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Search found 134 results on 6 pages for '3gs'.

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  • How to copy or sync music on iphone 3gs on ubuntu 14.04?

    - by user276842
    I’m using Ubuntu 14.04 and want to copy music to/on my iPhone 3gs. I already installed the actual mobile device, but neither Rhythmbox nor gmusicbrowser show my phone. Only on Gigolo I can see it, and transfer data, but the music I copy is not working on my phone. On Amarok I get at least this information: termined mount-point path to /tmp/kde-cafer/amarok/imobiledevice_uuid_882ba1378fe4eb76e98ad6582dcad031c2247664 calling `ifuse "-u" "882ba1378fe4eb76e98ad6582dcad031c2247664" "-ofsname=afc://882ba1378fe4eb76e98ad6582dcad031c2247664" "/tmp/kde-cafer/amarok/imobiledevice_uuid_882ba1378fe4eb76e98ad6582dcad031c2247664"` with timeout of 10s command failed to start within timeout Failed to mount iPhone on /tmp/kde-cafer/amarok/imobiledevice_uuid_882ba1378fe4eb76e98ad6582dcad031c2247664 Does anyone have an idea? Thanks

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  • When I connect my iPhone 3GS to my PC, iTunes "freezes": Activity Monitor shows iTunes as "Not Respo

    - by reachmanoj74
    When I connect my iPhone 3GS to my PC, iTunes "freezes": Activity Monitor shows iTunes as "Not Responding". The iPhone indicates that it is being charged, and otherwise seems normal. When I disconnect the iPhone, iTunes immediately returns to normal operation. Connect again, and instant freeze again. I have rebooted the PC, uninstalled iTunes and reinstalled it and have reset the iPhone. No help. Everything worked fine yesterday. I haven't installed software or changed anything since the last time I synced. iPhone 3GS is running version 3.1.2(7D11). It is jailbroken.

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  • NSURLConnection on simulator and iphone performance issues

    - by Nava Carmon
    I'm experiencing a weird problem and i wonder if anybody else has noticed this: I'm using NSURLConnection as it appears in apple's examples to get xml files from a certain server - pretty straight forward. And most of time it works, but sometimes it's just stuck after initialing and don't get into connection's delegate methods. I'm working with WiFi & 3G and the same server all the time. When it comes to didFailWithError i see that mostly it was a timeout error. When I enter same link in Safari it takes a second to bring data. And after another trial I can access the link. What might be the reason for such a weird behavior? How can I improve it? What is the role of cache policy with NSURLConnection? Thanks, Nava

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  • App rejected due to "iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution"

    - by sunny
    My app got rejected by the apple because of the reason "iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution".Apple suggested that "to support the iPad 3GS 2X, and this issue is usually resolved through settings in "compatibility" mode. "no black bar's or borders"".So,my question is how to set and run the app in compatibility mode.Any one having this issue please help on this issue.I have no idea to go forward. Please any suggestions and help thanks in advance.

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  • iPhone: how to test that a 3Gs is what it says it is?

    - by Mike
    I'm about to buy a second hand iPhone. It's supposedly a 3Gs; hardly used and de-blocked. Is there any way of checking this through the handset before I give over my money? I recently sold my Nokia W72 and the guy I sold it too put in a code and it showed him my usage details? Any advice given is greatly appreciated. Thanks Mike.

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  • Assembly Level Language? Unlock iPhone 3GS with latest Baseband. Need Opinion

    - by getkenny
    Hi Guys, So its more like advice i need. I got 2 iPhone 3GS (Bootloader 06.02 and BB 05.11) which are lying around useless cause it was bought it from US and now i am in Dubai. Cannot use the phone because there is no unlock. Now rather than waiting and relying on other people to provide a unlock for the baseband , i was thinking of learning what it takes to unlock a iPhone. I currently don't even know what i got to learn to do this. I understand from soem reading around that i will need to learn ARM to understand the baseband and try to find a exploit: is it correct? I really want to help people out in getting their iPhones working. Also the iPhones cost was $645 each (16GB) so its not like Apple is going to loose any money of it, the person who bought it for me thought that if your not buying with an AT&T contract it means that it is unlocked but it is not true. I need help, i am willing to learn and you guys are the best bunch around to give me advice. Regards.

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  • What program should I write to use up the 3,472 minutes on my iPhone 3GS?

    - by billmaya
    Something slightly off-topic but bear with me. I've got an iPhone 3GS that I use only for development and over the months I've accumulated 3,472 rollover minutes (my primary phone is an Android G-1). It seems a shame to let these minutes go to "waste." What cool iPhone app would you like to see that uses these minutes up in a productive, interesting, and possibly cool way. I'll code whichever suggestion has the highest vote, providing it's not illegal and doesn't violate Apple's SDK, and release it for free on the AppStore.

