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  • design suggestion for a message decoder in delphi

    - by stanleyxu2005
    Hi All, I want to implement a RPC module. Different requests are encoded as JSON objects. They will be decoded and then be handled by a request handler. At last a corresponding response will be returned. The demo code looks as follows: type IRequestHandler = interface function Handle(const Request: TAaaRequest): TResponse; function Handle(const Request: TBbbRequest): TResponse; end; TDecoder = class class function Decode(const Json: TJsonObject; const RequestHandler: IRequestHandler): TResponse; end; class function TDecoder.Decode(const Json: TJsonObject; const RequestHandler: IRequestHandler): TResponse; var Method: string; Request: TObject; begin Method := Json['method'].AsString; if (Method = TAaaRequest.ClassName) then begin Request := TAaaRequest.FromJSON(Json); // Casted as TObject if Request <> nil then begin Result := RequestHandler.Handle(TAaaRequest(Request)); Request.Free; end; end else if (Method = TBbbRequest.ClassName) then begin Request := TBbbRequest.FromJSON(Json); // Casted as TObject if Request <> nil then begin Result := RequestHandler.Handle(TBbbRequest(Request)); Request.Free; end; end else Result := CreateErrorResponse('Unknown method: ' + Json.ToString); end; According to the code, the handling of different request types are very similar. If I have 100 different request types, I have to copy and paste the above code block 100 times. This is not clever. I am looking for a better way to do the same logic. My imagination is as follows: TDecoder = class private FRequestTypes: TDictionary<string, TClassInfo>; // Does this work? public constructor Create; destructor Destroy; override; function Decode(const Json: TJsonObject; const RequestHandler: IRequestHandler): TResponse; end; constructor TDecoder.Create; begin FRequestTypes := TDictionary<string, TClassInfo>.Create; FRequestTypes.Add(TAaaRequest.ClassName, TAaaRequest); // Does this work? FRequestTypes.Add(TBbbRequest.ClassName, TBbbRequest); end; destructor TDecoder.Destroy; begin FRequestTypes.Free; inherited; end; function TDecoder.Decode(const Json: TJsonObject; const RequestHandler: IRequestHandler): TResponse; var Method: string; Info: TClassInfo; Request: TObject; begin Method := Json['method'].AsString; if FRequestTypes.ContainsKey(Method) then begin // An universal way Info := FRequestTypes[Method]; Request := Info.FromJSON(Json); // Casted as TObject if Request <> nil then begin Result := RequestHandler.Handle(Info(Request)); // Casted to corresponding class type (e.g. TAaaRequest or TBbbRequest) Request.Free; end; end else Result := CreateErrorResponse('Unknown method: ' + Json.ToString); end; I do not know, if I can write an universal way to handle a great number of different request types. Development environment Delphi 2010. Any hint is appreciated.

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  • surfaceDestroyed called out of turn

    - by Avasulthiris
    I'm currently developing on minimum sdk version 3 (Android 1.5 - cupcake) and I'm having a strange unexplained issue that I have not been able to solve on my own. It is now becoming a rather urgent issue as I've already missed 1 deadline... I'm writing a high-level library to make long term android development easier and quicker. The one specific module has to capture images for a application... I've gotten everything right so far over the last couple months, except this one little thing and I don't know what to do any more: When I use the Camera object and implement a SurfaceHolder.Callback, the methods surfaceCreated() and surfaceChanged() are called one after the other. Then when the activity finishes, surfaceDestroyed() is called. This is how it should be, but when I stick the exact same code in my library (plain Java library that references the Android API - not in an activity), surfaceDestroyed() is called directly after created and changed. As a result - the camera object is closed before I can use it and the application force closes. What a pain. I can't do anything! This method call is controlled by the device.. Why does the surface close for no reason? Even when I post it to run on the activity thread through my own invokeAndWait(Runnable) method, like I do for many other things. I have 5 different working examples of different ways and implementations of capturing images in android but I still get the same issue when I plug it into my library. I don't understand what the difference is. The code is pretty much the same - and I post all the related code to the UI thread so its not a thread handling issue or anything like that. I've rewritten it about 20 times in different ways - same issue every time.. The only other way to approach it that I know of is creating a new Camera and setting it to the VideoView. The android source (c++ native code) however provides no Camera constructor, only an open() method which automatically forwards the camera's state to 'prepared' but I can only set the camera to the VideoView from the 'initialized' state. Pretty silly, I know, but there is no way around it unless I modify the Android library source code haha. not an option! The API does not allow for this method - you are expected to use it like my first example. So essentially - i just need to understand exactly why surfaceDestroyed() is called out of turn and if there is anything I can do to avoid it closing? If i can just understand the exact logic behind it and how it works! The documentation isn't much help! Secondly, if someone knows of any alternative ways to do it, as my second example, but hopefully one which the API actually allows for? haha Thanks guys. I would post code, but its fairly complicated, a couple thousand lines for this specific class and it would probably take a couple days to explain with all the threading and event listeners and what not. I just need help with this 1 single thing. Please let me know if you have any questions.

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  • C++/msvc6 application crashes due to heap corruption, any hints?

    - by David Alfonso
    Hello all, let me say first that I'm writing this question after months of trying to find out the root of a crash happening in our application. I'll try to detail as much as possible what I've already found out about it. About the application It runs on Windows XP Professional SP2. It's built with Microsoft Visual C++ 6.0 with Service Pack 6. It's MFC based. It uses several external dlls (e.g. Xerces, ZLib or ACE). It has high performance requirements. It does a lot of network and hard disk I/O, but it's also cpu intensive. It has an exception handling mechanism which generates a minidump when an unhandled exception occurs. Facts about the crash It only happens on multiprocessor/multicore machines and under heavy loads of work. It happens at random (neither we nor our client have found a pattern yet). We cannot reproduce the crash on our testing lab. It only happens on some production systems (but always in multicore machines) It always ends up crashing at the same point, although the complete stack is not always the same. Let me add the stack of the crashing thread (obtained using WinDbg, sorry we don't have symbols) ChildEBP RetAddr Args to Child WARNING: Stack unwind information not available. Following frames may be wrong. 030af6c8 7c9206eb 77bfc3c9 01a80000 00224bc3 MyApplication+0x2a85b9 030af960 7c91e9c0 7c92901b 00000ab4 00000000 ntdll!RtlAllocateHeap+0xeac (FPO: [Non-Fpo]) 030af98c 7c9205c8 00000001 00000000 00000000 ntdll!ZwWaitForSingleObject+0xc (FPO: [3,0,0]) 030af9c0 7c920551 01a80898 7c92056d 313adfb0 ntdll!RtlpFreeToHeapLookaside+0x22 (FPO: [2,0,4]) 030afa8c 4ba3ae96 000307da 00130005 00040012 ntdll!RtlFreeHeap+0x1e9 (FPO: [Non-Fpo]) 030afacc 77bfc2e3 0214e384 3087c8d8 02151030 0x4ba3ae96 030afb00 7c91e306 7c80bfc1 00000948 00000001 msvcrt!free+0xc8 (FPO: [Non-Fpo]) 030afb20 0042965b 030afcc0 0214d780 02151218 ntdll!ZwReleaseSemaphore+0xc (FPO: [3,0,0]) 030afb7c 7c9206eb 02e6c471 02ea0000 00000008 MyApplication+0x2965b 030afe60 7c9205c8 02151248 030aff38 7c920551 ntdll!RtlAllocateHeap+0xeac (FPO: [Non-Fpo]) 030afe74 7c92056d 0210bfb8 02151250 02151250 ntdll!RtlpFreeToHeapLookaside+0x22 (FPO: [2,0,4]) 030aff38 77bfc2de 01a80000 00000000 77bfc2e3 ntdll!RtlFreeHeap+0x647 (FPO: [Non-Fpo]) 7c92056d c5ffffff ce7c94be ff7c94be 00ffffff msvcrt!free+0xc3 (FPO: [Non-Fpo]) 7c920575 ff7c94be 00ffffff 12000000 907c94be 0xc5ffffff 7c920579 00ffffff 12000000 907c94be 90909090 0xff7c94be *** WARNING: Unable to verify checksum for xerces-c_2_7.dll *** ERROR: Symbol file could not be found. Defaulted to export symbols for xerces-c_2_7.dll - 7c92057d 12000000 907c94be 90909090 8b55ff8b MyApplication+0xbfffff 7c920581 907c94be 90909090 8b55ff8b 08458bec xerces_c_2_7 7c920585 90909090 8b55ff8b 08458bec 04408b66 0x907c94be 7c920589 8b55ff8b 08458bec 04408b66 0004c25d 0x90909090 7c92058d 08458bec 04408b66 0004c25d 90909090 0x8b55ff8b The address MyApplication+0x2a85b9 corresponds to a call to erase() of a std::list. What I have tried so far Reviewing all the code related to the point where the crash ends happening. Trying to enable pageheap on our testing lab though nothing useful has been found by now. We have substituted the std::list for a C array and then it crashes in other part of the code (although it is related code, it's not in the code where the old list resided). Coincidentally, now it crashes in another erase, though this time of a std::multiset. Let me copy the stack contained in the dump: ntdll.dll!_RtlpCoalesceFreeBlocks@16() + 0x124e bytes ntdll.dll!_RtlFreeHeap@12() + 0x91f bytes msvcrt.dll!_free() + 0xc3 bytes MyApplication.exe!006a4fda() [Frames below may be incorrect and/or missing, no symbols loaded for MyApplication.exe] MyApplication.exe!0069f305() ntdll.dll!_NtFreeVirtualMemory@16() + 0xc bytes ntdll.dll!_RtlpSecMemFreeVirtualMemory@16() + 0x1b bytes ntdll.dll!_ZwWaitForSingleObject@12() + 0xc bytes ntdll.dll!_RtlpFreeToHeapLookaside@8() + 0x26 bytes ntdll.dll!_RtlFreeHeap@12() + 0x114 bytes msvcrt.dll!_free() + 0xc3 bytes c5ffffff() Possible solutions (that I'm aware of) which cannot be applied "Migrate the application to a newer compiler": We are working on this but It's not a solution at the moment. "Enable pageheap (normal or full)": We can't enable pageheap on production machines as this affects performance heavily. I think that's all I remember now, if I have forgotten something I'll add it asap. If you can give me some hint or propose some possible solution, don't hesitate to answer! Thank you in advance for your time and advice.

