ledger or Business Unit when viewing data in Local Currency. More on this can be found in the section: Toggling Currency Preferences in the Dashboard. Design Logic When extracting the fact data, the OOTB mappings extract and load the document amount, and the local amount in target tables. It also loads the exchange rates required to convert the document amount into the corresponding global amounts. If the source system only provides the document amount in the transaction, the extract mapping does a lookup to get the Local currency code, and the Local exchange rate. The Load mapping then uses the local currency code and rate to derive the local amount. The load mapping also fetches the Global Currencies and looks up the corresponding exchange rates. The lookup of exchange rates is done via the Exchange Rate Dimension provided as a Common/Conforming Dimension in OBIA. The Exchange Rate Dimension stores the exchange rates between various currencies for a date range and Rate Type. Two physical tables W_EXCH_RATE_G and W_GLOBAL_EXCH_RATE_G are used to provide the lookups and conversions between currencies. The data is loaded from the source system’s Ledger tables. W_EXCH_RATE_G stores the exchange rates between currencies with a date range. On the other hand, W_GLOBAL_EXCH_RATE_G stores the currency conversions between the document currency and the pre-defined five Global Currencies for each day. Based on the requirements, the fact mappings can decide and use one or both tables to do the conversion. Currency design in OBIA also taps into the MLS and Domain architecture, thus allowing the users to map the currencies to a universal Domain during the implementation time. This is especially important for companies deploying and using OBIA with multiple source adapters. Some Gotchas to Look for It is necessary to think through the currencies during the initial implementation. 1) Identify various types of currencies that are used by your business. Understand what will be your Local (or Base) and Documentation currency. Identify various global currencies that your users will want to look at the reports. This will be based on the global nature of your business. Changes to these currencies later in the project, while permitted, but may cause Full data loads and hence lost time. 2) If the user has a multi source system make sure that the Global Currencies and Global Rate Types chosen in Configuration Manager do have the corresponding source specific counterparts. In other words, make sure for every DW specific value chosen for Currency Code or Rate Type, there is a source Domain mapping already done. Technical Section This section will briefly mention the technical scenarios employed in the OBIA adaptors to extract data from each source system. In OBIA, we have two main tables which store the Currency Rate information as explained in previous sections. W_EXCH_RATE_G and W_GLOBAL_EXCH_RATE_G are the two tables. W_EXCH_RATE_G stores all the Currency Conversions present in the source system. It captures data for a Date Range. W_GLOBAL_EXCH_RATE_G has Global Currency Conversions stored at a Daily level. However the challenge here is to store all the 5 Global Currency Exchange Rates in a single record for each From Currency. Let’s voyage further into the Source System Extraction logic for each of these tables and understand the flow briefly. EBS: In EBS, we have Currency Data stored in GL_DAILY_RATES table. As the name indicates GL_DAILY_RATES EBS table has data at a daily level. However in our warehouse we store the data with a Date Range and insert a new range record only when the Exchange Rate changes for a particular From Currency, To Currency and Rate Type. Below are the main logical steps that we employ in this process. (Incremental Flow only) – Cleanup the data in W_EXCH_RATE_G. Delete the records which have Start Date > minimum conversion date Update the End Date of the existing records. Compress the daily data from GL_DAILY_RATES table into Range Records. Incremental map uses $$XRATE_UPD_NUM_DAY as an extra parameter. Generate Previous Rate, Previous Date and Next Date for each of the Daily record from the OLTP. Filter out the records which have Conversion Rate same as Previous Rates or if the Conversion Date lies within a single day range. Mark the records as ‘Keep’ and ‘Filter’ and also get the final End Date for the single Range record (Unique Combination of From Date, To Date, Rate and Conversion Date). Filter the records marked as ‘Filter’ in the INFA map. The above steps will load W_EXCH_RATE_GS. Step 0 updates/deletes W_EXCH_RATE_G directly. SIL map will then insert/update the GS data into W_EXCH_RATE_G. These steps convert the daily records in GL_DAILY_RATES to Range records in W_EXCH_RATE_G. We do not need such special logic for loading W_GLOBAL_EXCH_RATE_G. This is a table where we store data at a Daily Granular Level. However we need to pivot the data because the data present in multiple rows in source tables needs to be stored in different columns of the same row in DW. We use GROUP BY and CASE logic to achieve this. Fusion: Fusion has extraction logic very similar to EBS. The only difference is that the Cleanup logic that was mentioned in step 0 above does not use $$XRATE_UPD_NUM_DAY parameter. In Fusion we bring all the Exchange Rates in Incremental as well and do the cleanup. The SIL then takes care of Insert/Updates accordingly. PeopleSoft:PeopleSoft does not have From Date and To Date explicitly in the Source tables. Let’s look at an example. Please note that this is achieved from PS1 onwards only. 1 Jan 2010 – USD to INR – 45 31 Jan 2010 – USD to INR – 46 PSFT stores records in above fashion. This means that Exchange Rate of 45 for USD to INR is applicable for 1 Jan 2010 to 30 Jan 2010. We need to store data in this fashion in DW. Also PSFT has Exchange Rate stored as RATE_MULT and RATE_DIV. We need to do a RATE_MULT/RATE_DIV to get the correct Exchange Rate. We generate From Date and To Date while extracting data from source and this has certain assumptions: If a record gets updated/inserted in the source, it will be extracted in incremental. Also if this updated/inserted record is between other dates, then we also extract the preceding and succeeding records (based on dates) of this record. This is required because we need to generate a range record and we have 3 records whose ranges have changed. Taking the same example as above, if there is a new record which gets inserted on 15 Jan 2010; the new ranges are 1 Jan to 14 Jan, 15 Jan to 30 Jan and 31 Jan to Next available date. Even though 1 Jan record and 31 Jan have not changed, we will still