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Search found 193 results on 8 pages for 'approximate'.

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  • Using GNU Octave FFT functions

    - by CFP
    Hello world! I'm playing with octave's fft functions, and I can't really figure out how to scale their output: I use the following (very short) code to approximate a function: function y = f(x) y = x .^ 2; endfunction; X=[-4096:4095]/64; Y = f(X); # plot(X, Y); F = fft(Y); S = [0:2047]/2048; function points = approximate(input, count)

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  • A Taxonomy of Numerical Methods v1

    - by JoshReuben
    Numerical Analysis – When, What, (but not how) Once you understand the Math & know C++, Numerical Methods are basically blocks of iterative & conditional math code. I found the real trick was seeing the forest for the trees – knowing which method to use for which situation. Its pretty easy to get lost in the details – so I’ve tried to

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  • Ping computername - result format

    - by kamleshrao
    Hi, I am trying PING command on my Windows 7 PC after many months. While doing this, I notice the following result: Ping using computer name: D:\>ping amdwin764 Pinging AMDWIN764 [fe80::ac53:546f:a730:8bd6%11] with 32 bytes of data: Reply from fe80::ac53:546f:a730:8bd6%11: time=1ms Reply from fe80::ac53:546f:a730:8bd6%11: time=1ms

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  • Help analyzing traceroute

    - by Abdulla
    Hello, my name is Abdulla and I'm from Kuwait. Sorry for my question as I know its not technically challenging. I'm facing some problems with my internet connection. My company has a DSL 2mb connection. My main problem is latency, in the morning its good but after that its gets really bad. My Internet provider says there's nothing wrong

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  • SQL Server float datatype

    - by Martin Smith
    The documentation for SQL Server Float says Approximate-number data types for use with floating point numeric data. Floating point data is approximate; therefore, not all values in the data type range can be represented exactly. Which is what I expected it to say. If that is the case though why does the following return

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  • Algorithm for approximating sihlouette image as polygon

    - by jack
    I want to be able to analyze a texture in real time and approximate a polygon to represent a silhouette. Imagine a person standing in front of a green screen and I want to approximately trace around their outline and get a 2D polygon as the result. Are there algorithms to do this and are they fast enough to work frame-to-frame in a

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  • Choosing random numbers efficiently

    - by Frederik Wordenskjold
    I have a method, which uses random samples to approximate a calculation. This method is called millions of times, so its very important that the process of choosing the random numbers is efficient. I'm not sure how fast javas Random().nextInt really are, but my program does not seem to benefit as much as I would like it too.

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  • Sparse (Pseudo) Infinite Grid Data Structure for Web Game

    - by Ming
    I'm considering trying to make a game that takes place on an essentially infinite grid. The grid is very sparse. Certain small regions of relatively high density. Relatively few isolated nonempty cells. The amount of the grid in use is too large to implement naively but probably smallish by "big data" standards (I'm not

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  • Logic for rate approximation

    - by Rohan
    I am looking for some logic to solve the below problem. There are n transaction amounts : T1,T2,T3.. Tn. Commission for these transactions are calculated using a rate table provided as below. if amount between 0 and A1 - rate is r1 if amount between A1 and A2 - rate is r2 if amount between A2 and A1 - rate

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  • dns does not work from different drive letters

    - by n1zero
    C:\>ping localhost Pinging Vextor [127.0.0.1] with 32 bytes of data: Reply from 127.0.0.1: bytes=32 time<1ms TTL=128 Reply from 127.0.0.1: bytes=32 time<1ms TTL=128 Ping statistics for 127.0.0.1: Packets: Sent = 2, Received = 2, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 0ms,

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  • Wireless vs. Wired: which is faster?

    - by studiohack
    I have the option of hooking up my machines to the internet either wirelessly or via ethernet cable (wired). I'm curious as to which is faster; the approximate wireless signal strength (average) is about 60%. My question is, would my internet be faster if I used ethernet, resulting in a stronger connection?

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  • Determine arc-length of a Catmull-Rom spline

    - by Wouter
    I have a path that is defined by a concatenation of Catmull-Rom splines. I use the static method Vector2.CatmullRom in XNA that allows for interpolation between points with a value going from 0 to 1. Not every spline in this path has the same length. This causes speed differences if I let the weight go at a constant

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  • Why does flush dns often fail to work?

    - by Sharen Eayrs
    C:\Windows\system32>ipconfig /flushdns Windows IP Configuration Successfully flushed the DNS Resolver Cache. C:\Windows\system32>ping beautyadmired.com Pinging beautyadmired.com [xxx.45.62.2] with 32 bytes of data: Reply from xxx.45.62.2: bytes=32 time=253ms TTL=49 Reply from xxx.45.62.2: bytes=32 time=249ms

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  • Centered Content using panelGridLayout

    - by Duncan Mills
    A classic layout conundrum,  which I think pretty much every ADF developer may have faced at some time or other, is that of truly centered (centred) layout. Typically this requirement comes up in relation to say displaying a login type screen or similar. Superficially the  problem seems

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  • Formalizing programmers errors

    - by Maksee
    Every one of us make errors leading to bugs. Once I wanted to start logging my errors for future analysis, probably mentioning project title, approximate time spent and the most important, the type of error. For example when I copy-pasted a fragment about 'x' and replaced every occurrence of 'x' with 'y' and forgot

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  • No idea of how to simulate car crashes

    - by user2332868
    I have a simple car game with all the basic collision detection and movement in Unity with C#. But when I was building the "engine" for the game I didn't include a detail I later decided to include. I want the possibility so that cars can get damaged and so that the model can change. For example the car looked like

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  • SSH connection times out

    - by mark
    Given: vm - a WinXPsp3 virtual machine hosted by a Win7sp1 physical machine alice is the user on vm srv - a Win2008R2sp1 server bob is the user on srv quake - a linux server mark is the user on quake Both vm and srv have the same new installation of cygwin (1.7.9) and openssh. Firewall service is disabled

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