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  • Maven2 junit timeout annotation doesn't work

    - by roesslerj
    We have a bunch of tests in a maven2 project and build with cruisecontrol. However the build regularly hangs, because the annotation of the test with a timeout @Test(timeout = 5000) is ignored. I tried and run maven locally, reproducing the fact, that the timeout is ignored. Is there a way to activate the timeout for the tests again? I currently use a work arround in setting a timeout in cruisecontrol. However this simply means that the whole build is chancelled, and not just the tests that should fail. Remark: It seems in maven 1 there was a property to activate the junit timeout which is missing in maven 2.

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  • Obj-C/Cocoa: Use of Shortcut Recorder Framework, how?

    - by Eike Cochu
    to capture keystrokes for registering global hotkeys i want to use the shortcut recorder. but i can't get it to work. here is what i have done so far: checked out the current version from the svn installed xcode 3 because my xcode 4 wouldn't build, then built it with xcode 3 in xcode 4, i added the shortcutrecorder.framework in the build-directory to my application, dragged/copied the SRRecorderControl.h to my application directory and inserted #import "SRRecorderControl.h" to my AppDelegate.h when i build and run, it fails and says images not found. i know that there are images in the shortcut recorder main directory, but i dont know where to put these. and: how do i add the special shortcut recorder textfield to my main window?

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  • Looking for alternatives to the database project.

    - by Dave
    I've a fairly large database project which contains nine databases and one database with a fairly large schema. This project takes a large amount of time to build and I'm about to pull my hair out. We'd like to keep our database source controlled, but having a hard getting the other devs to use the project and build the database project before checking in just because it takes so long to build. It is seriously crippling our work so I'm look for alternatives. Maybe something can be done with Redgate's SQL Compare? I think maybe the only drawback here is that it doesn't validate syntax? Anyone's thoughts/suggestions would be most appreciated.

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  • Testing the load factor in my lab [closed]

    - by Ami Winter
    I am a system admin in a lab, I have ~90 computers in the lab and I want to check the load factor on them.. meaning, to check how many people are working on the computers hourly.. To see if I need to buy more computers or not. I am looking for a way to build a script to check if a computer is logged on or not.. (0 for log off - 1 for log on) After I will have this data, I know how to build a script to build me the graphs. All the computers are linked via a domain and most of them have windows XP (few windows 7) I'll be happy to get some help. Amihay

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  • Specify artifact version outside of pom

    - by Adam B
    Is there a way to specify the artifact version outside of the POM file? I have 2 CI projects that build an artifact. One builds a "stable" development version from a 'develop' branch and the other builds an unstable version which is the result of merging all active feature branches into the develop branch. I want the stable version to build as xyz-1.0.jar and the integration build to go in as xyz-1.0-SNAPSHOT.jar. Is there a way for the CI job to run a maven task or specify via the command line if a release or snapshot jar should be built without manually modifying the POM? Currently I have the version specified as 1.0 in the pom. I considered using the release plugin but I don't want the automatic version number increase and tagging that it does.

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  • What is your prefered way to return XML from an ActionMethod in Asp.net MVC?

    - by serbrech
    I am displaying charts that load the data asynchronously because the searches are the work to fetch the data is quite heavy. The data has to be return as XML to make the chart library happy. My ActionMethods return a ContentResult with the type set as text/xml. I build my Xml using Linq to XML and call ToString. This works fine but it's not ideal to test. I have another idea to achieve this which would be to return a view that builds my XML using the XSLT View engine. I am curious and I always try to do the things "the right way". So how are you guys handling such scenarios? Do you implement a different ViewEngine (like xslt) to build your XML or do you Build your XML inside your controller (Or the service that serves your controller)?

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  • VS2008 project with Entity Framework model results in "always dirty" compile

    - by Jeremy Lew
    In VS 2008, I have a simple .csproj that contains an Entity Framework .edmx (V1) file. Every time I build the project, the output DLL is updated, even though nothing has changed. I have reproduced this in the simplest-possible project (containing one ordinary .cs file and one edmx model). If I remove the edmx model and build repeatedly, the output assembly will not be touched. If I add the edmx model and build repeatedly, the output assembly is modified each time. This is a problem because the real project is a dependency of dozens of other projects and it is wreaking havoc with what times when working in higher layers of the application. Is this a known problem? Any way to fix it? Thanks!

