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  • working with android intents how to pass arguments between father and the intent h in

    - by yoavstr
    assuming i want to open another activity from my current activty and i want to pass her arguments such as in my case diffculty level how i do it?... newGameButton.setOnClickListener(new OnClickListener() { public void onClick(View view) { Intent i = new Intent(countryCityGameMenu.this,GameScreen.class); startActivityForResult(i, GlobalDataStore.STATIC_INTEGER_VALUE); } }); is there a way to pass those arguments in the calling ?... thankx

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  • android listview order changed when called notifyDataSetChanged

    - by 9nix00
    hi,all. when I use notifyDataSetChanged(), the listview display order will be change . like this 3 2 1 when current activy was created. but when I change the data. it will be 1 2 3 I don't want the order changed and i dont understand why its happening. This is a piece of code from my adapter class public static class ItemAdapter extends BaseAdapter { private String[] mData; private LayoutInflater mInflater; // I called this method to change data public void setEditText(int position, final String item) { mData[position] = item; notifyDataSetChanged(); } } I change data at some dialog like this builder = new AlertDialog.Builder(ct); builder.setTitle(R.string.pickStatus) .setView(edBuffer) .setPositiveButton(R.string.save, new DialogInterface.OnClickListener() { @Override public void onClick( DialogInterface dialog, int id) { // TODO Auto-generated method stub canPop = true; final String tmp = edBuffer.getText().toString(); KbonezLog.e(String.format( "set into key %d", key)); //use mData key to set value setEditText(key, tmp); dialog.dismiss(); }})

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  • Any way to change the color of a radio button?

    - by Ryan
    I'm working on an android form with a radio group containing a set of radio buttons. From what I can tell there is no way to set the color a radio button highlights when you select it. It seems to always default to some bright green color. Is this something that is editable or no? Thanks

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  • android use local service to refresh map UI

    - by urobo
    I don't need a strict code related answer I just need somebody to tell me what I am missing. My application has to retrieve from a web service (xmlrpc) the positions of some users I know and update their position on a MapView. So I decided to use a Service and an Activity extending MapActivity to show results. I thought about two solutions: I ) start the service and make it ask every minute for these positions and send them to the activity as a bundle via intent. (This didn't work out well, since once shown I couldn't find a method to let the activity continue refresh itself until she stop receiving intents+data from the service) II ) Incorporate a thread within the activity which starts the service via context.startService(...) every minute. And the MapUI refresh itself once the service send back an intent and stop itself. (Maybe I will fall in the same problem category as before I haven't tryied yet). I am also giving directions (via maps.google ws) in this way I'd like to refresh only users positions on the map and save the route. What Am I missing do you have any suggestions? related to activities/services internal mechanics, don't know launch modes, use broadcast receivers or intent filters? Thanks in advance

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  • android thread management onPause

    - by Kwan Cheng
    I have a class that extends the Thread class and has its run method implemented as so. public void run(){ while(!terminate){ if(paused){ Thread.yield(); }else{ accummulator++; } } } This thread is spawned from the onCreate method. When my UI is hidden (when the Home key is pressed) my onPause method will set the paused flag to true and yield the tread. However in the DDMS I still see the uTime of the thread accumulate and its state as "running". So my question is. What is the proper way to stop the thread so that it does not use up CPU time?

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  • Multiple button presses for Android 2.x

    - by Pat
    I am relatively new to this still, and I have been developing a small app that would benefit greatly from a user being able to press 2 buttons at one time. What is the best method for achieving this? I dont think that an OnClickListener works like that, and I have seen examples for doing this with an OnTouch event. However, I do not know how to set up button presses with and OnTouch event.

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  • Android menu view, gridview or something else?

    - by dfilkovi
    I need to create a home screen (menu) with four to six items arranged in a grid view, each item needs to have an icon and a text below the icon. I googled and everything I could find were adapterView examples, with dynamic menu loading, and I want to make it with static xml, this view will not change so no need for dynamic code. Can anyone post an xml example of this?