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  • Objective-J Cappuccino want a list of buttons on main menu, when I click the panel refreshes with UI

    - by Setori
    Dear all, I am new to objective-j/c and cappuccino not really sure how this all fits together. The code below is taken from http://github.com/jfahrenkrug/CappuccinoLocations1 What I need to do is: I need a landing main menu which is a CPView called ie MainView with five or so buttons, when you click on the LocationButton on MainView is replaces MainView by with LocationView, which displays the contents of jfahrenkrug's work. A similar effect will happen with each other button. What is the correct Objective-c/j way of handling this approach? @import <Foundation/CPObject.j> @import "src/Location/LocationView.j" @implementation AppController : CPObject { LocationView locationView; } - (void)applicationDidFinishLaunching:(CPNotification)aNotification { var theWindow = [[CPWindow alloc] initWithContentRect:CGRectMakeZero() styleMask:CPBorderlessBridgeWindowMask], mainContentView = [theWindow locationView], bounds = [locationView bounds]; [mainContentView setBackgroundColor:[CPColor colorWithRed:212.0 /255.0 green:221.0/ 255.0 blue:230.0/255.0 alpha:1.0]]; locationView = [[LocationView alloc] initWithFrame:CGRectMake(0,0,920.0,590.0)]; [locationView setCenter:[mainContentView center]]; [locationView setBackgroundColor:[CPColor whiteColor]] [locationView setAutoresizingMask:CPViewMinXMargin | CPViewMaxXMargin | CPViewMinYMargin | CPViewMaxYMargin]; var shadow = [[CPShadowView alloc] initWithFrame:CGRectMakeZero()]; [shadow setFrameForContentFrame:[locationView frame]]; [shadow setAutoresizingMask:CPViewMinXMargin | CPViewMaxXMargin | CPViewMinYMargin | CPViewMaxYMargin]; [mainContentView addSubview:shadow]; [mainContentView addSubview:locationView]; [theWindow orderFront:self]; } Now we have the locationView.j @import "LocationsController.j" @import "LocationListView.j" @import "MapController.j" @import "LocationsToolbar.j" @import "LocationDetailView.j" @import "LocationDetailController.j" @implementation LocationView : CPView { LocationsController locationsController; LocationListView locationListView; MapController mapController; MKMapView mapView; CPTextField coordinatesLabel; LocationsToolbar locationsToolbar; LocationDetailView locationDetailView; LocationDetailController locationDetailController; CPTextField searchField; // id delegate @accessors; } - (id)initWithFrame:(CGRect)aFrame { self = [super initWithFrame:aFrame]; if(self){ locationsController = [[LocationsController alloc] init]; [locationsController loadExampleLocations]; locationListView = [[LocationListView alloc] initWithFrame:CGRectMake(0.0,0.0,226.0,400.0)]; [locationListView setContent:[locationsController locations]]; [locationListView setDelegate:locationsController]; [locationsController setLocationListView:locationListView]; var locationScrollView = [[CPScrollView alloc] initWithFrame:CGRectMake(10.0,65.0,243.0,400.0)]; [locationScrollView setDocumentView:locationListView]; [locationScrollView setAutohidesScrollers:YES]; [[locationScrollView self] setBackgroundColor:[CPColor whiteColor]]; [self addSubview:locationScrollView]; mapController = [[MapController alloc] init]; mapView = [[MKMapView alloc] initWithFrame:CGRectMake(510,65,400,400) apiKey:'' ]; [mapView setDelegate:self]; mapController.mapView = mapView; [self addSubview:mapView]; coordinatesLabel = [[CPTextField alloc] initWithFrame:CGRectMake(510,465,200,35)]; [coordinatesLabel setTextColor:[CPColor colorWithHexString:@"009900"]]; [coordinatesLabel setFont:[CPFont systemFontOfSize:14.0]]; [coordinatesLabel setEditable:NO]; [coordinatesLabel setStringValue:@"-/-"]; [mapController setCoordinatesLabel:coordinatesLabel]; [self addSubview:coordinatesLabel]; locationsToolbar = [[LocationsToolbar alloc] initWithFrame:CGRectMake(10.0,467.0,226.0,25.0)]; [locationsToolbar setDelegate:locationsController]; [self addSubview:locationsToolbar]; locationDetailController = [[LocationDetailController alloc] init]; locationDetailController.mapController = mapController; locationsController.locationDetailController = locationDetailController; [mapController setDelegate:locationDetailController]; locationDetailView = [[LocationDetailView alloc] initWithFrame:CGRectMake(510,490,400,90)]; [locationDetailView setDelegate:locationDetailController]; [locationDetailController setLocationDetailView:locationDetailView]; [self addSubview:locationDetailView]; searchField = [CPTextField roundedTextFieldWithStringValue:@"" placeholder:@"Location" width:200.0]; [searchField setFrameOrigin:CGPointMake(510.0,35.0)]; [searchField setDelegate:self]; [self addSubview:searchField]; var searchButton = [[CPButton alloc] initWithFrame:CGRectMake(710.0,37.0,60.0,24.0)]; [searchButton setTitle:"Search"]; [searchButton setTarget:self]; [searchButton setAction:@selector(searchLocation)]; [self addSubview:searchButton]; } return self; }

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  • N-tier Repository POCOs - Aggregates?

    - by Sam
    Assume the following simple POCOs, Country and State: public partial class Country { public Country() { States = new List<State>(); } public virtual int CountryId { get; set; } public virtual string Name { get; set; } public virtual string CountryCode { get; set; } public virtual ICollection<State> States { get; set; } } public partial class State { public virtual int StateId { get; set; } public virtual int CountryId { get; set; } public virtual Country Country { get; set; } public virtual string Name { get; set; } public virtual string Abbreviation { get; set; } } Now assume I have a simple respository that looks something like this: public partial class CountryRepository : IDisposable { protected internal IDatabase _db; public CountryRepository() { _db = new Database(System.Configuration.ConfigurationManager.AppSettings["DbConnName"]); } public IEnumerable<Country> GetAll() { return _db.Query<Country>("SELECT * FROM Countries ORDER BY Name", null); } public Country Get(object id) { return _db.SingleById(id); } public void Add(Country c) { _db.Insert(c); } /* ...And So On... */ } Typically in my UI I do not display all of the children (states), but I do display an aggregate count. So my country list view model might look like this: public partial class CountryListVM { [Key] public int CountryId { get; set; } public string Name { get; set; } public string CountryCode { get; set; } public int StateCount { get; set; } } When I'm using the underlying data provider (Entity Framework, NHibernate, PetaPoco, etc) directly in my UI layer, I can easily do something like this: IList<CountryListVM> list = db.Countries .OrderBy(c => c.Name) .Select(c => new CountryListVM() { CountryId = c.CountryId, Name = c.Name, CountryCode = c.CountryCode, StateCount = c.States.Count }) .ToList(); But when I'm using a repository or service pattern, I abstract away direct access to the data layer. It seems as though my options are to: Return the Country with a populated States collection, then map over in the UI layer. The downside to this approach is that I'm returning a lot more data than is actually needed. -or- Put all my view models into my Common dll library (as opposed to having them in the Models directory in my MVC app) and expand my repository to return specific view models instead of just the domain pocos. The downside to this approach is that I'm leaking UI specific stuff (MVC data validation annotations) into my previously clean POCOs. -or- Are there other options? How are you handling these types of things?

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  • Appropriate programming design questions.