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  • How to execute maven tasks in eclipse (Sonatype plugin)

    - by Bruce
    Hi all I know it must be something simple, but I just can't figure it out.. I'm using the Sonatype maven plugin on eclipse. When I want to build a war file for a webapp project, the only way I know to do it is to use the command line and type mvn package. I've looked all through the right click menu and I can't find any way to do it from eclipse. There's a maven submenu that seems to have no options to do with building, and there's a run menu that doesn't seem right - I don't want to run my project - I just want to build it. There is a maven build option in the run menu, but if I run it, a configuration window pops up for me to enter goals in.. How I do I just do a simple mvn package, but through gui? What am I missing? Thanks!

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  • starting a service based on someone's GPL/MIT licensed code

    - by fooyee
    someone wrote a nice framework for developing html5 3d engine. It's GPL/MIT licensed. Do you think it's a good idea to build upon it, and then repackage it and sell it as a service? For eg the framework lets you build 3d environments. so I build on it, maybe add a few features like characters and music in the environment, and turn it into an online game. Is it a feasible idea? Of course, part of the GPL license says that all source code has to be visible to end users. Assuming the web is a winner take all market based on first mover advantage, why care about hiding the source code? It's the product that's being sold that counts.

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  • Configuring log4j at runtime

    - by Neil
    I'm using org.apache.tools.ant.listener.Log4jListener to manage logging with my ant script. The ant script is highly configurable and designed to be run different ways with different parameters and therefore I need to be able to log to files specified at runtime. I have a log4j.properties which specifies a log file to be build.log, and despite my attempts to launch ant redefining properties defined in log4j.properties have been unsuccessful. The build ignores them and continues to write to build.log. I haven't found much support regarding writing to custom files unless it's in Java with their Logger class. Perhaps I'm thinking this through wrong. log4j.properties isn't treated in the same way as a property file in an ant script (hence overrideable from the command line)? Is there a way I can do this intelligently without writing a custom task or something?

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  • NUnit with an ASP.net web site

    - by Ed Woodcock
    Hi folks, I'm currently trying to upgrade our build server at work, going from having no build server to having one! I'm using JetBrains TeamCity (having used ReSharper for a couple of years I trust their stuff), and intend to use NUnit and MSBuild. However, I've come up with an issue: it appears that it is not possible to test an ASP.net Web Site with NUnit. I had assumed it would be possible to configure it to test App_Code after build, however it seems that the only way to do tests nicely is through converting the Web Site to a Web Application (which my boss does not like the idea of). Does anyone have a suggestion as to how I could go about this? Please bear in mind that the testing needs to be able to be fired automatically from TeamCity.

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  • How to install Qt on Windows after building?

    - by Piotr Dobrogost
    I can't find any information on how to install Qt built on Windows. In wiki article How to set up shadow builds on Mac and Linux there's description of -prefix option in configure script but this option is not available on Windows. I know I can use Qt right from the build folder but it does not seem the right thing not to perform an install step. One problem with this approach is size; Qt's build folder takes about 4GB space whereas after installing using binary installer Qt takes about 1GB space. I guess the difference is due to temporary files created during building. I hope some install procedure would install (copy) only needed files leaving temporary files in the build folder.

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  • Changing a project's files based on solution in Visual Studio 2008

    - by emddudley
    In one C# solution I have several projects that share a CommonAssemblyInfo.cs file, so that certain assembly attributes are shared across all projects. This works fine so long as I only have one CommonAssemblyInfo.cs file. However I have several solutions (applications) which use these projects, and each solution has its own version of CommonAssemblyInfo.cs. How can I make the projects use a different CommonAssemblyInfo.cs file depending on which solution they are in? In the end I want my assemblies to have attributes specific to the solution they were compiled from. I don't think I can make them files Solution files because they can't all be in the same directory with the same filename. I can't use pre-build events because I don't have a particular project which is always built first. I would prefer not to use a build script because I would like to be able to build and run the solutions through the Visual Studio environment.

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  • Publishing my project in Visual Basic

    - by Nora
    Hello, I developed a project using VB.Net and I used the following way to publish it: 1- Build - Build "my project" 2- Build - Publish "my project" then I follow the wizard and got the setup file at the end. But when I tried to install it I got an error telling me that my media files couldn't be found. ** I placed the media files in "Debug" folder inside "bin" folder. ** I'm using Microsoft Visual Basic 2008 Express Edition to develop this project. Is there any way to publish this project ?

