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  • Perl, "closure" using Hash

    - by Mike
    I would like to have a subroutine as a member of a hash which is able to have access to other hash members. For example sub setup { %a = ( txt => "hello world", print_hello => sub { print ${txt}; }) return %a } my %obj = setup(); $obj{print_hello}; Ideally this would output "hello world"

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  • Where does code within Script tags go in the resulting AS class?

    - by Hanno Fietz
    I was wondering what happens to the code contained in an <mx:Script> tag. If I define a function tehre, it just becomes a member function of the generated class. But I noticed that it seems OK for the compiler if I just write some (static) method calls there (specifically, I call Font.registerFont()). I feel kind of guilty for doing this, because I have no idea what's really happening and when the code gets executed.

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  • Accessing char* after assigning its value C

    - by iSight
    Hi, I have assign the value of a member variable as under: myValue = (char*)malloc(strlen(inValue) * sizeof(char)); strcpy(mValue, inValue); while assigning it the value was proper as(taking printf output): http://www.w3.org/2001/XMLSchema But, when i get its value after wards i get it as: http://www.w3.org/2001/XMLSchema(! What could be the problem for this issue

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  • Have main thread wait for a boost thread complete a task (but not finish).

    - by JAKE6459
    I have found plenty on making one thread wait for another to finish executing before continuing, but that is not what I wanted to do. I am not very familiar with using any multi-threading apis but right now I'm trying to learn boost. My situation is that I am using my main thread (the starting one from int main()) to create an instance of a class that is in charge of interacting with the main GUI. A class function is then called that creates a boost thread which in turn creates the GUI and runs the message pump. The thing I want to do is when my main thread calls the classes member function to create the GUI, I don't want that function to return until I tell it to from the newly created thread. This way my main thread can't continue and call more functions from the GUI class that interact with the GUI thread until that thread has completed GUI creation and entered the message loop. I think I may be able to figure it out if it was multiple boost thread objects interacting with each other, but when it is the main thread (non-boost object) interacting with a boost thread object, I get lost. Eventually I want a loop in my main thread to call a class function (among other tasks) to check if the user as entered any new input into the GUI (buy any changes detected by the message loop being updated into a struct and changing a bool to tell the main thread in the class function a change has occurred). Any suggestions for any of this would be greatly appreciated. This is the member function called by the main thread. int ANNGUI::CreateGUI() { GUIMain = new Main(); GUIThread = new boost::thread(boost::bind(&Main::MainThreadFunc, GUIMain)); return 0; }; This is the boost thread starting function. void Main::MainThreadFunc() { ANNVariables = new GUIVariables; WndProc = new WindowProcedure; ANNWindowsClass = new WindowsClass(ANNVariables, WndProc); ANNWindow = new MainWindow(ANNVariables); GUIMessagePump = new MessagePump; ANNWindow-ShowWindows(); while(true) { GUIMessagePump-ProcessMessage(); } }; BTW, everything compiles fine and when I run it, it works I just put a sleep() in the main thread so I can play with the GUI a little.

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  • Why remote git server should have --bare

    - by dorelal
    I am reading these two articles. However I still do not get --bare option. If the server has no working directory and if a new member of the team clones the project then that person will not get any content. Any further clarification will help on why --bare is needed.

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  • Difference between [object variable] and object.variable in Obj-C?

    - by John Smith
    I was working on a program today and hit this strange bug. I had a UIButton with an action assigned. The action was something like: -(void) someaction:(id) e { if ([e tag]==SOMETAG) { //dostuff } } What confuses me is that when I first wrote it, the if line was if (e.tag==SOMETAG) XCode refused to compile it, saying error: request for member 'tag' in 'e', which is of non-class type 'objc_object*' but I thought the two were equivalent. So under what circumstances are they not the same?

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  • What are the scenarios in which case a new class will be loaded?

    - by GK
    That is when you have any jar file attached to you your class path. then as far as i know any class from the jar is loaded for the first time when, when you create any object of that type. or If you are accessing any static member or method of that class. or when you load that by using Class.forName() method. So are there any other ways of loading a class for the first time?

