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  • Data-driven animation states

    - by user8363
    I'm trying to handle animations in a 2D game engine hobby project, without hard-coding them. Hard coding animation states seems like a common but very strange phenomenon, to me. A little background: I'm working with an entity system where components are bags of data and subsystems act upon them. I chose to use a polling system to update animation states. With animation states I mean: "walking_left", "running_left", "walking_right", "shooting", ... My idea to handle animations was to design it as a data driven model. Data could be stored in an xml file, a rdbms, ... And could be loaded at the start of a game / level/ ... This way you can easily edit animations and transitions without having to go change the code everywhere in your game. As an example I made an xml draft of the data definitions I had in mind. One very important piece of data would simply be the description of an animation. An animation would have a unique id (a descriptive name). It would hold a reference id to an image (the sprite sheet it uses, because different animations may use different sprite sheets). The frames per second to run the animation on. The "replay" here defines if an animation should be run once or infinitely. Then I defined a list of rectangles as frames. <animation id='WIZARD_WALK_LEFT'> <image id='WIZARD_WALKING' /> <fps>50</fps> <replay>true</replay> <frames> <rectangle> <x>0</x> <y>0</y> <width>45</width> <height>45</height> </rectangle> <rectangle> <x>45</x> <y>0</y> <width>45</width> <height>45</height> </rectangle> </frames> </animation> Animation data would be loaded and held in an animation resource pool and referenced by game entities that are using it. It would be treated as a resource like an image, a sound, a texture, ... The second piece of data to define would be a state machine to handle animation states and transitions. This defines each state a game entity can be in, which states it can transition to and what triggers that state change. This state machine would differ from entity to entity. Because a bird might have states "walking" and "flying" while a human would only have the state "walking". However it could be shared by different entities because multiple humans will probably have the same states (especially when you define some common NPCs like monsters, etc). Additionally an orc might have the same states as a human. Just to demonstrate that this state definition might be shared but only by a select group of game entities. <state id='IDLE'> <event trigger='LEFT_DOWN' goto='MOVING_LEFT' /> <event trigger='RIGHT_DOWN' goto='MOVING_RIGHT' /> </state> <state id='MOVING_LEFT'> <event trigger='LEFT_UP' goto='IDLE' /> <event trigger='RIGHT_DOWN' goto='MOVING_RIGHT' /> </state> <state id='MOVING_RIGHT'> <event trigger='RIGHT_UP' goto='IDLE' /> <event trigger='LEFT_DOWN' goto='MOVING_LEFT' /> </state> These states can be handled by a polling system. Each game tick it grabs the current state of a game entity and checks all triggers. If a condition is met it changes the entity's state to the "goto" state. The last part I was struggling with was how to bind animation data and animation states to an entity. The most logical approach seemed to me to add a pointer to the state machine data an entity uses and to define for each state in that machine what animation it uses. Here is an xml example how I would define the animation behavior and graphical representation of some common entities in a game, by addressing animation state and animation data id. Note that both "wizard" and "orc" have the same animation states but a different animation. Also, a different animation could mean a different sprite sheet, or even a different sequence of animations (an animation could be longer or shorter). <entity name="wizard"> <state id="IDLE" animation="WIZARD_IDLE" /> <state id="MOVING_LEFT" animation="WIZARD_WALK_LEFT" /> </entity> <entity name="orc"> <state id="IDLE" animation="ORC_IDLE" /> <state id="MOVING_LEFT" animation="ORC_WALK_LEFT" /> </entity> When the entity is being created it would add a list of states with state machine data and an animation data reference. In the future I would use the entity system to build whole entities by defining components in a similar xml format. -- This is what I have come up with after some research. However I had some trouble getting my head around it, so I was hoping op some feedback. Is there something here what doesn't make sense, or is there a better way to handle these things? I grasped the idea of iterating through frames but I'm having trouble to take it a step further and this is my attempt to do that.

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  • Confused about C++'s std::wstring, UTF-16, UTF-8 and displaying strings in a windows GUI

    - by dfrey
    I'm working on a english only C++ program for Windows where we were told "always use std::wstring", but it seems like nobody on the team really has much of an understanding beyond that. I already read the question titled "std::wstring VS std::string. It was very helpful, but I still don't quite understand how to apply all of that information to my problem. The program I'm working on displays data in a Windows GUI. That data is persisted as XML. We often transform that XML using XSLT into HTML or XSL:FO for reporting purposes. My feeling based on what I have read is that the HTML should be encoded as UTF-8. I know very little about GUI development, but the little bit I have read indicates that the GUI stuff is all based on UTF-16 encoded strings. I'm trying to understand where this leaves me. Say we decide that all of our persisted data should be UTF-8 encoded XML. Does this mean that in order to display persisted data in a UI component, I should really be performing some sort of explicit UTF-8 to UTF-16 transcoding process? I suspect my explanation could use clarification, so I'll try to provide that if you have any questions.