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  • Using CMake with Eclipse CDT, quickly switch targets?

    - by Cheezmeister
    I'm using the CDT4 - MinGW Makefiles generator. Project-Build All successfully builds the target (a shared library) but it seems I would have to (A) open a project settings page and type in the target, hoping it's spelled right*, or (B) run make from a terminal to "build" the install and package targets. I noticed a promising Project-Make Target entry, but the Create... and Build... sub-entries are greyed-out. Any hints would be appreciated! *http://publib.boulder.ibm.com/infocenter/rsdhelp/v7r0m0/topic/org.eclipse.cdt.doc.user/concepts/cdt_c_build_over.htm

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  • Building ffmpeg with an executable output

    - by Kevin Galligan
    I generally don't like to ask such "you figure it out for me" questions, but I suspect this one will be really simple for a C++ guru. I want to build ffmpeg for Android, and I'd like it to output an executable rather than a set of libraries. We've been using the guardian project's build: https://github.com/guardianproject/android-ffmpeg It does produce what we want, but I've found tweaking it for different architectures to be, at best, unpleasant. I've gotten this version to build: https://github.com/appunite/AndroidFFmpeg It does a nice job of slicing and dicing different architectures, but produces a jni version. There is a long story as to why I want the exe, but I'll skip it for now. Is there a flag that needs to be flipped? Some path or other setting? I am at this point fully baffled. Thanks in advance.

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  • Generate form based on selection

    - by Jay
    I'm looking to build a web application that allows a person to select a plan and fill out an application for that plan. There are multiple plans and each plan generates a different application. Some of the questions are identical such as fields related to personal information. I'm thinking of using ASP.NET MVC to build this web application. When generating the multi page application would it be best to Create partial views (sections of applications) and combine them when generating the form. OR Build some type of dynamic form generator

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  • iPhone Simulator:Just show Default img and finish the delegate method appDidFinishLaunching after quit iPhone Simulator and rebuild...

    - by David_iDev
    Hi all, After I quit simulator and click build the app from XCode, the iPhone Simulator loading and my app will be install and run. But the app just show only Default image (finish the applicationDidFinishLaunching method - I logs it) and do nothing. I can't do anything in Simulator, event click the "Home" button of Simulator. But the other time, when Simulator already running, I select the "Build" button in XCode and everything is fine. Can you tell me why and how does this issue effect my app when I build it with real device? Thanks a lot!

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  • how do I get the SDK version for an app running on the simulator programmatically?

    - by newbiez
    I am trying to get the version/build that is running on the simulator via code. Basically I am checking various features of my app using the simulator, and want to switch code paths on and off based on which SDK do I have set as current, instead than doing it by hand every time (my testing machine has different version of the SDK on it and I switch the current for testing purposes between 4.1 and 5.1). So the idea is that when the app launch on the simulator, I can read the build of the SDK and know trough matching (I have a function that does the matching and turn on and off the features) if I should run a specific code path or not. I know how to figure out if I am running on the sim or on a device, but cannot find references about how to get the version of the SDK via code, so I am basically stuck. Is there any function that I can call and that returns me the build or version of the currently installed iOS, while I am running the app on the simulator?

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  • GPU Debugging with VS 11