extract them because the range is affected. Similar logic is used for Global Exchange Rate Extraction. We create the Range records and get it into a Temporary table. Then we join to Day Dimension, create individual records and pivot the data to get the 5 Global Exchange Rates for each From Currency, Date and Rate Type. Siebel: Siebel Facts are dependent on Global Exchange Rates heavily and almost none of them really use individual Exchange Rates. In other words, W_GLOBAL_EXCH_RATE_G is the main table used in Siebel from PS1 release onwards. As of January 2002, the Euro Triangulation method for converting between currencies belonging to EMU members is not needed for present and future currency exchanges. However, the method is still available in Siebel applications, as are the old currencies, so that historical data can be maintained accurately. The following description applies only to historical data needing conversion prior to the 2002 switch to the Euro for the EMU member countries. If a country is a member of the European Monetary Union (EMU), you should convert its currency to other currencies through the Euro. This is called triangulation, and it is used whenever either currency being converted has EMU Triangulation checked. Due to this, there are multiple extraction flows in SEBL ie. EUR to EMU, EUR to NonEMU, EUR to DMC and so on. We load W_EXCH_RATE_G through multiple flows with these data. This has been kept same as previous versions of OBIA. W_GLOBAL_EXCH_RATE_G being a new table does not have such needs. However SEBL does not have From Date and To Date columns in the Source tables similar to PSFT. We use similar extraction logic as explained in PSFT section for SEBL as well. What if all 5 Global Currencies configured are same? As mentioned in previous sections, from PS1 onwards we store Global Exchange Rates in W_GLOBAL_EXCH_RATE_G table. The extraction logic for this table involves Pivoting data from multiple rows into a single row with 5 Global Exchange Rates in 5 columns. As mentioned in previous sections, we use CASE and GROUP BY functions to achieve this. This approach poses a unique problem when all the 5 Global Currencies Chosen are same. For example – If the user configures all 5 Global Currencies as ‘USD’ then the extract logic will not be able to generate a record for From Currency=USD. This is because, not all Source Systems will have a USD->USD conversion record. We have _Generated mappings to take care of this case. We generate a record with Conversion Rate=1 for such cases. Reusable Lookups Before PS1, we had a Mapplet for Currency Conversions. In PS1, we only have reusable Lookups- LKP_W_EXCH_RATE_G and LKP_W_GLOBAL_EXCH_RATE_G. These lookups have another layer of logic so that all the lookup conditions are met when they are used in various Fact Mappings. Any user who would want to do a LKP on W_EXCH_RATE_G or W_GLOBAL_EXCH_RATE_G should and must use these Lookups. A direct join or Lookup on the tables might lead to wrong data being returned. Changing Currency preferences in the Dashboard: In the 796x series, all amount metrics in OBIA were showing the Global1 amount. The customer needed to change the metric definitions to show them in another Currency preference. Project Analytics started supporting currency preferences since 7.9.6 release though, and it published a Tech note for other module customers to add toggling between currency preferences to the solution. List of Currency Preferences Starting from 11.1.1.x release, the BI Platform added a new feature to support multiple currencies. The new session variable (PREFERRED_CURRENCY) is populated through a newly introduced currency prompt. This prompt can take its values from the xml file: userpref_currencies_OBIA.xml, which is hosted in the BI Server installation folder, under :< home>\instances\instance1\config\OracleBIPresentationServicesComponent\coreapplication_obips1\userpref_currencies.xml This file contains the list of currency preferences, like“Local Currency”, “Global Currency 1”,…which customers can also rename to give them more meaningful business names. There are two options for showing the list of currency preferences to the user in the dashboard: Static and Dynamic. In Static mode, all users will see the full list as in the user preference currencies file. In the Dynamic mode, the list shown in the currency prompt drop down is a result of a dynamic query specified in the same file. Customers can build some security into the rpd, so the list of currency preferences will be based on the user roles…BI Applications built a subject area: “Dynamic Currency Preference” to run this query, and give every user only the list of currency preferences required by his application roles. Adding Currency to an Amount Field When the user selects one of the items from the currency prompt, all the amounts in that page will show in the Currency corresponding to that preference. For example, if the user selects “Global Currency1” from the prompt, all data will be showing in Global Currency 1 as specified in the Configuration Manager. If the user select “Local Currency”, all amount fields will show in the Currency of the Business Unit selected in the BU filter of the same page. If there is no particular Business Unit selected in that filter, and the data selected by the query contains amounts in more than one currency (for example one BU has USD as a functional currency, the other has EUR as functional currency), then subtotals will not be available (cannot add USD and EUR amounts in one field), and depending on the set up (see next paragraph), the user may receive an error. There are two ways to add the Currency field to an amount metric: In the form of currency code, like USD, EUR…For this the user needs to add the field “Apps Common Currency Code” to the report. This field is in every subject area, usually under the table “Currency Tag” or “Currency Code”… In the form of currency symbol ($ for USD, € for EUR,…) For this, the user needs to format the amount metrics in the report as a currency column, by specifying the currency tag column in the Column Properties option in Column Actions drop down list. Typically this column should be the “BI Common Currency Code” available in every subject area. Select Column Properties option in the Edit list of a metric. In the Data Format tab, select Custom as Treat Number As. Enter the following syntax under Custom Number Format: [$:currencyTagColumn=Subjectarea.table.column] Where Column is the “BI Common Currency Code” defined to take the currency code value based on the currency preference chosen by the user in the Currency preference prompt.