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  • Cannot launch 16-bit application anymore

    - by Nick Bedford
    I'm trying to debug and resolve some issues with a Win32 macro application written C++ however I'm having the strangest issue. I have to launch a 16-bit program and then simulate entering data into and have been using ShellExecute for over two years now. I haven't touched this actual code at all, but now it doesn't work. I'm doing ShellExecute(NULL, "open", exe_path.c_str(), NULL, "", SW_SHOWDEFAULT);. This has worked flawlessly for years but all of sudden, it stopped working. It gives me an ACCESS_DENIED error code. I've Googled and apparently this is a pretty common issue with launching 16-bit apps. The workstation XP SP2 environment hasn't changed at all, and it was actually working until I rebuilt a little while ago (I've rebuilt it before many times). The code is inside a window procedure function and when I take it out and launch the program in the WinMain function it works, but the code has to be in the window procedure... I've tried numerous alternatives but they all give the same issue. The biggest issue with this is it was working then all of a sudden decided it wasn't going to with no change to both code and environment! In fact, it was about half way through testing changes that it thought it'd stop working. Please help as I cannot do anything without the program launching. It's the first step in the code that I'm debugging!

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  • Should UTF-16 be considered harmful?

    - by Artyom
    I'm going to ask what is probably quite a controversial question: "Should one of the most popular encodings, UTF-16, be considered harmful?" Why do I ask this question? How many programmers are aware of the fact that UTF-16 is actually a variable length encoding? By this I mean that there are code points that, represented as surrogate pairs, take more than one element. I know; lots of applications, frameworks and APIs use UTF-16, such as Java's String, C#'s String, Win32 APIs, Qt GUI libraries, the ICU Unicode library, etc. However, with all of that, there are lots of basic bugs in the processing of characters out of BMP (characters that should be encoded using two UTF-16 elements). For example, try to edit one of these characters: 𝄞 (U+1D11E) MUSICAL SYMBOL G CLEF 𝕥 (U+1D565) MATHEMATICAL DOUBLE-STRUCK SMALL T 𝟶 (U+1D7F6) MATHEMATICAL MONOSPACE DIGIT ZERO 𠂊 (U+2008A) Han Character You may miss some, depending on what fonts you have installed. These characters are all outside of the BMP (Basic Multilingual Plane). If you cannot see these characters, you can also try looking at them in the Unicode Character reference. For example, try to create file names in Windows that include these characters; try to delete these characters with a "backspace" to see how they behave in different applications that use UTF-16. I did some tests and the results are quite bad: Opera has problem with editing them (delete required 2 presses on backspace) Notepad can't deal with them correctly (delete required 2 presses on backspace) File names editing in Window dialogs in broken (delete required 2 presses on backspace) All QT3 applications can't deal with them - show two empty squares instead of one symbol. Python encodes such characters incorrectly when used directly u'X'!=unicode('X','utf-16') on some platforms when X in character outside of BMP. Python 2.5 unicodedata fails to get properties on such characters when python compiled with UTF-16 Unicode strings. StackOverflow seems to remove these characters from the text if edited directly in as Unicode characters (these characters are shown using HTML Unicode escapes). WinForms TextBox may generate invalid string when limited with MaxLength. It seems that such bugs are extremely easy to find in many applications that use UTF-16. So... Do you think that UTF-16 should be considered harmful?

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  • Parsing a UTF-16 encoded xml file in ruby

    - by Matthew Toohey
    Hello I've been trying to parse a UTF-16 encoded xml file in Ruby (1.8.7), and I can't seem to find how to do it by searching (google and stack overflow) Here's the xml file url: http://www.abc.net.au/triplej/feeds/playout/triplejsydneyplayout.xml?_5366 Getting the xml string from Net::HTTP and passing it to REXML, then calling logger.info xmlDoc.inspect produces: <UNDEFINED> ... </> Any ideas? Cheers

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  • VMware Workstation reboot 32-bit host when starting 64-bit guest