    - by Daniel Moth
    With VS 11 Developer Preview we have invested tremendously in parallel debugging for both CPU (managed and native) and GPU debugging. I'll be doing a whole bunch of blog posts on those topics, and in this post I just wanted to get people started with GPU debugging, i.e. with debugging C++ AMP code. First I invite you to watch 6 minutes of a glimpse of the C++ AMP debugging experience though this video (ffw to minute 51:54, up until minute 59:16). Don't read the rest of this post, just go watch that video, ideally download the High Quality WMV. Summary GPU debugging essentially means debugging the lambda that you pass to the parallel_for_each call (plus any functions you call from the lambda, of course). CPU debugging means debugging all the code above and below the parallel_for_each call, i.e. all the code except the restrict(direct3d) lambda and the functions that it calls. With VS 11 you have to choose what debugger you want to use for a particular debugging session, CPU or GPU. So you can place breakpoints all over your code, then choose what debugger you want (CPU or GPU), and you'll only be able to hit breakpoints for the code type that the debugger engine understands – the remaining breakpoints will appear as unbound. If you want to hit the unbound breakpoints, you'd have to stop debugging, and start again with the other debugger. Sorry. We suck. We know. But once you are past that limitation, I think you'll find the experience truly rewarding – seriously! Switching debugger engines With the Developer Preview bits, one way to switch the debugger engine is through the project properties – see the screenshots that follow. This one is showing the CPU option selected, which is basically the default that you are all familiar with: This screenshot is showing the GPU option selected, by changing the debugger launcher (notice that this applies for both the local and remote case): You actually do not have to open the project properties just for switching the debugger engine, you can switch the selection from the toolbar in VS 11 Developer Preview too – see following screenshot (the effect is the same as if you opened the project properties and switched there) Breakpoint behavior Here are two screenshots, one showing a debugging session for CPU and the other a debugging session for GPU (notice the unbound breakpoints in each case) …and here is the GPU case (where we cannot bind the CPU breakpoints but can the GPU breakpoint, which is actually hit) Give C++ AMP debugging a try So to debug your C++ AMP code, pull down the drop down under the 'play' button to select the 'GPU C++ Direct3D Compute Debugger' menu option, then hit F5 (or the 'play' button itself). Then you can explore debugging by exploring the menus under the Debug and under the Debug->Windows menus. One way to do that exploration is through the C++ AMP debugging walkthrough on MSDN. Another way to explore the C++ AMP debugging experience, you can use the moth.cpp code file, which is what I used in my BUILD session debugger demo. Note that for my demo I was using the latest internal VS11 bits, so your experience with the Developer Preview bits won't be identical to what you saw me demonstrate, but it shouldn't be far off. Stay tuned for a lot more content on the parallel debugger in VS 11, both CPU and GPU, both managed and native. Comments about this post by Daniel Moth welcome at the original blog.

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  • Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark (TOTD #184)

    - by arungupta
    TOTD #183 explained how to build a WebSocket-driven application using GlassFish 4. This Tip Of The Day (TOTD) will explain how do view/debug on-the-wire messages, or frames as they are called in WebSocket parlance, over this upgraded connection. This blog will use the application built in TOTD #183. First of all, make sure you are using a browser that supports WebSocket. If you recall from TOTD #183 then WebSocket is combination of Protocol and JavaScript API. A browser supporting WebSocket, or not, means they understand your web pages with the WebSocket JavaScript. caniuse.com/websockets provide a current status of WebSocket support in different browsers. Most of the major browsers such as Chrome, Firefox, Safari already support WebSocket for the past few versions. As of this writing, IE still does not support WebSocket however its planned for a future release. Viewing WebSocket farmes require special settings because all the communication happens over an upgraded HTTP connection over a single TCP connection. If you are building your application using Java, then there are two common ways to debug WebSocket messages today. Other language libraries provide different mechanisms to log the messages. Lets get started! Chrome Developer Tools provide information about the initial handshake only. This can be viewed in the Network tab and selecting the endpoint hosting the WebSocket endpoint. You can also click on "WebSockets" on the bottom-right to show only the WebSocket endpoints. Click on "Frames" in the right panel to view the actual frames being exchanged between the client and server. The frames are not refreshed when new messages are sent or received. You need to refresh the panel by clicking on the endpoint again. To see more detailed information about the WebSocket frames, you need to type "chrome://net-internals" in a new tab. Click on "Sockets" in the left navigation bar and then on "View live sockets" to see the page. Select the box with the address to your WebSocket endpoint and see some basic information about connection and bytes exchanged between the client and the endpoint. Clicking on the blue text "source dependency ..." shows more details about the handshake. If you are interested in viewing the exact payload of WebSocket messages then you need a network sniffer. These tools are used to snoop network traffic and provide a lot more details about the raw messages exchanged over the network. However because they provide lot more information so they need to be configured in order to view the relevant information. Wireshark (nee Ethereal) is a pretty standard tool for sniffing network traffic and will be used here. For this blog purpose, we'll assume that the WebSocket endpoint is hosted on the local machine. These tools do allow to sniff traffic across the network though. Wireshark is quite a comprehensive tool and we'll capture traffic on the loopback address. Start wireshark, select "loopback" and click on "Start". By default, all traffic information on the loopback address is displayed. That includes tons of TCP protocol messages, applications running on your local machines (like GlassFish or Dropbox on mine), and many others. Specify "http" as the filter in the top-left. Invoke the application built in TOTD #183 and click on "Say Hello" button once. The output in wireshark looks like Here is a description of the messages exchanged: Message #4: Initial HTTP request of the JSP page Message #6: Response returning the JSP page Message #16: HTTP Upgrade request Message #18: Upgrade request accepted Message #20: Request favicon Message #22: Responding with favicon not found Message #24: Browser making a WebSocket request to the endpoint Message #26: WebSocket endpoint responding back You can also use Fiddler to debug your WebSocket messages. How are you viewing your WebSocket messages ? Here are some references for you: JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) TOTD #183 - Getting Started with WebSocket in GlassFish Subsequent blogs will discuss the following topics (not necessary in that order) ... Binary data as payload Custom payloads using encoder/decoder Error handling Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API