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  • Android with netbeans

    - by Moe
    hey, i tried to solve that problem i did all possible way. when intsall SDK and press intsall that didn't work and when i was going to create ADV the following message is ERROR: SWT folder '' does not exist. Please set ANDROID_SWT to point to the folder containing swt.jar for your platform. please how can i solve it. cheers.

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  • Unable to use getInt() but able to use getString() for a sqlite database

    - by mwrazam
    I am using a cursor to access a sqlite database I have in my app. I am having trouble using the .getInt() on my database. My database is pre-created, and I have a few cursors that perform queries to interface with the information. Several of the columns in one of the tables are set as INTEGER type. I realize that sqlite has no built in check to make sure columns are indeed INT. However, when retrieving the data, I can use the .getString() function without any issues, but calling .getInt() causes the app to crash. Below is the relevant code. If I am missing anything, please let me know, and I'll add it in. Any help is greatly appreciated. Thank you very much. Cursor: public Cursor getSkitStats(int module, int skit) { Cursor mCursor = myDataBase.rawQuery("SELECT * FROM score WHERE mod="+module+" AND skit="+skit+"", null); if (mCursor != null) { mCursor.moveToFirst(); } return mCursor; } and I am using a simple Toast call to output the result of the query: Toast.makeText(getApplicationContext(), scoreContent.getInt(0), Toast.LENGTH_SHORT).show(); The variable scoreContent is the cursor. And here is the crash output: 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1659) 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1675) 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.app.ActivityThread.access$1500(ActivityThread.java:121) 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:943) 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.os.Handler.dispatchMessage(Handler.java:99) 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.os.Looper.loop(Looper.java:130) 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.app.ActivityThread.main(ActivityThread.java:3701) 07-08 23:53:31.726: E/AndroidRuntime(15685): at java.lang.reflect.Method.invokeNative(Native Method) 07-08 23:53:31.726: E/AndroidRuntime(15685): at java.lang.reflect.Method.invoke(Method.java:507) 07-08 23:53:31.726: E/AndroidRuntime(15685): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:866) 07-08 23:53:31.726: E/AndroidRuntime(15685): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:624) 07-08 23:53:31.726: E/AndroidRuntime(15685): at dalvik.system.NativeStart.main(Native Method) 07-08 23:53:31.726: E/AndroidRuntime(15685): Caused by: android.content.res.Resources$NotFoundException: String resource ID #0x2 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.content.res.Resources.getText(Resources.java:205) 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.widget.Toast.makeText(Toast.java:258) 07-08 23:53:31.726: E/AndroidRuntime(15685): at jp.atomicideas.ne.Summary.onCreate(Summary.java:90) 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 07-08 23:53:31.726: E/AndroidRuntime(15685): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1623) 07-08 23:53:31.726: E/AndroidRuntime(15685): ... 11 more

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  • BroadCast Receiver calling intent after some time android

    - by khushi
    public class myReceiver extends BroadcastReceiver { public static boolean wasScreenOn = true; @Override public void onReceive(final Context context, Intent recievedIntent) { if (recievedIntent.getAction().equals(Intent.ACTION_SCREEN_OFF)) { wasScreenOn = false; Intent intent = new Intent(context, myActivity.class); intent.setAction(Intent.ACTION_MAIN); intent.setFlags(Intent.FLAG_ACTIVITY_NO_USER_ACTION); intent.setFlags(Intent.FLAG_ACTIVITY_NO_HISTORY); intent.setFlags(Intent.FLAG_ACTIVITY_NO_ANIMATION); intent.setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN); context.startActivity(intent .addFlags(Intent.FLAG_ACTIVITY_NEW_TASK)); } else if (recievedIntent.getAction().equals(Intent.ACTION_SCREEN_ON)) { wasScreenOn = true; } } } The activity display after when action screen on is call.