    - by Powerman
    I'm trying to start 64-bit guest (MacOSX and Windows7) on 32-bit host (Hardened Gentoo Linux, kernel 2.6.28-hardened-r9) using VMware Workstation (6.5.3.185404 and 7.0.1.227600). If VT-X disabled in BIOS, VMware refuse to start 64-bit guest (as expected). If VT-X enabled in BIOS, VMware start guest without complaining, but then, in about a second (I suppose as soon as guest try to switch on 64-bit) my host reboots (actually, it's more like reset - normal reboot procedure skipped and BIOS POST start immediately). My hardware is Core 2 Duo 6600 on ASUS P5B-Deluxe with latest stable BIOS 1101. I've power-cycled system, then enabled Vanderpool in BIOS. My CPU doesn't support Trusted Execution Technology, and there no way to disable it in BIOS. I've rebooted several times after that, sometimes with power-cycled, and ensure Vandertool is enabled in BIOS. I've also run VMware-guest64check-5.5.0-18463 tool, and it report "This host is capable of running a 64-bit guest operating system under this VMware product.". About a year ago I tried to disable hardened in kernel to ensure this isn't because of PaX/GrSecurity, but that doesn't help. I have not checked 32-bit guests with VT-X enabled yet, but without VT-X they works ok. ASUS provide "beta" BIOS updates, but according to their descriptions these updates doesn't fix this issue, so I'm not sure is it good idea to try it. My best guess now it's motherboard/BIOS bug. Any ideas?

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  • Substitute drivers for a 32 bit printer on a 64 bit OS

    - by Derek G
    I'm trying to use an old GCC Elite 12N B&W laser printer for printing schoolwork and other miscellany on 64 bit Windows 7. The only drivers available are 32 bit. As far as I know, it's not possible to use 32 bit drivers on a 64 bit OS, but is there some sort of generic Postscript driver I could substitute? If the drivers are, in fact, compatible, could someone suggest a way to modify the INF file so that Windows will recognize it? Thanks for your help!

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  • Install Windows 8 64-bit over the top of Windows 8 32-bit

    - by Andrew Gee
    I currently have Windows 8 32-bit installed from MSDN (I didn't realise at the time that my processor supports 64-bit). I understand that you can't upgrade within Windows 32-bit to 64-bit directly from the ISO. I have burned the ISO to a DVD, and have attempted booting from this drive. The problem I am encountering: The operating system couldn't be loaded because a required file is missing or contains errors. File: CI.dll Error code: 0xc0000221 You'll need to use the recovery tools on your installation media. If you don't have any installation media (like a disc or USB device), contact your system administrator or PC manufacturer. Additional info: Computer: HP Pavillion m9280.uk-a Processor: AMD Phenom 9600 Quad-Core RAM: 3 1GB sticks Thanks in advance!

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  • which tile size to choice for 16-bits [on hold]

    - by billy
    Before I make my 16-bits game, I want to clear some stuff up so I dont run into problems later. first question: when making a 16-bits game all i need to do is have 16-bit sprites image(.png or .jpg)? and for 8-bits it is .gif 2nd question is: which tile size is good for 16-bits or it doesnt matter? Right now I am using 30x30 pixels for map tile set. and 40x40 pixels for player, enemies etc.. 3rd question is: what is screen size for 16-bits in most games? I am using 640x480 pixels.

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  • Ubuntu Natty: 32-bit userland, 64-bit kernel?