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  • A SharePoint Developer&rsquo;s Toolchest

    - by Sahil Malik
    Ad:: SharePoint 2007 Training in .NET 3.5 technologies (more information). When we develop for SharePoint, we end up using many tools, third party or Microsoft, to facilitate our development. What are some of your favorite tools? Mine are as below - 1. Reflector: When I saw reflector, I was pretty convinced that a tool better and more useful than it doesn’t exist. Well I was wrong! Redgate took over reflector and they still offer it as a free version, but they have a paid version called reflector pro. It lets you debug third party source code, as if you had the source code. Brilliant! Who needs documentation anymore when you have real code? 2. ULS Viewer: It is no secret, reading ULS logs is a pain in the rear. Well, not so with ULS Viewer, which does work with SharePoint 2007 as well. But it’s just way cooler with SharePoint 2010. You know when you get an error in SharePoint 2010 it shows you an error like as below: Well, the ULS Viewer will allow you to set filtering critereon, allowing you to immediately zero in, into an error, across multiple WFEs even. Also there are numerous other facilities built into the tool, such as advanced filtering, critical error notifications, etc. A must have! You can read the documentation of the ULSViewer here. 3. SPDisposeCheck: Did you know that the MySite object is strange? What is strange about it? That you have to dispose it even if you didn’t create it!? Well who the hell remembers all that! Honestly I do! And you should too. But there is a tool to help you sanitize your code. And that is SPDisposeCheck. You run it against your DLL or EXE, and it will give you suggestions on where you might have missed calling dispose on an object. You still have to use your head, but having this tool helps. 4. DebugView: Debugging for SharePoint can be difficult sometimes. Sometimes your breakpoints don’t get hit. And while you can try and make them hit, it is sometimes easier to just write a bunch of Debug.WriteLines, and catch them from an external application such as DebugView. You simply use your code, and DebugView will catch all the Debug.WriteLine’s in your code like this - 5. BGInfo: One annoying thing about SharePoint projects, it causes the number of servers to multiply like bunnies. As I’m RDP’ing into many computers trying to diagnose a crazy issue, sometimes it becomes hard to remember which machine is which. BGInfo puts all that on the wallpaper, alongwith a bunch of other useful info. A bit like this - 5. WSPBuilder: SharePoint 2007 only, but I think there maybe a version for SP2010 coming later. I think the VS2010 tools for SP2010 development are quite nice, so WSPBuilder, well so far I don’t miss it. But lets see what WSPBuilder for 2010 brings – I haven’t seen it yet. However, I want to confidently assert that WSPBuilder for SP2007 is simply awesome. 6. SharePoint Manager: The SharePoint Manager 2010 is a SharePoint object model explorer. It enables you to browse every site on the local farm and view every property. It also enables you to change the properties. The VS2010 dev tools now include a server explorer, which show you a subset of properties in read-only. I would LOVE to see SharePoint manager like functionality built into VS2010. SharePoint Manager, a total must-have. Comment on the article ....

