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  • How to find the Dynamically added gridview footer control

    - by harold-sota
    I have add controls to my gridview footer, here is the code SGridView.ShowFooter = True For i As Integer = 0 To ctrList.Count Dim ctr As Control = CType(ctrList.Item(i), Control) SGridView.FooterRow.Cells(i + 1).Controls.Add(ctr) Next the ctrList contain Controls textBox, checkbox dropdowlist ect. there is all ok but when i wont to get the text or value or checked value of controls i cant cast the controls in rowcommand event Here is the code: Protected Sub SGridView_RowCommand(ByVal sender As Object, ByVal e As System.Web.UI.WebControls.GridViewCommandEventArgs) Handles SGridView.RowCommand If e.CommandName = "Add" Then Dim ctrList As ControlCollection = SGridView.FooterRow.Controls For Each ctr As Control In ctrList If TypeOf ctr Is TextBox Then Dim name As TextBox = CType(ctr, TextBox) Dim val As String = name.Text End If Next End If this excample is for the textBox control. Any idea?

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  • C# custom control to get internal text as string

    - by Ed Woodcock
    ok, I'm working on a custom control that can contain some javascript, and read this out of the page into a string field. This is a workaround for dynamic javascript inside an updatepanel. At the moment, I've got it working, but if I try to put a server tag inside the block: <custom:control ID="Custom" runat="server"> <%= ControlName.ClientID %> </custom:control> The compiler does not like it. I know these are generated at runtime, and so might not be compatible with what I'm doing, but does anyone have any idea how I can get that working? EDIT Error message is: Code blocks are not supported in this context EDIT 2 The control: [DataBindingHandler("System.Web.UI.Design.TextDataBindingHandler, System.Design, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"), ControlValueProperty("Text"), DefaultProperty("Text"), ParseChildren(true, "Text"), AspNetHostingPermission(SecurityAction.LinkDemand, Level = AspNetHostingPermissionLevel.Minimal), AspNetHostingPermission(SecurityAction.InheritanceDemand, Level = AspNetHostingPermissionLevel.Minimal)] public class CustomControl : Control, ITextControl { [DefaultValue(""), Bindable(true), Localizable(true)] public string Text { get { return (string)(ViewState["Text"] ?? string.Empty); } set { ViewState["Text"] = value; } } }

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  • How to use error provider at run time along with associating any control to validate

    - by Shantanu Gupta
    I am trying to create a Validation in a reusable fashion. Purpose: Make the validation control reusable. Error Provider should associate with control passed dynamically and can be set or cleared at run time. When user press OnClick event then all the controls gets validated with their own Error Providers. public bool IsFieldEmpty(ref TextBox txtControl, Boolean SetErrorProvider,string msgToShowOnError) { ErrorProvider EP = new ErrorProvider(); if (txtControl.Text == string.Empty) { if(SetErrorProvider==true) EP.SetError(txtControl, msgToShowOnError); return true; } else { if(SetErrorProvider==true) EP.Clear(); return false; } } Issue: Every time the function is called new errorprovider object gets created which i dont want. Every control should not have more than 1 error provider and i should be able to search it just like as done in asp.net to search for some control on a Page. How can I do this

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  • use custom control directly in Visual Studio project

    - by PEEK
    i want to use the listview flicker"less" control found here http://geekswithblogs.net/CPound/archive/2006/02/27/70834.aspx directly in my c# Project. i dont want to make a custom user control project, build it to dll and then import it in my project. i just want this all in my c# Programm i am making. i think i have to add in my project a class, and add the code, but how can i use the control now directly in my project?

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  • How to extract ALL typedefs and structs and unions from c++ source

    - by Michael Wells
    I have inherited a Visual Studio project that contains hundreds of files. I would like to extract all the typedefs, structs and unions from each .h/.cpp file and put the results in a file). Each typdef/struct/union should be on one line in the results file. This would make sorting much easier. typdef int myType; struct myFirstStruct { char a; int b;...}; union Part_Number_Serial_Number_Part_2_Response_Message_Type {struct{Message_Response_Head_Type Head; Part_Num_Serial_Num_Part_2_Report_Array Part_2_Report; Message_Tail_Type Tail;} Data; BYTE byData[140];}myUnion; struct { bool c; int d;...}mySecondStruct; My problem is, I do not know what to look for (grammar of typedef/structs/unions) using a regular expression. I cannot believe that nobody has done this before (I googled and have not found anything on this). Does anyone know the regular expressions for these? (Note some are commented out using // others /* */) Or a tool to accomplish this. Edit: I am toying with the idea of autogenerating source code and/or dialogs for modifying messages that use the underlying typedef/struct/union. I was going to use the output to generate an XML file that could be used for this reason. The source for these are in C/C++ and used in almost all my projects. These projects are usually NOT in C/C++. By using the XML version I would only need to update/add the typedef/struct/union only in one place and all the projects would be able to autogen the source and/or dialogs.