    - by dsimcha
    I'm trying to manually install a 64-bit kernel for 32-bit Ubuntu. I have my reasons for doing so, but they're too complicated to explain here. Prior to Natty, this worked fine. Now, on Natty, I get the following error message when I try doing it the same way: dsimcha@dsimcha-laptop:~$ sudo dpkg -i --force-architecture linux-image-2.6.38-8-server_2.6.38-8.42_amd64.deb [sudo] password for dsimcha: dpkg: error processing linux-image-2.6.38-8-server_2.6.38-8.42_amd64.deb (--install): cannot access archive: No such file or directory Errors were encountered while processing: linux-image-2.6.38-8-server_2.6.38-8.42_amd64.deb dsimcha@dsimcha-laptop:~$ cd Downloads/ dsimcha@dsimcha-laptop:~/Downloads$ sudo dpkg -i --force-architecture linux-image-2.6.38-8-server_2.6.38-8.42_amd64.deb dpkg: warning: overriding problem because --force enabled: package architecture (amd64) does not match system (i386) (Reading database ... 159153 files and directories currently installed.) Preparing to replace linux-image-2.6.38-8-server:amd64 2.6.38-8.42 (using linux-image-2.6.38-8-server_2.6.38-8.42_amd64.deb) ... Done. Unpacking replacement linux-image-2.6.38-8-server:amd64 ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 2.6.38-8-server /boot/vmlinuz-2.6.38-8-server run-parts: executing /etc/kernel/postrm.d/zz-update-grub 2.6.38-8-server /boot/vmlinuz-2.6.38-8-server dpkg: dependency problems prevent configuration of linux-image-2.6.38-8-server:amd64: linux-image-2.6.38-8-server:amd64 depends on initramfs-tools (>= 0.36ubuntu6). linux-image-2.6.38-8-server:amd64 depends on coreutils | fileutils (>= 4.0); however: Package coreutils:amd64 is not installed. linux-image-2.6.38-8-server:amd64 depends on module-init-tools (>= 3.3-pre11-4ubuntu3); however: linux-image-2.6.38-8-server:amd64 depends on wireless-crda; however: dpkg: error processing linux-image-2.6.38-8-server:amd64 (--install): dependency problems - leaving unconfigured Errors were encountered while processing: linux-image-2.6.38-8-server:amd64 When I try the dependencies manually, I get, for example: dsimcha@dsimcha-laptop:~/Downloads$ sudo dpkg -i --force-architecture coreutils_8.5-1ubuntu6_amd64.deb dpkg: warning: overriding problem because --force enabled: package architecture (amd64) does not match system (i386) dpkg: error processing coreutils_8.5-1ubuntu6_amd64.deb (--install): coreutils:amd64 8.5-1ubuntu6 (Multi-Arch: no) is not co-installable with coreutils:i386 8.5-1ubuntu6 (Multi-Arch: no) which is currently installed Errors were encountered while processing: coreutils_8.5-1ubuntu6_amd64.deb Has anyone had any success installing 64-bit kernels on 32-bit Natty? If so, how can this be done?

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  • Run an application only compatible with 32-bit on 64-bit machine

    - by Glenn
    Title's pretty explanatory. I have an application(Second Life) that isn't compatible with 64-bit windows 7. It says that it is compatible with Windows XP, Vista, and 7 but only the 32-bit version of 7. I need to know if it's possible for me to download something to make the application compatible with my computer. I've run troubleshooters and ran it as windows compatible XP service pack 2 and tried again with service pack 3.

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  • Issue running 32-bit executable on 64-bit Windows

    - by David Murdoch
    I'm using wkhtmltopdf to convert HTML web pages to PDFs. This works perfectly on my 32-bit dev server [unfortunately, I can't ship my machine :-p ]. However, when I deploy to the web application's 64-bit server the following errors are displayed: (running from cmd.exe) C:\>wkhtmltopdf http://www.google.com google.pdf Loading pages (1/5) QFontEngine::loadEngine: GetTextMetrics failed () ] 10% QFontEngineWin: GetTextMetrics failed () QFontEngineWin: GetTextMetrics failed () QFontEngine::loadEngine: GetTextMetrics failed () QFontEngineWin: GetTextMetrics failed () QFontEngineWin: GetTextMetrics failed () QFontEngineWin: GetTextMetrics failed () QFontEngine::loadEngine: GetTextMetrics failed () ] 36% QFontEngineWin: GetTextMetrics failed () QFontEngineWin: GetTextMetrics failed () // ...etc.... and the PDF is created and saved... just WITHOUT text. All form-fields, images, borders, tables, divs, spans, ps, etc are rendered accurately...just void of any text at all. Server information: Windows edition: Windows Server Standard Service Pack 2 Processor: Intel Xeon E5410 @ 2.33GHz 2.33 GHz Memory: 8.00 GB System type: 64-bit Operating System Can anyone give me a clue as to what is happening and how I can fix this? Also, I wasn't sure what to tag/title this question with...so if you can think of better tags/title comment them or edit the question. :-)

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  • I'm confuse about these 2 statements about performance of 32 bit application on 64 bit Windows 7....

    - by metal gear solid
    Running some 32 bit applications on a 64 bit OS could actually be slower. The additional overheads in running 32 bit software in 64 bit mode could cause a slight degradation in performance. It will take some time for 64 bit software to become the norm. Source: http://www.w7forums.com/windows-7-64-bit-vs-32-bit-t484.html That depends. If you're working with large files or running applications that consume a great deal of memory, then 64-bit Windows will typically give you a slight performance advantage over 32-bit Windows running on identical hardware. This is true even when using 32-bit applications. Source: http://www.infoworld.com/d/windows/32-bit-windows-7-or-64-bit-windows-7-145?page=0,3 Which is true? If i go for 64 bit Windows 7 then will i feel more performance (Compare to 32 bit windows 7) of 3 years back purchased Adobe photoshop (I think it would be a 32 bit application) and some of other 32 bit applications ?