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  • LibGDX Box2D Body and Sprite AND DebugRenderer out of sync

    - by Free Lancer
    I am having a couple issues with Box2D bodies. I have a GameObject holding a Sprite and Body. I use a ShapeRenderer to draw an outline of the Body's and Sprite's bounding boxes. I also added a Box2DDebugRenderer to make sure everything's lining up properly. My problem is the Sprite and Body at first overlap perfectly, but as I turn the Body moves a bit off the sprite then comes back when the Car is facing either North or South. Here's an image of what I mean: (Not sure what that line is, first time to show up) BLUE is the Body, RED is the Sprite, PURPLE is the Box2DDebugRenderer. Also, you probably noticed a purple square in the top right corner. Well that's the Car drawn by the Box2D Debug Renderer. I thought it might be the camera but I've been playing with the Cameras for hours and nothing seems to work. All give me weird results. Here's my code: Screen: public void show() { // --------------------- SETUP ALL THE CAMERA STUFF ------------------------------ // battleStage = new Stage( 720, 480, false ); // Setup the camera. In Box2D we operate on a meter scale, pixels won't do it. So we use // an Orthographic camera with a Viewport of 24 meters in width and 16 meters in height. battleStage.setCamera( new OrthographicCamera( CAM_METER_WIDTH, CAM_METER_HEIGHT ) ); battleStage.getCamera().position.set( CAM_METER_WIDTH / 2, CAM_METER_HEIGHT / 2, 0 ); // The Box2D Debug Renderer will handle rendering all physics objects for debugging debugger = new Box2DDebugRenderer( true, true, true, true ); //debugCam = new OrthographicCamera( CAM_METER_WIDTH, CAM_METER_HEIGHT ); } public void render(float delta) { // Update the Physics World, use 1/45 for something around 45 Frames/Second for mobile devices physicsWorld.step( 1/45.0f, 8, 3 ); // 1/45 for devices // Set the Camera matrices and clear the screen Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); battleStage.getCamera().update(); // Draw game objects here battleStage.act(delta); battleStage.draw(); // Again update the Camera matrices and call the debug renderer debugCam.update(); debugger.render( physicsWorld, debugCam.combined); // Vehicle handles its own interaction with the HUD // update all Actors movements in the game Stage hudStage.act( delta ); // Draw each Actor onto the Scene at their new positions hudStage.draw(); } Car: (extends Actor) public Car( Texture texture, float posX, float posY, World world ) { super( "Car" ); mSprite = new Sprite( texture ); mSprite.setSize( WIDTH * Consts.PIXEL_METER_RATIO, HEIGHT * Consts.PIXEL_METER_RATIO ); mSprite.setOrigin( mSprite.getWidth()/2, mSprite.getHeight()/2); // set the origin to be at the center of the body mSprite.setPosition( posX * Consts.PIXEL_METER_RATIO, posY * Consts.PIXEL_METER_RATIO ); // place the car in the center of the game map FixtureDef carFixtureDef = new FixtureDef(); mBody = Physics.createBoxBody( BodyType.DynamicBody, carFixtureDef, mSprite ); } public void draw() { mSprite.setPosition( mBody.getPosition().x * Consts.PIXEL_METER_RATIO, mBody.getPosition().y * Consts.PIXEL_METER_RATIO ); mSprite.setRotation( MathUtils.radiansToDegrees * mBody.getAngle() ); // draw the sprite mSprite.draw( batch ); } Physics: (Create the Body) public static Body createBoxBody( final BodyType pBodyType, final FixtureDef pFixtureDef, Sprite pSprite ) { float pRotation = 0; float pWidth = pSprite.getWidth(); float pHeight = pSprite.getHeight(); final BodyDef boxBodyDef = new BodyDef(); boxBodyDef.type = pBodyType; boxBodyDef.position.x = pSprite.getX() / Consts.PIXEL_METER_RATIO; boxBodyDef.position.y = pSprite.getY() / Consts.PIXEL_METER_RATIO; // Temporary Box shape of the Body final PolygonShape boxPoly = new PolygonShape(); final float halfWidth = pWidth * 0.5f / Consts.PIXEL_METER_RATIO; final float halfHeight = pHeight * 0.5f / Consts.PIXEL_METER_RATIO; boxPoly.setAsBox( halfWidth, halfHeight ); // set the anchor point to be the center of the sprite pFixtureDef.shape = boxPoly; final Body boxBody = BattleScreen.getPhysicsWorld().createBody(boxBodyDef); boxBody.createFixture(pFixtureDef); } Sorry for all the code and long description but it's hard to pin down what exactly might be causing the problem.