    - by Edward
    I have a few questions on good programming design. I'm going to first describe the project I'm building so you are better equipped to help me out. I am coding a Remote Assistance Tool similar to TeamViewer, Microsoft Remote Desktop, CrossLoop. It will incorporate concepts like UDP networking (using Lidgren networking library), NAT traversal (since many computers are invisible behind routers nowadays), Mirror Drivers (using DFMirage's Mirror Driver (http://www.demoforge.com/dfmirage.htm) for realtime screen grabbing on the remote computer). That being said, this program has a concept of being a client-server architecture, but I made only one program with both the functionality of client and server. That way, when the user runs my program, they can switch between giving assistance and receiving assistance without having to download a separate client or server module. I have a Windows Form that allows the user to choose between giving assistance and receiving assistance. I have another Windows Form for a file explorer module. I have another Windows Form for a chat module. I have another Windows Form form for a registry editor module. I have another Windows Form for the live control module. So I've got a Form for each module, which raises the first question: 1. Should I process module-specific commands inside the code of the respective Windows Form? Meaning, let's say I get a command with some data that enumerates the remote user's files for a specific directory. Obviously, I would have to update this on the File Explorer Windows Form and add the entries to the ListView. Should I be processing this code inside the Windows Form though? Or should I be handling this in another class (although I have to eventually pass the data to the Form to draw, of course). Or is it like a hybrid in which I process most of the data in another class and pass the final result to the Form to draw? So I've got like 5-6 forms, one for each module. The user starts up my program, enters the remote machine's ID (not IP, ID, because we are registering with an intermediary server to enable NAT traversal), their password, and connects. Now let's suppose the connection is successful. Then the user is presented with a form with all the different modules. So he can open up a File Explorer, or he can mess with the Registry Editor, or he can choose to Chat with his buddy. So now the program is sort of idle, just waiting for the user to do something. If the user opens up Live Control, then the program will be spending most of it's time receiving packets from the remote machine and drawing them to the form to provide a 'live' view. 2. Second design question. A spin off question #1. How would I pass module-specific commands to their respective Windows Forms? What I mean is, I have a class like "NetworkHandler.cs" that checks for messages from the remote machine. NetworkHandler.cs is a static class globally accessible. So let's say I get a command that enumerates the remote user's files for a specific directory. How would I "give" that command to the File Explorer Form. I was thinking of making an OnCommandReceivedEvent inside NetworkHandler, and having each form register to that event. When the NetworkHandler received a command, it would raise the event, all forms would check it to see if it was relevant, and the appropriate form would take action. Is this an appropriate/the best solution available? 3. The networking library I'm using, Lidgren, provides two options for checking networking messages. One can either poll ReadMessage() to return null or a message, or one can use an AutoResetEvent OnMessageReceived (I'm guessing this is like an event). Which one is more appropriate?

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  • Issue getting camera emulation to work with Tom G's HttpCamera

    - by user591524
    I am trying to use the android emulator to preview video from webcam. I have used the tom gibara sample code, minus the webbroadcaster (i am instead using VLC streaming via http). So, I have modified the SDK's "CameraPreview" app to use the HttpCamera, but the stream never appears. Debugging through doesn't give me any clues either. I wonder if anything obvious is clear to others? The preview app launches and remains black. Notes: 1) I have updated the original CameraPreview class as described here: http://www.inter-fuser.com/2009/09/live-camera-preview-in-android-emulator.html, but referencing httpCamera instead of socketcamera. 2) I updated Tom's original example to reference "Camera" type instead of deprecated "CameraDevice" type. 3) Below is my CameraPreview.java. 4) THANK YOU package com.example.android.apis.graphics; import android.app.Activity; import android.content.Context; import android.hardware.Camera; import android.os.Bundle; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.Window; import java.io.IOException; import android.graphics.Canvas; // ---------------------------------------------------------------------- public class CameraPreview extends Activity { private Preview mPreview; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Hide the window title. requestWindowFeature(Window.FEATURE_NO_TITLE); // Create our Preview view and set it as the content of our activity. mPreview = new Preview(this); setContentView(mPreview); } } // ---------------------------------------------------------------------- class Preview extends SurfaceView implements SurfaceHolder.Callback { SurfaceHolder mHolder; //Camera mCamera; HttpCamera mCamera;//changed Preview(Context context) { super(context); // Install a SurfaceHolder.Callback so we get notified when the // underlying surface is created and destroyed. mHolder = getHolder(); mHolder.addCallback(this); //mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); mHolder.setType(SurfaceHolder.SURFACE_TYPE_NORMAL);//changed } public void surfaceCreated(SurfaceHolder holder) { // The Surface has been created, acquire the camera and tell it where // to draw. //mCamera = Camera.open(); this.StartCameraPreview(holder); } public void surfaceDestroyed(SurfaceHolder holder) { // Surface will be destroyed when we return, so stop the preview. // Because the CameraDevice object is not a shared resource, it's very // important to release it when the activity is paused. //mCamera.stopPreview();//changed mCamera = null; } public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { // Now that the size is known, set up the camera parameters and begin // the preview. //Camera.Parameters parameters = mCamera.getParameters(); //parameters.setPreviewSize(w, h); //mCamera.setParameters(parameters); //mCamera.startPreview(); this.StartCameraPreview(holder); } private void StartCameraPreview(SurfaceHolder sh) { mCamera = new HttpCamera("10.213.74.247:443", 640, 480, true);//changed try { //mCamera.setPreviewDisplay(holder); Canvas c = sh.lockCanvas(null); mCamera.capture(c); sh.unlockCanvasAndPost(c); } catch (Exception exception) { //mCamera.release(); mCamera = null; // TODO: add more exception handling logic here } } }

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  • Why is this XMLHttpRequest sample from Mozilla is not working in Firefox 3?

    - by j0rd4n
    I'm trying to get the sample code from Mozilla that consumes a REST web service to work under Firefox 3.0.10. The following code does NOT work in Firefox but does in IE 8! Why is this not working? Does IE 8 have support for XMLHttpRequest? Most examples I've seen use the ActiveX allocation. What should I be doing? XMLHttpRequest seems more standardized. Sample: var req = new XMLHttpRequest(); req.open('GET', 'http://localhost/myRESTfulService/resource', false); // throws 'undefined' exception req.send(null); if(req.status == 0) dump(req.responseText); The open statement is throwing an exception with the description 'undefined'. This is strange as I allocate the req object, am running it in Firefox, and checked to make sure it is defined before calling open (which it says it is of type 'object'). I've also tried the asynchronous version of this with no luck. EDIT 2: Below is my most recent code: function createRequestObject() { if( window.XMLHttpRequest ) { return new XMLHttpRequest(); } else if( window.ActiveXObject ) { return new ActiveXObject( "Microsoft.XMLHTTP" ); } return null; } function handleResponse( req ) { document.writeln( "Handling response..." ); // NEVER GETS CALLED if( req.readyState == 0 ) { document.writeln( "UNITIALIZED" ); } else if( req.readyState == 1 ) { document.writeln( "LOADING" ); } else if( req.readyState == 2 ) { document.writeln( "LOADED" ); } else if( req.readyState == 3 ) { document.writeln( "INTERACTIVE" ); } else if( req.readyState == 4 ) { document.writeln( "COMPLETE" ); if( req.status == 200 ) { document.writeln( "SUCCESS" ); } } } document.writeln( "" ); var req = createRequestObject(); try { document.writeln( "Opening service..." ); req.onreadystatechange = function() { handleResponse( req ); }; req.open('POST', 'http://localhost/test/test2.txt', true); // WORKS IN IE8 & NOT FIREFOX document.writeln( "Sending service request..." ); req.send(''); document.writeln( "Done" ); } catch( err ) { document.writeln( "ERROR: " + err.description ); } EDIT 3: Alright, I reworked this in jQuery. jQuery works great in IE but it throws 'Undefined' when running from Firefox. I double checked and 'Enable JavaScript' is turned on in Firefox - seems to work fine in all other web pages. Below is the jQuery code: function handleResponse( resp ) { alert( "Name: " + resp.Name ); alert( "URL: " + resp.URL ); } $(document).ready( function() { $("a").click( function(event) { try { $.get( "http://localhost/services/ezekielservices/configservice/ezekielservices.svc/test", "{}", function(data) { handleResponse( data ); }, "json" ); } catch( err ) { alert("'$.get' threw an exception: " + err.description); } event.preventDefault(); }); } ); // End 'ready' check Summary of Solution: Alright, web lesson 101. My problem was indeed cross-domain. I was viewing my site unpublished (just on the file system) which was hitting a published service. When I published my site under the same domain it worked. Which also brings up an important distinction between IE and Firefox. When IE experiences this scenario, it prompts the user whether or not they accept the cross-domain call. Firefox throws an exception. While I'm fine with an exception, a more descriptive one would have been helpful. Thanks for all those who helped me.

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  • [C#][Design] Appropriate programming design questions.