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  • Sharing same vector control between different places

    - by Alexander K
    Hi everyone, I'm trying to implement the following: I have an Items Manager, that has an Item class inside. Item class can store two possible visual representations of it - BitmapImage(bitmap) and UserControl(vector). Then later, in the game, I need to share the same image or vector control between all possible places it takes place. For example, consider 10 trees on the map, and all point to the same vector control. Or in some cases this can be bitmap image source. So, the problem is that BitmapImage source can be easily shared in the application by multiple UIElements. However, when I try to share vector control, it fails, and says Child Element is already a Child element of another control. I want to know how to organize this in the best way. For example replace UserControl with other type of control, or storage, however I need to be sure it supports Storyboard animations inside. The code looks like this: if (bi.item.BitmapSource != null) { Image previewImage = new Image(); previewImage.Source = bi.item.BitmapSource; itemPane.ItemPreviewCanvas.Children.Add(previewImage); } else if (bi.item.VectorSource != null) { UserControl previewControl = bi.item.VectorSource; itemPane.ItemPreviewCanvas.Children.Add(previewControl); } Thanks in advance

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  • WPF style problem with custom control and textbox-derived class

    - by Martin
    I had the following situation: main application has app.xaml, which sets the style for TextBox controls a custom control is implemented in a separate DLL, and uses several TextBox controls The main application's TextBox style is applied to the custom control's TextBox controls. Cool! My problem comes in because I need to use a class derived from TextBox in the custom control. Now the main app's TextBox style is no longer applied. Can the custom control DLL have something like "app.xaml" where I can set the style for all my derived TextBox controls? Or can the main application somehow set the style for all TextBox-derived classes? Thanks!

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  • How are developers using source control, I am trying to find the most efficient way to do source con

    - by RJ
    I work in a group of 4 .Net developers. We rarely work on the same project at the same time but it does happen from time to time.We use TFS for source control. My most recent example is a project I just placed into production last night that included 2 WCF services and a web application front end. I worked out of a branch called "prod" because the application is brand new and has never seen the light of day. Now that the project is live, I need to branch off the prod branch for features, bugs, etc... So what is the best way to do this? Do I simple create a new branch and sort of archive the old branch and never use it again? Do I branch off and then merge my branch changes back into the prod branch when I want to deploy to production? And what about the file and assembly version. They are currently at 1.0.0.0. When do they change and why? If I fix a small bug, which number changes if any? If I add a feature, which number changes if any? What I am looking for is what you have found to be the best way to efficiently manage source control. Most places I have worked always seem to bang heads with the source control system in on way or another and I would just like to find out what you have found that works the best.

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  • How to access a nested MultiView control in ASP.NET

    - by Eden
    I have an asp.net page with a multiview control nested within another multiview control. In my code behind I'm trying to access the inner most multiview control to set it's ActiveViewIndex. The problem I'm having is that I don't seem to be able to access the control. It's not available directly via this.MySubMultiview. And attempts to use this.FindControl or this.MyOuterMultiView.FindControl doesn't work. Html: ... ... Code behind: MultiView multiAddress = (MultiView)this.MultiViewMain.FindControl("MultiViewAddress"); multiAddress.ActiveViewIndex = 1;

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  • Creating a ListView/TreeView using Category (Control Panel-Like) View

    - by Andrew Moore
    I currently have an application which uses a regular ListView with groups to show a bunch of modules. I would like to use a Category view. Category view is the new view introduced in Windows Vista for the Control Panel: Is there a third party control or a way (via API) to create a ListView which mimics the behavior of the Windows 7 Control Panel? Categories with icons and action links. Separate events for Category Click and Action Click. One or two column layout Separators between action links or lines EDIT: Seems like Windows is using a TreeView (SysTreeView32) control internally for this.

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  • Why won't my control accept keyboard input?

    - by Mason Wheeler
    I've built a custom control that I'm trying to send input to. It will accept mouse input and report MouseDown, MouseMove and MouseUp correctly, but for whatever reason, it won't accept keyboard input. When I click on it, it doesn't receive focus, and any keys I press get interpreted by whatever control had the focus already. This is probably something really simple. The first place I thought to look was in the ControlStyle property, but the only thing I can see in the helpfile about keyboard input is csNoStdEvents, which disables it, and my control doesn't have that. So what do I need to do to make it so my control can receive input focus?

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  • Good Replacement for User Control?