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  • Perfomance of 8 bit operations on 64 bit architechture

    - by wobbily_col
    I am usually a Python / Database programmer, and I am considering using C for a problem. I have a set of sequences, 8 characters long with 4 possible characters. My problem involves combining sets of these sequences and filtering which sets match a criteria. The combinations of 5 run into billions of rows and takes around an hour to run. So I can represent each sequence as 2 bytes. If I am working on a 64 bit architechture will I gain any advantage by keeping these data structures as 2 bytes when I generate the combinations, or will I be as well storing them as 8 bytes / double ? (64 bit = 8 x 8) If I am on a 64 bit architecture, all registers will be 64 bit, so in terms of operations that shouldn´t be any faster (please correct me if I am wrong). Will I gain anything from the smaller storage requirements - can I fit more combinations in memory, or will they all take up 64 bits anyway? And finally, am I likley to gain anything coding in C. I have a first version, which stores the sequence as a small int in a MySQL database. It then self joins the tabe to itself a number of times in order to generate all the possible combinations. The performance is acceptable, depending on how many combinations are generated. I assume the database must involve some overhead.

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  • 32-bit / 64-bit processors - what is that feature officially called?

    - by JW01
    I see talk of CPU's being either 32-bit or 64-bit processors. Information which is often required on download pages But what is that feature officially called. i.e What's the inverse of saying "I have a 64-bit processor"? I want to say: The ??? of my processor is 64 bit What is the correct term to use for ??? I have looked at a random product on the Intel site and I suspect the correct word for this is "Instruction Set", but I'm not sure.

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  • Thunderbird 16 and Lightning

    - by Kim
    I have just upgraded from Thunderbird 15 to 16 and then found that Lightning 1.7 is not compatible with Thunderbird 16, leaving me without a calendar. What are my options? Should I try and go back to Thunderbird 15 or is there someway of finding a version of Lightning that is compatible with Thunderbird 16? I need to have a working calender and have been happily using Lightning for many years. I am using Ubuntu 12.04 (precise) 32-bit if that is any help

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  • How does it matter if a character is 8 bit or 16 bit or 32 bit

    - by vin
    Well, I am reading Programing Windows with MFC, and I came across Unicode and ASCII code characters. I understood the point of using Unicode over ASCII, but what I do not get is how and why is it important to use 8bit/16bit/32bit character? What good does it do to the system? How does the processing of the operating system differ for different bits of character. My question here is, what does it mean to a character when it is a x-bit character?

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  • Installing and using 32-bit software in 64-bit Linux

    - by Isxek
    Is there a way to install and run i386 software packages inside an AMD64 version of Xubuntu (v9.10)? Just to get an idea, how much effort would it require to port it to something usable within the said OS. I imagine it would be a lot. Thanks! If you need more info (specs, etc.) let me know.

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  • 64-bit 13.10 shows 1GB less RAM than 64-bit 13.04 did