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  • Generating EF Code First model classes from an existing database

    - by Jon Galloway
    Entity Framework Code First is a lightweight way to "turn on" data access for a simple CLR class. As the name implies, the intended use is that you're writing the code first and thinking about the database later. However, I really like the Entity Framework Code First works, and I want to use it in existing projects and projects with pre-existing databases. For example, MVC Music Store comes with a SQL Express database that's pre-loaded with a catalog of music (including genres, artists, and songs), and while it may eventually make sense to load that seed data from a different source, for the MVC 3 release we wanted to keep using the existing database. While I'm not getting the full benefit of Code First - writing code which drives the database schema - I can still benefit from the simplicity of the lightweight code approach. Scott Guthrie blogged about how to use entity framework with an existing database, looking at how you can override the Entity Framework Code First conventions so that it can work with a database which was created following other conventions. That gives you the information you need to create the model classes manually. However, it turns out that with Entity Framework 4 CTP 5, there's a way to generate the model classes from the database schema. Once the grunt work is done, of course, you can go in and modify the model classes as you'd like, but you can save the time and frustration of figuring out things like mapping SQL database types to .NET types. Note that this template requires Entity Framework 4 CTP 5 or later. You can install EF 4 CTP 5 here. Step One: Generate an EF Model from your existing database The code generation system in Entity Framework works from a model. You can add a model to your existing project and delete it when you're done, but I think it's simpler to just spin up a separate project to generate the model classes. When you're done, you can delete the project without affecting your application, or you may choose to keep it around in case you have other database schema updates which require model changes. I chose to add the Model classes to the Models folder of a new MVC 3 application. Right-click the folder and select "Add / New Item..."   Next, select ADO.NET Entity Data Model from the Data Templates list, and name it whatever you want (the name is unimportant).   Next, select "Generate from database." This is important - it's what kicks off the next few steps, which read your database's schema.   Now it's time to point the Entity Data Model Wizard at your existing database. I'll assume you know how to find your database - if not, I covered that a bit in the MVC Music Store tutorial section on Models and Data. Select your database, uncheck the "Save entity connection settings in Web.config" (since we won't be using them within the application), and click Next.   Now you can select the database objects you'd like modeled. I just selected all tables and clicked Finish.   And there's your model. If you want, you can make additional changes here before going on to generate the code.   Step Two: Add the DbContext Generator Like most code generation systems in Visual Studio lately, Entity Framework uses T4 templates which allow for some control over how the code is generated. K Scott Allen wrote a detailed article on T4 Templates and the Entity Framework on MSDN recently, if you'd like to know more. Fortunately for us, there's already a template that does just what we need without any customization. Right-click a blank space in the Entity Framework model surface and select "Add Code Generation Item..." Select the Code groupt in the Installed Templates section and pick the ADO.NET DbContext Generator. If you don't see this listed, make sure you've got EF 4 CTP 5 installed and that you're looking at the Code templates group. Note that the DbContext Generator template is similar to the EF POCO template which came out last year, but with "fix up" code (unnecessary in EF Code First) removed.   As soon as you do this, you'll two terrifying Security Warnings - unless you click the "Do not show this message again" checkbox the first time. It will also be displayed (twice) every time you rebuild the project, so I checked the box and no immediate harm befell my computer (fingers crossed!).   Here's the payoff: two templates (filenames ending with .tt) have been added to the project, and they've generated the code I needed.   The "MusicStoreEntities.Context.tt" template built a DbContext class which holds the entity collections, and the "MusicStoreEntities.tt" template build a separate class for each table I selected earlier. We'll customize them in the next step. I recommend copying all the generated .cs files into your application at this point, since accidentally rebuilding the generation project will overwrite your changes if you leave them there. Step Three: Modify and use your POCO entity classes Note: I made a bunch of tweaks to my POCO classes after they were generated. You don't have to do any of this, but I think it's important that you can - they're your classes, and EF Code First respects that. Modify them as you need for your application, or don't. The Context class derives from DbContext, which is what turns on the EF Code First features. It holds a DbSet for each entity. Think of DbSet as a simple List, but with Entity Framework features turned on.   //------------------------------------------------------------------------------ // <auto-generated> // This code was generated from a template. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ namespace EF_CodeFirst_From_Existing_Database.Models { using System; using System.Data.Entity; public partial class Entities : DbContext { public Entities() : base("name=Entities") { } public DbSet<Album> Albums { get; set; } public DbSet<Artist> Artists { get; set; } public DbSet<Cart> Carts { get; set; } public DbSet<Genre> Genres { get; set; } public DbSet<OrderDetail> OrderDetails { get; set; } public DbSet<Order> Orders { get; set; } } } It's a pretty lightweight class as generated, so I just took out the comments, set the namespace, removed the constructor, and formatted it a bit. Done. If I wanted, though, I could have added or removed DbSets, overridden conventions, etc. using System.Data.Entity; namespace MvcMusicStore.Models { public class MusicStoreEntities : DbContext { public DbSet Albums { get; set; } public DbSet Genres { get; set; } public DbSet Artists { get; set; } public DbSet Carts { get; set; } public DbSet Orders { get; set; } public DbSet OrderDetails { get; set; } } } Next, it's time to look at the individual classes. Some of mine were pretty simple - for the Cart class, I just need to remove the header and clean up the namespace. //------------------------------------------------------------------------------ // // This code was generated from a template. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace EF_CodeFirst_From_Existing_Database.Models { using System; using System.Collections.Generic; public partial class Cart { // Primitive properties public int RecordId { get; set; } public string CartId { get; set; } public int AlbumId { get; set; } public int Count { get; set; } public System.DateTime DateCreated { get; set; } // Navigation properties public virtual Album Album { get; set; } } } I did a bit more customization on the Album class. Here's what was generated: //------------------------------------------------------------------------------ // // This code was generated from a template. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace EF_CodeFirst_From_Existing_Database.Models { using System; using System.Collections.Generic; public partial class Album { public Album() { this.Carts = new HashSet(); this.OrderDetails = new HashSet(); } // Primitive properties public int AlbumId { get; set; } public int GenreId { get; set; } public int ArtistId { get; set; } public string Title { get; set; } public decimal Price { get; set; } public string AlbumArtUrl { get; set; } // Navigation properties public virtual Artist Artist { get; set; } public virtual Genre Genre { get; set; } public virtual ICollection Carts { get; set; } public virtual ICollection OrderDetails { get; set; } } } I removed the header, changed the namespace, and removed some of the navigation properties. One nice thing about EF Code First is that you don't have to have a property for each database column or foreign key. In the Music Store sample, for instance, we build the app up using code first and start with just a few columns, adding in fields and navigation properties as the application needs them. EF Code First handles the columsn we've told it about and doesn't complain about the others. Here's the basic class: using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Web.Mvc; using System.Collections.Generic; namespace MvcMusicStore.Models { public class Album { public int AlbumId { get; set; } public int GenreId { get; set; } public int ArtistId { get; set; } public string Title { get; set; } public decimal Price { get; set; } public string AlbumArtUrl { get; set; } public virtual Genre Genre { get; set; } public virtual Artist Artist { get; set; } public virtual List OrderDetails { get; set; } } } It's my class, not Entity Framework's, so I'm free to do what I want with it. I added a bunch of MVC 3 annotations for scaffolding and validation support, as shown below: using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Web.Mvc; using System.Collections.Generic; namespace MvcMusicStore.Models { [Bind(Exclude = "AlbumId")] public class Album { [ScaffoldColumn(false)] public int AlbumId { get; set; } [DisplayName("Genre")] public int GenreId { get; set; } [DisplayName("Artist")] public int ArtistId { get; set; } [Required(ErrorMessage = "An Album Title is required")] [StringLength(160)] public string Title { get; set; } [Required(ErrorMessage = "Price is required")] [Range(0.01, 100.00, ErrorMessage = "Price must be between 0.01 and 100.00")] public decimal Price { get; set; } [DisplayName("Album Art URL")] [StringLength(1024)] public string AlbumArtUrl { get; set; } public virtual Genre Genre { get; set; } public virtual Artist Artist { get; set; } public virtual List<OrderDetail> OrderDetails { get; set; } } } The end result was that I had working EF Code First model code for the finished application. You can follow along through the tutorial to see how I built up to the finished model classes, starting with simple 2-3 property classes and building up to the full working schema. Thanks to Diego Vega (on the Entity Framework team) for pointing me to the DbContext template.