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  • Thread class closing from other Class (Activity) with protected void onStop() Android

    - by user1761337
    I have a Problem with Closing the Thread. I will Closing the Thread with onStop,onPause and onDestroy. This is my Source in the Activity Class: @Override protected void onStop(){ super.onStop(); finish(); } @Override protected void onPause() { super.onPause(); finish(); } @Override public void onDestroy() { this.mWakeLock.release(); super.onDestroy(); } And the Thread Class: public class GameThread extends Thread { private SurfaceHolder mSurfaceHolder; private Handler mHandler; private Context mContext; private Paint mLinePaint; private Paint blackPaint; //for consistent rendering private long sleepTime; //amount of time to sleep for (in milliseconds) private long delay=1000/30; //state of game (Running or Paused). int state = 1; public final static int RUNNING = 1; public final static int PAUSED = 2; public final static int STOPED = 3; GameSurface gEngine; public GameThread(SurfaceHolder surfaceHolder, Context context, Handler handler,GameSurface gEngineS){ //data about the screen mSurfaceHolder = surfaceHolder; mHandler = handler; mContext = context; gEngine=gEngineS; } //This is the most important part of the code. It is invoked when the call to start() is //made from the SurfaceView class. It loops continuously until the game is finished or //the application is suspended. private long beforeTime; @Override public void run() { //UPDATE while (state==RUNNING) { Log.d("State","Thread is runnig"); //time before update beforeTime = System.nanoTime(); //This is where we update the game engine gEngine.Update(); //DRAW Canvas c = null; try { //lock canvas so nothing else can use it c = mSurfaceHolder.lockCanvas(null); synchronized (mSurfaceHolder) { //clear the screen with the black painter. //reset the canvas c.drawColor(Color.BLACK); //This is where we draw the game engine. gEngine.doDraw(c); } } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } this.sleepTime = delay-((System.nanoTime()-beforeTime)/1000000L); try { //actual sleep code if(sleepTime>0){ this.sleep(sleepTime); } } catch (InterruptedException ex) { Logger.getLogger(GameThread.class.getName()).log(Level.SEVERE, null, ex); } while (state==PAUSED){ Log.d("State","Thread is pausing"); try { this.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }} How i can close the Thread from Activity Class??

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  • android layout-land and screen-rotation handling

    - by davs
    I have layouts for portrait mode (in folder layout) and for landscape one (in the folder layout-land). This screen is located under one of the tabs, so I had to handle screen rotating (after screen has been rotated, no default screen restart occurs). I would like to update view from 'layout-land' when screen rotates to landscape mode and from 'layout' when screen rotates to portrait one. How can I do this?

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  • Supply some basic auth credentials to a WebView?

    - by user246114
    Hi, I have a WebView. I'd like to show some page from my server, but I require some basic authentication. Is there a way I can specify basic auth credentials when calling WebView.loadData() somehow? I can do this on iphone with the equivalent webview class, thinking maybe same is possible with android? Thanks

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  • Android service puts multiple instances of an activity in the history

    - by HenryAdamsJr
    I'm making a music player. When you press play, it loads a notification into the OnGoing section. When you go anywhere else in the system, I want the music to keep playing. All of this is fine. The problem is that when I relaunch my activity from the Notification, it adds a task to the history stack each time, so if I hit back, I have to see the instance of Activity B from where I pressed play, and from every time I clicked on the notification to go back to Activity B. I want the instance of Activity B that I launch from the notification (via the service) to be the only copy of that Activity in the history. I've been playing around with various Intent flags and Activity attributes in the manifest, but I haven't found the proper combination.

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  • Followed the official android documentations but still could not use SQLite in app

    - by user366539
    My DBHelper class public class DBHelper extends SQLiteOpenHelper { public DBHelper(Context context) { super(context,"SIMPLE_DB",null,1); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL("CREATE TABLE SIMPLE_TABLE ( " + "ID INTEGER PRIMARY KEY " + "DESC TEXT);"); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { } } Activity class public class SimpleDatabase extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); DBHelper dbHelper = new DBHelper(this); SQLiteDatabase db = dbHelper.getReadableDatabase(); db.execSQL("INSERT INTO SIMPLE_TABLE VALUES (NULL, 'test');"); Cursor cursor = db.rawQuery("SELECT * FROM SIMPLE_TABLE", null); TextView text = (TextView)findViewById(R.id.textbox); text.setText(cursor.getString(0)); } } I figure it crashed (application has stopped unexpectedly!) at SQLiteDatabase db = ... because if I commented the code out from there to the end then it worked fine. But I have no idea whatsoever why it does that. Any help would be appreciated.