    - by Edward
    I have a few questions on good programming design. I'm going to first describe the project I'm building so you are better equipped to help me out. I am coding a Remote Assistance Tool similar to TeamViewer, Microsoft Remote Desktop, CrossLoop. It will incorporate concepts like UDP networking (using Lidgren networking library), NAT traversal (since many computers are invisible behind routers nowadays), Mirror Drivers (using DFMirage's Mirror Driver (http://www.demoforge.com/dfmirage.htm) for realtime screen grabbing on the remote computer). That being said, this program has a concept of being a client-server architecture, but I made only one program with both the functionality of client and server. That way, when the user runs my program, they can switch between giving assistance and receiving assistance without having to download a separate client or server module. I have a Windows Form that allows the user to choose between giving assistance and receiving assistance. I have another Windows Form for a file explorer module. I have another Windows Form for a chat module. I have another Windows Form form for a registry editor module. I have another Windows Form for the live control module. So I've got a Form for each module, which raises the first question: 1. Should I process module-specific commands inside the code of the respective Windows Form? Meaning, let's say I get a command with some data that enumerates the remote user's files for a specific directory. Obviously, I would have to update this on the File Explorer Windows Form and add the entries to the ListView. Should I be processing this code inside the Windows Form though? Or should I be handling this in another class (although I have to eventually pass the data to the Form to draw, of course). Or is it like a hybrid in which I process most of the data in another class and pass the final result to the Form to draw? So I've got like 5-6 forms, one for each module. The user starts up my program, enters the remote machine's ID (not IP, ID, because we are registering with an intermediary server to enable NAT traversal), their password, and connects. Now let's suppose the connection is successful. Then the user is presented with a form with all the different modules. So he can open up a File Explorer, or he can mess with the Registry Editor, or he can choose to Chat with his buddy. So now the program is sort of idle, just waiting for the user to do something. If the user opens up Live Control, then the program will be spending most of it's time receiving packets from the remote machine and drawing them to the form to provide a 'live' view. 2. Second design question. A spin off question #1. How would I pass module-specific commands to their respective Windows Forms? What I mean is, I have a class like "NetworkHandler.cs" that checks for messages from the remote machine. NetworkHandler.cs is a static class globally accessible. So let's say I get a command that enumerates the remote user's files for a specific directory. How would I "give" that command to the File Explorer Form. I was thinking of making an OnCommandReceivedEvent inside NetworkHandler, and having each form register to that event. When the NetworkHandler received a command, it would raise the event, all forms would check it to see if it was relevant, and the appropriate form would take action. Is this an appropriate/the best solution available? 3. The networking library I'm using, Lidgren, provides two options for checking networking messages. One can either poll ReadMessage() to return null or a message, or one can use an AutoResetEvent OnMessageReceived (I'm guessing this is like an event). Which one is more appropriate?

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  • How to notify client about updated UpdatePanel content on server side

    - by csh1981
    I have a problem with UpdatePanel.Update() which works initially but then stops. I have tumbled with this problem for some time and some background is needed so please read ahead. I have an ASP.net application in which I have a subpage that display computed information in graphs. Each graph is embedded in an UpdatePanel. The graph is a user control that uses the standard asp:Chart for display. My task is to enable this page with AJAX capabilities so the page is responsive during postbacks. When I access this page from another page, during the initial page rendering, I use a wait dialog for each graph and a pageload event on the client side. In the client event, a hidden button is clicked which a server event handles (the hidden button is inside an UpdatePanel so the postback is asynchronous). Each graph is computed and the UpdatePanels are in turn updated with the Chart content. This is done using UpdatePanel.Update. And it is successful. However, I also have some RadioButtons on the page. These are dynamically created. The purpose of them is to switch graph type --- to show the same data in a different way. Same type of time consuming computation is needed in order to do so. I subscribe on each RadioButton's OnCheckedChanged event and the postback is asynchronous since the radiobuttons are inside an UpdatePanel. In the server event handler I determine the type of graph and use this as an input to the Chart control. I then remove the old Chart control from my Panel and adds new Chart and then I call UpdatePanel.Update(). But with no success. Nothing happens, no errors, nothing. Why is this?? I think this is strange because if I compute every Chart data in the initial rendering instead of using the "Wait dialog"-solution described earlier then I can select graph types successfully and all subsequent AJAX requests work as intended. Also, the same code (computing the chart, removal, and adding the Chart control to Panel and UpdatePanel.Update()) is hit during the initial rendering of the page, and it works only the first time. Here is the method that computes the graph and adds it to the panel and update the UpdatePanel: public void UpdateGraph(GraphType type, GraphMapper mapper) { //Panel is the content of UpdatePanelGraph's Panel.Controls.Clear(); chart = new Chart(type, mapper); //Computation happens inside here panel.Controls.Add(chart); //UpdatePanelGraph is in UpdateMode Conditional and has //ChildrenAsTriggers set to false UpdatePanelGraph.Update(); } I really need a way for these radiobuttons to work, possible using some clientside JavaScript or another way of handling things on the server side. I have thought about using a JavaScript postback call on the UpdatePanel instead of the UpdatePanel.Update(). However, the issue I have here is how to notify the client side when the server side is finished with computing the graph? An plausible explanation of the strange behavior is also much appreciated. Any help appreciated, thanks

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  • MVC Persist Collection ViewModel (Update, Delete, Insert)

    - by Riccardo Bassilichi
    In order to create a more elegant solution I'm curios to know your suggestion about a solution to persist a collection. I've a collection stored on DB. This collection go to a webpage in a viewmodel. When the go back from the webpage to the controller I need to persist the modified collection to the same DB. The simple solution is to delete the stored collection and recreate all rows. I need a more elegant solution to mix the collections and delete not present record, update similar records ad insert new rows. this is my Models and ViewModels. public class CustomerModel { public virtual string Id { get; set; } public virtual string Name { get; set; } public virtual IList<PreferredAirportModel> PreferedAirports { get; set; } } public class AirportModel { public virtual string Id { get; set; } public virtual string AirportName { get; set; } } public class PreferredAirportModel { public virtual AirportModel Airport { get; set; } public virtual int CheckInMinutes { get; set; } } // ViewModels public class CustomerViewModel { [Required] public virtual string Id { get; set; } public virtual string Name { get; set; } public virtual IList<PreferredAirporViewtModel> PreferedAirports { get; set; } } public class PreferredAirporViewtModel { [Required] public virtual string AirportId { get; set; } [Required] public virtual int CheckInMinutes { get; set; } } And this is the controller with not elegant solution. public class CustomerController { public ActionResult Save(string id, CustomerViewModel viewModel) { var session = SessionFactory.CurrentSession; var customer = session.Query<CustomerModel>().SingleOrDefault(el => el.Id == id); customer.Name = viewModel.Name; // How cai I Merge collections handling delete, update and inserts ? var modifiedPreferedAirports = new List<PreferredAirportModel>(); var modifiedPreferedAirportsVm = new List<PreferredAirporViewtModel>(); // Update every common Airport foreach (var airport in viewModel.PreferedAirports) { foreach (var custPa in customer.PreferedAirports) { if (custPa.Airport.Id == airport.AirportId) { modifiedPreferedAirports.Add(custPa); modifiedPreferedAirportsVm.Add(airport); custPa.CheckInMinutes = airport.CheckInMinutes; } } } // Remove common airports from ViewModel modifiedPreferedAirportsVm.ForEach(el => viewModel.PreferedAirports.Remove(el)); // Remove deleted airports from model var toDelete = customer.PreferedAirports.Except(modifiedPreferedAirports); toDelete.ForEach(el => customer.PreferedAirports.Remove(el)); // Add new Airports var toAdd = viewModel.PreferedAirports.Select(el => new PreferredAirportModel { Airport = session.Query<AirportModel>(). SingleOrDefault(a => a.Id == el.AirportId), CheckInMinutes = el.CheckInMinutes }); toAdd.ForEach(el => customer.PreferedAirports.Add(el)); session.Save(customer); return View(); } } My environment is ASP.NET MVC 4, nHibernate, Automapper, SQL Server. Thank You!!

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  • Jaxb unmarshalls fixml object but all fields are null

    - by DUFF
    I have a small XML document in the FIXML format. I'm unmarshalling them using jaxb. The problem The process complete without errors but the objects which are created are completely null. Every field is empty. The fields which are lists (like the Qty) have the right number of object in them. But the fields of those objects are also null. Setup I've downloaded the FIXML schema from here and I've created the classes with xjc and the maven plugin. They are all in the package org.fixprotocol.fixml_5_0_sp2. I've got the sample xml in a file FIXML.XML <?xml version="1.0" encoding="ISO-8859-1"?> <FIXML> <Batch> <PosRpt> <Pty ID="GS" R="22"/> <Pty ID="01" R="5"/> <Pty ID="6U8" R="28"> <Sub ID="2" Typ="21"/> </Pty> <Pty ID="GS" R="22"/> <Pty ID="6U2" R="2"/> <Instrmt ID="GHPKRW" SecTyp="FWD" MMY="20121018" MatDt="2012-10-18" Mult="1" Exch="GS" PxQteCcy="KJS" FnlSettlCcy="GBP" Fctr="0.192233298" SettlMeth="G" ValMeth="FWDC2" UOM="Ccy" UOMCCy="USD"> <Evnt EventTyp="121" Dt="2013-10-17"/> <Evnt EventTyp="13" Dt="2013-10-17"/> </Instrmt> <Qty Long="0.000" Short="22000000.000" Typ="PNTN"/> <Qty Long="0.000" Short="22000000.000" Typ="FIN"/> <Qty Typ="DLV" Long="0.00" Short="0.00" Net="0.0"/> <Amt Typ="FMTM" Amt="32.332" Ccy="USD"/> <Amt Typ="CASH" Amt="1" Rsn="3" Ccy="USD"/> <Amt Typ="IMTM" Amt="329.19" Ccy="USD"/> <Amt Typ="DLV" Amt="0.00" Ccy="USD"/> <Amt Typ="BANK" Amt="432.23" Ccy="USD"/> </PosRpt> Then I'm calling the unmarshaller with custom event handler which just throws an exception on a parse error. The parsing complete so I know there are no errors being generated. I'm also handling the namespace as suggested here // sort out the file String xmlFile = "C:\\FIXML.XML.xml"; System.out.println("Loading XML File..." + xmlFile); InputStream input = new FileInputStream(xmlFile); InputSource is = new InputSource(input); // create jaxb context JAXBContext jc = JAXBContext.newInstance("org.fixprotocol.fixml_5_0_sp2"); Unmarshaller unmarshaller = jc.createUnmarshaller(); // add event handler so jacB will fail on an error CustomEventHandler validationEventHandler = new CustomEventHandler(); unmarshaller.setEventHandler(validationEventHandler); // set the namespace NamespaceFilter inFilter = new NamespaceFilter("http://www.fixprotocol.org/FIXML-5-0-SP2", true); inFilter.setParent(SAXParserFactory.newInstance().newSAXParser().getXMLReader()); SAXSource source = new SAXSource(inFilter, is); // GO! JAXBElement<FIXML> fixml = unmarshaller.unmarshal(source, FIXML.class); The fixml object is created. In the above sample the Amt array will have five element which matches the number of amts in the file. But all the fields like ccy are null. I've put breakpoints in the classes created by xjc and none of the setters are ever called. So it appears that jaxb is unmarshalling and creating all the correct objects, but it's never calling the setters?? I'm completely stumped on this. I've seen a few posts that suggrest making sure the package.info file that was generated by xjc is in the packags and I've made sure that it's there. There are no working in the IDE about the generated code. Any help much appreciated.