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  • Simplex Noise Help

    - by Alex Larsen
    Im Making A Minecraft Like Gae In XNA C# And I Need To Generate Land With Caves This Is The Code For Simplex I Have /// <summary> /// 1D simplex noise /// </summary> /// <param name="x"></param> /// <returns></returns> public static float Generate(float x) { int i0 = FastFloor(x); int i1 = i0 + 1; float x0 = x - i0; float x1 = x0 - 1.0f; float n0, n1; float t0 = 1.0f - x0 * x0; t0 *= t0; n0 = t0 * t0 * grad(perm[i0 & 0xff], x0); float t1 = 1.0f - x1 * x1; t1 *= t1; n1 = t1 * t1 * grad(perm[i1 & 0xff], x1); // The maximum value of this noise is 8*(3/4)^4 = 2.53125 // A factor of 0.395 scales to fit exactly within [-1,1] return 0.395f * (n0 + n1); } /// <summary> /// 2D simplex noise /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> public static float Generate(float x, float y) { const float F2 = 0.366025403f; // F2 = 0.5*(sqrt(3.0)-1.0) const float G2 = 0.211324865f; // G2 = (3.0-Math.sqrt(3.0))/6.0 float n0, n1, n2; // Noise contributions from the three corners // Skew the input space to determine which simplex cell we're in float s = (x + y) * F2; // Hairy factor for 2D float xs = x + s; float ys = y + s; int i = FastFloor(xs); int j = FastFloor(ys); float t = (float)(i + j) * G2; float X0 = i - t; // Unskew the cell origin back to (x,y) space float Y0 = j - t; float x0 = x - X0; // The x,y distances from the cell origin float y0 = y - Y0; // For the 2D case, the simplex shape is an equilateral triangle. // Determine which simplex we are in. int i1, j1; // Offsets for second (middle) corner of simplex in (i,j) coords if (x0 > y0) { i1 = 1; j1 = 0; } // lower triangle, XY order: (0,0)->(1,0)->(1,1) else { i1 = 0; j1 = 1; } // upper triangle, YX order: (0,0)->(0,1)->(1,1) // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where // c = (3-sqrt(3))/6 float x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords float y1 = y0 - j1 + G2; float x2 = x0 - 1.0f + 2.0f * G2; // Offsets for last corner in (x,y) unskewed coords float y2 = y0 - 1.0f + 2.0f * G2; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; // Calculate the contribution from the three corners float t0 = 0.5f - x0 * x0 - y0 * y0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj]], x0, y0); } float t1 = 0.5f - x1 * x1 - y1 * y1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1]], x1, y1); } float t2 = 0.5f - x2 * x2 - y2 * y2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + 1 + perm[jj + 1]], x2, y2); } // Add contributions from each corner to get the final noise value. // The result is scaled to return values in the interval [-1,1]. return 40.0f * (n0 + n1 + n2); // TODO: The scale factor is preliminary! } public static float Generate(float x, float y, float z) { // Simple skewing factors for the 3D case const float F3 = 0.333333333f; const float G3 = 0.166666667f; float n0, n1, n2, n3; // Noise contributions from the four corners // Skew the input space to determine which simplex cell we're in float s = (x + y + z) * F3; // Very nice and simple skew factor for 3D float xs = x + s; float ys = y + s; float zs = z + s; int i = FastFloor(xs); int j = FastFloor(ys); int k = FastFloor(zs); float t = (float)(i + j + k) * G3; float X0 = i - t; // Unskew the cell origin back to (x,y,z) space float Y0 = j - t; float Z0 = k - t; float x0 = x - X0; // The x,y,z distances from the cell origin float y0 = y - Y0; float z0 = z - Z0; // For the 3D case, the simplex shape is a slightly irregular tetrahedron. // Determine which simplex we are in. int i1, j1, k1; // Offsets for second corner of simplex in (i,j,k) coords int i2, j2, k2; // Offsets for third corner of simplex in (i,j,k) coords /* This code would benefit from a backport from the GLSL version! */ if (x0 >= y0) { if (y0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // X Y Z order else if (x0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 0; k2 = 1; } // X Z Y order else { i1 = 0; j1 = 0; k1 = 1; i2 = 1; j2 = 0; k2 = 1; } // Z X Y order } else { // x0<y0 if (y0 < z0) { i1 = 0; j1 = 0; k1 = 1; i2 = 0; j2 = 1; k2 = 1; } // Z Y X order else if (x0 < z0) { i1 = 0; j1 = 1; k1 = 0; i2 = 0; j2 = 1; k2 = 1; } // Y Z X order else { i1 = 0; j1 = 1; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // Y X Z order } // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z), // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where // c = 1/6. float x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords float y1 = y0 - j1 + G3; float z1 = z0 - k1 + G3; float x2 = x0 - i2 + 2.0f * G3; // Offsets for third corner in (x,y,z) coords float y2 = y0 - j2 + 2.0f * G3; float z2 = z0 - k2 + 2.0f * G3; float x3 = x0 - 1.0f + 3.0f * G3; // Offsets for last corner in (x,y,z) coords float y3 = y0 - 1.0f + 3.0f * G3; float z3 = z0 - 1.0f + 3.0f * G3; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; int kk = k % 256; // Calculate the contribution from the four corners float t0 = 0.6f - x0 * x0 - y0 * y0 - z0 * z0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj + perm[kk]]], x0, y0, z0); } float t1 = 0.6f - x1 * x1 - y1 * y1 - z1 * z1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1 + perm[kk + k1]]], x1, y1, z1); } float t2 = 0.6f - x2 * x2 - y2 * y2 - z2 * z2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + i2 + perm[jj + j2 + perm[kk + k2]]], x2, y2, z2); } float t3 = 0.6f - x3 * x3 - y3 * y3 - z3 * z3; if (t3 < 0.0f) n3 = 0.0f; else { t3 *= t3; n3 = t3 * t3 * grad(perm[ii + 1 + perm[jj + 1 + perm[kk + 1]]], x3, y3, z3); } // Add contributions from each corner to get the final noise value. // The result is scaled to stay just inside [-1,1] return 32.0f * (n0 + n1 + n2 + n3); // TODO: The scale factor is preliminary! } private static byte[] perm = new byte[512] { 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180, 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 }; private static int FastFloor(float x) { return (x > 0) ? ((int)x) : (((int)x) - 1); } private static float grad(int hash, float x) { int h = hash & 15; float grad = 1.0f + (h & 7); // Gradient value 1.0, 2.0, ..., 8.0 if ((h & 8) != 0) grad = -grad; // Set a random sign for the gradient return (grad * x); // Multiply the gradient with the distance } private static float grad(int hash, float x, float y) { int h = hash & 7; // Convert low 3 bits of hash code float u = h < 4 ? x : y; // into 8 simple gradient directions, float v = h < 4 ? y : x; // and compute the dot product with (x,y). return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -2.0f * v : 2.0f * v); } private static float grad(int hash, float x, float y, float z) { int h = hash & 15; // Convert low 4 bits of hash code into 12 simple float u = h < 8 ? x : y; // gradient directions, and compute dot product. float v = h < 4 ? y : h == 12 || h == 14 ? x : z; // Fix repeats at h = 12 to 15 return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v); } private static float grad(int hash, float x, float y, float z, float t) { int h = hash & 31; // Convert low 5 bits of hash code into 32 simple float u = h < 24 ? x : y; // gradient directions, and compute dot product. float v = h < 16 ? y : z; float w = h < 8 ? z : t; return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v) + ((h & 4) != 0 ? -w : w); } This Is My World Generation Code Block[,] BlocksInMap = new Block[1024, 256]; public bool IsWorldGenerated = false; Random r = new Random(); private void RunThread() { for (int BH = 0; BH <= 256; BH++) { for (int BW = 0; BW <= 1024; BW++) { Block b = new Block(); if (BH >= 192) { } BlocksInMap[BW, BH] = b; } } IsWorldGenerated = true; } public void GenWorld() { new Thread(new ThreadStart(RunThread)).Start(); } And This Is A Example Of How I Set Blocks Block b = new Block(); b.BlockType = = Block.BlockTypes.Air; This Is A Example Of How I Set Models foreach (Block b in MyWorld) { switch(b.BlockType) { case Block.BlockTypes.Dirt: b.Model = DirtModel; break; ect. } } How Would I Use These To Generate To World (The Block Array) And If Possible Thread It More? btw It's 1024 Wide And 256 Tall

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  • CodePlex Daily Summary for Tuesday, May 15, 2012

    CodePlex Daily Summary for Tuesday, May 15, 2012Popular Releases51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.4.9: One Click Install from NuGet Data ChangesIncludes 42 new browser properties in both the Lite and Premium data sets. Premium Data includes many new devices including Nokia Lumia 900, BlackBerry 9220 and HTC One, the Samsung Galaxy Tab 2 range and Samsung Galaxy S III. Lite data includes devices released in January 2012. Changes to Version 2.1.4.91. Added Microsoft.Web.Infrastructure.DynamicModuleHelper back into Activator.cs to ensure redirection works when .NET 4 PreApplicationStart use...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.52: Make preprocessor comment-statements nestable; add the ///#IFNDEF statement. (Discussion #355785) Don't throw an error for old-school JScript event handlers, and don't rename them if they aren't global functions.DotNetNuke® Events: 06.00.00: This is a serious release of Events. DNN 6 form pattern - We have take the full route towards DNN6: most notably the incorporation of the DNN6 form pattern with streamlined UX/UI. We have also tried to change all formatting to a div based structure. A daunting task, since the Events module contains a lot of forms. Roger has done a splendid job by going through all the forms in great detail, replacing all table style layouts into the new DNN6 div class="dnnForm XXX" type of layout with change...LogicCircuit: LogicCircuit 2.12.5.15: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionThis release is fixing one but nasty bug. Two functions XOR and XNOR when used with 3 or more inputs were incorrectly evaluating their results. If you have a circuit that is using these functions...SharpCompress - a fully native C# library for RAR, 7Zip, Zip, Tar, GZip, BZip2: SharpCompress 0.8.1: Two fixes: Rar Decompression bug fixed. Error only occurred on some files Rar Decompression will throw an exception when another volume isn't found but one is expected.?????????? - ????????: All-In-One Code Framework ??? 2012-05-14: http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1codechs&DownloadId=216140 ???OneCode??????,??????????6????Microsoft OneCode Sample,????2?Data Platform Sample?4?WPF Sample。???????????。 ????,?????。http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 Data Platform Sample CSUseADO CppUseADO WPF Sample CSWPFMasterDetailBinding VBWPFMasterDetailBinding CSWPFThreading VBWPFThreading ....... ???????????blog: ??,??????MSD...ZXMAK2: Version 2.6.1.7: - fix tape bug: cannot select block 0 to playLINQ to Twitter: LINQ to Twitter Beta v2.0.25: Supports .NET 3.5, .NET 4.0, Silverlight 4.0, Windows Phone 7.1, Client Profile, and Windows 8. 