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  • What's the easiest way to get an iPhone 3GS movie into iMovie?

    - by bpapa
    It seems like the steps right now are: Shoot movie sync iPhone with Mac via iTunes Open iPhoto Import photos from iPhone into iPhoto Open iMovie (or retart if it was already running) On startup, iMovie detects videos in iPhoto and imports them. Yikes. Is there an easier way? It's a bit odd that the videos are handled as photos, in the first place. And no, I'm not jailbreaking my iPhone simply to save me a few of these steps.

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  • Does the iPhone 3G/3Gs camera put metadata in its images? (and how do you get it?)

    - by Ben Collins
    I've been trying to figure how whether the iPhone (either 3G or 3Gs) camera puts metadata into it's images. Anecdotally, it appears that it does (e.g., I've seen images posted on the web that included a bunch of metadata), but I can't find reference to it anywhere in the SDK documentation. So....does anyone have a definitive answer? Also, if there is metadata, how do I get at it?

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  • How to make a deb install only when the dependency is installed, or the conflicting packages aren't?

    - by adam
    I'm making a package for Cydia, but since it uses APT/dpkg, I thought I'd ask this question here. I want my package to only install if gsc.wildcat (represents an iPad) is installed, or if gsc.front-facing-camera (represents an iPhone 4/4S) is not installed. This setup would let the package only install on the 3GS or an iPad, but there's no package that represents a 3GS that I know of. It also requires iOS 5 (firmware (>= 5.0)). Here's an excerpt from my control file: Depends: gsc.wildcat, firmware (>= 5.0) Conflicts: gsc.front-facing-camera How can I do this with only Depends/Conflicts? (Please note that this question is about dpkg and not Cydia.)

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  • UITextField keyboard difference between simulator and real device

    - by Raphael Pinto
    Hi, I am trying get float value with UITextField. On the simulator V3.1.3 in English, I have to use '.' to separate my float values. But on my Iphone 3GS V3.1.3 in French, I have to use ',' to separate them. If I use '.' on my Iphone 3GS, my float is troncated : 3.22222 = 3.0000000 Is there a solution to detect the language version and use the good separator automaticaly?

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  • IOS OpenGl transparency performance issue

    - by user346443
    I have built a game in Unity that uses OpenGL ES 1.1 for IOS. I have a nice constant frame rate of 30 until i place a semi transparent texture over the top on my entire scene. I expect the drop in frames is due to the blending overhead with sorting the frame buffer. On 4s and 3gs the frames stay at 30 but on the iPhone 4 the frame rate drops to 15-20. Probably due to the extra pixels in the retina compared to the 3gs and smaller cpu/gpu compared to the 4s. I would like to know if there is anything i can do to try and increase the frame rate when a transparent texture is rendered on top of the entire scene. Please not the the transparent texture overlay is a core part of the game and i can't disable anything else in the scene to speed things up. If its guaranteed to make a difference I guess I can switch to OpenGl ES 2.0 and write the shaders but i would prefer not to as i need to target older devices. I should add that the depth buffer is disabled and I'm blending using SrcAlpha One. Any advice would be highly appreciated. Cheers

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  • iPhone GameKit Picker Fundamental Connection Issues

    - by Kyle
    Hello.. This is one of the more interesting things I've seen in iPhone development. The following question has nothing to do with code because I'm using an SDK Example from Apple (Tanks example). I have a 3GS iPhone, and a 3G iPhone both showing the GameKit picker screen. Both will eventually show the other phone in range just fine (It does take about 25 seconds, though). If I pick the 3G iPhone with my 3GS, the 3G will get a connection request and a connection can be made. However, it will ABSOLUTELY not work in the vice versa. Both phones have bluetooth switched on, and both phones are running the latest OS version. The simple fact is I'm using the SDK example, and it's just not working for the 3G trying to issue the connection. Is there any way to explain this extremely odd behavior? Thanks alot for reading!

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  • Does background iOS require specific provisioning?

    - by Moshe
    I've added the appropriate XML to my PLIST ("audio key") and my app did stream audio in the background. I installed the app on to an iPhone 3GS running iOS 4 via Ad Hoc distribution. I played audio in my app and pressed the home key. It was still playing. Then I switched computers and reset my provisioning profile. I recompiled and exported with a generic provisioning profile. I sent the app to someone else to test on their 3GS via Ad Hoc and the app does not work in the background.