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  • OpenGL alpha blending issue with back face visible.

    - by Max
    I'm trying to display "transparent" surfaces (not closed volumes) with both the front face and back face are visible (not culled). For example displaying a cone or cylinder where the transparency is applied on both sides. There are some visible artifacts where some part of the surface does not seems to be handling the alpha values correctly. The issue it seems is when I (opengl) is trying to apply the alpha from the front side of the surface to the backside of the surface. (when both the inside/outside of the surface is visible). void init() { glMatrixMode(GL_PROJECTION); gluPerspective( /* field of view in degree */ 40.0, /* aspect ratio */ 1.0, /* Z near */ 1.0, /* Z far */ 10.0); glMatrixMode(GL_MODELVIEW); gluLookAt(0.0, 0.0, 5.0, /* eye is at (0,0,5) */ 0.0, 0.0, 0.0, /* center is at (0,0,0) */ 0.0, 1.0, 0.); /* up is in positive Y direction */ glTranslatef(0.0, 0.6, -1.0); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse); glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); glLightfv(GL_LIGHT1, GL_POSITION, light1_position); glLightfv(GL_LIGHT2, GL_DIFFUSE, light2_diffuse); glLightfv(GL_LIGHT2, GL_POSITION, light2_position); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); //glEnable(GL_CULL_FACE); glFrontFace( GL_CW ); glShadeModel(GL_SMOOTH); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } void draw () { static GLfloat amb[] = {0.4f, 0.4f, 0.4f, 0.0f}; static GLfloat dif[] = {1.0f, 1.0f, 1.0f, 0.0f}; static GLfloat back_amb[] = {0.4f, 0.4f, 0.4f, 1.0f}; static GLfloat back_dif[] = {1.0f, 1.0f, 1.0f, 1.0f}; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_LIGHT1); glDisable(GL_LIGHT2); amb[3] = dif[3] = 0.5f;// cos(s) / 2.0f + 0.5f; glMaterialfv(GL_FRONT, GL_AMBIENT, amb); glMaterialfv(GL_FRONT, GL_DIFFUSE, dif); glMaterialfv(GL_BACK, GL_AMBIENT, back_amb); glMaterialfv(GL_BACK, GL_DIFFUSE, back_dif); glPushMatrix(); glTranslatef(-0.3f, -0.3f, 0.0f); glRotatef(angle1, 1.0f, 5.0f, 0.0f); glutSolidCone(1.0, 1.0, 50, 2 ); glPopMatrix(); ///... SwapBuffers(wglGetCurrentDC()); // glutSwapBuffers(); } The code is based on : http://www.sgi.com/products/software/opengl/examples/glut/examples/source/blender.c tinyurled links to 2 images on flickr showing the issue (but from out production code, not the above code, but both have the same kind of problems): http://flic.kr/p/99soxy and http://flic.kr/p/99pg18 Thanks. Max.

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  • Supporting Piping (A Useful Hello World)

    - by blastthisinferno
    I am trying to write a collection of simple C++ programs that follow the basic Unix philosophy by: Make each program do one thing well. Expect the output of every program to become the input to another, as yet unknown, program. I'm having an issue trying to get the output of one to be the input of the other, and getting the output of one be the input of a separate instance of itself. Very briefly, I have a program add which takes arguments and spits out the summation. I want to be able to pipe the output to another add instance. ./add 1 2 | ./add 3 4 That should yield 6 but currently yields 10. I've encountered two problems: The cin waits for user input from the console. I don't want this, and haven't been able to find a simple example showing a the use of standard input stream without querying the user in the console. If someone knows of an example please let me know. I can't figure out how to use standard input while supporting piping. Currently, it appears it does not work. If I issue the command ./add 1 2 | ./add 3 4 it results in 7. The relevant code is below: add.cpp snippet // ... COMMAND LINE PROCESSING ... std::vector<double> numbers = multi.getValue(); // using TCLAP for command line parsing if (numbers.size() > 0) { double sum = numbers[0]; double arg; for (int i=1; i < numbers.size(); i++) { arg = numbers[i]; sum += arg; } std::cout << sum << std::endl; } else { double input; // right now this is test code while I try and get standard input streaming working as expected while (std::cin) { std::cin >> input; std::cout << input << std::endl; } } // ... MORE IRRELEVANT CODE ... So, I guess my question(s) is does anyone see what is incorrect with this code in order to support piping standard input? Are there some well known (or hidden) resources that explain clearly how to implement an example application supporting the basic Unix philosophy? @Chris Lutz I've changed the code to what's below. The problem where cin still waits for user input on the console, and doesn't just take from the standard input passed from the pipe. Am I missing something trivial for handling this? I haven't tried Greg Hewgill's answer yet, but don't see how that would help since the issue is still with cin. // ... COMMAND LINE PROCESSING ... std::vector<double> numbers = multi.getValue(); // using TCLAP for command line parsing double sum = numbers[0]; double arg; for (int i=1; i < numbers.size(); i++) { arg = numbers[i]; sum += arg; } // right now this is test code while I try and get standard input streaming working as expected while (std::cin) { std::cin >> arg; std::cout << arg << std::endl; } std::cout << sum << std::endl; // ... MORE IRRELEVANT CODE ...

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  • Looking for best practise for writing a serial device communication app in C#

    - by cdotlister
    I am pretty new to serial comms, but would like advise on how to best achieve a robust application which speak to and listens to a serial device. I have managed to make use of System.IO.serialport, and successfully connected to, sent data to and recieved from my device. The way things work is this. My application connects to the Com Port and opens the port.... I then connect my device to the com port, and it detects a connectio to the PC, so sends a bit of text. it's really just copyright info, as well as the version of the firmware. I don't do anything with that, except display it in my 'activity' window. The device then waits. I can then query information, but sending a command such as 'QUERY PARAMETER1'. It then replies with something like: 'QUERY PARAMETER1\r\n\r\n76767\r\n\r\n' I then process that. I can then update it by sending 'SET PARAMETER1 12345', and it will reply with 'QUERY PARAMETER1\r\n\r\n12345\r\n\r\n'. All pretty basic. So, what I have done is created a Communication Class. this call is called in it's own thread, and sends data back to the main form... and also allows me to send messages to it. Sending data is easy. Recieving is a bit more tricky. I have employed the use of the datarecieved event, and when ever data comes in, I echo that to my screen. My problem is this: When I send a command, I feel I am being very dodgy in my handling. What I am doing is, lets say I am sending 'QUERY PARAMETER1'. I send the command to the device, I then put 'PARAMETER1' into a global variable, and I do a Thread.Sleep(100). On the data recieved, I then have a bit of logic that checks the incoming data, and sees if the string CONTAINS the value in the gloabl variable. As the reply may be 'QUERY PARAMETER1\r\n\r\n76767\r\n\r\n', it sees that it contains my parameter, parses the string, and returns the value I am looking for, but placing it into another global variable. My sending method was sleeping for 100ms. It then wakes, and checks the returned global variable. If it has data... then I'm happy, and I process the data. Problem is... if the sleep is too short.. it will fail. And I feel it's flakey.. putting stuff into variables.. then waiting... The other option is to use ReadLine instead, but that's very blocking. So I remove the datarecieved method, and instead... just send the data... then call ReadLine(). That may give me better results. There's no time, except when we connect initially, that data comes from the device, without me requesting it. So, maybe readline will be simpler and safer? Is this known as 'Blocking' reads? Also, can I set a timeout? Hopefully someone can guide me.