100% Twitter API coverage. Also available via NuGet! Follow @JoeMayo.ASP.net MVC HTML5 Helpers Toolkit: ASP.net MVC HTML5 Toolkit: 14th May 2012 MVC HTML5 Helpers Toolkit .NET 4 - Binary – Source code and sample site Update 14/05/2012 - Updated demo project to use MVC4 and Twitter Bootstrap. Password input type has also been added to the list.GAC Explorer: GACExplorer_x86_Setup: Version 1.0 Features -> Copy assembly(s) to clipboard. -> Copy assembly(s) to local folder. -> Open assembly(s) folder location. -> Support Shortcut keysBlogEngine.NET: BlogEngine.NET 2.6: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info BlogEngine.NET Hosting - 3 months free! Cheap ASP.NET Hosting - $4.95/Month - Click Here!! Click Here for More Info Cheap ASP.NET Hosting - $4.95/Month - Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take...BlackJumboDog: Ver5.6.2: 2012.05.07 Ver5.6.2 (1) Web???????、????????·????????? (2) Web???????、?????????? COMSPEC PATHEXT WINDIR SERVERADDR SERVERPORT DOCUMENTROOT SERVERADMIN REMOTE_PORT HTTPACCEPTCHRSET HTTPACCEPTLANGUAGE HTTPACCEPTEXCODINGGardens Point Parser Generator: Gardens Point Parser Generator version 1.5.0: ChangesVersion 1.5.0 contains a number of changes. Error messages are now MSBuild and VS-friendly. The default encoding of the *.y file is Unicode, with an automatic fallback to the previous raw-byte interpretation. The /report option has been improved, as has the automaton tracing facility. New facilities are included that allow multiple parsers to share a common token type. A complete change-log is available as a separate documentation file. The source project has been upgraded to Visual...Media Companion: Media Companion 3.502b: It has been a slow week, but this release addresses a couple of recent bugs: Movies Multi-part Movies - Existing .nfo files that differed in name from the first part, were missed and scraped again. Trailers - MC attempted to scrape info for existing trailers. TV Shows Show Scraping - shows available only in the non-default language would not show up in the main browser. The correct language can now be selected using the TV Show Selector for a single show. General Will no longer prompt for ...NewLife XCode ??????: XCode v8.5.2012.0508、XCoder v4.7.2012.0320: X????: 1,????For .Net 4.0?? XCoder????: 1,???????,????X????,?????? XCode????: 1,Insert/Update/Delete???????????????,???SQL???? 2,IEntityOperate?????? 3,????????IEntityTree 4,????????????????? 5,?????????? 6,??????????????Google Book Downloader: Google Books Downloader Lite 1.0: Google Books Downloader Lite 1.0Python Tools for Visual Studio: 1.5 Alpha: We’re pleased to announce the release of Python Tools for Visual Studio 1.5 Alpha. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including: • Supports Cpython, IronPython, Jython and Pypy • Python editor with advanced member, signature intellisense and refactoring • Code navigation: “Find all refs”, goto definition, and object browser • Local and remote debugging...AD Gallery: AD Gallery 1.2.7: NewsFixed a bug which caused the current thumbnail not to be highlighted Added a hook to take complete control over how descriptions are handled, take a look under Documentation for more info Added removeAllImages()WebsitePanel: 1.2.2: This build is for Beta Testing only. DO NOT USE IN PRODUCTION. The following work items has been fixed/closed in WebsitePanel 1.2.2.1: 225 135 59 96 23 29 191 72 48 240 245 244 160 16 65 7 156AcDown????? - Anime&Comic Downloader: AcDown????? v3.11.6: ?? ●AcDown??????????、??、??????,????1M,????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。??????AcPlay?????,??????、????????????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDo...New ProjectsAspose.Words for Java Examples: This project contains example code for Aspose.Words for Java. Aspose.Words is a class library for generating, converting and rendering wordprocessing documents. Aspose.Words supports DOC, OOXML, RTF, HTML, MHTML, TXT, OpenDocument, PDF, XPS, EPUB, SWF, SVG, Image, printing and other formats.Bilingual Text Matching: This project is to extract bilingual sentence pairs from text. As an important basic module, it is widely applied in many different tasks in natural language process field(NLP), such as machine translation, search engine, language study and so on.bitboxx bbnews: The bitboxx bbnews module is a DNN module for collecting and providing news on your portal. It is able to collect news from a RSS/Atom feeds or from twitter. Alternativeliy you can write your own news. News display is full templated and could be provided as RSS feed too.BlackCat: Easy-to-use tool to check, create and generate encryption data. You can: - generate RSA Keypairs for keysize 1024, 2048, 4096, 8192 bytes. - generate MD5 String Hash - compare MD5 String Hash Checksums - generate MD5 and SHA1 File Hash - compare MD5 and SHA1 File Checksums That's it!BoardSpace.net Hive Games Reviewer (Ultimate Edition): BoardSpace.net Hive Games Reviewer (Ultimate Edition)Consistent Hash: Enterprise Consistent Hash (ECH) is a consistent hashing library written in C#. It is tested to be used at production level and supports N number of nodes (servers); while most of the hashing implement out there only support