    - by kiloseven
    Multiple 64-bit versions (Kubuntu, Lubuntu and Xubuntu) once installed on my ThinkPad R60 show 3GB of RAM, not the correct 4GB of RAM. Last week with 13.04, I had 4GB of RAM (which matches the BIOS) and this week I have 3GB available. Inquiring minds want to know. Details follow: Linux R60 3.11.0-12-generic #19-Ubuntu SMP Wed Oct 9 16:20:46 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux r60 free -m reports: _ total used free shared buffers cached Mem: 3001 854 2146 0 22 486 -/+ buffers/cache: 346 2655 Swap: 0 0 0 . . . . . . lshw shows: description: Notebook product: 9459AT8 () vendor: LENOVO version: ThinkPad R60/R60i serial: redacted width: 64 bits capabilities: smbios-2.4 dmi-2.4 vsyscall32 configuration: administrator_password=disabled boot=normal chassis=notebook family=ThinkPad R60/R60i frontpanel_password=unknown keyboard_password=disabled power-on_password=disabled uuid=126E4001-48CA-11CB-9D53-B982AE0D1ABB *-core description: Motherboard product: 9459AT8 vendor: LENOVO physical id: 0 version: Not Available *-firmware description: BIOS vendor: LENOVO physical id: 0 version: 7CETC1WW (2.11 ) date: 01/09/2007 size: 144KiB capacity: 1984KiB capabilities: pci pcmcia pnp upgrade shadowing escd cdboot bootselect socketedrom edd acpi usb biosbootspecification {snip} *-memory description: System Memory physical id: 29 slot: System board or motherboard size: 4GiB *-bank:0 description: SODIMM DDR2 Synchronous physical id: 0 slot: DIMM 1 size: 2GiB width: 64 bits *-bank:1 description: SODIMM DDR2 Synchronous physical id: 1 slot: DIMM 2 size: 2GiB width: 64 bits dpkg -l linux-* returns: Desired=Unknown/Install/Remove/Purge/Hold | Status=Not/Inst/Conf-files/Unpacked/halF-conf/Half-inst/trig-aWait/Trig-pend |/ Err?=(none)/Reinst-required (Status,Err: uppercase=bad) ||/ Name Version Description +++-======================================-=======================================-========================================================================== un linux-doc-3.2.0 (no description available) ii linux-firmware 1.79.6 Firmware for Linux kernel drivers ii linux-generic 3.2.0.52.62 Complete Generic Linux kernel un linux-headers (no description available) un linux-headers-3 (no description available) un linux-headers-3.0 (no description available) un linux-headers-3.2.0-23 (no description available) un linux-headers-3.2.0-23-generic (no description available) ii linux-headers-3.2.0-52 3.2.0-52.78 Header files related to Linux kernel version 3.2.0 ii linux-headers-3.2.0-52-generic 3.2.0-52.78 Linux kernel headers for version 3.2.0 on 64 bit x86 SMP ii linux-headers-generic 3.2.0.52.62 Generic Linux kernel headers un linux-image (no description available) un linux-image-3.0 (no description available) ii linux-image-3.2.0-52-generic 3.2.0-52.78 Linux kernel image for version 3.2.0 on 64 bit x86 SMP ii linux-image-generic 3.2.0.52.62 Generic Linux kernel image un linux-initramfs-tool (no description available) un linux-kernel-headers (no description available) un linux-kernel-log-daemon (no description available) ii linux-libc-dev 3.2.0-52.78 Linux Kernel Headers for development un linux-restricted-common (no description available) ii linux-sound-base 1.0.25+dfsg-0ubuntu1.1 base package for ALSA and OSS sound systems un linux-source-3.2.0 (no description available) un linux-tools (no description available)

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  • Reasons for either 32-bit or 64-bit as development machine

    - by vartec
    I'm about to make a new Linux install, which will be primarily used for programming. I've seen benchmarks showing speed improvement of 64-bit version, however, I have hard time of telling how much these benchmarks translate to improvement in every day usage. And of course there are other aspects to consider. Usage I have in mind: mainly programming Python, with occasional C, C++ and Java; IDEs, which are using Java platforms (Eclipse and IntelliJ); on very rare occasions having to compile for 32-bit platform; not planning to have more than 64GB of RAM anytime soon (and I don't mind using PAE kernels); machine in question has 4GB RAM and Athlon II X2; What are pros and cons of choosing either i386 or x86_64 distro?

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  • Installing old Loki games on 12.04 64-bit results in no audio

    - by FlabbergastedPickle
    All, Here's an interesting problem. I followed instructions provided online for installing Loki Games' Heroes of Might and Magic 3 (see http://www.swanson.ukfsn.org/loki/ and http://wtanaka.com/node/7641) and got it installed and patched to the latest version. However, every time I start it regardless whether the pulseaudio is running, I get the following error: LD_LIBRARY_PATH=/usr/local/lib/Loki_Compat/ /usr/local/lib/Loki_Compat/ld-linux.so.2 /usr/local/games/Heroes3/heroes3.dynamic ALSA lib conf.c:3314:(snd_config_hooks_call) Cannot open shared library libasound_module_conf_pulse.so ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM default Couldn't open audio: My first soundcard is HDMI output and my second one is the actual soundcard (HP DM1 running 12.04 64-bit with latest updates). I did set up /etc/asound.conf as follows: asound.conf pcm.!default { type hw card 1 } ctl.!default { type hw card 1 } So, the default soundcard should work ok. Between Shadowgrounds that also stopped working and this it appears a there may be some unfinished business/regressions in 32-bit support on 64-bit systems in 12.04. Any thoughts?

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  • How to change Ubuntu from 64 to 32 bit [closed]

    - by Shmaleb
    Possible Duplicate: Can I switch from ubuntu amd64 to ubuntu 32bit My brother installed 64 bit Ubuntu on my moms old PC (dualboot with winXP) and it runs very crappily. It is on Ubuntu 11.10 and I was wondering if there is any easy way of updating to 32 bit 12.04. I know on fedora when you insert instillation media on a computer that already has fedora it asks you if you want to install it over that fedora, is there anything like this for Ubuntu. THANKS!