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  • Visual Studio Exceptions dialogs

    - by Daniel Moth
    Previously I covered step 1 of live debugging with start and attach. Once the debugger is attached, you want to go to step 2 of live debugging, which is to break. One way to break under the debugger is to do nothing, and just wait for an exception to occur in your code. This is true for all types of code that you debug in Visual Studio, and let's consider the following piece of C# code:3: static void Main() 4: { 5: try 6: { 7: int i = 0; 8: int r = 5 / i; 9: } 10: catch (System.DivideByZeroException) {/*gulp. sue me.*/} 11: System.Console.ReadLine(); 12: } If you run this under the debugger do you expect an exception on line 8? It is a trick question: you have to know whether I have configured the debugger to break when exceptions are thrown (first-chance exceptions) or only when they are unhandled. The place you do that is in the Exceptions dialog which is accessible from the Debug->Exceptions menu and on my installation looks like this: Note that I have checked all CLR exceptions. I could have expanded (like shown for the C++ case in my screenshot) and selected specific exceptions. To read more about this dialog, please read the corresponding Exception Handling debugging msdn topic and all its subtopics. So, for the code above, the debugger will break execution due to the thrown exception (exactly as if the try..catch was not there), so I see the following Exception Thrown dialog: Note the following: I can hit continue (or hit break and then later continue) and the program will continue fine since I have a catch handler. If this was an unhandled exception, then that is what the dialog would say (instead of first chance exception) and continuing would crash the app. That hyperlinked text ("Open Exception Settings") opens the Exceptions dialog I described further up. The coolest thing to note is the checkbox - this is new in this latest release of Visual Studio: it is a shortcut to the checkbox in the Exceptions dialog, so you don't have to open it to change this setting for this specific exception - you can toggle that option right from this dialog. Finally, if you try the code above on your system, you may observe a couple of differences from my screenshots. The first is that you may have an additional column of checkboxes in the Exceptions dialog. The second is that the last dialog I shared may look different to you. It all depends on the Debug->Options settings, and the two relevant settings are in this screenshot: The Exception assistant is what configures the look of the UI when the debugger wants to indicate exception to you, and the Just My Code setting controls the extra column in the Exception dialog. You can read more about those options on MSDN: How to break on User-Unhandled exceptions (plus Gregg’s post) and Exception Assistant. Before I leave you to go play with this stuff a bit more, please note that this level of debugging is now available for JavaScript too, and if you are looking at the Exceptions dialog and wondering what the "GPU Memory Access Exceptions" node is about, stay tuned on the C++ AMP blog ;-) Comments about this post by Daniel Moth welcome at the original blog.

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  • How to remove synaptic without installing all the unwanted packages?