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  • Detecting new MMS (Android 2.1)

    - by Asahi
    I'd like to recognize arrival of new MMS msg (after it is downloaded to inbox). I am doing the following: private MMSContentObserver mMmsCO; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); h = new Handler(); mMmsCO = new MMSContentObserver(h); getContentResolver().registerContentObserver (Uri.parse("content://mms"), true, mMmsCO); } where private class MMSContentObserver extends ContentObserver { public MMSContentObserver(Handler h) { super(h); } @Override public boolean deliverSelfNotifications() { return false; } @Override public void onChange(boolean selfChange) { super.onChange(selfChange); } } However, onChange is not getting called. What am I missing? Thanks in advance.

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  • Connecting Android app to MySQL database

    - by opuhliyvladyslav
    Can somebody help me with question related with MySQL database using? Yesterday i was making app for getting some text data and sending them to database located on remote server! I was making POST request to database and sent few text fields to one table in database. So MY QUESTION IS: "Can I use MySQL directly (not though POST method )? and how to use it ?" (will be so glad to see url to solutions or examples) P.S. when i was sending data to server i have some errors in database fields when sending russian characters (what type of encoding sending from my app to server????)

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  • OPENGL Android getting the coordinates of my image

    - by Debopam
    I used the codes from the following the website. And it helped a lot to draw the required object on my screen. But the problem I am facing is getting the coordinates of my object. Let me explain. According to the code. You just need to add your graphic images in PNG format and refer it to the class here. What I am trying to achieve is a simple collision detection mechanism. I have added a maze (as PNG). And have a object (as PNG) to go through the blank path within the maze. In order to do this I need to know the blank spaces within the coordinates through which my object will move. Can any one tell me how to get the blank spaces as (x,y) coordinates through which I can take my object?

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  • Override onDraw to change how the drawing occurs (Android)

    - by Casebash
    I want to change how my UI elements display, so I am overriding onDraw. The following code allows me to change a View to be drawn using PorterDuff.Mode.DARKEN. Unfortunately, this method involves creating a bitmap the size of the entire screen, then drawing to it then drawing this large bitmap the main screen again, for each UI element. This isn't at all efficient. Is it possible to achieve this in a more effecient way? @Override protected void onDraw(Canvas canvas) { //TODO: Reduce the burden from multiple drawing Bitmap bitmap=Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Config.ARGB_8888); Log.e("tmp",canvas.getClipBounds().toString()); Canvas offscreen=new Canvas(bitmap); super.onDraw(offscreen); //Then draw onscreen Paint p=new Paint(); p.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DARKEN)); canvas.drawBitmap(bitmap, 0, 0, p); }

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  • (Android) Why won't invalidate() update my buttons immediately?

    - by frustrated user
    I have read several forums and examples on using invalidate() in order to update views immediately but I still do not understand why what I am doing will not work. The code below uses image buttons defined by "red", "blue", "green", and "yellow". I set a 1 second delay between each time I try and change a button's appearance. Please someone tell me what i'm doing wrong. private void showPattern() { if (correct == true) { for (int k = 0; k < temp_basket.length; k++) { if (temp_basket[k] == 0) { red.setPressed(true); red.invalidate(); final Handler handler = new Handler(); Timer t = new Timer(); t.schedule(new TimerTask() { public void run() { handler.post(new Runnable() { public void run() { red.setPressed(false); red.invalidate(); } }); } }, 1000); There are 3 more or these blocks after this one that are blue, green, and yellow.

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