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  • How can I install a 32bit python on 64 bit Ubuntu

    - by moose
    I am using Ubuntu 10.10 (Linux pc07 2.6.35-27-generic #48-Ubuntu SMP Tue Feb 22 20:25:46 UTC 2011 x86_64 GNU/Linux) and the default python package (Python 2.6.6). I would like to install python-psyco to improve the performance of one of my scripts, but only python-psyco-doc is available for 64 bit. I tried a virtual machine, but the the performance boost is much less on the virtual machine than on a "real" installed 32-bit Ubuntu. So my question is: How can I install a 32Bit Python with psyco on my 64Bit Ubuntu machine? edit: I've found this article and made this: Download "Python 2.7.1 bzipped source tarball" from http://python.org/download/ Go in the directory where you decompressed "Python 2.7.1" $ OPT=-m32 LDFLAGS=-m32 ./configure --prefix=/opt/pym32 $ make But I got this error: gcc -pthread -m32 -Xlinker -export-dynamic -o python \ Modules/python.o \ libpython2.7.a -lpthread -ldl -lutil -lm libpython2.7.a(posixmodule.o): In function `posix_tmpnam': /home/moose/Downloads/Python-2.7.1/./Modules/posixmodule.c:7346: warning: the use of `tmpnam_r' is dangerous, better use `mkstemp' libpython2.7.a(posixmodule.o): In function `posix_tempnam': /home/moose/Downloads/Python-2.7.1/./Modules/posixmodule.c:7301: warning: the use of `tempnam' is dangerous, better use `mkstemp' Segmentation fault make: *** [sharedmods] Fehler 139 edit2: Now I've found http://indefinitestudies.org/2010/02/08/how-to-build-32-bit-python-on-ubuntu-9-10-x86_64/ and it seems like this worked: $ cd Python-2.7.1 $ CC="gcc -m32" LDFLAGS="-L/lib32 -L/usr/lib32 \ -Lpwd/lib32 -Wl,-rpath,/lib32 -Wl,-rpath,/usr/lib32" \ ./configure --prefix=/opt/pym32 $ make $ sudo make install But installing psyco didn't work: Download the lastest snapshot: http://psyco.sourceforge.net/download.html Extract it and go into the folder $ python setup.py install This error appeared: PROCESSOR = 'ivm' running install running build running build_py running build_ext building 'psyco._psyco' extension gcc -pthread -fno-strict-aliasing -DNDEBUG -g -fwrapv -O2 -Wall -Wstrict-prototypes -fPIC -DALL_STATIC=1 -Ic/ivm -I/usr/include/python2.6 -c c/psyco.c -o build/temp.linux-x86_64-2.6/c/psyco.o In file included from c/psyco.c:1: c/psyco.h:9: fatal error: Python.h: Datei oder Verzeichnis nicht gefunden compilation terminated. error: command 'gcc' failed with exit status 1

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  • Can't install wine (or ia32-libs) in Ubuntu 12.10 64 bit