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  • Recursively created linked lists with a class, C++

    - by Jon Brant
    I'm using C++ to recursively make a hexagonal grid (using a multiply linked list style). I've got it set up to create neighboring tiles easily, but because I'm doing it recursively, I can only really create all 6 neighbors for a given tile. Obviously, this is causing duplicate tiles to be created and I'm trying to get rid of them in some way. Because I'm using a class, checking for null pointers doesn't seem to work. It's either failing to convert from my Tile class to and int, or somehow converting it but not doing it properly. I'm explicitly setting all pointers to NULL upon creation, and when I check to see if it still is, it says it's not even though I never touched it since initialization. Is there a specific way I'm supposed to do this? I can't even traverse the grid without NULLs of some kind Here's some of my relevant code. Yes, I know it's embarassing. Tile class header: class Tile { public: Tile(void); Tile(char *Filename); ~Tile(void); void show(void); bool LoadGLTextures(); void makeDisplayList(); void BindTexture(); void setFilename(char *newName); char Filename[100]; GLuint texture[2]; GLuint displayList; Tile *neighbor[6]; float xPos, yPos,zPos; };` Tile Initialization: Tile::Tile(void) { xPos=0.0f; yPos=0.0f; zPos=0.0f; glEnable(GL_DEPTH_TEST); strcpy(Filename, strcpy(Filename, "Data/BlueTile.bmp")); if(!BuildTexture(Filename, texture[0]))MessageBox(NULL,"Texture failed to load!","Crap!",MB_OK|MB_ICONASTERISK); for(int x=0;x<6;x++) { neighbor[x]=NULL; } } Creation of neighboring tiles: void MakeNeighbors(Tile *InputTile, int stacks) { for(int x=0;x<6;x++) { InputTile->neighbor[x]=new Tile();InputTile->neighbor[x]->xPos=0.0f;InputTile->neighbor[x]->yPos=0.0f;InputTile->zPos=float(stacks); } if(stacks) { for(int x=0;x<6;x++)MakeNeighbors(InputTile->neighbor[x],stacks-1); } } And finally, traversing the grid: void TraverseGrid(Tile *inputTile) { Tile *temp; for(int x=0;x<6;x++) if(inputTile->neighbor[x]) { temp=inputTile->neighbor[x]; temp->xPos=0.0f; TraverseGrid(temp); //MessageBox(NULL,"Not Null!","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION); } } The key line is "if(inputTile-neighbor[x])" and whether I make it "if(inputTile-neighbor[x]==NULL)" or whatever I do, it just isn't handling it properly. Oh and I'm also aware that I haven't set up the list fully. It's only one direction now.

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  • How to best propagate changes upwards a hierarchical structure for binding?

    - by H.B.
    If i have a folder-like structure that uses the composite design pattern and i bind the root folder to a TreeView. It would be quite useful if i can display certain properties that are being accumulated from the folder's contents. The question is, how do i best inform the folder that changes occurred in a child-element so that the accumulative properties get updated? The context in which i need this is a small RSS-FeedReader i am trying to make. This are the most important objects and aspects of my model: Composite interface: public interface IFeedComposite : INotifyPropertyChanged { string Title { get; set; } int UnreadFeedItemsCount { get; } ObservableCollection<FeedItem> FeedItems { get; } } FeedComposite (aka Folder) public class FeedComposite : BindableObject, IFeedComposite { private string title = ""; public string Title { get { return title; } set { title = value; NotifyPropertyChanged("Title"); } } private ObservableCollection<IFeedComposite> children = new ObservableCollection<IFeedComposite>(); public ObservableCollection<IFeedComposite> Children { get { return children; } set { children.Clear(); foreach (IFeedComposite item in value) { children.Add(item); } NotifyPropertyChanged("Children"); } } public FeedComposite() { } public FeedComposite(string title) { Title = title; } public ObservableCollection<FeedItem> FeedItems { get { ObservableCollection<FeedItem> feedItems = new ObservableCollection<FeedItem>(); foreach (IFeedComposite child in Children) { foreach (FeedItem item in child.FeedItems) { feedItems.Add(item); } } return feedItems; } } public int UnreadFeedItemsCount { get { return (from i in FeedItems where i.IsUnread select i).Count(); } } Feed: public class Feed : BindableObject, IFeedComposite { private string url = ""; public string Url { get { return url; } set { url = value; NotifyPropertyChanged("Url"); } } ... private ObservableCollection<FeedItem> feedItems = new ObservableCollection<FeedItem>(); public ObservableCollection<FeedItem> FeedItems { get { return feedItems; } set { feedItems.Clear(); foreach (FeedItem item in value) { AddFeedItem(item); } NotifyPropertyChanged("Items"); } } public int UnreadFeedItemsCount { get { return (from i in FeedItems where i.IsUnread select i).Count(); } } public Feed() { } public Feed(string url) { Url = url; } Ok, so here's the thing, if i bind a TextBlock.Text to the UnreadFeedItemsCount there won't be simple notifications when an item is marked unread, so one of my approaches has been to handle the PropertyChanged event of every FeedItem and if the IsUnread-Property is changed i have my Feed make a notification that the property UnreadFeedItemsCount has been changed. With this approach i also need to handle all PropertyChanged events of all Feeds and FeedComposites in Children of FeedComposite, from the sound of it, it should be obvious that this is not such a very good idea, you need to be very careful that items never get added or removed to any collection without having attached the PropertyChanged event handler first and things like that. Also: What do i do with the CollectionChanged-Events which necessarily also cause a change in the sum of the unread items count? Sounds like more event handling fun. It is such a mess, it would be great if anyone has an elegant solution to this since i don't want the feed-reader to end up as awful as my first attempt years ago when i didn't even know about DataBinding...

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  • Looking for best practise for writing a serial device communication app

    - by cdotlister
    I am pretty new to serial comms, but would like advise on how to best achieve a robust application which speak to and listens to a serial device. I have managed to make use of System.IO.SerialPort, and successfully connected to, sent data to and recieved from my device. The way things work is this. My application connects to the Com Port and opens the port.... I then connect my device to the com port, and it detects a connection to the PC, so sends a bit of text. it's really just copyright info, as well as the version of the firmware. I don't do anything with that, except display it in my 'activity' window. The device then waits. I can then query information, but sending a command such as 'QUERY PARAMETER1'. It then replies with something like: 'QUERY PARAMETER1\r\n\r\n76767\r\n\r\n' I then process that. I can then update it by sending 'SET PARAMETER1 12345', and it will reply with 'QUERY PARAMETER1\r\n\r\n12345\r\n\r\n'. All pretty basic. So, what I have done is created a Communication Class. this call is called in it's own thread, and sends data back to the main form... and also allows me to send messages to it. Sending data is easy. Recieving is a bit more tricky. I have employed the use of the datarecieved event, and when ever data comes in, I echo that to my screen. My problem is this: When I send a command, I feel I am being very dodgy in my handling. What I am doing is, lets say I am sending 'QUERY PARAMETER1'. I send the command to the device, I then put 'PARAMETER1' into a global variable, and I do a Thread.Sleep(100). On the data received, I then have a bit of logic that checks the incoming data, and sees if the string CONTAINS the value in the global variable. As the reply may be 'QUERY PARAMETER1\r\n\r\n76767\r\n\r\n', it sees that it contains my parameter, parses the string, and returns the value I am looking for, but placing it into another global variable. My sending method was sleeping for 100ms. It then wakes, and checks the returned global variable. If it has data... then I'm happy, and I process the data. Problem is... if the sleep is too short.. it will fail. And I feel it's flaky.. putting stuff into variables.. then waiting... The other option is to use ReadLine instead, but that's very blocking. So I remove the data received method, and instead... just send the data... then call ReadLine(). That may give me better results. There's no time, except when we connect initially, that data comes from the device, without me requesting it. So, maybe ReadLine will be simpler and safer? Is this known as 'Blocking' reads? Also, can I set a timeout? Hopefully someone can guide me.

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  • How can I modify my Shunting-Yard Algorithm so it accepts unary operators?