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  • About AMR audio file playing issue on different devices

    - by user352537
    I have got a quite strange problem here. I am developing an IM software and need to play audio files recorded by another client on Android. The same audio file I've got can be played with AVAudioPlayer on 3GS(IOS 4.2.1) device and simulator 4.2. But when I tried by play it on iPhone4(iOS 4.3.3), the function "play" always return NO. I also tried with two iPhone devices, the audio files recorded by iPhone client can be played on both 3GS and iPhone4. So I asked the Android developers about the record parameters they've used. They said that the "AudioEncoder" used by them was "DEFAULT". There are also some other parameters as following: **private AudioEncoder() {} public static final int DEFAULT = 0; /** AMR (Narrowband) audio codec */ public static final int AMR_NB = 1; /** @hide AMR (Wideband) audio codec */ public static final int AMR_WB = 2; /** @hide AAC audio codec */ public static final int AAC = 3; /** @hide enhanced AAC audio codec */ public static final int AAC_PLUS = 4; /** @hide enhanced AAC plus audio codec */ public static final int EAAC_PLUS = 5;** Does anybody know what's the matter?

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  • Windows XP doesn't recognize iPhone as a camera

    - by ines
    My iPhone 3GS doesn´t show up in the Scanners and Cameras tool when I connect it via USB to Windows XP. Nor does the Camera Wizard pop up. How do I make Windows XP detect the device as a Camera? I currently have no way of downloading photos from the iPhone to my computer. iTunes does recognize the device, but it doesn't offer a way to synchronize photos. Thanks for your help.

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  • iTunes can't see iPhone after reinstalling Leopard

    - by Joseph SG
    My Mac hard disk died, so I replaced it and installed OS X Leopard 10.5.8. Problem now, iTunes doesn't see my iPhone 3GS at all. iPhoto works just fine, but iTunes is blind. I have too much info on my iPhone, I don't wish to restore/reset it and wish to get everything from my iPhone sync'd into iTunes afresh. How can I do that?

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  • HowTo use my iPhone as WebServer?

    - by mosg
    Hi. Is there any people who deal with this issue? My iPhone: 3G PS: I'm asking this question, because in not so far future I want to buy new iPhone (3GS or 4G perhaps), and I don't know what to do with my old one. :) PSS: Comments "u can send it to me" or "just sell this old sh't" will not be useful!) Thank you!

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  • Uploading User Made Videos to iPhone (from Vista)

    - by Darren E.
    Once a user downloads a video created with the iPhone 3GS and then deletes it from the iPhone, that video cannot be uploaded back to the iPhone...according to Apple. The videos are not treated as Photos and are not allowed to sync to and from the iPhone freely. Has anyone discovered a program or tweek that allows one to upload video to the iPhone? Thanks.

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  • Skype Video Calling Comes To iPhone And iPod Touch

    - by Gopinath
    Skype 3.0 app for iPhone/iPod Touch lets you make video calls right from your iOS device to another iOS device or computer running Skype application. Skype blog post says This season is very special as we are releasing a new version of Skype for iPhone and iPod Touch with video calling. Skype video calling is supported over WiFi and 3G* data connections. You can enjoy video calls with users on all Skype desktop versions and with other Skype for iPhone, iPod Touch, and iPad users. You can make video calls in both portrait and landscape mode and use both front and back cameras. Users on iPhone 4, 3GS and iPod Touch (4th Generation) can enjoy full 2-way video calling. Users with iPod Touch (3rd Generation) and iPads can receive video. Download the app straight from AppStore This article titled,Skype Video Calling Comes To iPhone And iPod Touch, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Test iPhone app on iPad mini?

    - by Devfly
    I have developed an iPhone app, right now I only need a device for testing. I have 300$, and two choices - second hand iPhone 4, or brand new iPad mini. The better choice obviously is the iPad, but is it sufficient for testing iPhone apps on? On the iPad, iPhone apps can run just fine in 2X mode, but are there any differences between the app performance on iPhone and iPad (except the chipset). Should I test my app on actual iPhone, or the iPad will suffice? My app is RSS reader, not some game, so I think everything will be fine with testing on iPad mini. If I buy the iPad I will find some friends iPhone 4/3gs running iOS 5.1 (because my app's deployment target is 5.1, and the iPad comes with 6.0), but of course I can't extensively test on this iPhone. Thank you!

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  • Which iPhone/iPod Hardware to Support for iPhone Game

    - by ashes999
    I'm coming from a background of Android. I would like to figure out what kind of iBlah device hardware I need to support for iPhone game development. From my research, it seems that I need to support both iPod and iPhone. But which versions of hardware? is 3G still used? What about 3GS? For example, the -S phones seem to have dual core instead of single-core CPUs. I also worry about performance. In Android, I had a severely low-end phone, which meant pretty much anything that ran okay there ran okay on other phones. For iPhone, how do I figure out what to support in terms of performance?

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