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  • Boost::asio::endpoint::size() and resize()

    - by p00ya
    hi. I was reading the boost endpoint documentation and saw size() and resize() member funcs. the documentation says: Gets the underlying size of the endpoint in the native type. what does this size represent and where can it be used/resized ? thanks.

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  • how to pass parameters to sql query

    - by Shiny
    Im using Sql compact server.I created table with varchar datas.But i select a particular column member to be an identity.im programming in c#. I want pass the query. how can i achieve this? Im new to this sql compact,

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  • Is there a good Python library that can parse C++?

    - by csbrooks
    Google didn't turn up anything that seemed relevant. I have a bunch of existing, working C++ code, and I'd like to use python to crawl through it and figure out relationships between classes, etc. EDIT: Just wanted to point out: I don't think I need or want to parse every bit of C++; I just need something smart enough to pick up on class, function and member variable declarations, and to skip over function definitions.

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  • Database Design Question

    - by Soo
    Ok SO, I have a user table and want to define groups of users together. The best solution I have for this is to create three database tables as follows: UserTable user_id user_name UserGroupLink group_id member_id GroupInfo group_id group_name This method keeps the member and group information separate. This is just my way of thinking. Is there a better way to do this? Also, what is a good naming convention for tables that link two other tables?

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  • compiling Boost linked libraries (Ubuntu)

    - by Adam Greenhall
    I installed Boost via sudo apt-get install libboost-all-dev on the most recent version of Ubuntu. Now I want to compile a project that uses the Boost.Serialization library, which needs to be linked. I've tried many variants of the following, without success: gcc -I /usr/lib code.cpp -o compiled /usr/lib/libboost_serialization.a and gcc -I /usr/lib code.cpp -o compiled -l libboost_serialization The error message is: error: ‘split_member’ is not a member of ‘boost::serialization ` What am I missing?

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  • [MSVC++] Breakpoints on a variable changing value?

    - by John
    I'm chasing a bug where a member value of an object seems to magically change, without any methods being called which modify it. No doubt something obvious but proving hard to track down. I know I can put conditional break-points in methods based on the variable value, but is it in any way possible to actually put a breakpoint on a variable itself? e.g a breakpoint which fires when x==4? I know I can put watches on, what about breakpoints?

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  • Boost MultiIndex - objects or pointers (and how to use them?)?

    - by Sarah
    I'm programming an agent-based simulation and have decided that Boost's MultiIndex is probably the most efficient container for my agents. I'm not a professional programmer, and my background is very spotty. I've two questions: Is it better to have the container contain the agents (of class Host) themselves, or is it more efficient for the container to hold Host *? Hosts will sometimes be deleted from memory (that's my plan, anyway... need to read up on new and delete). Hosts' private variables will get updated occasionally, which I hope to do through the modify function in MultiIndex. There will be no other copies of Hosts in the simulation, i.e., they will not be used in any other containers. If I use pointers to Hosts, how do I set up the key extraction properly? My code below doesn't compile. // main.cpp - ATTEMPTED POINTER VERSION ... #include <boost/multi_index_container.hpp> #include <boost/multi_index/hashed_index.hpp> #include <boost/multi_index/member.hpp> #include <boost/multi_index/ordered_index.hpp> #include <boost/multi_index/mem_fun.hpp> #include <boost/tokenizer.hpp> typedef multi_index_container< Host *, indexed_by< // hash by Host::id hashed_unique< BOOST_MULTI_INDEX_MEM_FUN(Host,int,Host::getID) > // arg errors here > // end indexed_by > HostContainer; ... int main() { ... HostContainer testHosts; Host * newHostPtr; newHostPtr = new Host( t, DOB, idCtr, 0, currentEvents ); testHosts.insert( newHostPtr ); ... } I can't find a precisely analogous example in the Boost documentation, and my knowledge of C++ syntax is still very weak. The code does appear to work when I replace all the pointer references with the class objects themselves. As best I can read it, the Boost documentation (see summary table at bottom) implies I should be able to use member functions with pointer elements.

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