    - by KingNestor
    I've been working on implementing the Shunting-Yard Algorithm in JavaScript for class. Here is my work so far: var userInput = prompt("Enter in a mathematical expression:"); var postFix = InfixToPostfix(userInput); var result = EvaluateExpression(postFix); document.write("Infix: " + userInput + "<br/>"); document.write("Postfix (RPN): " + postFix + "<br/>"); document.write("Result: " + result + "<br/>"); function EvaluateExpression(expression) { var tokens = expression.split(/([0-9]+|[*+-\/()])/); var evalStack = []; while (tokens.length != 0) { var currentToken = tokens.shift(); if (isNumber(currentToken)) { evalStack.push(currentToken); } else if (isOperator(currentToken)) { var operand1 = evalStack.pop(); var operand2 = evalStack.pop(); var result = PerformOperation(parseInt(operand1), parseInt(operand2), currentToken); evalStack.push(result); } } return evalStack.pop(); } function PerformOperation(operand1, operand2, operator) { switch(operator) { case '+': return operand1 + operand2; case '-': return operand1 - operand2; case '*': return operand1 * operand2; case '/': return operand1 / operand2; default: return; } } function InfixToPostfix(expression) { var tokens = expression.split(/([0-9]+|[*+-\/()])/); var outputQueue = []; var operatorStack = []; while (tokens.length != 0) { var currentToken = tokens.shift(); if (isNumber(currentToken)) { outputQueue.push(currentToken); } else if (isOperator(currentToken)) { while ((getAssociativity(currentToken) == 'left' && getPrecedence(currentToken) <= getPrecedence(operatorStack[operatorStack.length-1])) || (getAssociativity(currentToken) == 'right' && getPrecedence(currentToken) < getPrecedence(operatorStack[operatorStack.length-1]))) { outputQueue.push(operatorStack.pop()) } operatorStack.push(currentToken); } else if (currentToken == '(') { operatorStack.push(currentToken); } else if (currentToken == ')') { while (operatorStack[operatorStack.length-1] != '(') { if (operatorStack.length == 0) throw("Parenthesis balancing error! Shame on you!"); outputQueue.push(operatorStack.pop()); } operatorStack.pop(); } } while (operatorStack.length != 0) { if (!operatorStack[operatorStack.length-1].match(/([()])/)) outputQueue.push(operatorStack.pop()); else throw("Parenthesis balancing error! Shame on you!"); } return outputQueue.join(" "); } function isOperator(token) { if (!token.match(/([*+-\/])/)) return false; else return true; } function isNumber(token) { if (!token.match(/([0-9]+)/)) return false; else return true; } function getPrecedence(token) { switch (token) { case '^': return 9; case '*': case '/': case '%': return 8; case '+': case '-': return 6; default: return -1; } } function getAssociativity(token) { switch(token) { case '+': case '-': case '*': case '/': return 'left'; case '^': return 'right'; } } It works fine so far. If I give it: ((5+3) * 8) It will output: Infix: ((5+3) * 8) Postfix (RPN): 5 3 + 8 * Result: 64 However, I'm struggling with implementing the unary operators so I could do something like: ((-5+3) * 8) What would be the best way to implement unary operators (negation, etc)? Also, does anyone have any suggestions for handling floating point numbers as well? One last thing, if anyone sees me doing anything weird in JavaScript let me know. This is my first JavaScript program and I'm not used to it yet.

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  • nginx bad gateway 502 with mono fastcgi

    - by Bradley Lederholz Leatherwood
    Hello so I have been trying to get my website to run on mono (on ubuntu server) and I have followed these tutorials almost to the letter: However when my directory is not blank fastcgi logs reveal this: Notice Beginning to receive records on connection. Error Failed to process connection. Reason: Exception has been thrown by the target of an invocation. I am not really sure what this means, and depending on what I do I can get another error that tells me the resource cannot be found: The resource cannot be found. Description: HTTP 404. The resource you are looking for (or one of its dependencies) could have been removed, had its name changed, or is temporarily unavailable. Please review the following URL and make sure that it is spelled correctly. Requested URL: /Default.aspx/ Version information: Mono Runtime Version: 2.10.8 (tarball Thu Aug 16 23:46:03 UTC 2012) ASP.NET Version: 4.0.30319.1 If I should provide some more information please let me know. Edit: I am now getting a nginx gateway error. My nginx configuration file looks like this: server { listen 2194; server_name localhost; access_log $HOME/WWW/nginx.log; location / { root $HOME/WWW/dev/; index index.html index.html default.aspx Default.aspx Index.cshtml; fastcgi_index Views/Home/; fastcgi_pass 127.0.0.1:8000; include /etc/nginx/fastcgi_params; } } Running the entire thing with xsp4 I have discovered what the "Exception has been thrown by the target of an invocation." Handling exception type TargetInvocationException Message is Exception has been thrown by the target of an invocation. IsTerminating is set to True System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. Server stack trace: at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at System.Runtime.Serialization.ObjectRecord.LoadData (System.Runtime.Serialization.ObjectManager manager, ISurrogateSelector selector, StreamingContext context) [0x00000] in :0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in :0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (System.IO.BinaryReader reader) [0x00000] in :0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in :0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in :0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in :0 at System.Runtime.Remoting.RemotingServices.DeserializeCallData (System.Byte[] array) [0x00000] in :0 at (wrapper xdomain-dispatch) System.AppDomain:DoCallBack (object,byte[]&,byte[]&) Exception rethrown at [0]: --- System.ArgumentException: Couldn't bind to method 'SetHostingEnvironment'. at System.Delegate.GetCandidateMethod (System.Type type, System.Type target, System.String method, BindingFlags bflags, Boolean ignoreCase, Boolean throwOnBindFailure) [0x00000] in :0 at System.Delegate.CreateDelegate (System.Type type, System.Type target, System.String method, Boolean ignoreCase, Boolean throwOnBindFailure) [0x00000] in :0 at System.Delegate.CreateDelegate (System.Type type, System.Type target, System.String method) [0x00000] in :0 at System.DelegateSerializationHolder+DelegateEntry.DeserializeDelegate (System.Runtime.Serialization.SerializationInfo info) [0x00000] in :0 at System.DelegateSerializationHolder..ctor (System.Runtime.Serialization.SerializationInfo info, StreamingContext ctx) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&) at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at (wrapper xdomain-invoke) System.AppDomain:DoCallBack (System.CrossAppDomainDelegate) at (wrapper remoting-invoke-with-check) System.AppDomain:DoCallBack (System.CrossAppDomainDelegate) at System.Web.Hosting.ApplicationHost.CreateApplicationHost (System.Type hostType, System.String virtualDir, System.String physicalDir) [0x00000] in :0 at Mono.WebServer.VPathToHost.CreateHost (Mono.WebServer.ApplicationServer server, Mono.WebServer.WebSource webSource) [0x00000] in :0 at Mono.WebServer.XSP.Server.RealMain (System.String[] args, Boolean root, IApplicationHost ext_apphost, Boolean quiet) [0x00000] in :0 at Mono.WebServer.XSP.Server.Main (System.String[] args) [0x00000] in :0

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  • Failed to load resource: the server responded with a status of 406 (Not Acceptable)

    - by skip
    I am trying to send json data and get back json data as well. I've <annotation-driven /> configured in my servlet-context.xml and I am using Spring framework version 3.1.0.RELEASE. When I send the request the browser tells me that it is not happy with the data returned from the server and gives me 406 error. And when I see the response from the server I see the whole 406 page returned by tomcat 6 server. I have got following in my pom for Jackson/Jackson processor: <!-- Jackson --> <dependency> <groupId>org.codehaus.jackson</groupId> <artifactId>jackson-core-asl</artifactId> <version>1.9.4</version> </dependency> <dependency> <groupId>org.codehaus.jackson</groupId> <artifactId>jackson-mapper-asl</artifactId> <version>1.9.4</version> </dependency> <dependency> <groupId>org.codehaus.jackson</groupId> <artifactId>jackson-xc</artifactId> <version>1.9.4</version> </dependency> <!-- Jackson JSON Processor --> <dependency> <groupId>org.codehaus.jackson</groupId> <artifactId>jackson-mapper-asl</artifactId> <version>1.8.1</version> </dependency> Following is the jquery code I am using to send the json request: $(function(){$(".sutmit-button").click(function(){ var dataString=$("#app-form").serialize(); $.ajax({ type:"POST", url:"apply.json", data:dataString, success:function(data, textStatus, jqXHR){ console.log(jqXHR.status); console.log(data); $('.postcontent').html("<div id='message'></div>"); $('#message').html("<h3>Request Submitted</h3>").append("<p>Thank you for submiting your request.</p>").hide().fadeIn(1500,function(){$('#message');}); }, error:function(jqXHR, textStatus, errorThrown) { console.log(jqXHR.status); $('.postcontent').html("<div id='message'></div>"); $('#message').html("<h3>Request failed.</h3>").hide().fadeIn(1500,function(){$('#message');}); }, dataType: "json" }); return false;});}); Following is the Controller that is handling the request: @RequestMapping(method = RequestMethod.POST, value="apply", headers="Accept=application/json") public @ResponseBody Application processFranchiseeApplicationForm(HttpServletRequest request) { //... Application application = new Application(...); //... logger.debug(application); return application; } I am not able to figure out the reason why I might be getting this error. Could someone help me understand why am I getting the given error? Thanks.

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  • Getting the constructor of an Interface Type through reflection?