limited number of nodes in the hash space to achieve the required performance speed. ESH provide the following features: 1. High performance, it implements Fowler–Noll–Vo hash algorithm by overcoming all its weakness defined in the algorithm. This implementation might...Data Mining Add-Ins for Excel Sample Data (includes Call Center): Data Mining Add-Ins for Excel Sample Data (includes Call Center) sample workbook is an update to the sample workbook that is installed when you download and install the Data Mining Add-ins. The update includes additional data that supports the Goal Seek Analysis tool, and caElectronic Diary: Electronic DiaryFileZilla Server Config File Editor: A simple program for editing FileZilla Server config file. A co-worker manages a Filezilla FTP server on Windows Server 2008. He would like to give a few people the ability to add/delete users and to grant rights for various download subfolders. He showed me the steps he has to go through to perform the tasks listed above, and felt it could be error-prone for others. So he gave me the config file ("FileZilla Server.xml") as a template to build this application for him.FIM Ultimate File Connector: Project providing an Extensible Connectivity 2.0 (ECMA) File Connector (previously Management Agent). Just the basic File Connector supporting the following OOB file formats: *Attribute Value Pair (AVP) *Delimited *Directory Services Markup Language (DSML) *Fixed *LDAP Data Interchange Format (LDIF) But has the following extra functionality: *Full Export that before ECMA had to be handled externally from FIM/ILM/MIIS *Files can be managed at FTP, FTPS, SFTP, SCP and File System ...GAC Explorer: This application can be used by DotNet Developers to download assembly(s) from Global Assembly Cache (GAC). It contains features like Copy Assembly(s) to Clipboard or Copy to some Folder in Local Machine. Best part it supports DotNet 4.0 GAC structure.GPX.NET: GPX.NET provides a set of C# classes for the GPX (GPS eXchange Format) standard. It offers a full implementation of the V1.1 standard in a clean and straightforward way using the native .NET XmlSerializer. Reading, writing and a programmatic document object model are supported.gscirc: IRC client for windows. Hard-ceded string finder: This project can help to C# developers move hard-coded string to resources file (in existing or newly generated by this program). Also it has ability to search duplicated string s in resources and source file.Image Popup Module dotnetnuke: Image Pop-up Module is a module to show image light-box pop ups in dotnetnuke websites Please Follow the steps to use this module 1 Install the module and drop on your page where you want to show the pop up 2 In your HTML module editor add the token "{imagepopup}" 3 In your HTML module editor add class="popup-img" in your images which you want to show in popup.Intercom: Intercom is a comprehensive C# API wrapper library for accessing the Intercom.IO APILakana - WPF Navigation Framework: A lightweight and powerful navigation framework for WPF.Mageris: MagerisMaLoRTLib: raytracer library used in the MaLoRT.SGP - SISTEMA DE GESTÃO PAROQUIAL: SGP - SISTEMA DE GESTÃO PAROQUIAL - VERSION 1.0Silva PeerChannel: This is a simple project using the new "Peer Channel" Technology provided by Microsoft it is an ideal project & sample for developers who wants to start developing in this area (Network) Some feature of this project: 1.Chat with unlimited clients (Chat room) 2.Send/Receive unlimited file between unlimited clients. (TCP) 3.Download files from internet 4.Search and select files to download (P2P) All the source of project is full of comments to understand every single line of code...Silver Desktop: SDSimple Hit Counter WebPart SharePoint 2010: HitCounterWebPart.wsp HitCounterWebPart Source CodeSimpleRX: SimpleRX is a educational project that shows a possible implementation of many rx commands. SimpleRX should stimulate a study with the reactive extensions. It is also a guard to extend the reactive extensions with custom commands. A introduction to simpleRX can be found at: netmatze.wordpress.com Skill Studio: Skill Studio is a Visual Code Generator for Unity. (http://unity3d.com/unity/) By now it can generate BehaviorTree and AnimationTree visually.TaskMgr2: TestTeam Foundation Server overview: This application basically just allows you to open several Team Foundation Server windows on your secondary monitor that you use a lot, so that you can enjoy task management the easy way.TongjiXuanke: An Hacker-programme for xuanke Platform of Tongji University (Shanghai,China) Visual C++ 2010 Directories Editor: Path editor of include, library, source and etc. foldersVisual Coder: VSCWirelessNetworkDetection: Project to find all your wireless access pointswith connected clients.X Window System for COSMOS: This is a project meant to provide a GUI for COSMOS. It is built upon version 89858 of COSMOS kernel and provided in .dll form that expose the most common methods to create dialog/modal windows with drag&drop, re-size, open/close facilities. This solution bases on a double-linked list principle, recursively parsing the hierarchy of windows in both ways. This allows dynamic allocation of memory for an infinite number of windows, screen refresh and active window sensitivity.

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