    - by carestad
    As already pointed out here, people seems to have issues with installing wine in the latest version of Ubuntu. I'm suspecting this only happens with 64 bit users. For example, when trying to install wine, wine1.4, wine1.4:i386, wine1.5, wine1.5:i386, ia32-libs or ia32-libs:i386 with apt-get, I get a lot of dependency errors. Doing a sudo apt-get -f install doesn't seem to do the trick, neither does using aptitude. The errors I get is normally that the packages depend on some :i386 package, but installing those manually doesn't work either because they also have dependency issues (isn't APT supposed to do this automatically?!). I also downloaded CrossOver today and tried installing the .deb manually, but the dependency issues show up there as well. When running sudo apt-get -f install after trying to install the CrossOver .deb, apt-get wants to purge the following packages: ia32-crossover intel-gpu-tools libdrm-nouveau2 libgl1-mesa-dri libva-x11-1 ubuntu-desktop vlc xorg xserver-xorg-video-ati xserver-xorg-video-intel xserver-xorg-video-modesetting xserver-xorg-video-openchrome xserver-xorg-video-radeon xserver-xorg-video-vmware What I've tried so far (and didn't work): Installing synaptic, reloading my repositories, searching for ia32 and installing ia32-libs. Using Ubuntu Software Center to install Wine and ia32-libs. Using apt-get and aptitude to install all the differend varieties of the wine packages, both with and without the :i386 and -amd64 suffixes in package names. Disabling the universe and multiverse repos, run a sudo apt-get update and then re-enable them again. Boot a newly downloaded Ubuntu 12.10 x64 live USB and try to install all the different packages there. What I haven't tried (yet): Boot a newly downloaded Ubuntu 12.10 x32 image and try to install wine there (I'm just guessing that will work). Reinstall Ubuntu. Throw my computer out a window. wine alexander@cosmo:~$ LANGUAGE=en_US sudo apt-get install wine Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: wine : Depends: wine1.5 but it is not going to be installed E: Unable to correct problems, you have held broken packages. wine-1.4 alexander@cosmo:~$ LANGUAGE=en_US sudo apt-get install wine1.4 (...) The following packages have unmet dependencies: wine1.4 : Depends: wine1.4-i386 (= 1.4.1-0ubuntu1) E: Unable to correct problems, you have held broken packages. wine-1.4:i386 alexander@cosmo:~$ LANGUAGE=en_US sudo apt-get install wine1.4:i386 (...) The following packages have unmet dependencies: libaudio2:i386 : Depends: libxt6:i386 but it is not going to be installed libqtgui4:i386 : Depends: libsm6:i386 but it is not going to be installed libunity-webapps0 : Depends: unity-webapps-service but it is not going to be installed openssh-client : Depends: adduser (>= 3.10) but it is not going to be installed Depends: passwd ssh : Depends: openssh-server wine1.4:i386 : Depends: wine1.4-i386:i386 (= 1.4.1-0ubuntu1) Depends: binfmt-support:i386 (>= 1.1.2) Depends: procps:i386 Recommends: cups-bsd:i386 Recommends: gnome-exe-thumbnailer:i386 but it is not installable or kde-runtime:i386 but it is not going to be installed Recommends: ttf-droid:i386 but it is not installable Recommends: ttf-liberation:i386 but it is not installable Recommends: ttf-mscorefonts-installer:i386 Recommends: ttf-umefont:i386 but it is not installable Recommends: ttf-unfonts-core:i386 but it is not installable Recommends: ttf-wqy-microhei:i386 but it is not installable Recommends: winbind:i386 Recommends: winetricks:i386 but it is not going to be installed Recommends: xdg-utils:i386 but it is not installable E: Error, pkgProblemResolver::Resolve generated breaks, this may be caused by held packages. wine-1.5 alexander@cosmo:~$ sudo apt-get install wine1.5 (...) The following packages have unmet dependencies: wine1.5 : Depends: wine1.5-i386 (= 1.5.16-0ubuntu1) E: Unable to correct problems, you have held broken packages. wine-1.5:i386 alexander@cosmo:~$ sudo apt-get install wine1.5:i386 (...) The following packages have unmet dependencies: libaudio2:i386 : Depends: libxt6:i386 but it is not going to be installed libqtgui4:i386 : Depends: libsm6:i386 but it is not going to be installed libunity-webapps0 : Depends: unity-webapps-service but it is not going to be installed openssh-client : Depends: adduser (>= 3.10) but it is not going to be installed Depends: passwd ssh : Depends: openssh-server wine1.5:i386 : Depends: wine1.5-i386:i386 (= 1.5.16-0ubuntu1) but it is not going to be installed Depends: binfmt-support:i386 (>= 1.1.2) Depends: procps:i386 Recommends: cups-bsd:i386 Recommends: gnome-exe-thumbnailer:i386 but it is not installable or kde-runtime:i386 but it is not going to be installed Recommends: ttf-droid:i386 but it is not installable Recommends: ttf-liberation:i386 but it is not installable Recommends: ttf-mscorefonts-installer:i386 Recommends: ttf-umefont:i386 but it is not installable Recommends: ttf-unfonts-core:i386 but it is not installable Recommends: ttf-wqy-microhei:i386 but it is not installable Recommends: winbind:i386 Recommends: winetricks:i386 but it is not going to be installed Recommends: xdg-utils:i386 but it is not installable E: Error, pkgProblemResolver::Resolve generated breaks, this may be caused by held packages. ia32-libs alexander@cosmo:~$ sudo apt-get install ia32-libs (...) The following packages have unmet dependencies: ia32-libs : Depends: ia32-libs-multiarch E: Unable to correct problems, you have held broken packages. ia32-libs:i386 alexander@cosmo:~$ sudo apt-get install ia32-libs:i386 (...) Package ia32-libs:i386 is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source However the following packages replace it: lib32z1 lib32ncurses5 lib32bz2-1.0 lib32asound2 E: Package 'ia32-libs:i386' has no installation candidate

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