    - by Will Marcouiller
    I have written a generic type: IDirectorySource<T> where T : IDirectoryEntry, which I'm using to manage Active Directory entries through my interfaces objects: IGroup, IOrganizationalUnit, IUser. So that I can write the following: IDirectorySource<IGroup> groups = new DirectorySource<IGroup>(); // Where IGroup implements `IDirectoryEntry`, of course.` foreach (IGroup g in groups.ToList()) { listView1.Items.Add(g.Name).SubItems.Add(g.Description); } From the IDirectorySource<T>.ToList() methods, I use reflection to find out the appropriate constructor for the type parameter T. However, since T is given an interface type, it cannot find any constructor at all! Of course, I have an internal class Group : IGroup which implements the IGroup interface. No matter how hard I have tried, I can't figure out how to get the constructor out of my interface through my implementing class. [DirectorySchemaAttribute("group")] public interface IGroup { } internal class Group : IGroup { internal Group(DirectoryEntry entry) { NativeEntry = entry; Domain = NativeEntry.Path; } // Implementing IGroup interface... } Within the ToList() method of my IDirectorySource<T> interface implementation, I look for the constructor of T as follows: internal class DirectorySource<T> : IDirectorySource<T> { // Implementing properties... // Methods implementations... public IList<T> ToList() { Type t = typeof(T) // Let's assume we're always working with the IGroup interface as T here to keep it simple. // So, my `DirectorySchema` property is already set to "group". // My `DirectorySearcher` is already instantiated here, as I do it within the DirectorySource<T> constructor. Searcher.Filter = string.Format("(&(objectClass={0}))", DirectorySchema) ConstructorInfo ctor = null; ParameterInfo[] params = null; // This is where I get stuck for now... Please see the helper method. GetConstructor(out ctor, out params, new Type() { DirectoryEntry }); SearchResultCollection results = null; try { results = Searcher.FindAll(); } catch (DirectoryServicesCOMException ex) { // Handling exception here... } foreach (SearchResult entry in results) entities.Add(ctor.Invoke(new object() { entry.GetDirectoryEntry() })); return entities; } } private void GetConstructor(out ConstructorInfo constructor, out ParameterInfo[] parameters, Type paramsTypes) { Type t = typeof(T); ConstructorInfo[] ctors = t.GetConstructors(BindingFlags.CreateInstance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.InvokeMethod); bool found = true; foreach (ContructorInfo c in ctors) { parameters = c.GetParameters(); if (parameters.GetLength(0) == paramsTypes.GetLength(0)) { for (int index = 0; index < parameters.GetLength(0); ++index) { if (!(parameters[index].GetType() is paramsTypes[index].GetType())) found = false; } if (found) { constructor = c; return; } } } // Processing constructor not found message here... } My problem is that T will always be an interface, so it never finds a constructor. Might somebody guide me to the right path to follow in this situation?

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  • Flash As3 Loader Problem

    - by Hadar
    Hi iam trying to load a few external jpegs in As3. It works fine locally in Flash, but it dosen't work at all ion my server. My app also loads a youtube video simultaneously. function drawResult(index,videoID,song_title,thumbnail:String=null) { var theClip:resultRowClip=new resultRowClip (); _clip.addChild(theClip); myArray[index] = new Array(videoID,theClip); theClip.y=0+(43*(index-1)); theClip.rowText.text = song_title; theClip.rowBack.visible = false; if (thumbnail != ""){ theClip.tHolder.visible=true; loadImage(thumbnail,index); } } function loadImage(url:String,index):void { //this.myClip.myText.text += "load image"; // Set properties on my Loader object var imageLoader:Loader = new Loader(); imageLoader.load(new URLRequest(url)); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, function (evt:Event){imageLoaded(evt,index)}); } function imageLoaded(evt,id):void { //this.myClip.myText.text += "id : evt : " + evt.status; // Load Image var image:Bitmap = new Bitmap(evt.target.content.bitmapData); myArray[id][1].tHolder.addChild(image); myArray[id][1].tHolder.width=myArray[id][1].tHolder.width*0.35; myArray[id][1].tHolder.height=myArray[id][1].tHolder.height*0.35; } Does anyone knows what the problem is ? ** I added two Evenet listeners from io Error : imageLoader.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler); imageLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler); This is the function for handling the errors : private function ioErrorHandler(event:IOErrorEvent):void { this.myClip.myText.text +=("ioErrorHandler: " + event); } anyway, I got no errors... I also tried to move the listeners before imageLoader.load but it's still the same...no errors and no data loaded.. I change my code to patrikS suggestion : function loadImage(url:String,index):void { //this.myClip.myText.text += "load image"; // Set properties on my Loader object //if (index != 1) return; var imageLoader:Loader = new Loader(); imageLoader.name = index.toString(); //myArray[index][1].addChild(imageLoader); //imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, function (evt:Event){imageLoaded(evt,index)}); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,completeHandler); imageLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler); imageLoader.load(new URLRequest(url)); } My current completeHandler function(tnx patrikS ) : private function completeHandler(evt:Event):void{ //this.myClip.myText.text += "id : evt : " + evt.status; // Load Image trace("evt target loader name : "+ evt.target.loader.name ); evt.target.removeEventListener(Event.COMPLETE, completeHandler ); var image:Bitmap = new Bitmap(evt.target.content.bitmapData); myArray[evt.target.loader.name][1].tHolder.addChild(image); myArray[evt.target.loader.name][1].tHolder.width=myArray[evt.target.loader.name][1].tHolder.width*0.35; myArray[evt.target.loader.name][1].tHolder.height=myArray[evt.target.loader.name][1].tHolder.height*0.35; //trace (hadar.y + "Y / X" + hadar.x); } It still work only on flash IDE and dosent work on any browser...

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  • SOAP and NHibernate Session in C#

    - by Anonymous Coward
    In a set of SOAP web services the user is authenticated with custom SOAP header (username/password). Each time the user call a WS the following Auth method is called to authenticate and retrieve User object from NHibernate session: [...] public Services : Base { private User user; [...] public string myWS(string username, string password) { if( Auth(username, password) ) { [...] } } } public Base : WebService { protected static ISessionFactory sesFactory; protected static ISession session; static Base { Configuration conf = new Configuration(); [...] sesFactory = conf.BuildSessionFactory(); } private bool Auth(...) { session = sesFactory.OpenSession(); MembershipUser user = null; if (UserCredentials != null && Membership.ValidateUser(username, password)) { luser = Membership.GetUser(username); } ... try { user = (User)session.Get(typeof(User), luser.ProviderUserKey.ToString()); } catch { user = null; throw new [...] } return user != null; } } When the WS work is done the session is cleaned up nicely and everything works: the WSs create, modify and change objects and Nhibernate save them in the DB. The problems come when an user (same username/password) calls the same WS at same time from different clients (machines). The state of the saved objects are inconsistent. How do I manage the session correctly to avoid this? I searched and the documentation about Session management in NHibernate is really vast. Should I Lock over user object? Should I set up a "session share" management between WS calls from same user? Should I use Transaction in some savvy way? Thanks Update1 Yes, mSession is 'session'. Update2 Even with a non-static session object the data saved in the DB are inconsistent. The pattern I use to insert/save object is the following: var return_value = [...]; try { using(ITransaction tx = session.Transaction) { tx.Begin(); MyType obj = new MyType(); user.field = user.field - obj.field; // The fields names are i.e. but this is actually what happens. session.Save(user); session.Save(obj); tx.Commit(); return_value = obj.another_field; } } catch ([...]) { // Handling exceptions... } finally { // Clean up session.Flush(); session.Close(); } return return_value; All new objects (MyType) are correctly saved but the user.field status is not as I would expect. Even obj.another_field is correct (the field is an ID with generated=on-save policy). It is like 'user.field = user.field - obj.field;' is executed more times then necessary.

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  • Weird GWT issue causing IE threads to skyrocket.

    - by WesleyJohnson
    I'm not sure if this is an issue with GWT, JavaScript, Java, IE or just poor programming, but I'll try to explain. We're implementing web based chat program at work and some of our users have unreliable connections. So we're running into issues where they send out a new message and after x number of milliseconds have passed, the XHR request timesout and the client tries to resend the message again. The issue we ran into was sometimes the message would make it to the server and into the DB, but the XHR request wouldn't make it back to the client so the client was essentially retrying requests that had alread made it to the server. To mitigate this issue, we now send along a count/key with the message. The client says, hey I'm sending msg 50 and it's text is this. If the server already has that message, it just sends back "ok, I got it" and doens't insert into the DB again, eliminating dupes. So the client is free to keep retrying over and over until finally a call comes back from the server saying "Ok, I got it" and then it increments the key and moves on (or we keep them out of the chat if it fails enough). Anyway, so that's the background of what we're doing. The issue is, when we add this code on some versions of IE the threads start increasing gradually everytime it's accessed. On IE8 for Windows7 x64 it doesn't really seem to do it, but on IE8 for Windows Vista x86 it does. So I can't really pinpoint if it's a fluke or my code. Maybe someone had some ideas on a better way to do this. Here is some pseudo code: (the issue seems appear where I increment messageCount? Is this a scope thing, naming conflict, maybe the issue is entirely somewhere else and I'm way off base. public class SFChatClient implements EntryPoint { private List<String> messageQueue; private Integer messageCount = 0; public void onModuleLoad() { messageQueue = new ArrayList<String>(); // setup ui and what not // add a keyhandler to an input box that checks for <ENTER> and calls sendMEssage() } private void sendMessage() { // add message content to the UI for the chat messageQueue.add( //get message from user ); sendQueuedMessages(); } private void sendQueuedMessages() { if( messageQueue.size() > 0 ) { String outgoingMessage = messageQueue.get( 0 ); WebServiceClass.sendMessage( outgoingMessage, messageCount, new WebServiceHandler() { public void onSuccess() { // Delete item 0 from messageQueue messageCount = messageCount + 1; // <--- this seems to cause IE to leak threads. Taking out this code stops the issue??? sendQueuedMessages(); } public void onError() { // Do error handling sendQueuedMessages(); } } ); } } } public class WebServiceClass() { public void sendMessage( String message, Integer messageCount, handler ) { RequestBuilder builder = new RequestBuilder(// create request builder with proper params for the web service url, JSON content type, etc ) { public void onSuccess() { handler.onSuccess() } public void onError() { handler.onError() } } builder.setData( // JSON with message ); bulder.send(); } }

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