    - by Jay
    I am trying to uninstall synaptic. I prefer using apt-get and other command line tools to manage my packages. So I do not need synaptic and the software manager. I'm trying to remove both of them using apt-get. Its a new box. Recently installed Linux Mint mate 15. After installation, the only thing I did was, sudo apt-get update and sudo apt-get dist-upgrade After that, I did this command for removing synaptic, sudo apt-get remove --purge synaptic But this gives me a very weird output, Reading package lists... Done Building dependency tree Reading state information... Done The following packages were automatically installed and are no longer required: apturl-kde icoutils kate-data katepart kde-runtime kde-runtime-data kdelibs-bin kdelibs5-data kdelibs5-plugins kdesudo kdoctools kubuntu-debug-installer libattica0.4 libdlrestrictions1 libkactivities-bin libkactivities-models1 libkactivities6 libkatepartinterfaces4 libkcmutils4 libkde3support4 libkdeclarative5 libkdecore5 libkdesu5 libkdeui5 libkdewebkit5 libkdnssd4 libkemoticons4 libkfile4 libkhtml5 libkidletime4 libkio5 libkjsapi4 libkjsembed4 libkmediaplayer4 libknewstuff3-4 libknotifyconfig4 libkntlm4 libkparts4 libkpty4 libkrosscore4 libktexteditor4 libkxmlrpcclient4 libnepomuk4 libnepomukcore4abi1 libnepomukquery4a libnepomukutils4 libntrack-qt4-1 libntrack0 libphonon4 libplasma3 libpolkit-qt-1-1 libpoppler-qt4-4 libqapt2 libqapt2-runtime libqca2 libqt4-qt3support libsolid4 libsoprano4 libstreamanalyzer0 libstreams0 libthreadweaver4 libvirtodbc0 nepomuk-core nepomuk-core-data ntrack-module-libnl-0 odbcinst odbcinst1debian2 oxygen-icon-theme phonon phonon-backend-gstreamer plasma-scriptengine-javascript qapt-batch shared-desktop-ontologies soprano-daemon virtuoso-minimal virtuoso-opensource-6.1-bin virtuoso-opensource-6.1-common Use 'apt-get autoremove' to remove them. The following extra packages will be installed: apturl-kde icoutils kate-data katepart kde-runtime kde-runtime-data kdelibs-bin kdelibs5-data kdelibs5-plugins kdesudo kdoctools kubuntu-debug-installer libattica0.4 libdlrestrictions1 libkactivities-bin libkactivities-models1 libkactivities6 libkatepartinterfaces4 libkcmutils4 libkde3support4 libkdeclarative5 libkdecore5 libkdesu5 libkdeui5 libkdewebkit5 libkdnssd4 libkemoticons4 libkfile4 libkhtml5 libkidletime4 libkio5 libkjsapi4 libkjsembed4 libkmediaplayer4 libknewstuff3-4 libknotifyconfig4 libkntlm4 libkparts4 libkpty4 libkrosscore4 libktexteditor4 libkxmlrpcclient4 libnepomuk4 libnepomukcore4abi1 libnepomukquery4a libnepomukutils4 libntrack-qt4-1 libntrack0 libphonon4 libplasma3 libpolkit-qt-1-1 libpoppler-qt4-4 libqapt2 libqapt2-runtime libqca2 libqt4-qt3support libsolid4 libsoprano4 libstreamanalyzer0 libstreams0 libthreadweaver4 libvirtodbc0 libxml2-utils nepomuk-core nepomuk-core-data ntrack-module-libnl-0 odbcinst odbcinst1debian2 oxygen-icon-theme phonon phonon-backend-gstreamer plasma-scriptengine-javascript qapt-batch shared-desktop-ontologies soprano-daemon virtuoso-minimal virtuoso-opensource-6.1-bin virtuoso-opensource-6.1-common Suggested packages: libterm-readline-gnu-perl libterm-readline-perl-perl djvulibre-bin finger hspell libqca2-plugin-cyrus-sasl libqca2-plugin-gnupg libqca2-plugin-ossl phonon-backend-vlc phonon-backend-xine phonon-backend-mplayer The following packages will be REMOVED: aptoncd* apturl* mintupdate* mintwelcome* synaptic* The following NEW packages will be installed: apturl-kde icoutils kate-data katepart kde-runtime kde-runtime-data kdelibs-bin kdelibs5-data kdelibs5-plugins kdesudo kdoctools kubuntu-debug-installer libattica0.4 libdlrestrictions1 libkactivities-bin libkactivities-models1 libkactivities6 libkatepartinterfaces4 libkcmutils4 libkde3support4 libkdeclarative5 libkdecore5 libkdesu5 libkdeui5 libkdewebkit5 libkdnssd4 libkemoticons4 libkfile4 libkhtml5 libkidletime4 libkio5 libkjsapi4 libkjsembed4 libkmediaplayer4 libknewstuff3-4 libknotifyconfig4 libkntlm4 libkparts4 libkpty4 libkrosscore4 libktexteditor4 libkxmlrpcclient4 libnepomuk4 libnepomukcore4abi1 libnepomukquery4a libnepomukutils4 libntrack-qt4-1 libntrack0 libphonon4 libplasma3 libpolkit-qt-1-1 libpoppler-qt4-4 libqapt2 libqapt2-runtime libqca2 libqt4-qt3support libsolid4 libsoprano4 libstreamanalyzer0 libstreams0 libthreadweaver4 libvirtodbc0 libxml2-utils nepomuk-core nepomuk-core-data ntrack-module-libnl-0 odbcinst odbcinst1debian2 oxygen-icon-theme phonon phonon-backend-gstreamer plasma-scriptengine-javascript qapt-batch shared-desktop-ontologies soprano-daemon virtuoso-minimal virtuoso-opensource-6.1-bin virtuoso-opensource-6.1-common 0 upgraded, 78 newly installed, 5 to remove and 0 not upgraded. Need to get 60.9 MB of archives. After this operation, 146 MB of additional disk space will be used. Do you want to continue [Y/n]? n Abort. As you can see, apt-get is trying to install the same packages that it is asking me to autoremove. Could someone please tell me, how to uninstall synaptic properly? Or am I missing something? Just for the record, I also did, sudo apt-get autoremove --purge like it asked me to ... and this is what I got, Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 6 not upgraded.

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