    - by David Lively
    I found user controls to be incredibly useful when working with ASP.NET webforms. By encapsulating the code required for displaying a control with the markup, creation of reusable components was very straightforward and very, very useful. While MVC provides convenient separation of concerns, this seems to break encapsulation (ie, you can add a control without adding or using its supporting code, leading to runtime errors). Having to modify a controller every time I add a control to a view seems to me to integrate concerns, not separate them. I'd rather break the purist MVC ideology than give up the benefits of reusable, packaged controls. I need to be able to include components similar to webforms user controls throughout a site, but not for the entire site, and not at a level that belongs in a master page. These components should have their own code not just markup (to interact with the business layer), and it would be great if the page controller didn't need to know about the control. Since MVC user controls don't have codebehind, I can't see a good way to do this. I've searched previous SO questions, and have yet to find a good answer. Options so far In an attempt to avoid turning the comments section into a discussion... RenderAction This allows the view to call another controller, which will be responsible for interacting with the BLL and whatever data is necessary to its corresponding view. The calling view needs to be aware of the sub controller. This seems to provide a nice way to encapsulate partial views and controls, without having to modify the calling controller. RenderPartial The calling controller is still responsible for executing whatever code is associated with the partial view, and making sure that the model passed to the partial view contains the data it expects. Effectively, modifying the partial view potentially means modifying the calling controller. Annoying especially if this is used in multiple places. Portable Areas Place each control in its own project/area?

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  • calculate the rendering of a custom control

    - by Marc Jonkers
    In an xpage I would like to be able to decide which custom controls have to be rendered or loaded. I have a custom control named 1, another 2, 3 etc When a scoped variable has the value 1, custom control 1 should be displayed/rendered/loaded. A value of 2 , custom control 2 has to be displayed. etc I came up with following sollution : I calculate if that custom control has to be loaded or not depending on the value of the scoped variable. Since I have 8 of these custom controls on 1 page I was wondering ,since only 1 out of those 8 custom controls have to be rendered ,if there isn't a better way with less code to do the same job. Won't my sollution put a lot of load to my server ?

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  • Attached property and style missing on re adding the user control

    - by RodD
    Hey people I've got an issue with a WPF project I'm working on, I have an items control which I add to and remove from certain user controls, these contols styles and attached properties are there on first view but when I remove and add them again the user control apears on screen but is detached from the items control attached properties and styles. Is this behaviour common and if so what is the best way to handle it? Thanks in advance

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  • Properly Repaint a Custom Control

    - by serhio
    I am doing a custom control, that should be painted like as standard one, but also having a Icon displayed near it. So, I jet overrided OnPaint like this: protected override void OnPaint(System.Windows.Forms.PaintEventArgs e) {     base.OnPaint(e);     e.Graphics.DrawIcon(theIcon, X1, Y1 - iconSize.Width / 2); } Now, everything is OK, but when my control moves, the icon still remains drawn on the ancient place. What should I add to manage it properly? In the image we can see that after moving from top to bottom the line(custom control) even is not properly redrawn. I tried to do public override void Invalidate() {     base.Invalidate();     if (Parent != null) {         Parent.Invalidate(new Rectangle( X1, Y1 - iconSize.Width / 2, iconSize.Width, iconSize.Height));     } } but this does not work - when changing location the Invalidate is not even called. If it matter the custom control inherits from VisualBasic.PowerPacks.LineShape component.

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  • Stagger increments in C# NumericUpDown control

    - by mihe
    Hi cloud of wisdom :-) I am facing some trouble trying to configure a particular configuration for a NumericUpDown control in c#. Basically, I have seen that I can set the Increment interval, but I would like to manage the Increment interval depending on which arrow is clicked (up or down). I have checked the events of the control, but I do not find an event for each arrow. Basically, I want to achieve a control where, at different values, the increment is different. from 0.00 to 5.00 increments of 0.01, from 5.00 to 20.00 increments of 0.04, and so on Is this possible ? Note: It would be useful also an historic value in the control for the last value when the valuechanged event is trigger. Does this exist? Thanks in advance for any comment or suggestion!!!

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  • How to build a control programatically?

    - by W_K
    I have custom control written in Java. For the sake of simplicity lets assume that it looks like this: public class HelloworldControl extends UIComponentBase { @Override public void decode(FacesContext context) { String cid = this.getClientId(context); ... super.decode(context); } @Override public void encodeBegin(FacesContext context) throws IOException { ResponseWriter writer = context.getResponseWriter(); writer.writeText("Hello world!", this); // I want a view!! } @Override public void encodeEnd(FacesContext context) throws IOException { ResponseWriter writer = context.getResponseWriter(); ... } public void restoreState(FacesContext context, Object state) { Object values[] = (Object[]) state; ... super.restoreState(context, values[0]); } public Object saveState(FacesContext context) { Object values[] = ... } } I would like to add programatically child control to it. For example I would like a child view control to render a view just under the Hellow world text. How can i do this? What is the standard procedure to build dynamically a control? To put it simply - I want programatically build a hierarchy of standard components and I want to attach it to my control.

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